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Did you know the psycho mantis actually like you actually take control of psychometrics as well in the beginning of the game you can tell cuz if you look very closely you can see a psycho mantis has a horn on his head like just like snake
Hey man, I like these videos but the playlist is in reverse order and I'd like to share it to people that want to learn about MGS. Keep up the great videos!
I played mgs5 in front of my ex-girlfriend, and I remember her saying, in response to actual gameplay (not cutscenes), "This is just like a movie." I'm sure that's what Kojima wants to hear.
Whoever did the voice work for Master Miller needs more than a medal. They should be knighted or something. He has some of the most cheesiest lines ever, and yet, it always sounds epic.
A thing I don't see people talking about is that when Venom Snake punches the mirror the image of Diamon Dog on the door behind him changes to the skull of Outer Heaven
Painfully slowly recounting the plot of a game while pointlessly diverting to fucking *PT* for a few minutes and then adding pseudowank is not hard. It's quite easy.
That makes total sense! Which in turn would unlock the "ability" to keep live animals back at motherbase. The veterinarian would be the doctor of those wild animals housed at Diamond Dogs HQ's zoo, whether for wild life preservation, whether for motherbase staff's food, of course.
i played this game start to finish like 5 times while I was serving in Germany then my friend (he was a huge metal gear fan) was like "you never played the others??" turned me onto the series so i played mgs1 and then 2, but when i got to 3 i was like "IM PLAYING VENOM SNAKE" the ending of MGSV TOTALLY flew over my head because i just never payed that much attention. Watching you talk about this games has only confirmed that these games have quite the dope story i still wish we could get Metal gear solid rising 2 :( PS: if you have not played Death Stranding i recommend it, I no lifed it on my last deployment and was not disappointed!! I super excited to see what game Kojima Productions makes next!
I realised we weren't playing as snake right at the start in the tutorial mission. This was partly because I'd played MGS2 when it first came out & I remembered Kojima's bait & switch with Raiden. However, it was mainly because I recognised Ishmael was voiced by Keifer Sutherland.
Everyone's probably seen it but, imo, Steak Bentley's, "Metal Gear Solid 4 was a mistake" is an undying classic on TH-cam. Sorry, @YourFavoriteSon1... Still love your retrospective!
“Here’s to You by Sacco e Vanzetti begins playing.” That threw me off. The song was composed by Ennio Morricone & Joan Baez for the Sacco e Vanzetti movie. Ennio really deserves a name credit being an influential genius from all his works most notably - his scores for the Clint Eastwood / Sergio Leone spaghetti westerns Dollars Trilogy. Ecstasy of Gold. Etc.
@@Black_Emmanius_Prime real, was allowed to wear them for about a month and a half and then the "policies" changed, and then they questioned me about my productivity dropping and simply didn't believe me 💀, I wear them still for the most part I just take them out when I see a boss/managers but my productivity went back up a bit so they aren't on my ass about that anymore 😅
Mission 43: Shining Lights, Even in Death lives in my mind as the greatest moment in all of Metal Gear and quite possibly one of the best moments in all of gaming
28:22 Fun Fact: Because of technological leaps over the previous games/hardware, in the "Eliminate the Renegade Threats" mission, there's a tactic you could only do on the "next gen" versions of Ground Zeroes. The draw distance went out far enough that with a sniper rifle, you could actually see both targets at their starting locations from the hill near the helicopter drop point and take them out. On the older systems, one was too far aware to render and couldn't be shot.
I don’t think Kojima’s storytelling is cohesive, but it is intriguing. I want it to complete, and resolve, but it never does. It’s like jazz. Themes upon themes. Makes you think there is loads there, but you’re left with a feeling of smoke and mirrors and wizard of Oz. So convoluted, and utterly preposterous in its literal names and crazy characters. Yet, we love this absurd world he has built. Ridiculous and wonderful.
@@maskingtables that makes sense as he wanted to tie up the series earlier… but I would argue that the previous MGSs had crazy plot developments and characters that didn’t really go anywhere as well. As cool as they were! Death Stranding is mad as a box of frogs too ☺️
Smoke and mirrors… yeah it’s a game about espionage! It is designed to feel maddening. Have you ever tried to look into what intelligence agencies actually do? The fact that Kojima is able to SHOW us the smoke and mirrors rather than just TELL us, is god tier storytelling
Being able to play as a woman in the game-even though it was incongruous with the story beats-was freaking awesome. My Snake is a badass chick everywhere but the cutscenes and it makes the game extra special to me
Ocelot: I gotta ask... And, uh, don't take this the wrong way, but... Have you always had breasts? Snake: ...................... Ocelot: I'm gonna pretend that's a yes.
I have played hours of MGSV on both PS3 and PS4 having platinum both. I revisited the game once again, because of the 9 years meme, now on PC. The gameplay was so fine tuned that I am instantly able to get use of the controls right away.
I think the big twist is the reason that they didn't want David hayter playing snake again. His voice is way too recognizable to be the... other guy on the helicopter... even if they pitch-shifted it.
Thank you, son. Thank you. 3 and a half hrs. I can't even begin to imagine how long this video must have taken you. Or this entire MGS series. Thank you.
*the only thing missing from Phantom Pain is the ability to capture soldiers in one region and drop them off in an enemies region to watch them fight for their lives* 😂
3:07:27 While I do think the speculations of MGSV being unfinished have been greatly exaggerated, I do believe Kojima was forced to wrap things up quicker than he would have liked and thus didn't get to fully realize his vision. There are scenes in the trailer that aren't present in the final game and it's hinted that you were meant to return to the Black site at some point with Kojima mentioning something that "can only be possible in a video game" that he was really excited for everyone to see. And while I do believe the story itself IS fantastic(glad to see someone else who can see this) the tail end is a clear indication of Kojima having to rush to the end credits. Even the timeline thing at the end credits just seemed kind of thrown together as a last ditch effort to provide cohesion.
