For the lore: The cyborgs we fight in HD1 are the creators of the automatons we see in HD2, they aren't the same. The cyborgs have been enslaved by super earth and now work on mines, from what we've seen and know the Automatons are trying to reach to mining worlds to free the Cyborgs.
I thought the cyborgs BECAME the automatons, in a sort of Adam Smasher type of way where they’re still human with human brains and thoughts, but all metal no flesh. I saw a theory the reason we see SEAF and super citizens ripped apart, lots with their brains removed, is because that’s how the borgs/atomatons reproduce
Welp, you could explain it with lore. Tax money funds the helldivers. Maybe super Trump is president and he lowered the tax rate, & the people love it, but now the government doesn't have the same money for killing.
@@GameFuMaster at least they got into a galactic civil war for hundred if not thousands of years. In this crap, passed 100 years, after their victory. Its from human to ape shit
Two HD1 things I want to see in HD2: -stratagem stacking (maybe with a limit of two of the same, as to not make it too overpowered) -individual weapon and stratagem upgrades
Dear lord 8 Mortar turrets, jokes aside it would be great however some like the Precision orbital strike should not be allowed like that because by itself is already too strong, 2 of them per helldiver deletes every single tank
I like the respawn system. You die alot and constantly balance between full party and mission failure. The feeling of being a disposable grunt is at peak. As if each player is a quarter of team's HP and each can heal back up to full. Also it's great we had no stims but a "downed state" instead. Facilitates teamwork and the feeling of being vulnurable.
2:37 That Mech is one of my favorite mech of all time. Autocannon for the heavy and flamethrower for the lights. A great design. Wish they bring this back!
Sadly right now it would be worthless since flamethrowers suck, Anti tank weapons that arent orbita/eagle suck, and Mechs get obliterated both in Terminids and Automatons
@@anstorner I beg to differ, as this particular mech would still be amazingly useful in the game. The flamethrower can control chaff decently enough, and the AT would be enough to clear chargers still.
@@anstorner anti-tank weapons (spear/RR) just need team reloading. They're pretty much top tier if you have someone reloading you since your fire rate is really fast and it 1 shots chargers and 2 shots bile titans (in the head)
@lukemehalick370 6 months for a buggy game is kinda embarrassing ngl. They should've just delayed the game instead of pushing it with crashes, bugs and a ragdoll system that makes you go under the map.
As you can see, HD1 conveys the effect of teamwork much better, and the strategems are not as disappointing as in HD2. An amazing game that is better than the sequel in many ways. / It's not perfect, but after playing the first part, you'll start noticing the shortcomings of the second much more often.
I was a bit appalled with how people used to stray away and do their own thing during a HD2 match. A HD1 player would ensure he is near a teammate most of the time. The shenanigans in HD1 hit differently.
Agreed. Even a failed mission is meme worthy in HD1 because you know all of you probably died almost the same time. There was this one time, we were guiding a noob through a hard difficulty cyborg mission, he didn't know how to drive for some reason, so we played musical chairs first on who'll be the one to drive. I became the driver. We sped off and got stuck in a ditch with a cyborg tank in front of us. Needless to say, we died at the same time when that tank opened fire. All of us were laughing even though we're all just randos who happened to help each other.
I never heard of this game until the 2nd one came out. After playing the heck out of the 2nd game, I've been wanting to try the 1st game for a bit now and it looks awesome. Also gives me a little hope for the potential of the 2nd game too
@@zoniac7425 But that the shitty things about the 2. Devs should have took time to relased it finished and not like this. Where is the Vehicules ? Stragem upgrade and weapon upgrade ?
It's amazing how much stronger divers are and more readable the action is while still providing a challenging experience. Almost like you can design a game around being difficult without making the player experience feel like garbage.
