Making a Retro PS1 Game Environment in Blender Ep.1 Modeling an exterior environment.

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  • เผยแพร่เมื่อ 28 ก.ย. 2024
  • Welcome one and all too a brand new series i'm starting. This is the first episode of making a ps1 or low poly environment in blender. We will start with the outside sections then eventually work our way to interior environments.
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ความคิดเห็น • 78

  • @_megla
    @_megla 3 ปีที่แล้ว +79

    this aesthetic is so soulful

  • @lilnoir4213
    @lilnoir4213 3 ปีที่แล้ว +18

    Dude you are so underrated wtf

    • @mikeroegames
      @mikeroegames  3 ปีที่แล้ว +4

      With time perhaps lol. For now it’s nice enjoying a small community.

  • @AlfredReinoldBaudisch
    @AlfredReinoldBaudisch 3 ปีที่แล้ว +20

    Everything you make is so pleasing and inspiring to watch, the atmosphere is just so good! Just by watching this new video of yours I spotted some mistakes I made regarding PS1 textures (even although you didn't talk about them), but now I know what I can do to fix some annoyances I was doing in my PS1 models!

    • @mikeroegames
      @mikeroegames  3 ปีที่แล้ว +4

      Thank you for the kind words my dude. Im happy that they have been of help in some small way. Oddly enough a texture vid is currently in the make. But I have been wondering what people would like to specifically know about.

    • @AlfredReinoldBaudisch
      @AlfredReinoldBaudisch 3 ปีที่แล้ว +1

      ​@@mikeroegames I still get confused about these things:
      1) When using a photo texture, how to resize from higher resolutions to lower? (use Bicubic, Linear, Hard Edges) - I go from XXXX to 512 with Bicubic, then 512 to 256 with Hard Edges. Or sometimes Bicube all the way down from XXXX to 256.
      2) Maximum texture size for models with lots of details? Maximum texture block? (i.e. 64x64 for areas of higher detail)?
      3) What to do with models (such as vehicles) that have many different details and needs for textures? Separate objects with separate UV maps and separate textures? (I did this for my catapult that I posted in your group)
      Although after more than 30 PS1 models and textures in the past 2 months, I'm starting to get the hang of it, but I still think my textures are too detailed.

    • @alanroe6328
      @alanroe6328 3 ปีที่แล้ว +1

      Mike, great job. I love your stuff

  • @Marth8880
    @Marth8880 3 ปีที่แล้ว +70

    Biggest crit is the audio is too crisp, but everything else is perfect!

    • @mikeroegames
      @mikeroegames  3 ปีที่แล้ว +26

      As an audio engineer it’s really funny to hear someone say my audio is too good XD best criticism ever 🥰
      To rectify this I could run the audio threw Old analog mixer and possibly shove it threw a tape player…there are also VSTs to do that too.
      Overall I like this comment 👍

    • @DommoDommo
      @DommoDommo 2 ปีที่แล้ว +6

      @@mikeroegames Or export them at the same settings a PSX could handle. Decimort is a good plugin too!

    • @dreamplace7469
      @dreamplace7469 8 หลายเดือนก่อน

      @@mikeroegames Someone extracted the reverb native to the playstation's chip as an impulse. slap that on the audio and you're halfway there.

  • @gabreaeae
    @gabreaeae 3 ปีที่แล้ว +6

    this is way too good man talk about going the extra mile! ily keep it up

  • @Cityrotta
    @Cityrotta 2 ปีที่แล้ว +43

    This must be one of the best animated videos on youtube. Not even kidding. I love the theme and atmosphere. The tutorial part is great too. Keep up the good work!
    Also your videos have started to appear on my recommended so the algorithm gods could be on your side too.

  • @Pauglin
    @Pauglin 2 ปีที่แล้ว +3

    Great video (especially the intro)
    You can also merge verticies by enabling snapping to vertex and toggling some auto-merge thing around the top right corner. Then, when you just need to merge something, you just have to move it and hold down ctrl. I don't see many people using this approach but to me it seems to be the fastest option.

  • @atomicwoodpecker0123
    @atomicwoodpecker0123 3 ปีที่แล้ว +4

    The intro reminds me of something that happened to my buddy Greg

    • @mikeroegames
      @mikeroegames  3 ปีที่แล้ว +1

      There’s a story behind this. The next question is how?

