I love the idea of a random bug catcher challenging you enthusiastically with their army of Caterpie only for you to send out the incomprehensible mass of pixels and making him see god.
Fun fact about Missingno: the reason its base stats and movepool are the way they are is because it pulls its data from the trainer data of the bikers on cycling road
@@nikolamitrovic3841 Basically all data in any ROM is stored as hexadecimal. Pokemon data and trainer data are stored as hexadecimal. What OP is saying is that Missingno's Pokemon data is actually trainer data but it's being treated as Pokemon data. For example the base stats may represent the levels of the trainer's team (dunno for sure but it should get the point across)
Missingno being on the lower/lowest end of the glitchmon viability is like when there's a character that in-universe is this overwhelmingly powerful villain that needs entire teams to take down, and then in-game they just lose pretty much every matchup and have extremely gimmicky or just bad tools. It's really funny how this glitch that's so infamous is kinda weird in a fight, while many unknown glitch mons are just out here punting Arceus like a foam soccer ball.
Kind of like how Cthulu is the most memorable and infamous character in HP lovecracked, but he's on the lower end as you have multiple characters like Azathoth and Nyarlathotep who bodies anything.
It’s the Pokemon equivilant of that party member who was a boss. They were a massive pain when you fought them, and then once you have them in your team they’re underleveled and way behind on learning skills/techs/arts.
@@tdawgmaster1729ut Rampardos gets resistances, so it could be good against a team that only has poison types. Missingno crumbles to everything ever Edit: and trick room didn’t exist in gen 1, so missingno can’t work with it either
Stop making me remember how much a useless sack of shit Rampardos is, I feel really sad when he gets bullied. He is trying his best and that’s all that matters. Also, TH-cam, don’t say my post is offensive. Me calling a Pokémon a “sack of shit” isn’t offending the pixels.
Good news regarding Big Bingus! Because Pokemon RBY contains like five or six Arbitrary Code Execution exploits you can manually reprogram the game from inside to include literally anything the hardware is capable of performing!
"It's a normal type with Swords Dance, a trait only shared with Lickitung..." Farfetch'd: "Am I a joke to you?" (In all fairness, the answer is "yes.")
Now I’m just being the devils advocate (even though I’m 2 years late and the “devil” is on your side) but you could argue he was referring to mono normal pokemon
I kind of adore the idea of the glitch pokemon. Coding errors somehow bringing bizarre, reality warping entities into existence. There's something amazingly... Eldritch about them. They are things that absolutely should not be, but they just _do._ And the fact it's completely unintentional makes it even more fascinating in my eyes. And more stuff you just don't get nowadays. Yeah you can have "deliberate" abominations intended to be made for the game they're in, but that just doesn't have the same punch as these horrid looking blocks of code and hate that force themselves into reality despite absolutely zero intent for their existence. Also Female Symbol looks like a demonic face peering around a doorframe in a pitched black room and I _hate it_
My headcanon is that the Old Man Glitch creates a portal to the Distortion World, and all the glitch Pokémon and trainers are the creatures of the Distortion World This would also mean that Red is an incredibly powerful character both in Pokémon and in general because he can bend and rewrite reality (arbitrary code execution and other shenanigans) and open portals to other dimensions at will
Honestly I just see them as really, really weird Pokemon. Like Ultra Beasts from even further away in dimensions. Non malicious, just curious and trying their best to fit in. Your take is cooler tho.
"G is fucking sick" as a SF5 player i completely agree with you. Also this will do nicely until False Swipe makes "How GOOD was Glitch Pokemon ACTUALLY?" for next april fools.
The funniest and most accurate thing I’ve ever heard about RBY was that those games weren’t programmed, they were fucking selectively bred into existence. Gamefreak evolved them into a vaguely video game-like form
Hard disagree. Have you ever encountered a game breaking glitch or softlock playing organically? Sure, some moves aren't programmed correctly but that's true of every 2D JRPG, check out the final fantasy series for some crazy shit. Little shit like badge boost&gen1 miss are hardly egregious errors, they're small things that barely impact the game.
0:38 funny thing. if you have so much as gotten through Oak's opening monologue, you've encountered a glitch. The Nidorino he shows off uses Nidorina's cry for some reason Also, i believe every glitchmon in the game has been discovered thanks to there only being 255 slots for pokemon back then because 8 bit integer limit. or atleast i don't think more than 255 pokemon could exist in gen 1
also even if you have the sound off (if that counts), if you use/someone uses on you a status move that effects your stats after defeating brock you will encounter the badge boost glitch.
That's correct. A pokemon has a species identifier from 0 to 255, and all 256 of them have been identified, obtained, and documented. 1 to 190-ish are the standard pokemon + a bunch of missingno., meanwhile 0 is 'M and the rest are the crazy stuff. THAT BEING SAID, pokemon also have family numbers which determine stats, types, and starting learnsets. Some glitch pokemon share family numbers with regular pokemon (these are the hybrids) and others share family numbers with other glitch pokemon (you know those last two? They're in the same family I think. Their stat differences were probably a mistake on bulbapedia. That family (205) has several pokemon in it). All the missingno. share the same family number despite there being 39 of them. M' also has this family number, which is why it's so similar. To my knowledge, not all family numbers have been documented, and while no pokemon use them naturally, glitches exist that can give you a mismatch between the family number you should have and the one you actually do. And remember: family number determines stats and types, so while they aren't true pokemon...
@@natnew32 I don't know much about how Gen I works, but I don't think the stat difference is an error, as it's also listed like that on the Glitch City Wiki.
@@simples6475 It's impossible for glitch pokemon in the same family to have different stats. The fact that have the same front sprite and types, as well as the infamous 205 back sprite, proves they are in the same family. Therefore their stats must be the same. I don't know which is correct, but one of them isn't.
I find it funny that C1's and P's stats weren't even overtaken officially until Eternamax Eternatus was created with Blissey HP and Shuckle Defenses ... and that thing was never even made avaliable to the player and due to a specific EV spread you could give it in Pure Hackmons just made the entire tier unplayable! Yeah, I see why they don't make glitchmons a teir
@@carnage0685 he means pure hackmons because balanced hackmons is 'balanced' and they ban stuff that is overpowered there. including eternamax eternatus becaue of stat overflow causing damage to be near impossible to deal.
@@carnage0685 Gen8 Pure Hackmons (a metagame which allows anything that is usable in local battles with no other rules) is no longer a metagame because it was discovered that Eternamax Eternatus's Defense or Special Defense can be so high that it overflows to 0 (one needs to be chosen because this depends on nature choice), and for the game having 0 Defense or Special Defense means taking almost no damage (specifically 2 due to how damage formula works) from a given category of attacks. Additionally, it's possible to have a Pokemon with starting HP of 65535. This all effectively means that anything other than spamming OHKO moves became unviable which doesn't make for a fun metagame, and as such nobody even implemented this on simulator.
Generation III glitch-mons is also curious due to the vast selection there, and variation in Decamark glitches (such as moves, base stats) similar to Generation I. I wouldn't be surprised if there are base stat totals higher than Eternatus there. There are 65536 possible index numbers each version, and differences can apply between the languages (so; (Ruby, Sapphire, Emerald, FireRed, LeafGreen): 5*65536 Pokémon repeated for every language - also the demo and prerelease/demo versions if you count them). In Red/Blue/Yellow there are only 256.
I'd say C1 > P because C1 outspeeds Mewtwo (and Aerodactyl/Jolteon). Speaking of speed, it's also worth noting that some of the high speed/average offense glitchmons also have good critical hit rates
Yeah, if we had glitchmons tiers I think we should have one Glitchmons Ubers and one lower tier like Glitchmons UU. In which case C1 outspeeding Mewtwo would make it the best mon in Ubers.
I would legitimately love to see that in a Pokémon game. I feel like I’ve seen something close to that twice…well, maybe 1.5 times depending on how you feel about unofficial stuff. The official close case is, of course, Alder. He’s the freaking Unova Champion and not a Gym Leader, but he still has a Volcarona. The unofficial one is Pokémon Omicron, an RPG Maker Pokémon game that’s worth looking into: that one had a Bug gym as gym 6. Side note: I like the Volcarona line a lot. I think I actually like Larvesta more, but even in that unevolved state it’s pretty good.
tbh whenever i think of "really strong bug type gym team" i always drift to gen 5 bugs. scolipede, volcarona, and galvantula all feel like theyd tear mainline players a new one the most if brought to their full potential
Local TH-camr talks about the strategic pros and cons of utilizing the equivalent of eldritch/lovecraftian beings for battle in a decades old videogame. I enjoyed every minute.
Even as someone who was vaguely made aware of MissingNo not being the only glitch mon even in the original games only about a year ago, the weirdest thing in this video is still seeing that "pure" Flying, Normal/Ground, and especially Normal/Ghost (accidentally) existed more than a decade before they officially would. It's times like this that I am surprised the original games functioned properly at all most of the time, especially since the glitch mons themselves don't automatically crash the game even when "displayed".
A general rule of thumb is that the reason these older games don't crash despite the utter insanity is that there's either absolutely no or minimal sanity checking and memory protection. A lot of the time when a modern game crashes, it's because the game's programming or the actual hardware of the machine you're playing it on noticed the game did something dumb, was like "no don't do that" and bonked it with the crash hammer. They do this because that's safer than letting the game go on and potentially hamper the player's experience or even permanently corrupt data. Games like this though? They were made for hardware that for the most part let you do whatever you want because that was cheaper or because they predate the concepts of memory protection or MMUs, and the programmers often skimped on sanity checking because that's faster and easier as long as everything goes right, and they may not have even had the memory to write sanity checks in the first place. EDIT: Basically, for RBY to actually hardlock or crash you _really_ have to fuck it up on a fundamental level or get it stuck on something. You can overwrite most of the memory of the game in one fell swoop, but as long as the game still has a game loop to go through it'll keep running, blissfully unaware of the severely corrupted game state.
These games had little (to my knowledge it has 1-2 failsafes) error protection due to space constraints and thus you can actually run the game with almost 50% of the RAM being trashed by garbage data.Here is the vid where it shows the power of corruptions.I suggest you to watch it fully but if you dont want any explanation go to 4:27 th-cam.com/video/E-CQS5B2sjY/w-d-xo.html
@@carnage0685 No, I didn't since that is only true for Normal/Ghost, which is why I just settled for "more than a decade" for all of them since "more two and a half decades" is still more than that. Otherwise Tornadus and Diggersby got pure Flying and Normal/Ground officially done (much) earlier.
@@DataDrain02 It's still made of paper so even if you had it setup trick room it's probably going to die. Or if another Pokémon setup TR it would either then need to die itself to let Missingno switch in or already have slept the opponent to give Missingno a chance to be switched in without instantly dying.
There is like 4 tiers to be made if you were to implement it. -Weak glitchmons and weak pokemon -Strong glitchmon and strong pokemon -Pure glitchmon(and glitch moves) -Hybrid mons.
Honestly, I’d rather use this video’s rules (glitchmons allowed, glitch moves banned), and then see where they’d end up in the normal tiers. Still hilarious that the infamous Missingno would probably be NU.
@@isenokami7810Can’t believe Missingno sucks. Like, the stats of these glitchmons look like they were made by amateur Fakemon creators who don’t know how to distribute stats.
