What Happens If Every Card in Yugioh is Limited to 1?
ฝัง
- เผยแพร่เมื่อ 21 ส.ค. 2024
- ----------------------------------------------
Check out these Links if you want to watch/follow me on other platforms!
► Twitch: / joshuaschmidtygo
► Twitter: / gamebreak0r
► Discord: / discord
► VOD Channel: / @joshuaschmidtvod
► Clips & Highlights: / @joshuaschmidtplus
----------------------------------------------
My Affiliate Links & Discount Codes (sponsored):
► Check out Cardmarket for all your TCG needs: www.cmkt.co/jo...
► SmartGuard offers sustainable, paper alternatives to plastic toploaders! JOSH10 for 10% Off: bit.ly/3H7qn2V
► Use MemoryPC to get yourself a new PC individually & built just for you: bit.ly/3UOlgZ8
► Use JOSH5 for 5% Discount at holoncardshop.com
► Check out my Team E-Man Games on CardMarket: bit.ly/3Wv2ibW
► Edited by Tyl0o: / tyl0o
Music:
Wii - Shop Channel
Blue Lock - Despair
Tekken 3 - Hwoarang
Wii Sports - Tennis Training
Action Man Operation Extreme - Vehicle Selection
Bill Kiley - Sneaky Driver (Katana ZERO)
One Piece Grand Battle - Arlong Park
SM64 - Bob-omb Battlefield
Waterworld - Attack 2
Gran Turismo 2 - The Real Motorious City
Le Mans 24 Hours - Track 03
Goldeneye 64 - Silo
#yugioh #joshuaschmidt #masterduel
The thing that this event taught me is that you can't brick with only one ofs, it's just peak deck building.
literally modern yugioh everything is one card combo with multiple starters and little bricks
Everything is hard once per turn these days so all 1of hand is pure gas. I didn't even play multiples of Maxx C and Blossom for a while.
For the record, i spammed a limit 1 deck from d4 to m5 with two losses only xd
@@bobzheng5251 Sometimes though, you draw like all 3 Ash, an inpermanance and a crossout going first
@@tawfeeqabrahams3885 that is very unlikely in terms of expectation if you mixed in 12-15 starters, i guess 10 games u get 1 of those hands or if ur good at shuffling maybe zero
Limit 1 was crazy fun. The lows of drawing into a card with no targets, the searcher of that card, and the searcher of that searcher (god that hand sucked) against the highs of drawing your god hand with Havnis and Tear Kash to go full combo on my opponent’s turn was an emotional rollercoaster.
And you have the built in John of “bruh, I would have won if they didn’t draw their one of”
it fucking sucked, actually. It was basically snake-eyes but the gap is even wider format
@@wubwubdododo5656
Snake eyes isn’t even good in this format. Their grind game is absolutely pathetic.
@@Endershock1678 i mean do you even need to grind if you can win right on the spot?
have you tried making a better deck
@@Endershock1678 so you didnt actually play the event, got it.
God I wish konami would make permanent formats in MD like this
You can't because if you have multiple of these formats permanent it splits up the playerbase
@@randomname9723in pretty much ANY other multiplayer PC game there are multiple modes and rarely problems occur. Truth is, if you have more modes you have a bigger playerbase which means you offset the split of the playerbase between the modes
@@randomname9723 there might be a split. But do you know how many new people would start playing Master Duel if Goat and Edison were added?
@@randomname9723There’s already a permanent split. There’s people who refuse to play modern yugioh at all.
That last game screamed 'world champ diff'
josh played it well but that game was literally unwinnable if opponent had atleast 50 iq lol.
@@anlalpak8272 it helped that they didn't have spares of anything to make it easier to close out that grindfest. But only just barely.
Wish this event was permanent same with N/R Festival.
Or the 2005 format.
n/r format would be so fun and good but there’s also a lot of UR and SR that are ur and sr for no reason to me, they’re just niche and reallyyyyyy underused. i’d like to be able to play them without having to face the generic UR boss monsters and handtrap
Imagine if they combined them to n/r limit 1
I'd rather play this instead of ranked.