Nah That makes you just the most hated person in a team, let's be real. "Hey, drop resupply man!" "Come on we are waiting" "Where's our supplies?" Very team oriented😂
ive been playing hd1 for a couple weeks now, i remember when i first got and tried the mines and was shocked by how actually good they are more hd2 players really need to try this game and just see how good it is (plus they need to experience the joy that is stacking the same strategem)
Especially when you fully upgrade your anti-personnel mines into anti-tank mines. The cyborg tanks become so trivial when you do that. Plus, 10 of those suckers per stratagem is enough to get you through any mission. Mines really are excellent area denial tools.
I absolutely love one crucial difference in how reinforcements work. In HD1 you can take reinforcement stratagem in your hand right before you die and by doing so you're reinforcing yourself. An easy way to tell recruit from a veteran is in a situation when you're downed and hulk goes for a kill recruit desperately trying to crawl away (this is not gonna work, silly little boy) and veterans just prepare reinforcement stratagem and accepts the inevitable
You clearly want Helldivers 2 to succeed. Your passion for the game bleeds through and your content is better because of it. Wishing you the best brother
I remember years ago a dude I know showed me Helldivers 1. I wasnt that interested, I saw him play for like 5 minutes and I didnt understand much. Now I regret not playing back then
This is how you differentiate the veteran helldivers. You simply spam opening the map for red dots in the radar and shoot in that direction offscreen. That is how you stop alerts from going off all the time. This can also be done in hd2 but most would just ping where they want to go and rambo everything that's in the way, also it's pretty much useless as you cannot really stop patrols or maybe 50/50 or 60/40 chance stop patrols from alerting flares and orange smoke with how it is designed.
I remember back when I was into this game, struggling to get my friends to play it. Helldivers 2 comes out and I figured it'd be a nice little thing to keep me occupied until the release of Dragon's Dogma 2. Turns out to be a smash hit and my friends are the ones inviting me to play it with them this time around.
HD1, cyborgs aren't the same as automatons in terms of lore. HD1 is a great game. I wanna see more stuff in HD2. Illuminates aren't so bad if you have jump pack and displacement field. It makes it pretty simple.
it's an insane glow up fr. only reason helldivers 2 is percieved as bad outside of the technical issues is that long standing players got a feeling for how the game could be when it released and it's been going in the opposite direction for a while now.
@@OhDough that's a fair assessment. I'd like to give the devs the benefit of the doubt that with such a change in how the game plays, the devs are still getting their feet wet with how they want to handle the game as a whole.
There’s so much more cohesion in this game, it conveys the message of team work so much better. This is why I’ve said all along this game is about sticking together, and fighting towards the common goal.
It doesn't really come through in this video, especially over the sound of all the gunfire. But the music in HD1 is so much more epic and intense than HD2. Especially the Max difficulty themes for each faction.
Well the mechs already feel like cardboard (not even talking armor, just sound/animations-wise) so I assume our tanks will behave like a cart or a buggy, shaking on every bumb and rock.
I don't think the tech regressed. Maybe the industrial complex just couldn't keep up with the war demands that they had to reissue old equipments. It happens a lot in real life.
I like how almost every HD 1 veteran can say "cool game, wish they'd bring more features and balance into HD2" and only a little bunch of elitists who have never even touched HD1 are trying to say "game must be crazy hard like it was in hd1"😂. Bruh, you can't even compare top-down shooter with third person shooter.
I honestly thought you would analyze what Helldivers 2 could learn and implement from Helldivers 1 ((( Much bigger variety of weapons, upgrades for the strategems and weapons, vehicles, weapon mechanics etc. We desperately need the upgrade system like in HD1, this could solve the problem of maxed out resources and would give us the opportunity to make trash weapons better without zerg rushing the AH Discord so that they buff something in the next patch. Honestly don’t understand why don’t they just copy what they already had and build up on that …
2:24 So State of Decay 2, though the tethering bigger than HD1 obviously I quite like the Helldivers 2 music but it's limited, at least here you have 3 songs per race.
Its a fantastic game, but the top down aspect of it is likely the main reason it stayed niche. As soon as people saw it in 3D/3rd person (HD2), it got people in. The first is still worth it if you have someone to play it with/other newbies, the problem I think these days is most who still play it can do it blindfolded, and newcomers will just be along for the ride which isnt nearly as fun as playing fresh with others in the same boat.