@@Ghi102P sure glitch Pokemon exist in every Pokemon game, but RBY is the generation where they can be accessed most readily. I remember watching a video on SM glitchmons. Most of them just crash the game when sent out.
i adore glitch pokemon so much, they're one of the most fascinating parts of generation one for me horrific creatures born by mistake that still manage to live and in some cases thrive, it's beautiful in a way
Showdown admin here - I think you hit the nail on the head for a lot of the complications with implementing Glitchmons. This was a fun what-if video! In the past, I actually worked with another dev to try and implement glitchmons, and it was just an absolute slog. Not only is there the grunt work of loading all of the data in, getting Showdown-compatible sprites, etc. but you have all the concerns you raised. We also simulate English Pokemon Yellow officially in Gen 1, so if you implement RB glitchmons too, do you have to keep the pool of glitchmons mutually exclusive? Do we have to implement Red/Blue specific battle mechanics? (Not happening). There's also the fundamental issue of how you go about obtaining these Pokemon. If I can 8F myself an 0xDB with my desired moves, why can't I give my Electrode Spore with 8F or any of RBY's myriad other glitches? If I have to obtain them via other glitches, can I use those other glitches to obtain other Pokemon too? There's just so much policy nonsense. And that's all independent from the simulator itself crashing - we *still* get crashes from Missingno's Bird-type from time to time from people messing around in custom formats (looking at you, Bird-type Revelation Dance). One fun gimmick I thought of, but would never implement, was for some of those glitch moves that corrupt your save file on cart, we could have the Showdown equivalent be corrupting / deleting all the teams in your teambuilder. Probably a bit too evil though :)
Glad you enjoyed and thanks for the insight! Personally I think the right move is to only implement the teambuilder corrupter and Spore Gengar, that'd be peak glitchmons :)
It is a shame there's a ton of policy getting in the way. I've always been more interested in just taking the regular Pokemon parts of them & implementing that. Version exclusivity is frustrating, though. Still, I'm glad there's some kind of answer. I hope someday Glitchmons can have their time in the competitive limelight.
For some reason, this stuff and the way it is presented makes me giggle like crazy, especially the little blurbs the Pokémon have sometimes where they smack talk each other in the infographics. So, thanks for making this! :)
Let me say this. When you get to glitch moves, TM42 is the best damn move in ANY generation. Sure it only has 70 base power, BUT it’s a Glitch type, so it’s basically a Gen 2-5 dragon move without steel resistance and dragon weakness, Swift like accuracy, AND boosts user’s INVASION by TWO stages. It was once thought to be learned by 94, but has since been removed after further research.
The way these glitch mons often end up having very extremely unbalanced stats that make them good at one thing but terrible at everything else reminds me of how GameFreak liked to make pokemon like Deoxys, a Pokemon that fell from space that you could first only encounter in a FRLG event, or the Ultrabeasts, insanely designed and weird Pokemon from another dimension. The way certain ones stats are distributed almost feels like an homage to the old glitch Pokemon with how they always have a very tight focus on one stat or set of stats while everything else about them is often abysmal, and their whole lore about them being otherworldly things that probably shouldn't be here, let alone exist, feels pretty in-line as well. Overall I love the idea of these glitches being used like regular pokemon when possible cus the fact they exist in the first place in Gen one and nowhere else brings such a unique quality to the generation's array of Pokemon that just feels so otherworldly. Part of me even wishes we'd get screwed up boss pokemon monsters with these exact stats in the future in some kinda eldritch horror type glitch realm DLC event, just to pay respects to this unique brand of pokemon that shouldn't exist, but does anyways. Like you make your way through a dark space-like void fighting masses of particle effects and glitchy sprites with corrupted Gameboy-sounding music playing while you fight them, and all of them are classified as "Missing No." in the pokedex with screwed up glitch text from yout dex, and by the end you get some kinda insane reward like infinite of one of your items. Would be super cool lol.
I've actually seen some people talk about the possibility of Deoxys being an intentional MissingNo. homage in the past. It and Porygon-Z, but that's less relevant to the overall point you're making.
So, uh, about that DLC idea… Okay, it’s a fan game and not official, but Pokémon Omicron has something like that. The actual scenario is funny when you consider Gen 1/2 lore, too. The event (which, a fan game like Omicron doesn’t have timed events, so you should just get this) gives you a ticket to leave your region and head to Cinnabar Island…where Missingno is running around corrupting all the buildings. From there, you get to encounter the infamous abomination as if it were a Mythical. Once the encounter’s done, a guy comes up and thanks you, realizes the town’s still corrupted and screwed, and pretty much says “let’s blame all this on a volcanic eruption.”
20:35 - You know, I've long held that Slam is absolutely one of the worst moves in the game, but I must thank you for reminding me that Razor Wind exists. It's definitely a contender, but I think I'll hold Slam over it still just because Game Freak thought it okay to actually give Pokémon Slam.
“Playing red and blue and encountering a glitch is like going swimming and getting wet” thats the funniest way ive EVER heard it described and that honestly killed me, i dont know why i laughed as hard as i did, but it was gold Also you definitely undersold a few of these, specifically the ones with insane speed. Remember: this is gen 1. More speed means more crits. So having the highest speed stats in the game means nearly guaranteed crits. Thats kinda nuts.
Missingno and friends up to the competitive plate? Interesting. I somehow never wondered this before. Wow, for all the hype Missingno gets as an eldritch abomination in the fandom, it’s completely unimpressive gameplay wise.
It gets the hype it gets because of it's ability to crash the game, mostly. It wouldn't be so famous if the item duping glitch wasn't so... useful. A lot of valuable TMs are only one-off in *the entire game*, and there aren't really any affordances made to lightening the load of the grind once you've already completed everything and are trying to put together a competitive team or something.
All this talk about glitchmons brings me back when I used to feel pure joy while finding glitches. Discovering something that was really alien or funny was as rewarding as beating the main storyline in a first play through for internetless me.
I think the biggest problem of implementing glitch Pokemon is that some of their learnsets aren't actually static, some learnsets completely change based on the location you level them up.
Is it really ACE when the "ACE" in question is literally just the default of how a Pokemon's learnset is? The Bulbapedia learnsets for some glitch Pokemon only apply to the exact location they were leveled up.
This is what I've wanted for literally a decade. I remember reading about some of the glitch mons with crazy stats and movepools on trsrockin and I have always thought about how they would do in real battles.
While I more than understand these not being available in Showdown or elsewhere, I would LOVE to see a play through of Red or Blue with ONLY these mons. It would be HILARIOUS to see Blue constantly talk shit and immediately get swept by C1 spamming random bs.
36:35 It's interesting that it took more than 20 years for Game Freak to implement a Normal/Ghost PkMn (Isshuian Zoroark), but in reality it has always existed since the original games.
funny thing swimming and getting wet is actually LESS likely than playing Gen 1 and encountering a glitch since you can technically prevent yourself from getting wet by using like a diving suit but you physically can not avoid every glitch in Gen 1 pokemon since you are forced to fight Lorelei who's programming is fucked thus forcing you into a glitched fight. Additionally in Yellow Sabrina uses an Abra that spams flash which it will get of most of the time unless you instantly nuke it making it highly likely you ran into the badge boost glitch. And that is not even talking about minor shit you'll run into elsewhere
As a lover of horribly unbalanced messes occasionally being seen in competitive environments (pre-patch Mario Tennis Aces, Brawl Minus, Kirby Fighters), I would adore something like a Glitchmons tier just to see creativity soar. The underspoken advantage to games or tiers that are seen as "non-competitive," or at least less competitive than others, you get a much greater percentage of the playerbase who just want to be stylish and cool. You see this all the time in fighting games and Smash Bros. with lower tier characters, players who are willing to push boundaries and sometimes strike the balance between optimal play and off-beat play; those who willingly choose to play lower tier characters are happy to take on the challenge and find creative ways to maneuver around less balanced matchups. Mario Tennis Aces before it started getting patched was a great example I was personally a part of, since my creative play around the all-encompassing threat that was Bowser Jr. at the time caused people to genuinely think that Yoshi was a valid counter to the best character in the game...it didn't really matter for long since Jr. got omega-nerfed into being bottom 1, but I always found it so cool that I was a defining part of early meta in a video game for a moment's time.
@@kirbycommon7570 There were a few reasons why. 1. Defensive characters were notorious for their great reach and ability to make nasty angle shots. These strengths in the past were balanced by a lower than average speed, which was way less relevant in Aces thanks to trick shots. Pre-patch trick shots were also laughably lenient, too. 2. Out of the two defensive characters at launch, it was immediately agreed upon that Bowser Jr. was the better of the two, because he lost almost no speed when charging a shot (this is a trait unique to hovering characters). This allowed him to basically cover anywhere on the court in combination with trick shots. 3. These strengths compound with his special shot, which is a spin special. Rather than cause knockback, his special shot caused spin knockback, which would also stun your character for a while. Unless you were a speed character, you were likely not going to be able to block the special shot AND get back in position to defend against the next shot. Honestly, Bowser Jr. was just the best at everything. He had the best trick shot range, nasty normal shot angles, and the best meter build. A couple of weeks was all it took, however, for Camelot to nuke him. I think even now he is still the definitive bottom 1, which is surprising considering where he started. The original full VOD of this week one tourney is still up both on TH-cam and on Twitch. Search for CEO 2018 Mario Tennis Aces if you want to see what vintage pre-patch meta looked like. Spoiler: We all sucked.
@@kirbycommon7570 I'm glad I could help! Some articles came out in response to that tourney as well, since 6 of the bracket's top 8 were Bowser Jr. players. He was an absolute menace.
I've always said that a weird quirk of early-generation Pokemon is that Game Freak just didn't really know how to make 'a good Pokemon' yet. Sure, there ARE good Pokemon, but it almost comes about more by luck than intention; I don't think they expected Tauros to be as strong as he is in gen 1, while in modern Pokemon they've got enough confidence in design sensibilities that they can make weirdly niche stuff like Galarian Corsola/Cursola and generally have it work out. This video is both great proof of that, and evidence that it wasn't QUITE as bad as it could've been. These glitch Pokemon are essentially just random data being vomited in the right vague direction to be a Pokemon, and while some of these results actually do manage to hold their own against real Pokemon, they... mostly don't. So for all I can say about the shaky design of gen 1 Pokemon, at least they mostly did better than random chance does.
Really fits that whole eldritch abomination vibe most people ascribe to missingno. Some outer force just throwing shit together and shoving it into a world it can't understand. Most are nonfunctional and die the second they get here, but a few...a scant few by chance are nigh unstoppable killing machines
Well the other thing you have to remember is that it's not really the fault of the pokémon designs themselves but how the battle system works in gen 1. Crits are calced off of the base speed stat of the move's user, special attack and special defense are both rolled into one stat, badge boost glitch, hyper beam doesn't require a recharge if you KO, etc.
The glitchmon meta seems like it would be choosing the best glitchmon and then having to have them whittle each other down with gimmicky stuff because they're gunna be running some kind of recovery. So your best chance of killing them is probably get them to the point where the user would hit the heal, but then use like, wrap, or something.
I can’t be the only one who thought it was really cool that there was a glitchmon named m’pu cause that’s what Ed from cowboy bebop called their computer friend right
I find it interesting that 94, C1, and P have actual typings that are legitimate today in pokemon. Normal/Ground was given to Diggersby while Normal/Ghost was given to Hisuian Zorua and Zoroark :) Admendum: 'v glitchmon is unusable. While it's back sprite doesn't crash the game, it front sprite does. On rare occasions that the front sprite doesn't crash the game, it can severely damage your save file!
'v is usable, there are several methods for getting any glitch pokemon without having to see the front side, with stuff like 8F arbitrary code execution or the Remaining HP glitch. It realistically couldn't be used in PvP tho lol
I was not aware of all these different glitchmons and learning about them felt like going on this amazing trip. If anything I'd love to at some point see what would happen if they were implemented into a tiering system and see what could be done with them set wise. It already looks to be quite fun!
I like these videos because you seem to genuinely like what youre talking about, and more importantly, like talking about it. Obviously ppl online usually do, but you carry that genuine "vibe" very well in a way many youtubers dont. 42 minutes go by in a blur, not because your videos are fast paced and dense, or particularly distracting, but because it feels like im listening to a friend im only friends with because we share a few classes talk about something he really enjoys. Study hall goes by fast because im just listening. No expectation that i remember it past these 42 minutes, just expressing these things that interest you because you want to. That feeling that you really wanted to express these interests makes the fact that im allowed to hear it feel really valuable. Obviously theres no real relationship between you and I, a random audience member, but the feeling that i could listen to this as long as you wanted me to because it feels like a genuine moment is, while perhaps somewhat parasocial, very well defined here.
Thanks so much, that's something I kinda aim to achieve with my vids and it's why I'm so happy that branching out into other stuff has gone as well as it has!
