I knew i made a good investment when I chose your framework. Your updates and tutorials are going to help so many solo devs create their own passion projects. Thank you
I’m really happy you’re still supporting this assets. Some other ones have been abandoned or too difficult to use. I think I’m gonna buy this now that it’s on sale. I hope you don’t plan on abandoning it lol
Your framework is the most invaluable asset i have ever purchased, it really let me focus on the gameplay instead of figuring out how to make everything just...work! Many thanks sir, only issue im having is integrating this into MR gameplay, if you ever make an update to facilitate that feature set, i would gladly pay extra
@andomlogin Appreciate the feedback :) Ill see what I can do re MR. Next 3 updates are focused on bots, physics hands, and multiplayer, but Im interested in MR as well so Ill explore that a bit. Cheers!
Really been enjoying VRIF!!! It's such a great asset and messing with the guns and attachments is a ton of fun by itself. Lol An update to the melee weapons would be awesome if you didn't already have that planned. Like "slicing and stabbing". Great video thank you!
@Salmontoes You can change the model's import size from 1 to something like 0.1 if its gigantic. Or could be the base model size setting - try changiing it during runtime from 1.65 (meters) to match the height
I managed to make it work for the body but unfotunately the hands animation does not apply, in this video it like it is magically skipped, my body and hands apply correctly but not the hands movement, would you know why ?
@feral.rage.studio You might need to remove the hand joints from the avatar configuration, otherwise the animator will override the hand rotations and the handposer wont work. If you cant rotate the finger joints in play mode then thats the issue
Technically, yes, at least for the feet, but for full body with thighs FinalIK would be a much better solution. You'd also need to hook it up yourself using something like OSCTrackers - docs.vrchat.com/docs/osc-trackers
hey man, I'm using mixamo body and the arms don't stretch with the hand's movement, any advice to work? I tried the avatar's muscle settings but is weird how the arms twist and stretch, I have Final IK should I use that or there's some setting that I can do without final ik like your tutorial? I'd like a behavior that the arms open in a natural move opening the elbow, with final ik we got this, I'm using with the mirror integration to multiplayer. Thanks.
@rss518 FinalIK is the better solution so I'd say stick with that! Its a bit more to learn but worth it, especially for the elbows, and vrif has an integration with it as well
I knew i made a good investment when I chose your framework. Your updates and tutorials are going to help so many solo devs create their own passion projects. Thank you
This tutorial is incredibly helpful. I really appreciate the clear explanations and step-by-step guidance.
Super helpful thanks
A huge appreciation for this! Thank you for standing by and supporting your framework. Really appreciate it
I’m really happy you’re still supporting this assets. Some other ones have been abandoned or too difficult to use. I think I’m gonna buy this now that it’s on sale. I hope you don’t plan on abandoning it lol
Your framework is the most invaluable asset i have ever purchased, it really let me focus on the gameplay instead of figuring out how to make everything just...work! Many thanks sir, only issue im having is integrating this into MR gameplay, if you ever make an update to facilitate that feature set, i would gladly pay extra
@andomlogin Appreciate the feedback :) Ill see what I can do re MR. Next 3 updates are focused on bots, physics hands, and multiplayer, but Im interested in MR as well so Ill explore that a bit. Cheers!
THANK YOU SO MUCH!
Really been enjoying VRIF!!! It's such a great asset and messing with the guns and attachments is a ton of fun by itself. Lol An update to the melee weapons would be awesome if you didn't already have that planned. Like "slicing and stabbing". Great video thank you!
gonna try this after work, thanks bng!
I haven an RPG system that id like to implement this kit into for a VR Experience. Curious to see how this package handles an inventory system.
Please make a tutorial on how to add npc’s and stuff like that
@@FestGt ai bots coming soon :)
for testing, i used the mixamo remy model, and it's gigantic when i added the follow IK component
@Salmontoes You can change the model's import size from 1 to something like 0.1 if its gigantic. Or could be the base model size setting - try changiing it during runtime from 1.65 (meters) to match the height
I managed to make it work for the body but unfotunately the hands animation does not apply, in this video it like it is magically skipped, my body and hands apply correctly but not the hands movement, would you know why ?
@feral.rage.studio You might need to remove the hand joints from the avatar configuration, otherwise the animator will override the hand rotations and the handposer wont work. If you cant rotate the finger joints in play mode then thats the issue
@beardedninjagames7753 ima try this thanks
can i use it with slimeVR for lower body tracking??
Technically, yes, at least for the feet, but for full body with thighs FinalIK would be a much better solution. You'd also need to hook it up yourself using something like OSCTrackers - docs.vrchat.com/docs/osc-trackers
hey man, I'm using mixamo body and the arms don't stretch with the hand's movement, any advice to work? I tried the avatar's muscle settings but is weird how the arms twist and stretch, I have Final IK should I use that or there's some setting that I can do without final ik like your tutorial? I'd like a behavior that the arms open in a natural move opening the elbow, with final ik we got this, I'm using with the mirror integration to multiplayer. Thanks.
@rss518 FinalIK is the better solution so I'd say stick with that! Its a bit more to learn but worth it, especially for the elbows, and vrif has an integration with it as well
Can this be converted into multiplayer
@anshulkale3999 Yes, and theres an open source multiplayer project for vrif :)
@@beardedninjagames7753 Hi can you please share the link of this open source multiplayer project? is it on Github? Thanks
If this is a game please tell me
@@willster_vr You can use it to make your own games :)