VR Full Body Avatar | Unity Tutorial for Oculus Quest

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  • เผยแพร่เมื่อ 23 ม.ค. 2025

ความคิดเห็น • 56

  • @alphadarling
    @alphadarling 2 ปีที่แล้ว +8

    Please make more TH-cam Tutorials. Especially for Oculus SDK and others. Your Tutorials are so much clearer and concise to follow than any other TH-camr

    • @RealaryVR
      @RealaryVR  2 ปีที่แล้ว

      Appreciate the feedback, I'm glad you find them helpful!

  • @BlackDragonProductions
    @BlackDragonProductions 10 หลายเดือนก่อน

    Nice tutorial chap, very helpful! as a hint for others, when you position your offsets, copy the Head Body Rig component whilst in play mode, then rather than remembering values, just Paste component values instead.

    • @williamwilliams5196
      @williamwilliams5196 5 หลายเดือนก่อน

      Are the scripts somewhere ? If they are can you post a link. Thanks.

  • @SfantuSS
    @SfantuSS 2 ปีที่แล้ว

    Dope bro !!!

  • @mauropiccoliVR
    @mauropiccoliVR 2 ปีที่แล้ว +2

    Awesome! I needed to do something similar for a project and I wasn't finding the right way. Thank you!

    • @RealaryVR
      @RealaryVR  2 ปีที่แล้ว

      Glad that it helped you!

  • @waterlok992
    @waterlok992 2 ปีที่แล้ว

    i have a bug at 7:30 when I move the anchor the character does not move while I have well bind in the rige head body even when I start the project, the handles of both hands do not move to the points. the ik move but not the body

    • @waterlok992
      @waterlok992 2 ปีที่แล้ว

      i don't know what i change but it work

  • @ForProsOnlyCom
    @ForProsOnlyCom ปีที่แล้ว +1

    The neck is stretching upwards, really far. I dont understand why. And when I put the weight to zero in the head constraint its not stretching anymore, but the rotation is not working. Any idea why?

  • @somediedrank
    @somediedrank 6 หลายเดือนก่อน

    no info how connet player movement to this body

  • @sivasakthinataraj4447
    @sivasakthinataraj4447 ปีที่แล้ว

    My character is keep falling down when I'm trying to add animation. If I remove avatar mask from animation controller then the character is not falling. is that avatar mask is the problem.? if then how can I mask the animations with the full body avatar. Any solution for this.?

  • @GameShots.
    @GameShots. ปีที่แล้ว

    any chance of an update where i can grab objects using this new body and the hands close and open around grabbable objects correctly ??

  • @JannaElghabaty
    @JannaElghabaty ปีที่แล้ว

    Thank you so much for the helpful tutorial. I noticed that my player hands jitters when I move. It keeps on moving back and forth really fast unlike the "custom hands" of the occulus. Do you know how I can fix this?

  • @truthsnacks00
    @truthsnacks00 3 หลายเดือนก่อน

    your goated thank you so much

    • @RealaryVR
      @RealaryVR  3 หลายเดือนก่อน

      Glad to help!

  • @randomvideos5025
    @randomvideos5025 ปีที่แล้ว

    Helps me a lot. Thanks!

    • @RealaryVR
      @RealaryVR  ปีที่แล้ว

      Glad it helped!

  • @Cattasraafe
    @Cattasraafe ปีที่แล้ว

    Absolute legend!! Please never take this video down and if you do can you send me a copy 😛

    • @RealaryVR
      @RealaryVR  ปีที่แล้ว

      Thanks! Glad you found it helpful haha

  • @丽刚张
    @丽刚张 ปีที่แล้ว

    Does this support grasping? No handle

  • @karolledzinski710
    @karolledzinski710 ปีที่แล้ว

    Can I use hand tracking and interact with objects once I do this body set up?

    • @RealaryVR
      @RealaryVR  ปีที่แล้ว +2

      Hi Karol! Yes that's possible. You would have to replace the VR targets of the right and left hands in the "HeadBodyRig" script to the hand tracking left and right transforms.

  • @piratemin_vr
    @piratemin_vr ปีที่แล้ว

    I'm trying to understand what I'm doing wrong - The IK on my legs seems to override my animations.

    • @stutikafle2617
      @stutikafle2617 ปีที่แล้ว

      did you solve it? My legs seems to be going upward

  • @jutseeVrReal
    @jutseeVrReal 10 หลายเดือนก่อน

    what is the ovrplayercontroller? and how do i get it?

    • @RealaryVR
      @RealaryVR  10 หลายเดือนก่อน

      Hey! The OVRPlayerController comes with the "Oculus Integration" package from the Unity Asset Store. It's free to download.

