The Unity Asset Store's Best VR Assets

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  • เผยแพร่เมื่อ 21 ก.ย. 2024
  • If you're wondering what the Best VR Assets are in the Unity Asset Store, then look no further! With some of these assets, you could begin to recreate ground breaking games like Boneworks. When you're working as a solo dev, purchasing assets can save you a ton of time. I have an unhealthy addiction to buying assets, so here are some of my favorites.
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    ► 🔗Affiliate Links🔗
    Amplify Imposter
    prf.hn/l/DLZ8p8a
    Impostors - Runtime Optimization (Quest Tested alternative)
    prf.hn/l/Oqzl0lz
    Final IK
    prf.hn/l/eOqyyen
    Synty Studio
    prf.hn/l/jX4jyjz
    VR Interaction Framework
    prf.hn/l/q3BGl1d
    Hurricane VR
    prf.hn/l/EJzpGpO
    VR Physics Controller
    prf.hn/l/BJymD4o
    Auto-Hand
    prf.hn/l/BJ8WW2G
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ความคิดเห็น • 32

  • @FistFullofShrimp
    @FistFullofShrimp  5 หลายเดือนก่อน +6

    ☀Important Clarifications ☀
    Amplify Imposter - This asset does not officially support stand-alone Quest. It also works better for objects that are far away and PCVR.
    For an alternative that actively tests Meta Quest products, you can try "Impostors - Runtime Optimization". I have not purchased and tested this product myself, but it might produce better results when developing for the Quest.
    Impostors - Runtime Optimization - prf.hn/l/Oqzl0lz

  • @gary909
    @gary909 5 หลายเดือนก่อน +6

    I love hearing about assets that'll save me time - please make this a regularly reoccurring video! Also, I'd love a video about taking synty assets and changing their materials and textures to make them more individual. Keep on Shrimp'n!

    • @FistFullofShrimp
      @FistFullofShrimp  5 หลายเดือนก่อน +1

      Thank you so much! Solid idea about the synty assets. So many people own them and customizing them would add some much needed variety for everyone that likes their products.

  • @kiritoasunayuiaincrad9440
    @kiritoasunayuiaincrad9440 24 วันที่ผ่านมา +1

    I have the Auto Hand asset and it works amazingly. Genuinely impressed by the creators work.

  • @miisterone1131
    @miisterone1131 5 หลายเดือนก่อน +3

    Very good video to discover new assets. Yesterday I was looking for a system like amplify imposter

    • @FistFullofShrimp
      @FistFullofShrimp  5 หลายเดือนก่อน

      I'm glad you liked it! Just use some caution with amplify imposter. I failed to mention that it works best with objects at a distance and mainly for PCVR. I posted an alternative, but haven't been able to test it yet.

  • @justinsdeVRlogs
    @justinsdeVRlogs 5 หลายเดือนก่อน +3

    Got Autohand on sale, really an amazing asset and the creator is really responsive on discord

    • @FistFullofShrimp
      @FistFullofShrimp  5 หลายเดือนก่อน

      Absolutely love AutoHand. Great to hear the creator is so responsive!

  • @tribeimmersive
    @tribeimmersive 5 หลายเดือนก่อน +4

    Hey, can you do a tutorial on how to setup the Final IK character for VR?

    • @FistFullofShrimp
      @FistFullofShrimp  5 หลายเดือนก่อน +2

      Of course! That sounds like a ton of fun!

  • @beardordie5308
    @beardordie5308 5 หลายเดือนก่อน +4

    Hurricane+Hexabody is my favorite. I did like VRIF, but too often ended up with derpy jerky collisions everywhere. With hurricane, that unwanted jank was reduced considerably. It has pretty good automatic posing similar to Autohand, too.

    • @FistFullofShrimp
      @FistFullofShrimp  5 หลายเดือนก่อน +1

      Hurricane does a great job of being super polished and well rounded. I'm a little salty at them for being so stingy this sale and only having a 'flash sale" day for their amazing systems. Oh well, they have to make a buck too. Can't wait to see your next game mi amigo!

    • @tientam779
      @tientam779 5 หลายเดือนก่อน

      Have you used Hurricane+Hexabody for a commercial game? I am trying to decide between Hurricane and VRIF for my VR game and leaning towards VRIF becasue I heard that Hurricane is hard to work with and lacks customer support.

