I wish I could give you more than one like because I too want MGS3 to stay the same just with better graphics, because it was rather clear to me that the original game was only hindered by the fact that it had to deal with the PS2's limitations which this new version of MGS3 does not have to deal with
"I'm worried it's just a facelift, that's my biggest concern." They've said that's what it is. And a bunch of ground-up remakes have taken a heap of flak recently; why bother? The original is a beloved classic, no reason to fix what isn't broken. You're acting like it's a mystery what this product is when they've been very upfront about it since the jump.
Its one of my favorite games but cmon its very archaic in some ways no sideways rolls less than adequate controls if you’re not playing subsistence it would definitely benefit from phantom pain movement
Who cares if they’ve been upfront about it from the jump, doesn’t change the fact it’s 2024 and they could’ve easily modernized it. Nobody would’ve complained if they added new fighting mechanics and movements and no more loading screens for a new map. They were limited back in 2004, that’s not the case anymore.
@@MonkFalcon It literally is being modernised, what are you on about? Just because it doesn't go as far as you wanted it to does not make it a bad remake.
@@dolurosu The topic is about more than just graphics. Creating maps in between areas instead of loading screens or keeping the same 2004 stance with hands up in a weird way. The odd 2 hit punches and kick that cause enemies to flip. Things that were only like that back then due to limitations. Kojima would’ve made a lot more changes to mechanics. I never said it’s a bad remake either, I’m still hyped to play it but there’s no issues with these criticisms.
Honestly a 1 for 1 eemake will be awesome in my eyes even with the minor tweaks. Also the shading and lighting is all in the aettings for the remake. Konami is trying not to do a cap com and miss out alot of things from the original games.
That wasn’t just the reason for fade to black it’s also cause it would change the entirety of the game when it came to AI and stuff and things would need to be redone yes they could’ve take more creative libertys but this is honestly just a whole W a more seamless better looking way to play the original
Would be great if they added side missions like the VR(MGS/MGS2)/Side missions(Peace Walker). Also crouch walking was very welcome in the 3ds remake. Hope it comes back.
The problem with a lot of the changes people seem to be suggesting is that they don't really take the way 3 was designed into account at all. Eg stitching together the areas, that would only be feasible specifically in Sokrovenno and during the bike chase sections, because they're the ones which do not have guards to avoid. Everywhere else, those gaps are actually important to keep in because the game is designed around working with those limitations, ergo the whole game is built around essentially individual rooms just like 1 and 2 were, the rooms are just moderately bigger. Making them even bigger than they already were, with all the guards and elements mixed together, the experience would really suffer for it. The Phantom Pain had this exact problem, its open world design paradigm meant that it didn't have much of that complex and nuanced level design. That was a big part of what made the original as fun as it was, make the sections too long and they just get exhausting.
“Can’t stitch together two areas”. What are you talking about? How tf else are you going to know where you are without at least a title when you wander into a new area? A title is still immersion breaking. Also Konami said this is a faithful remake. What are you complaining about? Sounds like a non-issue. Also how could the scenes have a Kojima feel? He’s not even involved 😂. Sounds like you’re complaining about aspects you already knew.
You cannot be seriously pretending that a title screen in a corner or even at the top or bottom of the screen is as immesrion breaking as a fade to black ....also you totally can create bigger maps that connect the old disconnected MGS3 maps, and it would not be that hard to do, but as he said, you would need some courage and a tiny bit of level desing knowledge, which i am pretty sure someone at Konami still have to have....
@@micheleduritto It's not "a tiny bit of level design knowledge", far from it. + Connecting these areas would completely break the game, you'd have to rewrite so much that it's just not worth it and it wouldn't feel like og Snake Eater.
@@anoshiki11231 Let me hear what it would "break" i am curious. And no, it wouldn't be that much work at all, why would it be? Connecting the maps without fade in and out would feel like the MGS3 that Kojima productiot had in mind but couldn't do because of hardware limitations, so it would feel more OG Snake Eater than the original, cause it would be less immersion breaking.
@@mr.monkey354 Yes, you need go on, because none of those things you mentioned would get changed at all...are you sure you understood what we mean by not having the fade to black screen from a zone to another?
More MGS after a decade of thinking the series was over…… At this point I don’t care about anyone’s opinion. I am beyond hyped to get to play this game.
