Extra tip on questing: For tools, find a place that sells them around 50-60 and buy a bunch. Lock the item so you always have them and don't accidently sell them. You can often find a profit of double at towns for over 100 when selling, or decide to give to villagers and it won't cost much. Same with sumpter horses/mules - good to always have as much as you can afford to based on money and movement speed - buy for about 30-40 and plenty of towns around will buy them for up to and over 200 at times - an insane profit and trade exp.
@@hoanglongnguyeno3173 Nah I feel like I've definitely given more than 12 tools, but maybe not. The others sound about right, but will be much lower until you gain more renown and experience (don't remember what the numbers scale from exactly)
@@hoanglongnguyeno3173 They problem with all the others except tools, however, is they are both harder to obtain and keep. Livestock and prisoners slow you down with too many spares (herd debuff), while prisoners can also escape and low-tiers like looters and general bandits don't pay off as good but at least give good relation increase.
This guide is still viable, great and up to date for V 1.1.0 in 2023, hence the title. Not saying it was released at that time but is great. I don't think I need to re record and release a new video just to bring the same great information to you. Every thing great except horse trading was nerfed badly with full release.
@@whiteh0use207 I got 1200 videos so each patch is a nightmare to go through and change titles, comments or unlist videos. I do have my top 10 things I do early game for full release about rdy
@@wilb6756 some things are good today, so if I just state its 1.8 then people in1.9 might think nothing works, when most are still viable so its easier to pin comment
@@Flesson19 But you can now get 15k worth noble mounts from tournaments, and, at least on my current campaign character, they seem to be the most prevalent prize. I had 10 Tyal horses after 35 tournaments lmao. Add breeder and pick one noble mount to flood the market with at a time and you can easily make it work at any stage of the game.
1 thing you didn't talk about but was such a big problem I almost had to abandon my character was that you can bankrupt yourself really easily if you have a lot of high tier (high cost) units but no means to support them. I was doing long trade routes in hopes of massive pay offs but I had too many experience units in my party and had to change my strategy due to massive daily wage costs. So my tip... don't expand too fast and be mindful of how much upkeep you have
The max tier I shoot for until I get my first holding is like T3. That way if I have to dump a bunch from money issues it’s not a big loss training wise, plus if I get a city as my first holding it’s very easy to start a bunch of caravans to get income going while I setup my workshops
All 10 Mistakes Timestamps #1 0:24 Steward #2 1:58 Skill EXP, Character EXP #3 2:52 Buying Shops To Early #4 4:50 Easy Questing #5 6:25 Overfilling Garrisons #6 7:05 Running Caravans While At War #7 7:40 Losing Shops When At War #8 8:46 Running Out Of Food #9 9:19 Training Your Troops #10 10:21 Slow Down And Prepare
Actually, it helps out even for reccurent players! I've been playing M&B games for years, so I have no problem with planning and campaigning. But I played Bannerlord some time ago, on 1.4-1.5 versions of the game, so a lot of things have changed. I ignored the weapon/armor donating options, to my detriment, because it's something completely new. It makes levelling up troops too easy)
There are so many items in the game that could be considered as a food type and some that don't make sense like salt or beer. Beer is not really a food if you think about it, furthermore wine does not count as food in the game despite them being both nearly identical products. Salt on the other hand would raise morale as it would make most foods taste better.
wine and oil were consumables but with them being scarce it was causing prices to skyrocket, so instead of fixing it by increasing production then took the easy way out and just removed them from consumables
Another tip as far as discarding weapons and armor for EXP. I found out you can also discard saddles so I’ve been buying up very cheap saddles and just discarding for thousands of EXP.
creating caravans alongside having silver shops so the caravans buy the jewelry seems to substantially boost the money i make from workshops just gotta watch that they dont also buy too much of the input and the way i do that is flood the market with silver so there is a small amount of micromanagement you have to do but with hands off i make about 2.5k a day with my army included which is some t4 a lot of t5 and about 20 t6
i was doing big battles late in my current save. i went swapped my tier 5-6s out for tier 1-3s i still had 230ish troops. but got my but handed to me... i had to reload lol go back get my tier 5-6s do same fight. and it was easy W then. blew me away at the difference. even though i had basicaly same composition. i was trying a large archer group so 150+ ranged both groups. but the lower tier archers just couldnt deal enough dmg. also the tip with the garrison..i gotten bunch of big towns, and going bankrupt cause all the garrisons........ i had to go through and set head caps on each town on how many to have, then go to each town and ofc discard 100s of troops from each town. i wound up keeping around 100 garrison each town, but they were all tier 5+s. in the end 5 towns i fired like 1500 troops or so as i recall. i didnt know the towns recruited, trained troops on their own lol. lesson learned. also was new to the ability to set caps on all that.
Hi! This video has some very useful tips, like the "horse trade instead of workshops" and the "level stewart fastly by having 9 different foot types". They partially surpass the tutorials I made! Well done!
Thank you for this vid. I didnt even know workshops disappear when declaring. Money always seems to be my biggest problem. I see vids of people having 2.5mil in the bank, while im struggling to even have 300k before i have to spend it on getting another lord to my side. (this after stacking javalins was a thing) I see in your vid at 10:43 that you are running 10 caravans. How do you do that? Is there something that im missing, or is this a companion mod? Cuz as far as i know im now limited to 9 companions and one of em is a scout, surgian etc.
I show bandit bases and laborers quest in quite a few videos, check out my top 10 things i do early game for 1.8. Merc is #2 was for me with smithing being the easiest but I feel its a little cheesy still at time. Also remember your family members can run caravans also. Thats 3 people early, 4 250 days in and 5 total around day 500
@@ItIsYouAreNotYourYea. but im primarily asking the amount of caravans. I cant recruit 10 companions, so let alone run 10 caravans. Was quite interested in how he got to 10. But i guess the answer is family members? Thanks @flesson19.😀
@@Flesson19 I think blacksmithing is really cheesy. What do you suggest they change to balance it out? Because as of now it's almost like an exploit based on how much you can get in so little time. Also, do you think they should add armor crafting in the game? I feel like it would be dumb not to.