Every event I come away with the same conclusion...this game is so fun without maxxc
Every event I come away with the same conclusion... konami realized The 🐛 is awful years ago but they can't ban it in formats that japanese players play in or they'll lose the entire eastern playerbase
@@carlostaffanelly418 I legitimately don't why Japanese players would quit if Maxx C was banned
@@ashikjaman1940 Cause Japanese have tiny weenies and if you have a tiny weenie you need Maxx C.
I don't remember ever watching Josh this happy. Even the "stupid ass Mothman" curse was full of joy 🤣
I can’t stop playing Tears.
Everytime I try to play a new deck and combo, I hear Kit whispering in my ear “don’t you want to revive Tear Kash and mill 8?” And before I know it, I’m summoning Reinoheart.
Mill 8, feel great
Teardanger is by far the most fun i have had in This game besides from ghoti and plunder
@@lucifero_il_gatto
The mirror is also really funny in this event. My face when they set one pass, but that set card was a super poly that turned my Kit into their Rukallos
This is me with Branded. Even in the inferior Fusion event where Branded fusion was at ZERO. I really should just pick up paper and play tcg
@@Endershock1678 oh absolutely tear is one of the better designed archetypes from recent yugioh, very interactive and fast paced with lots of options, wish the Ishizu cards weren’t released, they made the deck to overturned for its own good
60 card Orcust Tear pile was hilarious to run in this event. Running a Bystial package also allowed me to justify a small package of Light and Dark hand traps to be EXTRA sacky with.
This event is far to be something I would called perfection ...
bc your deck was ass I bet
@@aaronarceneaux1564because we can just play the usual snake eyes kshatrira and win?
For the last decade , i wanted this to be an official play format so crazy to find this video
I hated this event, trying to play anything not visas related or branded related is impossible so just tear/kash or branded every game.
I played Unchained Labrynth and it was pretty fun, but I quickly realized why no one plays this deck in the tcg. 1 Sharvara hurts so bad.
Looks like consistency hits are indeed correct
1 thing i learned about this event is that everything is limited to 1
Don't do Malicious like that
Damn, Joshua has the legendary Tekken 3 music in the back, what a chad :D
that last match was painful
5:43 Bill Kiley - Sneaky Driver (Katana Zero OST)
That last duel was nuts. World champ difference!
Counterpoint to Horus seemingly always opening Imsety or King's Sarc in limit 1: if they didn't open that, you wouldn't know they were on Horus
I laughed way to hard playing this event since I was either drawing the most cracked hand ever or memeing using the Kash cards as Rank 7 mats for Big Eye to steal one offs😂
Let's be honest. The only people having fun during the Limit 1 event were Tears players because nothing changed for them lmao.
I watched this live and thank you to the guy that did the edit
As always I played Ghoti but added in I icejade, Kash, and snake eyes. This is the best event they've run.
This was hands down the best MD event ever. I loved playing my 4-Planet Visas pile. :D
Limit 1 just exacerbated Yugioh's going 1st advantage problem, imo.
The player going first still gets to build a full board most of the time because there's so many one card combos and the going second player gets even more boned because all the disruption/hand traps are limited and you're unlikely to open many or any at all so the going first player gets to full combo even more often.
I don't think so.
The player going first is significantly more likely to brick or build a weaker board, while the sixth card noticably improves your chances to see engine.
Snake-Eyes in this evend had to include at least one more OSS-compatible engine to have a viable deck at all (probably Rescue-ACE in most cases _edit: and Limit 1 Rescue-ACE is rather bricky_ ).
However, there are so many handtraps that even with all at one you _can_ play a number of them that matters.
@@xCorvus7x it did, u go first and get ur combo off, you win, plus ur opponent is less likely to stop u cas there are way fewer handtraps
There are enough hand traps and board breakers in Yugioh.
You're now just playing things like Ogre, Raigeki, etc instead of 3x roach, 3x Ash, 2x Called By
@@saikuron772 I don't think you know how many handtraps there are in this game.
Ash Blossom, the Ghosts Belle, Ogre, and Mourner, Droll, D.D. Crow, Nibiru, Imperm, Veiler, Gamma are already ten, and those see play under normal circumstances.
