Wow. I appreciate how succinctly you speak in your video. Very few, if any filler words. Extremely linear explanation. This is the gold standard. If justice reigned in this world, yours would the first search result for 'bannerlord' + 'workshop' + 'guide'.
I have done a lot more editing in the last 6 months. I used to be bad at it but trying hard to make these very quick at to the point, while some my older ones aren't so good. I know your time is precious. Thank you for the kind words.
Winery in Dunglanys, pottery shop in Pen Cannoc, Tannery in Car Banseth. Brewery in Marunath also works every time. There is an easy way to check what town bound villages produce by checking the town entry in the in-game encyclopedia.
I know you had to make around 3 separate, detailed videos to really nail this through, but thank you so much for the explanation and guide. Honestly struggled to understand what I was doing wrong at first but this helped so much!
Good stuff! The radius is the only new thing I'm hearing. In my testing in the past, you could get all the castles to go to your town. It was funny watching a kuzait villager party running across the map to britania. Governor (perks) use to offset any local town competition. The extra production from your workshops and bigger village hearths would make your shops easy profit. That might have changed.
I havent tested those perks as i hardy get the workshop one for governors and for hearth it says party leader, not sure why it was changed since it was clan leader
Man youre god send i downloaded bannerlord on gamepass three days ago and had no fucking clue on how workshops worked. Many videos are overly complicated and swarm you with data but yours is explained for dummies like me lol. Thanks a lot man 😊
Problem with this is, is that it shrinks character variability. I feel forced in each playthrough to eventually get intelligence 8 and be quartermaster. And I wonder is this why all my companions seem to level up really slow?
The only thing I missed was Prosperity. It plays a HUGE role in profits. For patch 1.2 and beyond This video is used th-cam.com/video/uEelsOmbVuc/w-d-xo.html Check out the vide on my guides channel to see how massive an impact it makes th-cam.com/video/6m84GRtmlew/w-d-xo.html
@@Flesson19 awesome I'm starting a new playthrough tomorrow my computer broke so I bought a Xbox I'm too tired tonight I will have a bunch of questions bro I appreciate everything man thanks
Extra tip, you can buy a workshop, change it, and then sell it to control the workshop type of towns. I have made a town have double brewery to always have access to cheap beer. And also made a town have double pottery to always have access to cheap pottery (and can sell clay at high price to them)
@@dominickvalencia4755 They stayed the same for as long as I played that save which was multiple in-game years I'd say. I've heard the AI will change it, if the workshop is no longer profitable. so as long as you give the town a somewhat sensible workshop, they shouldn't change it. For example my double brewery town had a grain village, and the double pottery town had a clay village
Looks like i haven been acting like a bull in a china shop when it comes to doing business in Calradia. My "tactic" was to plunk a brewery down in every major city of the Empire because grain = cheap materials. I can see now that it is more complex than that and i'm not surprised anymore that my income dried up in a matter of days. Thanks for the very informative video, i think it's high time i make some changes to my businesses.
just check what'sthe most abundant resources around you can see it and then pick htat workshop make sure it's the only workshop around as well. I mostly use winery and pottery.
Thank you so much! This is the best guide out there. Can’t wait to use this in my next play though. Do you happen to have a video explaining the caravan system and possibly smithing?
This is my caravan guide on how to make money and what matters. th-cam.com/video/Vh92INei_rk/w-d-xo.html for smthing. I do run through the entire process in my 1.8 walkthrough that is still viable today th-cam.com/video/e1VUudgfbwM/w-d-xo.html any questions just ask
I subbed just because I enjoyed this video and the one how to start a successful kingdom. I usually only play The Old Realm mod, but I'm thinking about starting a full playthrough on the base game
Hay mate thanks for doing this, it really helped didn't have much time yesterday only now I've been able to fully watch this and its great for ps4 thanks
thank you, once you totally understand these mechanics you will always make good money and never need to watch another workshop video again.....well unless they alter the meta of each type of shops
Can you tell me whats the name trade mod when you drag the mouse into foods it will show a list and tell you For example if you sell in rhota give you 100
Brother I can't thank you enough. Your guides including this one helped me tremendously. Finally made my first 100k in the game. However big problem lol. My army finally has like 120 troops. But it's costing so much a day. It's ridiculous. Anyway thanks again I hope I don't go broke with my army size now
I know its good for 1.9, but not sure all of it for full release as I have 1200 videos to go through, but this might help a bit, anymore questions just ask away either here or in discord. I'm available 10-12 hours a day for you all th-cam.com/video/DHPn-p429OA/w-d-xo.html
When you talk about the host town receiving grain from connected villages… therefore it would be a good idea to open up a brewery….. Suppose that the city was not connected to a village that filled their market with grain? I couldn’t say, then just supply the workshop with grain myself? Are we bound by surrounding villages goods to determine the orientation of our workshop? What does it matter when I do all the leg work and bring in foreign goods to my workshop? When you were using your brewery as an example, were you relying on the native settlement’s market (of abundant, cheap grain) to automatically restock your workshop input?
I test over a dozen situations when figuring out what shops are best. Grain is a tricky subject. You can supply it but it is the #1 source to keep your town from starving and it get moved a lot with caravans so bringing in goods is only good when you can do it all the time
I owned a brewery in Car Banseth, next nearest brewery(because I bought and closed 2 others) was like lageta or something. I also did a smithy in vostrum, making sure no nearby smithies. I provide all the input material and buy output to stimulate the price margin. But the brewery wasn't making squat, and the smithy literally never made a dollar.
smithy and wood shops are terrible in the ne economy and need to have high prosperity to be worth it. Breweries I call traps, you almost have to work step 4 and buy the product to make really good profit from them. Right now the magic formula is winery and silversmith in high prosperity towns. Those are big money makers
Might be dumb asking this but Regarding inout and output. If I for example have a brewery (in the early game) do I want the price of grain and beer to be lower than the average?
slightly lower yes so it's cheaper for them to buy, if you go too low them caravans will take it all. If you have the perks to see colors the 50 trad perk, you want to sell till it turns light green, if you go dark green then your selling too much driving the price down
I have a Wine press,For some reason my qorkshop is still halted but i have the input in there,theres a bunch of olives in there and nothings happening.
how much wine is in the ship. If the price is too low then it wont make profit and the game halts production. My newer one for 1.2 or later emphasizes that more. Just go to the shop and hover over wine and see what its price is compared to the global avg
Neuby question, so let's say there is a workshop in a Town but it doesn't correspond with #1 and #2 and #3 but when I buy it I could convert into what would suit those criterias? Like there is a tannery but it would clearly be better to have a brewery therefore I convert it to Brewery? Hope my question makes sense 😅
yes visit the owner, then cancel the talk. Talk to shop worker he will offer a free change to whatever you want. If you already own a shop then in your clan then other tab you can change a shop for a 3k denar fee
i dont think the bound villeges are as important as the price of goods in the market because the brewery i bought was consistently making losses. i tried buying a bunch of beer to sell to towns where it was more expensive and it brought the profits up for a while but it went back to making losses again. i also noticed that there were few nearby towns where i could sell the beer because most of them had a brewery. when i came back i noticed that there were actually 2 breweries in the town and only one bound grain village. i also noticed that there was about 50 flax selling for a slightly low price so i changed the workshop to a linen weavery and it started making 150 tp 250 per day consistently. i think the main reason for that is that there is few nearby towns that produce linen. also the silver smith and velvet weavery i bought produce 50 to 100 doy per day even though they have a village that supplies them with resources.