    • @beardordie5308
      @beardordie5308 5 หลายเดือนก่อน

      @@tientam779 No, only game jam games. And I haven't had to utilize support, but there is a very active discord which I have found to be great. That said, VRIF Is also a great system with good clean code, however the main selling point on Hurricane as an alternative is less janky physics. That's been my experience anyway. The creator of vrif may have fixed that stuff since I last tried to use it. There is more included in vrif.

    • @levexis
      @levexis 3 หลายเดือนก่อน

      @@tientam779what’d does VRIF have that XRIT doesn’t do? As a newbie I tried VRIF but found the docs hard to follow so went back to XRIT - which has tons of examples.

  • @teawa_
    @teawa_ 5 หลายเดือนก่อน +2

    Ultimate XR is a free and great VR framework

  • @Ibi-super-fly
    @Ibi-super-fly 5 หลายเดือนก่อน +3

    Great video. Have a few questions please - can you get any of the same features for free using oculus packages or xr interaction toolkit? Also would be useful to see the difference between how good auto hands is vs same functionality from the other packages that do similar things in your video. Many thanks

    • @FistFullofShrimp
      @FistFullofShrimp  5 หลายเดือนก่อน

      I think you can get some of these features, but not nearly as much as these toolkits offer. The oculus(meta) package is your best bet at getting the most features similar to any of these toolkits, but it can be a convoluted mess imo. I still need to play with the new Meta Package that they've released, but I remember the deprecated oculus package having a steep learning curve.

    • @Jay-Dub-Ay
      @Jay-Dub-Ay 4 หลายเดือนก่อน

      Using XRIT, you’re going to have to do a ton of scripting to get most of these features, but if you’re willing to suffer through that, you will practically have full control and understanding of what you’ve built. In my experience, If you buy any of these feature-filled assets, you will have to research beyond what the asset creator documentation provides and it can be incredibly cumbersome to learn the ins and outs of their components.

  • @Fares_Dev883
    @Fares_Dev883 2 หลายเดือนก่อน

    thanks a lot, we need from "creators" of that assets provide mail or TH-cam channel to asks about there assets

  • @tientam779
    @tientam779 5 หลายเดือนก่อน +2

    As a game developer looking to serious adpat any of these VR frameworks for a game, i'm always worried how well these assets intergrate with each other, like Hurricane or VRIF with Auto Hands. What are your thoughts @FistFullofShrimp ?

    • @FistFullofShrimp
      @FistFullofShrimp  5 หลายเดือนก่อน +1

      I'd say stick with one framework and try avoiding integrating multiple frameworks with each other. Whichever toolkit has the most features that you want, buy that one and if it's missing anything, then implement it yourself!
      You can always try integrating multiple frameworks, but it just seems like a headache to me imo

    • @tientam779
      @tientam779 5 หลายเดือนก่อน

      @@FistFullofShrimp thanks for your feedback :)

  • @mr.pigeon0
    @mr.pigeon0 5 หลายเดือนก่อน +2

    dang

  • @HansPeter-gx9ew
    @HansPeter-gx9ew 4 หลายเดือนก่อน

    I have Impostor and it looks bad on HDRP bc of hard shadows that really stick ot in a better rendered environment.
    Also re-baking didn't work in most cases, weirdly. Unity support wrote me back after 6 months...

  • @villocity5794
    @villocity5794 5 หลายเดือนก่อน +3

    Wow I am very early hehe

  • @abhishtsrivastava9985
    @abhishtsrivastava9985 5 หลายเดือนก่อน

    Can you pls help me out in making a Quest 2 game of cricket? I'm trying to launch a ball on pressing the controller's trigger button.

  • @daslolo
    @daslolo 3 หลายเดือนก่อน

    which VR framework have you actually used?

  • @jawa4755
    @jawa4755 5 หลายเดือนก่อน +1

    AMPLIFY imposters does NOT and NEVER will work for VR please don't put out videos VR assets.
    there ARE two or 3 imposter systems that DO work, are on sale and on standalone vr explicitly stated.

    • @FistFullofShrimp
      @FistFullofShrimp  5 หลายเดือนก่อน

      You're not wrong that it doesn't work incredibly well with VR up close. It also struggles with standalone quest. I should have mentioned that it works optimally for far away objects and PCVR. I'll make sure to pin a comment clarifying this. Cheers and thanks for the comment!

    • @jgamemaker92
      @jgamemaker92 5 หลายเดือนก่อน

      Why does it say that it has VR support then in the asset description? It sounds like they just added support for it but it also says it still doesn't support it. It's kinda contradictory.