Years ago, when I just started playing Toram, I met a low-level guy grinding that Crystal boss. I was a newbie, completely new to both Toram and MMOs, so I asked him to team up with me. We ended up playing for hours that day, leveling up, grinding stuff together and just chatting in broken english. In the end, he changed his character to a really high level one, wich took me completely by surprise, cuz I had no clue about different characters system. Turns out, he was just leveling his new character and was happy to accompany me on my journey. He gave me some really useful tips and even gifted me armor and weapons for a start. We didn't play much after that, but this memory still warms my heart whenever I remember about Toram.
@@mikellobabilozach3482 i really can't remember. I think it was dual, if I'm not mistaken. But his new character was a girl model with a water gun from the summer event, I'm sure.
There are a lot of toram veterans who guides newbs for fun even giving them OP gears right from the start in hopes you'll join their guild or after you join them. That's what I remember last time I played.
"let's play toram online and hope my wife from another game doesn't find out" is the name of an isekai anime you didn't expect to make you cry, but it did regardless
Nah, UI is too good to be FF11. Which makes me feel rather conflicted, because "FF11 but with a UI you don't have to constantly struggle against" is a game I'd be into. Seriously, I *like* XI, but it always felt like I was fighting the launcher and the interface more than I was fighting mobs.
@@KianaWolf At least 11 is still supported. It's one of my favorite MMOs, if not my favorite overall. But yeah, the aesthetics lean moreso to 11 than 14 for Toram, but I'd rather play XI since it has a lot more charm.
Too bad he didn't find out that you can make a second character and use that second character as an AI teammate, he could have fixed the relationship with his wife... Or cheated on her with another bad MMO wife
Yes I have played toram online enough to have found such a thing back in the days I played every mobile MMO ever and I can't tell if I am disappointed or proud
@@Sukkarat That is a bad idea for beginners. Oftentimes the story mode gives you powerful NPC teammates during a boss fight. Getting a very weak secondary character as a teammate will remove 1 slot for a much stronger NPC. A lot of NPCs can insta revive you or halve your revive timer. But, it would be funny if his new wife just gets one tapped in each boss fight.
@@icedtohfuu9555 hahah, I didn't know the technical aspects of it. I played the game when I was like 14 and honestly had no idea how most of it even worked. I just remember being able to make a second character and add it to the team
@@Sukkarat honestly Toram is one of the few mobile MMORPG that I feel have some heart or soul put into it. Sure the graphics kinda suck and age poorly nowadays, but the art direction and the charm the game has in general still make it one of the best MMORPG in Mobile despite newer games coming out with their shiny and HD graphics. Compared to a lot of Korean Mobile MMORPG I'll take Toram Online anytime.
Asobimo vet here, only headache from playing their games is usually post story which involves community driven economy and party specific setups for certain boss/raids/farms. Harder levels usually requires this, in Toram Online’s case post level 100 you’d want to have a party specific setup to fight certain bosses/farm since difficulty ramps up from there on, with a small community sometimes its hard to find parties in global/local chat. Otherwise, fun game when played with friends since the game gets super strategic in some point
@@swegga4530 i play toram online. And still best mmorpg. And now toram online collab anime no game no life. And so many new feature like skill,fishing,pity refine equip,boss raid guild 16 player,quest serikat,race pet,etc. Coomingsoon new feature bazzar market.
Sounds like torams been changing a lot since I quit a few years ago. Might try it out again sometime. It feels nostalgic watching this video after not playing for so long. @@muhammadilhamsaputra8545
@@muhammadilhamsaputra8545 Toram is surprisingly good. but definitely not the best. it simply cant be. almost everything it has, ffxiv has done it better. so it factually isnt the best. but it's up there, and i love it anyway.
Hi toram online player here with over 4k hours in the game. This game is fun, and with the comparison to ff14 I find more charming than a detriment as I have played both and toram is a free game with an optional membership that only really gives you some exp boosts that you could get for free through online events. the main issues with the game really only start appearing at the end game. defense in this game is very strange, you can't afford to spend stat points in more than two stats on characters, and defense does not help you at all in this game. instead tanks take res% armor instead. this leads to the endgame being dps or get 1 shot which can make some bosses brutal to fight. another gripe thats rather minor but can lead new players astray is that despite the large player base, active players mostly stick to the international 1 server. there are more servers in this game than there are players to fill them. this causes some players that play on US servers or global servers thinking the game is dead which i definitely isn't. this game also has a gacha cash shop system and free and paid orbs are considered the same for most items however the banners do not last very long, a day at most which leads to saving and playing every day until that item comes back, not to mention there is no pity system like most gacha games which leads to alot of frustration with the system that alot of players avoid. the economy in the game is not very good. inflation is rampant due to a lot of eastern players botting the game and inflating the amount of spina available, and the cost of items from the paid shop can be extremely expensive. making money as someone who doesn't want to touch the shop much and obeys the TOS can be frustrating. there are easy ways of farming for money and exploiting events and hording items but it can be a struggle starting out. despite all of these gripes I love this game. I have made some of the best friends from the community and laughed, cried and persevered through the game to get where I am and I'm grateful for this game despite its many flaws. I definitely think you should try it out if you are interested in it and I highly recommend finding a solid guild to help you through the game. people are really willing to help newbies get into this game we all love. tl:dr: this game has flaws, but its a great game and worth playing. find a guild to help you through and you can begin to see the amazing things this game has to offer.