IMO, if there was a glitch tier, the moves learned after level 100 should absolutely be allowed. for starters we normalize pokemon's levels up and down (especially in VGC where everything is level 50), and it's not hard in RBY to lower a pokemon's level back to level 100 if it goes above. iirc you just have them gain any amount of exp that doesn't level the pokemon up & it should under flow back to 100. also if i were given the chance, i'd learn how to code this into pkmn showdown, with glitch ubers, OU, & UU, & manage the tiers myself.
Missingno and Transform just reminded me of a funny interaction i just had playing an RBY romhack I have a Kadabra against a Clefable. The Clefable uses metronome, and gets transform. This is weird enough, now we're in a Kadabra mirror (awkward for both of us since Psychic resists Psychic). But on the next turn the Clefable-Kadabra uses Disable, which ends up disabling my own Disable. I wish i took a picture, seeing CLEFABLE as the name of the opponent but its actually a Kadabra and the battle text says "KADABRA's DISABLE was disabled!" was just so comically absurd
Honestly if Missingno's actual defense was 0, it would probably just crash the game I'm not the most familiar with RBY's source code but I kinda doubt they put a division by zero failsafe in the damage calculation formula
Based on this video th-cam.com/video/yveIVI5oGO8/w-d-xo.html which covers an overflow glitch with Reflect/Light Screen, it sounds like GSC have a failsafe where a defense stat of 0 is treated as 1, but that RBY have no such failsafe, and would indeed crash the game.
Yeah. I believe that it crashes on attack whenever any attack/defense stat is 0, and it hangs when you send out a pokemon if your max HP is 0. Dunno about speed
I can see the immense about of time and effort it must have taken to make this video, the research, that footage, all the calcs, the editing. You did a very great job. It's very well made well. Keeps you engaged from the start to finish. That's really something when you are making a video about something that most people will have no prior knowledge on and they won't be able to try out what they saw in the vid.
I think having a manga that features the glitched and hybrid glitched mons would be a really cool idea. Heck, maybe even a game that makes them, ya know, not game-breaking glitchy and actually usable.
6:54 I'm so used to saying "Can of Wurmples" whenever I talk about Pokemon that it now feels weird to hear someone use the normal phrase in a conversation about Pokemon.
I think it would be a pretty neat project to try to come up with Gen 8 movepools & potential abilities for these wacky lil guys. .g would for sure love quiver dance & bug buzz
There are a few things I wanted to clarify but I can't remember them all. I'll just list two for now. 1. New glitch Pokemon aren't actually being discovered. There are 190 "valid" Pokemon slots in the game, 39 of which are just Missingno., and everything from 191 to 255 is garbage data. Sadly, big bingus is not something that can exist without modification of the game, through ROM hacking or ACE. 2. Glitch Pokemon can actually learn moves after level 100, then drop down to that level. Through other glitches or just catching them like that, you can use Rare Candies to level them up past 100, all the way up to 255. If they gain any experience in any other way, they immediately drop back to 100. All in all, a great video! Especially love your introduction to G.
8:51 Great video, I really like your style. You‘ve earned yourself a subscription. There are no „undiscovered“ glitch Pokémon in RBY, because under the hood Gen 1 works very often with IDs that allow only 256 possibilities, because they have only two byte space (00 - FF). Things like level or Pokémon species would be examples, which is also the reason why a Pokémon at level 255 becomes level 0 if you give it a rare candy. You wouldn‘t just randomly "discover" level 256 after 26 years, because there are technical limitations. The same is true for Pokémon species. Since there are only 256 slots for different Pokémon species, and 151 of them are reserved for normal Pokémon and 39 for MissingNo., there is only room for 66 or 65 Glitch Pokémon in R/B and Y respectively (index 00 is technically not a MissingNo., even if they share many traits), which of course have all been discovered already. Technically, however, there is the possibility of arbitrary code execution, which allows you to completely reprogram the game within the scope of possibilities. That's why you can reprogram any existing Pokémon (glitch or no glitch) however you want, as long as you stay within the limits of RAM. However, I would not describe this as "discovering". So someone using glitch items like "8F" to program Big Bingus (including sprite data) into the game is possible. My personal favorite is ID 255, "Q" (Y) or "Charizard 'M (R/B). It allows Pokémon to fuse, but that's a completely different rabbit hole. Little fun fact (if you are really interested in this topic): Unlike every other glitch Pokémon, which are really just garbage data, MissingNo. has been implemented at least partially as a deliberate error handler. There are 39 MissingNo. with no real pattern scattered between the IDs 000 - 190. That means all IDs from 191 on are garbage data. While the reason for the number of MissingNo. has never been directly confirmed, Satoshi Tajiri once said in an interview long ago that 190 Pokémon were originally planned for Gen 1. If you now add 1 and 1 together, the suspicion that MissingNo. are deliberate placeholders for the 39 missing Pokémon is substanciated.
Pokédex number and Index number are separate, meaning that some Pokédex numbers (such as 156) are never used by any Pokémon. These ones are called "artificial glitch pokémon", and they can only be seen with arbitrary code execution or memory hacking/game genie.
I've done some research on glitch Pokemon by codebreaking and hex editing, and from my discoveries, I've made some classes for glitch Pokemon. Internal Glitch Pokemon: This refers to Pokemon like MissingNo., and this class is called internal as it requires no external cheating or devices to obtain. Pseudo-Internal Glitch Pokemon: This refers to the less known glitch pokemon, such as htrainerpoke9. Most Pseudo-Internal Glitch Pokemon require little to no external devices, however will require some complex code manipulation (By complex code manipulation I mean convoluted glitches like the Ditto-Steal/Mew glitch.) Non-Internal/External Glitch Pokemon: This refers to glitch Pokemon that require devices like a Gameshark/Gamegenie or the Time Travel/Time Capsule glitch. There are a LOT more glitch Pokemon that are only obtainable as External Glitch Pokemon than there are internal glitch Pokemon. Hybrids: They are simply glitched copies of normal Pokemon. (EG. H4_h4_h4_h4_h49ウ h4, who is a clone of Gengar.) Undocumented/Pseudo-Undocumented: (This is a long one.) This refers to glitch Pokemon that appear from extreme RAM Corruption, like 4 4 ウ. Often methods of obtaining these are unrepeatable, unclear, or extremely difficult. Another example is the glitched hall of fame (Which occurs after encountering, catching, or defeating MissingNo. or its cousin glitch, '_M' " __.) Which shows multiple (Sometimes even tens of thousands!) of unobtainable glitch Pokemon. (EG. o/=ROCKETウ \Wild MissingNo. ROCKET9ROCKETウ 9""Is glowing!) Since the MissingHallOfFame. (As I call it) Corrupts hall of fame data (Which is stored separately to actual Party Pokemon data, as it needs to be updated every time you enter the hall of fame with a different team, therefore the game treats it as separate data) it displays glitch Pokemon that are seemingly randomly generated, and aren't actually in your party, (As again, MissingNo/M Corrupts HALL OF FAME data, not party Pokemon data.) nor do they exist. Hope this informed any aspiring Glitch Hunters!
There’s a video out there that concludes that playing Pokémon R/B/Y without encountering a glitch is literally impossible because a bug always occurs on the title screen or smth. The video is th-cam.com/video/07yzTiND30U/w-d-xo.html
IF i were hard-pressed to design a tier or two around glitchmons, I'd probably just ban any 'mon that's capable of crashing the game or having aberrant effects on battle, limit move sets to those that can be naturally acquired at level 100, and ban all glitch moves (as they're all either terrible or cause crashes, to save on implementation headaches). After an initial shakeup, everything can be sorted into a "Balanced Glitchmons" tier, and an "Anything Goes" tier for meta-defining legends + glitches. I think I would want to keep "Balanced Glitchmons" at a power level similar to OU, where Chansey/Tauros/Snorlax are still at or near the top of the tier, and anything that can crush a non-glitched OU team gets pushed up. Measuring by usage rate (as modern tier balancing does) gets tricky in RBY, as the Big Three are on 80%+ of all teams, and obviously there can only be so many 'mons like that.
Absolutely amazing video, going in my favorites. I was starting to see a dark era form for our Glitch Pokémon friends, being called “MissingNo’s”, which puts them under an even greater shadow. I even saw some general saltiness towards them, which is strange?! But then you come out with this. It’s not just a glitch Pokémon video, it’s the video I never knew I needed! You restored my faith in the Pokémon fan base when it comes to Glitchmons! Also, I hope you make a sequel for yellow version. Idk if you will, but if you did I’d certainly love it too!
As a RBY and glitch fanatic I have definitely thought about this for a while. I was patiently awaiting the talk of everyone’s favorite Ghost/Normal type 94 (I fucked around with this thing in-game and it’s expectedly an easy carry), because damn is that typing ludicrous for gen 1. Glitch moves are funny but the logistics of implementing them in any capacity isn’t really feasible; they wouldn’t be used anyway, given their accuracies can literally hit 1%. Out of curiosity, how do you make the custom smogon-esque base stat display with sprites and all? Are you manually editing those bars together or is there a tool to do it for any Pokémon you want?
It's honestly pretty funny that these random pieces of data just happen to make these really broken pokemon. By the way, I've always wondered how the non standard rby ou tires work, namely Stadium OU and Tradebacks OU. It'd be cool to see it in a future video
IIRC, it's actually physically impossible to play either gen 1 or 2 without encountering a glitch, it's like at the title screen + there are glitches that are guaranteed to occur later even if you avoid all optional content. I do find some types of glitches charming though Gen 1 definitely doesn't hit the mark, most glitches are either minor or detrimental.
I love all your videos, but I think these videos where you talk about obscure/comp illegal/glitch characters almost entirely seriously, as if they had actual metas or matchups, are my favorite. I agree, it's genuinely fascinating hearing about the hypothetical viability of these "Pokemon" that are just garbage data and never meant to exist at all. Also your hair looks great 😘
This was such a fun video, it's cool to think about how some of these glitchmons would work in a competitive setting! I'd just figured they'd all be a nightmare to try and make work given glitch moves like Super Glitch would make trying to build them for a team impossible, and even then they'd just be off playing their own game with their stats and movepools. Turns out, I should never mess with these things because seeing them in action means I won't sleep that night. A random side note, but I'm pretty sure that when a Pokemon levels up to above level 100, they can level up until level 255, but then after that leveling them up again will cause an overflow and cause them to become level 0 (which is supposedly kinda unstable?), and then they can be levelled back up again to level 100. So, hypothetically, moves learned above level 100 for Pokemon can still be obtained while still being level 100 or below. Makes me wonder what that would look like competitively, but then at that point why not just have Pokemon be level 255 and have Chansey throw out Seismic Tosses that instantly shut down any recovery and at that point I'm just too afraid to even think about it any more
The great part about PC4SH, or as I guess it was shown on smogon as P, is that it's this absolute monster with stats that are better than Mega Rayquaza while being down a stat. It's front sprite crashes the game which I find just perfectly fitting for something that is that much of an unfair broken pokemon.
I feel that glitches don’t make a game bad, yes having too much of them is bad, but just a few, non game breaking ones are fine. I love old games because of that, especially nowadays where Nintendo will patch the ever living shit out of them despite it not affecting most players. Anyways, love the vid, looking forward to your next one, whatever it may be
@@BigYellowSilly sometimes it’s actually good According to Nintendo leach and daisy having different turnip properties was a bug and literally no one wanted that changed
@@jmurray1110 See, the easy solution is to issue a fixed and unfixed version of the same game during rereleases. But as we all know, being a twat is Nintendo's MO.
Part of me wants to say this applies to Sonic 06, but it does have game breakers; I just didn’t encounter any when I played it. The glitches I did have were great, though. The Omega infinite hover just slots in really well into his kit, and my followers constantly falling into pits and stuff was never not funny.
I like seeing content like this. I just wanna see normally unplayable characters viewed on a competitive level. if your ever able/want to I wanna see a video about some of the dumb Smash 4 custom moves, maybe even the Mii fighters cause their a can of worms in general.