I disagree with the notion that the story we got in the final game was conclusive for Eli. Everything was wrapped up BUT him. And no, I don't mean his encounter with the parasites - I mean what happened to him between this game and MGS1. The last we see of Eli in MGSV, he is on Mother Base, in Venom Snake's custody. He clearly has a chip on his shoulder, but is somewhat cooperating with Diamond Dogs, albeit in a way that clearly is not going to last. The next time we see him, he's a FOXHOUND operative leading a rebellion against the US government (and the secret cabal that controls the world as a whole) in MGS1. No follow-up about his relationship with Venom or DD, no connecting tissue, not even him leaving the base. There is NOTHING in MGSV to connect that stage of Liquid's life with what his life has become in MGS1. By contrast, the cut mission, where he teams up with Psycho Mantis, leaves Diamond Dogs (and Venom Snake), and swears vengeance on the world at large? Yeah, that connects to the Liquid Snake we see in MGS1. And it does so in a way that is satisfying and emotionally resonant. Aside from that though, yeah, the game's ending is fine as is. It's just Eli that's left hanging.
I guess this is a hot take idk but I think kiffer Sutherland is the best choice for big boss /venom. No hate on David, but kiffer’s rougher older voice just fits.
David Hayter should have been the recording at the end from the REAL big boss. It would have made it all make perfect sense. He doesnt sound identical because he's not.
I would love just a little animated movie or short depicting some of the things Venom did as Big Boss in the years between Phantom Pain and the original Metal Gear
This video was incredible as is every other video in your metal gear series, this is my favorite game of all time hands down and when I realized the connection to the original metal gear game I felt like a child again, putting all those pieces together and with this game filling the potholes just made Metal Gear Feel Complete to me
...what if Strangelove called for the inspection? Huey was just supporting the mother of his child? Blaming everyone but himself because he couldn't blame his partner?
This game is simply addicting. Although the story may be undercooked/unfinished it more than makes up for it with it's enthralling dynamic gameplay. The sheer number of ways you can approach missions is insane. 2 people can play the same mission and have 2 vastly differen't experiences. This is peak stealth gameplay.
One of the disappointments I had with Phantom Pain is that none of its bases were even close to being as good as Camp Omega, not just from a gameplay standpoint but even with it's related story. There were less cutscenes, audio recordings, documents etc. If Phantom Pain had just two bases like that, one in Afghanistan and the other in Africa, it would've made a huge difference.
I just watched your Tony Hawk video the other day and now you upload a long MGSV video right after I finish my new playthrough? My new favorite TH-camr.
Me admittedly, I was on the YongYea hate train back in the day if any of you remember, on Konami, on this game all of it. I liked the game back then gameplay wise, aesthetics, being able to visit mother base and track your animal conservation progression, and being able to see the faces you "recruited" from the battlefield. Up until some years back I believed it didn't have any story but with the extended and constant assistance of Futurasound Productions and I think PsychoSelkan I realized that MGSV is legitimately the deepest game I've ever played... something as simple as Cipher being of multiple meanings but uttered as if you're supposed to understand who it truly means when said.
Awesome video man, hard to avoid just doing a plot recap for this game but you did a great job tying it all into the themes of the game and not just the call backs to the rest of the serious 10/10
Kingdom of the Flies not only clears up how Eli got rid of the parasites, it also ties up the massive loose end of what happened to giant nuclear walking death mobile that got stolen. This is still the 80s in universe, Metal Gear proliferation hadn't happened yet. A psychotic teenage clone of Big Boss along with a kid with magical powers have control over a fully functional Metal Gear, this obviously should have had massive repercussions in the plot, and without episode 51 it all just gets ignored by the timeline. I strongly disagree that it's unnecessary for the story of the game.
2 หลายเดือนก่อน +1
Ground Zeroes was the ambience apex - if you really go into the details, watch the tapes and so forth, you get enamored by the atmosphere of a Mother Base you didn't even see yet. It does outstanding work, if you put in the time, to make you care about the characters. I really got invested into the themes and it was my first ever MGS game.
As someone who kept saying "You should do Metal Gear Solid" like 3 years ago, I feel a sense of false pride. I'll shut up now, do videos on whatever you want.
Absolutely incredible video! I discovered the channel a few days ago, and I’m so delighted to be reintroduced to this world. MGS V is one of my favorite games of all time, and, man... it’s so odd that even after all these years, some of the tech used here can’t be found in other spy/war games even nowadays. Kojima and the team really cooked SO HARD in this game.
Really disappointed that the Fox Engine just got completely scrapped. It had so much potential, but its seems "In house" engines are just going by the wayside at this point.
My favorite game of all time. The overall vibe of the story (and feel of the world) gives me melancholy chills and the openworld kind of sandbox gameplay is the best I ever experienced in any kind of game. The freedom is unparalleled and the gameplay mechanics are super tight. Your deepdive is spot on.
1:46:37 Love Quiet ❤️ , she's OP , but at the same time if you're careless with her positioning she can be injured, eventually leaving you to fend for yourself. Thank goddess for the patch , that allows you to bring her back , after she leaves. I legit had post pardum depression when she left..