Aight I'm sold. I'll be playing very soon Any pointers you could give me to start out strong? Or maybe a piece of info you wish you knew when you were starting?
I was a tank main (around lv215 with the Dragoon equipment around A-S refinement level) years ago but when you mentioned about the endgame bosses one shotting, it reminded me of how BS it was when Fractional dmg was starting to become more common for bosses and zone bosses, because of one missed timing of P.Def, I am suddenly half HP or near death, I got so sick of it I had to give all my items away, including those victory gems that boosts drop rates for free and quit for good As much as I loved Toram, it was frustrating as well
@@cosmefulanito5052 Toram is your standard MMO gameplay but... If you want to skip the headache. 1. Join a guild as fast as possible 2. Use guild mercenary system and use the highest dmg merc 3. Rush the main story (im not joking). If you want, you can enable Skip Story cutscenes in settings. 4. Rushing the main quest rushes you to lvl 200. 5. Getting lvl 200, you should have 3 free character slots by now. Immediately create a Mage character with Luk specialization. This is your money making character. 6. Enjoy/Grind forever Or, if you want non-rush experience. 1. Type LFP level in some leveling or farming spots. The best i know is powerleveling from lvl 30-50 (ancient empress tomb). You can actually just use the TP item to get there. 2. Use guild mercenaries to farm bosses. Tips: 1. Be on the lookout on consignment boards, specifically Accessories. Some dudes are selling cheap but extremely powerful accessories. 2. If you can buy the material for an item. Do it, they're actually quite cheap. 3. Soloing is a complete nightmare at lvl 100+. Which is why you need to rush lvl 185 asap so you get access to strong skills. 4. Don't get attached to your first character. He's your leveling mule, your actual DPS character is your 3rd or 4th. 5. Do not equal distribution stats. Stick to only one stat. 6. Don't bother with Cash Shop. It is a scam made specifically for billionaires. Save your orbs for Character Slots or Storage Slots 7. The most important tip. Be on the lookout for Livestreams, both in English and Japanese youtube channel. It is the only way to get the most important item in the game (Adventurer's Diary). This item allows you to replay the Main Quest with all of rewards. 3 of these diaries can basically powerlevel a single character to max level in a single day if you're committed.
I dont play very often and im alway reseting so i didnt get to far, but i can certanly say the economy in the game is absurd, every time i open the shop i can find basically begginer equipment for more than 200x their value. I can understand if its a custom item or a powerfull one, but basic equipment is too expensive for begginers, unfortunetly i dont see how they would solve that
What I really like about toram is that it highly encourages to use the multiplayer/mercenary system, especially in the later stages of the game. While you can very much enjoy the game alone, the most challenging stages are better done in a group, and by adding other players to your friend list their mercenary hire fee becomes 0. Met a lot of cool people on this game when I was a kid and I still go back to take a look at the game sometimes, it's nice to see that it still has a very active playerbase.
19:18 Fun fact about the death mechanic! Apart from the struggle button, your party members can choose to "heal" your character at the expense of MP. This doesn't outright revive you but rather it drastically shortens the time it takes for you to Revive on your own. So during boss encounters, you have an option whether to prioritize damaging the boss or saving a downed teammate.
Out of genuine curiosity, how does the struggle button respond to autoclickers? Surely someone has to have tried that at some point and I'm curious as to whether the devs have taken it into account.
I played Toram Online for a little bit on my phone a good time ago. When I was homeless but had a job. I was just able to afford to eat, have a gym membership for showers, able to buy food, but not enough to rent a room or a place to stay. It was pretty fun, I suppose. But now it just gives me a very sad feeling, but a somehow familiar, friendly feeling.