I thought HD1 was much harder than 2. Even though you have access to way better stuff, the theme of Helldivers dying all the time is way more apparent and I felt kinda embarrassed most of the time playing it. HD2 allows much more of a power fantasy. Although it is really cool when you get a good group with heals tanks and turrets. All pay to win stuff of course lmao.
I view OP stuff as a personal difficulty setting. Due to such items anyone can enjoy the game, even your grandma :D So whenever I see a melee-dodging trident+SH20+Rumbler I assume it's an NPC of sorts just having their casual fun.
idk, man. Illuminates in HD1 were my favorites and I think they're the easiest. If they return toxic gun into HD2 then it should be just as strong, but every time you use it - it strengthens automaton faction with pollution 💀
I think one way they could force players to stick together is by having an additional traitor barrage barrier around your team. It moves with your squad and if someone strays too far, they’ll get a similar warning as they do when they’re out of bounds. However, I’m certain a lot of players wouldn’t like this but it’s still an option.
I'd implement a timed unique mission to test it. Like a mission where Hive Lord is lurking underground and only the host has a device to hide your movement in a close area, whoever goes out of bounds gets eaten. Or perhaps cyborgs have highly-survailed zone and only the host has an experimental jammer. Whoever goes too far is targeted by their artillery + instant alarm.
I actually think that's exactly what they need. Fast moving easy to kill enemies that can't damage you from afar. Right now the majority of automatons enemies just start spraying when they notice you. Add 10 hounds but remove 4 devastators on the field and I would have much more fun. Getting tired of the trench war against the bots :P
the amount of utility weapons bring just in this video is staggering railgun stuns chargers in their tracks, tox flamer slows down everything organic (and flamy flamer creates impassable flaming walls), some weapons fire in an arc so that you can fire from behind teammates, the OP healbeam, shotguns shooting the illuminate projectiles midair etc, the shittiest gun that is the bolt action rifle has the longest bayonet that lets you melee things safely. Or you can just not care about primary weapons and go ham with 4 offensive strats and strat cooldown reduction and still be a credit to the team. And in HD2 we have what, stagger on some weapons that cant affect big things, explosive primaries to not bother with nading holes and thats it? Just damn damage/AP numbers game. Spammable strats have >1min cooldown or airstrikes with the active strat limit and rearming time?
The sound design in HD 1 is so much better than in HD2. I can tell without looking when a bunch of things are happening. Meanwhile in HD2 a lot of the gins sound like rattle-gins and so many avenues have sneak-shoes and utterly silent/invisible OSOK projectiles that you don’t know are inbound until after they land.
@@fatsomamacheese your reading comprehension seems very low if you consider my username obviously states I’m female yet you use the term bro, so you’re obviously not smart enough to be argued with
I got myself hd1 on sale very cheap with every dlc but unfortunately i hate it , i usually like top-down shooters like it but in hd1 u go down in like 2 hits and every patrol on the map knows ur exact location, the controls feel really weird and u always need to stay close to ur teammates which makes it even more annoying imo
So im just going yo assume helldivers 2 is a prequel?... Seeings how these divers seem to have a considerably larger and more effective arsenal then what we currently are given. Hmm its almost as if "super earth" is quite competent enough to handle the future....? Or past?????
HD2 is the sequel. Yea the weapons are gonna be crap if they haven't been used in 100 yrs or maintained. You forget that in HD1 you are fighting Cyborgs, Half human half robot, they are easier to kill since they still have fleshy human parts, HD2 they are pure steel now. Same for the terminids, of course they are gonna evolve as well People really do love to complain about weak weapons maybe they need to max out thier ships to use strategems to thier full potential
@@Animefanboy4life bruh I'm level 110 with a fully upgraded ship and hundred of hours in game and on planet. Our weapons are weak that's a known fact and I don't give a shit about the realism in this game because there is nothing realistic about helldivers fighting terminators and 10 foot tall bugs the last thing you should be worried about is realism. Nice try though.