    • @atomicwoodpecker0123
      @atomicwoodpecker0123 3 ปีที่แล้ว +2

      @@mikeroegames It was the 80s

  • @THenley28
    @THenley28 8 หลายเดือนก่อน

    This is Brilliant! Explained beautifully, fantastic visuals and audio, very inspiring.

  • @brozb4chorez831
    @brozb4chorez831 ปีที่แล้ว

    been going through a rabbit hole of ps1 3d modeling videos , thank you for the great video great intro too! cant wait to get into making this style!

  • @den_vortexx
    @den_vortexx ปีที่แล้ว

    This looks sooo aesthetic!
    It reminds me of HP 2 game. Order & Chaos Online and Ocarina of Time
    One day I'll be able to make my own game with graphics just like this

  • @FoxeroVA
    @FoxeroVA 2 ปีที่แล้ว +1

    This looks amazing!

  • @iganpparamarta8813
    @iganpparamarta8813 2 ปีที่แล้ว +1

    Damn if I were Kanye West rich I'd pay you to edit Winning Eleven 2002 into all English menu. That's it. Still play this game to this day.

  • @aortaplatinum
    @aortaplatinum ปีที่แล้ว +1

    This is fantastic! It's really cool seeing you use some of the techniques I figured out on my own for my personal projects- like importing a character model to use as a scale reference, or keeping uniform geometry of basic squares as well as right and isosceles triangles for easier UV mapping- since I also use this look.
    Do you have any tutorials on how to use animated image textures for a finished, rendered project? If I were doing my project in real-time it probably wouldn't be an issue, but I'm trying to do an animated series in the style of a cheaply made, obscure Saturn game, so it needs to be rendered.
    It's also important to keep your render resolution low- PS1 could only render at a maximum of 640x480. This not only helps with authenticity, but it also makes the visuals mesh better- it's not as jarring seeing a low poly model with super low res textures, when the entire screen is at a low resolution.

  • @DaniArkadia
    @DaniArkadia 3 ปีที่แล้ว +4

    Glad you received my letter.

    • @mikeroegames
      @mikeroegames  3 ปีที่แล้ว

      Same here

    • @mikeroegames
      @mikeroegames  3 ปีที่แล้ว

      Just wait until they see what the response will be :)

    • @rayray_wiggles
      @rayray_wiggles 3 ปีที่แล้ว +2

      Two of my favorite retro creators collaborating !!!!! I'm soo hyped

    • @mikeroegames
      @mikeroegames  3 ปีที่แล้ว +1

      @@rayray_wiggles the pressure is on Dani! Let’s not disappoint. We will still need some time to get things set up. But don’t you worry, once we are ready I guarantee you have never seen a podcast like this yet.

    • @DaniArkadia
      @DaniArkadia 3 ปีที่แล้ว

      @@rayray_wiggles We're pretty hyped too! thanks for the love man

  • @batattitude
    @batattitude ปีที่แล้ว +1

    Would it be strange to describe your textures as "juicy"? Like fresh fruit. The models lean hard into the texture work and really sell the exaggerated shapes. It feels like I'm looking at a late-2000's dark fantasy webcomic if that makes sense. Or maybe more like the pretty obscure Dreamcast game "Evil Twin".

  • @tapikoBlends
    @tapikoBlends 5 หลายเดือนก่อน

    awesome

  • @FoxApo
    @FoxApo 2 ปีที่แล้ว

    Oh my, this is absolutely gorgeous. It gives me the real childhood vibes.

  • @artmanstudios7037
    @artmanstudios7037 2 ปีที่แล้ว +1

    well I must say the graphics look pretty sharp! compare to the garbage smash potatoes graphics the PS1 had. but still very nostalgic! you even capture the essences of how the artwork and animations where done back then. but the sharp graphics is a dead give away if not for that no one would tell the difference you could have named it a rare PS1 game never before seen with your own fake company name and no one would 2nd guess it.

  • @sakuragi9607
    @sakuragi9607 2 ปีที่แล้ว +1

    Subbing off the first 45 seconds alone

  • @sozaj
    @sozaj ปีที่แล้ว

    It's a red Ryo-Ohki!

