Also stealth in HD2 is about movement and spacing from what I’ve found. Throw offensive stratagems into an outpost or nest from behind a wall and then move to the opposite side of the outpost or nest to continue the attack or retreat entirely and do something else (like clear an MPOI) Also, against bots and squids ALWAYS take down the infantry bots or the watchers first as they’re the ones who can call in bot or illuminate drop ships. If they go down there’s no call If you ever get in a jam I suggest running into cover and always exiting from a different side and ensure there’s multiple objects between you and the enemy. This causes them to focus your last known point and you can either escape or hit them from behind
I prefer to play stealth on most Super Helldive Automaton missions: Scout Passive Purifier, Dagger, Thermite Grenades Eagle Air Strike, Recoilless Rifle, Rocket Sentry, AT-Emplacement I love being able to deal heavy hits from medium/long range and then escape over to the next objective.
Remember, it still counts as stealth if there's no enemies left to detect you! While you're squishy if you get caught in an extended fight, I don't mind using "loud" stratagems to finish the missions, such as the eagle 500kg, cluster bomb or strafing run. The latter two can't take down a UFO base, but if you drop it on top of them, it should knock out the shield, allowing for a grenade pistol shot or a grenade tossed into the door to finish them off. When you "go loud", hit them very hard, in the hopes that you will knock out most if not all of the enemies in the first opening salvo you launch on them. And if it doesn't, a sentry will often mop up the remaining ones survived your first attack, or you can often escape if there's enough cover for you to run behind to make them lose sight of you, especially with walls, buildings, or high rocks on most other maps. Another great thing about the scout armor is that when you're solo, you can get closer to most unaware enemies than you could wearing other armor. And if you're near teammates, you can easily flank the enemies while they draw the aggro with their gunfire. Calling an eagle cluster bomb on a group of them from their flank is very satisfying. As far as support weapons, vs bots and bugs I will usually bring a recoilless rifle, as it deals with every heavy unit they have, and in a pinch can destroy bot factories and bugholes. Vs squids I will usually bring a WASP to 1-shot overseers, especially ones that haven't noticed me yet from a distance, and can often take down harvesters in one salvo if you can hit them while they're sideways relative to you. The MG43 machine gun is also a good option for mowing down the voteless, taking down UFO shields, and can kill a harvester if you aim for their weak spots. The HMG, or heavy machine gun, is another good option, but you may want to shoot this prone to reduce the recoil and use short bursts due to its limited ammo capacity compared to the MG43. A jetpack will help with quick escapes, or a supply pack for the HMG to reduce the ammo issues and can help your teammates out in a pinch if they're nearby. For primary weapon, vs bugs and squids I prefer the Blitzer. While the range is short, most of their units are melee oriented, so that's not really an issue. And you can stunlock most enemies below a charger/harvester, knockback, interrupt most attacks including the spewer attacks or stalkers trying to ambush you, just need to point the gun in their general direction, and best of all, infinite ammo, so no need to worry about reloading. Practice diving and shooting with it to gain some space against units that are getting too close, or to avoid some attacks if you keep diving in random directions. Shriekers are about the only units that give me some trouble, but a machine gun sentry can take care of those for me, or my teammates if they're nearby while I keep the smaller units from overwhelming them. And if you can see Shrieker nests in the distance, the recoilless rifle can deal with them before they can fly out from it. For bots the crossbow is a good choice, but it can kill you if you fire it too close to yourself. The Purifier or Jar5 Dominator are good alternatives to use against them as they're medium penetrating so will deal with devastators, and if you charge up the Purifier, it has about the same rate of fire as the crossbow, but the small explosion will take out several smaller units that are standing close to each other, and you can "panic fire" with it at close range. For secondary I prefer the grenade pistol, largely to destroy factories, bugholes, or the UFOs once the shield is down. In a pinch you can take down several smaller units if they're bunched up and not too close to you yet.
Try the commando instead of the quasar. If you absolutely need to remove a few harvesters from your way, 3/4 of a mag from the P19 redeemer will down a shield. Follow up with one laser guided commando rocket to the hip joint. With practice, you can very rapidly destroy four harvesters. Alternatively, the WASP launcher, leave it in burst mode. It's not great against harvesters, but each rocket will kill 1 Overseer, Elevated Overseer, or Watcher from very long range. You can clear an area of heavy resistance, break contact, flank, and then avoiding the voteless is trivial. Stealth is also excellent when paired with a loud team. The scout can quietly and efficiently hit objectives and gather samples while allies draw all the attention, occasionally providing support from a distance. My playstyle is often a scout hybrid- optimizing for short bloody encounters spread about two minutes apart. I murder everything before it can call for help, go quiet, finish the objective, and sneak away to the next one. You also don't necessarily need to bring a support weapon to urban maps. AMR's are not that hard to find and the ammo economy is fantastic. It's capable of downing any overseer rapidly and isn't terrible against harvesters. If you know a harvester will be a problem, but isn't alerted to you yet, shoot it in the "Horn"- it will disable the shield projector so you can quickly finish it off with a few shots to the leg joint. Handy trick- hit each location twice. On the first pass, you kill all the overseers from a distance, then rapidly relocate before they can hit you back. Circle around later and easily finish the objective after making noise elsewhere.
I treat stealth more as a tool rather than an overall stategy. I'll use it when it's advantageous but i'm not afraid to go loud if it fails or is no longer pratical. Most of the time i'll creep up to a bot outpost, assess where the fabricators and major threats are, maybe sneak closer for a better position to throw an orbital, then go loud and blitz the place. My advice is to do stealth runs until you are comfortable with how it works, then incorporate what you learned into your usual strategies.
Stealth is amazing for solo players, i used to do stealth run, then i took a long break from HD2 and when they added all that new stuff, i wanted to try them out, i had very hard times on every mission, then i tried stealth once again and it was a breeze, even better than before because new jetpack is amazing
using smoke grenades you can easily block line of sight and disappear, or even throw it at patrols to obscure their vision and walk right past them, works super damn well against bots, they allowed me to pick fights with outposts and patrols in d10 while solo (i would also recommend bringing a supply pack for smoke grenade and stim spam). so i still had an aggressive playstyle but could disappear and flank or ambush when needed
Yeah, I found smoke to be a neat tool for stealth. Maybe not optimal, but calling in an Eagle smoke strike on yourself and jetpacking to cover made for fun getaways
The gas strike or precision strike orbitals can one shot warp ships if they directly hit, they have short cooldown times too. Gas is useful for confusing a horde coming for you too. One thing I remember from stealth guides and my own experience doing stealth is that the game spawns patrols that cross through your 100m radius. VS illuminates you can see the patrol spawn effect as glowing blue lights too. They don't always go to your position but if they get close enough they can become suspicious. If you do make noise and a patrol hears it they change behavior from a patrol walking in a line to a hunting group and can kinda track you. Generally if you keep moving you are almost impossible to detect, staying in place for too long will result in lots of close encounters with passing patrols. The patrol spawn rate goes up the more "nests/fabs/ships" outposts you clear, side objectives, and main objectives. Staying inside objectives also has higher spawn rate, so a full clear while waiting on extract (which counts to increase spawn rate) results in a LOT of spawns.
@@DreadCaptainJames Seconding the gas strike, it's ability to disorient a horde can let you run away and drop aggro, or line up a strike with a weapon that has a longer callin time. Or you can drop it on small groups of enemies and, while they're disoriented, kill them before they can call in reinforcements. It's useless against titanic enemies, though.