Glitch meta be like: "Yes! I'm about to win, you can do this ○-J¥!" _The opponent's 'V used TM69!_ Showdown then proceeds to corrupt your computer's RAM
Ideas I had so far: * An anything goes for RBY with glitches to start with, banning stronger glitches as time passes * Level cap is 100, but the glitchmons with moves over 100 are allowed to have them anyways (fuck it) * No glitch attacks at all, or any glitchmons that would insta crash the game
About the level up moves after 100 point @7:10 - it is certainly possible to get certain glitch pokemon at a level higher than 100, and if a pokemon whose level is more than 100 gets a level up, their level is actually set back to 100, for whatever reason. Therefore, they could, in theory, have these post-100 moves at level 100.
It's 2045. Gen 30 is here, with the new games Pokémon Curtain and Rug. Gen 1 Pure Glitchubers arrived to Pokémon Showdown. C1, P, F2, 94 and Mewtwo are autoincludes in every team, with the last slot varying between Chansey, Mew and Snorlax. Some people try ditching F2, 94 or Mewtwo and bringing in a Ditto with transform to get another C1 or P, bringing Mew to do the same as well.
I kind of find it fitting the mascot of glitch mons is pretty awful by it’s standards. I mean this is true with base Pokémon with Pikachu, and many other games like Mario from 64-brawl or captain America and ryu in the mvc series. The face of something usually isn’t actually that good so it’s kind of perfect missingno the face of glitches is pretty bad.
This is SO cool! I love learning about glitch stuff, and glitch pokemon in particular is such a fascinating topic to me. So actually hearing some thoughts on how viable they would be competitively is SOOO interesting. If you ever decide to do more of these (if that's possible considering how weird glitch stuff is lol) I will be there with bells on
Not gonna lie that "This video is brought to you by... Me... I mean fuckin obviously. Who'd ya think brought it to you you silly?" made me laugh out loud, and that's honestly quite rare for any part of any video to do. The delivery was just so good.
I don't play competitive myself but I feel like one way to implement glitchmons into competitive could be to start with hybrid glitchmons, implement movesets (non-glitch moves only probably) and probably palette-swapped sprites for identifiability, and then clone the main tiers but with the addition of hybrid glitchmons to see how they affect the meta. Kinda like a different column of tiers rather than a different tier in and of itself. If that proves popular/worthwhile enough, *then* maybe implementing full glitchmons (in another column of tiers) could be worth it.
Yo I was looking forward to just a video talking about missingno. competitively but getting to know missingno.'s friends was really fun and interesting. Your vid lived up to my hype, great job 👏
i looooove this video. i've been obsessed with gen 1 glitch pokemon for a long time so finally seeing someone discuss a topic about their competitive viability is filling a hole in my heart that i thought would never be sated another banger, big yellow. love u
Nice video Big Yellow. ^^ In 2010 I did two glitch battle experiments with myself (which are still on TH-cam). Note that (generally) the stat cap is still 999. The extremely powerful base stat glitch Pokémon, then, can still go down to Mewtwo and Amnesia if you're not careful with them/don't know how to use them (at this point who does know how to use them?). Another tid-bit, while regular Red/Blue MissingNo. has those poor base stats; the Fossil/Ghost MissingNo. can have the base stats of any existing Pokémon or glitch Pokémon already loaded (so you can give it PokeWTrainer's base stats, and the stats are recalculated after level/likely box trick if the experience group isn't problematic, etc.). Another point is that most of the STABs don't actually count. (The Normal/Ghost references types which retrieve the same name pointers Normal (0x80)/Ghost (0x88) but are truly glitch types (actual STAB is Normal (0x00)/Ghost (0x08); so 94 (aka F1) doesn't get its STABs)
That's a shame in a way a lot of the STABs don't count, but maybe it'd help even the playing field a bit in a real match with these guys, thanks for your insight tho!
Yeah, G is super fun to use. I used it in a playthrough where I cheated it, and another Glitchmon in.... Also, I know you didn't mention glitch moves intentionally. But, it learns a move that's a SUPER busted version of Double Team. Like, I THINK it boosts evasion by 3 stages or something. So that would be extremely ban worthy. Considering normal Double Team is broken enough as is.
7:08 My memory may be a bit rusty on this, but was it not that you could level Pokémon caught at a Level past 100 using rare candies, and defeating any wild Pokémon would drop you back to Lv. 100, making these moves available for standard play?
@@Oersted_LAL does giving candies at Level 255 overflow back down to 0? If not you would just have the same Problem in the opposite direction and can't access many moves from below Level 100.
@@TheRenegade191 The game actually caps out at 255 for some ungodly reason iirc. Probably capped because they really didnt want to risk it if a bug was found that allowed leveling past 100
@@BigYellowSilly you can catch Pokémon over level 100 using the classic Missingno. I m pretty sure the "random" encounters you get are based on your name Edit : Also with the Mew glitch
I love how well this video illustrates the importance of STAB moves. 1.5x damage is a huge factor and it takes a lot of stats to equalize that. The one thing I do really want to know is how you get most of these Glitch Pokemon and what sort of side effects they may cause even if you don't use glitch moves. Hybrid Pokemon are also fascinating to me because they could theoretically be transferred over to Gen 2 and wreak even more havoc on casual battles. I'd love to see a comprehensive video on all the notable hybrid glitches and how to get them. I'd love to do some sort of playthrough of Gen 1 with a full team of hybrid Pokemon
I remember missongno being a normal/bird type. It gave me gaslight vibes because I thought for a split second that rb labeled flying type as bird type the whole time and I had to checky Pidgey to make sure it was normal/flying type.
It's interesting to speculate what a true Anything Goes (cartridge rules) tier would look like for RBY. This video scratches the surface of the question, suggesting C1 and P as likely tier-kings. But there are still many unanswered questions: 1. Are there similarly OP glitchmons from Yellow Version that could compete with them? 2. What about the hybrid glitchmons? (That Gengar with Spore looks promising; so what other fast hybrids get Spore? Could you make a Spore-Mewtwo?). 3. Presumably, even a tier based on cartridge rules would have a "crash clause" against things that crash the game. But what about powerful glitch-moves that don't crash the game? Which ones would have the biggest impact on glitchmon viability? 4. What is the true level cap under "cartridge-rules"? I remember from childhood that giving "M" or MissingNo (caught above lvl 100) more exp would cause it to "level up" to the standard cap of 100 (and become unable to go above it again), but that you could keep increasing the level with rare candies up to some absurd point where it "rolled over". Could you enter a link battle with a team of C1:s, Ps and Spore-Hybrids that are all level 240 or some such? So what team would actually win if a high-stakes cartridge-rules (but no hacks) tournament compelled all the 40-year-old munchkin Pokémon masters to once more assemble with their Gameboys and Link Cables at the playground and battle it out?
I love the idea of a random bug catcher challenging you enthusiastically with their army of Caterpie only for you to send out the incomprehensible mass of pixels and making him see god.
Arceus: Who are you?
Glitchmon: I *AM* YOUR GOD
And then he shrugs off anyway because GOLLY, POKEMON BATTLE
I mean nobody bats an eye at Arceus
Bugcatcher vs
Bugcatcher
@@shaidai08 🥁🥁🟡
@@shaidai08 *HOLD ON A SECOND...*
C1, one of the most broken glitch Pokemon of all time, evolves into Spearow at level 9.
glowup of the century
Gather round and listen to my tale, of the kid with a spearow with binary in its eye...
nice
If only Gen 1 had eviolite
I actually chuckled with this comment. Thanks.
Fun fact about Missingno: the reason its base stats and movepool are the way they are is because it pulls its data from the trainer data of the bikers on cycling road
what the fuck is wrong with those bikers. wait. do you mean their pokemon or the actual bikers???
I'm not gonna pretend I understood this comment. What?
@@nikolamitrovic3841 i wholeheartedly believe what theyre saying is true. gen 1 is that fucked up.
You're saying that some bikers have higher stats than god?
@@nikolamitrovic3841 Basically all data in any ROM is stored as hexadecimal. Pokemon data and trainer data are stored as hexadecimal. What OP is saying is that Missingno's Pokemon data is actually trainer data but it's being treated as Pokemon data. For example the base stats may represent the levels of the trainer's team (dunno for sure but it should get the point across)
Missingno being on the lower/lowest end of the glitchmon viability is like when there's a character that in-universe is this overwhelmingly powerful villain that needs entire teams to take down, and then in-game they just lose pretty much every matchup and have extremely gimmicky or just bad tools. It's really funny how this glitch that's so infamous is kinda weird in a fight, while many unknown glitch mons are just out here punting Arceus like a foam soccer ball.
Kinda like pikachu
Kind of like how Cthulu is the most memorable and infamous character in HP lovecracked, but he's on the lower end as you have multiple characters like Azathoth and Nyarlathotep who bodies anything.
It’s the Pokemon equivilant of that party member who was a boss. They were a massive pain when you fought them, and then once you have them in your team they’re underleveled and way behind on learning skills/techs/arts.
Mewtwo in melee
like Ganondorf in smash
Glad to know Missingno’s stats were repurposed later on for Rampardos!
And yet Rampardos is still almost worse because it's not quite slow enough to make good use of Trick Room
@@tdawgmaster1729ut Rampardos gets resistances, so it could be good against a team that only has poison types. Missingno crumbles to everything ever
Edit: and trick room didn’t exist in gen 1, so missingno can’t work with it either
Missingno: The OG Rampardos.
Dude this comment is so good
Stop making me remember how much a useless sack of shit Rampardos is, I feel really sad when he gets bullied. He is trying his best and that’s all that matters.
Also, TH-cam, don’t say my post is offensive. Me calling a Pokémon a “sack of shit” isn’t offending the pixels.
Good news regarding Big Bingus!
Because Pokemon RBY contains like five or six Arbitrary Code Execution exploits you can manually reprogram the game from inside to include literally anything the hardware is capable of performing!
The game is so glitched that you can actually ACE other games thanks to hardware quirks
@@tezcanaslan2877 The Pokemon Yellow TAS is an excellent example of this. Its actually rather funny when you think about it.
@@ovrsurge4689 ya really not gonna link said TAS
@@schoolgamer501 It's the first result for me when I google "pokemon yellow tas".
But here it is i guess. th-cam.com/video/Vjm8P8utT5g/w-d-xo.html
@@schoolgamer501 th-cam.com/video/Vjm8P8utT5g/w-d-xo.html
"It's a normal type with Swords Dance, a trait only shared with Lickitung..."
Farfetch'd: "Am I a joke to you?"
(In all fairness, the answer is "yes.")
Wow I've literally talked about SD Farfetch'd and even I forgot it existed lmao
Now I’m just being the devils advocate (even though I’m 2 years late and the “devil” is on your side) but you could argue he was referring to mono normal pokemon
I kind of adore the idea of the glitch pokemon. Coding errors somehow bringing bizarre, reality warping entities into existence. There's something amazingly... Eldritch about them. They are things that absolutely should not be, but they just _do._ And the fact it's completely unintentional makes it even more fascinating in my eyes. And more stuff you just don't get nowadays. Yeah you can have "deliberate" abominations intended to be made for the game they're in, but that just doesn't have the same punch as these horrid looking blocks of code and hate that force themselves into reality despite absolutely zero intent for their existence.
Also Female Symbol looks like a demonic face peering around a doorframe in a pitched black room and I _hate it_
You want fun??? Missingno show you fun!
@@WilfredCthulu He sure does! He gave me 128 master balls! Thanks, Missingno!
My headcanon is that the Old Man Glitch creates a portal to the Distortion World, and all the glitch Pokémon and trainers are the creatures of the Distortion World
This would also mean that Red is an incredibly powerful character both in Pokémon and in general because he can bend and rewrite reality (arbitrary code execution and other shenanigans) and open portals to other dimensions at will
Ngl glitch mons kinda scare me. It’s like the closest thing to real life Cthulhu.
Honestly I just see them as really, really weird Pokemon. Like Ultra Beasts from even further away in dimensions. Non malicious, just curious and trying their best to fit in.
Your take is cooler tho.
"G is fucking sick" as a SF5 player i completely agree with you.
Also this will do nicely until False Swipe makes "How GOOD was Glitch Pokemon ACTUALLY?" for next april fools.