Hell yeah finally!!! My favorite MGS. Took me a couple of tries and retries and sittings; but when it clicks... perfection. Its also insanely well optimized yet looks amazing. Fox engine is incredible
I respect your opinion that the story is a masterpiece, but I still don't agree with it at all. I think that the IDEAS the game is trying to convey are truly great, but the way it goes about doing so just doesn't work for me at all. It's hard to get invested in, say, Skull Face giving a big speech about destroying lingua franca while Snake is just awkwardly staring at him. It's hard to find it in me to care about Quiet's feelings for Snake when she developed those feelings in basically 1 cutscene. And worst of all, I hate the idea that the last Metal Gear game was spent not on showing Big Boss' descent into villainy, not on bridging the gap between Peace Walker and MG1, but on entirely unrelated stuff that ultimately doesn't matter in the grand scheme of the franchise. You could say that this is intentional so that we would feel the "phantom pain" of the far more interesting and better told story we could have gotten, but personally, I'd say it was simply bad. Maybe because of Kojima's bad decisions, maybe because of Konami pulling the plug early, maybe both. Either way, I don't think MGS5 has a good story at all, but merely a shadow of one, a phantom.
I completely agree and skull face as a villain is the perfect example of the quality of this game’s story: groundbreaking in concept, meh in execution.
Totally correct. I don't understand how players can like this story, when Big Boss' final descent is never explained ... this is so weird to me. It's the only relevant point that needs to be explained and it just isn't.
While I know it's only fan content, there was a comic that came out just after MGSV "Last Day in Outer Heaven" and it serves as a nice punctuation to the end of MG1 with the new context we have.
Replaying MGSV for the third or fourth time entirely because your stupid video reminded me of how much goddamn fun it is. Thank you son, life has been difficult lately and this is something I really needed right now ❤
1:59:20 while these child soldiers probably aged up into some of the soldiers you fought in metal gear 2 Its interesting to see their connection to the children in Zanzibar land
I had just burnt out on listening to your Yakuza video series over and over again at work and I remembered this game exists, looked it up, and imagine my surprise when I saw you had just uploaded this. 😂
I absolutely love metal gear analysis, i have probably listened two more content discussing this series than any other. If you enjoyed this youtubers content, there is another fantastic review slash analysis by ask your uncle
Been replaying on PC with some light mods, mostly quality of life stuff-like removing the helicopter ride at the beginning of EVERY mission and removing the time limits on development, as well as as Substance mode being available for every mission and man the gameplay is so good.
It’s very nice to see that in ground zeros you can actually see V shield BB at the end and that it’s not some random thing that happens without you knowing it for sure.
Not finishing things with Eli, kid-Mantis, and the Metal Gear was an absolute SIN. Sure, the rest of the main story was wrapped up, but that particular Metal Gear is a doomsday weapon with how advanced it is so long as kid-Mantis is around to help pilot it. It existing literally changes the future since nothing could stand up to such a beast outside of nukes (and even those might not work since kid-Mantis could just psychically disabled them as they're launched at them). So it not being taken care of kind of screws with the timeline from a power balance/technological point of view. Having that final fight with Eli would also help explain his absolutely seething rage he has against Big Boss later in the series (because what we see of him interacting with us in 5 REALLY isn't enough to explain his hate). I don't think there's a SINGLE player on the planet, even among those who think the game is perfect, who didn't reach the end of the game and go "wait, what about Eli and the Metal Gear"? It's such an obvious missing element.
I fucking LOVE MGSV. its overrhated by fanboys that hate new things. its Raiden all over again, except now we don't have a future title that makes people get over being wrong.
MGSV is my favorite game of all time, not just because of the gameplay, the story is great too. A lot of people dont like it, and it's very controversial due to david hayter not voicing snake, the kojima-konami split, etc. Gameplay-wise, the combination of GZ and TPP really feel like the ultimate metal gear game. Controls are some of the best in *any* 3rd person shooter game both for console and pc. Story-wise though, TPP seems closer to MGS2, making the player part of the game's story: YOU are (the phantom of) big boss, YOU recruited an army of soldiers from the battlefield, and YOU disarmed every single nuke in the world. And thats why I love it. I've got damn near 500 hours in this game and I'm not afraid to put in 500 more.
ive been shouting my love for this game for 9 years now.. easily in my top 3 of all time if not my favorite of all time. my backlog of games is so long that i felt guilty starting a 3rd playthrough of a game this big but the heart wants what the heart wants and im having just as much fun as my original run.
Almost past the halfway point. Great video. Back when I played it I thought the game would have a complete 100 missions wrapping up all the stories ( or expanding on them more ) and making it the greatest game of all time, what it ended up being is still an absolute gem Update: Finished the video. Another piece of great work. Proud of you son!
Ah, to go back to the days of Ground Zeroes... When MGSV was still just a world of untold possibilities. I loved GZ, replayed all the different missions and tried to find/do everything. I was so unbelievably hyped for MGSV. I grew up with MGS, I loved how each entry took chances and did something different. MGSV was _mostly_ everything I wanted in terms of gameplay, and the story was fine... but almost felt like a different universe from the rest of the series. All in all it was a great game and I loved playing it, had a lot of fun with MGO for awhile... but it wasn't quite the finale I hoped it would be. MGS4 is still the finale, MGSV is just extra.
@@davidstinger1134 yeah lol finale is the wrong word for the story. I meant it as the final MGS game we were getting. "Send-off" would have been a better word choice. Also I think people were hoping some story threads would be cleaned up with MGSV, and some blanks would be filled in like a finale would do. And it kinda did, but I couldn't get into the story or characters of MGSV at all. It just felt like too much of an alternate universe from the rest of the series.