  • @captainswing4040
    @captainswing4040 3 ปีที่แล้ว +3

    it looks so pretty
    i wish someone makes a story channel with ps1 graphics

    • @mikeroegames
      @mikeroegames  3 ปีที่แล้ว

      You can be the first if you want :) I would watch.

    • @captainswing4040
      @captainswing4040 3 ปีที่แล้ว

      @@mikeroegames oh, i tried that but i am so terrible managing time that i just couldn't keep up : = )

  • @gamerzlog6963
    @gamerzlog6963 3 ปีที่แล้ว +2

    I like me some lowpoly :D

    • @mikeroegames
      @mikeroegames  3 ปีที่แล้ว +1

      And here you shall get :)

  • @therealCellblock1138
    @therealCellblock1138 2 ปีที่แล้ว +1

    30 years from now there will be vids on how to achieve that PS5 look.

    • @steverye8872
      @steverye8872 13 วันที่ผ่านมา

      I dunno man there's very little thats unique about ps5. Not enough limitation to the tech.

  • @Freshbrood
    @Freshbrood 2 ปีที่แล้ว

    What is the total poly count at max 30fps for a full scene? Like what is the maximum number of tris to display at one time with no lag on the PS1? That info is the most important for knowing how to accurately make a PS1 graphic.

  • @shodan2002
    @shodan2002 2 ปีที่แล้ว +1

    How did you do the texture warping like in ps1

    • @mikeroegames
      @mikeroegames  2 ปีที่แล้ว +3

      I'm using a PSX shader in unity. If I can move my project from a mac to a PC I could use the Haunted PSX Render pipeline found on git hub. Thees shaders/render tools simulate ps1 graphics. The one I am using only dose texture wobble and not the full effect. I recommend the Haunted PSX Render stuff if your on a PC.

    • @shodan2002
      @shodan2002 2 ปีที่แล้ว

      ​@@mikeroegames So its unity thought the animation was rendered in blender i never touched unity before

    • @mikeroegames
      @mikeroegames  2 ปีที่แล้ว +1

      @@shodan2002 I make all the animations and models of n unity fore sure. I just use Unity as the thing to put it all together :)

    • @shodan2002
      @shodan2002 2 ปีที่แล้ว

      I did try to get the ps1 look on blender started with a few tutorials tried to do my own little low poly environments and its looking good to me only thing i cant do is that texture warping effect. I have only made environments so far no characters. Been thinking about using photos as textures for my base mesh because im not good at drawing i dont know if i can do texture painting but i probably need that if wanted to make my human character blink or move his mouth

    • @mikeroegames
      @mikeroegames  2 ปีที่แล้ว +2

      @@shodan2002 alternatively you could use pictures of mouths and eyes. But it’s whatever you feel comfortable with :)

  • @man_made_marsupial
    @man_made_marsupial 11 หลายเดือนก่อน +6

    Modern ps1 game i would so buy this on a physical disc

  • @realreaper3
    @realreaper3 6 หลายเดือนก่อน +7

    bro this is seriously one of the best tutorials ive ever seen. your style is so gorgeous!

  • @HxMxRaichu
    @HxMxRaichu 3 ปีที่แล้ว +12

    You blow my mind every time I see one of your videos. One of the best PS1 style creators out there!

    • @mikeroegames
      @mikeroegames  3 ปีที่แล้ว +2

      Thanks for the words of encouragement my dude. It means a lot :) I guess I’ll keep going then

    • @HxMxRaichu
      @HxMxRaichu 3 ปีที่แล้ว +1

      @@mikeroegames 100%! I love the stories you tell in each video too, everything on point!
      BIG fan man!

  • @tongu2208
    @tongu2208 ปีที่แล้ว +3

    you are insane dude!

    • @mikeroegames
      @mikeroegames  ปีที่แล้ว +2

      Oh yeah. I feel that way every time I do one of these XD

  • @bryceforsythe8072
    @bryceforsythe8072 ปีที่แล้ว +1

    Here I am struggling to get 2d pixel art down to bring together my adequate musical talents and hobbled together code + ideas. 😅
    Maybe we'll leard blender for some psx graphics after I get a grasp on this godot 4 3d tech. Still a 2d noob for now

  • @ohtontheknight3879
    @ohtontheknight3879 2 หลายเดือนก่อน

    Can i hire you for map design for my game later when i get to the level design point

  • @chaver28
    @chaver28 2 ปีที่แล้ว +1

    you got my sub dude :D great work and very helpful :D

  • @debmalyamitra353
    @debmalyamitra353 2 ปีที่แล้ว +1

    5:10

  • @x1_n_only_jtm_
    @x1_n_only_jtm_ ปีที่แล้ว +1

    Reminds me of Sly Cooper camera angles

  • @kennydesaint-fuscien2391
    @kennydesaint-fuscien2391 3 ปีที่แล้ว +2

    Love it, a treat for the eyes!