They are trying to not change anything bc they are walking on a tight rope with all of kojimas fans praying they fail and honestly I’m in the camp that things only Kojima should be making metal gear games. The next best option than make new games like survive is make remakes that don’t change a thing about a perfect creation
This seems to be the best remake I’ve seen on ps4 and ps5. Buying it day one and I dropped the series after MGSV (bad game). I think MGS has a bright future. Kojima is overrated.
If they had removed the barriers between the different areas of the map, they would have essentially created another game. It would have been more like a sandbox in the style of Metal Gear 5, and they would have disappointed a lot of fans. They would definitely have had to make another investment, and at that point, they would have created a completely different game. But they opted for another choice. In my opinion, the big difference will come from the launch price. While it's true they redid the graphics, the old gameplay is a downgrade, so the selling price should be lower as well.
It wouldn’t really be a sandbox, they could’ve found ways to make it clear it’s still a new map and have it just follow the story where you can’t return to certain areas
Never saw any videos from this guy......but then i saw the dislikes and then the non very positive comments....why? because he wants something more than the bare minimum? i thought MGS fans were a bit more demanding than this, since all of the MGS games were super ambitious when they came out.
Are you a MGS fan? This is literally what a MGS fan wants. The only people I’ve seen complain about this game is IGN and people who haven’t played a MGS game. Anyone who enjoyed the original will appreciate this 1:1 remake.
@@4Ph4ntom I really love the MGS saga, but i don't associate with most fandoms in general honestly, so i don't know if i would qualify, the fact that the some "fans" like you say want a 1:1 remake is pretty dissapointing honestly, and someone that ask for more than the bare minimum, that ask for the remake to at least give us the original vision that a 2005 game couldn't give us beause of techonogical limitations, shouldn't be hated on like this guys is. If i want a 1:1 i am going to play the original, but in a remake, i expect a little but more (and no, i don't want them to mess up the original, that is not what this guy is saying and that is not what i am saying also) especially since this remake is done by a company that diserspected the franchise many times in the past, so that would be for THEM the bare minimum to do for me to give them money after what they have done in the past.
@@micheleduritto then you shouldn’t assume because in reality all fandoms are like that. Most people are just happy to get anything metal gear related except for survive. It’s kinda disappointing that you are disappointed in many others who are happy with the faithfulness of MGS3 remake. It’s not supposed to be like the RE4 remake. If you don’t want to play the remake then that’s fine because I’ll just buy it anyways. I emulated MGS3 on pc 4K 60fps and I bought the master collection version today for $10 just to platinum it. Lately Konami has been working hard on both Metal Gear Solid and Silent Hill. It will take a while to regain trust I understand that but this is their chance to prove themselves if they are going to deliver a satisfactory product. So far I am pleased to see what they have done with the remake.
@@4Ph4ntom You do know you are allowed to like whatever you like right?Also, what is that i shouldn't assume? So far the only assumptions i saw made was yours saying that "The only people I’ve seen complain about this game is IGN and people who haven’t played a MGS game" which now has been proven wrong to you, since me and the guy in the video are not game journalists and we have played the MGS saga quite a bit." It’s not supposed to be like the RE4 remake" besides the fact that some changes in the RE4 remake are not that great, i think that what you said is not a justification, a game, especially a remake should strive for the most it can be, not the bare minimum, in my opinion, this is not a gift to the fans of MGS, something to right the wrongs of the past, this is to take some money out of the MGS fans for a dying franchise (because of their own fault), and the fact that they choose the lowest selling MGS to do it, is proof of that, since it is the most loved by fans (which i also don't agree with, but that's another story) and i know you are probably going to claim the opposite precisely for that reason, but i want you to think of what actions in the past Konami made with the MGS franchise that would make you believe the opposite of what i am saying.They are going to deliver a satisfactory product, because for some fans, a 1:1 remake with just better graphics is going to cut it, they are doing it to see if they can cash more money from the franchise or not, but i personally have not seen the love put it in it so far."Most people are just happy to get anything metal gear related except for survive" I personally am not, an authorial work is done once the author is no longer part of it, no matter if you liked some of the authors choices or not, i was never in favour of continuing stories or keeping franchises alive without the author being involved in it, Kojima told you this with MGS4 and MGSV, their themes reflect that, but, even if he wanted to end the series with MGS2 he felt he had to keep going because he saw what without him the saga would have become, so he constantly forced himself to make new ones.