A bit of pop culture history crossover that I think about a bunch is how modern toys as we know it are the way they are because of the invasion of Afghanistan featured in MGS5; oil prices rose due to scarsity at the time, and this meant less petroleum for making plastic toys. As a consequence, Hasbro relaunched GI Joe as a smaller 6-inch figure, with an emphasis on larger, more expensive vehicles you could put the figures in. Japan licensed these smaller toy designs and created various toylines like Henshin Robo and Microchange. The accessory vehicles in Microchange could transform into pilotable robots. Hasbro would eventually import these toys to make Transformers. Now for the interesting part: The inciting event for the Transformers storyline is that two warring factions made a foreign land their battlefield as it held the natural resources necessary for facilitating their war. Sound familiar? A lot of media over the years has leaned into the parallels between the imperialistic premise of Transformers and the Russian invasion of Afghanistan. The IDW comic series that ran from 2005 to 2018 is most notable b/c the latter half of the series had the war end and the characters, many of whom were brought online during the war, had to reckon with who they were as people when the conflict that defined their entire existence was over. This is made complicated by the fact their home planet (which is established as necessary for their means of reproduction) is nearly uninhabitable and lacks infrastructure, most of the galaxy has a shoot-on-sight policy thanks to the fact the war ran for longer than most civilizations alive today have existed, and most of the cybertronian population **literally have guns for hands*. Really good read; I hope Hasbro gets their stuff in order because it's getting harder and harder to find those comics.
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Did you know the psycho mantis actually like you actually take control of psychometrics as well in the beginning of the game you can tell cuz if you look very closely you can see a psycho mantis has a horn on his head like just like snake
Hey man, I like these videos but the playlist is in reverse order and I'd like to share it to people that want to learn about MGS.
Keep up the great videos!
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@@theonlybilgeI used Manscaped once, and it was like shaving with copy paper.
I played mgs5 in front of my ex-girlfriend, and I remember her saying, in response to actual gameplay (not cutscenes), "This is just like a movie." I'm sure that's what Kojima wants to hear.
That was the real goal all along
MGS5 was more of a TV show, honestly
Somewhere, Kojima just shed a tear.
@@YourFavoriteSon1it was the real medals we geared along the way
She probably meant all the spy shits you can do too
Whoever did the voice work for Master Miller needs more than a medal. They should be knighted or something. He has some of the most cheesiest lines ever, and yet, it always sounds epic.
Robin Atkin Downes. I believe he actually did some soldier voices in MGS3 as well.
Really sad to see him be a best bro in peace walker and ending up how he was in phantom pain and just so broken down and darker
@@YourFavoriteSon1 I just love his voice and acting.
As Luxord in Kingdom Hearts or Riddler in batman telltale 2 *w *
He is medic from TF2 for me
@@YourFavoriteSon1Travis Touchdown himself
A thing I don't see people talking about is that when Venom Snake punches the mirror the image of Diamon Dog on the door behind him changes to the skull of Outer Heaven
Whoa really?
@@benfranklincatapplesharkyes
When big boss turned out to be all the friends I made on the way. That's when I knew it was a masterpiece
I’m big boss…and so are you
@@cobaingrohlnovo no, he’s the two of us together.
What are we? Some kind of Outer Heaven?
We are all made of ash. We are Diamond Dogs.
@@DoktorDaytha no we are diamond dogs
THREE AND AN HALF FUCKING HOURS?
My God son, you're a diamond
You're all diamonds
He’s your god-son?
@@redomagnus4762 forgot a comma, my bad
Reddit! Updoot this man! ☝️🤓
Painfully slowly recounting the plot of a game while pointlessly diverting to fucking *PT* for a few minutes and then adding pseudowank is not hard. It's quite easy.
There should've been a mission, after you get D-Dog, to go extract a veterinarian.
That would have been nice
Technically you do. You pick up Zoologists and DD is a wolf, not a dog. So it all works out in the end
He extracted a whole school of veterans
That makes total sense! Which in turn would unlock the "ability" to keep live animals back at motherbase.
The veterinarian would be the doctor of those wild animals housed at Diamond Dogs HQ's zoo, whether for wild life preservation, whether for motherbase staff's food, of course.
@@miguerutathe NGOs do pay for the animals' upkeep so assumedly they would have vets visit diamond dogs or something
i played this game start to finish like 5 times while I was serving in Germany then my friend (he was a huge metal gear fan) was like "you never played the others??" turned me onto the series so i played mgs1 and then 2, but when i got to 3 i was like "IM PLAYING VENOM SNAKE" the ending of MGSV TOTALLY flew over my head because i just never payed that much attention. Watching you talk about this games has only confirmed that these games have quite the dope story i still wish we could get Metal gear solid rising 2 :(
PS: if you have not played Death Stranding i recommend it, I no lifed it on my last deployment and was not disappointed!! I super excited to see what game Kojima Productions makes next!
I'm extremely amazed at the real-life actions affecting gameplay, it being the extensive roads traveled and paved by players' footfalls.
My son a three hour video I get to enjoy while I work. Thank you
Thanks for watching!
I was really shocked the first time I finished the true ending of MGSV and it turned out that Big Boss was KingCobra all along.
Bold move by Kojima
@@YourFavoriteSon1 It makes sense in hindsight. They both love nicotine, deep lore, and rambling, barely comprehensible dialogues.
That's what's up
TMDWU toobs
I realised we weren't playing as snake right at the start in the tutorial mission. This was partly because I'd played MGS2 when it first came out & I remembered Kojima's bait & switch with Raiden. However, it was mainly because I recognised Ishmael was voiced by Keifer Sutherland.