For the lore:
The cyborgs we fight in HD1 are the creators of the automatons we see in HD2, they aren't the same.
The cyborgs have been enslaved by super earth and now work on mines, from what we've seen and know the Automatons are trying to reach to mining worlds to free the Cyborgs.
Correction: they are on the mines worlds, just trying to break them out.
@@Joker-ui9rv Nope, they already broke them out as soon as they captured Cyberstan, not sure what they are doing though..
@@legend8202 trying to capture children for the mines
I thought the cyborgs BECAME the automatons, in a sort of Adam Smasher type of way where they’re still human with human brains and thoughts, but all metal no flesh.
I saw a theory the reason we see SEAF and super citizens ripped apart, lots with their brains removed, is because that’s how the borgs/atomatons reproduce
Surprising how technology regresses overtime in the Helldivers universe
Welp, you could explain it with lore. Tax money funds the helldivers. Maybe super Trump is president and he lowered the tax rate, & the people love it, but now the government doesn't have the same money for killing.
meanwhile 40k...
Tech priests be sacrificing entire worlds just to get the pdf of a bullet for the manufactorum: "PLEASE"
@@GameFuMasterstagnant moment
@@GameFuMaster at least they got into a galactic civil war for hundred if not thousands of years.
In this crap, passed 100 years, after their victory. Its from human to ape shit
Helldivers 1 Veterans Represent!
Still so much to bring from HD1 to HD2.... I want my bayonet
And dancing queen trophy 😅
The thing I miss most from hd1, is that there's no liber-tea meme
ARROWHEAD GIVE ME THE TRIDENT BAVK AND MY LIFE IS YOURS
Attila - the constitution fan - is here 🫡
Two HD1 things I want to see in HD2:
-stratagem stacking (maybe with a limit of two of the same, as to not make it too overpowered)
-individual weapon and stratagem upgrades
Individual weapon costumization and stratagem upgrades are necessary for this game to truly peak
I'd convince my team to bring 4 autocannon sentries for all slots at all times 😂
Dear lord 8 Mortar turrets, jokes aside it would be great however some like the Precision orbital strike should not be allowed like that because by itself is already too strong, 2 of them per helldiver deletes every single tank
@@anstornerToo strong?
1 small aoe explosion once in 90 seconds?
Where is your "too strong bar" set?
no
I like the respawn system. You die alot and constantly balance between full party and mission failure. The feeling of being a disposable grunt is at peak. As if each player is a quarter of team's HP and each can heal back up to full. Also it's great we had no stims but a "downed state" instead. Facilitates teamwork and the feeling of being vulnurable.
I miss stims and having the resupply Strategem automatically but other than that I like everything else more in 1
2:37 That Mech is one of my favorite mech of all time. Autocannon for the heavy and flamethrower for the lights. A great design. Wish they bring this back!
Sadly right now it would be worthless since flamethrowers suck, Anti tank weapons that arent orbita/eagle suck, and Mechs get obliterated both in Terminids and Automatons
@@anstorner I beg to differ, as this particular mech would still be amazingly useful in the game. The flamethrower can control chaff decently enough, and the AT would be enough to clear chargers still.
@@anstorner anti-tank weapons (spear/RR) just need team reloading. They're pretty much top tier if you have someone reloading you since your fire rate is really fast and it 1 shots chargers and 2 shots bile titans (in the head)
It’s more of a main gun than an auto cannon (being 90mm and all)
@@anstorner Support AA sucks?? Are we playing the same game? lol
This game looks so much fun. Imagine if they had a third person shooter successor that was just as good
They can run and reload rockets 🤯🤯🤯🤯the forbidden jutsu lost to time
Yeah that would be cool. We're aint there yet sadly, and I'm not joking.
arrowhead could never
@@krevetka9744 helldivers 2 is easy noobish bs
This game is very nostalgic for me. I remember me and my buddies staying up till 1am trying to beat difficulty 12. We planned on leaving at 9.