They wouldn’t need to copy paste everything, after all phantom pain was a less stealth game than mgs3. But things like the advance CQC combat they could’ve easily added instead of bringing back the old 2 punches and kick that makes the enemies flip to the ground. Same for the way he stands with his hands constantly up in a weird position.
No MATTER what they do the fan still going to complain about it. They trying to make it true to the original fan complain about lack of creativity. If they try to change something the fan also going to complain about not being true to Kojima's vision. The only thing that can shut complainers is to have Kojima back, which is impossible at this point.
Complainers, especially from the MGS fandom, would complain about Kojima coming back as well, as for a lot of them MGS3 is the perfect game and Kojima is not as good as people make him out to be.
@@4Ph4ntom I don't have a problem with them at all, i am just commenting on some extreme fandoms that create their own narrative that i don't find it actually translate to what most people actually feel but that is just a small vocal minority echochamber. And this do not only apply to MGS, but to many many other IPs that i love like MGS in a every type of media.
@@4Ph4ntom Uh? i said "especially from the MGS fandom" because, uniquely from a lot of other fandoms, they are the ones i see constantly criticizing the creator of their beloved series, that's all (they are not unique in that regard of course, but they are one of few that do that) and no, it is not just memes, i have seen entire essays, both written and in video form about it, and there have been so many discourse about it online that you saying "is just memes" seems a bit odd to me.
Just stop with this click bait bullshit, especially if you want to grow your channel. It’s extremely obvious that a lot of care was put into this remake, and is being produced by Noriaki Okamura who had worked with Kojima since Policenauts.
Nah this was a lazy attempt at remaking a game that could've truly realized kojimas original ambitions. Mgs3 had to be scaled down because the ps3 was still a long way from release. Just look at the original trailer and see how much more active the jungle seemed with snakes attacking you along soliders following your tracks as you use nature to your advantage. You had dynamic weather changes that seemed random and would've made the game more challenging to traverse in the jungle. Konami has no excuse to implement any of these things that were obviously restricted to the tech of that time. Why not just call this game for what it is and that is a glorified remaster.
There is nothing remotely obvious about this "remake." Like he said, I am legitimately worried Konami is too cheap to re dub the game. Something that they did in 2003 to a game from 1998. You suffer from coms000mer brain. 🤡
Looks like it’ll be a seriously missed opportunity to replace the area transition screens with new zones. Instead of fading to black from zone to zone it would be really cool to have explorable new areas between classic zones with no transition screens between. Oh well.
Honestly, for Shadow of the Colossus i think it is ok what they have done, because the game was built with the limitations in mind and rthey made it part of the world, so they didn't really matter, while basically all of the MGS games, maybe besides MGSV, were made with clear limitations that were just very apparent, like, you could see the vision, you could imagine it, but they were never really there because of said limitations (and that is part of the reason why the games were so good, cause they always dared to do stuff that was meant to not work in the first place).
@@micheleduritto whether it was due to limitations or not, PS2 Shadow of the Colossus having such a harsh and dreamy atmosphere and lighting was something that helped transmit specific feelings and emotions to the player. The remake is smoother and cleaner, but by aiming to be more realistic it fails to be evocative.
@@teo-pz8ul I honestly disagree, yes they made it clean but it is still very dreamy, their use of light was very artistic and not just done for the sake of realism ( but at least your opinion is in line with what you think of this MGS3 remake) , that dreaminess (blurriness) of the original was not what i meant by its limitations, those were hardware limitations, that imo didn't make the game better, the vision was not that at all, and i think Bluepoint did an amazing job at removing that, which would have felt very artifical for a game that people were going to play on at least 1080p monitors/Tvs
@@teo-pz8ul I don't think this is going to be done with as much cure and love as the Shadow of the Colossus remake, and as i said, the MGS3 remake need some more small changes, a faithful 1 to 1 remake is just the bare minimum...also, i don't think i am going to get this, i replayed MGS3 very recently so it wouldn't make sense for me...not to mention that i am not sure i want to give money to Konami when it comes to MGS...idk we shall see i guess.
Man it will be cool to see what the game is like when it comes out. But I really hope that the remake won't go woke like other remakes I've been seeing. To be honest I am excited for this remake to come out. Let's just hope it does not come out a buggy mess
Tbf they could’ve still changed a couple of things that people wouldn’t complain about changing. Like the stance he does with his hands up in a weird position, could’ve had a gun/knife combat design that looked normal. I understand not adding a running speed like mgsv since mgs3 is more about being stealthy. But the 2 punches and kick could’ve been changed to a more advance CQC attack imo.