This MGS series has been my favourite content I’ve seen on the platform thank you so much for your efforts man
Glad you've enjoyed the series! Probably been my favorite to cover so far.
Everyone's probably seen it but, imo, Steak Bentley's, "Metal Gear Solid 4 was a mistake" is an undying classic on TH-cam. Sorry, @YourFavoriteSon1... Still love your retrospective!
“Here’s to You by Sacco e Vanzetti begins playing.” That threw me off. The song was composed by Ennio Morricone & Joan Baez for the Sacco e Vanzetti movie. Ennio really deserves a name credit being an influential genius from all his works most notably - his scores for the Clint Eastwood / Sergio Leone spaghetti westerns Dollars Trilogy. Ecstasy of Gold. Etc.
Thank you for pointing this out. Somehow this slipped by me because I meant to change this when recording. Too many details.
@@YourFavoriteSon1 totally understandable with the long form content.
It threw me off too, thanks for telling 🙏
Despite the cut content, this game was Epic.. and it still stands the test of time..
I know what I'm watching/listening to tomorrow at work.
Enjoy!
Every job should allow you to wear earpods
@@Black_Emmanius_Prime real, was allowed to wear them for about a month and a half and then the "policies" changed, and then they questioned me about my productivity dropping and simply didn't believe me 💀, I wear them still for the most part I just take them out when I see a boss/managers but my productivity went back up a bit so they aren't on my ass about that anymore 😅
Mission 43: Shining Lights, Even in Death lives in my mind as the greatest moment in all of Metal Gear and quite possibly one of the best moments in all of gaming
28:22 Fun Fact: Because of technological leaps over the previous games/hardware, in the "Eliminate the Renegade Threats" mission, there's a tactic you could only do on the "next gen" versions of Ground Zeroes. The draw distance went out far enough that with a sniper rifle, you could actually see both targets at their starting locations from the hill near the helicopter drop point and take them out. On the older systems, one was too far aware to render and couldn't be shot.
I don’t think Kojima’s storytelling is cohesive, but it is intriguing. I want it to complete, and resolve, but it never does. It’s like jazz. Themes upon themes. Makes you think there is loads there, but you’re left with a feeling of smoke and mirrors and wizard of Oz. So convoluted, and utterly preposterous in its literal names and crazy characters. Yet, we love this absurd world he has built. Ridiculous and wonderful.
The man's a mad genius, for sure.
That's only MGSV... The rest of the saga is very cohesive.
@@maskingtables that makes sense as he wanted to tie up the series earlier… but I would argue that the previous MGSs had crazy plot developments and characters that didn’t really go anywhere as well. As cool as they were! Death Stranding is mad as a box of frogs too ☺️
Smoke and mirrors… yeah it’s a game about espionage! It is designed to feel maddening. Have you ever tried to look into what intelligence agencies actually do? The fact that Kojima is able to SHOW us the smoke and mirrors rather than just TELL us, is god tier storytelling
bit long of a post for you just personally not having a good time with metal gears story. its very cohesive, and very easy to follow lol
Great video but the chopper in GZ is called Morpho ☝️🤓
damn...you're right
Pour one out for our boy Morpho 😢 lost during the explosion of the bomb in Paz
rip morpho
@@combinestrider117Morpho's the man
Being able to play as a woman in the game-even though it was incongruous with the story beats-was freaking awesome.
My Snake is a badass chick everywhere but the cutscenes and it makes the game extra special to me
Inclusion is the opposite of straight
Ocelot: I gotta ask... And, uh, don't take this the wrong way, but... Have you always had breasts?
Snake: ......................
Ocelot: I'm gonna pretend that's a yes.
If ur on pc i think theres a mod that allows to use another characters in cutscenes
“I won’t scatter your sorrow to the heartless sea. I will always be with you.” 😢 gets me every time.
A Diamond of a Son, one could say. Well done, my boy
you're all diamonds
Sweet, now we only need this entire review saga in 1, +24 hours video
Great work reviewing this series, great content and great channel.
Literally changed plans to be able to watch this today- I love your retrospectives and MGS is a great series-thanks for this!
I'm honored
I absolutely love Quiet as a character. The cutscene after you capture her and head back to MB is one of my favorites in all of gaming
It is a nice one the cinematography in this game is great
This channel has become one of my absolute favourites over the last few months. Keep going, son.
I have played hours of MGSV on both PS3 and PS4 having platinum both. I revisited the game once again, because of the 9 years meme, now on PC. The gameplay was so fine tuned that I am instantly able to get use of the controls right away.
I think the big twist is the reason that they didn't want David hayter playing snake again. His voice is way too recognizable to be the... other guy on the helicopter... even if they pitch-shifted it.
I agree, I just think there are ways they still could've used him. Once the cat's out of the bag, just have him voice the final tape.
Thank you, son. Thank you. 3 and a half hrs. I can't even begin to imagine how long this video must have taken you. Or this entire MGS series.
Thank you.
*the only thing missing from Phantom Pain is the ability to capture soldiers in one region and drop them off in an enemies region to watch them fight for their lives* 😂
That would have been funny
3:07:27
While I do think the speculations of MGSV being unfinished have been greatly exaggerated, I do believe Kojima was forced to wrap things up quicker than he would have liked and thus didn't get to fully realize his vision. There are scenes in the trailer that aren't present in the final game and it's hinted that you were meant to return to the Black site at some point with Kojima mentioning something that "can only be possible in a video game" that he was really excited for everyone to see. And while I do believe the story itself IS fantastic(glad to see someone else who can see this) the tail end is a clear indication of Kojima having to rush to the end credits. Even the timeline thing at the end credits just seemed kind of thrown together as a last ditch effort to provide cohesion.