Skull Meister, Retaliating „C“, Contact „C“, the PSY-Frames Delta & Epsilon, sometimes Chaos Hunter, Lancea, Phantazmay, and D.D. Shifter, and maybe also Ghost Reaper are another bunch onto which you can fall back.
Then there's the Bystials and other cards that double as engine and interruption such as the Labrynth furnitures and Arias, and Havnis.
And we haven't even started with boardbreakers (including Triple Tactics Talent and Thrust).
@@saikuron772
You could limit or ban all the currently popular hand traps and STILL have a ton of things to work with. People are just good at coping with complacency, to the point where they don't even LOOK for answers to problem cards that have likely existed for DECADES at this point. Lingering effects are basically the one thing I can think of that an answer doesn't exist for right now(outside of Continuous or Lingering effects that override them back).
I had such a blast with my branded 1 of deck.
That event was the most fun I had in a long time. Branded Blue-Eyes 👏
Honestly this was so fun, I was playing half resonators half dragonlink with bystials and had some games where the back and forth was crazy
I played a jank gishki spright deck for this event and it went crazy
I played with a blue eyes package to get jet on and he carried me for most of the event while my main strategy was actually utopia (somehow rhe utopia part bricked more than the blue eyes one because of the zw stuff)
I went with a Cyberse pile for this event, it was very funny not having to rely on Circular for about half of the duels and still doing okay
Infernobles felt tier 0 in this event
The deck was already a bunch of warrior one ofs and any 2 warriors is like 6 interuptions
I legit played through veiler and ash like it was nothing
The "consistency hits do nothing" take is just weird to me. In a normal game, limiting the best starter or extender means that you're way more likely to open cards that stop those cards vs. the opponent that only has one of them. In Limit 1 that dynamic is neutralized so of course one-card combos are going to be king.
I agree except for the last part: in Limit 1, one-card combos are not the strongest by that much. There are a lot of handtraps in the game and Branded (a deck running on a lot of engine) was probably closer to Snake-Eye's power in Limit 1 than under the regular banlist.
Besides, part of what makes Snake-Eyes so strong is their almost free follow-up that allows them to do the same combo they started with again and then some.
The last game was insane.
I don't liked this event, it felt so bad that my opponent draw every powerful card that it's a one of and idk why but i felt that you just draw even more powerful hands than playing 3ofs, like, it's painful to see that Ash was at one and you get ashed or veiler or imperm and your opponent is playing a 60 card hylander deck.
honestly just play a bunch of small engines and it's all good. i play brandedtear and lose like 4 times to my 11k point.
@@s2-railgun718
Yeah, the engines were so funny. I lost to somebody playing Tear, Brave, Branded, Sword Soul, DPE, Horus, Snake Eyes. People were COOKING this format.
Went through with runick Generaider, honestly went pretty well.
more love for the Mothman
Man I loved this event. Highlander YGO is peak anime feeling
Turn 1: summon vanity fiend
Turn 2: ggs
I love Limit 1 format, playing Raidraptors never felt so good. Sometimes it's like nothing ever changed, but sometimes it's like the deck plays better with one of each card, clog your zones and suffers from success.
I appreciate the tekken 3 Hwoarang theme
I really liked this event. I played Gold Pride P.U.N.K., and while there are a few one card combos from the P.U.N.K. side, is mostly 2 card combos to make the gold pride rank three. I wish these were permanent or at least they lasted longer, they are way more interesting that the ranked ladder.
YOOOOOO KATANA ZERO FOR THE BACKGROUND MUSIC, I LOVE YOU EDITOR
Counterpoint: Consistency hits make sense in a world where the best deck(s) isn't just 50% one-card starters and 50% hand traps. That's a Snake-Eye problem, not a consistency hit problem.
It would be more accurate to say that consistency hits are ass in the context of Snake-Eye specifically, but they do make sense for "normal" decks, lowering the average ceiling while keeping the deck "playable".
Snake-Eye isn't the only deck to have 1 card combos and be able to play a lot of hand traps.