@@ultimaxkom8728 Have you tried believing in yourself ? if you try hard enough iam sure it will go away .Have you tried not eating food ? if food is the problem then don't eat it ,problem solved ,50 euros please
Lmao why this is so true, I was start playing this game because I just want to goofing around do adventures but after meet lot of veteran players, I now have an urge to have a blacksmith character ASAP 😅
@@acat7659 blacksmiths was crucial for your dps char to dealed millions damage point, such a wise choice for you to have a blacksmith char, respect man
It's actually surprisingly interesting watching a video on a game I grew up on, knowing context and workarounds that I wouldn't have realized aren't taught in-game and I've learned through some other player at some point
Yeah, when I saw he put points into more than just two stats I was like "Aww dam, he's screwed. He's just like me, fr fr 😭" Also pretty annoying how high end players will just assume I have disposable income to include Dark Warrior skills in every build I make like that shit don't cost 5 times my current bank account balance per book
When fighting bosses that are too hard to kill, you can actually lower the difficulty of the boss down from level 1 to 0, essentially putting it on easy mode and allowing you to progress through the story. That boss you got stuck on is usually the boss when this strategy is necessary, and you'll likely use it for the rest of the story unless you've got a good group of friends to run with.
My strategy was always just leveling up before going into a hard boss. Or just asking in the area if someone would like to team up. People tend to get boss grinds going for drops
"So you can still be oneshot killed" Oooh boi, you have no idea how often that happened to me as a Halberd dps main 1 miss timed dodge or skill and you are gone for good in most late game bosses
I can't play these twitch reflex games. I miss 95% of dodges even after 100s of hrs of practice. I tried a platformer at a friends house and failed the first jump repeatedly for 10 minutes straight. I finally got it and then got hit by an a swinging axe. It's funny because I do martial arts in real life and my ability to just parry everything is my best trait there. Anyway, sticking strategy games and GW1.
Nah this game needs to be shutdown tbh the developers doesn't have any control over cheaters of the game like Bot users which destroys market prices which makes players go lazy farming second is Mod users which destroys gameplay and teamplay over all a cheaters game this is all about toram and I also played this game 3 and a half years
The combo is The Most OP mechanic of Toram Mage using only 4 MP to blast 8 different fully amped high tier magic to your face is my go to@@Balloushop13
I'm quite sad he never got to discover the evasion dashes mechanic. That alone changes the game from "farm 5 hours for potions so you can farm a boss 1 hour" to "learn to dodge with the dash and you dont need potions"
@@こんとる-k3b there's also a bunch of NPCs in the library explaining combat systems like proration and breaking, but personally I only found them after like 300 hours in the game, when I already figured it out
@@羊-o9i to be fair there is a lot of thing that talk about block and evasion mechanics if you just look a bit more carefully, like when crafting item or enchant them and so on. They just simply never tell it outright for you
Something else to note about the "Revive Here" timer when you die: Friendly players can use skills to help people that've been defeated. These skills will remove a certain amount of time from said timer too rather than getting the player back up immediately. So while you don't have to keep tapping, it certainly makes the healer's job a lot easier if you actively help the healer get you back on your feet too. Also, the comparison to FF14 is exactly what I made as well to my friends.
By the way, if you guys don't know, this game is a goddamn sequel to a game that's not done yet called Iruna Online. Hence if you boot up the game it says "Toram Online Departure from Iruna"
@@phanquan9470 Yea fr, still remember the "ooooh" moment when the story FINALLY got us to Toram - a different dimension. Meanwhile my character in Iruna has probably gone through fking 7 dimensions already before i quit at lvl 305
@@martinsouto8818 if I have to be honest? Absolutely horrendous, the amount of inside knowledge and prep you gotta make and know is not for the faint of hearts and the amount of times you get your head overload with information is a lot BUT That's only if you decided to play solo, the game is mmo at core so socializing is the most important thing especially as newbie, go to town tell everyone you're a newbie and you want to join a guild, you'll probably get adopted soon enough leave the rest to your guild to help you
Seeing you play this game and stumble through some of the things that are basically second nature to me by now has given me a new perspective on just how complex it can be for newbies. So, newbie advice from someone who's been playing for a few years if you ever come back to this game: Combos are your friend. When you set combos, you can set special effects on the follow up skills that can decrease mana, increase damage, speed up the animation, etc. Just about everyone aims for an early 1mp combo to spam when farming. One of Toram's selling points is the lack of a class system. You have weapons and weapon skills. Each skill tree has skills that are available with all weapons, with the skill tree's weapon as a main weapon, or with the skill tree's weapon as a secondary weapon. As long as you meet the requirements for the skills, you can use them, and it can be a pretty big help if you're feeling underpowered. You can have a dagger as a sub weapon for your katana and have access to the dagger skills, which can give you more range (because throwing knifes), more damage (from equipping a sub weapon with its own stats), and inflict debuffs, with poison and spiked daggers. Armor skills let you spec into which type of armor you want to use and let you become more efficient at using it. Heavy armor for higher defense and guard rate, light armor for less defense but higher evasion rate. Play around with the skills, mix and match, it's the bread and butter of the game. You'd be surprised at the ridiculously complex builds people come up with. Breaking a boss's parts also requires a bit of timing. It's not something you see early game, but later on, breaking bosses or using skills that lead to breaks, can trigger some pretty nasty counter attacks. Stumbling, stunning, or flinching Pillar Golem is a no no unless you can tank the incoming damage from the attacks that trigger if you do any of those things or you have a tank in the party who can. Materia and crysta are comparable, but crysta (which are referred to as "xtal" in game) are by far a hell of a lot more important to your build than materia is in ff14. Boss dropped crysta is specially valuable. You only got to experience a VERY early part of the game. When I started playing, the latest boss was just after Roga, the one boss that absolutely whipped the floor with you (we all got our asses whopped by him back in the day, no worries lol he was the boss to solo if you wanted to prove yourself). That was 8 years ago. The game has a come a long way since then. We have more types of attacks now, blue AOE attacks, bosses with abilities that momentarily switch focus away from whoever pulled aggro to scare the living shit out of your squishy dps spamming combos behind the tank, party alliances for raid bosses, etc. Basically, what you experienced now is for the most part what the game was like 8 years ago.