I disagree with the notion that the story we got in the final game was conclusive for Eli. Everything was wrapped up BUT him.
And no, I don't mean his encounter with the parasites - I mean what happened to him between this game and MGS1.
The last we see of Eli in MGSV, he is on Mother Base, in Venom Snake's custody. He clearly has a chip on his shoulder, but is somewhat cooperating with Diamond Dogs, albeit in a way that clearly is not going to last.
The next time we see him, he's a FOXHOUND operative leading a rebellion against the US government (and the secret cabal that controls the world as a whole) in MGS1. No follow-up about his relationship with Venom or DD, no connecting tissue, not even him leaving the base. There is NOTHING in MGSV to connect that stage of Liquid's life with what his life has become in MGS1.
By contrast, the cut mission, where he teams up with Psycho Mantis, leaves Diamond Dogs (and Venom Snake), and swears vengeance on the world at large? Yeah, that connects to the Liquid Snake we see in MGS1. And it does so in a way that is satisfying and emotionally resonant.
Aside from that though, yeah, the game's ending is fine as is. It's just Eli that's left hanging.
Absolutely awesome video.
MGS:V holds a special place in my heart.
I guess this is a hot take idk but I think kiffer Sutherland is the best choice for big boss /venom. No hate on David, but kiffer’s rougher older voice just fits.
David Hayter should have been the recording at the end from the REAL big boss.
It would have made it all make perfect sense. He doesnt sound identical because he's not.
@@booradley6832that would have been beautiful and I feel alot of players would then understand the actual ending of the game
There is no big boss in mgs v. You never see him or play him. That's why they went with sutherland.
@ your wrong. He was big boss. If you don’t understand that, then you don’t understand big boss’s will in the phantom pain.
@@ZERODIS0 no. The entire game you play as venom snake. Not the big boss. Did you even see the ending?
I love Kojima anime (MGS, MGS2, MGS3, MGS4), but I absolutely love Kojima dark (MGSV, P.T)
Death Stranding is both
Small correction at 20:11 the helicopter is actually called morpho, peaquad is the name of the chopper in phantom pain. Great video regardless though.
even smaller correction: Pequod
"Snake" lost his arm. Kojima loves to makes up think we're playing Snake.
I would love just a little animated movie or short depicting some of the things Venom did as Big Boss in the years between Phantom Pain and the original Metal Gear
Honestly most of Metal Gear would work really well in the anime format.
Sooooooo ready for the death stranding video already lol great video, son
This video was incredible as is every other video in your metal gear series, this is my favorite game of all time hands down and when I realized the connection to the original metal gear game I felt like a child again, putting all those pieces together and with this game filling the potholes just made Metal Gear Feel Complete to me
MGSV feels like a playable movie, I started playing it about 2 weeks ago and already cranked about almost 70 hours just because of how fun it is
...what if Strangelove called for the inspection? Huey was just supporting the mother of his child? Blaming everyone but himself because he couldn't blame his partner?
That's possible. The game doesn't really give us a definitive answer, so really anything could be true.
This game is simply addicting. Although the story may be undercooked/unfinished it more than makes up for it with it's enthralling dynamic gameplay. The sheer number of ways you can approach missions is insane. 2 people can play the same mission and have 2 vastly differen't experiences. This is peak stealth gameplay.
Incredible video! I've been waiting for this one for a while.
Hope you enjoyed it!
The fact that you even reviewed mgs survive (which I had completely forgotten it existed 💀) is commendable, man. Great video!
This was my 2nd Metal Gear game, after Ground Zero. Will always have a special place in my heart.
One of the disappointments I had with Phantom Pain is that none of its bases were even close to being as good as Camp Omega, not just from a gameplay standpoint but even with it's related story. There were less cutscenes, audio recordings, documents etc. If Phantom Pain had just two bases like that, one in Afghanistan and the other in Africa, it would've made a huge difference.
I just watched your Tony Hawk video the other day and now you upload a long MGSV video right after I finish my new playthrough? My new favorite TH-camr.
Me admittedly, I was on the YongYea hate train back in the day if any of you remember, on Konami, on this game all of it. I liked the game back then gameplay wise, aesthetics, being able to visit mother base and track your animal conservation progression, and being able to see the faces you "recruited" from the battlefield. Up until some years back I believed it didn't have any story but with the extended and constant assistance of Futurasound Productions and I think PsychoSelkan I realized that MGSV is legitimately the deepest game I've ever played... something as simple as Cipher being of multiple meanings but uttered as if you're supposed to understand who it truly means when said.
Awesome video man, hard to avoid just doing a plot recap for this game but you did a great job tying it all into the themes of the game and not just the call backs to the rest of the serious 10/10
" Sometimes coincidence creates stronger sentiments than purpose. "
That's...very well said. I'm gonna remember that for a long time.
Kingdom of the Flies not only clears up how Eli got rid of the parasites, it also ties up the massive loose end of what happened to giant nuclear walking death mobile that got stolen.
This is still the 80s in universe, Metal Gear proliferation hadn't happened yet. A psychotic teenage clone of Big Boss along with a kid with magical powers have control over a fully functional Metal Gear, this obviously should have had massive repercussions in the plot, and without episode 51 it all just gets ignored by the timeline.
I strongly disagree that it's unnecessary for the story of the game.
Ground Zeroes was the ambience apex - if you really go into the details, watch the tapes and so forth, you get enamored by the atmosphere of a Mother Base you didn't even see yet.
