There is actually a better way to power train companions with looters than just sending them to attack. Put them in a unit slot, but fully retreat your army, then select companions and have them follow you. Retreating the army changes the balance of power in the battle, so the looters don't retreat as quickly. Following allows the companions to get a better hit rate by kiting the looters at slower speeds, and you can direct their attention towards small groups of looters who fleeing the battle early. This will also guarantee that they can safely fight the big 100+ looter parties by themselves, which is when they really start to rack up skill points quickly.
kek. i literally hang up for a minute at 04:35. cause here is the difference in how the math goes, i think, in different countries. cause i would put the formula this way (focusx30)+((attribute-1)x10)= cap anyway. companions that you hire to lead parties are temporary measures, younger siblings of MC and offsprings of MC are way, waaaaaay better party leaders than any companion we can hire. what companion can achieve in 18+ years or family members will achieve in 2. What still grinds me is how badly clan members gain combat skills if they are not in your party. Also, it is a good aspect to remember that with auto-calc clan members will only gain exp for the weapons that they have in their 1st slot. Kinda silly, i hope TW will change that.
another thing to note. Governor only gains exp in steward as long as something is being built in the town, not continuous projects though. If to set a character as governor in a fully developed town, this character will only gain exp in charm and combat skills through tournaments.
Math rules are the same everywhere, what causing such errors is either lack of education, or decades of using math for personal uses, and thus forgetting universal rules.
I prefer lower levels and seeing companions advance, even if they never reach the fighting skill of some of the high level ones. The problem with these is they level extremely slow and are kinda stuck with the attributes, focus points and thus caps they start with. Just using companions to fight you add one troop to hundreds, even if top tier troop with super expensive gear. If you pick a lower level and use them as (horse) archer they only need a little fighting skill, they live longer and you can customise the non-fighting skill. All companions should learn some smithing and stewardship for easy leveling. You only need one ranged skill (I like bow most). you might switch between crossbow or thrown if control happens to be high for extra leveling, but don't waste focus points on them. You don't need polearm skill to do nice damage on horseback and you don't need any melee skill anyway if you keep them out of combat. One handed with shield makes sense, but I prefer just a long glaive or so on them as back up, so they can have bow and two quivers (piercing or stacked bodkin). Some skills do have nice perks now. As attributes are similar to a set of three (half) focus points (you only need one or two of), they are often wasted. I like endurance and Int is always good as it allows higher stewardship. Both for easy leveling and for bigger parties. Int also increases medicine, which is the most essential skill, and engineering. As having a backup surgeon is a good idea, you could have several medics and switch them to steward and engineer. (medicine doesn't seem to help if they lead their own parties, not sure). I think family members are nice to train socially. I always ignored scouting and roguery as they are not essential but they might be very nice to have.
I admit I always recruit a Aserai Scholar if they are avaiable early game... it is too much medicine to let go in the beggining, but the rest I try to use you method!
Very well done, more videos I watch more i respect the quality of your content, goes really deep into the mechanics of the game, also very interesting infos, at moment best MB2 channel
This video is a great update from the other.... well done my friend! The only observation is that fighting with death on is always danger.. a good medicine skill will reduce the chance. The tournament is slower but safer.
14:11 this training is a little bit dangerous without giving a good armor to the companion, i have bad luck doing this training on ironman mode, my companion killed by mountain bandit :D I think leaving companion on a town is way safer ,they sometimes join some tournament at that town + charm skill too
Thanks for the update! Very helpful! I have a question: I'm playing 1.5.9 now and caravan leaders don't train stewardship. Is it one of the changes in 1.5.10 along with that family members can now run a caravan as well?
Party roles and character stats are completely useless in this game. In the early and mid game hire companions for 2 purposes: 1) make caravans 2) lead parties. In the late game, when you have your own kingdom you should have a ton of money and focus on bribing other clans to join your faction. At this stage your own party is usually so OP with just you as a leader, that can win any battle 1 vs 1, for larger battles you need armies and for that it's better to use other lords.
so anyway to get around the fog or war nerf they did hate not being able to see age, or skills of the companion or anyone for that matter before i go to them.