I found a lot of armies buy beer so if your faction is at war a lot they don't buy beer as much. Also if a nearby town has beer it lowers the price gain.
I have a question. For Example i baught 2 shops. 1 Brewery in Rhotae and 1 Brewery in Jalmaris. Lageta and Amitatis had no breweries. Rhotae was making good Profit but Jalmarys was making zero Profit, even when i constantly keep buysing the beer. The prices for grain and beer are like in this video. I looked for Zeonica (it had also one brewery and i baught it, changed it and sold the workshop after), but Jamlarys was still making zero Profit. What am i doing wrong or dont see where my mistake is? or shoulndt i buy the brewery in Jalmarys because its too close to Rhotae? because in your 1.8 walkthrough u baught breweries in Rhatoe, Jalmarys and Amitatis and it seemed to work fine.
You need to check the beer prices in Jalmarys. If its too low then they wont sell any and make no profit which causes your shop to go idle. So if you have 50 trade see if beer is green, or if no trade then what is the global avg. If its low then buy the beer. I think it works that you make money over the 10k capital the shop has so check the other tab and see how much capital. If it has not made money in awhile that capital will be low and needs to build up which can cause no profit for a bit. Just watch that input and out to maximize profit.
@@Flesson19 ok i try it again and i can already tell that the Brewery in Jalmarys was under the 10K capital, which can be the reason. The income/output was like u have discriped in this video, so i was wondering what i was doing wrong
@@Flesson19 and i also have another question. Am i seeing it right, that its no problem when i have 3 same shops in 3 cities in the same region, where i am the only producer? For example i have one brewery in Rhotae, Jalmarys and Amitatys. and thanks for the quick answer. youre doing a great job!
@@KingChillmaster your going to drive down the price of beer in the area which will hurt. I would change 1 so your not flooding the market, unless your buying the beer yourself alot to drive the price up
@@Flesson19 I figured as much. Thanks for the response I gots another question if you don't mind. Do the quests stay the same or change? let's say maybe I don't want to do the inn and out mission will it just get cycled out or stay until it gets done? Or if you got a video that goes into detail about how or when the quests come and go.
kingdom, since any castle bound villages go to the kingdoms closest town. so taking a real good castle close by that has great goods can make that town have an awesome shop, or the other way, if you lose a castle then you lose those good making your shop worse.
thank you. I also have a guides channel where I do most of my guides now. Most are under 5 minutes, quick, simple info for you th-cam.com/channels/ZaP-ZnFzvLpQKjthiNFMLg.html
I have a video for most patches since they change constantly. Wool Weavery were amazing for almost 2 years. Then Taleworld changed them so they became terrible. Just search Flesson19 workshop , then your patch number or let me know what your on and ill find you one
if a castle your kingdom owns is within 80% distance to one of your town it will take its goods there, if not then closest non enemy town th-cam.com/video/3V9bwRwV2-c/w-d-xo.html
Had a decent khuzait playthrough, my overall income was 4-5k with an army of 170, then my save got corrupt and now trying vlandia and its just very pisstaking trying to get the workshops right
@@Flesson19 it was probably from trial and error but an oil press for me in pravend has lasted the longest so I think that's the workshop for my world that I was given as it fluctuates but doesn't start high and then plummet to 0
castle bound villages go to the closest town of the same kingdom. I like to take Rhotae when I make my kingdom, then capture the castle so the bound villages will go to Rhotae unless I get town closer to it.
Bought a pottery in Pen Cannoc. None in surrounding area. Then there was one a little north so I bought it and turned it into a tannery (where there are 2 villages with hides) I am making $100 per village even once I buy there goods. Can someone please tell me what’s going on? I just want to make a little more money!
When we start new game all villages and towns has tier 1 troops to recruit, later on you can find tier 3 and 4 troops too, what is the reason for troops to upgrade? Any idea? Is it hearth or maybe npc's power?
It's based on how long since the last lord recruited there and your relationship with the village/town notables. If it's a quiet village on the back end of the kingdom, away from all conflicts, it will be more likely to have higher tier recruits than the ones closer to the front lines.
Also forgot to add that the chance of finding culture specific units is entirely based on prosperity. If the village has above a certain amount of prosperity (number changes all the time) and are the most prosperous village in a fief they will spawn unique units (viglas, otroks, highborns, etc.)
excellent work, like always Flesson p/s: I paid 90Aud to buy early access for the game, do I have to pay again when it is officially launched this 10/22?
Hi Flesson. What about the caravans who rips all the raw input items used for workshops. You see it in sturgia where both Balgard and Varcheg have iron bound to Town villages but if you start Smithy the production halts again and again because caravans rips off all the ore…
Yeah I'm running into the same problem except on the output. Caravans keep flooding the market with beer in my brewery towns for seemingly no reason, while I'll stop in towns with no brewery and without grain input and they'll have 0 beer and it'll be double price. Legitimately makes zero sense and I'm sure it's just another balancing issue they'll have to work out.
i have a brewery in a askar and the surrounding villages make grain but still the workshop makes 0 gold and its a very wealthy town beer price is 60 and grain price is 7
the steps show, is 60 near the global avg? are there other breweries close by driving the price down in your area. You gotta play a bit of a detective and scout the area now to make sure you don't have too much competition.
depends on the patch, nd days your into the game since prosperity makes a huge difference. 1.1.0 and later shops are terrible for some reason which is why I dont have a workshop video for them. if you on 1.1.0 or later and early game then wool weavery on the 4 far right khuzait towns are good. If your later in the game then look for silver smiths, linen or pottery in very high 5,000+ prosperity towns, and but the output from time to time and you can make 200-500. Once TW fixes shops then i will be making new workshop videos for the patches.
@Flesson19 im on latest patch and im like 50 days in I got 3 caravans going which are making over 2k total right now but I'd like to get workshops set up
@@canadat4380 that is super early as the economy hasnt stabilized. You make real good money early but it drops a ton once around day 150-200, then very very slowly increases for the next 500-1000 days. If your not going to war with the khuzait get wool weavery in Batlakhand, Oortengard, Odakh and Akkalat. Those are the safe choices. Much later that will change
@Flesson19 thank you I appreciate it I'm nlt sure who I'm gonna fight fkr right now im Battania culture either way I don't think I'll be waring vs khuzaots early
Anyone else feel like a moron and just realized they could hover over the price and it would TELL you if it was above or below market price? Come to find out I was buying cheap and selling cheap... I thought green meant "good"... turns out green does NOT mean good if you're in your inventory looking at prices and things to sell.. smh
Like can you find a really profitable venture in Sturgia? in say any of the town in 1.81 Example I followed your "guide" so to speak. In Omor there is 1 brewery I picked it up. Omor have 2 villages attached 1 grain and the other being fish. Average price of grain is 10 which atm is median of worldprices. I checked Epicroeta, Varcheg, Balgard, Varnapol and Sibir for what types of shops they have. Varcheg had a brewery aswell, but the price of grain there is 14. I earn 34 denars the time I earn money, many days its 0. What am I doing wrong then? I really think the new system is one that "looks good on paper" and in rich cities like the Empire factions it will work as you say 100% of the time and you'll get good money. Poor nations like Sturgia - its harder now to get any shops that rake in 100 denars + in most of the cities. Until late game when the cities are suddenly as prosperous as the Empire start out with. I'm just curious if you get the same shitty result in Omor as I do. I flip between the various types of production - savescumming to test out - boom.. no difference many dont even earn money at all. Like is it the mechancis due to low prosperity in neighbouring cities? thus less consumption of the good within export range, or is the game bugged on my end? For the record I did a clean install and removed all mods etc, so its a 100% vanilla game now.