It does outstanding work, if you put in the time, to make you care about the characters. I really got invested into the themes and it was my first ever MGS game.
Amazing video, I’ve waited for someone to make a breakdown as in depth and lovingly made for this game for years. Thank you!
I fucking love this game, im so happy the anniversary is getting everyone in the spirit of its celebration
3 hours, long enough to enjoy a solid cigar to. Great job with the vid my guy.
You couldn't have dropped this at a better time. Finna have a field day with watching this now at 1AM.
Thank you for those 3 hours, it got me through work today
As someone who kept saying "You should do Metal Gear Solid" like 3 years ago, I feel a sense of false pride. I'll shut up now, do videos on whatever you want.
I remember that! I always wanted to do videos on the series, just waited for the right time.
Absolutely incredible video! I discovered the channel a few days ago, and I’m so delighted to be reintroduced to this world. MGS V is one of my favorite games of all time, and, man... it’s so odd that even after all these years, some of the tech used here can’t be found in other spy/war games even nowadays.
Kojima and the team really cooked SO HARD in this game.
Really disappointed that the Fox Engine just got completely scrapped. It had so much potential, but its seems "In house" engines are just going by the wayside at this point.
Shining Lights, Even in Death makes me wanna die every time, I have to speedrun it and constantly make jokes otherwise it tears me down, so good.
My favorite game of all time. The overall vibe of the story (and feel of the world) gives me melancholy chills and the openworld kind of sandbox gameplay is the best I ever experienced in any kind of game. The freedom is unparalleled and the gameplay mechanics are super tight. Your deepdive is spot on.
1:46:37 Love Quiet ❤️ , she's OP , but at the same time if you're careless with her positioning she can be injured, eventually leaving you to fend for yourself. Thank goddess for the patch , that allows you to bring her back , after she leaves. I legit had post pardum depression when she left..
Hell yeah finally!!! My favorite MGS. Took me a couple of tries and retries and sittings; but when it clicks... perfection. Its also insanely well optimized yet looks amazing. Fox engine is incredible
THREE. AND A HALF. I'm here and down for it. Good boy!
I respect your opinion that the story is a masterpiece, but I still don't agree with it at all. I think that the IDEAS the game is trying to convey are truly great, but the way it goes about doing so just doesn't work for me at all. It's hard to get invested in, say, Skull Face giving a big speech about destroying lingua franca while Snake is just awkwardly staring at him. It's hard to find it in me to care about Quiet's feelings for Snake when she developed those feelings in basically 1 cutscene. And worst of all, I hate the idea that the last Metal Gear game was spent not on showing Big Boss' descent into villainy, not on bridging the gap between Peace Walker and MG1, but on entirely unrelated stuff that ultimately doesn't matter in the grand scheme of the franchise. You could say that this is intentional so that we would feel the "phantom pain" of the far more interesting and better told story we could have gotten, but personally, I'd say it was simply bad. Maybe because of Kojima's bad decisions, maybe because of Konami pulling the plug early, maybe both. Either way, I don't think MGS5 has a good story at all, but merely a shadow of one, a phantom.
I completely agree and skull face as a villain is the perfect example of the quality of this game’s story: groundbreaking in concept, meh in execution.
THEY LITERALLY CONNECT Peace Walker to MG1.
Big Boss wasnt a villain, just a cynical warmonger which he already was at the end of PW.
I swear almost no MGS fan has played MG1 and 2.
Totally correct. I don't understand how players can like this story, when Big Boss' final descent is never explained ... this is so weird to me. It's the only relevant point that needs to be explained and it just isn't.
I just finished your reviews of the other games yesterday so this video came at a perfect time
Glad you like the series!
While I know it's only fan content, there was a comic that came out just after MGSV "Last Day in Outer Heaven" and it serves as a nice punctuation to the end of MG1 with the new context we have.
thats a great tie in fan comic, think even Kojima loved it
Another good job Son, glad to see you're good and keeping keeping on.
Keep up the great work!
Just finished the MGS4 video, perfect Timing!🎉
Replaying MGSV for the third or fourth time entirely because your stupid video reminded me of how much goddamn fun it is. Thank you son, life has been difficult lately and this is something I really needed right now ❤
This channel has criminally low engagement for the standard of quality it represents. You're on your way to the top, son.
Great video just want to point out that Paz is revealed to be 34yrs old during Peace Walker in one of her cassette tapes
1:59:20 while these child soldiers probably aged up into some of the soldiers you fought in metal gear 2
Its interesting to see their connection to the children in Zanzibar land
I had just burnt out on listening to your Yakuza video series over and over again at work and I remembered this game exists, looked it up, and imagine my surprise when I saw you had just uploaded this. 😂
MGS:GZ and V have some of the best gameplay of any game.
I absolutely love metal gear analysis, i have probably listened two more content discussing this series than any other.
If you enjoyed this youtubers content, there is another fantastic review slash analysis by ask your uncle
Ten seconds in, and I'm already reminded why you're my favorite son
Hope you enjoy the video!
Been replaying on PC with some light mods, mostly quality of life stuff-like removing the helicopter ride at the beginning of EVERY mission and removing the time limits on development, as well as as Substance mode being available for every mission and man the gameplay is so good.
It’s very nice to see that in ground zeros you can actually see V shield BB at the end and that it’s not some random thing that happens without you knowing it for sure.