That would be the weirdest "unfortunately" FSG video.
@@Super_Top_Secret_Area UNFORTUNATELY, Missingno couldn't carve a niche out for itself even in the very lowest tier in Gen 1...
"SF5"
For a second I was confused because there are only 3 Star Force games.
@@robertlupa8273 they hit us with the sf4 cancel and we in denial
What I really wanna see is "how GOOD was Big Bingus actually?"
Gotta know how it did in generation fuck
The most broken Pokémon ever, ravagers of tiers, brings even Mewtwo down to its knees: “p”
@turkeyguyorsomethinggobble3639 Yeah that Ghost/Normal gltitchmon with Swords Dance and Sleep Powder would make even rby mewtwo cry lol
The funniest and most accurate thing I’ve ever heard about RBY was that those games weren’t programmed, they were fucking selectively bred into existence. Gamefreak evolved them into a vaguely video game-like form
“I made an AI play 100,000 hours of JRPGs and this is what it came up with”
Selectively in-bred.
@@lifeof_bi9982 pokemon green
Hard disagree. Have you ever encountered a game breaking glitch or softlock playing organically? Sure, some moves aren't programmed correctly but that's true of every 2D JRPG, check out the final fantasy series for some crazy shit. Little shit like badge boost&gen1 miss are hardly egregious errors, they're small things that barely impact the game.
@@lqa77 it's a more fair thing to say about Red and Green, those were packed with more glitches than mechanics
0:38 funny thing. if you have so much as gotten through Oak's opening monologue, you've encountered a glitch. The Nidorino he shows off uses Nidorina's cry for some reason
Also, i believe every glitchmon in the game has been discovered thanks to there only being 255 slots for pokemon back then because 8 bit integer limit. or atleast i don't think more than 255 pokemon could exist in gen 1
also even if you have the sound off (if that counts), if you use/someone uses on you a status move that effects your stats after defeating brock you will encounter the badge boost glitch.
@@mynameskris hello fellow Jrose watcher
That's correct. A pokemon has a species identifier from 0 to 255, and all 256 of them have been identified, obtained, and documented. 1 to 190-ish are the standard pokemon + a bunch of missingno., meanwhile 0 is 'M and the rest are the crazy stuff.
THAT BEING SAID, pokemon also have family numbers which determine stats, types, and starting learnsets. Some glitch pokemon share family numbers with regular pokemon (these are the hybrids) and others share family numbers with other glitch pokemon (you know those last two? They're in the same family I think. Their stat differences were probably a mistake on bulbapedia. That family (205) has several pokemon in it). All the missingno. share the same family number despite there being 39 of them. M' also has this family number, which is why it's so similar. To my knowledge, not all family numbers have been documented, and while no pokemon use them naturally, glitches exist that can give you a mismatch between the family number you should have and the one you actually do. And remember: family number determines stats and types, so while they aren't true pokemon...
@@natnew32 I don't know much about how Gen I works, but I don't think the stat difference is an error, as it's also listed like that on the Glitch City Wiki.
@@simples6475 It's impossible for glitch pokemon in the same family to have different stats. The fact that have the same front sprite and types, as well as the infamous 205 back sprite, proves they are in the same family. Therefore their stats must be the same. I don't know which is correct, but one of them isn't.
I find it funny that C1's and P's stats weren't even overtaken officially until Eternamax Eternatus was created with Blissey HP and Shuckle Defenses ... and that thing was never even made avaliable to the player and due to a specific EV spread you could give it in Pure Hackmons just made the entire tier unplayable!
Yeah, I see why they don't make glitchmons a teir
So we ban them?
The fuck do you mean Pure Hackmons 'unplayable'? You just said Pure Hackmons, not Balanced Hackmons.
@@carnage0685 he means pure hackmons because balanced hackmons is 'balanced' and they ban stuff that is overpowered there. including eternamax eternatus becaue of stat overflow causing damage to be near impossible to deal.
@@carnage0685 Gen8 Pure Hackmons (a metagame which allows anything that is usable in local battles with no other rules) is no longer a metagame because it was discovered that Eternamax Eternatus's Defense or Special Defense can be so high that it overflows to 0 (one needs to be chosen because this depends on nature choice), and for the game having 0 Defense or Special Defense means taking almost no damage (specifically 2 due to how damage formula works) from a given category of attacks. Additionally, it's possible to have a Pokemon with starting HP of 65535. This all effectively means that anything other than spamming OHKO moves became unviable which doesn't make for a fun metagame, and as such nobody even implemented this on simulator.
Generation III glitch-mons is also curious due to the vast selection there, and variation in Decamark glitches (such as moves, base stats) similar to Generation I. I wouldn't be surprised if there are base stat totals higher than Eternatus there. There are 65536 possible index numbers each version, and differences can apply between the languages (so; (Ruby, Sapphire, Emerald, FireRed, LeafGreen): 5*65536 Pokémon repeated for every language - also the demo and prerelease/demo versions if you count them). In Red/Blue/Yellow there are only 256.
I'd say C1 > P because C1 outspeeds Mewtwo (and Aerodactyl/Jolteon).
Speaking of speed, it's also worth noting that some of the high speed/average offense glitchmons also have good critical hit rates
Yeah, if we had glitchmons tiers I think we should have one Glitchmons Ubers and one lower tier like Glitchmons UU. In which case C1 outspeeding Mewtwo would make it the best mon in Ubers.
@@GynxShinx C1 goes to Glitchmons AG.
Pushing P
@@SeriousStriker There’s like 6 other glitchmons almost identical to C1
I feel like you would be a bug type gym leader. But like, a flip the script, late game bug gym leader, with like a volcarona as your ace.
I would legitimately love to see that in a Pokémon game. I feel like I’ve seen something close to that twice…well, maybe 1.5 times depending on how you feel about unofficial stuff.
The official close case is, of course, Alder. He’s the freaking Unova Champion and not a Gym Leader, but he still has a Volcarona. The unofficial one is Pokémon Omicron, an RPG Maker Pokémon game that’s worth looking into: that one had a Bug gym as gym 6.
Side note: I like the Volcarona line a lot. I think I actually like Larvesta more, but even in that unevolved state it’s pretty good.
tbh whenever i think of "really strong bug type gym team" i always drift to gen 5 bugs. scolipede, volcarona, and galvantula all feel like theyd tear mainline players a new one the most if brought to their full potential
@@starduststriker8792definitely, Volcarona would be a powerful Specs user with Compound Eyes Thunder, or a lead with Sticky Web
Or possibly a mega Pinsir?
The fact that on other the generation’s scale, P and C1 are 200 base stats away from eteranamax eternatus is insane
New gens aren't Canon
@@tobin2.0 That has nothing to do with my comment
@@tobin2.0 What they said and also, tf does that mean in the first place? Not canon to what?
@@CrazedKasaJizo it means that they don't count in my head cannon
@@tobin2.0 Please at least describe what you mean by 'New gens'. I'm assuming you mean like, everything past gen 5?
Local TH-camr talks about the strategic pros and cons of utilizing the equivalent of eldritch/lovecraftian beings for battle in a decades old videogame.
I enjoyed every minute.
Even as someone who was vaguely made aware of MissingNo not being the only glitch mon even in the original games only about a year ago, the weirdest thing in this video is still seeing that "pure" Flying, Normal/Ground, and especially Normal/Ghost (accidentally) existed more than a decade before they officially would. It's times like this that I am surprised the original games functioned properly at all most of the time, especially since the glitch mons themselves don't automatically crash the game even when "displayed".
A general rule of thumb is that the reason these older games don't crash despite the utter insanity is that there's either absolutely no or minimal sanity checking and memory protection. A lot of the time when a modern game crashes, it's because the game's programming or the actual hardware of the machine you're playing it on noticed the game did something dumb, was like "no don't do that" and bonked it with the crash hammer. They do this because that's safer than letting the game go on and potentially hamper the player's experience or even permanently corrupt data.
Games like this though? They were made for hardware that for the most part let you do whatever you want because that was cheaper or because they predate the concepts of memory protection or MMUs, and the programmers often skimped on sanity checking because that's faster and easier as long as everything goes right, and they may not have even had the memory to write sanity checks in the first place.
EDIT: Basically, for RBY to actually hardlock or crash you _really_ have to fuck it up on a fundamental level or get it stuck on something. You can overwrite most of the memory of the game in one fell swoop, but as long as the game still has a game loop to go through it'll keep running, blissfully unaware of the severely corrupted game state.
These games had little (to my knowledge it has 1-2 failsafes) error protection due to space constraints and thus you can actually run the game with almost 50% of the RAM being trashed by garbage data.Here is the vid where it shows the power of corruptions.I suggest you to watch it fully but if you dont want any explanation go to 4:27 th-cam.com/video/E-CQS5B2sjY/w-d-xo.html
For what it's worth some glitch pokemon have a corrupted front or back sprite that does crash the game when displayed.
You mean more than two and a half decades.
@@carnage0685 No, I didn't since that is only true for Normal/Ghost, which is why I just settled for "more than a decade" for all of them since "more two and a half decades" is still more than that. Otherwise Tornadus and Diggersby got pure Flying and Normal/Ground officially done (much) earlier.
Glitchmons are the OG ultrabeasts if u compare them, weird ass Pokémon with weird extreme stats with high highs and low lows
I love how missingno stats are such a joke that it’s speed stat is 1 lower than the slowest ou pokemon
That just feels mean ong
Though, imagine if Trick Room was a thing in Gen 1. Especially if it learned a good Normal move.... It would have been super busted with that. =V
Imagine if it had 0 in its actual defense so it would take 1 point of damage from all attacks like that freaky eternatus set in hackmons
@@DataDrain02 It's still made of paper so even if you had it setup trick room it's probably going to die. Or if another Pokémon setup TR it would either then need to die itself to let Missingno switch in or already have slept the opponent to give Missingno a chance to be switched in without instantly dying.
@@caldw615 or swotch in on opponent using a stat move
There is like 4 tiers to be made if you were to implement it.
-Weak glitchmons and weak pokemon
-Strong glitchmon and strong pokemon
-Pure glitchmon(and glitch moves)
-Hybrid mons.
Honestly, I’d rather use this video’s rules (glitchmons allowed, glitch moves banned), and then see where they’d end up in the normal tiers. Still hilarious that the infamous Missingno would probably be NU.
@@isenokami7810Can’t believe Missingno sucks. Like, the stats of these glitchmons look like they were made by amateur Fakemon creators who don’t know how to distribute stats.
"Strong Pokémon. Weak Pokémon. That is only the selfish perception of people."
Probably explains why Glitchmons don't exist in Gen 2
@@Ghi102P sure glitch Pokemon exist in every Pokemon game, but RBY is the generation where they can be accessed most readily.
I remember watching a video on SM glitchmons. Most of them just crash the game when sent out.
And don’t forget
-C1 and P tier
i adore glitch pokemon so much, they're one of the most fascinating parts of generation one for me
horrific creatures born by mistake that still manage to live and in some cases thrive, it's beautiful in a way
Showdown admin here - I think you hit the nail on the head for a lot of the complications with implementing Glitchmons. This was a fun what-if video!
In the past, I actually worked with another dev to try and implement glitchmons, and it was just an absolute slog. Not only is there the grunt work of loading all of the data in, getting Showdown-compatible sprites, etc. but you have all the concerns you raised. We also simulate English Pokemon Yellow officially in Gen 1, so if you implement RB glitchmons too, do you have to keep the pool of glitchmons mutually exclusive? Do we have to implement Red/Blue specific battle mechanics? (Not happening). There's also the fundamental issue of how you go about obtaining these Pokemon. If I can 8F myself an 0xDB with my desired moves, why can't I give my Electrode Spore with 8F or any of RBY's myriad other glitches? If I have to obtain them via other glitches, can I use those other glitches to obtain other Pokemon too? There's just so much policy nonsense. And that's all independent from the simulator itself crashing - we *still* get crashes from Missingno's Bird-type from time to time from people messing around in custom formats (looking at you, Bird-type Revelation Dance).