what is the price of beer in Omar, if its too low them you wont make money. You want the input(grain) to be at or below average and the output above average. So buy the beer occasionally and you will see it skyrocket
@@Flesson19 I've tried stimulating it as you suggest but its marginally better. The price is by default at 50-60'ish I'd say. The other nearby town the price is the same. I just liked the old system better, it was "much easier" without haveing to research neighbouring cities and all that. The towns earned enough on internal consumption vs export, now its more export it seems. Not to mention the jacked up price of production(salary)(that didnt help either).
I've tried more and basically it can spike to 35-50 but most of the days it will be stable 0 profit. I've now tested with all the types of workshops that I can in the town over weeks. I do notice that if I buy up the goods myself, and then go sell it in other towns, the profit have spiked to 100-200, soon as I stop - its down to the 0-50 a day. My workshop in Sibir Velvet - is without any aid doing 50-100 a day with very few days where it dont drop to 0. Balgard I run the Tannery its the same as above that its most of the time makeing a small profit. My take is that the time it takes to make profit in some factiosn for the workshops where it feels "rewarding" is too long, way too long. I get that Sturgia is "poor" and thus less profitable and all that, but typically that would have in real been reflected by the crafters not haveing the same salary - workforce being cheaper. I think its some cities that may not be ideal perhaps. I didnt check what other nearbye towns that I felt was out of range perhaps. Seonon, Diathama I should have checked Epicroeta aswell. My overall point is that in some factions the game just is "too unfair" which in a pure narrative game is ok I suppsoe, but in Sandbox - it dont feel right, there "all things should be more balanced". Just for the records I started a new game, and set up shop in one of the Imperial cities I know from experience wont get sieged nor typically have its villages raided, and there was no issue getting a constanst 200+ for all the days(it even went up to 500 when I did some tradeing in it). But again that city have like 1000+ more prosperity at start if its not more than say Omor.
@@Flesson19 True that, but as I suspected it have more to do with the very low prosperity of their towns, now that time have gone ahead and what not of inflation etc - I get about 100-200 with very few days of 0. Still infuriating for "sturgia" players. Since if set up shop in those other cities its much better turnover all the time. Maybe the "penalty" for switching production should be dropped aswell, 2k denars is abit steep when the return is so low - and with the AI changeing the businesses to tap into the same as you are produceing sometimes, it dont help for profit either. Overall I find it way to tedious and bad designed vs the old system. Imo the old system worked fine or better. This new one just "overcomplicate things" too much.
I currently got 1 brewery at Jalmarys. I paid like 15k for it or something. I was told it needed a week or two before it started earning anything.. It been close to over a month now and gold still says 0 and Current Capital just keep going down. One of the linked villages produce grain. And the cityh ad like 800 grain and i put 300 grain in to the city so over 1000 grain. DO i need to access my workshop? but i walk the street and find it? Why is it still not earning me money? I got 3 caravans currently making me some ok money. Bad days they paying for themself and good days im earning like 800 denars after all expenses.. Yet allot of times I got caravans that just doesn't give me anything its like one of my companions running it just decides to rest for a couple of days.. Do they do that?
how much is the beer, and check the section where I show how to tell the global avg. if its too low then the shop wont run at all. That is why checking the global avg of beer in your ton and surrounding towns for other shops of the same is important as they flood the market, in your case, bee in the area driving the price down
@@Flesson19 Is there any way to know How much a workshop is producing? Like how many units of a Resource vs how many they use? like how many grain for how many beer? And is the market affected by the +- number on the icon of the resource or towards the actual quanitity in the market?
Just wanted to add that Jalmarys is a money pit no matter the shop you put there. Zeonica and Rhotae are too close with too many grain villages to make a brewery viable only having Dradios, and the only other resource you have access to without taking Oristocorys Castle is horses, which don't help you with workshops at all. Even when you take Oristocorys you only gain grapes and (I think) salt, which are also available to Zeonica and (again I think) Poros. There are no other fiefs closer to Jalmarys than another town, so unless you captured territory very strategically you'd never see any of those resources. Just one reason the system is broken AF and you get certain spots on the map that are wholly unviable and to be avoided until everything else is done. 10. Years. 10 years.
Hello, you are a beast on M&B so maybe you can help me with my workshop. Vlandia conquered a lot of Aserai territory. Including Quyaz and all castles around. After that I bought an Oil workshop in Quyaz. It's only one in town. No other cities in area have oil press.Olives are plenty (100+) and cheap (8-12 gold). Oil have red prices. After many days (30+) my workshop didn't make any oil at all. I even switched production and then switched back to Oil to no avail. Could it be a bug?
@@DonBandi1 shops are in a real bad spot for 1.1.0 and 1.1.1. I made a new style of workshop guide on the guides channel for 1.0.3. But when i did testing for 1.1.0 and 1.1.1 the numbers were super low. I told TW there is an issue and most shops were making hardly no money but nothing is being done. The one thing I can say is wool weavery and silversmiths seem to be ok
@@Flesson19 Thanks for answer! I've played today for few hours and Aserai took back all their lands. The moment they did workshop started to earn money.
Bro... foolish to think about workshops one at a time. A full strategy has you build up an empire of workshops AND caravans all within a certain Kingdom region, either one you ally with or take over- at a protected corner of the map Vlandia, Sturgia, Kuzait or Asarai (sorry for mispells). All of your workshops should focus on the main goods of a few towns in a specific region. If you find several towns that have the same types of workshops (in the random generation) this is awesome. You will buy the duplicates and convert them, so that between 3 to 5 towns on an isolated edge of the map there is only one workshop for that type for each of your workshops that you make/buy there. this means you'll be paying extra 2000 for most of the time you make the workshops. Build a caravan or two in the same area. Towns that cheaply collect the raw inputs needed for a workshop that doesn't exist there will be a good buy point, to then go sell where the demand (where the workshop) is. You'll be invested in this area so you'll have reason to check often. You'll be able to also buy up stock in excessive stocked towns to go sell to your workshop town to get to light green, or if already light green, carry off to sell some other place for a big profit. You can manipulate the entire market of your chosen region by buying and coverting the right wokshops in the area- set your caravans there as you've set up basic descrpencies- and focus your armies and vassals etc. to take over this area quickly when you go kingdom mode, or stay allied with this kingdom at all costs to protect your caravans and workshops. This willl be both the economic and military centre of all your operations. It's good to build it at en edge, protected by water barriers, mountains ruff terrain etc. focus your caravan leaders, and yourself/main party/armies in the scout etc. perks that give movement bonus etc. in this specific terrain types etc.