Consistency hits also don't lower the ceiling of decks whatsoever. They just reduce the frequency of those decks being able to reach that ceiling every game, meaning games can feel more sacky.
Limits and semi-limits are good when decks play multiple copies of a card for reasons other than consistency, like Runick Fountain or Malicious, but Snake-Eye doesn't really have a card like that (maybe Poplar?), so the deck is trickier to hit without either banning cards or making consistency hits. I think that's more of the Snake Eye problem.
@@solobugg5087 So-called consistency hits do often also hit a deck's ceiling (which should account for the grindgame a deck can put up) and the way they affect a deck's consistency is as layered as the respective hits are diverse, since you may not just be significantly less likely to draw the best starter but also to draw valuable extenders.
Snake-Eye, however, is very much a deck that plays every card for more than just consistency reasons because additional copies of the Level 1s constitute the follow-up (which is part of what makes the deck so strong) and the second Flamberge matters a lot for the deck's resilience to handtraps.
The resilience to boardbreakers also depends on additional copies of each card.
@@xCorvus7x A deck may be significantly less likely to draw their best starter, but when they do draw it, they execute the same exact combo as if their best starter wasn't limited (assuming no other hits), meaning a consistency hit did virtually nothing that game. If you limit/semi-limit a card to cut off a deck's potential grind game, then that no longer makes it a consistency hit, because you're accounting for other factors that aren't just altering probabilities.
From my personal understanding, the way Snake-Eye plays through multiple disruption is not by having multiple copies of a specific card in hand, but having a copy of as many different cards in hand (Bonfire, Wanted, Diabellestar, OSS, One for One), all of which function perfectly fine without needing more copies of themselves in the deck. They just play more for consistency reasons.
Flamberge was the other card I was thinking that you could potentially limit that hits the deck without being either a ban or a consistency hit, and if limiting Snake-Eye Ash significantly hurts the deck because it means you can't search another copy of itself for follow-up, then I'm willing to be wrong there, but considering how much advantage they incur during the opponent's turn anyways, I don't know if it really matters.
@@solobugg5087 A consistency hit doesn't seem to do anything in the few games where the same starter was opened nonetheless but it does matter how frequently such games happen.
Besides, if not just the starter is semi- or limited but also other engine pieces, the opponent's handtraps become a lot more impactful and playing against the deck actually feels different.
When speaking of the grindgame I only meant that the ceiling of a deck should not be just how strong the endboard is that it can possibly produce but that the grindgame it can put up should also factor into that.
One could say that the strength of an endboard can be manifested in a single turn where the opponent either breaks through and wins or doesn't and loses, or over several turns that your opponent has to struggle to break through.
When speaking of Snake-Eye's resilience to handtraps, I only meant that Flamberge at more than one contributes to it significantly since you can set one copy in the backrow with the Temple and summon the other from the deck with Ash or Oak.
Regarding boardbreakers I was mostly thinking of Evenly Matched, since it matters whether limited engine pieces are banished face-down.
Aside from maybe limiting Flamberge, I don't think it's any single semi-/limit that weakens the deck significantly but the total mass of all cards being limited (as in this Master Duel event).
Now they cannot just repeat their turn one combo on any consecutive turn but have to pivot into another strategy which centres around a Level 1 Fire monster, so their deck is diluted.
That works both ways, to some extent: on one hand, they don't just have fewer engine pieces but also have to run cards that don't help them find the few engine pieces they do have (that is what people did with Tearlaments: fill up your deck with more ways to mill) since those cards belong to a different strategy; on the other hand, that other strategy will likely not be set up as much as it would be if they had not expended their resources on the Snake-Eye plays, so if you break through the Snake-Eye endboard they put up, the board set up with the rest of their deck is somewhat weaker than it would be, had that second strategy been more of the focus of the deck.
What surprised me about this event is that I already played a deck that met the requirements but suddenly when it's forced it was just trash
Infernoble was exactly the same for this one. Going second was almost pointless tho
I played Bystial Kashtira Snake-eyes in the event, but mostly just because I didn't have the cards for something more fun. It was still pretty good, consistency hits do nothing.