I really enjoyed this game back then, same with it's predecessor I spent tons of hours on, Iruna online. I kinda miss those days of grinding one boss spamming mage skills lol
Toram actually encourages socialization because if you add a player as a friend or join a guild, you get free access to mercenaries. These mercenaries could be LEVELS ahead of you and can one-shot bosses which makes farming a breeze, but part-breaking becomes difficult. Some players are generous with their equipments and can make an awesome one for you or give away their old one (which are still OP).
That's so true, I remember playing this game back in the day and I'm struggling killing mobs. Then I tried talking to players and someone actually gave me a better katana. There's also another time when a player gave me the teleport stone(idk what's it's called) to teleport out of the area with a boss. Good game with a generous community
most in the items in the Orb Shop you can get for free actually! theres many events all year round where you can exchange some sort of event points for them! summer is one of the biggest events to exchange for those items for free theres also livestreams that happen often and some of them (usually near the end of each month) will give players more free orb items, all they have to do is use the code provided near the end of the livestream and redeem it at the designated in-game place. as well as when skill adjustments or certain events happen, there's a free reset event where you can reset your stats and skill trees a certain number of times for free i havent spent a cent on any typical orb shop items except for more character slots for more characters to customize, and orb shop special clothes (avatars) but almost everything can be free, no paying required
I played the game back in college and even back then near release the graphics were pretty bad. I stopped playing the game (after like a year of grinding it w/ friends....) and tbh I still look back w/ fond memories. If the game had more realistic graphics and just an inkling of more visual polish It'd be S tier for sure. To this day I have yet to see any game with as much emphasis on player choice. There's a main story, but u have little to no incentive to focus on just grinding story outside of lvl grinding. U can make multiple accounts, the class system is complex af, list goes on. I WISH devs woulda took notes from Toram.
there is actually hidden (since the game never teach u directly how) fundamental mechanic on the game that u probably wont ever discover without reading guide like statting equipment. its basically let u put almost all unique stat on ur weapon and armor(like atk% critrate and critdamage) with some math calculating that let u minmaxing whole character build stat and this is something that i never seen on any MMO or any game even.
That how xtall and fill stat was unique in toram indeed, also we can pick our own skill and make it curse like in early 2 years after toram beta i use sword skill and with magic skill before magic knight was a thing
@@Myticalcattnip xtal wasn't that unique i've seen it on alot other games, but statting is something i never found on other rpg/mmo for this last 15 year
Same here. As someone who's been playing FFXIV for over ten years and has begun to open doors to playing other games, Toram might just be one I give a try. The entire video made me think there was gonna be something annoying at some point, but no. Minor stuff sure, but nothing that'd turn me off from giving the game a try. Honestly, this has to be one of the best games (at least as someone who hasn't actually played it) that Josh has reviewed in this series.
