@@sallytims6894eh he does have a wife and kids, sometimes stuff happens that is more important than talking about video games. Or he maybe never planned on being there, no idea.
I was gonna say the same thing man! PBG and Scott the Woz are two legends in the video game review space and it's a good day when they release a video together!
Honestly, this collab is kind of surreal because it does feel like we're crossing generations in a way. I mean, Scott's been doing Scott The Woz for as long now as Austin was making PeanutButterGamer then. It's crazy to think about how long Peebs has been doing this, and I can respect it.
As someone who has been watching PBG since before Scott started, I always saw Scott in a 'new kid on the block' way. It’s weird to think he’s just as established and experienced now.
Yep! I was 22 in 2003 when it came out and admit even I was a but let down by the cel-shaded change but as I read more about it via paper magazines I'd read in WH Smiths, I still decided to get it at Launch and loved it. Its End Credits Theme Song is one of the best 'End Credits' pieces of music I've ever heard.
Wind Waker is essentially the GameCube as a game I feel like. A lot of people went “what is this stupid thing” at first, it sold underwhelmingly as a result, and then not too long after the fact was when people went “oh actually this was amazing, sorry I said anything bad”
Still not sure if I like it but I'm not like I was when I was younger and not even give it a shot because of art style. I have a controversial opion but the ds Zelda games suck. The touch controls just suck in my opinion. I have nothing against touch controls just some games don't work for that type of gameplay. If you like those games im glad you could find enjoyment out of them cause I coundt.
"Ocarina of time, classic game but nothing really stands out visually". You should have been there. Like I was, almost 30 years ago. It looked absolutely incredible, such a revolution. It was so dark, so edgey, so magical. I was part of a group of kids that was fascinated by that game. Maybe I was 9, can't remember. We had never seen anything like that. And it took us many months, in some cases years, to actually beat the game. Because it was terrifying for us. We never admitted it until we got older of course XD Ocarina was visually extremely striking at the time. Not just for the power of the graphics, but for the choices in the design.
What I think time has really obscured for OoTs in game art direction is until this point no game had near this sense of depth and scale. We literally had never seen a game that could handle something so expansive.
Even today, I beat the game last year and god I love the whimsical look of the young link section of the game, then the dungeons each have such different vibes that still looks visually amazing especially forest temple and spirit temple, though there is some part of the game that looks ugly.
9:10 The only logical explanation for Link's pink hair color is that it was a visual accessibility decision, not a stylistic choice or due to a color pallette limitation. The pink gives increased contrast with all the green and brown colors on link and in the environment. It makes Link a lot more visible on the display technology of the time, which for many were low-fi tube TVs with fuzzy, bleeding colors. On modern displays, it is not necessary, but when you play A Link to the Past on a crappy old CRT, it makes a lot of sense.
Not sure if this is true, but I definitely remember people saying this has been said officially. Blonde doesn't contrast enough with the rest of his design. The Dark World has loads of browns, so they can't do brown hair. Pink managed to look _just_ normal enough to not feel _too_ weird, and it contrasts the rest of the game just fine.
As edgy as the art style was overall, Twilight Princess character design feels the most unique. They can give you really cool designs like Midna, the Zora Queen, and Stallord, but then sometimes switches to the most bizarre looking like the Ooccoos, the clowns, and some of the Gorons. It felt like it explored the entire spectrum of serious to silly and blended them together, with Zant being an apt representation of that concept.
A lot of the "it doesn't look as good as when i was a kid" comes from the fact that CRTs genuinely handled the video signals from these consoles better than modern TVs
In particular, games would sometimes use visual tricks that utilized the slight blurriness of CRTs to achieve aesthetics. You can google image "Sonic waterfall crt" as an example of one of these sort of tricks
I think the best thing about Zelda is also the reason why every game is divisive to certain fans. Each game takes big creative swings either in gameplay or artistic direction, the controversy behind Toon Link being the most famous one. But that's also what makes it such a unique franchise, in true Nintendo fashion it keeps you on your toes for the next potential surprise. The artsyles of The Minish Cap, Majora's Mask 3D and Skyward Sword are personal favourites.