@@DreadCaptainJames I decided to check out a more updated stealth guide since some LOS stuff got fixed since the last time I looked into stealth. But I'll add this bit in that if you kill with a kinetic weapon the other enemies will investigate the direction the shot was fired from. However, explosive weapons like the crossbow cause enemies to investigate the place where the explosion happened. So, it isn't so much that the crossbow is quiet that makes it stealthy. xD Another thing to note that patrolling enemies will engage together, meaning you can't stealthfully pick them off one at a time. If you mark an enemy and it is a patrol you will hear your character refer to it as a patrol.
I play stealth on everything. Against the squids, I use this loadout, and I'll give some explanation and tips you can try next time: Crossbow (one shot to the war ship door and job done. Bonus point: you can shoot from far distance) Senator (medium penetration is good againts overseers if you have run out of crossbow ammo) Impact Grenades (no crossbow ammo? toss a grenade to the war ship door and jump away) * You can use other configuration as well. I haven't bought the Chemical Agents warbond yet, but Gas Grenades can work well with voteless hordes as well as incendiary grenades. If you don't like the senator, grenade pistol is a good option instead of the crossbow, so you can use the Sickle (for its infinite ammo) or any other rifle to kill voteless/war ship shields, and then your grenade pistol to finish the job. Stratagems: Jump Pack (you know why babe) Machine Gun (Quasar Cannon takes too much time to reload. Instead, I use the MG to break war ship shields and then crossbow) Orbital Gas Strike (Gas strike applies a confusion effect over the enemies [overseers included], so you can run freely) Orbital Lasser, Orb. Napalm, Orb. 120 or 380, something very op in case you need it. Could be a turrent too. Not so stealthy though. Tips: 1 Crossbow shots can damage Harvesters if needed. Aim to the joints. Don't know how many shots you need, but it will die eventually. If prefered, shoot to the body; sometimes it's difficult to hit the joints :/ 2 Machine Gun against Harvesters is good too. I've seen some people using the Lasser Cannon instead and it worked perfectly! Other people prefer to use the Anti-Material Rifle (AMR). Same idea: Aim to the joints. 3 You can use your Orbital Gas Strike to kill war ships without taking the shields down. Mark the ship and when you are in a 60 mtrs range or less, throw the orb. It'll stick on the roof. Same with other stratagems. It'll take some time to master, but eventually you will get it. 4 Apart from Orb. Gas, Orb. Lasser, Orb. Precision Strike, Orb. Railcannon, Eagle 500 and any 120/380/Walking barrage will destroy war ships with shields on. SEAF artillery can be useful as well, but I'm not sure about smoke/napalm/static field rounds. 5 Use the MG, Lasser Cannon or AMR against elevated overseers. It's a pain in the lower back trying to kill those with the crossbow. Bonus: Have you ever died by those annoying tesla towers on the map? Shoot at them with your crossbow and check the results.
I use scout gear exclusively because stealth is so useful and I refuse to use anything else. My build always revolves around clearing objectives with minimal enemy engagement from a distance solo. I do this while the rest of the team does their thing. This applies to all three fronts. For all three fronts I use shield backpack because like the scout armor it's just that useful. For squids I use shield backpack, orbital laser (to clear enemy encampments quicker), HMG emplacement for the harvesters, and the LMG to take out shields quickly on ships. The primary is ARC-12 Blitzer that's silent like all arc weapons and won't draw enemy attention unless you hit them. Amazing on getting the voteless off you and can stun lock overseers if you sneak up on them keep firing until dead and stun locking watchers when sneaking up on them. Secondary is the the grenade pistol to take out those spawners. Incendiary grenades for voteless and to take out those annoying electric towers. For bugs I use shield backpack, napalm barrage (drop these on bug breaches or bug nests to clear them of bugs), grenade launcher and orbital rail cannon for those bile titans. Primary is the ARC-12 Blitzer again because it's just that good. Secondary you can use anything but I suggest grenade pistol if you opt out of the grenade launcher for any reason. Thermite grenades for chargers by throwing one at their head or butt. For bots it's shield backpack, orbital laser for the same reason as squids, commando for anti-tank and EMP mortar to keep them distracted and stunned. Primary is PLAS-1 Scorcher that shreds bots and can let you shoot those bots manning the turrets right in the head from a distance to avoid detection and reduce incoming fire when approaching. Secondary is PLAS-15 Loyalist which will stun lock devastators and kill them in 3-4 shots if you aim for the head. However the PLAS-15 Loyalist has terrible accuracy against the small bot troopers. Lastly thermite grenades to use on fabricators or hulks regardless of where you land them will one shot both. All that being said the best thing you can do with stealth is avoid fights and break line of sight to drop aggro whenever possible. This won't increase your kill count but it gets stuff done quickly. The idea isn't to hide from everything but to sneak up on enemies to take them out before they notice what's happening or to take out objectives before they notice. Like dropping a hellbomb without the enemy noticing and having it blow up with minimal aggro. Sound plays a role in this game too and can let you know when an enemy is close to aggroing you so you can dive to prone and avoid detection. You don't have to stay crouched or prone just be aware of your surroundings and be ready to dive prone quickly. tl;dr is stealth is great. use it.
You can't truly stealth in this game, there are some pre-scripted spawn events that you can't prevent and if you attack enemies with a sentry somewhere else on the map any survivors will know where you are regardless of how far away you moved. I've had bots taking pot shots at me from 200 meters away cuz a sentry I left behind somewhere happened to open up on a passing patrol. They immediately knew my exact position on the map. I don't know if this is working as intended or not, but it's a pretty gamey contrivance that breaks immersion for me.
Note: Eagle Strafing Run is good horde clear but also excellent at popping shields before the squids are even aware that you're engaging. Line up with the door for a warp ship, send in an eagle, then send a crossbow bolt in to the doorway... move out before the squids show up to see what happened. Likewise when engaging a shielded harvester - let Eagle 1 say "boo" first. If you have a quick kill with a Commando or Quasar then game over - move on. If you're using an AMR (more options IMHO) then break the shield horn and then take bites out of the shoulder / leg until it goes down. Of course - if you're using an AMR at a distance then hopefully you're snapping a horn before a shield even goes up.
I use a scout armor, the Counter Sniper as my primary, bushwacker as my secondary, grenades will depend on thd faction, the laser canon and jump pack, and then my air support will depend on which faction. Sometimes I'll take the the anti-material rifle, breaker as my primary, and the grenade pistol as my secondary.
I always go with stealth when i dod SOLO Super Helldives. Its very fun and refreshing and often feels like your playing a different game. Its amazing how many ways you can aproche playin this game.