One fun gimmick I thought of, but would never implement, was for some of those glitch moves that corrupt your save file on cart, we could have the Showdown equivalent be corrupting / deleting all the teams in your teambuilder. Probably a bit too evil though :)
Oh, and Zarel was the one who implemented Missingno, all the way back in 2012.
Glad you enjoyed and thanks for the insight! Personally I think the right move is to only implement the teambuilder corrupter and Spore Gengar, that'd be peak glitchmons :)
Maybe someone could make a pet mod of it?
It is a shame there's a ton of policy getting in the way. I've always been more interested in just taking the regular Pokemon parts of them & implementing that. Version exclusivity is frustrating, though. Still, I'm glad there's some kind of answer. I hope someday Glitchmons can have their time in the competitive limelight.
That sounds like you are intentionally not fixing the bugs where missigno crashes the simulator... Which is wonderfully on-brand for a glitchmon!
For some reason, this stuff and the way it is presented makes me giggle like crazy, especially the little blurbs the Pokémon have sometimes where they smack talk each other in the infographics. So, thanks for making this! :)
Let me say this. When you get to glitch moves, TM42 is the best damn move in ANY generation. Sure it only has 70 base power, BUT it’s a Glitch type, so it’s basically a Gen 2-5 dragon move without steel resistance and dragon weakness, Swift like accuracy, AND boosts user’s INVASION by TWO stages. It was once thought to be learned by 94, but has since been removed after further research.
Correction: TM41. And it’s only major downside is that it only has 2PP
@@ongakuwotabeta and thats the biggest downside though it encourages playing carefully
Evasion or invasion? I'm pretty sure one is not like the other.
@@derekstryder2281 you're right. Just realized that...
The way these glitch mons often end up having very extremely unbalanced stats that make them good at one thing but terrible at everything else reminds me of how GameFreak liked to make pokemon like Deoxys, a Pokemon that fell from space that you could first only encounter in a FRLG event, or the Ultrabeasts, insanely designed and weird Pokemon from another dimension. The way certain ones stats are distributed almost feels like an homage to the old glitch Pokemon with how they always have a very tight focus on one stat or set of stats while everything else about them is often abysmal, and their whole lore about them being otherworldly things that probably shouldn't be here, let alone exist, feels pretty in-line as well. Overall I love the idea of these glitches being used like regular pokemon when possible cus the fact they exist in the first place in Gen one and nowhere else brings such a unique quality to the generation's array of Pokemon that just feels so otherworldly. Part of me even wishes we'd get screwed up boss pokemon monsters with these exact stats in the future in some kinda eldritch horror type glitch realm DLC event, just to pay respects to this unique brand of pokemon that shouldn't exist, but does anyways. Like you make your way through a dark space-like void fighting masses of particle effects and glitchy sprites with corrupted Gameboy-sounding music playing while you fight them, and all of them are classified as "Missing No." in the pokedex with screwed up glitch text from yout dex, and by the end you get some kinda insane reward like infinite of one of your items. Would be super cool lol.
I've actually seen some people talk about the possibility of Deoxys being an intentional MissingNo. homage in the past. It and Porygon-Z, but that's less relevant to the overall point you're making.
This!!!!! The DLC idea sounds effing great!
So, uh, about that DLC idea… Okay, it’s a fan game and not official, but Pokémon Omicron has something like that.
The actual scenario is funny when you consider Gen 1/2 lore, too. The event (which, a fan game like Omicron doesn’t have timed events, so you should just get this) gives you a ticket to leave your region and head to Cinnabar Island…where Missingno is running around corrupting all the buildings. From there, you get to encounter the infamous abomination as if it were a Mythical. Once the encounter’s done, a guy comes up and thanks you, realizes the town’s still corrupted and screwed, and pretty much says “let’s blame all this on a volcanic eruption.”
20:35 - You know, I've long held that Slam is absolutely one of the worst moves in the game, but I must thank you for reminding me that Razor Wind exists. It's definitely a contender, but I think I'll hold Slam over it still just because Game Freak thought it okay to actually give Pokémon Slam.
The worst part is Gen 1 is the only Gen where Razor Wind doesn't have a high crit rate, and Gen 1 is where that would be most valuable
Come on and Slam! And welcome to the Jam!
@@drdca8263 you read my mind
Razor Wind... the Normal Type move.
At least Razor Wind has an *effect.* It's a completely shit effect, but it still has more going for it than fucking SLAM.
“Playing red and blue and encountering a glitch is like going swimming and getting wet” thats the funniest way ive EVER heard it described and that honestly killed me, i dont know why i laughed as hard as i did, but it was gold
Also you definitely undersold a few of these, specifically the ones with insane speed. Remember: this is gen 1. More speed means more crits. So having the highest speed stats in the game means nearly guaranteed crits. Thats kinda nuts.
Missingno and friends up to the competitive plate? Interesting. I somehow never wondered this before.
Wow, for all the hype Missingno gets as an eldritch abomination in the fandom, it’s completely unimpressive gameplay wise.
It has a better reputation because you cat h it at like level 255, where it's better than most anything.
It gets the hype it gets because of it's ability to crash the game, mostly. It wouldn't be so famous if the item duping glitch wasn't so... useful. A lot of valuable TMs are only one-off in *the entire game*, and there aren't really any affordances made to lightening the load of the grind once you've already completed everything and are trying to put together a competitive team or something.
It gives you unlimited items, cut it some slack.
Missingno is a friend who gives you items tho
All this talk about glitchmons brings me back when I used to feel pure joy while finding glitches. Discovering something that was really alien or funny was as rewarding as beating the main storyline in a first play through for internetless me.
There's something really special about finding stuff that's completely unintentional, I've a lot of fond memories of that
I think the biggest problem of implementing glitch Pokemon is that some of their learnsets aren't actually static, some learnsets completely change based on the location you level them up.
That’s a cool feature. It should be on an official Pokémon.
You're right, I can't believe I forgot about Arbitrary Code Execution
Is it really ACE when the "ACE" in question is literally just the default of how a Pokemon's learnset is? The Bulbapedia learnsets for some glitch Pokemon only apply to the exact location they were leveled up.
This is what I've wanted for literally a decade. I remember reading about some of the glitch mons with crazy stats and movepools on trsrockin and I have always thought about how they would do in real battles.
While I more than understand these not being available in Showdown or elsewhere, I would LOVE to see a play through of Red or Blue with ONLY these mons. It would be HILARIOUS to see Blue constantly talk shit and immediately get swept by C1 spamming random bs.
It exists at least for solo run of missingno,.its pretty cool :)
You should try being a kindergarten teacher.
"Ok class, today we have a lesson about the alphabet. This is G, and G is sick as fuck."
"Guys you're actually not ready for T this shit crazy"
"C is kinda underwhelming"
“E is ludicrous, this letter can do so much for no punishment at all”
36:35 It's interesting that it took more than 20 years for Game Freak to implement a Normal/Ghost PkMn (Isshuian Zoroark), but in reality it has always existed since the original games.
Bruh how do you misspell Hisuian 😭🤣
Wouldn't Isshuian mean Unovan, since Isshu is Unova's Japanese name?
Spore Gengar would legitimately be terrifying. Still gets outsped by Alakazam and Starmie, but absolutely ban-worthy regardless.
funny thing swimming and getting wet is actually LESS likely than playing Gen 1 and encountering a glitch since you can technically prevent yourself from getting wet by using like a diving suit but you physically can not avoid every glitch in Gen 1 pokemon since you are forced to fight Lorelei who's programming is fucked thus forcing you into a glitched fight. Additionally in Yellow Sabrina uses an Abra that spams flash which it will get of most of the time unless you instantly nuke it making it highly likely you ran into the badge boost glitch. And that is not even talking about minor shit you'll run into elsewhere
You literally can’t even get out of the tutorial without a glitch
the freaking INTRO has a glitch.. wrong cry plays
As a lover of horribly unbalanced messes occasionally being seen in competitive environments (pre-patch Mario Tennis Aces, Brawl Minus, Kirby Fighters), I would adore something like a Glitchmons tier just to see creativity soar. The underspoken advantage to games or tiers that are seen as "non-competitive," or at least less competitive than others, you get a much greater percentage of the playerbase who just want to be stylish and cool.
You see this all the time in fighting games and Smash Bros. with lower tier characters, players who are willing to push boundaries and sometimes strike the balance between optimal play and off-beat play; those who willingly choose to play lower tier characters are happy to take on the challenge and find creative ways to maneuver around less balanced matchups.
Mario Tennis Aces before it started getting patched was a great example I was personally a part of, since my creative play around the all-encompassing threat that was Bowser Jr. at the time caused people to genuinely think that Yoshi was a valid counter to the best character in the game...it didn't really matter for long since Jr. got omega-nerfed into being bottom 1, but I always found it so cool that I was a defining part of early meta in a video game for a moment's time.
Why was bowser junior so op and how did the nerfs affect him?
@@kirbycommon7570 There were a few reasons why.
1. Defensive characters were notorious for their great reach and ability to make nasty angle shots. These strengths in the past were balanced by a lower than average speed, which was way less relevant in Aces thanks to trick shots. Pre-patch trick shots were also laughably lenient, too.
2. Out of the two defensive characters at launch, it was immediately agreed upon that Bowser Jr. was the better of the two, because he lost almost no speed when charging a shot (this is a trait unique to hovering characters). This allowed him to basically cover anywhere on the court in combination with trick shots.
3. These strengths compound with his special shot, which is a spin special. Rather than cause knockback, his special shot caused spin knockback, which would also stun your character for a while. Unless you were a speed character, you were likely not going to be able to block the special shot AND get back in position to defend against the next shot.
Honestly, Bowser Jr. was just the best at everything. He had the best trick shot range, nasty normal shot angles, and the best meter build. A couple of weeks was all it took, however, for Camelot to nuke him. I think even now he is still the definitive bottom 1, which is surprising considering where he started.
The original full VOD of this week one tourney is still up both on TH-cam and on Twitch. Search for CEO 2018 Mario Tennis Aces if you want to see what vintage pre-patch meta looked like. Spoiler: We all sucked.
@@starwarriorterra8373 Thank you for this response, I guess they just nerfed his stats and trick shots into oblivion.
@@kirbycommon7570 I'm glad I could help! Some articles came out in response to that tourney as well, since 6 of the bracket's top 8 were Bowser Jr. players. He was an absolute menace.
"the all-encompassing threat that was Bowser Jr." Is not something i was expecting to read today
I've always said that a weird quirk of early-generation Pokemon is that Game Freak just didn't really know how to make 'a good Pokemon' yet. Sure, there ARE good Pokemon, but it almost comes about more by luck than intention; I don't think they expected Tauros to be as strong as he is in gen 1, while in modern Pokemon they've got enough confidence in design sensibilities that they can make weirdly niche stuff like Galarian Corsola/Cursola and generally have it work out.
This video is both great proof of that, and evidence that it wasn't QUITE as bad as it could've been. These glitch Pokemon are essentially just random data being vomited in the right vague direction to be a Pokemon, and while some of these results actually do manage to hold their own against real Pokemon, they... mostly don't. So for all I can say about the shaky design of gen 1 Pokemon, at least they mostly did better than random chance does.
Really fits that whole eldritch abomination vibe most people ascribe to missingno.
Some outer force just throwing shit together and shoving it into a world it can't understand. Most are nonfunctional and die the second they get here, but a few...a scant few by chance are nigh unstoppable killing machines
Well the other thing you have to remember is that it's not really the fault of the pokémon designs themselves but how the battle system works in gen 1. Crits are calced off of the base speed stat of the move's user, special attack and special defense are both rolled into one stat, badge boost glitch, hyper beam doesn't require a recharge if you KO, etc.
The glitchmon meta seems like it would be choosing the best glitchmon and then having to have them whittle each other down with gimmicky stuff because they're gunna be running some kind of recovery. So your best chance of killing them is probably get them to the point where the user would hit the heal, but then use like, wrap, or something.