Personally I think the Ocarina Of Time style identity is being quite "realistic" with the proportions but still presenting such a vibrant world with it's colors. It does feel like a fantasy adventure
Here’s some time stamps since I’m surprised no one posted them yet. For the peeps who want to hear them talk about a specific game or if you’re like me and listen to them in the back ground and feel like you missed something 1:55 The Legend of Zelda 5:25 The Adventures of Link 8:50 A Link to the Past 11:35 The Zelda Cartoon / All CDI Games 17:50 Link’s Awakening 20:00 Ocarina of Time and Majora’s Mask 25:53 Oracle of Ages and Oracle of Seasons 27:05 SpaceWorld’s 2000 GameCube Tech Demo 29:13 The Wind Waker 35:50 Four Swords and Four Swords Adventure 38:50 The Minish Cap and Phantom Hourglass / Spirit Tracks 39:59 Zelda’s declined movie pitch 42:26 Twilight Princess 49:32 The Tingle Games 50:06 Skyward Sword 54:36 A Link Between Worlds 56:45 E3’s 2011 Wii U Tech Demo 58:44 Hyrule Warriors 1:00:34 Link’s Awakening Remake 1:04:00 Breath of the Wild and Tears of the Kingdom 1:08:19 Favorite / Least Favorite Art Styles
Skyward Sword is the clear winner for me, it just looks like a Cézanne painting. The birds have so much character. The dungeons are very distinct from each other and truly look like ancient temples.
Except for like, the fire dungeon and the other fire dungeon. I mean they don’t look exactly identical, but still. But the sandship and ancient cistern make up for it in coolness.
So interesting to hear different opinions about BotW/TotK's art style. I absolutely love the way those games look and would be more than happy for that to remain the art style if they had to stick to only one. That said, I like that each generation sort of does its own thing.
I love most of it but I have two problems with it: tiny stubby legs, and ugly general NPC faces. very much like Twilight Princess. Link is also noticeably out of scale with other characters
@@PoyosoDG sure, but they didn't proportion him as a short guy. his legs are stubby, yeah, but his head is smaller than childrens' and adults' heads (which are roughly the same size) because he's proportioned like a much bigger guy.
Minish Cap uses the toon artstyle so well too, the characters, enemies and bosses all have so much personality and the pixel art is just beautiful and colorful, by far my favorite 2D Zelda artstyle :D
i personally think it would be so cool if zelda 1 got a visual overhaul similar to a boy and his blob's wii remake, just that distinct hand drawn feel would work so well if they used the concept art for reference
Yeah I feel like they look like how the concept art for the originals looked. Definitely a big enough change to warrant talking about when they did all the other remakes
You guys are wildin' on BOTW. The entire point of the game is to get caught up in the beauty of the immersive environment and explore. I understand being "done" with it and wanting to move on after 2 games that are both about twice as long as the next longest Zelda but damn.
BotW/TotK imo has one of the best art styles in video game history, the way that the colours blend just perfectly compliment what the game is about especially BotW
Pleasure to see you both here as I'm subbed to both. Peebs is the best. Edit. Twilight Princess is definitely my favorite. The story pulls at the heart strings. The music is the best. All round it took everything from all our favourite games and made it better. Maybe the graphics aren't what people like but it's perfect to me.
Ocarina of Time 3D, Majora’s Mask 3D, Wind Waker and Twilight Princess look like the promotional material, it’s actually insane. Link’s Awakening and Echoes of Wisdom are so adorable. The Minish Cap peaked pixel art. I want a brand new 2D Zelda game that looks like either the GBA or Cadence of Hyrule. I love the in-game look of Skyward Sword and BotW/TotK. It’s exciting to see what the next 3D Zelda game decides to embrace. Hyrule Warriors fulfills an exaggerated fantasy setting that I’ve wanted Zelda to look like in the Early HD Era. It’s a charm to look at (except when looking at the enemies). What a wonderful series in general.
I think that the transition from 2d era Zelda promo art to 3d Zelda promo art is because it follows the transition from 80s and early 90s anime and manga into late 90s and early 200s manga. I don’t know what started the shift but you can contrast anime like Lupin the 3rd Part III with something like YuYu Hakusho and you see the art style change. 80s anime had a sort of Western cartoon sensibility with simple, varied characters with an emphasis on goofy movement and slapstick. Over time, it starts to shift to a stiffer but more detailed style, and things like huge eyes and huge pupils get exaggerated. At the same time as all of this, digital art and animation starts popping up and commercial arts like cartoons, anime, and video games are still on the rise. Old 80s artists were probably studying old school fine art while adding their own flair, and then 90s and 00s artists start studying the video games that those 80s artists worked on and then adding their own flair.
the influence of toei doga films on wind waker is unmistakable. not only does toon link resemble yasuji mori’s style (e.g., susanoo’s short-legged proportions, cat-like eyes, and bold eyebrows), but the pirate-themed elements feel like they draw from animal treasure island. additionally, the twisted architecture of the forsaken fortress, with its narrow ledges and gaps to sidle across, almost certainly takes cues from lucifer’s castle in toei’s puss n’ boots. it’s also interesting to look at the three-dimensional maquettes toei used for their movies and haniwa clay figures.
I'm not a fan, the colors, the brightness, the mist in some places, a good part of what I love in the art direction of Ocarina of Time is gone in the remaster.