Finally, it has been reviewed! Edit: A few missed stuff here and there but overall a great review for newer players. - The dodge mechanic for the katana is actually a buff for certain skills. It is advisable to master this as it could give you an advantage later game. - During the Flare Volg mission, you could actually talk to Shreya for assistance. - You can leave the boss areas if the boss is way too powerful and you can manually change the difficulty that your character could survive in. - Combos do not drain your mp quicker, rather, you can actually save more mp with certain "buffs" that you can select for your combo. You can also INCREASE your mp usage if you apply "Smite" in your combo, if you leave it alone and unchained. - The cash shop is genuinely user friendly and that you don't really need to buy stuff from it unless you are gunning for certain items such as pseudoweight potions, piercers, or even avatar items (in which avatar tickets can be used instead). - There is a mercenary system that comes with adding friends. You can use their characters as a mercenary, which allows you to fight and survive better. This depends on whether or not they've registered themselves as a merc, however. - You can pair EVERY SKILL TREE together. granting you unlimited access to other skill tree buffs and debuffs, though be warned, as a new player, do not attempt this until you feel comfortable with your stat points and skill allocations. - The reason why some CB items are expensive is not because of players being greedy (though some prices are way too expensive) but because of how hard some of it is to craft, stat, and even pierce with different Crystas. - There is a system called "proration," meaning that if you attack with the same auto attacks or attack skills, you might find those attacks which deal 1.5k dmg lowered, dealing only 500 dmg instead. It basically stops you from constantly spamming attacks, and teaches you to attack with different skills to increase your potential damage.
_"My job class is useless my skills are useless and I'm a useless Lv0 otaku _*_but my SSS-rank Ego Sword makes me the strongest!"_* sounds about right.
Toram online also supports in-game housing, with plots you can rent and even farm on. There's also guild houses, the interiors of which you can decorate. Guilds can also participate in guild-exclusive events, such as a less complex version of deep dungeons in FFXIV. Honestly loved this game to bits when I was a kid. Ive since moved on to FFXIV and other games, but i will never forget those precious moments ive spent logged in, either chilling with my guild members in Rakau plains or helping them unlock the next armor. Thanks for unearthing this gem of nostalgia, Josh! 😊
As a Toram online TH-camr, I have to say that I really do agree with you on some points. This game is extremely fun, but it is a bit wacky. The game isn’t so clear on this, but you want to put your stat points into two different categories (Since you’re katana, I’d recommend Dex>Str or Str>Dex) as they can help you get more damage overtime. There are certain bosses that are locked behind another world. These bosses are way harder to fight as they mostly have two different phases. The music also changes as soon as the final boss of chapter 4 shows up. They go from traditional mmorpg music to delving into different genres. Overall, I’d say you hit every point in this one, good and bad, and I hope to see your next “Worst MMO Ever?” Video!
aye I was impressed how fair he was! also hard to believe Ive been playing on and off nearly a decade (or has it really been a whole ass decade pls dont correct me if it is I already feel old enough)
I personally prefer playing agi>str for katana but i also do have a combat knife. Still, the attack speed makes it a lot more fun to play for me personally.
Been waiting for this one. Toram is an amazing game that's held back by the fact that it's an MMO. It wasn't my first mmo, but it is my last. I don't think I will ever play an mmo again. Wish all my fellow straye the best.
@@Unemployed_CEO What do you mean? Toram is nothing if it wasn't an MMO. This game strives by relying on the community the players have built. The economy is controlled by the players. Maybe I just misinterpreted what you said, if so then sorry 😭
Fun Fact this game is actually a sequel from another Asobimo mobile MMO called Iruna Online. The things referenced in the world when you first started the game happened in Iruna.
You are actually not guaranteed to take damage from a boss auto-attack. If you are far enough away. So with enough patience and using a ranged class, you can kite bosses for a long time and not get hit.
@@psivampire13 Yes dodging is a rather new mechanic. It defaults as a button next to the map in mobile, and block is a button next to the movement stick. You can use the dodge button to avoid (most) attack without indicator or just move out of the way.
Current Honkai/Starail/Genshin/ZZZplayer here, if you don't have space on your phone, trust me, this game is highly recommended. I've played this game for entirely 4 years and enjoyed before switching games, all are friendly people and guildmates are very kind, well sometimes there is assholes and scammers, but they are entirely generous. Plots are nice story are also nice, but leveling and bosses are annoying. Just don't be a beggar and be friendly. Theyll help you no time ^^ Additionally edit: Anime collabs are here as well like Konosuba, No Game No Life (happened few weeks), Vocaloid where you can evem cosplay as Miku and others. They appears yearly so don't miss em out! Also the best thing that they are still downloadable maps so it doesnt entirely full your space is another mechanic in this one to keep your storage big and free. No Pay 2 win here. You have to really grind which kept system straight. Only gemstone.