I think there'd be a lot of fishing for freezes vs the two best ones
I can’t be the only one who thought it was really cool that there was a glitchmon named m’pu cause that’s what Ed from cowboy bebop called their computer friend right
I find it interesting that 94, C1, and P have actual typings that are legitimate today in pokemon. Normal/Ground was given to Diggersby while Normal/Ghost was given to Hisuian Zorua and Zoroark :)
Admendum: 'v glitchmon is unusable. While it's back sprite doesn't crash the game, it front sprite does. On rare occasions that the front sprite doesn't crash the game, it can severely damage your save file!
nitpick, but Bunnelby is pure Normal
'v is usable, there are several methods for getting any glitch pokemon without having to see the front side, with stuff like 8F arbitrary code execution or the Remaining HP glitch. It realistically couldn't be used in PvP tho lol
@@bewill5121 It does seem somewhat unsporting to unleash Medusa on your opponent in a friendly competition
5:42 1/5 chance to freeze not just the opponent, but the entire match? That's a win condition I can work with
I was not aware of all these different glitchmons and learning about them felt like going on this amazing trip. If anything I'd love to at some point see what would happen if they were implemented into a tiering system and see what could be done with them set wise. It already looks to be quite fun!
"Sometimes it's not about living, sometimes it's about sending a message."
Somewhere in the world, Alpharad is smiling and he doesn't know why.
Nah, it's about winning, it's just that you sometimes need to make sacrifices. Like kamikadzing one of your mons.
I like these videos because you seem to genuinely like what youre talking about, and more importantly, like talking about it. Obviously ppl online usually do, but you carry that genuine "vibe" very well in a way many youtubers dont. 42 minutes go by in a blur, not because your videos are fast paced and dense, or particularly distracting, but because it feels like im listening to a friend im only friends with because we share a few classes talk about something he really enjoys. Study hall goes by fast because im just listening. No expectation that i remember it past these 42 minutes, just expressing these things that interest you because you want to. That feeling that you really wanted to express these interests makes the fact that im allowed to hear it feel really valuable. Obviously theres no real relationship between you and I, a random audience member, but the feeling that i could listen to this as long as you wanted me to because it feels like a genuine moment is, while perhaps somewhat parasocial, very well defined here.
Thanks so much, that's something I kinda aim to achieve with my vids and it's why I'm so happy that branching out into other stuff has gone as well as it has!
23:10 missed opportunity to hit em with Apostro-V
IMO, if there was a glitch tier, the moves learned after level 100 should absolutely be allowed. for starters we normalize pokemon's levels up and down (especially in VGC where everything is level 50), and it's not hard in RBY to lower a pokemon's level back to level 100 if it goes above.
iirc you just have them gain any amount of exp that doesn't level the pokemon up & it should under flow back to 100.
also if i were given the chance, i'd learn how to code this into pkmn showdown, with glitch ubers, OU, & UU, & manage the tiers myself.
Time Capsule exploit and transfer moves should not be allowed though
@@好吧-h6k agreed, there's already a tier for that
Missingno and Transform just reminded me of a funny interaction i just had playing an RBY romhack
I have a Kadabra against a Clefable. The Clefable uses metronome, and gets transform. This is weird enough, now we're in a Kadabra mirror (awkward for both of us since Psychic resists Psychic). But on the next turn the Clefable-Kadabra uses Disable, which ends up disabling my own Disable. I wish i took a picture, seeing CLEFABLE as the name of the opponent but its actually a Kadabra and the battle text says "KADABRA's DISABLE was disabled!" was just so comically absurd
Honestly if Missingno's actual defense was 0, it would probably just crash the game
I'm not the most familiar with RBY's source code but I kinda doubt they put a division by zero failsafe in the damage calculation formula
Based on this video th-cam.com/video/yveIVI5oGO8/w-d-xo.html which covers an overflow glitch with Reflect/Light Screen, it sounds like GSC have a failsafe where a defense stat of 0 is treated as 1, but that RBY have no such failsafe, and would indeed crash the game.
According to Freezai’s video on Eternamax Eternatus in Pure Hackmons a defense stat of 0 in gen 8 means that physical attacks only do 1 or 2 damage
Yeah. I believe that it crashes on attack whenever any attack/defense stat is 0, and it hangs when you send out a pokemon if your max HP is 0. Dunno about speed
@@agentstache135 especially considering how mechanically different gen 1 is from all other generations, I don't think that's really applicable here
you're assuming a division occurs with the defense stat as the denominator?
I can see the immense about of time and effort it must have taken to make this video, the research, that footage, all the calcs, the editing.
You did a very great job. It's very well made well. Keeps you engaged from the start to finish. That's really something when you are making a video about something that most people will have no prior knowledge on and they won't be able to try out what they saw in the vid.
I think having a manga that features the glitched and hybrid glitched mons would be a really cool idea. Heck, maybe even a game that makes them, ya know, not game-breaking glitchy and actually usable.
6:54 I'm so used to saying "Can of Wurmples" whenever I talk about Pokemon that it now feels weird to hear someone use the normal phrase in a conversation about Pokemon.
Missingno was just an easter egg to tease Crabominable - a Pokémon with an Attack stat and nothing else of value.
@@gregoryford2532 If it weren't an Ice type and came out released 20 years earlier, I'd agree.
I think it would be a pretty neat project to try to come up with Gen 8 movepools & potential abilities for these wacky lil guys.
.g would for sure love quiver dance & bug buzz
There are a few things I wanted to clarify but I can't remember them all. I'll just list two for now.
1. New glitch Pokemon aren't actually being discovered. There are 190 "valid" Pokemon slots in the game, 39 of which are just Missingno., and everything from 191 to 255 is garbage data. Sadly, big bingus is not something that can exist without modification of the game, through ROM hacking or ACE.
2. Glitch Pokemon can actually learn moves after level 100, then drop down to that level. Through other glitches or just catching them like that, you can use Rare Candies to level them up past 100, all the way up to 255. If they gain any experience in any other way, they immediately drop back to 100.
All in all, a great video! Especially love your introduction to G.
“We like bug types around here.”
I got too excited about that.
Pinsir. Pinsir. Pinsir. Pinsir.
8:51
Great video, I really like your style. You‘ve earned yourself a subscription.
There are no „undiscovered“ glitch Pokémon in RBY, because under the hood Gen 1 works very often with IDs that allow only 256 possibilities, because they have only two byte space (00 - FF).
Things like level or Pokémon species would be examples, which is also the reason why a Pokémon at level 255 becomes level 0 if you give it a rare candy. You wouldn‘t just randomly "discover" level 256 after 26 years, because there are technical limitations. The same is true for Pokémon species.
Since there are only 256 slots for different Pokémon species, and 151 of them are reserved for normal Pokémon and 39 for MissingNo., there is only room for 66 or 65 Glitch Pokémon in R/B and Y respectively (index 00 is technically not a MissingNo., even if they share many traits), which of course have all been discovered already. Technically, however, there is the possibility of arbitrary code execution, which allows you to completely reprogram the game within the scope of possibilities. That's why you can reprogram any existing Pokémon (glitch or no glitch) however you want, as long as you stay within the limits of RAM. However, I would not describe this as "discovering". So someone using glitch items like "8F" to program Big Bingus (including sprite data) into the game is possible.
My personal favorite is ID 255, "Q" (Y) or "Charizard 'M (R/B). It allows Pokémon to fuse, but that's a completely different rabbit hole.
Little fun fact (if you are really interested in this topic): Unlike every other glitch Pokémon, which are really just garbage data, MissingNo. has been implemented at least partially as a deliberate error handler. There are 39 MissingNo. with no real pattern scattered between the IDs 000 - 190. That means all IDs from 191 on are garbage data.
While the reason for the number of MissingNo. has never been directly confirmed, Satoshi Tajiri once said in an interview long ago that 190 Pokémon were originally planned for Gen 1. If you now add 1 and 1 together, the suspicion that MissingNo. are deliberate placeholders for the 39 missing Pokémon is substanciated.
Pokédex number and Index number are separate, meaning that some Pokédex numbers (such as 156) are never used by any Pokémon. These ones are called "artificial glitch pokémon", and they can only be seen with arbitrary code execution or memory hacking/game genie.
I've done some research on glitch Pokemon by codebreaking and hex editing, and from my discoveries, I've made some classes for glitch Pokemon.
Internal Glitch Pokemon: This refers to Pokemon like MissingNo., and this class is called internal as it requires no external cheating or devices to obtain.
Pseudo-Internal Glitch Pokemon: This refers to the less known glitch pokemon, such as htrainerpoke9. Most Pseudo-Internal Glitch Pokemon require little to no external devices, however will require some complex code manipulation (By complex code manipulation I mean convoluted glitches like the Ditto-Steal/Mew glitch.)
Non-Internal/External Glitch Pokemon: This refers to glitch Pokemon that require devices like a Gameshark/Gamegenie or the Time Travel/Time Capsule glitch. There are a LOT more glitch Pokemon that are only obtainable as External Glitch Pokemon than there are internal glitch Pokemon.
Hybrids: They are simply glitched copies of normal Pokemon. (EG. H4_h4_h4_h4_h49ウ h4, who is a clone of Gengar.)
Undocumented/Pseudo-Undocumented: (This is a long one.) This refers to glitch Pokemon that appear from extreme RAM Corruption, like 4 4 ウ. Often methods of obtaining these are unrepeatable, unclear, or extremely difficult. Another example is the glitched hall of fame (Which occurs after encountering, catching, or defeating MissingNo. or its cousin glitch, '_M' " __.) Which shows multiple (Sometimes even tens of thousands!) of unobtainable glitch Pokemon. (EG. o/=ROCKETウ \Wild MissingNo. ROCKET9ROCKETウ 9""Is glowing!) Since the MissingHallOfFame. (As I call it) Corrupts hall of fame data (Which is stored separately to actual Party Pokemon data, as it needs to be updated every time you enter the hall of fame with a different team, therefore the game treats it as separate data) it displays glitch Pokemon that are seemingly randomly generated, and aren't actually in your party, (As again, MissingNo/M Corrupts HALL OF FAME data, not party Pokemon data.) nor do they exist.
Hope this informed any aspiring Glitch Hunters!
pokemon community: OMG Hisuian Zoroark is the first normal ghost!
94: are you sure about that?
There’s a video out there that concludes that playing Pokémon R/B/Y without encountering a glitch is literally impossible because a bug always occurs on the title screen or smth. The video is th-cam.com/video/07yzTiND30U/w-d-xo.html
I was curious, actually. I knew you'd have to not use or be hit with a stat changing move after Brock.
This is one that's been popping up in my recommended I've been meaning to watch forever ngl
Also badge boosting glitch
God the way you talk about these stuff is so entertaining. You could talk about plain white bread for two hours and I would enjoy every second of it.
IF i were hard-pressed to design a tier or two around glitchmons, I'd probably just ban any 'mon that's capable of crashing the game or having aberrant effects on battle, limit move sets to those that can be naturally acquired at level 100, and ban all glitch moves (as they're all either terrible or cause crashes, to save on implementation headaches).
After an initial shakeup, everything can be sorted into a "Balanced Glitchmons" tier, and an "Anything Goes" tier for meta-defining legends + glitches.
I think I would want to keep "Balanced Glitchmons" at a power level similar to OU, where Chansey/Tauros/Snorlax are still at or near the top of the tier, and anything that can crush a non-glitched OU team gets pushed up. Measuring by usage rate (as modern tier balancing does) gets tricky in RBY, as the Big Three are on 80%+ of all teams, and obviously there can only be so many 'mons like that.
I disagree with the level 100 moves thing. I think they should just allow all pokemon to be level 255
You can just take the levels back down to 100, it’s a thing you can do in the game
Absolutely amazing video, going in my favorites. I was starting to see a dark era form for our Glitch Pokémon friends, being called “MissingNo’s”, which puts them under an even greater shadow. I even saw some general saltiness towards them, which is strange?! But then you come out with this. It’s not just a glitch Pokémon video, it’s the video I never knew I needed! You restored my faith in the Pokémon fan base when it comes to Glitchmons! Also, I hope you make a sequel for yellow version. Idk if you will, but if you did I’d certainly love it too!
