Please make more TH-cam Tutorials. Especially for Oculus SDK and others. Your Tutorials are so much clearer and concise to follow than any other TH-camr
Nice tutorial chap, very helpful! as a hint for others, when you position your offsets, copy the Head Body Rig component whilst in play mode, then rather than remembering values, just Paste component values instead.
i have a bug at 7:30 when I move the anchor the character does not move while I have well bind in the rige head body even when I start the project, the handles of both hands do not move to the points. the ik move but not the body
The neck is stretching upwards, really far. I dont understand why. And when I put the weight to zero in the head constraint its not stretching anymore, but the rotation is not working. Any idea why?
My character is keep falling down when I'm trying to add animation. If I remove avatar mask from animation controller then the character is not falling. is that avatar mask is the problem.? if then how can I mask the animations with the full body avatar. Any solution for this.?
Thank you so much for the helpful tutorial. I noticed that my player hands jitters when I move. It keeps on moving back and forth really fast unlike the "custom hands" of the occulus. Do you know how I can fix this?
Hi Karol! Yes that's possible. You would have to replace the VR targets of the right and left hands in the "HeadBodyRig" script to the hand tracking left and right transforms.
Hi Rodney, I would follow the same steps in the tutorial except replacing the parts with the left hand, right hand, and head from the OVRPlayerController with their respective parts in the XR Rig (Example: where LeftHandAnchor is used in the video just use the left hand of the XR Rig). If you do that it it should work regardless of the XR framework you use. Hope this helps!
@@Cattasraafe What did you put in the head body rig script at the head VR Target? because i cant find the centrer eye anchor in de XR origin controller thing? and i wont work for me
Hi, it could be a problem with the bone selection for the Two Bone IK Constraint scripts, make sure you're selecting the correct bones and following the video closely. Hope this helps!
Hey man you got any tips on how to then snap grabbables perfectly to a place on the Ik hand? I can kind of get it for the Oculus but was wondering if you know of any methods for openXR also
Great tutorial, struggling to get the head to work correctly though. Regardless on how much Influence the rotation of the Head rotation offset in the head body rig, the head remains turned 90 degrees in the wrong direction. Aka, if I get the head model to face the correct direction, the body is turned 90 degrees the wrong way. If I get the body to line up with the head, the head is rotated the wrong way. Any advice?
Hi Max, thanks for the feedback! Not sure if this is your issue but have you followed the step at 6:22 that gets the correct forward axis? We have experienced this problem previously when the wrong axis was selected.
Please make more TH-cam Tutorials. Especially for Oculus SDK and others. Your Tutorials are so much clearer and concise to follow than any other TH-camr
Appreciate the feedback, I'm glad you find them helpful!
Nice tutorial chap, very helpful! as a hint for others, when you position your offsets, copy the Head Body Rig component whilst in play mode, then rather than remembering values, just Paste component values instead.
Are the scripts somewhere ? If they are can you post a link. Thanks.
Dope bro !!!
Thanks!
Awesome! I needed to do something similar for a project and I wasn't finding the right way. Thank you!
Glad that it helped you!
i have a bug at 7:30 when I move the anchor the character does not move while I have well bind in the rige head body even when I start the project, the handles of both hands do not move to the points. the ik move but not the body
i don't know what i change but it work
The neck is stretching upwards, really far. I dont understand why. And when I put the weight to zero in the head constraint its not stretching anymore, but the rotation is not working. Any idea why?
no info how connet player movement to this body
My character is keep falling down when I'm trying to add animation. If I remove avatar mask from animation controller then the character is not falling. is that avatar mask is the problem.? if then how can I mask the animations with the full body avatar. Any solution for this.?
any chance of an update where i can grab objects using this new body and the hands close and open around grabbable objects correctly ??
Thank you so much for the helpful tutorial. I noticed that my player hands jitters when I move. It keeps on moving back and forth really fast unlike the "custom hands" of the occulus. Do you know how I can fix this?
your goated thank you so much
Glad to help!
Helps me a lot. Thanks!
Glad it helped!
Absolute legend!! Please never take this video down and if you do can you send me a copy 😛
Thanks! Glad you found it helpful haha
Does this support grasping? No handle
Can I use hand tracking and interact with objects once I do this body set up?
Hi Karol! Yes that's possible. You would have to replace the VR targets of the right and left hands in the "HeadBodyRig" script to the hand tracking left and right transforms.
I'm trying to understand what I'm doing wrong - The IK on my legs seems to override my animations.
did you solve it? My legs seems to be going upward
what is the ovrplayercontroller? and how do i get it?
Hey! The OVRPlayerController comes with the "Oculus Integration" package from the Unity Asset Store. It's free to download.
A Version using a XR Rig... Pleease?
Yes, we want xr rig full body movement
Hi Rodney, I would follow the same steps in the tutorial except replacing the parts with the left hand, right hand, and head from the OVRPlayerController with their respective parts in the XR Rig (Example: where LeftHandAnchor is used in the video just use the left hand of the XR Rig). If you do that it it should work regardless of the XR framework you use. Hope this helps!
I followed this with XR Origin and it was pretty painless
@@Cattasraafe What did you put in the head body rig script at the head VR Target? because i cant find the centrer eye anchor in de XR origin controller thing? and i wont work for me
@@Lottevdheijden77 Can you timestamp where it is in the video I'm having trouble finding specifically what you're asking about.
Way better tutorial than Valem.
Yeah, his doesn’t work for me.
@@chickensmaster1525 i actually ended up going back to valem LOL
Any ideas why elbows are not bending?
Hi, it could be a problem with the bone selection for the Two Bone IK Constraint scripts, make sure you're selecting the correct bones and following the video closely. Hope this helps!
does this work if I wanted to use steam vr?
Great video, what are your build settings? Did you change them to ocuclus XR plugin? I did and I cant see my character?
Is this because Oculus integration is now deprectaed? If so how do we fix that in this video?
Hey man you got any tips on how to then snap grabbables perfectly to a place on the Ik hand? I can kind of get it for the Oculus but was wondering if you know of any methods for openXR also
It is great!
The scripts are out of reach. How can we get them back?
Hi Yasser! The scripts should be available now.
u saved me. very thx🥰
Glad to help!
Any plans for animating hands? Most focus on floating hands and not full body avatars
Thanks for the suggestion, that's definitely on the list!
Great tutorial, struggling to get the head to work correctly though. Regardless on how much Influence the rotation of the Head rotation offset in the head body rig, the head remains turned 90 degrees in the wrong direction.
Aka, if I get the head model to face the correct direction, the body is turned 90 degrees the wrong way. If I get the body to line up with the head, the head is rotated the wrong way.
Any advice?
Hi Max, thanks for the feedback! Not sure if this is your issue but have you followed the step at 6:22 that gets the correct forward axis? We have experienced this problem previously when the wrong axis was selected.
thank you this was bugging me, wanted to learn how to make shit through vr chat and wondered how hard it was to rig that avatar for use in my own game
can't get the hands moving, anyone else?
This is just a remake of Valem's video 3 years ago