And their excuse is to keep it true to the original. Such bs. The only thing I can see as a positive about making this a shot for shot remake is that the graphics and performance better be perfect.
What sucks too is that if they change it, others will complain about ruining the original. I wish there was an option to play it as is, or with more free roam kinda like mgsv tpp. I just told one of my coworkers who complain too much about everything, to not play the game and they should be fine. Hopefully we can still enjoy the remake better than the original, especially if they make the bosses better to battle against
If it was the opposite people like you will complain too that it’s unfaithful to the original, mgs3 is one of the best games and most balanced games of all time, it would need a very good and talented studio to tweak and change things in the core design of the game so obviously the studio isn’t mgs3 level thats why it’s just a facelift… and im completely okay with that, not every studio is resident evil studio level that they can completely change a game You people have been finding reasons to nitpick while you fail to see that this is a great step for the series
This is probably the most soulful thing Konami has made in over a decade. For the fans. It’s not just a facelift. The controls and combat are improved. That’s all that was necessary for this. We’ll get a more significant gameplay upgrade for the MGS1 remake (in comparison to the OG version). I don’t think this is worth the $60-$70 they’ll charge for it, but I’ll buy it for $30. You f*ckin TH-camrs. Kojima would never make a remake, so you can’t hypothesize what he’d do. He wouldn’t do it at all. He only advised on Twin Snakes. You really sound like a complainer. You’re not doing much of anything else. It is just your opinion though.
Anybody who needs an objective marker and compass to navigate through mgs3 and not get lost is worthless to society. The layout back then wasn't designed in a way that it would be needed, thr layout isn't changing here.
@wanialamb8728 If this were portable ops, peacemaker, mgs4 or mgs5, I'd feel that. But this is mgs3. The game was designed around a static top down camera, and the vast majority of your traversing is northbound, until you have to sneak around guards, find a hole in a fence, find a major for a disguise, etc. But most traversing is northbound. There is a map. The game world is split into numerous small areas, and the transition into each one shows the name of the area. When you come across a locked door, and instead go the other way, a cutscene shortly after has a character giving you the key to that door and saying "remember that locked door? Use this to open it!" The characters on the codec literally tell you what you sre supposed to be doing, where you are supposed to be heading, and at times how to do it. This game was designed specifically for the ps2, with its simple camera angle, and adding the free camera to it years ago was nice, but the overall level design stayed the same as it was originally. And this version of the game is keeping the exact level layouts, the exact location, the exact flow, the exact conversations, even the area transitions. This is not a game where getting lost is really a thing, it's difficulty or ease is not based on it. This isn't a game designed around a modern camera, and it isn't open world, it's actually quote linear, about as linear as mgs1, and more linear than mgs2's big shell. Quality of life improvements are one thing, like the camp menu or weapon swapping. But way points to objectives in this game, you might as well put a way point system in the original crash bandicoot
th-cam.com/video/hXUono66wxI/w-d-xo.htmlsi=NinqqMeV3mn3-3M3 they could've at least made it play close to this but as always they chose the easy way out. 🤦♂️
Thats exactly what I wanted. The same game, just modern.
I wish I could give you more than one like because I too want MGS3 to stay the same just with better graphics, because it was rather clear to me that the original game was only hindered by the fact that it had to deal with the PS2's limitations which this new version of MGS3 does not have to deal with
More remakes should be like this. Day one buy. There is no excuse for SH2.
"I'm worried it's just a facelift, that's my biggest concern."
They've said that's what it is. And a bunch of ground-up remakes have taken a heap of flak recently; why bother? The original is a beloved classic, no reason to fix what isn't broken. You're acting like it's a mystery what this product is when they've been very upfront about it since the jump.
Its one of my favorite games but cmon its very archaic in some ways no sideways rolls less than adequate controls if you’re not playing subsistence it would definitely benefit from phantom pain movement
Who cares if they’ve been upfront about it from the jump, doesn’t change the fact it’s 2024 and they could’ve easily modernized it. Nobody would’ve complained if they added new fighting mechanics and movements and no more loading screens for a new map. They were limited back in 2004, that’s not the case anymore.