Governors should get a variety of skills. Steward makes sense, as they keep the citizens fed. Engineering as you stated, since they are started Building Projects. But just as they feed the people, they take care of the other needs of people as well. This includes Medicine and Trade. They are a Leader, so Leadership makes since. You'd think Charm, as they have to constantly speak with others and engage with them. And if we want to warm up a little and stretch, we could say Tactics as they are responsible for defending the Town (even if that responsibility is them telling a General to go defend the Town).
I havent used all troops or know everyone that well, I will say Italian Sparticus has run through all troops and they skills/gear and has done them very well, if that's what your looking for let me know and I can find you a link. He did one for each culture
Lol its so fucking stupid right now on console. Took me hours to figure out. You basically gotta use the first 2 slots for all troops. 1st slot You put all the infantry and archers and the 2nd all the Calvary and Mounted archers. Leaving the remaining 6 slots for 1 companion each. Trick is you gotta disable all but the first 2 before doing anything or it fucks up. Then open the slots 1 by 1 so its 0 troops in them. Then just pick the 6 companions. Also before the battle, Move the first two groups of infantry and mounts to the back of the map near the red barrier instead of waiting till you start. Saves you from having to tell them to retreat so the companions get the full attention at the very start. 1 more tip, when fighting those 50-100 man bandit armies. Try to kill the 8-15 bandits with pitchforks and polearms yourself. Those are the dudes that fuck around and randomly snuff your companions out mid charge. Get rid of them and the companions can kinda take there time tanking threw the line for mele the kills
@@mikerhem1273 ik this is late but you can actually put all companions into one group . Right next to where you assign group captain if you hover over the square for that group itll say "add to group as a troop" so the companions all wont be the group leader but you can have 1 lead them all in a group then just order them commands like ant other group
@@Flesson19 I've got one. Thank you so much for this formula, because I just got a chance to recruit one of two engineers, and I'm not sure which to take. Asugan the Knowing is a Khuzait. He's got 4 Intelligence, level 10, 80 Engineering, with a Learning Rate of 5.75 and a thin green bar up to about 90---he's got two Focus points. I did the math out for him, and he's got a hard cap of 126. He's got the Scaffolds, Siegeworks, and Carpenters perks. Ghuzid the Engineer is an Aserai. He's got 3 Intelligence, level 12, 80 engineering, with a learning rate of 6.50 and a thick green bar up to about 110, and three focus points. I did the math out for him, and he's got a hard cap of 152. He's got Scoffolds, Prison Architect, and Carpenters perks. Both men have one-handed and crossbow perks, but their crossbow perks only apply to crossbow troops, and I'm Battanian so my ranged guys are archers anyways, and I've got other companions to handle the infantry, so I'm just evaluating them as Engineers. The key thing is that Ghuzid seems to be much better, but Asugan is two levels "younger," and if I just dump those two Focus Points into Engineering, I'd imagine his Learning Rate and Hard Cap would eclipse Ghuzid's, right? Should I go with Ghuzid, or should I go with Asugan?
Just started playing this game and I'm absolutely addicted, your videos have helped me so much lol
Thank you so much and if you have any questions, just ask
There is actually a better way to power train companions with looters than just sending them to attack.
Put them in a unit slot, but fully retreat your army, then select companions and have them follow you.
Retreating the army changes the balance of power in the battle, so the looters don't retreat as quickly.
Following allows the companions to get a better hit rate by kiting the looters at slower speeds, and you can direct their attention towards small groups of looters who fleeing the battle early.
This will also guarantee that they can safely fight the big 100+ looter parties by themselves, which is when they really start to rack up skill points quickly.
I think this is the first time someone has chosen this topic, well done.
kek. i literally hang up for a minute at 04:35. cause here is the difference in how the math goes, i think, in different countries. cause i would put the formula this way
(focusx30)+((attribute-1)x10)= cap
anyway. companions that you hire to lead parties are temporary measures, younger siblings of MC and offsprings of MC are way, waaaaaay better party leaders than any companion we can hire. what companion can achieve in 18+ years or family members will achieve in 2.