This game was so crazy. Loads of content missing from HD2 that HD1 had
Its 6 months old, and had a bunch of drunk uncles around it. Give it time, my friend.
@lukemehalick370 6 months for a buggy game is kinda embarrassing ngl. They should've just delayed the game instead of pushing it with crashes, bugs and a ragdoll system that makes you go under the map.
@@lukemehalick370And after 8 years of development
@danielespitia1776 Depends on how those 8 years are spent. I doubt all 8 were in full production and a majority of it was a small prototype team.
@@lukemehalick370oh, the elitism 🤗
As you can see, HD1 conveys the effect of teamwork much better, and the strategems are not as disappointing as in HD2. An amazing game that is better than the sequel in many ways. / It's not perfect, but after playing the first part, you'll start noticing the shortcomings of the second much more often.
Honestly both games feel almost like different games, like Minecraft’s bedrock and Java but much more different
I was a bit appalled with how people used to stray away and do their own thing during a HD2 match. A HD1 player would ensure he is near a teammate most of the time. The shenanigans in HD1 hit differently.
Agreed. Even a failed mission is meme worthy in HD1 because you know all of you probably died almost the same time. There was this one time, we were guiding a noob through a hard difficulty cyborg mission, he didn't know how to drive for some reason, so we played musical chairs first on who'll be the one to drive. I became the driver. We sped off and got stuck in a ditch with a cyborg tank in front of us. Needless to say, we died at the same time when that tank opened fire. All of us were laughing even though we're all just randos who happened to help each other.
I'm happy that people discover the 1st HD, we were so few back in time playing it.
I never heard of this game until the 2nd one came out. After playing the heck out of the 2nd game, I've been wanting to try the 1st game for a bit now and it looks awesome. Also gives me a little hope for the potential of the 2nd game too
@@zoniac7425 at is lowest peak we were less than 11.000 players on it xD
@@zoniac7425 But that the shitty things about the 2. Devs should have took time to relased it finished and not like this. Where is the Vehicules ? Stragem upgrade and weapon upgrade ?
a huge thing about the first game is angling your shots properly, otherwise the damage and armor pen is significantly worse
It's amazing how much stronger divers are and more readable the action is while still providing a challenging experience. Almost like you can design a game around being difficult without making the player experience feel like garbage.
having only one person with a resupply does technically make it more team oriented.
Nah
That makes you just the most hated person in a team, let's be real.
"Hey, drop resupply man!"
"Come on we are waiting"
"Where's our supplies?"
Very team oriented😂
ive been playing hd1 for a couple weeks now, i remember when i first got and tried the mines and was shocked by how actually good they are
more hd2 players really need to try this game and just see how good it is (plus they need to experience the joy that is stacking the same strategem)
Especially when you fully upgrade your anti-personnel mines into anti-tank mines. The cyborg tanks become so trivial when you do that. Plus, 10 of those suckers per stratagem is enough to get you through any mission. Mines really are excellent area denial tools.
I absolutely love one crucial difference in how reinforcements work. In HD1 you can take reinforcement stratagem in your hand right before you die and by doing so you're reinforcing yourself. An easy way to tell recruit from a veteran is in a situation when you're downed and hulk goes for a kill recruit desperately trying to crawl away (this is not gonna work, silly little boy) and veterans just prepare reinforcement stratagem and accepts the inevitable
You clearly want Helldivers 2 to succeed. Your passion for the game bleeds through and your content is better because of it. Wishing you the best brother
I remember years ago a dude I know showed me Helldivers 1. I wasnt that interested, I saw him play for like 5 minutes and I didnt understand much. Now I regret not playing back then
if this was hd2 it would take 5 magazines to disable an illuminate shield or it just wouldnt have enough ap to even damage it
btw notice how much morre effective all the guns and everything are
This is how you differentiate the veteran helldivers. You simply spam opening the map for red dots in the radar and shoot in that direction offscreen. That is how you stop alerts from going off all the time. This can also be done in hd2 but most would just ping where they want to go and rambo everything that's in the way, also it's pretty much useless as you cannot really stop patrols or maybe 50/50 or 60/40 chance stop patrols from alerting flares and orange smoke with how it is designed.