Keep in mind that all pistols (even the Senator) have a reduced audibility range. Something like half the distance of your primary. I'll generally take the Diligence CS, Senator, and Thermites. Use the Diligence from well outside sound aggro range (at least 70m or so) and get headshots on enemies other enemies aren't looking at. Once you're in close try to stay prone or crouched as you move and only use your Senator if you absolutely have to. Scout armor _technically_ shortens up the range enemies can hear weapons at, but I generally advocate once you're experienced with how stealth works bring light armor with the Engineering Kit for extra grenades if you need to take out objectives or Siege Ready if you expect to be shooting more. Nice part is once you understand how stealth works well enough you can switch between stealth tactics or providing support fire in a group as needed. Just takes practice.
if you want to stealth in HD2, you've got to 1 - have something to dispose of all types of enemies quickly (AM rifle); 2 - not if but WHEN something goes wrong, you need firepower (AM RIFLE and crossbow. Though the biggest use of the crossbow is just taking out the ships or fabricators) and the means to get away ASAP (jetpack); 3 - Play against bots or the illuminate because stealth with bugs doesn't work; 4 - sentries are barely useful, so use either precision strike and eagle strafing run or orbital gatling barrage and eagle strafing run to be able to take out ships or fabricators quickly; 5 - if you're playing with bots, use thermite grenades. If you're playing with the Illuminate, use regular or incendiary impact grenades for when you either can't use your crossbow or if you find yourself in need of some explosive democracy against a horde of enemies quickly coming your way; 6 - the lance or the baton are incredibly useful at taking out groups of the voteless. If you're playing with bots, always use the senator to be able to kill anything except for the factory striders; 7 - as for the armour it doesn't really matter. I usually use the heavy medic armour to make sure I don't die while taking out enemies with my sniper rifle. And the jump pack compensates the lack of endurance well enough. 8 - Also when moving from point A to point B don't forget to check your radar constantly to avoid running into enemy patrols. If an enemy patrol is closing in on you, estimate whether you'd be able to take down the patrol in the span of 30-40 seconds without attracting more enemies and act accordingly. And don't forget to take out the enemies that can call for backup first if you're engaging in any fight at all. The whole point of stealth is not for the enemies to not see you completely but the point is to make sure that as little enemies as possible notice you and that you dispose extremely quickly (and from the distance) of those who do notice you. The antimateriel rifle can take down any Illuminate enemy with just 1-4 shots if you know where to shoot and all but one bot enemy with just one shot if you're good enough and if you control the environment.
Also if you wanna 'stealth' against the bugs, you just need either a team or to accept that you will be using stalwart, jetpack, crossbow and the senator with thermites to dispose of the enemies you come across as quickly as possible without them calling backup. If there is a bug breach, ensure there is a shit ton of distance between you and the breach before enemies start crawling out of the deep and kill the quick ones first, then the big ones. Also I'm only playing lvl10 difficulty missions so I'm talking about them
For a while i played the lonewolf/omin-control guy who would both horde clear and tank clear breaches for my tean while they did objectives. I enjoyed that for a long time, still do. However, recently started trying stealth and i have been having a blast with it. Still lone wolf it and can do decent crowd clear and tank control if needed but i can also hit a objective and be gone before patrols are alerted so im not constantly in a fight. Its not the best choice but i have been loving the DCS. Even for bugs, its just satisfying for me to use. Very big change from my usual purifier.
Next time (vs bots) try Diligence Counter Sniper. Grenade Pistol and Thermite. Pick jetpack and 500kg. Then either 120 or 380 and Orbital Laser. Get a good, far off position. Snipe the defenders of a base when possible from there. Move in quietly. Toss both laser and 380/120 on Heavy Bases and run. Avoid patrol, run a giant circle around the base. Finish off anything else with 500kg. NEVER STOP MOVING IF THEY ARE ALERTED. For everything else 500kg near a fabricator, or a thermite on it and run. The goal is to not fight. But to stay mobile. Grenade Pistol is to distract patrols. Lob a grenade with it to distract them. And just slip right by.
@@DreadCaptainJames Was actually just talking to a friend and we did a lvl 6 so I could show him this. XD We managed half the map without being seen. Only got caught a few times. Dropped orbitals and ran. Was a good time.
Explosive crossbow does everything the grenade pistol does. You’d be better off switching out the grenade pistol for something else like the crisper for hoard clear or redeemer for shield break
Somehow, stealth on bugs is the hardest (saw a bit everywhere they spot a bit differently than just seeing stuff), bots are easier, but any of the small ones can call backup so it messes up super fast... but the squids are super easy to me mostly because I use stealth to eliminate rapidly the annoying targets (aka overseers), then do my objective while my turret is getting the voteless ofc, the scout flying droids (forgot their name) are my main target, as they're the only ones that can call for backup wich leads to some super easy stealth (I mean, kinda stealth, cause I often end up running around the objective cause of 7 hordes of voteless in higher diffs, but I still always make it out without enemy reinforcement somehow)
For bots I use this : Commando, Jump pack, 380 and gatling barrage. Prim Crossbow or Purifier, Secondary Senator and Thermite grenade. Stealth armor of course! Abuse the ping ability on minimap to gather intel, be quick and mobile and unleash Hells with your 380. When heat build up too much, you can easily retreat with your jump pack and using environement to lure ennemies. In fights, FLANK everytime you can!
Since I bought the melee stun lance I also tried varies stealth tactics. Going prone and crawling is very slow but also has a major problem on certain terrain you suddenly stand or crouch which will instantly be like you fire a weapon and put the neon sign up saying Here I am.
I always love playing a scout build. I'll use the Trailblazer scout outfit paired with the shield generator and the AMR. For a primary, I'll use the Diligence. Since enemies already have a hard time detecting me, I can shoot them from a distance and they won't even know I'm there. Add nighttime and effects like sandstorms and I'm practically invisible even when sprinting and shooting.
sandstorms and blizzards are amazing opportunities to wipe out large outposts. you can pre much just run in and kill everything and they dont even know what hit em lol
i find it more counterintuitive to what i would expect from arma over the years, so that's messing with me. some stuff is ingrained that just does not work in HD. it's fighting against hordes and on much closer distances. in arma i'd stealth only against some priority target like a tank or enemy sniper over large distances and on my way to take them out, which i also would get close to them, i would not want to be seen at all and keep breaking line of sight and do nothing but put down distractions if anything. but in HD, it's just constantly big swarms breathing down your neck and they like to walk in nonsensical paths straight towards me even when i'm way out from any "logical" pathing. there's no pattern you'd expect a normal patrol to take. so it just ends up with a lot of running away. which isn't really my kind of stealth that i would enjoy.
Stealth Bot Build Light Scout Armor Diligence Counter Sniper Grenade Pistol Thermite or Smoke Grenades Orbital Precision Strike Orbital 120 or 380 Barrage Orbital Laser or Jump Pack Railgun Sprint or Vitality Booster Stealth Bug Build Blitzer Grenade Pistol Impact Grenades Orbital Gatling Barrage Orbital 120 Barrage 500KG or Eagle Airstrike Auto Cannon Sprint or Vitality Booster Stealth Squid Build Light Scout Armor LAS-16 Sickle Grenade Pistol Impact, Gas or Incendiary Grenade Orbital Precision Strike Jump Pack MLS-4X Commando Any Preferred Stratagem Sprint or Vitality Booster Below is a brief explanation of why I pick each item on the different lists. If anyone has any other suggestions or comments to add feel free to leave a reply (I may have some information wrong) Explanations Light Amor offers greater movement speed and better stamina recovery Scout Armor reduces detection radius and is further reduced based on stance (standing, crouching or prone) allowing for greater movement capabilities (you can crouch walk behind enemies while within INCHES) DCS - 1 taps infantry bots, Devastator heads and scout striders missiles Blitzer - Staggers bugs and 1 taps scavengers, shriekers and hunters (mostly) (and stalkers if hit in the head) Sickle - Unlimited ammo against the horde Grenade Pistol - Closes fabricators, bug holes and illuminate ships and also opens MPOI cache crates (can also stagger enemies if needed) Thermite - 1 Grenade takes out fabricators, hulks, tanks and turbo laser turrets (2 on the belly for factory striders I believe) (haven’t tried it on a bile titan) Smoke - Mission dependent but helps conceal terminals from view (mostly used for geological survey) Impact - 2 taps hulks, tanks and turbo laser turrets to the heat sink / 2 taps factory striders to the belly / 1 taps fabricators, bug holes and illuminate ships / 2 taps illuminate Tesla towers Gas - Area denial and confusion Incendiary - Area denial and lingering damage Orbital Precision Strike - 1 taps detector towers, fabricators, bug holes, shielded illuminate ships / sometimes 1 taps bile titans / 1 taps devastators and chargers / quick cooldown 120 or 380 Barrage - Throw and forget against outposts or nests (120 has shorter cooldown / 380 has bigger blast radius) Orbital Laser - Good precision pairing with 120 or 380 for fortresses, mega nests, illuminate outposts or extractions Jump Pack - Clear distances quickly / enter or exit objectives with ease (jammers, outposts, squid city scapes, etc) Railgun - 1 taps berserkers and scout striders with standard charge / 1 taps hulk heads and gunship engines with overcharge Orbital Gatling - Good for bug breaches or choke points 500KG - Good for titans and objectives Eagle Airstrike - Good all around / 1 taps fabricators and bug holes / multiple uses before cooldown Auto Cannon - Distance objective killer / can take down illegal broadcast towers, spore spewers, shrieker nests, fabricators, bug holes, illuminate ships / can take out hulks, tanks, turbo laser turrets, bile titans, chargers, etc Commando - 2 taps Charger heads, hulks, tanks, turbo laser turrets, etc / can 1 tap harvesters to a leg joint / quick cooldown
Holy smokes, thank for all the info! I'm gonna try each of these, and the insight is great! Smoke was something I was messing with last night, and it is REALLY helpful. I wrote it off initially, now I see...