What still grinds me is how badly clan members gain combat skills if they are not in your party. Also, it is a good aspect to remember that with auto-calc clan members will only gain exp for the weapons that they have in their 1st slot. Kinda silly, i hope TW will change that.
Very good points
another thing to note. Governor only gains exp in steward as long as something is being built in the town, not continuous projects though. If to set a character as governor in a fully developed town, this character will only gain exp in charm and combat skills through tournaments.
Math rules are the same everywhere, what causing such errors is either lack of education, or decades of using math for personal uses, and thus forgetting universal rules.
I didn't even know that there was such a thing as learning cap, this is invaluable information!
Awesome videos man, I appreciate the work/research you put in to help all of us out ! I learn something new every video
thank you so much
I prefer lower levels and seeing companions advance, even if they never reach the fighting skill of some of the high level ones. The problem with these is they level extremely slow and are kinda stuck with the attributes, focus points and thus caps they start with. Just using companions to fight you add one troop to hundreds, even if top tier troop with super expensive gear.
If you pick a lower level and use them as (horse) archer they only need a little fighting skill, they live longer and you can customise the non-fighting skill.
All companions should learn some smithing and stewardship for easy leveling.
You only need one ranged skill (I like bow most). you might switch between crossbow or thrown if control happens to be high for extra leveling, but don't waste focus points on them. You don't need polearm skill to do nice damage on horseback and you don't need any melee skill anyway if you keep them out of combat. One handed with shield makes sense, but I prefer just a long glaive or so on them as back up, so they can have bow and two quivers (piercing or stacked bodkin). Some skills do have nice perks now.
As attributes are similar to a set of three (half) focus points (you only need one or two of), they are often wasted. I like endurance and Int is always good as it allows higher stewardship. Both for easy leveling and for bigger parties. Int also increases medicine, which is the most essential skill, and engineering. As having a backup surgeon is a good idea, you could have several medics and switch them to steward and engineer. (medicine doesn't seem to help if they lead their own parties, not sure). I think family members are nice to train socially.
I always ignored scouting and roguery as they are not essential but they might be very nice to have.
very well written I do have to say. Can't really disagree about anything
Awesome video. Thank you. I always seem to forget about the Companions
I admit I always recruit a Aserai Scholar if they are avaiable early game... it is too much medicine to let go in the beggining, but the rest I try to use you method!
Right on early game take advantage even if hard capped till u can train one
Very well done, more videos I watch more i respect the quality of your content, goes really deep into the mechanics of the game, also very interesting infos, at moment best MB2 channel
This video is a great update from the other.... well done my friend!
The only observation is that fighting with death on is always danger.. a good medicine skill will reduce the chance. The tournament is slower but safer.
14:11 this training is a little bit dangerous without giving a good armor to the companion, i have bad luck doing this training on ironman mode, my companion killed by mountain bandit :D
I think leaving companion on a town is way safer ,they sometimes join some tournament at that town + charm skill too
yeah death on or off is a big deal
Thanks for the update! Very helpful! I have a question: I'm playing 1.5.9 now and caravan leaders don't train stewardship. Is it one of the changes in 1.5.10 along with that family members can now run a caravan as well?
Yes 1.5.10
Great guide, nice touch those time stamps. Thanks for sharing.
*Have fun & stay safe.*
Sadly they still don't get engineering when building as a governor
I've tried for over a year for tw to change so I use tweaks mod to fix it
DId they remove the Leader of the Masses policy that one would just give a plus 5 party size for each city you personally own.
Its still there, I think 150 opposite of presence
@@Flesson19 Yes You right it's a perk reward. Not a policy thank you.
Very well done. You get a Gold star. ;)
Party roles and character stats are completely useless in this game. In the early and mid game hire companions for 2 purposes: 1) make caravans 2) lead parties. In the late game, when you have your own kingdom you should have a ton of money and focus on bribing other clans to join your faction. At this stage your own party is usually so OP with just you as a leader, that can win any battle 1 vs 1, for larger battles you need armies and for that it's better to use other lords.