I remember back when I was into this game, struggling to get my friends to play it.
Helldivers 2 comes out and I figured it'd be a nice little thing to keep me occupied until the release of Dragon's Dogma 2. Turns out to be a smash hit and my friends are the ones inviting me to play it with them this time around.
HD1, cyborgs aren't the same as automatons in terms of lore.
HD1 is a great game. I wanna see more stuff in HD2. Illuminates aren't so bad if you have jump pack and displacement field. It makes it pretty simple.
Jump pack makes everything more simple ngl
Me and my buddies would only take mechs and we’d roll max difficulty illuminates. I fear they will learn from their mistakes.
Didn't know there was a professional scene for helldivers lmfao...
Yeah
But well, devs balance it like it's some ESports game so..
@DaaClaptain but does he get the views (and money)? Totally
Pretty clear hes joking bud@DaaClaptain
Well he's technically paid to do it...
@@thegeneral19 I'm a Pro Red Dead Redemption 2 player
When does hd2 get tanks
"I thought i was you!", Extremely relatable lmao
good start
I miss my rumbler, this game is awesome
Soloing the hive lord with a rumbler was the best feeling ever
I don't say this to say that HD1 is bad but the fact that we went from this to HD2 and people say the game is bad is hilarious to me.
it's an insane glow up fr. only reason helldivers 2 is percieved as bad outside of the technical issues is that long standing players got a feeling for how the game could be when it released and it's been going in the opposite direction for a while now.
@@OhDough that's a fair assessment. I'd like to give the devs the benefit of the doubt that with such a change in how the game plays, the devs are still getting their feet wet with how they want to handle the game as a whole.
Helldivers one was so fun I’m
Glad two is the same but on steroids
There’s so much more cohesion in this game, it conveys the message of team work so much better.
This is why I’ve said all along this game is about sticking together, and fighting towards the common goal.
1:26 "are they using human blood?" no bro they're cyborgs. half-human half-robot. this is the race that evolved into the Automatons of HD2
The cyborgs didn't evolve into the clankers, they made them after being enslaved on Cyberstan
@@thePontiffsSnickerdoodles you're totally right. All I meant is that the enemy threat "evolved" from borgs to bots
"They are using human blood as fuel" would be great propaganda.
It doesn't really come through in this video, especially over the sound of all the gunfire. But the music in HD1 is so much more epic and intense than HD2. Especially the Max difficulty themes for each faction.
Tank vs tank combat in HD2 is my dream......but given the way the game is currently balanced worries me on how they'll implement it. Heres hoping.
Well the mechs already feel like cardboard (not even talking armor, just sound/animations-wise) so I assume our tanks will behave like a cart or a buggy, shaking on every bumb and rock.
Tbh the best thing about HD1 was the couch co-op
I don't think the tech regressed. Maybe the industrial complex just couldn't keep up with the war demands that they had to reissue old equipments. It happens a lot in real life.
I like how almost every HD 1 veteran can say "cool game, wish they'd bring more features and balance into HD2" and only a little bunch of elitists who have never even touched HD1 are trying to say "game must be crazy hard like it was in hd1"😂.
Bruh, you can't even compare top-down shooter with third person shooter.
Loved HD1 so much, put thousands of hours into it. Wish I could play it blind again :/
helldivers 1 is such a great game
0:31 “Things have escalated rather severely”
LIKE FREEDOM!?
0:06 “I did nothing wrong I did everything correct”
I actually met Whooper on helldivers 2, dude was fun to play with!
I may disagree with most of the things you say but, respect for going back and playing HD1. It is a fantastic game.
I wish we had the personal resupply stratagem in hd2, hope they add it in future updates
I mean that's what the supply pack is for lol
Dang a few seconds ago. I got the fastest draw on the web.