yes, when war is declared though. if you have one and join a kingdom who is already at war its not lost. Only when a war is officially declared/started
Honestly, I have no idea what I am doing wrong. Bought a silversmith in Ortysia, ca. 5000 prosperity. Silver mine bound to the town. There was one other silversmith in Charas, but I bought that too and changed it to tannery, planning on just tanking the cost in order to gain monopoly in the area. Jewellery at or slightly above, silver at or slightly below average. Spent a whole season in the area, trying to micromanage the workshop and keep the prices in their respective ranges. STILL AT ZERO. I mean, I am not saying that this should bring me thousands of denars daily, but it should bring in _something._ As in, _anything,_ 5D, just to signify that something is happening, but no - I get constant zero income. I am honestly about to give up on workshops entirely, because no matter what I get, no matter what I do, 90% of the time I get 0 income, and 10% of the time I get like 100D for a season, before the workshop inevitably stops being profitable and starts tanking. At this point it's easier to earn money just smithing, hunting looters and winning tournaments than this crap.
if your playing 1.1.0 to 1.1.3 there is an issue with workshops which is why I dont have a guide for each patch yet. I told TW but no fix for them. Best right now are wool wavery in the 4 far right khzuzait towns
@@Flesson19 Oh, OK. Thanks for the reply, it's good to know, I guess. Hopefully someone (either TW or modders) fixes it soon :/ BTW, it did generate some 300-something income for a season or two I think, but then it dropped to zero again. I also noticed that... I think it started generating some income after a rebellion broke out? But checking it now, it seems like I lost it altogether, so...
What about if a different faction has a workshop identical to mine and is nearby? Is that still relevant to consider or does it only matter if it's your faction?
@@Flesson19 last question, and this is my first play through, I want to start a caravan, is there away I can search for companions with specific traits, if you already did a video on it will you link it.
@@benjamin_w. so way to search, I happen know from experience who has what traits but for me, I choose low level companions under level 12 so they level as they are going and I get to choose where the focus points go. You can take spicevendor, swift or exile for high trade but I also want some other skill from my caravan video which shows how important skills are for profit. If your modding then use character reload or encyclopedia extender to see what skills they have before you get them. If you want to see how setting up caravans effect profit check this out I do each patch th-cam.com/video/Vh92INei_rk/w-d-xo.html
The brewery is really a scam. Cost me 20k and the second I got it nobody bought my beer for over about 1 year in-game time. The only time I made money was if I bought my own beer. idk why buy so many towns had breweries but no gain input.
@@terrificlife1576 no as they change. They take goods to the closest town of their kingdom, but hover over the village and it will tell you where its taking their goods. That is why basing shop off castle villages is tough as if they lose the village or the town changes hands they wont get those goods anymore
Workshops in this broken game are simply not working and broken as well. All you can do is just try all types of production until you will find the best income workshop. And you will never get any passive income as well because all income is balanced by some extremely stupid formula/algorithm.
Every single "guide" I watch never help I have 2 woodshop any they don't make cash no matter what I do they never bring in a dime I've been told to sell the raw material and my shop will buy it but that never works
wood and smithy are different, as they produce weapons and armor, so unless that is bought or consumed by town you wont make much money, very different than normal trade goods. I am working with TW trying to get them to adjust it so smithy and wood shops can be more profitable.
Wow. I appreciate how succinctly you speak in your video. Very few, if any filler words. Extremely linear explanation. This is the gold standard. If justice reigned in this world, yours would the first search result for 'bannerlord' + 'workshop' + 'guide'.
I have done a lot more editing in the last 6 months. I used to be bad at it but trying hard to make these very quick at to the point, while some my older ones aren't so good. I know your time is precious. Thank you for the kind words.
That's how I got here
Winery in Dunglanys, pottery shop in Pen Cannoc, Tannery in Car Banseth. Brewery in Marunath also works every time.
There is an easy way to check what town bound villages produce by checking the town entry in the in-game encyclopedia.
I know you had to make around 3 separate, detailed videos to really nail this through, but thank you so much for the explanation and guide. Honestly struggled to understand what I was doing wrong at first but this helped so much!
I think your right its 3 now, but I finally think I got it nailed down right. You are very welcome
Thanks for making this. Every new patch, I watch your newest workshop video to figure out how to make cash best.
Glad to help!
Good stuff! The radius is the only new thing I'm hearing. In my testing in the past, you could get all the castles to go to your town. It was funny watching a kuzait villager party running across the map to britania.
Governor (perks) use to offset any local town competition. The extra production from your workshops and bigger village hearths would make your shops easy profit. That might have changed.
I havent tested those perks as i hardy get the workshop one for governors and for hearth it says party leader, not sure why it was changed since it was clan leader
Another great workshop video from the master of great workshop videos.
Thank you
Man youre god send i downloaded bannerlord on gamepass three days ago and had no fucking clue on how workshops worked. Many videos are overly complicated and swarm you with data but yours is explained for dummies like me lol. Thanks a lot man 😊
np, any other areas let me know, If I dont have the info, I bet I can find someone who does
@@Flesson19 how u start one
@@CyborgDoge go to town and either visit or just click the notable picture on the top of the screen and buy theirs
@@Flesson19 thank you very much
You used to get a free workshop change but that got rid of it so just by one if they dont have the one you want and pay the 2k to change it
Best guide, hands down, not too many details, just the essentials, thanks
Thank you
Problem with this is, is that it shrinks character variability. I feel forced in each playthrough to eventually get intelligence 8 and be quartermaster.
And I wonder is this why all my companions seem to level up really slow?
Thank you for this! Thank you. I’d be lost in game without you and strat
That is so true
The only thing I missed was Prosperity. It plays a HUGE role in profits.
For patch 1.2 and beyond This video is used th-cam.com/video/uEelsOmbVuc/w-d-xo.html
Check out the vide on my guides channel to see how massive an impact it makes th-cam.com/video/6m84GRtmlew/w-d-xo.html
This video was super helpful bro I have been playing for a while and I still learn a lot from your videos
@@charlesanastasia7574 thank you so much any questions just ask
@@Flesson19 awesome I'm starting a new playthrough tomorrow my computer broke so I bought a Xbox I'm too tired tonight I will have a bunch of questions bro I appreciate everything man thanks
Extra tip, you can buy a workshop, change it, and then sell it to control the workshop type of towns.
I have made a town have double brewery to always have access to cheap beer.
And also made a town have double pottery to always have access to cheap pottery (and can sell clay at high price to them)
Huh do they stay like that or do they eventually change back?
@@dominickvalencia4755 They stayed the same for as long as I played that save which was multiple in-game years I'd say.
I've heard the AI will change it, if the workshop is no longer profitable. so as long as you give the town a somewhat sensible workshop, they shouldn't change it.
For example my double brewery town had a grain village, and the double pottery town had a clay village
This kind of basic stuff seems like what the developers should’ve explained the player.
its crazy we need to figure the stuff we should all know from a tutorial
Looks like i haven been acting like a bull in a china shop when it comes to doing business in Calradia. My "tactic" was to plunk a brewery down in every major city of the Empire because grain = cheap materials.
I can see now that it is more complex than that and i'm not surprised anymore that my income dried up in a matter of days.
Thanks for the very informative video, i think it's high time i make some changes to my businesses.
You're very welcome. That worked till 1.8, then the word changed
just check what'sthe most abundant resources around you can see it and then pick htat workshop make sure it's the only workshop around as well. I mostly use winery and pottery.
