I love all your 3 systems! Easy to work with, and this narrator is a very good choice. Finally setting them up, so with all 3 systems implemented, which of the 3 BP's should be choosen as the Input Data? I'll join your Discord soon.
Would a person with little knowledge of EU be able to adapt this system to first person? I'm using the marketplace asset called Horror Engine SE, and I'd like to adapt its system to my game which is being created in this framework, but in first person.
Difficult to say as this depends on your skills and if you programmed or scripted anything before. First person interaction is generally more simple as you just shoot out a trace and whatever object is hit is the one that you will interact with. You can skip a lot of code in first person that is required in third person. :)
I love all your 3 systems! Easy to work with, and this narrator is a very good choice.
Finally setting them up, so with all 3 systems implemented, which of the 3 BP's should be choosen as the Input Data? I'll join your Discord soon.
The Menu UI Input Data. More on that in the discord server :)
@@MoonvilleEntertainment Great, thanks! Keep up the great work!
Hello is it possible to change the UI (font, icons, etc.) of inspection system to something else?
Yeah it's all UMG Widget Blueprints so you can simply edit it, just like any other UI in Unreal :)
Would a person with little knowledge of EU be able to adapt this system to first person? I'm using the marketplace asset called Horror Engine SE, and I'd like to adapt its system to my game which is being created in this framework, but in first person.
Difficult to say as this depends on your skills and if you programmed or scripted anything before. First person interaction is generally more simple as you just shoot out a trace and whatever object is hit is the one that you will interact with. You can skip a lot of code in first person that is required in third person. :)