I honestly thought you would analyze what Helldivers 2 could learn and implement from Helldivers 1 (((
Much bigger variety of weapons, upgrades for the strategems and weapons, vehicles, weapon mechanics etc.
We desperately need the upgrade system like in HD1, this could solve the problem of maxed out resources and would give us the opportunity to make trash weapons better without zerg rushing the AH Discord so that they buff something in the next patch.
Honestly don’t understand why don’t they just copy what they already had and build up on that …
I did that today, this vid is just showing some snippets of gameplay
1:27 ULTRAKILL REFERENCE 🗣
These are the over powered weapons I’m looking for
2:24 So State of Decay 2, though the tethering bigger than HD1 obviously
I quite like the Helldivers 2 music but it's limited, at least here you have 3 songs per race.
Cyborgs are humans that modified themselves and created the automatons. A similar story to the borg from ST.
I really enjoyed your stream when you were playing this!
This looks so much fun!!
Its so weird i never heard about this game. I would've loved playing it when it came out only got to know it exists after uelldivers 2 was released
Hd1 is goated.
Maps like these in HD2, with high plateaus and giant ravines instead of the same 5? One can wish
balance-wise, HD1 looks better. But HD2 is just more interesting from a gameplay perspective (3rd person).
Don't really like top down that much
Its a fantastic game, but the top down aspect of it is likely the main reason it stayed niche. As soon as people saw it in 3D/3rd person (HD2), it got people in. The first is still worth it if you have someone to play it with/other newbies, the problem I think these days is most who still play it can do it blindfolded, and newcomers will just be along for the ride which isnt nearly as fun as playing fresh with others in the same boat.
HD1 is classic, I like Top view. only problem is the screen limited you cannot spread out.
Trident my beloved...
I thought HD1 was much harder than 2. Even though you have access to way better stuff, the theme of Helldivers dying all the time is way more apparent and I felt kinda embarrassed most of the time playing it. HD2 allows much more of a power fantasy.
Although it is really cool when you get a good group with heals tanks and turrets. All pay to win stuff of course lmao.
I view OP stuff as a personal difficulty setting. Due to such items anyone can enjoy the game, even your grandma :D So whenever I see a melee-dodging trident+SH20+Rumbler I assume it's an NPC of sorts just having their casual fun.
1:28
Mankind is dead
Hell is full
ULTRAKILL
This game does look more fun than HD2 lol. I don't think anyone got ragdolled into narnia the entire time either.
idk, man. Illuminates in HD1 were my favorites and I think they're the easiest.
If they return toxic gun into HD2 then it should be just as strong, but every time you use it - it strengthens automaton faction with pollution 💀
I miss the Rumbler
every time I hear that cyborgs music it hypes me up, compared to the meh soundtrack of helldivers 2
I personally miss the more tactical and teamwork-focused approach of the first game, the mass appeal really messed up the sequel
I think one way they could force players to stick together is by having an additional traitor barrage barrier around your team. It moves with your squad and if someone strays too far, they’ll get a similar warning as they do when they’re out of bounds. However, I’m certain a lot of players wouldn’t like this but it’s still an option.
I'd implement a timed unique mission to test it. Like a mission where Hive Lord is lurking underground and only the host has a device to hide your movement in a close area, whoever goes out of bounds gets eaten.
Or perhaps cyborgs have highly-survailed zone and only the host has an experimental jammer. Whoever goes too far is targeted by their artillery + instant alarm.
'pro' lmao
On an unrelated note. Supposedly the dauntless content update is soon. What does this mean for you
those cyborg dogs look horrible, last thing the automatons need are hunter-like types
I actually think that's exactly what they need. Fast moving easy to kill enemies that can't damage you from afar. Right now the majority of automatons enemies just start spraying when they notice you. Add 10 hounds but remove 4 devastators on the field and I would have much more fun. Getting tired of the trench war against the bots :P
Autocannon turret 1 shoting hulks, where is the realism?