"Time to pulverize a colon" segued into "I've been reminded of my wife" is so suss that not even the implied authority of your vest can forgive the need for an explanation
This is my most cherished MMO ngl. It has loads of flaw and at times, frustrating to play. Toram doesn't really have the most eye-catching graphics or gameplay. But, the charm of the world and the community really pulls you in. I remember as a Newbie, grinding Slimes on the Sewer, not really making any progress. Then, getting help from someone higher level than me, even getting invited to a guild and making some nice memories along the way. Playing almost everyday after school. That was almost 9 years ago. I still take my time once a year in the game, checking on my character and Guild (now empty sadly), reminiscing and laughing at myself for making Hatsune Miku as my second character. Thanks for reminding me of the simpler days, Josh!
oh, in the game "Flyff", which recently got a sort-of-remake (the new version is browser-based, no installation) had an enemy near the beginning called a... "pukepuke".
I think one of the servers even inherited the name, no? Man I miss FlyFF back in my childhood, just hanging out at Bangs after school. Also, I still claim the MSN-lite private chats in that game is the best chat system in any MMO.
@@Anon-21j bangs were those AOE golem thingys right? i remember grabbing a group of them and running up to people and killing them with the splash damage
@@kennyken6172 Yes! The level 19/20 ones IIRC. Back when I played there was always at least one Ringmaster there, so that was THE place as a low level to go ask for buffs. Ended up staying and chatting one there and made some friends I still talk with sometimes nearly 20 years later.
Also you didn't mention this, but you can actually use your own alt character as a free mercenary and it will let you essentially level 2 characters together!
Yes, if you swap between them you can do that. Unlike Alchemia Stry where the Yome(partner) is beside you and levels up with you, you do need to swap between each one and get exp for both individually.
Oh wow, a big youtuber finally noticed Toram's existence! I've been very addicted to this game on my Phone back in highschool. Used to play it every day for 4 years. I remember I was in too deep into making the most optimal and complex Combos. I still think this is one of, if not the best MMO in mobile. The PC release was janky tho when I played it on day 1, I dunno if its alright now on PC.
It's a little bit late but, Sololo is the name of the shopkeeper and not a name for the race. IIRC, it's introduced in the second chapter in the Quest name where the game refers to Pelulu as "Cule" (if not, it's still introduced in Quest dialogues within same chapter). Lore-wise, there's no term that refers to the whole population in Toram Online. Human race are called "Humes" and despite translations using terms like "humane" and such, the word "human" doesn't mean anything in Toram Online. It's an alien term. Diels are the ones with animal ears, iirc, they're one of the larger tribes lore-wise. Elves on the other hand are long-lived and pious. They are the closest ones to match the gods in mortal form. All Elven ears are uniformed.😮 It is not necessary for the main plot, but it's fun to know the differences between the gods' mortal forms, and the local races in Iruna (Toram Online's world).
First MMO i played. There is more thing: 1. Can go fishing 2. Building your dream house 3. Capture and Leveling a pets (stray pets from the house system or taming a wild pets in the map) 4. Minigame from house system that rewarding you a free skill point 5. Changing armor set to light or heavy 6. Able to create armor and weapon by became a blacksmith (Tec & Luk) 7. Able to create item by became a synthesist (Tec) 8. Farming material from mob to boss (Luk) 9. Became a tank and supporter class 10. Raising a stat is not always follow the recommendation (like Str>Dex & Dex>Str) 11. Event like season or collab is exist and has a lot of reward 12. Can ask in Shout to join a guild (lf guild) 13. Sell anything in consignment more 14. Can do maze, raid boss, and guild quest 15. Cooking a buff food 16. Can solo the boss if you already know the pattern of boss attack even a raid boss 17. Learning ailment from boss or player like dizzy, armor break, lethargy, poison 18. Finding useful regislet on stoodie 19. Challenge dungeon that gives you reward regarding your ability 20. Side quest that reward you an item weapon, add gear, special gear, even a skill book 21. The "P2W" is the orb just for drop gem rate, slot equipment adder (piecer, spirit needle, fairy silk, high-grade ornament) 22. Learning proration (auto attack) and combo as need more combo point like (Impact > Finale^Swift or Impact > Meteor Breaker^Smite > Finale^Smite) This game feels like i can't go out from the house that has everything i need. If someone stumbled through this comment and want to play this game, it's okay if you like it or not like it. sorry if there are any errors, thank you.
@@Skisheyep fr you can't even fight bosses without them even at least a tank which is much more important compared to others And what's more Tanks and Supps players are only a minimum that getting one feels like a luxury unless they suck at doing their class that is
In the netherlands "big bird" from sesame street is actually called "pino". Because of this I think she's actually the goddess of large pear shaped birds
Pino is not really that strong actually I don't believe she had combat prowess. She functions more like a priestess or a walking encyclopedia than a god.