Yeah thaya about right on picking one, but each patch can drastically change each type of shop. Wool weavery used to be king, now they are terrible
Thank you for the video,you covered few points which none of big youtubers have. Great video
thank you so much, any questions just ask
Came cause I needed Denars, left with a degree. Great job 👍
thank you, any questions just ask
glad you suggested this guide, it is excellent. very detailed and precise
thank you my dude
Thanks!❤
@@al_wombat thank you for watching and the support
Thank you so much! This is the best guide out there. Can’t wait to use this in my next play though. Do you happen to have a video explaining the caravan system and possibly smithing?
This is my caravan guide on how to make money and what matters. th-cam.com/video/Vh92INei_rk/w-d-xo.html for smthing. I do run through the entire process in my 1.8 walkthrough that is still viable today th-cam.com/video/e1VUudgfbwM/w-d-xo.html any questions just ask
Me likey! Keep the Bannerlord tutorials comming !
I am always looking for more, but after years and so many new creators, so much has already been covered
I subbed just because I enjoyed this video and the one how to start a successful kingdom. I usually only play The Old Realm mod, but I'm thinking about starting a full playthrough on the base game
Thank you so much, really appreciate the support
I found this helpful .Thank You
thank you for watching
I'm counting this as business revision
exactly its not a game anymore
Hay mate thanks for doing this, it really helped didn't have much time yesterday only now I've been able to fully watch this and its great for ps4 thanks
thank you, once you totally understand these mechanics you will always make good money and never need to watch another workshop video again.....well unless they alter the meta of each type of shops
Can you tell me whats the name trade mod when you drag the mouse into foods it will show a list and tell you For example if you sell in rhota give you 100
Brother I can't thank you enough. Your guides including this one helped me tremendously. Finally made my first 100k in the game. However big problem lol. My army finally has like 120 troops. But it's costing so much a day. It's ridiculous. Anyway thanks again I hope I don't go broke with my army size now
I can't thank you enough for the kind words, support and taking time out of you day to watch my content. Much appreciated
I know its good for 1.9, but not sure all of it for full release as I have 1200 videos to go through, but this might help a bit, anymore questions just ask away either here or in discord. I'm available 10-12 hours a day for you all th-cam.com/video/DHPn-p429OA/w-d-xo.html
In all honesty bro. I can't wait till you hit 100k subs. You deserve it. Just don't forget your loyal homies!
You can respec perks in the arena if you didn't take the wage reduction perks. Then change again later once you're doing better with money.
@@MrMagpie36 100%
When you talk about the host town receiving grain from connected villages… therefore it would be a good idea to open up a brewery….. Suppose that the city was not connected to a village that filled their market with grain? I couldn’t say, then just supply the workshop with grain myself?
Are we bound by surrounding villages goods to determine the orientation of our workshop?
What does it matter when I do all the leg work and bring in foreign goods to my workshop?
When you were using your brewery as an example, were you relying on the native settlement’s market (of abundant, cheap grain) to automatically restock your workshop input?
I test over a dozen situations when figuring out what shops are best. Grain is a tricky subject. You can supply it but it is the #1 source to keep your town from starving and it get moved a lot with caravans so bringing in goods is only good when you can do it all the time
oh i totally miss the castle trade route to own town ty!
thank you for watching
Great video!! I subscribed
Thank you so much, 1.1.4 workshop video I hope to have done by Friday
I owned a brewery in Car Banseth, next nearest brewery(because I bought and closed 2 others) was like lageta or something. I also did a smithy in vostrum, making sure no nearby smithies. I provide all the input material and buy output to stimulate the price margin. But the brewery wasn't making squat, and the smithy literally never made a dollar.
smithy and wood shops are terrible in the ne economy and need to have high prosperity to be worth it. Breweries I call traps, you almost have to work step 4 and buy the product to make really good profit from them. Right now the magic formula is winery and silversmith in high prosperity towns. Those are big money makers
Might be dumb asking this but Regarding inout and output. If I for example have a brewery (in the early game) do I want the price of grain and beer to be lower than the average?
slightly lower yes so it's cheaper for them to buy, if you go too low them caravans will take it all. If you have the perks to see colors the 50 trad perk, you want to sell till it turns light green, if you go dark green then your selling too much driving the price down
This is exactly what I needed, thanks man
Your very welcome
I have a Wine press,For some reason my qorkshop is still halted but i have the input in there,theres a bunch of olives in there and nothings happening.
how much wine is in the ship. If the price is too low then it wont make profit and the game halts production. My newer one for 1.2 or later emphasizes that more. Just go to the shop and hover over wine and see what its price is compared to the global avg
Neuby question, so let's say there is a workshop in a Town but it doesn't correspond with #1 and #2 and #3 but when I buy it I could convert into what would suit those criterias? Like there is a tannery but it would clearly be better to have a brewery therefore I convert it to Brewery? Hope my question makes sense 😅
yes visit the owner, then cancel the talk. Talk to shop worker he will offer a free change to whatever you want. If you already own a shop then in your clan then other tab you can change a shop for a 3k denar fee
Pretty good guide but how do you get these colors in trade menu? Is that a mod?
it shows on your side when you get either 25 trade perk, for the towns side when you get 50 trade
i dont think the bound villeges are as important as the price of goods in the market because the brewery i bought was consistently making losses. i tried buying a bunch of beer to sell to towns where it was more expensive and it brought the profits up for a while but it went back to making losses again. i also noticed that there were few nearby towns where i could sell the beer because most of them had a brewery. when i came back i noticed that there were actually 2 breweries in the town and only one bound grain village. i also noticed that there was about 50 flax selling for a slightly low price so i changed the workshop to a linen weavery and it started making 150 tp 250 per day consistently. i think the main reason for that is that there is few nearby towns that produce linen. also the silver smith and velvet weavery i bought produce 50 to 100 doy per day even though they have a village that supplies them with resources.
I found a lot of armies buy beer so if your faction is at war a lot they don't buy beer as much. Also if a nearby town has beer it lowers the price gain.
Thanks for this
Thank you for watching
Silversmith still makes the most money. Sanala for the denars baby
Ortysia also since its bound tot the town not a castle
I have a question. For Example i baught 2 shops. 1 Brewery in Rhotae and 1 Brewery in Jalmaris. Lageta and Amitatis had no breweries. Rhotae was making good Profit but Jalmarys was making zero Profit, even when i constantly keep buysing the beer. The prices for grain and beer are like in this video. I looked for Zeonica (it had also one brewery and i baught it, changed it and sold the workshop after), but Jamlarys was still making zero Profit. What am i doing wrong or dont see where my mistake is? or shoulndt i buy the brewery in Jalmarys because its too close to Rhotae? because in your 1.8 walkthrough u baught breweries in Rhatoe, Jalmarys and Amitatis and it seemed to work fine.
You need to check the beer prices in Jalmarys. If its too low then they wont sell any and make no profit which causes your shop to go idle. So if you have 50 trade see if beer is green, or if no trade then what is the global avg. If its low then buy the beer. I think it works that you make money over the 10k capital the shop has so check the other tab and see how much capital. If it has not made money in awhile that capital will be low and needs to build up which can cause no profit for a bit. Just watch that input and out to maximize profit.
