Developers & Publishers : The classic mixup

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  • เผยแพร่เมื่อ 6 ม.ค. 2025

ความคิดเห็น • 10

  • @omg1876
    @omg1876 หลายเดือนก่อน

    Could you teach me what you meant about "forgot to turn off auto hdr". I just got a new pc and monitor and hdr is new to me. Last pc from 13yrs ago. My friends said on HDR it's bright on streams and SDR is dark. What does auto hdr do on top of hdr? Should i leave it off or turn it on for certain situations ie) on for gaming and off for streaming?

    • @Jukwol
      @Jukwol  หลายเดือนก่อน +1

      Fml I totally closed the tab I was trying this in. Alright, so I'm still new to HDR. This is what I have so far from my experience.
      It is a pain to turn HDR on and off all the time, I would probably consider something else. But if that is your solution, Windows + Alt + B is your friend(Shortcut toggle). Auto HDR is like "We have HDR at home" where it tries to turn normal content into HDR content(But it historically is never as good as true HDR. It's like 4K Upscaling content in a sense. ). Auto HDR in theory should not run when the program tells your computer it is HDR.
      I get the HDR brightness on discord streaming, but when I record HDR I get dimming on OBS. I don't think there is a fix for the brightness, as the only solution I ever see is "Turn off HDR". The dimming however I can semi fix on OBS by changing my color space on the game capture to Rec.2100(PQ). This let's me at least play HDR and record SDR. To record pure HDR I've never gotten the resulting files to work in Broke boy free Resolve(Different Encoder. But I'm tol the paid version handles HDR? Idk for sure) and also processing videos on YT in full HDR is a long painful experience which doesn't work well for me who uploads different test videos to test out audio stuff. So I gave up on it awhile back.
      If you're on SDR and people are saying it's too dark, this simply should be a setting issue. Perhaps your monitor is actually set too bright and you're been compensating with dimming your game/windows settings. If it is an OBS or Discord setting, you could troubleshoot by streaming with the other or something else.
      A lot of this has been an excess of trial and error for myself as well. My error in this video was using the Nvidia app to record and being stubborn about re-recording and trying to find a solution. As with the transition from Shadowplay to Nvidia app, I can't see where to turn off HDR recording. Hope this helps.

    • @omg1876
      @omg1876 หลายเดือนก่อน

      @Jukwol BLESS YOU FOR THIS WISDOM 🥺🥳🥳🥳🥳🥰

    • @Jukwol
      @Jukwol  หลายเดือนก่อน

      @@omg1876 You get it all sorted out then?

    • @omg1876
      @omg1876 หลายเดือนก่อน

      @@Jukwol yes! Just turned off auto hdr and keeping it rolling from there 🤣 so much to learn. Ty for the speed run of informatiom!

  • @TyroneBigguns-mk3og
    @TyroneBigguns-mk3og หลายเดือนก่อน

    I dont think people don't know the diff between a dev and publishers. Publisher do have some say with the devs. Regardless let's be real neither the devastating or the publisher knows what they are doing right now.

    • @Jukwol
      @Jukwol  หลายเดือนก่อน

      I think a lot of people do know the difference, but you still see people often blaming the Publisher more than the Developer. They are the first line of defense for us, but they generally have no final say unless the Publisher is the parent company. Though I think the LOA community is generally better at distinguishing them from one another than most, which is mostly because we're a very niche and hardcore community and a lot of content people do consume often point the finger at SG.
      It's just disappointing to see this mixup still happen in interviews because a question like that which can be insightful for those interested in game development ends up just being a chat gpt looking response because a Development question was asked to a Publisher. And I just thinking properly addressing things can lead to better conversations in terms of feedback. But EOD feedback will reach the developer even if it was misdirected blame on something. Well, as long as the Publishers tell them om.

  • @TheSoundOfReee
    @TheSoundOfReee หลายเดือนก่อน

    So instead of being like tencent and negotiate a little bit of flexibility in case of changes ags just signed whatever makes them money and thats it. Typical

    • @Jukwol
      @Jukwol  หลายเดือนก่อน

      Yeah, I think this is a big result of Tencent having a lot more time in the industry to know that they need a little more control to make the game more "localized" for their region. Along with you know, being big ol Tencent. This is AGS's second mmo ever with most of their previous titles being amazon store apps. Meanwhile Tencent owns like 8+ Developers, a ton of work in the mmo space and also has previously published Smilegate games. (Crossfire) where it did really well in China as well.
      To a degree, it is a bit unfair to think AGS would have that level of knowledge of the industry and even have the developers that can do such. This is just something that is learned over time I would assume, and we're just kind of the crossfire of it. But at least we are getting the changes China implement for the most part. So their insight games in their region is helping really all regions. And It think all the positive reactions they see from the West of the CN changes also may help them take more suggestions to heart at the very least.

    • @TheSoundOfReee
      @TheSoundOfReee หลายเดือนก่อน

      @Jukwol tbf. I am thinking in standards. I know what korean mmos are and i know more of what westerners want. If i can think of having ability to slightly change the game in contract then i believe that people that are paid to know should know. Thats whh i believe it partialy atribbuted to lazyness and easy money. In short. Ags doesnt care that much.