@@DreadCaptainJames Smoke absolutely sucked at launch, but it’s actually feasible as it breaks line of sight and conceals what hasn’t been seen yet. I actually ran geological survey with smoke and cleared pretty much the whole thing without ever being seen You could replace a stratagem for the Orbital Smoke if you don’t want to sacrifice your grenades
Trailblazer Outfit for the scout perk. Primary: Diligence Secondary: Grenade Pistol Grenade: Smoke Strats: Support Backpack, AMR, Machine Gun Sentry, AT Emplacement Hellpod Opt: Armed Supply Pods I abuse my armor perk, and canvas the minimap with manual pings along our route so I can locate all enemies. Leave a ping by the closest patrol, and ask a squadmate to ping the next objective. My pings are just for recon, and I often update them. My entire build hinges on watching the minimap, because patrols love to come looking for you. I don't mind being cut off from the team. It's hard to keep up when you are constantly doing recon, providing supporting fire, or changing position. But with my armor I can stealth away from most enemies. And if things get a little shwifty, I can toss a machine gun sentry away from me to draw aggro. Armed supply pods can cover me from little guys, and also be used as a distraction in a pinch if the MG is down. If I get spotted, I pop smoke all along my trail until I entirely break line of sight. If I need more smoke or stims to run I have many in my backpack. This allows me to essentially totally avoid most threats, and sprint to a better position. AT emplacement is for when the boys are struggling with multiple armored threats, you call it down and put a sentry to cover you while you pick off all large targets with the emplacement. Being far away tends to make this easier, aside from now having to worry about sight lines and communication. (Most enemies don't seem to notice when I am blowing their buddies head off nearby. There's only the one type of bot that calls in more bots, so obviously you shoot him first. Then work your way down from there, prioritizing larger threats and targets that are farther away and easier to silently pick off. Between the AMR and the Diligence you should always be able to fulfill this role, as well as accurately hunt enemy scouts.) Happy hunting divers! L0
Worst stealth build I’ve ever seen, you literally contribute nothing to your teammates aside from complete few objectives, and took resupply for yourself even you have supply BACKPACK. Then why bother join a team in first place? And yeah, you can’t solo, cuz this build sux big when solo too.
Spotter The 120 the walking and the napalm barrages the jump pack the plas 39 the lance thermite and then tralblazer armor you get in close to bases use the sniper if you can but the big gun clear bases and objectives . i use this to run with you as a spotter sniper bulid the plas 39 has a very quite sound profile. The lance is for stealth kills or for melee units that close on you and the themite can b use for heavy anitank or objectet killing. aa guns morters ect all only need one thremit and due to the delay you can be away and hideing with the jump pack. The plas 39 can kill most targets with anywhere from 1 burst to 8 depending
Far as I'm concerned, as long as we have a good time doing what we like, it's a win. Community can chill. If you ever need a good squad to dive with, we're always here
Sigh. Take thermites and purifier, and 120mm/walking barrage, commando/supply pack. You get speed and mobility/defense from the supply pack plus extra grenades. Purifier is basically silent. Stun baton for killing sentries. You use stealth to get into objectives like generators without needing to fight a bot drop, or to take out eye of sauron, jammers and anti air defenses. Barrages are used in case you are caught by bot drops, and to soften up fortresses and large bases where you can't reach all the fabricators from the outside, or easily ninja into them for sneaky fab snipes. Honestly, I play like this all the time without scout armor. I've done it in medium, but its harder. Just use light armor of any kind and you're golden.
Commando for turrets and fab snipes, hulks, bunker guns, gunships, anything you want. Its disposable so you never need to run back and get it if you die.
We need more weapons in the game It still feels way too lackluster I'm talking plasma guns and all that kind of stuff electric knife gauntlets something to keep things interesting so melee weapons a commando set up with a knife or a hammer and a pistol depending on the enemy you face because a knife wouldn't work on the bots 🤔
I love stealth, but I really don’t get it why bother stealth with squids? Especially this delivery mission, you grab a car, pick up the box zoom outta there and deliver. Then drive around for other objectives. Hit and drive. Watcher spot you? No prob, just drive away and come back later. With squids, you either go full on Rambo, or just ignore them, why torture yourself by slowly sneaking around? Stealth is most effective and fun only against Bots. Basically play like MGS. Edit: That part you backtracking for the box is just soul-crushingly torturous for me😂 Trust me, just practice driving for squids, even works wonder on bugs.
Also stealth in HD2 is about movement and spacing from what I’ve found. Throw offensive stratagems into an outpost or nest from behind a wall and then move to the opposite side of the outpost or nest to continue the attack or retreat entirely and do something else (like clear an MPOI)
Also, against bots and squids ALWAYS take down the infantry bots or the watchers first as they’re the ones who can call in bot or illuminate drop ships. If they go down there’s no call
If you ever get in a jam I suggest running into cover and always exiting from a different side and ensure there’s multiple objects between you and the enemy. This causes them to focus your last known point and you can either escape or hit them from behind
Solid advice, definitely going to give that a try.
Turrets can also act as a decoy as turrets can easily aggro the enemies.
I prefer to play stealth on most Super Helldive Automaton missions:
Scout Passive
Purifier, Dagger, Thermite Grenades
Eagle Air Strike, Recoilless Rifle, Rocket Sentry, AT-Emplacement
I love being able to deal heavy hits from medium/long range and then escape over to the next objective.
This build is amazing, I'm definitely going to give it a try!
Remember, it still counts as stealth if there's no enemies left to detect you!
While you're squishy if you get caught in an extended fight, I don't mind using "loud" stratagems to finish the missions, such as the eagle 500kg, cluster bomb or strafing run. The latter two can't take down a UFO base, but if you drop it on top of them, it should knock out the shield, allowing for a grenade pistol shot or a grenade tossed into the door to finish them off.