Lol just found this as I was curious in this new Ironman I'm doing
I'd live to try that for a stream, Ironman
Maybe do an update?
Anyhow looters are great for training anyone. I like to send my rookie troops after them
I thought about it, not much has changed accept I do like having them do bandit bases,
so anyway to get around the fog or war nerf they did hate not being able to see age, or skills of the companion or anyone for that matter before i go to them.
there is a mod out if your on PC, console then no
Governors should get a variety of skills.
Steward makes sense, as they keep the citizens fed. Engineering as you stated, since they are started Building Projects.
But just as they feed the people, they take care of the other needs of people as well. This includes Medicine and Trade. They are a Leader, so Leadership makes since. You'd think Charm, as they have to constantly speak with others and engage with them.
And if we want to warm up a little and stretch, we could say Tactics as they are responsible for defending the Town (even if that responsibility is them telling a General to go defend the Town).
Agree, something I plan to address with the devs
How do you put your companions on horses? And how do you give them better equipment? I didnt figure it out yet, pls help me.
Equipment or trade screen lower left, 2nd button over
Great explanation 🤟🤟
Can you do a troop teir list? What's your favourite for each role
I havent used all troops or know everyone that well, I will say Italian Sparticus has run through all troops and they skills/gear and has done them very well, if that's what your looking for let me know and I can find you a link. He did one for each culture
How are you supposed to group our companions now? Its been patched away....
what you can do is make them captains of their own formation
Lol its so fucking stupid right now on console. Took me hours to figure out. You basically gotta use the first 2 slots for all troops. 1st slot You put all the infantry and archers and the 2nd all the Calvary and Mounted archers. Leaving the remaining 6 slots for 1 companion each. Trick is you gotta disable all but the first 2 before doing anything or it fucks up. Then open the slots 1 by 1 so its 0 troops in them. Then just pick the 6 companions. Also before the battle, Move the first two groups of infantry and mounts to the back of the map near the red barrier instead of waiting till you start. Saves you from having to tell them to retreat so the companions get the full attention at the very start. 1 more tip, when fighting those 50-100 man bandit armies. Try to kill the 8-15 bandits with pitchforks and polearms yourself. Those are the dudes that fuck around and randomly snuff your companions out mid charge. Get rid of them and the companions can kinda take there time tanking threw the line for mele the kills
@@mikerhem1273 Nice tactic
@@mikerhem1273 ik this is late but you can actually put all companions into one group . Right next to where you assign group captain if you hover over the square for that group itll say "add to group as a troop" so the companions all wont be the group leader but you can have 1 lead them all in a group then just order them commands like ant other group
How do you enter your companions into a tournament?
If you dont want to yourself, either wait for it to end waiting in. Town or watch it
Those poor looters, RIP lol
Oh god this sucks they really need to make this a more simple system
any questions just ask, always here to help
@@Flesson19 I've got one. Thank you so much for this formula, because I just got a chance to recruit one of two engineers, and I'm not sure which to take.
Asugan the Knowing is a Khuzait. He's got 4 Intelligence, level 10, 80 Engineering, with a Learning Rate of 5.75 and a thin green bar up to about 90---he's got two Focus points. I did the math out for him, and he's got a hard cap of 126.
He's got the Scaffolds, Siegeworks, and Carpenters perks.
Ghuzid the Engineer is an Aserai. He's got 3 Intelligence, level 12, 80 engineering, with a learning rate of 6.50 and a thick green bar up to about 110, and three focus points. I did the math out for him, and he's got a hard cap of 152.
He's got Scoffolds, Prison Architect, and Carpenters perks.
Both men have one-handed and crossbow perks, but their crossbow perks only apply to crossbow troops, and I'm Battanian so my ranged guys are archers anyways, and I've got other companions to handle the infantry, so I'm just evaluating them as Engineers.
The key thing is that Ghuzid seems to be much better, but Asugan is two levels "younger," and if I just dump those two Focus Points into Engineering, I'd imagine his Learning Rate and Hard Cap would eclipse Ghuzid's, right? Should I go with Ghuzid, or should I go with Asugan?
First lol