How to use Poly Haven textures in Houdini with Karma

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  • เผยแพร่เมื่อ 20 ธ.ค. 2024

ความคิดเห็น • 38

  • @sheeperson
    @sheeperson ปีที่แล้ว +14

    you can use a "Mtlx Range" between image and displacement node setting Outlow as -0.5 and Outhigh as 0.5

  • @chinelothenigerian
    @chinelothenigerian ปีที่แล้ว +2

    Thank you for the tutorial, simple and easy to understand.

  • @axendroo2541
    @axendroo2541 ปีที่แล้ว +1

    really helpful brother, thanks a lot. love from bharat

  • @minafishi
    @minafishi ปีที่แล้ว

    If all you're looking for is the node diagram here it is. Subbed for the straightforwardness, gonna watch the video anyway

  • @baotruong5775
    @baotruong5775 2 หลายเดือนก่อน +1

    this is what I need bro! thank you

  • @quirtje1
    @quirtje1 8 หลายเดือนก่อน

    Great tutorial, I also liked the sporadic cat noises in the background

  • @emmetholm4263
    @emmetholm4263 ปีที่แล้ว +1

    Brilliant video! short and doesn't overcomplicate anything. Thank you! :)

  • @jordanhwang
    @jordanhwang 2 ปีที่แล้ว

    thank you for talking about karma! I’ve had some of these issues before too and this helped me figure out why

  • @danacarvey
    @danacarvey 10 หลายเดือนก่อน

    Thanks for the tips! Can you please tell me how to connect up a triplanar node to avoid having to do UVs??

  • @peterpejanovic2652
    @peterpejanovic2652 ปีที่แล้ว

    Thänx a lot for this very useful tutorial!!! Helped a lot!

  • @liuhaiying6844
    @liuhaiying6844 ปีที่แล้ว

    nice video, thanks for your help

  • @Rubicon1985
    @Rubicon1985 ปีที่แล้ว

    Thanks chief - that was brilliant

  • @colinhthompson
    @colinhthompson ปีที่แล้ว +8

    Your displacement is stretching around hard/high curvature edges. If you create a second N attribute (name it Nn or Nb or something unique), blur that and then use THAT as your displacement direction, your textures will no longer stretch around edges.

    • @g8610g
      @g8610g ปีที่แล้ว

      That sounds handy. Could you elaborate on how/where exactly to put that? 🙏

    • @vladartiomav2473
      @vladartiomav2473 10 หลายเดือนก่อน

      As always, Houdini makes simple things hard and hard things simple 😄 Nice to know we have this kind of control! Don't even know if it's even possible in other DCCs.

  • @BillyCoopDraws
    @BillyCoopDraws หลายเดือนก่อน

    Hey Mat. Great tut, and a big help for me along my journey. My biggest issues in displacement, in Houdini so far, is distortion of mats along edges, as exhibited at the base of Pig, and around his snout. I've tried applying a crease, along those kinds of intersecting edges, but I have not been having luck there. Any tut's or suggestions, in your world? Thank a million for such invaluable help.
    B

    • @MattBell
      @MattBell  หลายเดือนก่อน

      You might try blurring your normals, or at least the normal attribute used by the shader

  • @ahmednasr93
    @ahmednasr93 2 ปีที่แล้ว

    Thank you! This was a very good tutorial!

  • @Tritoon710
    @Tritoon710 5 หลายเดือนก่อน +1

    And for the Normal map I think you need to set the Signature to Vector3

  • @RMAFIRE
    @RMAFIRE ปีที่แล้ว

    Keep on hustling💯💯

  • @MrN0rmalPlays
    @MrN0rmalPlays ปีที่แล้ว

    Thank you for sharing!

  • @rossisbudda
    @rossisbudda หลายเดือนก่อน

    You can use y to cut then j to draw new wires

  • @burneracco
    @burneracco 2 ปีที่แล้ว +1

    Spot on matt! just a quick question, my test pig (other test geometries as well) loads up without any shader/texture inside the sopcreate node, any idea why its happening?

    • @MattBell
      @MattBell  2 ปีที่แล้ว

      The shaders created in the normal sop context don't apply to the lop context with Karma by default. Thats why we have to add Material Library, and Assign Material nodes.

  • @WillPreston3D
    @WillPreston3D ปีที่แล้ว

    this was great, thanks so much.
    is there a way in matX or principled to set how many subidivsions it does at render time?

  • @metaturnal
    @metaturnal 8 หลายเดือนก่อน +1

    And how to use the AO texture?

  • @westparezal
    @westparezal 6 หลายเดือนก่อน

    can we use it with Unity engine?

  • @vytasrauckis6703
    @vytasrauckis6703 11 หลายเดือนก่อน

    Does anyone know why my HDRI background doesn't show like in this video? All I get is the default viewport gradient background and grid.

  • @artadecram_9624
    @artadecram_9624 8 หลายเดือนก่อน

    I think there is not enough video-material on karma - can I study mantra before karma? How manrta is comparable to karma?

  • @rendered_useless2093
    @rendered_useless2093 ปีที่แล้ว

    Hi how would you change the color of the diffuse image for instance if you want to change hue or multiply it by another color value I find houdini very confusing with all nodes just looking for simple way like color ramp in bledner
    Also i confuse about roughness because why is button for roughness blue but output on image texture is green?

    • @vladartiomav2473
      @vladartiomav2473 10 หลายเดือนก่อน

      For roughness you have to set your image texture to "float". It's like "non-color" option in blender. The difference is that in Houdini they bombard you with the real terms and not the abstraction ones.

  • @minafishi
    @minafishi ปีที่แล้ว

    if anyone is having issues with getting their GPU to render in the viewport, go to perspective(?) ( next to camera button) > render settings > /Render/rendersettings, deselect viewport render. Had mine plugging away on CPU only. Open to suggestions if someone knows how to set viewport render default to XPU

  • @BRUTOFX2040
    @BRUTOFX2040 6 หลายเดือนก่อน

    minute 13:32 its your cat? 😍

  • @kevin2028
    @kevin2028 ปีที่แล้ว

    life saver!!!

  • @UzairFareedFX
    @UzairFareedFX 2 ปีที่แล้ว

    ❤❤💕💕

  • @Michasyan
    @Michasyan ปีที่แล้ว

    3D Hohol tutorial