As a RBY and glitch fanatic I have definitely thought about this for a while. I was patiently awaiting the talk of everyone’s favorite Ghost/Normal type 94 (I fucked around with this thing in-game and it’s expectedly an easy carry), because damn is that typing ludicrous for gen 1. Glitch moves are funny but the logistics of implementing them in any capacity isn’t really feasible; they wouldn’t be used anyway, given their accuracies can literally hit 1%. Out of curiosity, how do you make the custom smogon-esque base stat display with sprites and all? Are you manually editing those bars together or is there a tool to do it for any Pokémon you want?
Isn't there no released Ghost/Normal even as of today?
@@jaimenon5592 there’s Hisuian Zoroark, but nothing that can be used competitively, no.
"It doesn't learn any bug type moves." So a typical bug type.
It's honestly pretty funny that these random pieces of data just happen to make these really broken pokemon. By the way, I've always wondered how the non standard rby ou tires work, namely Stadium OU and Tradebacks OU. It'd be cool to see it in a future video
IIRC, it's actually physically impossible to play either gen 1 or 2 without encountering a glitch, it's like at the title screen + there are glitches that are guaranteed to occur later even if you avoid all optional content.
I do find some types of glitches charming though Gen 1 definitely doesn't hit the mark, most glitches are either minor or detrimental.
I love all your videos, but I think these videos where you talk about obscure/comp illegal/glitch characters almost entirely seriously, as if they had actual metas or matchups, are my favorite. I agree, it's genuinely fascinating hearing about the hypothetical viability of these "Pokemon" that are just garbage data and never meant to exist at all.
Also your hair looks great 😘
This was such a fun video, it's cool to think about how some of these glitchmons would work in a competitive setting! I'd just figured they'd all be a nightmare to try and make work given glitch moves like Super Glitch would make trying to build them for a team impossible, and even then they'd just be off playing their own game with their stats and movepools. Turns out, I should never mess with these things because seeing them in action means I won't sleep that night.
A random side note, but I'm pretty sure that when a Pokemon levels up to above level 100, they can level up until level 255, but then after that leveling them up again will cause an overflow and cause them to become level 0 (which is supposedly kinda unstable?), and then they can be levelled back up again to level 100. So, hypothetically, moves learned above level 100 for Pokemon can still be obtained while still being level 100 or below. Makes me wonder what that would look like competitively, but then at that point why not just have Pokemon be level 255 and have Chansey throw out Seismic Tosses that instantly shut down any recovery and at that point I'm just too afraid to even think about it any more
22:45
So its a physical attacking move that OHKOs Chansey but will also kill yourself? Behold, an Explosion.
I feel like F5 could be interesting to use. It'd really refresh the meta.
For some reason this was the video where I wondered if Big Yellow paints his nails every day or just for special occasions like videos.
I usually always have them done but I have a fresh coat for when I record
The great part about PC4SH, or as I guess it was shown on smogon as P, is that it's this absolute monster with stats that are better than Mega Rayquaza while being down a stat. It's front sprite crashes the game which I find just perfectly fitting for something that is that much of an unfair broken pokemon.
I feel that glitches don’t make a game bad, yes having too much of them is bad, but just a few, non game breaking ones are fine.
I love old games because of that, especially nowadays where Nintendo will patch the ever living shit out of them despite it not affecting most players.
Anyways, love the vid, looking forward to your next one, whatever it may be
Glitches are awesome as long as they're not invasive
i think glitches are good as long as theyre cool
@@BigYellowSilly sometimes it’s actually good
According to Nintendo leach and daisy having different turnip properties was a bug and literally no one wanted that changed
@@jmurray1110 See, the easy solution is to issue a fixed and unfixed version of the same game during rereleases.
But as we all know, being a twat is Nintendo's MO.
Part of me wants to say this applies to Sonic 06, but it does have game breakers; I just didn’t encounter any when I played it.
The glitches I did have were great, though. The Omega infinite hover just slots in really well into his kit, and my followers constantly falling into pits and stuff was never not funny.
They should put the glitch moves into showdown unchanged so I can just crash my opponent’s computer in anger whenever they call a switch
Tbh in a hypethetical format with those mons allowed you don't think about which one of C1 and P is better since you would just run both anyway
*Strongest glitch Pokémon:* Will crash your game and delete your data 🤓
*Weakest glitch Pokémon:* Will crash your game and delete your data 💪
I used to be big into breaking this game apart. I'm not nearly as into it anymore, but this video is still very entertaining to me. Good job!
I like seeing content like this. I just wanna see normally unplayable characters viewed on a competitive level. if your ever able/want to I wanna see a video about some of the dumb Smash 4 custom moves, maybe even the Mii fighters cause their a can of worms in general.
Glitch meta be like:
"Yes! I'm about to win, you can do this ○-J¥!"
_The opponent's 'V used TM69!_
Showdown then proceeds to corrupt your computer's RAM
Ideas I had so far:
* An anything goes for RBY with glitches to start with, banning stronger glitches as time passes
* Level cap is 100, but the glitchmons with moves over 100 are allowed to have them anyways (fuck it)
* No glitch attacks at all, or any glitchmons that would insta crash the game
About the level up moves after 100 point @7:10 - it is certainly possible to get certain glitch pokemon at a level higher than 100, and if a pokemon whose level is more than 100 gets a level up, their level is actually set back to 100, for whatever reason. Therefore, they could, in theory, have these post-100 moves at level 100.
turns out of something is called just "G" its Guaranteed to be sick as fuck
I'd love to see you cover the notable differences on the hybrid mons.
It's 2045. Gen 30 is here, with the new games Pokémon Curtain and Rug. Gen 1 Pure Glitchubers arrived to Pokémon Showdown. C1, P, F2, 94 and Mewtwo are autoincludes in every team, with the last slot varying between Chansey, Mew and Snorlax. Some people try ditching F2, 94 or Mewtwo and bringing in a Ditto with transform to get another C1 or P, bringing Mew to do the same as well.
I kind of find it fitting the mascot of glitch mons is pretty awful by it’s standards. I mean this is true with base Pokémon with Pikachu, and many other games like Mario from 64-brawl or captain America and ryu in the mvc series. The face of something usually isn’t actually that good so it’s kind of perfect missingno the face of glitches is pretty bad.
This is SO cool! I love learning about glitch stuff, and glitch pokemon in particular is such a fascinating topic to me. So actually hearing some thoughts on how viable they would be competitively is SOOO interesting. If you ever decide to do more of these (if that's possible considering how weird glitch stuff is lol) I will be there with bells on
Glad you enjoyed! I might talk about the glitchmons in Yellow sometime, there's some that are pretty wild
Not gonna lie that "This video is brought to you by... Me... I mean fuckin obviously. Who'd ya think brought it to you you silly?" made me laugh out loud, and that's honestly quite rare for any part of any video to do. The delivery was just so good.
I don't play competitive myself but I feel like one way to implement glitchmons into competitive could be to start with hybrid glitchmons, implement movesets (non-glitch moves only probably) and probably palette-swapped sprites for identifiability, and then clone the main tiers but with the addition of hybrid glitchmons to see how they affect the meta. Kinda like a different column of tiers rather than a different tier in and of itself.
If that proves popular/worthwhile enough, *then* maybe implementing full glitchmons (in another column of tiers) could be worth it.
Yo I was looking forward to just a video talking about missingno. competitively but getting to know missingno.'s friends was really fun and interesting. Your vid lived up to my hype, great job 👏
i looooove this video. i've been obsessed with gen 1 glitch pokemon for a long time so finally seeing someone discuss a topic about their competitive viability is filling a hole in my heart that i thought would never be sated
another banger, big yellow. love u
I have a whole spreadsheet on gen 1 glitch Pokémon and their viabilities, will comment some when I get home!
That's actually so cool I love that people care about this kind of stuff
Words cannot express how much I love this channel.
You're doing great work
Nice video Big Yellow. ^^ In 2010 I did two glitch battle experiments with myself (which are still on TH-cam). Note that (generally) the stat cap is still 999. The extremely powerful base stat glitch Pokémon, then, can still go down to Mewtwo and Amnesia if you're not careful with them/don't know how to use them (at this point who does know how to use them?). Another tid-bit, while regular Red/Blue MissingNo. has those poor base stats; the Fossil/Ghost MissingNo. can have the base stats of any existing Pokémon or glitch Pokémon already loaded (so you can give it PokeWTrainer's base stats, and the stats are recalculated after level/likely box trick if the experience group isn't problematic, etc.).
Another point is that most of the STABs don't actually count. (The Normal/Ghost references types which retrieve the same name pointers Normal (0x80)/Ghost (0x88) but are truly glitch types (actual STAB is Normal (0x00)/Ghost (0x08); so 94 (aka F1) doesn't get its STABs)
That's a shame in a way a lot of the STABs don't count, but maybe it'd help even the playing field a bit in a real match with these guys, thanks for your insight tho!
@@BigYellowSilly You're welcome. ^^
Yeah, G is super fun to use. I used it in a playthrough where I cheated it, and another Glitchmon in....
Also, I know you didn't mention glitch moves intentionally. But, it learns a move that's a SUPER busted version of Double Team. Like, I THINK it boosts evasion by 3 stages or something.
So that would be extremely ban worthy. Considering normal Double Team is broken enough as is.
The move would be banned because of Evasion Clause anyway.
7:08 My memory may be a bit rusty on this, but was it not that you could level Pokémon caught at a Level past 100 using rare candies, and defeating any wild Pokémon would drop you back to Lv. 100, making these moves available for standard play?
I'm pretty sure there's no way to level past 100 but tbh this is RBY so I can't be certain
@@BigYellowSilly in RBY, glitch pokemon found above level 100 can continue to level up to 255, but any EXP will reset it to 100
@@Oersted_LAL does giving candies at Level 255 overflow back down to 0? If not you would just have the same Problem in the opposite direction and can't access many moves from below Level 100.
@@TheRenegade191 The game actually caps out at 255 for some ungodly reason iirc. Probably capped because they really didnt want to risk it if a bug was found that allowed leveling past 100
@@BigYellowSilly you can catch Pokémon over level 100 using the classic Missingno. I m pretty sure the "random" encounters you get are based on your name
Edit : Also with the Mew glitch
I love how well this video illustrates the importance of STAB moves. 1.5x damage is a huge factor and it takes a lot of stats to equalize that. The one thing I do really want to know is how you get most of these Glitch Pokemon and what sort of side effects they may cause even if you don't use glitch moves. Hybrid Pokemon are also fascinating to me because they could theoretically be transferred over to Gen 2 and wreak even more havoc on casual battles. I'd love to see a comprehensive video on all the notable hybrid glitches and how to get them. I'd love to do some sort of playthrough of Gen 1 with a full team of hybrid Pokemon
I remember missongno being a normal/bird type. It gave me gaslight vibes because I thought for a split second that rb labeled flying type as bird type the whole time and I had to checky Pidgey to make sure it was normal/flying type.
It's interesting to speculate what a true Anything Goes (cartridge rules) tier would look like for RBY. This video scratches the surface of the question, suggesting C1 and P as likely tier-kings. But there are still many unanswered questions: 1. Are there similarly OP glitchmons from Yellow Version that could compete with them?
2. What about the hybrid glitchmons? (That Gengar with Spore looks promising; so what other fast hybrids get Spore? Could you make a Spore-Mewtwo?).
3. Presumably, even a tier based on cartridge rules would have a "crash clause" against things that crash the game. But what about powerful glitch-moves that don't crash the game? Which ones would have the biggest impact on glitchmon viability?
4. What is the true level cap under "cartridge-rules"? I remember from childhood that giving "M" or MissingNo (caught above lvl 100) more exp would cause it to "level up" to the standard cap of 100 (and become unable to go above it again), but that you could keep increasing the level with rare candies up to some absurd point where it "rolled over". Could you enter a link battle with a team of C1:s, Ps and Spore-Hybrids that are all level 240 or some such?
So what team would actually win if a high-stakes cartridge-rules (but no hacks) tournament compelled all the 40-year-old munchkin Pokémon masters to once more assemble with their Gameboys and Link Cables at the playground and battle it out?