I spent the first four years of my guys life getting all my companions and making millions in smithing. No fights, no troops. It took me a couple days. I made a separate save so I can restart from there anytime. Then built a party of imperial legionaries, battanian fian champions, and elite cataphract lancers. Fun times.
me who wants to return to bannerlord simply cant because after the hotfix the game keeps crashing out of nowhere in the campaign map (both sandbox and campaign) with and without mods... the crashing issue is in the campaignsystem according to the mod that give us a better notice of the errors and crashes
I mentioned it after my latest hotfix video, there is a file you can delete . Now this isn't guaranteed but it may be the same issue, this is the file and its a shot in the dark but who knows if its the same issue launcherdata.xml
I'm trying to play a self-made lord, trying to level trading to max so I can buy off land and build a kingdom from there. Because of the quests I had a handful of days when I didn't have the money to pay wages, two caravans and two workshops keep me on a near constant slight profit so I don't have to worry about paying my not-so-large army I want to build up mostly from rescued peasants who would be trained up. If there's one thing I'll use is the horses, even with x10.0 multiplier on trade (and 6, if not 7, points in social) it's taking time to level trade through buy trade goods here, sell them elsewhere for profit. Another thing, definitely getting more caravans. Lastly, from now on, I'm not getting stingy on food types, levelling is taking forever on level 13.
Update, got trading from a hundred and something to 204, but social of 7 is keeping me at cap of 210 and I didn't use smithing before so I don't have stamina to reach level 20 quick. Also I have effortless half a million, in other words more coin than I have any idea what to do with, outside of declaring a war, increasing army from 74 to limit and conquering land instead of buying it, but that not my intent. Edit: 17 mixed troops from a single sea raider hideout
Yet another amazingly insightful video. It really is short and sweet. Imo, it contains the most important hints and tips for a good game. I also think that you should go all the way and make a video per skill. I think a lot of people search those kind of videos. Also, I think you should make one about how to make money (another video ppl would look up) which would talk about smithing, trading, caravans, workshops and settlements (explaining what do to and when to do it). Obviously, since you made detail videos about smithing and workshops and caravans you could go briefly into those topics and refer to your previous work. Just a thought.
Thank you so much. As for skills Strat gaming covered each one and did better than i ever could as he spent 5-10 hours per skill so I just left it to him. I might redo a making money video but with the new economy in 1.8, I want it to get settled before doing it as we don't know what changes they are going to make. I know its easy to make money without smithing and covered them all, but I don't think I've covered them in a single video. Once I recover from my laryngitis I will look it it, thanxs again
It's because I do mostly playthroughs and people don't want to subscibe to a lot of that. If I did almost all guides I would get more but that isn't my passion. Besides id rather have 10k amazing subs (like you) than 100k ok subs
2 questions: 1. What is the proper technique for keeping border towns safe if stacking your garrison is so detrimental? Do I need to sit and baby them until they have 300 militia, or is there a better way to ensure security? 2. Does the 'stash' in owned fiefs actually feed into the town/castle itself? So if I left 1000 of each food in a town's stash it would be consumed to keep the populace fed? If so, does that also work with leaving raw materials for shops? Thanks for yet again proving to me that 1500 hours between Warband and Bannerlord combined ain't shit! Cheers, Flesson!
I could be mistaken but dont training also give you leadership when you train the troops aswell? I know you get it when you recruit them, but pretty sure in later patches it was added in to boost progression of that skill. As for best 275 skill, kind of depends abit I would argue that the one in Charm perhaps is better. Specially if you want to roll as a "forever merc" and never be a lord. Besides influence is a very good currency regardless ;) From a financial perspective though I agree the top you said is better no doubt.
the food issue can be dealt with by using the tactic i always use always have over a yrs worth on you at all times and if it drops to less than 6 months worth get more even if your paying a high price its always better to have more than you need and when it comes to towns use the storage in the town to do the same thing fill it with at least a yrs worth of food every 6 months this way they will not run out ever and as for running caravans in war time you can just only run a one or two at a time and have your parties set to areas they are going or better yet only have the one and have your parties following it as this will make the parties that would attack it not do so as they will run from your party if you out number them by at least 15%
Taking my time is not my problem. I just created my first kingdom yesterday. I own three settlements and five castles. What I was not expecting was to lose the over four thousand influence I had built up. I was planning on using that to make policies and recruit vassals to fill out my kingdom. On the positive side, I am stronger than several of the original kingdoms so am not under immediate threat of war.
Fless with the best as usual man lemme tell I im late to the party but came prepared thanks to you and @Strat Gaming you two are a GODSEND and I mean every word!!! Truly thank you and I haven't conquered Calradia yet first 3 tries was huge failures but I'm ready to try again!
Is there a point of diminishing returns on having horses? I have hundreds of them from after battle loot and wonder if I should start selling any excess
Whoa This video is already jaw dropping on the first issue. Forgive me if my old eyes missed this, but I didn’t see wine on the list of the nine food types. Is that interchangeable with the beer? Alcohol food type?
wine and oil were removed from consumables a few patches ago as their price was skyrocketing and this was causing issues with clans having money, so instead of fixing the price issue which I told them how to do it, they just removed them as consumable foods
Tbh running caravans at war isn't a mistake or problem. The problem is beeing unable to change the troops in the caravans (I can, mod. Thanks party ovverhaul and commands) my caravans always run pure cavalry thanks to that. Of course its kinda nonsense that your Merchants and mules go as quick as your cav but.... then player inventory would need the same problem which it doesn't .
I play using RBM... I really wish Militia was a bit more powerful live in battle in it. I get better results from autoresolving defensive sieges in RBM. In battle Militia deal like negative damage to the higher tier Units. Its not uncommon to see Legionaries, Elite Cataphracts, etc kill a dozen soldiers(militia) each. If I plan in RBM to fight in a battle having too much militia and too few Garrison actually hurts me because it creates massive holes when the troops start shifting to replace loses as the militia die in bulk.
Mhm the first thing I do every game is do steward. It is so usefull early on as well with the increased party size...basiscally having a 80 men squad at clan level 2 is awesome.