Snake-Eyes hits got me finally playing Kashtira cards, which means I lose into Nibiru more often and have to change up my combos tho. Can't wait for Calamaties to be gone. I honestly think they should ban Oak, because it wouldn't kill the deck, but it would make it significantly worse
Pendulum Magician in OCG was like all limited to one for a very long time. Astrograph cannot search for a second copy of Iris Magician for like 2 years+. Limit 1 cup is just making magicians back to the old days lol
Stuff is still full power.
I played prediction princess and it was easy money.
Starting off nuts with the Tekken 3 Lei Wulong OST
I ran a floowandereeze simorgh deck and that was fun sacking people with
14:04 Can't agree, in my experience Branded could outgrind Snake-Eyes pretty well there.
I've even beat someone through both Snake-Eyes and full Rescue-ACE combo, into which they pivoted after the Snake-Eye plays because there was no Snake-Eye follow-up.
(Their Promethean Princess also felt surprisingly managable.)
Wasn't the crazy follow-up that is all but completely free a significant part of what makes Snake-Eyes so overwhelmingly strong?
Edit: See? You won that game.
agree if poplar ash flam 1 is gone you have so much less followup
@@OsirusHandle Yeah, and now Nibiru _probably_ ends their turn (maybe even some weaker handtraps, if they just didn't draw enough gas).
@@xCorvus7x youd still get flam + masq
But isn't he just talking about consistency and not like grind game at all?
I thought Josh's point was that even in limit one, with one card starters it doesn't hurt those decks' consistency very much. Basically modern card design making limiting cards obsolete, if many pieces of the archetype are one card starters.
@@OsirusHandle That's weaker than their current setup, and if you play through that you have solid chances to win in the very least.
Intense music
Josh truely has the heart of the cards
The event is hard programmed to still open the usual bs
This event has proven to me that SOOOOO much more stuff needs to be limited to 1
If I had a nickel for every Visas pile I ran into during this event I'd have at least a dollar
"These consistency hits are ****, look how powerful their field is."
*Beats them anyways*
Despite how crazy their field can get, if you can beat it, then it's not as oppressive as you make it out to be. The game will powercreep to a point where you will always have an out to any degenerate board. So I don't see a problem with consistency and one card combos. As long as there are more banlist hits to omninegates or floodgates that lock your opponent's plays, the game will stay interactive.
Consistency are bad by designe as it just make the game more luck than it already is what is good about them ?
@@AndrianaboN Let's put that idea in reverse. A lot of Rogue decks have some very strong and powerful combo lines, with some boards being extremely degenerate or more powerful than what meta decks are capable of. But one of the major aspects holding them back is consistency from accessing those combo lines due to the lack of the number of cards that contribute to that gameplan and how many extensions they have to get there when they get interupted Those decks are just extremely inconsistent and require the stars to align to hit those combos. If those decks became more consistent and obtain particular support that pushes their gameplan further, especially through interuptions, chances are those decks can see meta relevant play.
Other than powercreep, a lot of decks see hits to their consistency and lose meta relevance when the rate of consistency hits below the acceptable threshold to play the game against the unhit meta.
Only when a card truly sucks all of their air out of the room, does Konami see fit to ban a card in the case of something like Ariseheart.
Yeah I found out from Yacine656s newest video that White Woods can make real good use of the Toy Soldier engine.
how is this relevant to the limit 1 event?
@@Ragnarok540 It isn't people send messages that aren't relevant to the video to share the things they find out all the time and mainly because its more likely to be seen that way.
Basically MTG's Brawl format
He says consistency hits do nothing, he didn't lose turn one/two of his opponent. The thing is that they need to Kashtira Snake Eyes more aa they're just highly consistent. And no, this is not a contradiction, that deck is just that strong because of Maxx C.
Kash or Tear would be reigning supreme without their hits to begin with but they aren't because of the consistency hits, Branded would be another strong contendor to this if bystials were all unlimited. I am fairly certain that Flow would be the real knightmare Stun deck if everything was unlimited.