When you "go loud", hit them very hard, in the hopes that you will knock out most if not all of the enemies in the first opening salvo you launch on them. And if it doesn't, a sentry will often mop up the remaining ones survived your first attack, or you can often escape if there's enough cover for you to run behind to make them lose sight of you, especially with walls, buildings, or high rocks on most other maps.
Another great thing about the scout armor is that when you're solo, you can get closer to most unaware enemies than you could wearing other armor. And if you're near teammates, you can easily flank the enemies while they draw the aggro with their gunfire. Calling an eagle cluster bomb on a group of them from their flank is very satisfying.
As far as support weapons, vs bots and bugs I will usually bring a recoilless rifle, as it deals with every heavy unit they have, and in a pinch can destroy bot factories and bugholes. Vs squids I will usually bring a WASP to 1-shot overseers, especially ones that haven't noticed me yet from a distance, and can often take down harvesters in one salvo if you can hit them while they're sideways relative to you. The MG43 machine gun is also a good option for mowing down the voteless, taking down UFO shields, and can kill a harvester if you aim for their weak spots.
The HMG, or heavy machine gun, is another good option, but you may want to shoot this prone to reduce the recoil and use short bursts due to its limited ammo capacity compared to the MG43. A jetpack will help with quick escapes, or a supply pack for the HMG to reduce the ammo issues and can help your teammates out in a pinch if they're nearby.
For primary weapon, vs bugs and squids I prefer the Blitzer. While the range is short, most of their units are melee oriented, so that's not really an issue. And you can stunlock most enemies below a charger/harvester, knockback, interrupt most attacks including the spewer attacks or stalkers trying to ambush you, just need to point the gun in their general direction, and best of all, infinite ammo, so no need to worry about reloading.
Practice diving and shooting with it to gain some space against units that are getting too close, or to avoid some attacks if you keep diving in random directions. Shriekers are about the only units that give me some trouble, but a machine gun sentry can take care of those for me, or my teammates if they're nearby while I keep the smaller units from overwhelming them. And if you can see Shrieker nests in the distance, the recoilless rifle can deal with them before they can fly out from it.
For bots the crossbow is a good choice, but it can kill you if you fire it too close to yourself. The Purifier or Jar5 Dominator are good alternatives to use against them as they're medium penetrating so will deal with devastators, and if you charge up the Purifier, it has about the same rate of fire as the crossbow, but the small explosion will take out several smaller units that are standing close to each other, and you can "panic fire" with it at close range.
For secondary I prefer the grenade pistol, largely to destroy factories, bugholes, or the UFOs once the shield is down. In a pinch you can take down several smaller units if they're bunched up and not too close to you yet.
Try the commando instead of the quasar. If you absolutely need to remove a few harvesters from your way, 3/4 of a mag from the P19 redeemer will down a shield. Follow up with one laser guided commando rocket to the hip joint. With practice, you can very rapidly destroy four harvesters.
Alternatively, the WASP launcher, leave it in burst mode. It's not great against harvesters, but each rocket will kill 1 Overseer, Elevated Overseer, or Watcher from very long range. You can clear an area of heavy resistance, break contact, flank, and then avoiding the voteless is trivial.
Stealth is also excellent when paired with a loud team. The scout can quietly and efficiently hit objectives and gather samples while allies draw all the attention, occasionally providing support from a distance. My playstyle is often a scout hybrid- optimizing for short bloody encounters spread about two minutes apart. I murder everything before it can call for help, go quiet, finish the objective, and sneak away to the next one.
You also don't necessarily need to bring a support weapon to urban maps. AMR's are not that hard to find and the ammo economy is fantastic. It's capable of downing any overseer rapidly and isn't terrible against harvesters. If you know a harvester will be a problem, but isn't alerted to you yet, shoot it in the "Horn"- it will disable the shield projector so you can quickly finish it off with a few shots to the leg joint. Handy trick- hit each location twice. On the first pass, you kill all the overseers from a distance, then rapidly relocate before they can hit you back. Circle around later and easily finish the objective after making noise elsewhere.
Thank you for taking the time to explain, this is great info and I'll try it out!
I treat stealth more as a tool rather than an overall stategy. I'll use it when it's advantageous but i'm not afraid to go loud if it fails or is no longer pratical. Most of the time i'll creep up to a bot outpost, assess where the fabricators and major threats are, maybe sneak closer for a better position to throw an orbital, then go loud and blitz the place.
My advice is to do stealth runs until you are comfortable with how it works, then incorporate what you learned into your usual strategies.
Stealth is amazing for solo players, i used to do stealth run, then i took a long break from HD2 and when they added all that new stuff, i wanted to try them out, i had very hard times on every mission, then i tried stealth once again and it was a breeze, even better than before because new jetpack is amazing
Stealth on Bots is kinda nice but it's harder on Bugs and Squids
100% yeah, bugs are quick, and the Voteless are fast AF and like to flank. That jetpack helped me get away from them quick once I got spotted
I've had lots of success with stealth against the squids. Voteless do make it a little tough, but having options to deal with them works pretty good
Yep, that’s why bots are the most fun solo
@@DreadCaptainJames Bugs i believe also have a better "sighless" dedection radius. Bots need to actually spot you.
You can’t sneak with bugs because the are blind and use their hearing
using smoke grenades you can easily block line of sight and disappear, or even throw it at patrols to obscure their vision and walk right past them, works super damn well against bots, they allowed me to pick fights with outposts and patrols in d10 while solo (i would also recommend bringing a supply pack for smoke grenade and stim spam). so i still had an aggressive playstyle but could disappear and flank or ambush when needed
Yeah, I found smoke to be a neat tool for stealth. Maybe not optimal, but calling in an Eagle smoke strike on yourself and jetpacking to cover made for fun getaways
The gas strike or precision strike orbitals can one shot warp ships if they directly hit, they have short cooldown times too. Gas is useful for confusing a horde coming for you too.
One thing I remember from stealth guides and my own experience doing stealth is that the game spawns patrols that cross through your 100m radius. VS illuminates you can see the patrol spawn effect as glowing blue lights too. They don't always go to your position but if they get close enough they can become suspicious.
If you do make noise and a patrol hears it they change behavior from a patrol walking in a line to a hunting group and can kinda track you. Generally if you keep moving you are almost impossible to detect, staying in place for too long will result in lots of close encounters with passing patrols. The patrol spawn rate goes up the more "nests/fabs/ships" outposts you clear, side objectives, and main objectives.
Staying inside objectives also has higher spawn rate, so a full clear while waiting on extract (which counts to increase spawn rate) results in a LOT of spawns.
Makes a lot of sense, and that awesome Intel, thanks for sharing!
@@DreadCaptainJames Seconding the gas strike, it's ability to disorient a horde can let you run away and drop aggro, or line up a strike with a weapon that has a longer callin time. Or you can drop it on small groups of enemies and, while they're disoriented, kill them before they can call in reinforcements. It's useless against titanic enemies, though.
That quick call in time is sick though, so it definitely has it's use 100%
@@DreadCaptainJames I decided to check out a more updated stealth guide since some LOS stuff got fixed since the last time I looked into stealth.
But I'll add this bit in that if you kill with a kinetic weapon the other enemies will investigate the direction the shot was fired from.
However, explosive weapons like the crossbow cause enemies to investigate the place where the explosion happened.
So, it isn't so much that the crossbow is quiet that makes it stealthy. xD
Another thing to note that patrolling enemies will engage together, meaning you can't stealthfully pick them off one at a time. If you mark an enemy and it is a patrol you will hear your character refer to it as a patrol.