It's actually quite funny. ALMOST every old mmo game Josh has these comments; 1. "Man this game used to be good" 2. "This game wasn't plagued with p2w trash" 3. "If you want to play this game, play this server" In this video however, both old and new players still praise it to this day. Everyone was concerned Josh would slam this game to the ground like Alchemia. Everyone also unanimously agrees this game isn't heavily p2w, or even slightly p2w. It speaks miracles for a 9 year old MMO mobile game. Although, everyone also unanimously agrees Grinding in this game is a negative but then again, this is an MMO. Grinding is synonym to MMO.
Tbf this is a series for the search for the worst, it doesn’t mean all that he plays are bad ones but i can see why some would conclude. But yee compared to the others like Alchemia this does sound great
Everyone is a stretch. I for one heavily disagree. This game could've been fun, until the devs decided to make content punishing for any other builds than a tank or the standard GSW dps, healing skills despite existing are redundant because of said GSW meta, support builds are useless because everyone dies if a boss sneezes in their general direction, mages being altogether useless because new boss mechanics have them either making staggering sharks or zipping across the map and stats that only matter if you're doing a crit dmg build. So much for skill variety. That's still not to mention the rampant bots causing insane inflation in the economy and clanky UI. It was fun yeah, back when the strongest boss was decel.
@@indiomiethe one thing I 100% agree with are the sharks. Seriously, fuck the sharks. They're never implemented well, are wildly unpredictable at times, and stack damage to braindead amounts. You either count your blessings you have a skill to i-frame through em, know beforehand the exact position to stand in, or perish. Sorry, did you want to fight this boss? Eat no-fun fin.
I remember fondly this game. Spent hundreds of hours in it and loved the thousands posibilities of costumes and builds. The comunity was great and even some players gives you stuff and gear if you ask kindly. Still remember the hours spent farming minotaur skin just to sell it on the board for good spina.
Im from that era too 😂 selling minatour skin, and soon later i quit with my guild everyone is getting older, now if i want to play a new mmo, nothing is perfect to play
@parfaitcell3067 yeah, or grindind materials for an alchemyst or blacksmith. Didn't log anymore after the guild disbanded and my smartphone os goes uncompatible with the game just like that.
12:48 what is funnier, the company publishing a backwards S or Josh editing the 180 animation for the letter and still not seeing it’s wrong until post production.
No, what's funnier is that this is not only a flipped S, but ALSO a rotated S. You can see it is not exactly completely symmetric. Some font styles, including the one used by this game, have esses that are a bit fatter on the bottom. You can see when Josh flips the S back, it then looks top-heavy! So whoever designed this had such monumental tunnel-vision, they placed the S upside down because of the rotation, thought "huh it still looks kinda right side up I must have forgotten to rotate it" THEN mirrored it, just because "letters don't look the same upside down" was taken for granted.
I used to play Toram and the thing I love about it is just how much less restrictive it is compared to other mmos. You are allowed to just explore around if you want. I hate games that force you to do the story (extra hate if its auto-quest-forced-down-your-throat kind of gameplay) Its not perfect by any measure but there is a charm and I think with a little bit of tweaking this game could be really good.
If Asobimo remake this game with the latest better graphic and add some contents that it's missing. This will be one of the best MMO to play right now. One of the exciting part of this game is building your combo attack. If you learn how to do a long combo almost unlimited, you can do more damage and kill boss faster. It's also best if you join a party to kill boss party and make friends easily. You can meet many good players in Toram as well as scammers. There's still a lot of features you haven't tackled yet. I hope you continue reviewing this game. it's fun watching your review.
Some things you missed: About the "Struggle" while downed: if you are in a party, your party members can spend 1 MP bar to use a interaction with you that speeds A LOT your ress. About the break parts: Paralyze actually dont break, what breakes is stagger/flinch, you could break with pommel because if the target is already paralyzed, the skill apply Flinch. Also, break has nothing with the "Armor Break" you saw, Armor Break is just a def reduction debuff.
This has to be the first "mobile" oriented MMO I want to try. It looks like beyond the "necessary cash shop" to make it a viable game for the money-hungry people on top, this was made with actual love and a desire to make an actual good game. Nothing feels cheap or rushed or badly monetized. Strip a few shop and potion mechanics and it would be an incredible single player JRPG with very nice PS1 era graphics and a very Final Fantasy art direction that is lovely, even if it's indeed a bit more than just "inspiration" at this point
Favorite part of the game's definitely the crossplay. Back when I played this more, I'd play it while I'm out, then go home, hop on Steam and continue playing with my same guild on my same characters. Commentary about the game and my feelings about it: 1. The mobile version has a lot of free goodies the PC version doesn't have, more gachas and events and whatever, so I kinda abused that sometimes via the crossplatform saves. 2. Some of the "0/10 Greebledorf Skins, 0/16 Flimbo Kidneys" quests were a bit annoying because some (not all) drop rates were just awful for no reason. 3. I hated that fist weapons went more the "evasive mystical monk" route, though that's a personal complaint, I just love tanky fist-users in games. 4. PC's lack of free goodies meant respecs and a lot of other little things were harder to access without paying (unless you play both platforms, ha.) 5. Inventory/bank management was a pain, and hoarding was hard. 6. I LOVED the ability to have your other characters as NPCs in your party, it meant the classes that weren't viable solo could still be useful in "solo", though the AI could've been better. 7. I loved that crafting was done mostly via deconstructing things into generic components rather than being full of super-specific crafting materials.