I’m so glad people are finally appreciating and acknowledging windwaker that game was haaatedddd and I loved it so I’m glad people are showing it more love ❤️
@@dominicyeomans8107 ...? I genuinely do not get your point, we're talking about artstyles Last I checked Link's Awakening remake had a very unique artstyle and some people did not like it initially, just like Wind Waker
It’s insane to say that the first 5 Zelda games have a generic art style. Ocarina of Time has a very distinct late 90’s anime art style. It has stylized proportions with realistic rendering. You also praise Majoras Mask which has a very similar art style in game, (just with harsher shadows in the official art), doesn’t even make sense. Maybe just because MM has more artistic cache than OOT? Seems like a forced, lazy opinion that doesn’t really examine the art in front of you.
If I remember right the pink hair in lttp was because of the way colour palletes were coded, there's a limited number of colours you can have per sprite and on screen at the same time and so when link changed into a rabbit it had to use the same pallete so link ended up with pink hair because his rabbit form was pink
The problem with Twilight Princess HD is that they increase the texture quality, but not the polygon count. All of a sudden, everybody's blocky fingers are a lot more noticeable.
man, i hate the oot concept art and love the majora’s mask. I think it really needed the shading. Otherwise it looks uncannily smooth and too saturated
My favourite artstyle is the 3DS games (OoT3D and MM3D). perfect artstyle. realistic, yet not realism (i dont understand why they refused to talk about those lol). the 3DS games with more polygons would be peak. polygon count isnt part of the artstyle imo. a lot of the detail on walls had to be implied with flat textures. adding polygons wont change the artstyle. close second is definitely skyward sword, it looks much better than i remembered before watching this video. while wind waker has a great artstyle, it also isnt something i want more of, or can see another game using. any game using the wind waker style will just look like wind waker, and not like its own thing. this issue is not something that the 3DS artstyle has. you can tell at a glance which is OoT3D and which is MM3D. it has already proven why it is the best. the 3DS style has such a large range. i can imagine every zelda game in the 3DS artstyle, from the ds titles, to a link to the past, it could even pull off twilight princess. even wind waker wouldnt be completely out of the question. my least favourite is oracle games. not the in-game sprites, but rather the official material. it looks cartoony, but not in any special way like wind waker does. thats all, but i have a little rant about tp though: i am so mad at TP:HD. the HD version retroactively made people say that tp aged more poorly than it did. tp still looks good on original hardware. the way they made the tp hd version reminds me so much of these ever ugly hd texture pack that many people slapped onto MM and OoT back in the days of old youtube... if u look back at actual tp gameplay, it is so much less chunky and blocky. the limitations of the hardware made everything look more smooth and made transitions less blocky and less obvious, and then HD said screw it, and made the sharpest and blockiest transitions, and taking away all the smoothness. id say its comparable to removing the mist in silent hill even moreso than skyward sword.
One of the best art styles not mentioned here is the Oracle games art style. It feels like peak video game manual illustration. It makes sense since those games were developed by Capcom.
Can’t believe my favorite video game TH-camr of today and my favorite video game TH-camr of my youth just posted a video about my favorite video game series
It’s funny that you guys had nothing much to say about the Oracle games art style, when to it’s kind of a culmination of 90s 2D Zelda Artstyle imo. The Characters just look SO polished. There’s nothing out of place or kind of wierd, like in a lot of the earlier art and everything has a kind of satisfying roundness to it. It looks like something that was meant to be an animated show or movie. They do say animators love curves and soft lines, so maybe that’s why this art-style evokes that feeling. I really don’t see it as an in-between to toon link either, I think that was actually a pretty harsh departure in terms of shape language. All of the roundness and curves gone on favor of pretty harsh angles and much flatter designs, wich is not bad, but very different. I was also probably juuuust art the wrong age when Wind Waker released, to like the artstyle. It looked like a western Anime knock-off to me, something in the veign of Totally Spies or Winx Club, wich was obviously for babies. i was shocked that they would abandon the Art-Style that I loved so much for THIS. I was a very snobby 11-year old, when it came to art, lol. Save to say I’ve since come to appreciate Wind Waker and I love the HD-Version gratuitous Bloom and all. But I also still really love the Oracle designs, they’re just really well excecuted, right down to giving Link this mischievous Peter Pan-esqe personality.
My first ever youtuber I've watched and loved since my childhood now collabing with my.....modernhood favorite youtuber makes me so happy you have no idea
the artists and animators for the CDI titles must be actual comedic geniuses because i cant imagine how they could accidentally make a game where every frame of animation is a meme
Skyward Sword has my favorite art style outside of BotW I feel like its the perfect inbetween of Toon Link and TP Link. BotW is better at being that but I like how damn colorful SS is better.
Had our power out for a few days so I'm a bit late...
But this was a lot of fun, thanks for having me!