I play stealth on everything. Against the squids, I use this loadout, and I'll give some explanation and tips you can try next time:
Crossbow (one shot to the war ship door and job done. Bonus point: you can shoot from far distance)
Senator (medium penetration is good againts overseers if you have run out of crossbow ammo)
Impact Grenades (no crossbow ammo? toss a grenade to the war ship door and jump away)
* You can use other configuration as well. I haven't bought the Chemical Agents warbond yet, but Gas Grenades can work well with voteless hordes as well as incendiary grenades. If you don't like the senator, grenade pistol is a good option instead of the crossbow, so you can use the Sickle (for its infinite ammo) or any other rifle to kill voteless/war ship shields, and then your grenade pistol to finish the job.
Stratagems:
Jump Pack (you know why babe)
Machine Gun (Quasar Cannon takes too much time to reload. Instead, I use the MG to break war ship shields and then crossbow)
Orbital Gas Strike (Gas strike applies a confusion effect over the enemies [overseers included], so you can run freely)
Orbital Lasser, Orb. Napalm, Orb. 120 or 380, something very op in case you need it. Could be a turrent too. Not so stealthy though.
Tips:
1 Crossbow shots can damage Harvesters if needed. Aim to the joints. Don't know how many shots you need, but it will die eventually. If prefered, shoot to the body; sometimes it's difficult to hit the joints :/
2 Machine Gun against Harvesters is good too. I've seen some people using the Lasser Cannon instead and it worked perfectly! Other people prefer to use the Anti-Material Rifle (AMR). Same idea: Aim to the joints.
3 You can use your Orbital Gas Strike to kill war ships without taking the shields down. Mark the ship and when you are in a 60 mtrs range or less, throw the orb. It'll stick on the roof. Same with other stratagems. It'll take some time to master, but eventually you will get it.
4 Apart from Orb. Gas, Orb. Lasser, Orb. Precision Strike, Orb. Railcannon, Eagle 500 and any 120/380/Walking barrage will destroy war ships with shields on. SEAF artillery can be useful as well, but I'm not sure about smoke/napalm/static field rounds.
5 Use the MG, Lasser Cannon or AMR against elevated overseers. It's a pain in the lower back trying to kill those with the crossbow.
Bonus: Have you ever died by those annoying tesla towers on the map? Shoot at them with your crossbow and check the results.
I use scout gear exclusively because stealth is so useful and I refuse to use anything else. My build always revolves around clearing objectives with minimal enemy engagement from a distance solo. I do this while the rest of the team does their thing. This applies to all three fronts. For all three fronts I use shield backpack because like the scout armor it's just that useful.
For squids I use shield backpack, orbital laser (to clear enemy encampments quicker), HMG emplacement for the harvesters, and the LMG to take out shields quickly on ships.
The primary is ARC-12 Blitzer that's silent like all arc weapons and won't draw enemy attention unless you hit them. Amazing on getting the voteless off you and can stun lock overseers if you sneak up on them keep firing until dead and stun locking watchers when sneaking up on them. Secondary is the the grenade pistol to take out those spawners. Incendiary grenades for voteless and to take out those annoying electric towers.
For bugs I use shield backpack, napalm barrage (drop these on bug breaches or bug nests to clear them of bugs), grenade launcher and orbital rail cannon for those bile titans.
Primary is the ARC-12 Blitzer again because it's just that good. Secondary you can use anything but I suggest grenade pistol if you opt out of the grenade launcher for any reason. Thermite grenades for chargers by throwing one at their head or butt.
For bots it's shield backpack, orbital laser for the same reason as squids, commando for anti-tank and EMP mortar to keep them distracted and stunned.
Primary is PLAS-1 Scorcher that shreds bots and can let you shoot those bots manning the turrets right in the head from a distance to avoid detection and reduce incoming fire when approaching. Secondary is PLAS-15 Loyalist which will stun lock devastators and kill them in 3-4 shots if you aim for the head. However the PLAS-15 Loyalist has terrible accuracy against the small bot troopers. Lastly thermite grenades to use on fabricators or hulks regardless of where you land them will one shot both.
All that being said the best thing you can do with stealth is avoid fights and break line of sight to drop aggro whenever possible. This won't increase your kill count but it gets stuff done quickly. The idea isn't to hide from everything but to sneak up on enemies to take them out before they notice what's happening or to take out objectives before they notice. Like dropping a hellbomb without the enemy noticing and having it blow up with minimal aggro. Sound plays a role in this game too and can let you know when an enemy is close to aggroing you so you can dive to prone and avoid detection. You don't have to stay crouched or prone just be aware of your surroundings and be ready to dive prone quickly.
tl;dr is stealth is great. use it.
You can't truly stealth in this game, there are some pre-scripted spawn events that you can't prevent and if you attack enemies with a sentry somewhere else on the map any survivors will know where you are regardless of how far away you moved. I've had bots taking pot shots at me from 200 meters away cuz a sentry I left behind somewhere happened to open up on a passing patrol. They immediately knew my exact position on the map. I don't know if this is working as intended or not, but it's a pretty gamey contrivance that breaks immersion for me.
Note: Eagle Strafing Run is good horde clear but also excellent at popping shields before the squids are even aware that you're engaging. Line up with the door for a warp ship, send in an eagle, then send a crossbow bolt in to the doorway... move out before the squids show up to see what happened.
Likewise when engaging a shielded harvester - let Eagle 1 say "boo" first. If you have a quick kill with a Commando or Quasar then game over - move on. If you're using an AMR (more options IMHO) then break the shield horn and then take bites out of the shoulder / leg until it goes down. Of course - if you're using an AMR at a distance then hopefully you're snapping a horn before a shield even goes up.
This is great, thank you!
I use a scout armor, the Counter Sniper as my primary, bushwacker as my secondary, grenades will depend on thd faction, the laser canon and jump pack, and then my air support will depend on which faction. Sometimes I'll take the the anti-material rifle, breaker as my primary, and the grenade pistol as my secondary.
I always go with stealth when i dod SOLO Super Helldives. Its very fun and refreshing and often feels like your playing a different game. Its amazing how many ways you can aproche playin this game.
Keep in mind that all pistols (even the Senator) have a reduced audibility range. Something like half the distance of your primary. I'll generally take the Diligence CS, Senator, and Thermites. Use the Diligence from well outside sound aggro range (at least 70m or so) and get headshots on enemies other enemies aren't looking at. Once you're in close try to stay prone or crouched as you move and only use your Senator if you absolutely have to.
Scout armor _technically_ shortens up the range enemies can hear weapons at, but I generally advocate once you're experienced with how stealth works bring light armor with the Engineering Kit for extra grenades if you need to take out objectives or Siege Ready if you expect to be shooting more. Nice part is once you understand how stealth works well enough you can switch between stealth tactics or providing support fire in a group as needed. Just takes practice.
This is cool, I didn't realize that secondaries had that. Dude, thanks!