@@bryanthatsall5869 it does have tpp controls
@@MonkFalcon It literally is being modernised, what are you on about? Just because it doesn't go as far as you wanted it to does not make it a bad remake.
@@dolurosu The topic is about more than just graphics. Creating maps in between areas instead of loading screens or keeping the same 2004 stance with hands up in a weird way. The odd 2 hit punches and kick that cause enemies to flip. Things that were only like that back then due to limitations. Kojima would’ve made a lot more changes to mechanics. I never said it’s a bad remake either, I’m still hyped to play it but there’s no issues with these criticisms.
Honestly a 1 for 1 eemake will be awesome in my eyes even with the minor tweaks. Also the shading and lighting is all in the aettings for the remake.
Konami is trying not to do a cap com and miss out alot of things from the original games.
That wasn’t just the reason for fade to black it’s also cause it would change the entirety of the game when it came to AI and stuff and things would need to be redone yes they could’ve take more creative libertys but this is honestly just a whole W a more seamless better looking way to play the original
Would be great if they added side missions like the VR(MGS/MGS2)/Side missions(Peace Walker).
Also crouch walking was very welcome in the 3ds remake. Hope it comes back.
This will be my first Metal Gear game. I’m happy they won’t change it much.
The problem with a lot of the changes people seem to be suggesting is that they don't really take the way 3 was designed into account at all. Eg stitching together the areas, that would only be feasible specifically in Sokrovenno and during the bike chase sections, because they're the ones which do not have guards to avoid. Everywhere else, those gaps are actually important to keep in because the game is designed around working with those limitations, ergo the whole game is built around essentially individual rooms just like 1 and 2 were, the rooms are just moderately bigger. Making them even bigger than they already were, with all the guards and elements mixed together, the experience would really suffer for it. The Phantom Pain had this exact problem, its open world design paradigm meant that it didn't have much of that complex and nuanced level design. That was a big part of what made the original as fun as it was, make the sections too long and they just get exhausting.
“Can’t stitch together two areas”. What are you talking about? How tf else are you going to know where you are without at least a title when you wander into a new area? A title is still immersion breaking. Also Konami said this is a faithful remake. What are you complaining about? Sounds like a non-issue. Also how could the scenes have a Kojima feel? He’s not even involved 😂. Sounds like you’re complaining about aspects you already knew.
You cannot be seriously pretending that a title screen in a corner or even at the top or bottom of the screen is as immesrion breaking as a fade to black ....also you totally can create bigger maps that connect the old disconnected MGS3 maps, and it would not be that hard to do, but as he said, you would need some courage and a tiny bit of level desing knowledge, which i am pretty sure someone at Konami still have to have....
@@micheleduritto It's not "a tiny bit of level design knowledge", far from it.
+ Connecting these areas would completely break the game, you'd have to rewrite so much that it's just not worth it and it wouldn't feel like og Snake Eater.
@@anoshiki11231 Let me hear what it would "break" i am curious.
And no, it wouldn't be that much work at all, why would it be?
Connecting the maps without fade in and out would feel like the MGS3 that Kojima productiot had in mind but couldn't do because of hardware limitations, so it would feel more OG Snake Eater than the original, cause it would be less immersion breaking.
@@micheleduritto enemy ai, enemy spawns, the scenery, enemy balance.
need i go on?
@@mr.monkey354 Yes, you need go on, because none of those things you mentioned would get changed at all...are you sure you understood what we mean by not having the fade to black screen from a zone to another?
They will shit the bed, this is the same company that made Metal Gear Survive. No clue how anyone can be hyped for this.
They hated him because he spoke the truth.
More MGS after a decade of thinking the series was over…… At this point I don’t care about anyone’s opinion. I am beyond hyped to get to play this game.
They are trying to not change anything bc they are walking on a tight rope with all of kojimas fans praying they fail and honestly I’m in the camp that things only Kojima should be making metal gear games. The next best option than make new games like survive is make remakes that don’t change a thing about a perfect creation
This seems to be the best remake I’ve seen on ps4 and ps5. Buying it day one and I dropped the series after MGSV (bad game). I think MGS has a bright future. Kojima is overrated.
If they had removed the barriers between the different areas of the map, they would have essentially created another game. It would have been more like a sandbox in the style of Metal Gear 5, and they would have disappointed a lot of fans. They would definitely have had to make another investment, and at that point, they would have created a completely different game. But they opted for another choice. In my opinion, the big difference will come from the launch price. While it's true they redid the graphics, the old gameplay is a downgrade, so the selling price should be lower as well.