Gotta pay the bill brooo
I love you peebs
We love you peebs!
This was a pleasant surprise so see in my sub box, two generations of gaming channels interact
@@PeanutButterGamer I do not like Cloudy with a chance of meatballs
scott posting his 10th unexpected peak collab this year
Did two with beatem ups I think you mean 8 peak collabs
Scott NEEDS to do a collab with Peter Knetter. I would click the notification the femtosecond the video would drop and watch the whole thing.
Think he could celebrate updating his MAIN channel more often?
@@UnlikeRelic lowkey i just picked a random number that felt right
*5th, I counted. Since you were so specific.
If the James Rolfe videos are Scott talking to his dad, than this is Scott talking to his older brother
real
WAIT HUH? I DIDNT EVEN KNOW HE SPOKE TO JAMES 😭😭
Remember when Scott went on to Cinemassacre podcast and James didn't even bother showing up? Good times.
@@sallytims6894eh he does have a wife and kids, sometimes stuff happens that is more important than talking about video games. Or he maybe never planned on being there, no idea.
@@williammoore1030 The whole wife and kids argument is weak considering the vast majority of parents work full-time jobs.
Dude, this collab is like watching my favorite childhood TH-camr work with my favorite current TH-camr
Holy shit it's perfect
No way I just made this exact comment and scroll down and someone else had the exact same thought
My thoughts exactly, I had made this comment too!
I was gonna say the same thing man! PBG and Scott the Woz are two legends in the video game review space and it's a good day when they release a video together!
Same
Oh man listening to Zelda talk from PBG in November makes me all warm and fuzzy
*December
@@dominicyeomans8107bro is living in the future
@@dominicyeomans8107u a time traveler?
Honestly, this collab is kind of surreal because it does feel like we're crossing generations in a way. I mean, Scott's been doing Scott The Woz for as long now as Austin was making PeanutButterGamer then. It's crazy to think about how long Peebs has been doing this, and I can respect it.
As someone who has been watching PBG since before Scott started, I always saw Scott in a 'new kid on the block' way. It’s weird to think he’s just as established and experienced now.
As someone old enough to remember people saying Windwaker ruined Zelda the turnaround on it is one of the most amazing and positive things.
Yep!
I was 22 in 2003 when it came out and admit even I was a but let down by the cel-shaded change but as I read more about it via paper magazines I'd read in WH Smiths, I still decided to get it at Launch and loved it.
Its End Credits Theme Song is one of the best 'End Credits' pieces of music I've ever heard.
This is how I feel about Pokemon Black and White
Wind Waker is essentially the GameCube as a game I feel like. A lot of people went “what is this stupid thing” at first, it sold underwhelmingly as a result, and then not too long after the fact was when people went “oh actually this was amazing, sorry I said anything bad”
Still not sure if I like it but I'm not like I was when I was younger and not even give it a shot because of art style. I have a controversial opion but the ds Zelda games suck. The touch controls just suck in my opinion. I have nothing against touch controls just some games don't work for that type of gameplay. If you like those games im glad you could find enjoyment out of them cause I coundt.
@@kingzombie951 I agree that Phantom Hourglass is the single worst main Zelda. Spirit Tracks was a lot better.
"Ocarina of time, classic game but nothing really stands out visually". You should have been there. Like I was, almost 30 years ago. It looked absolutely incredible, such a revolution. It was so dark, so edgey, so magical. I was part of a group of kids that was fascinated by that game. Maybe I was 9, can't remember. We had never seen anything like that. And it took us many months, in some cases years, to actually beat the game. Because it was terrifying for us. We never admitted it until we got older of course XD
Ocarina was visually extremely striking at the time. Not just for the power of the graphics, but for the choices in the design.
For me it was cool and badass yet whimsical, the perfect tone for Zelda
It's like Seinfeld; it seems generic because every little bit of it got copied a dozen times over.
What I think time has really obscured for OoTs in game art direction is until this point no game had near this sense of depth and scale. We literally had never seen a game that could handle something so expansive.
Even today, I beat the game last year and god I love the whimsical look of the young link section of the game, then the dungeons each have such different vibes that still looks visually amazing especially forest temple and spirit temple, though there is some part of the game that looks ugly.
An honestly insane visual seeing my favorite Nintendo TH-cam of today casually chatting with my favorite Nintendo TH-camr from when I was a kid.
yeah I loved Scott's Stash growing up
You are 29
@@dominicyeomans8107it's weird reading all these comments. Peebs is 34 Scott is 27..... I guess to really young people that seems like a long time
The fact that they talked about Minish Cap for 30 second is insane, it's literally the best looking 2D Zelda and one of the best in general
9:10 The only logical explanation for Link's pink hair color is that it was a visual accessibility decision, not a stylistic choice or due to a color pallette limitation. The pink gives increased contrast with all the green and brown colors on link and in the environment. It makes Link a lot more visible on the display technology of the time, which for many were low-fi tube TVs with fuzzy, bleeding colors. On modern displays, it is not necessary, but when you play A Link to the Past on a crappy old CRT, it makes a lot of sense.
