Houdini Tutorial: MaterialX Texture Bombing Setup
ฝัง
- เผยแพร่เมื่อ 21 ก.ค. 2024
- Eliminate visible and monotonous tiling patterns in your textures using the “No Tiling” technique. In this tutorial, I will guide you step-by-step through achieving this effect using MaterialX within Houdini Solaris. Say goodbye to repetitive textures and enhance your 3D work!
Timecode
0:00 Intro
0:26 Basic setup
1:45 UV tiling
3:05 Random offset
3:45 Random rotations
6:40 Random scales
7:30 Distortion
Thanks for sharing!!!
Nice intro to uvs and mtlx. I did similar previous and shortly after h20 introduced hex tiling which i guess will be useful for those who dont want to roll their own.
Hey man, this was extremely helpful. Thanks!
Great mat X tips . Thanks dude
thanks for sharing
nice mtlx tricks! keep it up!
More coming soon!
great work bro !
Thank you!
great. how to add a soft blur to remaining borders and distortion?
You can use a very high frequency noise to add a blur. I'll make a short video and upload soon.
@@ProceduralAcademy would be great! thank you!
That is really cool, however, does it work if You have displacements? I mean sudden changes in texture makes sudden changes in displacement and i could not find a way to blur it. Do You happen to have any solution in mind for that? Thanks!