I mean...not really, it would just be a long corridor without loading screens, it wouldn't have made it Open World MGSV style at all.
It wouldn’t really be a sandbox, they could’ve found ways to make it clear it’s still a new map and have it just follow the story where you can’t return to certain areas
Never saw any videos from this guy......but then i saw the dislikes and then the non very positive comments....why? because he wants something more than the bare minimum? i thought MGS fans were a bit more demanding than this, since all of the MGS games were super ambitious when they came out.
Are you a MGS fan? This is literally what a MGS fan wants. The only people I’ve seen complain about this game is IGN and people who haven’t played a MGS game. Anyone who enjoyed the original will appreciate this 1:1 remake.
@@4Ph4ntom I really love the MGS saga, but i don't associate with most fandoms in general honestly, so i don't know if i would qualify, the fact that the some "fans" like you say want a 1:1 remake is pretty dissapointing honestly, and someone that ask for more than the bare minimum, that ask for the remake to at least give us the original vision that a 2005 game couldn't give us beause of techonogical limitations, shouldn't be hated on like this guys is.
If i want a 1:1 i am going to play the original, but in a remake, i expect a little but more (and no, i don't want them to mess up the original, that is not what this guy is saying and that is not what i am saying also) especially since this remake is done by a company that diserspected the franchise many times in the past, so that would be for THEM the bare minimum to do for me to give them money after what they have done in the past.
@@micheleduritto then you shouldn’t assume because in reality all fandoms are like that. Most people are just happy to get anything metal gear related except for survive. It’s kinda disappointing that you are disappointed in many others who are happy with the faithfulness of MGS3 remake. It’s not supposed to be like the RE4 remake. If you don’t want to play the remake then that’s fine because I’ll just buy it anyways. I emulated MGS3 on pc 4K 60fps and I bought the master collection version today for $10 just to platinum it. Lately Konami has been working hard on both Metal Gear Solid and Silent Hill. It will take a while to regain trust I understand that but this is their chance to prove themselves if they are going to deliver a satisfactory product. So far I am pleased to see what they have done with the remake.
@@4Ph4ntom You do know you are allowed to like whatever you like right?Also, what is that i shouldn't assume? So far the only assumptions i saw made was yours saying that "The only people I’ve seen complain about this game is IGN and people who haven’t played a MGS game" which now has been proven wrong to you, since me and the guy in the video are not game journalists and we have played the MGS saga quite a bit." It’s not supposed to be like the RE4 remake" besides the fact that some changes in the RE4 remake are not that great, i think that what you said is not a justification, a game, especially a remake should strive for the most it can be, not the bare minimum, in my opinion, this is not a gift to the fans of MGS, something to right the wrongs of the past, this is to take some money out of the MGS fans for a dying franchise (because of their own fault), and the fact that they choose the lowest selling MGS to do it, is proof of that, since it is the most loved by fans (which i also don't agree with, but that's another story) and i know you are probably going to claim the opposite precisely for that reason, but i want you to think of what actions in the past Konami made with the MGS franchise that would make you believe the opposite of what i am saying.They are going to deliver a satisfactory product, because for some fans, a 1:1 remake with just better graphics is going to cut it, they are doing it to see if they can cash more money from the franchise or not, but i personally have not seen the love put it in it so far."Most people are just happy to get anything metal gear related except for survive" I personally am not, an authorial work is done once the author is no longer part of it, no matter if you liked some of the authors choices or not, i was never in favour of continuing stories or keeping franchises alive without the author being involved in it, Kojima told you this with MGS4 and MGSV, their themes reflect that, but, even if he wanted to end the series with MGS2 he felt he had to keep going because he saw what without him the saga would have become, so he constantly forced himself to make new ones.
Modernized controls phantom pain kinda sucks compared to the original snake eater
They wouldn’t need to copy paste everything, after all phantom pain was a less stealth game than mgs3. But things like the advance CQC combat they could’ve easily added instead of bringing back the old 2 punches and kick that makes the enemies flip to the ground. Same for the way he stands with his hands constantly up in a weird position.
No MATTER what they do the fan still going to complain about it. They trying to make it true to the original fan complain about lack of creativity. If they try to change something the fan also going to complain about not being true to Kojima's vision. The only thing that can shut complainers is to have Kojima back, which is impossible at this point.