@@Flesson19 ok i try it again and i can already tell that the Brewery in Jalmarys was under the 10K capital, which can be the reason. The income/output was like u have discriped in this video, so i was wondering what i was doing wrong
@@Flesson19 and i also have another question. Am i seeing it right, that its no problem when i have 3 same shops in 3 cities in the same region, where i am the only producer? For example i have one brewery in Rhotae, Jalmarys and Amitatys. and thanks for the quick answer. youre doing a great job!
@@KingChillmaster your going to drive down the price of beer in the area which will hurt. I would change 1 so your not flooding the market, unless your buying the beer yourself alot to drive the price up
@@Flesson19 Thanks again Mr.Flesson
Youre the best Flesson!
Thank you so much
Is there a way to put a caravan on specific routes? To deliver the goods to your shops?
no they go where they want to
@@Flesson19 I figured as much. Thanks for the response I gots another question if you don't mind. Do the quests stay the same or change? let's say maybe I don't want to do the inn and out mission will it just get cycled out or stay until it gets done? Or if you got a video that goes into detail about how or when the quests come and go.
@@thisguyagain7857 there is a chance that quests do go away each day. Not sure on specifics but yes they can
When u say about taken castle for your towns do you need to own the castle yourself or just your kingdom
kingdom, since any castle bound villages go to the kingdoms closest town. so taking a real good castle close by that has great goods can make that town have an awesome shop, or the other way, if you lose a castle then you lose those good making your shop worse.
Very usefull and clear ! Thank you again man !
Thank you for watching
good guide, thanks
Very informative!
Excellent video, +1 sub
thank you. I also have a guides channel where I do most of my guides now. Most are under 5 minutes, quick, simple info for you th-cam.com/channels/ZaP-ZnFzvLpQKjthiNFMLg.html
So I have the only wool weavery on the map, at Khuzait and it gives me 0 profit. On previous saves is gave me arount 500 a day. WHAT IS GOING ON
I have a video for most patches since they change constantly. Wool Weavery were amazing for almost 2 years. Then Taleworld changed them so they became terrible. Just search Flesson19 workshop , then your patch number or let me know what your on and ill find you one
some ppl say wool shop in khuzait town coz dont have to worry bout economy???
they are safe but much lower than they used to be, but like wood and smithy, their success depends a lot on town prosperity
I did not understand what you mean by the castle and distance being 80%?
if a castle your kingdom owns is within 80% distance to one of your town it will take its goods there, if not then closest non enemy town th-cam.com/video/3V9bwRwV2-c/w-d-xo.html
Had a decent khuzait playthrough, my overall income was 4-5k with an army of 170, then my save got corrupt and now trying vlandia and its just very pisstaking trying to get the workshops right
its a nightmare. I can make suggestions but since shops re rando each game its impossible to know what will be profitable unless you search the ae
@@Flesson19 it was probably from trial and error but an oil press for me in pravend has lasted the longest so I think that's the workshop for my world that I was given as it fluctuates but doesn't start high and then plummet to 0
I'm a bit confused. The silver ore village said that it was trade bound to Amitatys. Why would the the silver ore ever go to Rhotae, then?
castle bound villages go to the closest town of the same kingdom. I like to take Rhotae when I make my kingdom, then capture the castle
so the bound villages will go to Rhotae unless I get town closer to it.
@@Flesson19 Ah OK. But if your kingdom then also takes Amitatys, won't the silver start going there? Or is Rhotae still closer?
@@Abrogator91 then goes back to amitatys. Goes to closest town of your kingdom
Helpful!
Bought a pottery in Pen Cannoc. None in surrounding area. Then there was one a little north so I bought it and turned it into a tannery (where there are 2 villages with hides) I am making $100 per village even once I buy there goods. Can someone please tell me what’s going on? I just want to make a little more money!
What is the prosperity of the town
I wish the workshop was the same as warband just to keep it simple lol
I kind of was before 1.8, when they changed the economy then this chaos happened
Great video, thank you.
Thank you for watching and the support
Terrific
If you have enough money you can just buy the surrounding breweries and change them into something else, right?
yes that will help a ton, however once you hit the new 1.2 branch and higher it will change. I need to redo this video for 1.2 +
When we start new game all villages and towns has tier 1 troops to recruit, later on you can find tier 3 and 4 troops too, what is the reason for troops to upgrade? Any idea? Is it hearth or maybe npc's power?
Part of it is your relationship with the notables. Part of it is the perks you can take
as time goes on and they arent touched the get higher tier, Strat covered that in a video. I just cant remember which one
It's based on how long since the last lord recruited there and your relationship with the village/town notables. If it's a quiet village on the back end of the kingdom, away from all conflicts, it will be more likely to have higher tier recruits than the ones closer to the front lines.
Also forgot to add that the chance of finding culture specific units is entirely based on prosperity. If the village has above a certain amount of prosperity (number changes all the time) and are the most prosperous village in a fief they will spawn unique units (viglas, otroks, highborns, etc.)
@@Cavemanner you mean noble units? No they can be found in castle linked villages only
excellent work, like always Flesson
p/s: I paid 90Aud to buy early access for the game, do I have to pay again when it is officially launched this 10/22?
no your good bud. you bought the game already
Thank you 😊
Thank you for witching
Good Tips hopefully Sturgia's economy gets help
ive been asking TW for over a year to get them help
@@Flesson19 I know. I see you rant on TW forums often enough for it, you're screaming into the void, but I thank you for it nonetheless.
Hi Flesson. What about the caravans who rips all the raw input items used for workshops. You see it in sturgia where both Balgard and Varcheg have iron bound to Town villages but if you start Smithy the production halts again and again because caravans rips off all the ore…
Yeah I'm running into the same problem except on the output. Caravans keep flooding the market with beer in my brewery towns for seemingly no reason, while I'll stop in towns with no brewery and without grain input and they'll have 0 beer and it'll be double price. Legitimately makes zero sense and I'm sure it's just another balancing issue they'll have to work out.
i have a brewery in a askar and the surrounding villages make grain but still the workshop makes 0 gold and its a very wealthy town beer price is 60 and grain price is 7
the steps show, is 60 near the global avg? are there other breweries close by driving the price down in your area. You gotta play a bit of a detective and scout the area now to make sure you don't have too much competition.
Find a shop, make sure surrounding areas supply what your shop needs/produces. Keep in safe area so it's not taken over. Have I missed anything?
Yes, checking the prices compared to global avg to see of shops are close by that cam flood the market in your area
Currently whats the best shop/ town to start a workshop
depends on the patch, nd days your into the game since prosperity makes a huge difference. 1.1.0 and later shops are terrible for some reason which is why I dont have a workshop video for them. if you on 1.1.0 or later and early game then wool weavery on the 4 far right khuzait towns are good. If your later in the game then look for silver smiths, linen or pottery in very high 5,000+ prosperity towns, and but the output from time to time and you can make 200-500. Once TW fixes shops then i will be making new workshop videos for the patches.