@@Flesson19 still great to keep myself up to date with Bannerlord :p kinda waiting for mods....though I did recently (3 weeks ago) created a new game and managed to start my own kingdom named The Papel states and I am invading the Aserai 😂😂 in patch 1.80
@@codycampbell3562 I set him up for 3 things, first horse archer, then party leader, then to governor. Right when i get him his skills are all assigned to fill all roles perfectly
Trading is great and I do believe it's the best way to make money especially early but workshops will make you a ton more in the long run plus you don't have to do as much to maintain them. Just buy the product and sell them the input anytime you visit and you'll be making lots every day.
everyone always be talking about how they struggle with money early game. which is funny to me cus when i first started playing not having much idea what to do besides fight, i never struggled with money. i remember if literally go hunting for looter parties and hideouts lol. then whenever id become a mercenary or vassal i’d take my party and hunt down all the singular enemy lord parties. and i guess i did that enough to almost always be financially stable and that’s LITERALLY the only way i’d try to get money 😂
Overfilling Garrisons: yeah i rather fill them with high elite troops than have the milita do the work. since i think 1.7k Troops of the Empire will have a harder time than with pure Militia Troops, yet the more garrison the more security, the more security the higher loyalty, the higher loyalty the higher are the Dinars
pretty much the first thing i buy is a workshop, i do the horse trading back and forward but i find that eventually dries up so i use the horse to get workshops however i do run a mod that allows more workshops (around 2 pr clan level). i use them early game to support my armies before a join a kingdom, then when i join a kingdom i have 1-2 parties out, later game i rely on cities to make my money.
As of now. My main money source is smithing. I unlock the lvl5 two handed sword pieces and sell them for a major profit. There's a certain point where you'll clean out the money from cities.
Honestly if you ever get a courier giving you a mercenary opportunity just refuse it. Keep winning tournaments so you’ll have money for when you become a vassal/lord
Does this mean you keep getting character xp when being the quartermaster??? Late game massive parties with 9 food type could give you a lot of it, right?
You are correct. Food variety and number of troops are the 2 factors, that is how you can train steward super fast on new people, I know you cant carry as many troops but do this test when you get clan tier 4 or 5 and have max troops. save game so you can reload, with 9 food types assign someone who has no steward skill and let the day run once and see how much exp they get. That is why I take Steward, medicine, leadership and charm, and if possible scout since you get so much of that exp. Th only thing is I lack points or I would be scout and engineering all the time as well
I don't get why people invest into intelligence skills. I mean, it's not bad but 95% of it can just be delegated to companions. Social is much more important, add endurance and control/vigor... I mean, that's unless you want to skip fighting skills altogether
all 3 skills are great for xp gain. That is xp gain for your character levels, especially steward early game which allows for faster leveling. if you are playing a longer game there are 2 major medicine perks, 1 for clan members living longer and your cheat death. Not everyone plays that way but the option is there
@@Flesson19 I know there are a few great perks for your chatracter, hence the "95%" Must admit I hadn't thought of the levelling though, your video taught me you can still XP from maxed out perks Still not sure it's worth the 8 or 9 attribute and 15 focus points
my steward skill never moved from level 25. leading a 1200+ army with 5 companion parties. and always have all 9 types of food. i have no idea what i missed
is it red hard capped? you got points into it? also are you the steward and its not assigned to someone else? Steward is a party skill, armies is for leadership
@@Flesson19 ahaha that is exactly it! if the 4 party skills are surgeon/steward/quartermaster/scout then you have solved my issue. 200 hours in😂 i didn't have a surgeon early game and got loads of medicine skill, so didn't change it. thanks for your help. i subbed👌
@Flesson19 I do all of thee above. It is so easy to make money with tournaments now and gear up in the process In fact, I have barely done any trading this first play through because of tournaments
I show it in quite a few videos. The easiest way is getting companion clans. If you can take a castle then promote a companion. Preparing to run a kingdom is the toughest thing as they will come after you. I do have a few videos to help, 10 things i do to prepare to run a kingdom and I also show what I do right when I make a kingdom during my anniversary stream. for the next 15 hours over 2 streams I show how I defend my town and expand to about 8 other fiefs without too many problems
@@Flesson19 I as a clan own all of Britannia, I can accrue influence from buildings so I think my plan is to idle a few k of influence so i can quick promote before the wars start
So to "donate" item you simply discard them? Does it work like that as well after a battle and not taking them into your inventory first?(not collecting the loot)
i think getting more than 100 pts in steward is a waste since Quartermaster can be some other dude and it can easily be leveled. The points could be better spent somewhere where the clan leader, party leader or personal tag is in effect.
having 275 steward helps you, 125 efficient campaigner for all your clans for less wages in an army. With that all you need to do is fight 1 big battle a week and your clan parties will pay no wages from all the loot. I how that in my executioner campaign. I dont need smithing to make money especially when you get decent roguery for loot.
@@James-hx5ki money should be fist before you make a party. If you have time I have a series going on TH-cam that shows you everything I do early game. I don't have shops or caravans and money isn't an issue. If you don't have time to invest into a long series then watching the 10 things I do early for V 1.0 I just released could help a lot
Yeah I agree completely with this video I’m literally going for a a build without smithing trade and steward due to me feeling like it’d way to easy with those skills
I want to be a general that can maintain and craft stuff for my troops in the downtime i have (yeah of course not possible units have prelocked gear that doesnt wear down, understandable for a game) I'd love it if smelting would actually unlock the parts used in the smelted weapons, and every part in weapons in shop be listed as name without stats. I dismantle a weapon. I can see the parts. It's easier to reproduce them. Maybe make it smelt weapons with the parts 3 times or 5 times to learn them....the I could do smithing for the reason I want to so smithing: to craft my own stuff. Companions. Family... I don't want to abuse it for cash, I don't want to lose the cash for the materials I use just to get to the point where I can craft my own stuff either. I need a 220-250 smithing just to get what I need. That's tons of materials I'd have to spend cash on just to practice up there. I rather abuse it to sell weapons along the way then to pay half a million for nothing along the way.
@@codycampbell3562 , lol, smithing is the fastest way to earn money. Any other ways, by contrast, are a waste of time. Traders are LITERALLY losing their real-life time on trade instead of crafting 2h swords & making millions quickly. You're an actual loser here, literally.
@@Flesson19 thanks! Upon startup of the game I get the “game encountered an unexpected problem and crashes. I’ve looked through steams common fixes, completely uninstalled/reinstalled, exported save files, checked file integrity. I can’t figure it out for the life of me.
ok so no mods, then 1) first thing is hit the TW forums and make sure yo have the dependencies as you will read sometimes steam doesn't download them to you forums.taleworlds.com/index.php?threads/installing-missing-necessary-dependencies.407126/ 2) search your system for "launcher", you will see launcherdata.xml delete it and verify files and see if these 2 fix it
You know the game has no balance when you literally make most mistakes shown and still ending up as millionaire with your own kingdom, beating up a factions alone in just a year in game, lol.