The LAS-7 Dagger is the best stealth secondary. It may feel underpowered, but it makes no noise.
if you want to stealth in HD2, you've got to
1 - have something to dispose of all types of enemies quickly (AM rifle);
2 - not if but WHEN something goes wrong, you need firepower (AM RIFLE and crossbow. Though the biggest use of the crossbow is just taking out the ships or fabricators) and the means to get away ASAP (jetpack);
3 - Play against bots or the illuminate because stealth with bugs doesn't work;
4 - sentries are barely useful, so use either precision strike and eagle strafing run or orbital gatling barrage and eagle strafing run to be able to take out ships or fabricators quickly;
5 - if you're playing with bots, use thermite grenades. If you're playing with the Illuminate, use regular or incendiary impact grenades for when you either can't use your crossbow or if you find yourself in need of some explosive democracy against a horde of enemies quickly coming your way;
6 - the lance or the baton are incredibly useful at taking out groups of the voteless. If you're playing with bots, always use the senator to be able to kill anything except for the factory striders;
7 - as for the armour it doesn't really matter. I usually use the heavy medic armour to make sure I don't die while taking out enemies with my sniper rifle. And the jump pack compensates the lack of endurance well enough.
8 - Also when moving from point A to point B don't forget to check your radar constantly to avoid running into enemy patrols. If an enemy patrol is closing in on you, estimate whether you'd be able to take down the patrol in the span of 30-40 seconds without attracting more enemies and act accordingly. And don't forget to take out the enemies that can call for backup first if you're engaging in any fight at all.
The whole point of stealth is not for the enemies to not see you completely but the point is to make sure that as little enemies as possible notice you and that you dispose extremely quickly (and from the distance) of those who do notice you. The antimateriel rifle can take down any Illuminate enemy with just 1-4 shots if you know where to shoot and all but one bot enemy with just one shot if you're good enough and if you control the environment.
Also if you wanna 'stealth' against the bugs, you just need either a team or to accept that you will be using stalwart, jetpack, crossbow and the senator with thermites to dispose of the enemies you come across as quickly as possible without them calling backup. If there is a bug breach, ensure there is a shit ton of distance between you and the breach before enemies start crawling out of the deep and kill the quick ones first, then the big ones.
Also I'm only playing lvl10 difficulty missions so I'm talking about them
Stealth plus Eagles. The enemy just sees a light pop up out of nowhere then their shit gets rocked.
For a while i played the lonewolf/omin-control guy who would both horde clear and tank clear breaches for my tean while they did objectives. I enjoyed that for a long time, still do. However, recently started trying stealth and i have been having a blast with it.
Still lone wolf it and can do decent crowd clear and tank control if needed but i can also hit a objective and be gone before patrols are alerted so im not constantly in a fight.
Its not the best choice but i have been loving the DCS. Even for bugs, its just satisfying for me to use. Very big change from my usual purifier.
Next time (vs bots) try Diligence Counter Sniper. Grenade Pistol and Thermite.
Pick jetpack and 500kg. Then either 120 or 380 and Orbital Laser.
Get a good, far off position. Snipe the defenders of a base when possible from there. Move in quietly. Toss both laser and 380/120 on Heavy Bases and run. Avoid patrol, run a giant circle around the base. Finish off anything else with 500kg.
NEVER STOP MOVING IF THEY ARE ALERTED.
For everything else 500kg near a fabricator, or a thermite on it and run.
The goal is to not fight. But to stay mobile. Grenade Pistol is to distract patrols. Lob a grenade with it to distract them. And just slip right by.
Dude, brilliant, I'll definitely give this a shot. Love the grenade as a distraction, that's cool AF
@@DreadCaptainJames Was actually just talking to a friend and we did a lvl 6 so I could show him this. XD
We managed half the map without being seen. Only got caught a few times. Dropped orbitals and ran. Was a good time.
Explosive crossbow does everything the grenade pistol does. You’d be better off switching out the grenade pistol for something else like the crisper for hoard clear or redeemer for shield break
Somehow, stealth on bugs is the hardest (saw a bit everywhere they spot a bit differently than just seeing stuff), bots are easier, but any of the small ones can call backup so it messes up super fast...
but the squids are super easy to me
mostly because I use stealth to eliminate rapidly the annoying targets (aka overseers), then do my objective while my turret is getting the voteless
ofc, the scout flying droids (forgot their name) are my main target, as they're the only ones that can call for backup
wich leads to some super easy stealth
(I mean, kinda stealth, cause I often end up running around the objective cause of 7 hordes of voteless in higher diffs, but I still always make it out without enemy reinforcement somehow)
I suck at stealth in helldivers , that is what I learned when I tried it.
For bots I use this : Commando, Jump pack, 380 and gatling barrage. Prim Crossbow or Purifier, Secondary Senator and Thermite grenade. Stealth armor of course! Abuse the ping ability on minimap to gather intel, be quick and mobile and unleash Hells with your 380. When heat build up too much, you can easily retreat with your jump pack and using environement to lure ennemies. In fights, FLANK everytime you can!
The 380 is brilliant...I'm gonna have to try that, cool build, thanks!
Since I bought the melee stun lance I also tried varies stealth tactics. Going prone and crawling is very slow but also has a major problem on certain terrain you suddenly stand or crouch which will instantly be like you fire a weapon and put the neon sign up saying Here I am.
Yeah, I noticed that terrain kills stealth, so picking the right time to move around it was crucial
I always love playing a scout build. I'll use the Trailblazer scout outfit paired with the shield generator and the AMR. For a primary, I'll use the Diligence. Since enemies already have a hard time detecting me, I can shoot them from a distance and they won't even know I'm there. Add nighttime and effects like sandstorms and I'm practically invisible even when sprinting and shooting.
I love this, brilliant!
sandstorms and blizzards are amazing opportunities to wipe out large outposts. you can pre much just run in and kill everything and they dont even know what hit em lol
i find it more counterintuitive to what i would expect from arma over the years, so that's messing with me. some stuff is ingrained that just does not work in HD.
it's fighting against hordes and on much closer distances.
in arma i'd stealth only against some priority target like a tank or enemy sniper over large distances and on my way to take them out, which i also would get close to them, i would not want to be seen at all and keep breaking line of sight and do nothing but put down distractions if anything.
but in HD, it's just constantly big swarms breathing down your neck and they like to walk in nonsensical paths straight towards me even when i'm way out from any "logical" pathing. there's no pattern you'd expect a normal patrol to take.
so it just ends up with a lot of running away. which isn't really my kind of stealth that i would enjoy.