Not finishing things with Eli, kid-Mantis, and the Metal Gear was an absolute SIN. Sure, the rest of the main story was wrapped up, but that particular Metal Gear is a doomsday weapon with how advanced it is so long as kid-Mantis is around to help pilot it. It existing literally changes the future since nothing could stand up to such a beast outside of nukes (and even those might not work since kid-Mantis could just psychically disabled them as they're launched at them). So it not being taken care of kind of screws with the timeline from a power balance/technological point of view. Having that final fight with Eli would also help explain his absolutely seething rage he has against Big Boss later in the series (because what we see of him interacting with us in 5 REALLY isn't enough to explain his hate). I don't think there's a SINGLE player on the planet, even among those who think the game is perfect, who didn't reach the end of the game and go "wait, what about Eli and the Metal Gear"? It's such an obvious missing element.
Sins of the Father... Kojima is the Father of the MGS series. Not finishing Eli's story could be one of his sins. Was it intended? 🤔
Been waiting for this one. Proud of you, son
I fucking LOVE MGSV. its overrhated by fanboys that hate new things. its Raiden all over again, except now we don't have a future title that makes people get over being wrong.
@@Fami_Salami Not really. it doesn't exist. manufactured.
@@Fami_Salami Yeah that is weird.
Such a good game, thanks son
Hope you enjoy the video!
This video is 210 minutes of perfection
MGSV is my favorite game of all time, not just because of the gameplay, the story is great too. A lot of people dont like it, and it's very controversial due to david hayter not voicing snake, the kojima-konami split, etc.
Gameplay-wise, the combination of GZ and TPP really feel like the ultimate metal gear game. Controls are some of the best in *any* 3rd person shooter game both for console and pc.
Story-wise though, TPP seems closer to MGS2, making the player part of the game's story: YOU are (the phantom of) big boss, YOU recruited an army of soldiers from the battlefield, and YOU disarmed every single nuke in the world. And thats why I love it.
I've got damn near 500 hours in this game and I'm not afraid to put in 500 more.
ive been shouting my love for this game for 9 years now.. easily in my top 3 of all time if not my favorite of all time. my backlog of games is so long that i felt guilty starting a 3rd playthrough of a game this big but the heart wants what the heart wants and im having just as much fun as my original run.
Thank son. Can you cover lost planet series. My back to hurt to playing it again
Almost past the halfway point. Great video. Back when I played it I thought the game would have a complete 100 missions wrapping up all the stories ( or expanding on them more ) and making it the greatest game of all time, what it ended up being is still an absolute gem
Update: Finished the video. Another piece of great work. Proud of you son!
Tha k you for all of these mgs videos man. Honestly loved these ❤
This is an amazingly well crafted video
Ah, to go back to the days of Ground Zeroes... When MGSV was still just a world of untold possibilities. I loved GZ, replayed all the different missions and tried to find/do everything. I was so unbelievably hyped for MGSV. I grew up with MGS, I loved how each entry took chances and did something different. MGSV was _mostly_ everything I wanted in terms of gameplay, and the story was fine... but almost felt like a different universe from the rest of the series. All in all it was a great game and I loved playing it, had a lot of fun with MGO for awhile... but it wasn't quite the finale I hoped it would be. MGS4 is still the finale, MGSV is just extra.
How the hell would MGSV ever be a finale when it's a prequel? The story's finale was always MGS4.
@@davidstinger1134 yeah lol finale is the wrong word for the story. I meant it as the final MGS game we were getting. "Send-off" would have been a better word choice.
Also I think people were hoping some story threads would be cleaned up with MGSV, and some blanks would be filled in like a finale would do. And it kinda did, but I couldn't get into the story or characters of MGSV at all. It just felt like too much of an alternate universe from the rest of the series.
"Through Snake's eyes." Eye. :P Fantastic analysis video, seriously though. I also watched your Death Stranding video. You do good stuff here.
I used to fall asleep to your fable videos when I was really ill
Thank you for another three hours son
I’ve watched/listened to a lot of your videos and they’re all masterpieces! Would you ever consider doing a retrospective on the splinter cell series?
This is a fantastic video, great work on it!
A bit of pop culture history crossover that I think about a bunch is how modern toys as we know it are the way they are because of the invasion of Afghanistan featured in MGS5; oil prices rose due to scarsity at the time, and this meant less petroleum for making plastic toys. As a consequence, Hasbro relaunched GI Joe as a smaller 6-inch figure, with an emphasis on larger, more expensive vehicles you could put the figures in.
Japan licensed these smaller toy designs and created various toylines like Henshin Robo and Microchange. The accessory vehicles in Microchange could transform into pilotable robots. Hasbro would eventually import these toys to make Transformers.
Now for the interesting part: The inciting event for the Transformers storyline is that two warring factions made a foreign land their battlefield as it held the natural resources necessary for facilitating their war.
Sound familiar?
A lot of media over the years has leaned into the parallels between the imperialistic premise of Transformers and the Russian invasion of Afghanistan. The IDW comic series that ran from 2005 to 2018 is most notable b/c the latter half of the series had the war end and the characters, many of whom were brought online during the war, had to reckon with who they were as people when the conflict that defined their entire existence was over. This is made complicated by the fact their home planet (which is established as necessary for their means of reproduction) is nearly uninhabitable and lacks infrastructure, most of the galaxy has a shoot-on-sight policy thanks to the fact the war ran for longer than most civilizations alive today have existed, and most of the cybertronian population **literally have guns for hands*.
Really good read; I hope Hasbro gets their stuff in order because it's getting harder and harder to find those comics.
On my way to work and just got a new video to listen too, thanks son
Great video and congrats on the sponsor, son. Mommas proud of you
The mission to save Mother Base from the enemy captain just makes *that* mission much more personal.
I hope Konami regularly changed the sheets, because they really shit the bed often.