Workshops are great man. Theyre not supposed to be early-game moneymakers, they are supposed to help you stabilise your economy in the mid-game. If you can keep your daily wage above 0, you can run your army indefinitely. If you cant and have to stop and run horse-trades in the middle of a war, you might lose out on your fiefs.
@@JezielProdigalSon I have a video that explains got to make workshops great and how to choose the location vut with the new economy you need to search the area for other shops and prices
Thank you so much I just started playing this 2 days ago on Ps5. Also I loved how you explained things not to fast. Very easy to understand. I have 35k right now. Is there any can specifically invest that in to make more money?
workshops arent good right now, if you arent going to be a merc for awhile then sending out some companions as caravans wil be a great investment if you want to run them for a couple hundred days. But trading it great too
I'm just so overwhelmed trying to figure out the game but I think I'm geting there. I only have 1 companion right now should I try to get more for caravan runs
it is overwhelming but always here for questions and if you hit my discord im in there 10-12 hours a day to answer questions. You can run 1 and its a gamble since they can get captured. The dont make much early maybe 100 a day but as the game progresses the profits can skyrocket. Also any family member can run a caravan. I also have a caravan video to show you what skills help make money. its 1.9 caravan video but its still 100% viable for full release
Blah, I just chose debt... I'm like 5m gold in debt in my first campaign. I have the items for trade to easily cover that, but towns don't have enough gold to cover it.
@@Flesson19 i think they should make generic battles give you trash loot, like it was before. And if you kill a noble or bandit leader you get trash AND something special, like a weapon or a piece of armor. Bandit hideouts should have more food and value goods like jewellry
what do you mean banerlord is a verry complex xd you literaly go blacksmithing spam caravans or shops w/e get the perk for renown , spam companions and in 60 min you could buy a castle because you will be multy milionare, verry hard game btw no exploits xd with explits probably will be in 10 min
It is more complex than most RPGs and, funnily enough, mechanically on par with many pure strategy games (maybe not Crusader Kings 3, but most total war titles). It is formost a combat sim and sandbox game, which results in easily "exploitable" mechanics, but that doesn't make it shallow. Smithing expansive weapons is _one_ way out of several to play the game. ;D
companion dies and if you dont have a back with a full party of max tier troops then you lose a bunch. A companion dying is one of my biggest fears when letting them have party roles as I play full death on
Some great info here! Great video :)
the bannerlord messias just approved
Extra tip on questing: For tools, find a place that sells them around 50-60 and buy a bunch. Lock the item so you always have them and don't accidently sell them. You can often find a profit of double at towns for over 100 when selling, or decide to give to villagers and it won't cost much. Same with sumpter horses/mules - good to always have as much as you can afford to based on money and movement speed - buy for about 30-40 and plenty of towns around will buy them for up to and over 200 at times - an insane profit and trade exp.
Max item for each quest:
Tools: 12
Cattle (Cows, Sheeps, Hogs): 25
Sumpter Horses, Mules: 45
Labor (Bandits): 36
Rouncey: 40 iirc
@@hoanglongnguyeno3173 Nah I feel like I've definitely given more than 12 tools, but maybe not. The others sound about right, but will be much lower until you gain more renown and experience (don't remember what the numbers scale from exactly)
@@hoanglongnguyeno3173 They problem with all the others except tools, however, is they are both harder to obtain and keep. Livestock and prisoners slow you down with too many spares (herd debuff), while prisoners can also escape and low-tiers like looters and general bandits don't pay off as good but at least give good relation increase.
This guide is still viable, great and up to date for V 1.1.0 in 2023, hence the title. Not saying it was released at that time but is great. I don't think I need to re record and release a new video just to bring the same great information to you. Every thing great except horse trading was nerfed badly with full release.
I knew I wasn’t going crazy haha. Thank you!
@@whiteh0use207 I got 1200 videos so each patch is a nightmare to go through and change titles, comments or unlist videos. I do have my top 10 things I do early game for full release about rdy
@@Flesson19 I would just state the version of the game when the review was made. well anyway, very helpful.
@@wilb6756 some things are good today, so if I just state its 1.8 then people in1.9 might think nothing works, when most are still viable so its easier to pin comment
@@Flesson19 But you can now get 15k worth noble mounts from tournaments, and, at least on my current campaign character, they seem to be the most prevalent prize. I had 10 Tyal horses after 35 tournaments lmao. Add breeder and pick one noble mount to flood the market with at a time and you can easily make it work at any stage of the game.
1 thing you didn't talk about but was such a big problem I almost had to abandon my character was that you can bankrupt yourself really easily if you have a lot of high tier (high cost) units but no means to support them. I was doing long trade routes in hopes of massive pay offs but I had too many experience units in my party and had to change my strategy due to massive daily wage costs. So my tip... don't expand too fast and be mindful of how much upkeep you have
amazing point I never mentioned, over training troops
That's easy to fix, disband them or even better donate them to a garrison or allies in your faction for influence
Definitely not a “big problem” It was never a problem for me I’ve haven’t even encountered that🤷🏼♂️
The max tier I shoot for until I get my first holding is like T3. That way if I have to dump a bunch from money issues it’s not a big loss training wise, plus if I get a city as my first holding it’s very easy to start a bunch of caravans to get income going while I setup my workshops
Great tip it’s easy to get Carried away with a mass army
All 10 Mistakes Timestamps
#1 0:24 Steward
#2 1:58 Skill EXP, Character EXP
#3 2:52 Buying Shops To Early
#4 4:50 Easy Questing
#5 6:25 Overfilling Garrisons
#6 7:05 Running Caravans While At War
#7 7:40 Losing Shops When At War
#8 8:46 Running Out Of Food
#9 9:19 Training Your Troops
#10 10:21 Slow Down And Prepare
added them, better?