Arrowhead can you somehow port HD1 on phone? cause this would honestly be playable in Mobile Devices
why can't HD2 be just like HD1 and the only difference between camera angel and graphics? is that too much to ask
Here the guns are much better
what can helldivers 2 learn from helldivers 1
well weapons that do damage instead of tickling the enemy's to death
the amount of utility weapons bring just in this video is staggering
railgun stuns chargers in their tracks, tox flamer slows down everything organic (and flamy flamer creates impassable flaming walls), some weapons fire in an arc so that you can fire from behind teammates, the OP healbeam, shotguns shooting the illuminate projectiles midair etc, the shittiest gun that is the bolt action rifle has the longest bayonet that lets you melee things safely. Or you can just not care about primary weapons and go ham with 4 offensive strats and strat cooldown reduction and still be a credit to the team.
And in HD2 we have what, stagger on some weapons that cant affect big things, explosive primaries to not bother with nading holes and thats it? Just damn damage/AP numbers game. Spammable strats have >1min cooldown or airstrikes with the active strat limit and rearming time?
The sound design in HD 1 is so much better than in HD2. I can tell without looking when a bunch of things are happening.
Meanwhile in HD2 a lot of the gins sound like rattle-gins and so many avenues have sneak-shoes and utterly silent/invisible OSOK projectiles that you don’t know are inbound until after they land.
I physically cannot even look at this game after playing Helldivers 2
On HD1:
- Behemoth are pure AT (and Acidthrower)
- Tanks are even worse....
- And Illuminates have sniper squid and mental tricks
Wait? This guy calls himself a pro ?
I bet u r way betr rite bro? You could really press them buttons
@@fatsomamacheese your reading comprehension seems very low if you consider my username obviously states I’m female yet you use the term bro, so you’re obviously not smart enough to be argued with
You are not a pro... your tierlists make me feel like I'm playing a different game(in a wrong/bad wat) LOL
Cant call yourself a true helldiver without playing the first game.
Hey
Pro??...from your various gameplay clips...
Nah...
Bro doesn't know what joke is
You really label yourself as a Pro.. cringe
it's hilarious and even funnier that people care
PRO in a game with no tournaments whatsoever lol
I got myself hd1 on sale very cheap with every dlc but unfortunately i hate it , i usually like top-down shooters like it but in hd1 u go down in like 2 hits and every patrol on the map knows ur exact location, the controls feel really weird and u always need to stay close to ur teammates which makes it even more annoying imo
Ah yes, HD1 where elite would kill their teammates if they are slow, lag or don't like their playstyle and never reinforce.
The server still running?
0 views in 11 seconds bro fell off
77 views in 3 years, you fell of bro
@@nitrocool2.0-1 never was on
@@nitrocool2.0-1 real
"PRO".
"hd2 pro"
"Pro" 😂
“pro” 😂🤣
Ur not no pro lmao
Helldivers 2 pro? 🤣🤣🤣🤣🤣🤣🤣🤣🤣
who the fuck says you're a pro?
So im just going yo assume helldivers 2 is a prequel?... Seeings how these divers seem to have a considerably larger and more effective arsenal then what we currently are given. Hmm its almost as if "super earth" is quite competent enough to handle the future....? Or past?????
HD2 is the sequel. Yea the weapons are gonna be crap if they haven't been used in 100 yrs or maintained. You forget that in HD1 you are fighting Cyborgs, Half human half robot, they are easier to kill since they still have fleshy human parts, HD2 they are pure steel now.
Same for the terminids, of course they are gonna evolve as well
People really do love to complain about weak weapons maybe they need to max out thier ships to use strategems to thier full potential
@@Animefanboy4lifemega cope lord spotted. Heavy Artillery usage is advised
@@Animefanboy4life Bro, did you know that stalwart used to be a primary weapon in hd1?
@@Animefanboy4life bruh I'm level 110 with a fully upgraded ship and hundred of hours in game and on planet. Our weapons are weak that's a known fact and I don't give a shit about the realism in this game because there is nothing realistic about helldivers fighting terminators and 10 foot tall bugs the last thing you should be worried about is realism. Nice try though.