Complainers, especially from the MGS fandom, would complain about Kojima coming back as well, as for a lot of them MGS3 is the perfect game and Kojima is not as good as people make him out to be.
@@micheledurittoyeah I don’t know what you have against the “MGS community”
@@4Ph4ntom I don't have a problem with them at all, i am just commenting on some extreme fandoms that create their own narrative that i don't find it actually translate to what most people actually feel but that is just a small vocal minority echochamber.
And this do not only apply to MGS, but to many many other IPs that i love like MGS in a every type of media.
@@micheleduritto yeah I don’t know what side of the internet you’ve came from saying “especially from the MGS fandom”. Me personally I just see memes.
@@4Ph4ntom Uh? i said "especially from the MGS fandom" because, uniquely from a lot of other fandoms, they are the ones i see constantly criticizing the creator of their beloved series, that's all (they are not unique in that regard of course, but they are one of few that do that) and no, it is not just memes, i have seen entire essays, both written and in video form about it, and there have been so many discourse about it online that you saying "is just memes" seems a bit odd to me.
Just stop with this click bait bullshit, especially if you want to grow your channel. It’s extremely obvious that a lot of care was put into this remake, and is being produced by Noriaki Okamura who had worked with Kojima since Policenauts.
Nah this was a lazy attempt at remaking a game that could've truly realized kojimas original ambitions. Mgs3 had to be scaled down because the ps3 was still a long way from release. Just look at the original trailer and see how much more active the jungle seemed with snakes attacking you along soliders following your tracks as you use nature to your advantage. You had dynamic weather changes that seemed random and would've made the game more challenging to traverse in the jungle. Konami has no excuse to implement any of these things that were obviously restricted to the tech of that time. Why not just call this game for what it is and that is a glorified remaster.
There is nothing remotely obvious about this "remake." Like he said, I am legitimately worried Konami is too cheap to re dub the game. Something that they did in 2003 to a game from 1998. You suffer from coms000mer brain. 🤡
Wait how is it a click bait title? It's literally what the video is about he's concerned it'll just be a glorified remaster rather then a remake
Nice I leave a comment to defend you and you delete it. PoS you don't deserve a channel afterall.
@@MingciX was released for ps2 though…
Looks like it’ll be a seriously missed opportunity to replace the area transition screens with new zones. Instead of fading to black from zone to zone it would be really cool to have explorable new areas between classic zones with no transition screens between. Oh well.
bruh what?
That shadow of the colossuss comparison was spot on. It's a problem that's been haunting films too, the superhero landscape being the best example.
Honestly, for Shadow of the Colossus i think it is ok what they have done, because the game was built with the limitations in mind and rthey made it part of the world, so they didn't really matter, while basically all of the MGS games, maybe besides MGSV, were made with clear limitations that were just very apparent, like, you could see the vision, you could imagine it, but they were never really there because of said limitations (and that is part of the reason why the games were so good, cause they always dared to do stuff that was meant to not work in the first place).
@@micheleduritto whether it was due to limitations or not, PS2 Shadow of the Colossus having such a harsh and dreamy atmosphere and lighting was something that helped transmit specific feelings and emotions to the player. The remake is smoother and cleaner, but by aiming to be more realistic it fails to be evocative.
@@teo-pz8ul I honestly disagree, yes they made it clean but it is still very dreamy, their use of light was very artistic and not just done for the sake of realism ( but at least your opinion is in line with what you think of this MGS3 remake) , that dreaminess (blurriness) of the original was not what i meant by its limitations, those were hardware limitations, that imo didn't make the game better, the vision was not that at all, and i think Bluepoint did an amazing job at removing that, which would have felt very artifical for a game that people were going to play on at least 1080p monitors/Tvs
@@micheleduritto glad that you were able to enjoy it then. hopefully this one delivers for both of us.
@@teo-pz8ul I don't think this is going to be done with as much cure and love as the Shadow of the Colossus remake, and as i said, the MGS3 remake need some more small changes, a faithful 1 to 1 remake is just the bare minimum...also, i don't think i am going to get this, i replayed MGS3 very recently so it wouldn't make sense for me...not to mention that i am not sure i want to give money to Konami when it comes to MGS...idk we shall see i guess.
you do know that theyre keeping it true to the original, just modernising the controlls. right?