@Flesson19 im on latest patch and im like 50 days in I got 3 caravans going which are making over 2k total right now but I'd like to get workshops set up
@@canadat4380 that is super early as the economy hasnt stabilized. You make real good money early but it drops a ton once around day 150-200, then very very slowly increases for the next 500-1000 days. If your not going to war with the khuzait get wool weavery in Batlakhand, Oortengard, Odakh and Akkalat. Those are the safe choices. Much later that will change
@Flesson19 thank you I appreciate it I'm nlt sure who I'm gonna fight fkr right now im Battania culture either way I don't think I'll be waring vs khuzaots early
Ur the man
Great Video. My Workshops never Work Out .. If a war starts and i lose my Workshop. Isnt it a bit risky?
very, so I find shops inside the kingdom I'm in which is also risky. But some are just too good to pass up
Your voice earns likes.
most say like Kevin from the Office.
@@Flesson19 side note, why are my mounted companions hard stuck in the infantry formation :'(
@@INFJ-ThaneTr it's a bug, hopefully 2.0 fixes it
Very helpful
Anyone else feel like a moron and just realized they could hover over the price and it would TELL you if it was above or below market price? Come to find out I was buying cheap and selling cheap... I thought green meant "good"... turns out green does NOT mean good if you're in your inventory looking at prices and things to sell.. smh
yeah the difference between the prices being colored and when you hover over the item to see if its above or below market value.
Buy out the market. Buy the other breweries. Keep em or change em.
Like can you find a really profitable venture in Sturgia? in say any of the town in 1.81
Example I followed your "guide" so to speak.
In Omor there is 1 brewery I picked it up.
Omor have 2 villages attached 1 grain and the other being fish.
Average price of grain is 10 which atm is median of worldprices.
I checked Epicroeta, Varcheg, Balgard, Varnapol and Sibir for what types of shops they have.
Varcheg had a brewery aswell, but the price of grain there is 14.
I earn 34 denars the time I earn money, many days its 0.
What am I doing wrong then?
I really think the new system is one that "looks good on paper" and in rich cities like the Empire factions it will work as you say 100% of the time and you'll get good money.
Poor nations like Sturgia - its harder now to get any shops that rake in 100 denars + in most of the cities.
Until late game when the cities are suddenly as prosperous as the Empire start out with.
I'm just curious if you get the same shitty result in Omor as I do.
I flip between the various types of production - savescumming to test out - boom.. no difference many dont even earn money at all.
Like is it the mechancis due to low prosperity in neighbouring cities? thus less consumption of the good within export range, or is the game bugged on my end?
For the record I did a clean install and removed all mods etc, so its a 100% vanilla game now.
what is the price of beer in Omar, if its too low them you wont make money. You want the input(grain) to be at or below average and the output above average. So buy the beer occasionally and you will see it skyrocket
@@Flesson19 I've tried stimulating it as you suggest but its marginally better.
The price is by default at 50-60'ish I'd say.
The other nearby town the price is the same.
I just liked the old system better, it was "much easier" without haveing to research neighbouring cities and all that.
The towns earned enough on internal consumption vs export, now its more export it seems.
Not to mention the jacked up price of production(salary)(that didnt help either).
I've tried more and basically it can spike to 35-50 but most of the days it will be stable 0 profit.
I've now tested with all the types of workshops that I can in the town over weeks.
I do notice that if I buy up the goods myself, and then go sell it in other towns, the profit have spiked to 100-200, soon as I stop - its down to the 0-50 a day.
My workshop in Sibir Velvet - is without any aid doing 50-100 a day with very few days where it dont drop to 0.
Balgard I run the Tannery its the same as above that its most of the time makeing a small profit.
My take is that the time it takes to make profit in some factiosn for the workshops where it feels "rewarding" is too long, way too long.
I get that Sturgia is "poor" and thus less profitable and all that, but typically that would have in real been reflected by the crafters not haveing the same salary - workforce being cheaper.
I think its some cities that may not be ideal perhaps.
I didnt check what other nearbye towns that I felt was out of range perhaps.
Seonon, Diathama I should have checked Epicroeta aswell.
My overall point is that in some factions the game just is "too unfair" which in a pure narrative game is ok I suppsoe, but in Sandbox - it dont feel right, there "all things should be more balanced".
Just for the records I started a new game, and set up shop in one of the Imperial cities I know from experience wont get sieged nor typically have its villages raided, and there was no issue getting a constanst 200+ for all the days(it even went up to 500 when I did some tradeing in it).
But again that city have like 1000+ more prosperity at start if its not more than say Omor.
@@zoriononline I know sturgia needs some villages with better items for workshops, too much fur. Asked TW for over a year to help them
@@Flesson19 True that, but as I suspected it have more to do with the very low prosperity of their towns, now that time have gone ahead and what not of inflation etc - I get about 100-200 with very few days of 0.
Still infuriating for "sturgia" players.
Since if set up shop in those other cities its much better turnover all the time.
Maybe the "penalty" for switching production should be dropped aswell, 2k denars is abit steep when the return is so low - and with the AI changeing the businesses to tap into the same as you are produceing sometimes, it dont help for profit either.
Overall I find it way to tedious and bad designed vs the old system.
Imo the old system worked fine or better.
This new one just "overcomplicate things" too much.
thanks dude .
You're very welcome
I currently got 1 brewery at Jalmarys. I paid like 15k for it or something. I was told it needed a week or two before it started earning anything.. It been close to over a month now and gold still says 0 and Current Capital just keep going down. One of the linked villages produce grain. And the cityh ad like 800 grain and i put 300 grain in to the city so over 1000 grain.
DO i need to access my workshop? but i walk the street and find it? Why is it still not earning me money? I got 3 caravans currently making me some ok money. Bad days they paying for themself and good days im earning like 800 denars after all expenses..
Yet allot of times I got caravans that just doesn't give me anything its like one of my companions running it just decides to rest for a couple of days.. Do they do that?
how much is the beer, and check the section where I show how to tell the global avg. if its too low then the shop wont run at all. That is why checking the global avg of beer in your ton and surrounding towns for other shops of the same is important as they flood the market, in your case, bee in the area driving the price down
@@Flesson19 Thanks. I think that must be the issue.
@@Flesson19 Is there any way to know How much a workshop is producing? Like how many units of a Resource vs how many they use? like how many grain for how many beer? And is the market affected by the +- number on the icon of the resource or towards the actual quanitity in the market?
@@Timeremortem I'm sure there is a foul for production as TW has mentioned it in patches, Iight be able to figure it out with the workshop manager mod
Just wanted to add that Jalmarys is a money pit no matter the shop you put there. Zeonica and Rhotae are too close with too many grain villages to make a brewery viable only having Dradios, and the only other resource you have access to without taking Oristocorys Castle is horses, which don't help you with workshops at all. Even when you take Oristocorys you only gain grapes and (I think) salt, which are also available to Zeonica and (again I think) Poros. There are no other fiefs closer to Jalmarys than another town, so unless you captured territory very strategically you'd never see any of those resources.
Just one reason the system is broken AF and you get certain spots on the map that are wholly unviable and to be avoided until everything else is done. 10. Years. 10 years.
Are they random gen on each campaign or sandbox though
yes each game is different
Hello, you are a beast on M&B so maybe you can help me with my workshop.
Vlandia conquered a lot of Aserai territory. Including Quyaz and all castles around. After that I bought an Oil workshop in Quyaz. It's only one in town. No other cities in area have oil press.Olives are plenty (100+) and cheap (8-12 gold). Oil have red prices. After many days (30+) my workshop didn't make any oil at all. I even switched production and then switched back to Oil to no avail.