  • @rodneywheeler7764
    @rodneywheeler7764 2 ปีที่แล้ว +2

    A Version using a XR Rig... Pleease?

    • @AkashDeep-yt6qn
      @AkashDeep-yt6qn 2 ปีที่แล้ว +1

      Yes, we want xr rig full body movement

    • @RealaryVR
      @RealaryVR  2 ปีที่แล้ว +3

      Hi Rodney, I would follow the same steps in the tutorial except replacing the parts with the left hand, right hand, and head from the OVRPlayerController with their respective parts in the XR Rig (Example: where LeftHandAnchor is used in the video just use the left hand of the XR Rig). If you do that it it should work regardless of the XR framework you use. Hope this helps!

    • @Cattasraafe
      @Cattasraafe ปีที่แล้ว

      I followed this with XR Origin and it was pretty painless

    • @Lottevdheijden77
      @Lottevdheijden77 ปีที่แล้ว

      @@Cattasraafe What did you put in the head body rig script at the head VR Target? because i cant find the centrer eye anchor in de XR origin controller thing? and i wont work for me

    • @Cattasraafe
      @Cattasraafe ปีที่แล้ว

      @@Lottevdheijden77 Can you timestamp where it is in the video I'm having trouble finding specifically what you're asking about.

  • @k0py66
    @k0py66 9 หลายเดือนก่อน +1

    Way better tutorial than Valem.

    • @chickensmaster1525
      @chickensmaster1525 5 หลายเดือนก่อน

      Yeah, his doesn’t work for me.

    • @k0py66
      @k0py66 5 หลายเดือนก่อน

      @@chickensmaster1525 i actually ended up going back to valem LOL

  • @ProBarstok
    @ProBarstok ปีที่แล้ว

    Any ideas why elbows are not bending?

    • @RealaryVR
      @RealaryVR  ปีที่แล้ว

      Hi, it could be a problem with the bone selection for the Two Bone IK Constraint scripts, make sure you're selecting the correct bones and following the video closely. Hope this helps!

  • @americanhuman1848
    @americanhuman1848 ปีที่แล้ว

    does this work if I wanted to use steam vr?

  • @UXDesignTech
    @UXDesignTech ปีที่แล้ว

    Great video, what are your build settings? Did you change them to ocuclus XR plugin? I did and I cant see my character?

    • @UXDesignTech
      @UXDesignTech ปีที่แล้ว

      Is this because Oculus integration is now deprectaed? If so how do we fix that in this video?

  • @ambiguouscompany
    @ambiguouscompany ปีที่แล้ว

    Hey man you got any tips on how to then snap grabbables perfectly to a place on the Ik hand? I can kind of get it for the Oculus but was wondering if you know of any methods for openXR also

  • @yassereftekhar
    @yassereftekhar 6 หลายเดือนก่อน

    It is great!
    The scripts are out of reach. How can we get them back?

    • @RealaryVR
      @RealaryVR  5 หลายเดือนก่อน

      Hi Yasser! The scripts should be available now.

  • @ThiagoNarak
    @ThiagoNarak ปีที่แล้ว

    u saved me. very thx🥰

  • @yawdiegamer7098
    @yawdiegamer7098 ปีที่แล้ว

    Any plans for animating hands? Most focus on floating hands and not full body avatars

    • @RealaryVR
      @RealaryVR  ปีที่แล้ว +1

      Thanks for the suggestion, that's definitely on the list!

  • @maxkenney
    @maxkenney ปีที่แล้ว

    Great tutorial, struggling to get the head to work correctly though. Regardless on how much Influence the rotation of the Head rotation offset in the head body rig, the head remains turned 90 degrees in the wrong direction.
    Aka, if I get the head model to face the correct direction, the body is turned 90 degrees the wrong way. If I get the body to line up with the head, the head is rotated the wrong way.
    Any advice?

    • @RealaryVR
      @RealaryVR  ปีที่แล้ว

      Hi Max, thanks for the feedback! Not sure if this is your issue but have you followed the step at 6:22 that gets the correct forward axis? We have experienced this problem previously when the wrong axis was selected.

  • @3DMVR
    @3DMVR 11 หลายเดือนก่อน

    thank you this was bugging me, wanted to learn how to make shit through vr chat and wondered how hard it was to rig that avatar for use in my own game

  • @RosFehn
    @RosFehn ปีที่แล้ว

    can't get the hands moving, anyone else?

  • @JaysenTC
    @JaysenTC ปีที่แล้ว +1

    This is just a remake of Valem's video 3 years ago