Man it will be cool to see what the game is like when it comes out. But I really hope that the remake won't go woke like other remakes I've been seeing. To be honest I am excited for this remake to come out.
Let's just hope it does not come out a buggy mess
@@wanialamb8728Go woke how? I swear you weirdos love running around calling shit woke for literally no reason.
Tbf they could’ve still changed a couple of things that people wouldn’t complain about changing. Like the stance he does with his hands up in a weird position, could’ve had a gun/knife combat design that looked normal. I understand not adding a running speed like mgsv since mgs3 is more about being stealthy. But the 2 punches and kick could’ve been changed to a more advance CQC attack imo.
He's mad that the game isn't for the "modern audience". The painted nails say it all
how can homophobic mgs fans exist when 80% of the chars are gay, femboys, or bisexual 💀💀
And their excuse is to keep it true to the original. Such bs. The only thing I can see as a positive about making this a shot for shot remake is that the graphics and performance better be perfect.
What sucks too is that if they change it, others will complain about ruining the original. I wish there was an option to play it as is, or with more free roam kinda like mgsv tpp. I just told one of my coworkers who complain too much about everything, to not play the game and they should be fine. Hopefully we can still enjoy the remake better than the original, especially if they make the bosses better to battle against
If it was the opposite people like you will complain too that it’s unfaithful to the original, mgs3 is one of the best games and most balanced games of all time, it would need a very good and talented studio to tweak and change things in the core design of the game so obviously the studio isn’t mgs3 level thats why it’s just a facelift… and im completely okay with that, not every studio is resident evil studio level that they can completely change a game
You people have been finding reasons to nitpick while you fail to see that this is a great step for the series
This is probably the most soulful thing Konami has made in over a decade. For the fans. It’s not just a facelift. The controls and combat are improved. That’s all that was necessary for this. We’ll get a more significant gameplay upgrade for the MGS1 remake (in comparison to the OG version).
I don’t think this is worth the $60-$70 they’ll charge for it, but I’ll buy it for $30. You f*ckin TH-camrs. Kojima would never make a remake, so you can’t hypothesize what he’d do. He wouldn’t do it at all. He only advised on Twin Snakes. You really sound like a complainer. You’re not doing much of anything else. It is just your opinion though.
Anybody who needs an objective marker and compass to navigate through mgs3 and not get lost is worthless to society. The layout back then wasn't designed in a way that it would be needed, thr layout isn't changing here.
Danm that's brutal. Ever thought about those that are dyslexic. Or maybe just can't get a grip on direction. Danm even kids might play this game.
@wanialamb8728 If this were portable ops, peacemaker, mgs4 or mgs5, I'd feel that. But this is mgs3. The game was designed around a static top down camera, and the vast majority of your traversing is northbound, until you have to sneak around guards, find a hole in a fence, find a major for a disguise, etc. But most traversing is northbound.
There is a map. The game world is split into numerous small areas, and the transition into each one shows the name of the area.
When you come across a locked door, and instead go the other way, a cutscene shortly after has a character giving you the key to that door and saying "remember that locked door? Use this to open it!"
The characters on the codec literally tell you what you sre supposed to be doing, where you are supposed to be heading, and at times how to do it.
This game was designed specifically for the ps2, with its simple camera angle, and adding the free camera to it years ago was nice, but the overall level design stayed the same as it was originally.
And this version of the game is keeping the exact level layouts, the exact location, the exact flow, the exact conversations, even the area transitions.
This is not a game where getting lost is really a thing, it's difficulty or ease is not based on it. This isn't a game designed around a modern camera, and it isn't open world, it's actually quote linear, about as linear as mgs1, and more linear than mgs2's big shell.
Quality of life improvements are one thing, like the camp menu or weapon swapping. But way points to objectives in this game, you might as well put a way point system in the original crash bandicoot
FACTS! And notice how this moron perked up when he heard it lmfao!!! It was the only thing he was excited about!
Then don’t use it. Some people has never played this game. Let them play how they want.
It’s definitely a waste they could have made a new game but instead waste money on a remake this is just pointless.
Any new MGS game without Kojima would literally fail lol. No one would consider it canon. What's the point?
th-cam.com/video/hXUono66wxI/w-d-xo.htmlsi=NinqqMeV3mn3-3M3 they could've at least made it play close to this but as always they chose the easy way out. 🤦♂️