@@Flesson19 Yeah great! I love timestamps and hope they grow more common in TH-cam. Thx for the content :D
Actually, it helps out even for reccurent players! I've been playing M&B games for years, so I have no problem with planning and campaigning. But I played Bannerlord some time ago, on 1.4-1.5 versions of the game, so a lot of things have changed. I ignored the weapon/armor donating options, to my detriment, because it's something completely new. It makes levelling up troops too easy)
Exactly, I have played warband forever but coming back to bannerlord a lot of the gameplay mechanics are different especially the skill tree/perks
There are so many items in the game that could be considered as a food type and some that don't make sense like salt or beer. Beer is not really a food if you think about it, furthermore wine does not count as food in the game despite them being both nearly identical products. Salt on the other hand would raise morale as it would make most foods taste better.
wine and oil were consumables but with them being scarce it was causing prices to skyrocket, so instead of fixing it by increasing production then took the easy way out and just removed them from consumables
Another tip as far as discarding weapons and armor for EXP. I found out you can also discard saddles so I’ve been buying up very cheap saddles and just discarding for thousands of EXP.
creating caravans alongside having silver shops so the caravans buy the jewelry seems to substantially boost the money i make from workshops just gotta watch that they dont also buy too much of the input and the way i do that is flood the market with silver so there is a small amount of micromanagement you have to do but with hands off i make about 2.5k a day with my army included which is some t4 a lot of t5 and about 20 t6
Yeah double edged sword if they buy that input
Vertical integration. Smart
i was doing big battles late in my current save. i went swapped my tier 5-6s out for tier 1-3s i still had 230ish troops. but got my but handed to me... i had to reload lol go back get my tier 5-6s do same fight. and it was easy W then. blew me away at the difference. even though i had basicaly same composition. i was trying a large archer group so 150+ ranged both groups. but the lower tier archers just couldnt deal enough dmg.
also the tip with the garrison..i gotten bunch of big towns, and going bankrupt cause all the garrisons........ i had to go through and set head caps on each town on how many to have, then go to each town and ofc discard 100s of troops from each town. i wound up keeping around 100 garrison each town, but they were all tier 5+s. in the end 5 towns i fired like 1500 troops or so as i recall. i didnt know the towns recruited, trained troops on their own lol. lesson learned. also was new to the ability to set caps on all that.
You can turn off recruitment where you set the garrison wage limit
this is one of my favorite videos you made thank you for the great advice.
thank you so much, for the kind words
Hi!
This video has some very useful tips, like the "horse trade instead of workshops" and the "level stewart fastly by having 9 different foot types". They partially surpass the tutorials I made!
Well done!
thank you kindly
Thank you for this vid. I didnt even know workshops disappear when declaring.
Money always seems to be my biggest problem. I see vids of people having 2.5mil in the bank, while im struggling to even have 300k before i have to spend it on getting another lord to my side. (this after stacking javalins was a thing)
I see in your vid at 10:43 that you are running 10 caravans. How do you do that? Is there something that im missing, or is this a companion mod? Cuz as far as i know im now limited to 9 companions and one of em is a scout, surgian etc.
It's all blacksmithing. Doesn't take long at all.
I show bandit bases and laborers quest in quite a few videos, check out my top 10 things i do early game for 1.8. Merc is #2 was for me with smithing being the easiest but I feel its a little cheesy still at time. Also remember your family members can run caravans also. Thats 3 people early, 4 250 days in and 5 total around day 500
@@ItIsYouAreNotYourYea. but im primarily asking the amount of caravans. I cant recruit 10 companions, so let alone run 10 caravans. Was quite interested in how he got to 10. But i guess the answer is family members? Thanks @flesson19.😀
i think he has a perk that give you extra companion probably ether charm or leadership
@@Flesson19 I think blacksmithing is really cheesy. What do you suggest they change to balance it out? Because as of now it's almost like an exploit based on how much you can get in so little time. Also, do you think they should add armor crafting in the game? I feel like it would be dumb not to.
Steward tip was helpful. Didn’t know that the exp difference is that high.
I spent the first four years of my guys life getting all my companions and making millions in smithing. No fights, no troops. It took me a couple days. I made a separate save so I can restart from there anytime. Then built a party of imperial legionaries, battanian fian champions, and elite cataphract lancers. Fun times.
why cheese the game?
This was genuinely informative and helpful. Thank you!
Thank you so much
3:39 TH-cam subtitles : Buy horses from NASCAR in asteroid territory
HAH that a good one
me who wants to return to bannerlord simply cant because after the hotfix the game keeps crashing out of nowhere in the campaign map (both sandbox and campaign) with and without mods... the crashing issue is in the campaignsystem according to the mod that give us a better notice of the errors and crashes
I mentioned it after my latest hotfix video, there is a file you can delete . Now this isn't guaranteed but it may be the same issue, this is the file and its a shot in the dark but who knows if its the same issue launcherdata.xml
@@Flesson19 already unninstalled it and went to kick some dawi ass in totalwar warhammer 2... dont feed me hope like that
I'm trying to play a self-made lord, trying to level trading to max so I can buy off land and build a kingdom from there. Because of the quests I had a handful of days when I didn't have the money to pay wages, two caravans and two workshops keep me on a near constant slight profit so I don't have to worry about paying my not-so-large army I want to build up mostly from rescued peasants who would be trained up.
If there's one thing I'll use is the horses, even with x10.0 multiplier on trade (and 6, if not 7, points in social) it's taking time to level trade through buy trade goods here, sell them elsewhere for profit.
Another thing, definitely getting more caravans.
Lastly, from now on, I'm not getting stingy on food types, levelling is taking forever on level 13.
Update, got trading from a hundred and something to 204, but social of 7 is keeping me at cap of 210 and I didn't use smithing before so I don't have stamina to reach level 20 quick.
Also I have effortless half a million, in other words more coin than I have any idea what to do with, outside of declaring a war, increasing army from 74 to limit and conquering land instead of buying it, but that not my intent.
Edit: 17 mixed troops from a single sea raider hideout
Good job bro
Thank you so much 😀
Yet another amazingly insightful video. It really is short and sweet. Imo, it contains the most important hints and tips for a good game.
I also think that you should go all the way and make a video per skill. I think a lot of people search those kind of videos. Also, I think you should make one about how to make money (another video ppl would look up) which would talk about smithing, trading, caravans, workshops and settlements (explaining what do to and when to do it). Obviously, since you made detail videos about smithing and workshops and caravans you could go briefly into those topics and refer to your previous work. Just a thought.
Thank you so much. As for skills Strat gaming covered each one and did better than i ever could as he spent 5-10 hours per skill so I just left it to him. I might redo a making money video but with the new economy in 1.8, I want it to get settled before doing it as we don't know what changes they are going to make. I know its easy to make money without smithing and covered them all, but I don't think I've covered them in a single video. Once I recover from my laryngitis I will look it it, thanxs again
I just really wish you get the views you deserve. You should be getting millions of views.