Not sure if this is true, but I definitely remember people saying this has been said officially.
Blonde doesn't contrast enough with the rest of his design. The Dark World has loads of browns, so they can't do brown hair. Pink managed to look _just_ normal enough to not feel _too_ weird, and it contrasts the rest of the game just fine.
PBG's window timelapse is like those random online chats you'll have just shooting the shit with your pals, and then you realize 5 hours have passed.
Except I blinked and realized it was 10 years…
Scott and peanut butter gamer talking about Zelda, now that’s truly legendary.
Glossing over Minish Cap was insane, the arstyle of that game was beautiful.
As edgy as the art style was overall, Twilight Princess character design feels the most unique. They can give you really cool designs like Midna, the Zora Queen, and Stallord, but then sometimes switches to the most bizarre looking like the Ooccoos, the clowns, and some of the Gorons. It felt like it explored the entire spectrum of serious to silly and blended them together, with Zant being an apt representation of that concept.
I do not like cloudy with a chance of meatballs
What does cloudy with a chance of meatballs have to do with this?
@@traviscunningham7062 people who were making that are brain damaged chimpanzee!
PBG and Scott The Woz talking about Zelda. This is good to see.
Duh
A lot of the "it doesn't look as good as when i was a kid" comes from the fact that CRTs genuinely handled the video signals from these consoles better than modern TVs
In particular, games would sometimes use visual tricks that utilized the slight blurriness of CRTs to achieve aesthetics.
You can google image "Sonic waterfall crt" as an example of one of these sort of tricks
I think the best thing about Zelda is also the reason why every game is divisive to certain fans. Each game takes big creative swings either in gameplay or artistic direction, the controversy behind Toon Link being the most famous one. But that's also what makes it such a unique franchise, in true Nintendo fashion it keeps you on your toes for the next potential surprise.
The artsyles of The Minish Cap, Majora's Mask 3D and Skyward Sword are personal favourites.
I just played minish cap this year. It's such a beautiful game.
and the big creative swing of _TOTK_ was not taking any creative swings 😑
@@Sam_T2000yes because ultrahand and fuse are not creative at all. Being able to create anything is not creative 🙄
@@hass556 - correct… they’re just extensions of the gameplay mechanics in _BOTW._
@@Sam_T2000 you could literally argue the same for majoras mask
Personally I think the Ocarina Of Time style identity is being quite "realistic" with the proportions but still presenting such a vibrant world with it's colors. It does feel like a fantasy adventure
Here’s some time stamps since I’m surprised no one posted them yet. For the peeps who want to hear them talk about a specific game or if you’re like me and listen to them in the back ground and feel like you missed something
1:55 The Legend of Zelda
5:25 The Adventures of Link
8:50 A Link to the Past
11:35 The Zelda Cartoon / All CDI Games
17:50 Link’s Awakening
20:00 Ocarina of Time and Majora’s Mask
25:53 Oracle of Ages and Oracle of Seasons
27:05 SpaceWorld’s 2000 GameCube Tech Demo
29:13 The Wind Waker
35:50 Four Swords and Four Swords Adventure
38:50 The Minish Cap and Phantom Hourglass / Spirit Tracks
39:59 Zelda’s declined movie pitch
42:26 Twilight Princess
49:32 The Tingle Games
50:06 Skyward Sword
54:36 A Link Between Worlds
56:45 E3’s 2011 Wii U Tech Demo
58:44 Hyrule Warriors
1:00:34 Link’s Awakening Remake
1:04:00 Breath of the Wild and Tears of the Kingdom
1:08:19 Favorite / Least Favorite Art Styles
Skyward Sword is the clear winner for me, it just looks like a Cézanne painting. The birds have so much character. The dungeons are very distinct from each other and truly look like ancient temples.
Except for like, the fire dungeon and the other fire dungeon. I mean they don’t look exactly identical, but still. But the sandship and ancient cistern make up for it in coolness.
The artwork was actually based on Paul Suzanne.( I pronounces his name wrong)
So interesting to hear different opinions about BotW/TotK's art style. I absolutely love the way those games look and would be more than happy for that to remain the art style if they had to stick to only one. That said, I like that each generation sort of does its own thing.
I love most of it but I have two problems with it: tiny stubby legs, and ugly general NPC faces. very much like Twilight Princess.
Link is also noticeably out of scale with other characters
@@KairuHakubi he's just canonically really short actually
Skywood sword also as ugly characters.