Could it be a bug?
what patch are you on?
@@Flesson19 It's up to date. 1.1.1
@@DonBandi1 shops are in a real bad spot for 1.1.0 and 1.1.1. I made a new style of workshop guide on the guides channel for 1.0.3. But when i did testing for 1.1.0 and 1.1.1 the numbers were super low. I told TW there is an issue and most shops were making hardly no money but nothing is being done. The one thing I can say is wool weavery and silversmiths seem to be ok
@@Flesson19 Thanks for answer!
I've played today for few hours and Aserai took back all their lands. The moment they did workshop started to earn money.
Ty
Good info
Bro... foolish to think about workshops one at a time. A full strategy has you build up an empire of workshops AND caravans all within a certain Kingdom region, either one you ally with or take over- at a protected corner of the map Vlandia, Sturgia, Kuzait or Asarai (sorry for mispells). All of your workshops should focus on the main goods of a few towns in a specific region. If you find several towns that have the same types of workshops (in the random generation) this is awesome. You will buy the duplicates and convert them, so that between 3 to 5 towns on an isolated edge of the map there is only one workshop for that type for each of your workshops that you make/buy there. this means you'll be paying extra 2000 for most of the time you make the workshops.
Build a caravan or two in the same area. Towns that cheaply collect the raw inputs needed for a workshop that doesn't exist there will be a good buy point, to then go sell where the demand (where the workshop) is.
You'll be invested in this area so you'll have reason to check often. You'll be able to also buy up stock in excessive stocked towns to go sell to your workshop town to get to light green, or if already light green, carry off to sell some other place for a big profit. You can manipulate the entire market of your chosen region by buying and coverting the right wokshops in the area- set your caravans there as you've set up basic descrpencies- and focus your armies and vassals etc. to take over this area quickly when you go kingdom mode, or stay allied with this kingdom at all costs to protect your caravans and workshops.
This willl be both the economic and military centre of all your operations. It's good to build it at en edge, protected by water barriers, mountains ruff terrain etc.
focus your caravan leaders, and yourself/main party/armies in the scout etc. perks that give movement bonus etc. in this specific terrain types etc.
Do workshops still get destroyed in war?
yes, when war is declared though. if you have one and join a kingdom who is already at war its not lost. Only when a war is officially declared/started
Honestly, I have no idea what I am doing wrong. Bought a silversmith in Ortysia, ca. 5000 prosperity. Silver mine bound to the town. There was one other silversmith in Charas, but I bought that too and changed it to tannery, planning on just tanking the cost in order to gain monopoly in the area. Jewellery at or slightly above, silver at or slightly below average. Spent a whole season in the area, trying to micromanage the workshop and keep the prices in their respective ranges.
STILL AT ZERO.
I mean, I am not saying that this should bring me thousands of denars daily, but it should bring in _something._ As in, _anything,_ 5D, just to signify that something is happening, but no - I get constant zero income.
I am honestly about to give up on workshops entirely, because no matter what I get, no matter what I do, 90% of the time I get 0 income, and 10% of the time I get like 100D for a season, before the workshop inevitably stops being profitable and starts tanking. At this point it's easier to earn money just smithing, hunting looters and winning tournaments than this crap.
if your playing 1.1.0 to 1.1.3 there is an issue with workshops which is why I dont have a guide for each patch yet. I told TW but no fix for them. Best right now are wool wavery in the 4 far right khzuzait towns
@@Flesson19 Oh, OK. Thanks for the reply, it's good to know, I guess. Hopefully someone (either TW or modders) fixes it soon :/
BTW, it did generate some 300-something income for a season or two I think, but then it dropped to zero again. I also noticed that... I think it started generating some income after a rebellion broke out? But checking it now, it seems like I lost it altogether, so...
What about if a different faction has a workshop identical to mine and is nearby? Is that still relevant to consider or does it only matter if it's your faction?
It matter as those goods will saturate the market near you driving the price down
@@Flesson19 good to know. I figured that was the case. Thanks
Can I change what my workshop produces?
you can change shops to something else from clan-other screen or talkt o one of your workers, it costs 3k to do it
@@Flesson19 thx, bro
@@benjamin_w. thank you for watching
@@Flesson19 last question, and this is my first play through, I want to start a caravan, is there away I can search for companions with specific traits, if you already did a video on it will you link it.
@@benjamin_w. so way to search, I happen know from experience who has what traits but for me, I choose low level companions under level 12 so they level as they are going and I get to choose where the focus points go. You can take spicevendor, swift or exile for high trade but I also want some other skill from my caravan video which shows how important skills are for profit. If your modding then use character reload or encyclopedia extender to see what skills they have before you get them. If you want to see how setting up caravans effect profit check this out I do each patch th-cam.com/video/Vh92INei_rk/w-d-xo.html
Wait how does your party carry that much junk when you have only 50 people in it? Mods?
have around 70 pack animals, suffer from some overburden and herd penalty but its doable
@@Flesson19 Oh that's the whole trick? Buy a bunch of mules or something? I might try that, thank you! :)
@@brei2670 just be careful, too many and you will get a herd penalty slowing you down
The brewery is really a scam. Cost me 20k and the second I got it nobody bought my beer for over about 1 year in-game time. The only time I made money was if I bought my own beer. idk why buy so many towns had breweries but no gain input.
finally now we have a Deal ....
1,000 denars for you
trade deal line from KCD ... lol
@@malepagamer7281 hmmm we'll see...
what workshop makes furs?
None, it's just a trade good produced from villages
Most complicated thing in the whole games. Killing it easers in this game
spot on, I miss warband shops
Great stuff!
Why in Sanala is good to have Silversmith if they dont have silver?
The castle.next to it has a village with it that brings silver
@@Flesson19 thx , do you have a list with all the castle bound ?
@@terrificlife1576 no as they change. They take goods to the closest town of their kingdom, but hover over the village and it will tell you where its taking their goods. That is why basing shop off castle villages is tough as if they lose the village or the town changes hands they wont get those goods anymore
I am here! FIRST!
Yes you are!
How do I increase the shop level
They still haven't added that feature
Workshops in this broken game are simply not working and broken as well. All you can do is just try all types of production until you will find the best income workshop.
And you will never get any passive income as well because all income is balanced by some extremely stupid formula/algorithm.
1.1.0 introduced a bad problem that TW hasn't fixed yet. Hardly any make money now
Flesson im playing on 1.12 is it still legit
Yes for all patches after 1.8
Had to watch on 1.25 speed
try 1.5 its funnier
still sounds like a lot of work. What kinda money can this make?
I normally do 250-400
@@Flesson19 appreciate the resonse
@@MongoloidAlien anytime, just let me know if you have any other questions
👍👍
Every single "guide" I watch never help I have 2 woodshop any they don't make cash no matter what I do they never bring in a dime I've been told to sell the raw material and my shop will buy it but that never works
And now I've watch at least 18 different videos and none have helped
wood and smithy are different, as they produce weapons and armor, so unless that is bought or consumed by town you wont make much money, very different than normal trade goods. I am working with TW trying to get them to adjust it so smithy and wood shops can be more profitable.
i dont understans input/outpout
well take a brewery. Grain needed to make it is input and beer that is produced is output.
There is this, than there is smithing lolol.
yes they have nerfed smithing 3 times already. Who knows if they might do it again