It's because I do mostly playthroughs and people don't want to subscibe to a lot of that. If I did almost all guides I would get more but that isn't my passion. Besides id rather have 10k amazing subs (like you) than 100k ok subs
@@Flesson19 I can't argue with that. Happiness is worth a billion ok subs
Amazed! And the way you apply these on to your games also requires admiration
2 questions:
1. What is the proper technique for keeping border towns safe if stacking your garrison is so detrimental? Do I need to sit and baby them until they have 300 militia, or is there a better way to ensure security?
2. Does the 'stash' in owned fiefs actually feed into the town/castle itself? So if I left 1000 of each food in a town's stash it would be consumed to keep the populace fed? If so, does that also work with leaving raw materials for shops?
Thanks for yet again proving to me that 1500 hours between Warband and Bannerlord combined ain't shit! Cheers, Flesson!
Nice to watch your video and catch up again
Hay Duc, I hope all is well with you
Good advice. Good video.
Thank you sir, is it Pizza time yet?
Thx for the info. Just got this game :)
You're very welcome
I could be mistaken but dont training also give you leadership when you train the troops aswell?
I know you get it when you recruit them, but pretty sure in later patches it was added in to boost progression of that skill.
As for best 275 skill, kind of depends abit I would argue that the one in Charm perhaps is better.
Specially if you want to roll as a "forever merc" and never be a lord.
Besides influence is a very good currency regardless ;)
From a financial perspective though I agree the top you said is better no doubt.
yes when you upgrade you get the leadership exp. I want the reduced wages early and reduced food consumption is huge later in the game
the food issue can be dealt with by using the tactic i always use always have over a yrs worth on you at all times and if it drops to less than 6 months worth get more even if your paying a high price its always better to have more than you need and when it comes to towns use the storage in the town to do the same thing fill it with at least a yrs worth of food every 6 months this way they will not run out ever and as for running caravans in war time you can just only run a one or two at a time and have your parties set to areas they are going or better yet only have the one and have your parties following it as this will make the parties that would attack it not do so as they will run from your party if you out number them by at least 15%
Taking my time is not my problem. I just created my first kingdom yesterday. I own three settlements and five castles. What I was not expecting was to lose the over four thousand influence I had built up. I was planning on using that to make policies and recruit vassals to fill out my kingdom. On the positive side, I am stronger than several of the original kingdoms so am not under immediate threat of war.
Your influence is relative to your kingdom. If you leave a kingdom and start your own. Ofc you have no influence.
Fless with the best as usual man lemme tell I im late to the party but came prepared thanks to you and @Strat Gaming you two are a GODSEND and I mean every word!!! Truly thank you and I haven't conquered Calradia yet first 3 tries was huge failures but I'm ready to try again!
That is the fun, keep learning new things and try them out
very useful tips especially the last one
thank you
Is there a point of diminishing returns on having horses? I have hundreds of them from after battle loot and wonder if I should start selling any excess
you will eventually get a herd penalty and slow your down. The bigger your parity or armor then it wont effect you but makes you a bit faster.
Whoa This video is already jaw dropping on the first issue. Forgive me if my old eyes missed this, but I didn’t see wine on the list of the nine food types. Is that interchangeable with the beer? Alcohol food type?
wine and oil were removed from consumables a few patches ago as their price was skyrocketing and this was causing issues with clans having money, so instead of fixing the price issue which I told them how to do it, they just removed them as consumable foods
Great vid! At this point I wonder if the devs just want to suck all the fun out of the game with all the economy changes they keep making @_@.
Not just that get too good and your save corrupts on ps4
Tbh running caravans at war isn't a mistake or problem. The problem is beeing unable to change the troops in the caravans (I can, mod. Thanks party ovverhaul and commands) my caravans always run pure cavalry thanks to that. Of course its kinda nonsense that your Merchants and mules go as quick as your cav but.... then player inventory would need the same problem which it doesn't .
I suggest changes months ago, but so far ignored
Here I thought 6-7 food types would be enough. Bah! I’ll make sure to stock up on all of them. Thanks for the tips.
yeah it makes a big difference
My tip after your Steward tip. On campaign you get to allocate your brothers skills. Make him your Steward. Max that shit out.
Super useful and to the point, subscribed!
Thank you so much
I play using RBM... I really wish Militia was a bit more powerful live in battle in it. I get better results from autoresolving defensive sieges in RBM. In battle Militia deal like negative damage to the higher tier Units. Its not uncommon to see Legionaries, Elite Cataphracts, etc kill a dozen soldiers(militia) each. If I plan in RBM to fight in a battle having too much militia and too few Garrison actually hurts me because it creates massive holes when the troops start shifting to replace loses as the militia die in bulk.
Holy shitting fucking Christ I wish I knew about steward earlier.
Saved a run i need to exile 200 ish solders mabby more i tend to over prepare
Thanks this really helped me!
thank you for watching
I do tournaments and bet on board games until I max out on caravans then I work on my army/gear and fiefs.
I never got into board games, I don't know why but just doesn't exciteme
Mhm the first thing I do every game is do steward. It is so usefull early on as well with the increased party size...basiscally having a 80 men squad at clan level 2 is awesome.
yeah I watch so many people neglect it, oh wow just noticed you passed a year as a sub, thank you so much for the long support
@@Flesson19 still great to keep myself up to date with Bannerlord :p kinda waiting for mods....though I did recently (3 weeks ago) created a new game and managed to start my own kingdom named The Papel states and I am invading the Aserai 😂😂 in patch 1.80
@@Deku20235 mods make the game so much better. Im waiten for mods aswell but now all my used mods are up to date. Yay.
Max out your brothers Steward then eventually leave him as a governor.
@@codycampbell3562 I set him up for 3 things, first horse archer, then party leader, then to governor. Right when i get him his skills are all assigned to fill all roles perfectly
Great tips for players of all playing experiences :D
Thank you sir
Trading is great and I do believe it's the best way to make money especially early but workshops will make you a ton more in the long run plus you don't have to do as much to maintain them. Just buy the product and sell them the input anytime you visit and you'll be making lots every day.
Really nice video man !!
Thank you so much, Friday ill have my new top 10 things I do early game for full release dropping, havent done one since 1.8
Awesome video keep it up.
Thanks!