Of course if a deck is very bricky people wont play them cause whats the point if you gonna auto lose most of the time
It just make the game less enjoyable for both player and viewer when one can't just play
Yeah. It's a problem with one card combos, where you can access your whole deck with one card after all your other plays have been baited out.
Consistency hits can be great in grind game scenarios and can limit over extension (from non opt cards and less access to hit extenders)
@@hat_sauce3846 agreed
Limit 1 is actually peak yugioh
10:46 JUMPSCARE
WHY WAS NOONE USING ORBITAL HYDRALANDER??
Last duel with the goldeneye music and speed x2 was an art piece
That last turn was def because that guy had barely thirty seconds left to make thoughtful disruptions. Making the timer 300 seconds was the worst change ever.
Snake-eye running around full-force in the limit-1 festival,but thank god Konami banned problem cards like Tiger King Wanghu 🥲
The floodgate traps are banned because you have less removal options when everything is limited to 1. So that makes total sense. The issue is everyone was just playing mill decks so they should have banned some obvious too strong mill cards.
Yeah, also ban snake eyes too. While we at it branded. Also zoodiac ban. Hmm . What else do you want?
@@reisen9584 I didn't ask anyone to ban Zoodiac, calm down lol
I'm pretty sure this happened in Fusion x Link too, so I doubt it's just that
@@Groxworld1 fusion link had a different banlist. Zombieworld for example wasn't allowed in fusion link. But was allowed in the limit 1. What I did not understand is why Kaijus were banned for fusion link festival.
Everyone was playing mill decks?
I wasn't and barely played any such people (maybe not once, actually).
Why is this video coming out after the event is over
Danger Tear Chaos Lightsworn feels like it could be good even at a limit 1
It is insane how fun limit 1 is.
I had so much fun with the limit 1 festival. Ran a branded/chimera/tear fusion deck and it was just so consistent. These types of events make master duel very fun
That last game so frustrating. Opp doesn’t even let you win properly
why was this video so entertaining
no flamberge ban ruined this event
Katana Zero OST mentioned
Me and my homie play the one of decks all the time! This is great!
The Highlander event was fun, the link/Fusion not so much, for me at least. Only viable deck i've got is lab and all lab cards are banned in the later event. So boring to grind with a subpar ninja or beetrooper deck against all those branded, illusion, whatever decks...
last opponent surrender only because josh paid him
Konami doesn't know what randomization is
The comedic editing is too good in this one ❤
Then Joshua still plays Paleo thats what happens.
this really is the streamer event. literally ever game is just some sacky 1 off clip
but what we all know is that real men would play mally in their limit 1 tear deck
Singleton Yu-Gi-Oh is Yu-Gi-Oh as Kazuki intended.
toxic cards being banned feels so good
tekken music, hype
Tekken 3 Hwoarang theme
you should have played with horus and lunalight your deck looks like a crime
i wish it was more mode 8n master dual
TBF, not many decks have 6-7 searchers for their one card combo. Definitely exceeding critical mass, especially in a format with one Ash and one Droll.
Turns out the strength of Snake Eyes isn't the main combo, it's having 4 Hand Traps on top of that.
21:51 congrats. Now do it 19 more times cause you need the gems. Terrible event.
what a miserable game the last one was damn
11:38 Varudras with the sauce
Oh my god, yes, I love Kitkallos. I would die for Tearlament Kitkallos. This mill eight is going to change my life and its going to hit the best cards ever.
Snake-eye Ash >> Limited to 1.
Yeah this does not do anything
If it stops or even slows me from mindlessly special summoning my memorized combo, its a problem and needs to be banned.
This event perfectly shows how effective and good consistency hits are
It's amazing how much dumber it is to go first when it's harder to amass the resources for a backup plan. Snake-Eyes can still just build their same stupid board going first, but always manage to auto-lose when going second, making them an overrated pick for this kind of nonsense(but since it wasn't ranked and there's barely any penalty for losing people did it anyway out of lack of adaptability).
It's just a luck event tbh something I don't care enough so i just got my gems and left.
Fusion/Link was way more fun
Yo! Josh watches Blue Lock!?