@@traviscunningham7062 some.. others look good but are crippled by visible lips syndrome
never draw in lips, people. nobody needs to see that.
@@PoyosoDG sure, but they didn't proportion him as a short guy. his legs are stubby, yeah, but his head is smaller than childrens' and adults' heads (which are roughly the same size) because he's proportioned like a much bigger guy.
Minish Cap uses the toon artstyle so well too, the characters, enemies and bosses all have so much personality and the pixel art is just beautiful and colorful, by far my favorite 2D Zelda artstyle :D
It is number one
i personally think it would be so cool if zelda 1 got a visual overhaul similar to a boy and his blob's wii remake, just that distinct hand drawn feel would work so well if they used the concept art for reference
this collab is putting tears in my eyes.
Nothing like celebrating Zaglo Month with Nutter Butter Gaming and Scatt the What.
Kinda disappointed they didn't really talk about the 3DS remakes of Ocarina & Majora's Mask
Yeah I feel like they look like how the concept art for the originals looked. Definitely a big enough change to warrant talking about when they did all the other remakes
Man, I remember watching PBG back during the early days of Normal Boots. What an awesome collab!
HOLY CRAP. This is an insane collab. Love this. Glad you two were able to make this together.
42:44 18 years later and Twilight Princess still holds up can't change my mind!
They skipped talking about The Minish Cap in-game art style. Sad
I always saw Scott as a continuation of what PBG was trying to do back in his early days. Love to see these gentlemen together!
You guys are wildin' on BOTW. The entire point of the game is to get caught up in the beauty of the immersive environment and explore. I understand being "done" with it and wanting to move on after 2 games that are both about twice as long as the next longest Zelda but damn.
Over the last 7 to 8 years we have only gotten two mainline Zelda games... and both of them are identical looking.
@keithtestaverde3712 I said I understood wanting to move on. That doesn't make them not beautiful.
BotW/TotK imo has one of the best art styles in video game history, the way that the colours blend just perfectly compliment what the game is about especially BotW
I’m so excited to watch this!
Pleasure to see you both here as I'm subbed to both. Peebs is the best. Edit. Twilight Princess is definitely my favorite. The story pulls at the heart strings. The music is the best. All round it took everything from all our favourite games and made it better. Maybe the graphics aren't what people like but it's perfect to me.
6:08 I agree with Scott, I never realized that was supposed to be his sword, I thought it was his arm
Pardon my language but HOLY SHIT-
My favorite TH-camr of my childhood and my favorite TH-cam of today in the same video???
You are 24
Ocarina of Time 3D, Majora’s Mask 3D, Wind Waker and Twilight Princess look like the promotional material, it’s actually insane. Link’s Awakening and Echoes of Wisdom are so adorable.
The Minish Cap peaked pixel art. I want a brand new 2D Zelda game that looks like either the GBA or Cadence of Hyrule.
I love the in-game look of Skyward Sword and BotW/TotK. It’s exciting to see what the next 3D Zelda game decides to embrace.
Hyrule Warriors fulfills an exaggerated fantasy setting that I’ve wanted Zelda to look like in the Early HD Era. It’s a charm to look at (except when looking at the enemies).
What a wonderful series in general.
Twilight Princess Link will always be the definitive Link for me.
Same I even have a cosplay of him.
This is definitely my favorite collab, and it being an hour long is awesome.
Them not liking the OOT artwork is my tragedy
Also “the Wii U tech demo has no artstyle”
It’s literally the twilight princess artstyle💀
I love how Scott's Stash videos like these can almost come off as a podcast.
I think that the transition from 2d era Zelda promo art to 3d Zelda promo art is because it follows the transition from 80s and early 90s anime and manga into late 90s and early 200s manga. I don’t know what started the shift but you can contrast anime like Lupin the 3rd Part III with something like YuYu Hakusho and you see the art style change. 80s anime had a sort of Western cartoon sensibility with simple, varied characters with an emphasis on goofy movement and slapstick. Over time, it starts to shift to a stiffer but more detailed style, and things like huge eyes and huge pupils get exaggerated.
At the same time as all of this, digital art and animation starts popping up and commercial arts like cartoons, anime, and video games are still on the rise. Old 80s artists were probably studying old school fine art while adding their own flair, and then 90s and 00s artists start studying the video games that those 80s artists worked on and then adding their own flair.
As someone who's not the biggest fan of the modern BotW/TotK artstyle i'd love an artstyle that mixes Twilight Princess and Skyward Sword
the influence of toei doga films on wind waker is unmistakable. not only does toon link resemble yasuji mori’s style (e.g., susanoo’s short-legged proportions, cat-like eyes, and bold eyebrows), but the pirate-themed elements feel like they draw from animal treasure island. additionally, the twisted architecture of the forsaken fortress, with its narrow ledges and gaps to sidle across, almost certainly takes cues from lucifer’s castle in toei’s puss n’ boots. it’s also interesting to look at the three-dimensional maquettes toei used for their movies and haniwa clay figures.