Thanks for the video sir. Very well explained.
Good stuff. I made some of these mistakes in the past.
U are my Hero
The alt time I played they really nerfed the horse trading. Was that fixed?
everyone always be talking about how they struggle with money early game. which is funny to me cus when i first started playing not having much idea what to do besides fight, i never struggled with money. i remember if literally go hunting for looter parties and hideouts lol. then whenever id become a mercenary or vassal i’d take my party and hunt down all the singular enemy lord parties. and i guess i did that enough to almost always be financially stable and that’s LITERALLY the only way i’d try to get money 😂
yeah I never do also but some people just dont know better
I also take Tools to the Aserai cities a great lil buck up
i have a tendency to throw the last one pout the window since i profit off wars
Overfilling Garrisons: yeah i rather fill them with high elite troops than have the milita do the work. since i think 1.7k Troops of the Empire will have a harder time than with pure Militia Troops, yet the more garrison the more security, the more security the higher loyalty, the higher loyalty the higher are the Dinars
I have 350 hours in this game and had no idea character exp was a thing
its that character ep and skill exp are totally different
pretty much the first thing i buy is a workshop, i do the horse trading back and forward but i find that eventually dries up so i use the horse to get workshops however i do run a mod that allows more workshops (around 2 pr clan level). i use them early game to support my armies before a join a kingdom, then when i join a kingdom i have 1-2 parties out, later game i rely on cities to make my money.
interesting, never thought of using a mod for that
As of now. My main money source is smithing. I unlock the lvl5 two handed sword pieces and sell them for a major profit. There's a certain point where you'll clean out the money from cities.
Amazing info,, thanks for sharing
Thank you for watching
So smithing sounds like a good skill to Max out my character?
Good for money and buinice weapons
Well presented.
Thank you
Honestly if you ever get a courier giving you a mercenary opportunity just refuse it. Keep winning tournaments so you’ll have money for when you become a vassal/lord
Does this mean you keep getting character xp when being the quartermaster??? Late game massive parties with 9 food type could give you a lot of it, right?
You are correct. Food variety and number of troops are the 2 factors, that is how you can train steward super fast on new people, I know you cant carry as many troops but do this test when you get clan tier 4 or 5 and have max troops. save game so you can reload, with 9 food types assign someone who has no steward skill and let the day run once and see how much exp they get. That is why I take Steward, medicine, leadership and charm, and if possible scout since you get so much of that exp. Th only thing is I lack points or I would be scout and engineering all the time as well
Good one
👏🙂
Very interesting
Does Wine not count as a food type? I see Beer is on the list.
I don't get why people invest into intelligence skills. I mean, it's not bad but 95% of it can just be delegated to companions. Social is much more important, add endurance and control/vigor...
I mean, that's unless you want to skip fighting skills altogether
all 3 skills are great for xp gain. That is xp gain for your character levels, especially steward early game which allows for faster leveling. if you are playing a longer game there are 2 major medicine perks, 1 for clan members living longer and your cheat death. Not everyone plays that way but the option is there
@@Flesson19 I know there are a few great perks for your chatracter, hence the "95%"
Must admit I hadn't thought of the levelling though, your video taught me you can still XP from maxed out perks
Still not sure it's worth the 8 or 9 attribute and 15 focus points
my steward skill never moved from level 25. leading a 1200+ army with 5 companion parties. and always have all 9 types of food. i have no idea what i missed
is it red hard capped? you got points into it? also are you the steward and its not assigned to someone else? Steward is a party skill, armies is for leadership
@@Flesson19 ahaha that is exactly it!
if the 4 party skills are surgeon/steward/quartermaster/scout then you have solved my issue. 200 hours in😂
i didn't have a surgeon early game and got loads of medicine skill, so didn't change it.
thanks for your help. i subbed👌
@@mowvu anytime, any other questions just ask
Great video
Thank you very much
Nice. I knew you got some XP from different foods. Didn’t know it was 10,000 a day though.
Food variety and total troops in party determines it then multiplied by learning rate
So why not do both passive income from the shop while hauling horses. Why limit income? Can win 2 tournaments and pay for a shop
horses did change I think I got that in the comments. And shops are expensive, what I do is caravans which re much cheaper to do while I trade
@Flesson19 I do all of thee above. It is so easy to make money with tournaments now and gear up in the process
In fact, I have barely done any trading this first play through because of tournaments
@@xezqeznunya6671 I mainly trade to get 125
Love the game…..haven’t played anything else since it dropped on ps5
I know the feeling 6k hours into it
I ant my own kingdiom ive got a million in the bank but idk how to get new clans to join then get obliterated by a 2k stack
I show it in quite a few videos. The easiest way is getting companion clans. If you can take a castle then promote a companion. Preparing to run a kingdom is the toughest thing as they will come after you. I do have a few videos to help, 10 things i do to prepare to run a kingdom and I also show what I do right when I make a kingdom during my anniversary stream. for the next 15 hours over 2 streams I show how I defend my town and expand to about 8 other fiefs without too many problems
@@Flesson19 I as a clan own all of Britannia, I can accrue influence from buildings so I think my plan is to idle a few k of influence so i can quick promote before the wars start
@@teddys5775 Remember if you got clam parties put them in your army, they cost no influence for cohesion and provide a lot of influence each day
How do you store food in town?
You sell it to the town, there is a mod that allows you to store it in a stash but not sure its updated to v 1.0
So to "donate" item you simply discard them? Does it work like that as well after a battle and not taking them into your inventory first?(not collecting the loot)
correct, it will say how much your getting, if its red you've donated to much and everyone is available to upgrade so take some back
i think getting more than 100 pts in steward is a waste since Quartermaster can be some other dude and it can easily be leveled. The points could be better spent somewhere where the clan leader, party leader or personal tag is in effect.
I prefer it since its passive xp for your character levels
I spent two in game years unlocking two handed sword parts in Battania then you going to have millions all the time by selling the 44k swords
My number one mistake? Having looked up console commands 😂😂
😀
Wow, I'd like to know how you have positive income with troops defending your fiefs/castles.
having 275 steward helps you, 125 efficient campaigner for all your clans for less wages in an army. With that all you need to do is fight 1 big battle a week and your clan parties will pay no wages from all the loot. I how that in my executioner campaign. I dont need smithing to make money especially when you get decent roguery for loot.
heh I actually rush because back in Warband, the lady I wanted to marry got married to someone else by the time I was ready to pay any dowry. 😅
I’m having trouble just Starting my first clan
Do you mean clan prty?