Stealth Bot Build
Light Scout Armor
Diligence Counter Sniper
Grenade Pistol
Thermite or Smoke Grenades
Orbital Precision Strike
Orbital 120 or 380 Barrage
Orbital Laser or Jump Pack
Railgun
Sprint or Vitality Booster
Stealth Bug Build
Blitzer
Grenade Pistol
Impact Grenades
Orbital Gatling Barrage
Orbital 120 Barrage
500KG or Eagle Airstrike
Auto Cannon
Sprint or Vitality Booster
Stealth Squid Build
Light Scout Armor
LAS-16 Sickle
Grenade Pistol
Impact, Gas or Incendiary Grenade
Orbital Precision Strike
Jump Pack
MLS-4X Commando
Any Preferred Stratagem
Sprint or Vitality Booster
Below is a brief explanation of why I pick each item on the different lists. If anyone has any other suggestions or comments to add feel free to leave a reply (I may have some information wrong)
Explanations
Light Amor offers greater movement speed and better stamina recovery
Scout Armor reduces detection radius and is further reduced based on stance (standing, crouching or prone) allowing for greater movement capabilities (you can crouch walk behind enemies while within INCHES)
DCS - 1 taps infantry bots, Devastator heads and scout striders missiles
Blitzer - Staggers bugs and 1 taps scavengers, shriekers and hunters (mostly) (and stalkers if hit in the head)
Sickle - Unlimited ammo against the horde
Grenade Pistol - Closes fabricators, bug holes and illuminate ships and also opens MPOI cache crates (can also stagger enemies if needed)
Thermite - 1 Grenade takes out fabricators, hulks, tanks and turbo laser turrets (2 on the belly for factory striders I believe) (haven’t tried it on a bile titan)
Smoke - Mission dependent but helps conceal terminals from view (mostly used for geological survey)
Impact - 2 taps hulks, tanks and turbo laser turrets to the heat sink / 2 taps factory striders to the belly / 1 taps fabricators, bug holes and illuminate ships / 2 taps illuminate Tesla towers
Gas - Area denial and confusion
Incendiary - Area denial and lingering damage
Orbital Precision Strike - 1 taps detector towers, fabricators, bug holes, shielded illuminate ships / sometimes 1 taps bile titans / 1 taps devastators and chargers / quick cooldown
120 or 380 Barrage - Throw and forget against outposts or nests (120 has shorter cooldown / 380 has bigger blast radius)
Orbital Laser - Good precision pairing with 120 or 380 for fortresses, mega nests, illuminate outposts or extractions
Jump Pack - Clear distances quickly / enter or exit objectives with ease (jammers, outposts, squid city scapes, etc)
Railgun - 1 taps berserkers and scout striders with standard charge / 1 taps hulk heads and gunship engines with overcharge
Orbital Gatling - Good for bug breaches or choke points
500KG - Good for titans and objectives
Eagle Airstrike - Good all around / 1 taps fabricators and bug holes / multiple uses before cooldown
Auto Cannon - Distance objective killer / can take down illegal broadcast towers, spore spewers, shrieker nests, fabricators, bug holes, illuminate ships / can take out hulks, tanks, turbo laser turrets, bile titans, chargers, etc
Commando - 2 taps Charger heads, hulks, tanks, turbo laser turrets, etc / can 1 tap harvesters to a leg joint / quick cooldown
Holy smokes, thank for all the info! I'm gonna try each of these, and the insight is great! Smoke was something I was messing with last night, and it is REALLY helpful. I wrote it off initially, now I see...
@@DreadCaptainJames Smoke absolutely sucked at launch, but it’s actually feasible as it breaks line of sight and conceals what hasn’t been seen yet. I actually ran geological survey with smoke and cleared pretty much the whole thing without ever being seen
You could replace a stratagem for the Orbital Smoke if you don’t want to sacrifice your grenades
Bunker Buster was a build that I had tho it's not the same as it was after the nurf to the Erupter
Trailblazer Outfit for the scout perk.
Primary: Diligence
Secondary: Grenade Pistol
Grenade: Smoke
Strats: Support Backpack, AMR, Machine Gun Sentry, AT Emplacement
Hellpod Opt: Armed Supply Pods
I abuse my armor perk, and canvas the minimap with manual pings along our route so I can locate all enemies. Leave a ping by the closest patrol, and ask a squadmate to ping the next objective. My pings are just for recon, and I often update them. My entire build hinges on watching the minimap, because patrols love to come looking for you.
I don't mind being cut off from the team. It's hard to keep up when you are constantly doing recon, providing supporting fire, or changing position. But with my armor I can stealth away from most enemies. And if things get a little shwifty, I can toss a machine gun sentry away from me to draw aggro. Armed supply pods can cover me from little guys, and also be used as a distraction in a pinch if the MG is down. If I get spotted, I pop smoke all along my trail until I entirely break line of sight. If I need more smoke or stims to run I have many in my backpack.
This allows me to essentially totally avoid most threats, and sprint to a better position. AT emplacement is for when the boys are struggling with multiple armored threats, you call it down and put a sentry to cover you while you pick off all large targets with the emplacement. Being far away tends to make this easier, aside from now having to worry about sight lines and communication.
(Most enemies don't seem to notice when I am blowing their buddies head off nearby. There's only the one type of bot that calls in more bots, so obviously you shoot him first. Then work your way down from there, prioritizing larger threats and targets that are farther away and easier to silently pick off. Between the AMR and the Diligence you should always be able to fulfill this role, as well as accurately hunt enemy scouts.)
Happy hunting divers! L0
This is great, thanks for dropping knowledge. I really need to utilize smoke more, it's way more effective than I thought initially. Awesome build!
Worst stealth build I’ve ever seen, you literally contribute nothing to your teammates aside from complete few objectives, and took resupply for yourself even you have supply BACKPACK. Then why bother join a team in first place?
And yeah, you can’t solo, cuz this build sux big when solo too.
Welcome to a whole new world, doesn't work great against bugs but its amazing for bots
Spotter
The 120 the walking and the napalm barrages the jump pack the plas 39 the lance thermite and then tralblazer armor you get in close to bases use the sniper if you can but the big gun clear bases and objectives . i use this to run with you as a spotter sniper bulid the plas 39 has a very quite sound profile. The lance is for stealth kills or for melee units that close on you and the themite can b use for heavy anitank or objectet killing. aa guns morters ect all only need one thremit and due to the delay you can be away and hideing with the jump pack. The plas 39 can kill most targets with anywhere from 1 burst to 8 depending
Your builds seem really solid, much appreciated
Interesting. Maybe try stealthing on the rooftops. I wonder how that would work out?
I love useing stealth in helldivers
I hate how everyone hates stealth so much in this game😂
Stealth seems awesome!
@DreadCaptainJames it is man! For some reason it's like hated by the community tho
Far as I'm concerned, as long as we have a good time doing what we like, it's a win. Community can chill. If you ever need a good squad to dive with, we're always here
@@DreadCaptainJames I would absolutely love that
I find as a stealth build smoke is your friend
Sigh. Take thermites and purifier, and 120mm/walking barrage, commando/supply pack.
You get speed and mobility/defense from the supply pack plus extra grenades. Purifier is basically silent. Stun baton for killing sentries.
You use stealth to get into objectives like generators without needing to fight a bot drop, or to take out eye of sauron, jammers and anti air defenses.
Barrages are used in case you are caught by bot drops, and to soften up fortresses and large bases where you can't reach all the fabricators from the outside, or easily ninja into them for sneaky fab snipes.
Honestly, I play like this all the time without scout armor. I've done it in medium, but its harder. Just use light armor of any kind and you're golden.
Commando for turrets and fab snipes, hulks, bunker guns, gunships, anything you want. Its disposable so you never need to run back and get it if you die.
I dig this a lot, kinda brings my style into play as well, thanks for commenting!
Eh I Just Go In Loud But Use Stealth When I Wanna
Yea I found out stealth and it was big
We need more weapons in the game It still feels way too lackluster I'm talking plasma guns and all that kind of stuff electric knife gauntlets something to keep things interesting so melee weapons a commando set up with a knife or a hammer and a pistol depending on the enemy you face because a knife wouldn't work on the bots 🤔
I love stealth, but I really don’t get it why bother stealth with squids? Especially this delivery mission, you grab a car, pick up the box zoom outta there and deliver. Then drive around for other objectives. Hit and drive. Watcher spot you? No prob, just drive away and come back later.
With squids, you either go full on Rambo, or just ignore them, why torture yourself by slowly sneaking around?
Stealth is most effective and fun only against Bots. Basically play like MGS.
Edit: That part you backtracking for the box is just soul-crushingly torturous for me😂 Trust me, just practice driving for squids, even works wonder on bugs.
The best way to stealth, is to make sure there's no survivors.
THIS IS 💯 TRUE FACTS! I live by this!
If you dont sprint voteless have a hard time seeing you. Ive been able to stroll past them pretty reliably.
Seems like too much work,and no fun😅