In my opinion the ocarina of time 3d/majoras mask 3d art style is king, especially run through an emulator and upscaled
I was really blown away how good OoT 3D looked on an emulator
Yeah I totally disagreed with their take on this video.
@@aoBubs also looks really good 3d one of only games i will play with 3d on
I'm not a fan, the colors, the brightness, the mist in some places, a good part of what I love in the art direction of Ocarina of Time is gone in the remaster.
This absolutely made my night. Peebs was one of my first youtube subscriptions back in 2012 or so
You are 27
@ I am?!
Going into this, I will not stand for any Twilight Princess slander that art style is so damn cool
I’m so glad people are finally appreciating and acknowledging windwaker that game was haaatedddd and I loved it so I’m glad people are showing it more love ❤️
Same with skyward sword.
I can’t even imagine how online reactions to wind waker woulda been if it came out in the current internet.
Probably still a bit annoyed haha
We saw it happen kinda with Link's Awakening remake
People are not receptive to big changes
A direct sequel to Wind Waker on Switch 2 would be just incredible.
@@Jackie_burnpBut that wasnt an original game. So i feel like your point is moot.
@@dominicyeomans8107 ...? I genuinely do not get your point, we're talking about artstyles
Last I checked Link's Awakening remake had a very unique artstyle and some people did not like it initially, just like Wind Waker
YES, PBG & SCOTT THE WOZ COLLAB!!!!
It’s insane to say that the first 5 Zelda games have a generic art style. Ocarina of Time has a very distinct late 90’s anime art style. It has stylized proportions with realistic rendering. You also praise Majoras Mask which has a very similar art style in game, (just with harsher shadows in the official art), doesn’t even make sense. Maybe just because MM has more artistic cache than OOT? Seems like a forced, lazy opinion that doesn’t really examine the art in front of you.
If I remember right the pink hair in lttp was because of the way colour palletes were coded, there's a limited number of colours you can have per sprite and on screen at the same time and so when link changed into a rabbit it had to use the same pallete so link ended up with pink hair because his rabbit form was pink
Happy Zelda Month! So awesome to see two of my favorite youtubers collabing!
I personally would like a Zelda 2 remake that looked and played like Castlevania: Symphony of the Night
Why is nobody talking about the biggest news here? PEEBS GOT A HAIRCUT! 😲
The problem with Twilight Princess HD is that they increase the texture quality, but not the polygon count. All of a sudden, everybody's blocky fingers are a lot more noticeable.
As delightful as it is to hear Scott and Peebs discuss this topic, I did not appreciate the OoT concept art slander 😤
Tbh I was like these guys are tripping hard
@ right like it’s a detailed ‘90s anime aesthetic what’s not to love
man, i hate the oot concept art and love the majora’s mask. I think it really needed the shading. Otherwise it looks uncannily smooth and too saturated
@@spoon7053 Cel-shading would completely ruin Ocarina and Majora's art style. Not every Zelda game was meant to be cel-shaded
I was a big fan of PeanutButterGamer as a kid, and I'm a big fan of Scott the Woz as an adult. This is nice.
Absolutely insane collab. PBG was my favorite TH-camr as a kid and he still ranks insanely high on my list, this video is an absolute treat
This is a awesome collab and theme, great!
My favourite artstyle is the 3DS games (OoT3D and MM3D). perfect artstyle. realistic, yet not realism (i dont understand why they refused to talk about those lol).
the 3DS games with more polygons would be peak. polygon count isnt part of the artstyle imo. a lot of the detail on walls had to be implied with flat textures. adding polygons wont change the artstyle.
close second is definitely skyward sword, it looks much better than i remembered before watching this video.
while wind waker has a great artstyle, it also isnt something i want more of, or can see another game using. any game using the wind waker style will just look like wind waker, and not like its own thing.
this issue is not something that the 3DS artstyle has. you can tell at a glance which is OoT3D and which is MM3D. it has already proven why it is the best.
the 3DS style has such a large range. i can imagine every zelda game in the 3DS artstyle, from the ds titles, to a link to the past, it could even pull off twilight princess. even wind waker wouldnt be completely out of the question.
my least favourite is oracle games. not the in-game sprites, but rather the official material. it looks cartoony, but not in any special way like wind waker does.
thats all, but i have a little rant about tp though:
i am so mad at TP:HD. the HD version retroactively made people say that tp aged more poorly than it did. tp still looks good on original hardware. the way they made the tp hd version reminds me so much of these ever ugly hd texture pack that many people slapped onto MM and OoT back in the days of old youtube...
if u look back at actual tp gameplay, it is so much less chunky and blocky. the limitations of the hardware made everything look more smooth and made transitions less blocky and less obvious, and then HD said screw it, and made the sharpest and blockiest transitions, and taking away all the smoothness.
id say its comparable to removing the mist in silent hill even moreso than skyward sword.