Yeah
And make in money
@@James-hx5ki money should be fist before you make a party. If you have time I have a series going on TH-cam that shows you everything I do early game. I don't have shops or caravans and money isn't an issue. If you don't have time to invest into a long series then watching the 10 things I do early for V 1.0 I just released could help a lot
Yeah I agree completely with this video I’m literally going for a a build without smithing trade and steward due to me feeling like it’d way to easy with those skills
Smithing is for losers. Trade and Steward are key.
I want to be a general that can maintain and craft stuff for my troops in the downtime i have (yeah of course not possible units have prelocked gear that doesnt wear down, understandable for a game)
I'd love it if smelting would actually unlock the parts used in the smelted weapons, and every part in weapons in shop be listed as name without stats. I dismantle a weapon. I can see the parts. It's easier to reproduce them. Maybe make it smelt weapons with the parts 3 times or 5 times to learn them....the I could do smithing for the reason I want to so smithing: to craft my own stuff. Companions. Family... I don't want to abuse it for cash, I don't want to lose the cash for the materials I use just to get to the point where I can craft my own stuff either. I need a 220-250 smithing just to get what I need. That's tons of materials I'd have to spend cash on just to practice up there. I rather abuse it to sell weapons along the way then to pay half a million for nothing along the way.
@@codycampbell3562 , lol, smithing is the fastest way to earn money.
Any other ways, by contrast, are a waste of time.
Traders are LITERALLY losing their real-life time on trade instead of crafting 2h swords & making millions quickly.
You're an actual loser here, literally.
Trading with Pack Animals does not working anymore.
TY for bringing it to my attention, was killed in full release. I pinned a comment
You can also donate cheap saddles
yeah I forgot that
Awesome
Can’t make a mistake, if I can’t fix their game from crashing on start
If u give me some details maybe I can help, patch, modding exactly when it's crashing
@@Flesson19 thanks! Upon startup of the game I get the “game encountered an unexpected problem and crashes. I’ve looked through steams common fixes, completely uninstalled/reinstalled, exported save files, checked file integrity. I can’t figure it out for the life of me.
ok so no mods, then 1) first thing is hit the TW forums and make sure yo have the dependencies as you will read sometimes steam doesn't download them to you forums.taleworlds.com/index.php?threads/installing-missing-necessary-dependencies.407126/
2) search your system for "launcher", you will see launcherdata.xml delete it and verify files and see if these 2 fix it
@@Flesson19 thanks a lot Flesson! Appreciate the help. As soon as I get back from this fishing trip I will try your advice!
@@bigboar9446 ok let me know if it works
but why is there no banners in bannerlord?
Not sure, they said they were working on them
Buying the game was the first mistake I made.
console?
@@Flesson19 how could you tell 🤣
sadly you all didnt know you were getting an inferior product to PC
One I'd like to add is don't do the main quest
It is kind of lame
Speedrun map conquest but in game time only
thats what I want to try and do, I want to get it in under 1000 days
@@Flesson19 I feel like practice fights are pretty important for getting money and combat xp in no in game time
You know the game has no balance when you literally make most mistakes shown and still ending up as millionaire with your own kingdom, beating up a factions alone in just a year in game, lol.
yeah thats why so many mod, its just too easy
Workshops are great man. Theyre not supposed to be early-game moneymakers, they are supposed to help you stabilise your economy in the mid-game. If you can keep your daily wage above 0, you can run your army indefinitely. If you cant and have to stop and run horse-trades in the middle of a war, you might lose out on your fiefs.
right now they arent that without doing investigative work
@@Flesson19 What do you mean?
@@JezielProdigalSon I have a video that explains got to make workshops great and how to choose the location vut with the new economy you need to search the area for other shops and prices
@@Flesson19 Oh sure, ofc.
Going slow is why I start at 20
Thank you so much I just started playing this 2 days ago on Ps5. Also I loved how you explained things not to fast. Very easy to understand. I have 35k right now. Is there any can specifically invest that in to make more money?
workshops arent good right now, if you arent going to be a merc for awhile then sending out some companions as caravans wil be a great investment if you want to run them for a couple hundred days. But trading it great too
I'm just so overwhelmed trying to figure out the game but I think I'm geting there. I only have 1 companion right now should I try to get more for caravan runs
it is overwhelming but always here for questions and if you hit my discord im in there 10-12 hours a day to answer questions. You can run 1 and its a gamble since they can get captured. The dont make much early maybe 100 a day but as the game progresses the profits can skyrocket. Also any family member can run a caravan. I also have a caravan video to show you what skills help make money. its 1.9 caravan video but its still 100% viable for full release
Thank you so much bro. I'll be home soon ill check your caravan video. Again thank you for the replies!
@@faizanmckagan2827 no, TY for watching
Noice! ;)
thanxs bud
Workshops are for fame not money
Blah, I just chose debt... I'm like 5m gold in debt in my first campaign. I have the items for trade to easily cover that, but towns don't have enough gold to cover it.
The steward exp HAS to be bugged right?
Not that I'm aware of
Money isnt a problem still. I think the game needs even more nerf to income
now in 1.9, battle loot was massively increased. it's crazy how much you get
@@Flesson19 i think they should make generic battles give you trash loot, like it was before. And if you kill a noble or bandit leader you get trash AND something special, like a weapon or a piece of armor. Bandit hideouts should have more food and value goods like jewellry
@@2138Dude 1.9 loot is a bit crazy
what do you mean banerlord is a verry complex xd you literaly go blacksmithing spam caravans or shops w/e get the perk for renown , spam companions and in 60 min you could buy a castle because you will be multy milionare, verry hard game btw no exploits xd with explits probably will be in 10 min
economy, policies, perks, how everything interacts
It is more complex than most RPGs and, funnily enough, mechanically on par with many pure strategy games (maybe not Crusader Kings 3, but most total war titles).
It is formost a combat sim and sandbox game, which results in easily "exploitable" mechanics, but that doesn't make it shallow. Smithing expansive weapons is _one_ way out of several to play the game. ;D
Quartermaster is the most overrated skill EVER. Just assign a companion.
companion dies and if you dont have a back with a full party of max tier troops then you lose a bunch. A companion dying is one of my biggest fears when letting them have party roles as I play full death on