  • @dropdeaddavi440
    @dropdeaddavi440 2 ปีที่แล้ว +1

    Amazingly done! If you don’t mind me asking , how did you go about making the windows on the ship see through?

    • @mikeroegames
      @mikeroegames  2 ปีที่แล้ว +2

      Alright, a late responce but here we are. So for the glass I cheated a bit. I used a normal unity shader set to "Transparent". On the glass texture itself I made the glass transparent there too by changing the opacity to about 50% I think. Simple, easy, and the lack of wobble was not too noticeable due to it being lodged between things that do wobble.
      Currently the project is on my mac and the PSX shader I normal use dose not handle partial transparencies very well. I think the Haunted PSX Shade would, but I can't get it to work on mac so I can't say. Once I move the project over to my new PC for the final render I'll know then.

  • @alsara2k
    @alsara2k 2 ปีที่แล้ว +1

    Hey, how complicated is it to learn Unity without ever having touched it before to import Blender assets and animations into it for making films?

    • @mikeroegames
      @mikeroegames  2 ปีที่แล้ว

      It’s very easy. For static objects you can move your blend files in Unity, but for animated assets you will need FBX. Regardless it is easiest dragging and dropping them in. As for the program itself it’s not too bad. Start with what is necessary to what you want to do and then after that it’s easier to expand from there.

    • @alsara2k
      @alsara2k 2 ปีที่แล้ว

      @@mikeroegames Cheers for the speedy response!

  • @CryptToneMusic
    @CryptToneMusic 6 หลายเดือนก่อน

    I love the animations throughout the video that you've made. My main reason for wanting to learn blender and the PS1 aesthetic is actually for doing short films or music videos haha

  • @mrb5391
    @mrb5391 ปีที่แล้ว

    like your cadence and video my man, inspired.
    Is it possible to render like this in Blender Eve with some tools? to get ps1 style texture wobbling effect (i understand its the mesh tessellating with camera distance and mesh density) Can this be achieved in Blender or youre using a psx shader in unity?. Would be really interested to learn

  • @seiikiartstudios
    @seiikiartstudios 8 หลายเดือนก่อน

    This is awesome! Love your style. It's nostalgic and satisfyingly mysterious and comfortable.

  • @ElonMuskIsSerbian
    @ElonMuskIsSerbian ปีที่แล้ว

    Bro you didn't have to go this hard for a tutorial.

  • @LuiDeca
    @LuiDeca 2 ปีที่แล้ว

    the audio quality in the beginning is too high 😂😂

  • @noiJadisCailleach
    @noiJadisCailleach 3 ปีที่แล้ว +1

    how long did the modeling alone here in this vid take?

    • @mikeroegames
      @mikeroegames  3 ปีที่แล้ว +1

      I think overall I spent a good 5 days. The models for the island took about 1 full day. The air ship about 2 + Textures, and All the textures another day or perhaps two. I think. I remember this vid taking longer that normal due to everything involved. Because of that I decided to do this in chunks.

    • @mikeroegames
      @mikeroegames  3 ปีที่แล้ว +1

      The next vid i'll be making more things and adding my textures. After that I "THINK" I'll be working on a house for the place. Then after that perhaps the inside of the house.

    • @noiJadisCailleach
      @noiJadisCailleach 3 ปีที่แล้ว +1

      @@mikeroegames Oh man. So awesome. We are soooo spoiled with your work. I'm a bonafide fan of your first mins of animated film before the tutorial. AFAIK, you're the only one who does this style of tutorials in youtube! You're really selling it with the story telling and everything. Looking forward for more!

  • @tvorimeahrameslovenskehryv1821
    @tvorimeahrameslovenskehryv1821 ปีที่แล้ว

    Wow. Great. Thanks for idea.

  • @thinkfreely1270
    @thinkfreely1270 2 ปีที่แล้ว

    very good 👍