Yeah, I was also disappointed in Twilight princess HD
The modern equivalent of Socrates talking to Plato
One of the best art styles not mentioned here is the Oracle games art style. It feels like peak video game manual illustration. It makes sense since those games were developed by Capcom.
Great collab!!!!
Can’t believe my favorite video game TH-camr of today and my favorite video game TH-camr of my youth just posted a video about my favorite video game series
ADVENTURE!
YEEEAAAAAH!
You are 27
@@dominicyeomans8107why do you just say people's age 😭
10:24 this is definitely the case. My grandfather loved the original Zelda game. He died of old age
Please do something like this again. I would love to see more Scott, the Woz peanut butter gamer crossover.
Finally, pbg and his secret twin finally do Zelda month together. Love seeing family come together for the holidays
I personally like the Wii U Tech Demo art style, I think with full game development it would have worked great as a HD version of Twilight Princess
What a fucking collab dude. 2 goats in a convo about goated games.
Unofficial Zelda month video, gotta love it
It’s funny that you guys had nothing much to say about the Oracle games art style, when to it’s kind of a culmination of 90s 2D Zelda Artstyle imo.
The Characters just look SO polished. There’s nothing out of place or kind of wierd, like in a lot of the earlier art and everything has a kind of satisfying roundness to it. It looks like something that was meant to be an animated show or movie. They do say animators love curves and soft lines, so maybe that’s why this art-style evokes that feeling.
I really don’t see it as an in-between to toon link either, I think that was actually a pretty harsh departure in terms of shape language. All of the roundness and curves gone on favor of pretty harsh angles and much flatter designs, wich is not bad, but very different. I was also probably juuuust art the wrong age when Wind Waker released, to like the artstyle. It looked like a western Anime knock-off to me, something in the veign of Totally Spies or Winx Club, wich was obviously for babies. i was shocked that they would abandon the Art-Style that I loved so much for THIS.
I was a very snobby 11-year old, when it came to art, lol.
Save to say I’ve since come to appreciate Wind Waker and I love the HD-Version gratuitous Bloom and all. But I also still really love the Oracle designs, they’re just really well excecuted, right down to giving Link this mischievous Peter Pan-esqe personality.
Waker/Hourglass/Spirit Tracks, Skyward, and LA2019/Echoes are my top 3.
My first ever youtuber I've watched and loved since my childhood now collabing with my.....modernhood favorite youtuber makes me so happy you have no idea
You are 27
I think doing this kind of video with the Kirby series would be even more fun, since Kirby really tried A LOT of different styles.
Yesss!! Much needed collabbbb!
we could talk about the same old nintendo games forever and i will still always love it and find it as a sort of therapy tbh.
Never thought i’d see these two together, and im loving it
Loved this collab!
YESSSSSSSS MY CHILDHOOD FAVORITE NINTENDO TH-camR AND MY CURRENT FAVORITE NINTENDO TH-camR COLLABING
let's goooo, this topic/collab is gold
Great video Scott, keep'em coming
we need mario art styles, metroid art styles and pokemon art style your favourite series
Great video!! Love the peebs!! I also thought it was Link's arm in Zelda 2!!😂
the artists and animators for the CDI titles must be actual comedic geniuses because i cant imagine how they could accidentally make a game where every frame of animation is a meme
Happy Zelda Month everyone
HOLY SHIT. The Q4 Late Sleeper Collab. I didn’t know I needed this. Always good to see PBG talk about Zelda
My favourite childhood youtuber and my favourite current youtuber wow
YOOOOO NO WAY! Two of my favorite TH-camrs have come together!
13:40 lolol my brother and I rewatched this video all the time when we were in middle school, that was such a nice throwback
Skyward Sword has my favorite art style outside of BotW I feel like its the perfect inbetween of Toon Link and TP Link. BotW is better at being that but I like how damn colorful SS is better.
Godlike collab my 2 GOATS collabing I'm so happy
Another great video I love these
PBG looks like a real life Zelda character lol
Best: CDI Zeldas
Worst: Everything else
Agreed!
Very interesting to me that they didn't expand on the Link's Awakening remake style with the advent of echoes of wisdom
PBG was the guy who got me into Nintendo and gaming as a whole. Seeing him again is weirdly nostalgic now.
I like how you can see how it's getting darker outside throughout the conversation because of PBG's window
This collab is a dream come true for me because PBG was the first major creator I ever watched while Scott is my current favourite