Fist weapons are in fact the tankiest weapon in the game, but sadly the skills are locked behind higher tiers (Asura aura, Godhand, energy control, etc). Not only that they still do competitive damage compared to other weapons (unless you fully spec on tanking)
Tbh I think the AI teammates (specifically ones not tailor made for the bosses you're fighting) aren't that smart because they're just not made to fight a specific boss, they're one size fits all. Probably because making them actually able to work with every boss pattern became a development headache.
I don't usually watch TH-cam videos, but a friend showed me this and I couldn't help but make an account and jump through all the hoops just so I can bring up the combo system. I started playing this game right after it was released from beta, and while I'm not a Toram diehard and I haven't really played too much recently, I genuinely think the combo (and skill) system is one of the best parts of this game. In my opinion, it's what sets this game apart from all the other MMOs I've played. First, some background on skills. *You aren't limited to a single weapon's skill tree.* While most skills require equipping the specified weapon (i.e. a sword for Sword skills, a halberd for Halberd skills, etc), not all of them do, and you have two hands so unless you're wielding a big weapon (like a two-handed sword), you can equip multiple weapons and use their respective skills. The big takeaway here is that *you can make your own build.* Ever wanted to be a knife-throwing mage? Or a polearm user that also beats monsters to death with fists? Or a swordsman hunter that can use bow skills? In this game, *you can do it.* (Naturally, some builds will be more meta than others, but when I last played in Oct 2023, the balance felt pretty good. Every weapon genuinely felt viable.) This means when new skills are released, you get excited because it's not just that weapon type that's getting more skills, but EVERYONE is! Once you have access to more skills, the combo system lets you weave them together to form your playstyle. At the start, you're only given two "combo points", which just lets you string two skills together. But after you use the combo enough times and gain "combo experience points", you gain more "combo points" which lets you build bigger and longer combos. Not only can you attach more skills to a single combo chain, but you also unlock "combo modifiers" (I forget the exact term). These modifiers can be attached to skills other than the first skill in the chain, and include various effects such as "Consecutive - MP cost of the skill is decreased based on its placement in the chain" and "Save - the skill damage goes down, but the MP cost is set to 0. Furthermore, the MP cost is 'banked' and covers the costs of subsequent skills in the chain." This opens you up to so many possibilities, because now you're trying to work with the skills you have to optimize various traits that YOU deem are important. For example, if you want to minimize MP costs, you might build a combo that costs 100 MP --> 300 MP --> 200 MP --> 100 MP, then attach "Save" to the 300MP skill. That 300MP skill now costs 0 MP, and for the rest of the chain you have 300 "banked" MP which perfectly covers the cost of the next two skills. In total, this combo chain costs only 100MP (for the first skill), but you get to launch four different skills all in a row. The tradeoff is that by minimizing MP cost, the damage of the individual skills might go down a little. This can be worked around by making the combo longer, attaching different modifiers (particularly the "Smite" modifier which increases damage based on the skill's placement in the chain), or holding off on attaching "Save" so that it's used for skills where the damage is irrelevant (i.e. buff/debuff/CC skills). Furthermore, since you cannot attach modifiers to the first skill in the combo, various "weak" skills start to gain merit as "openers". These are cheap-- usually 100MP-- skills that let you start a combo with a low cost, and then the rest of the combo's MP costs are covered by the modifiers. Skills aren't just evaluated for their damage or how flashy they are, but rather how they can benefit you in a combo chain. That means skills that would otherwise never be used can become vitally important to different builds. Combos give you so much power, but it can also be your demise, as starting a combo will generally lock you into the chain until it's complete. So while a long combo will let you do more damage for lower cost (thanks to "Save" and "Smite" modifiers), it puts you at significantly higher risk since the boss may start an red AOE attack on you while you're doing it. As a result, the speed of a combo is another trait that needs to be optimized and factored in when building a combo. Some players prefer short, high-damage combos. Other players like combos that have built in interruptibility (e.g. using a skill like Smash or Holy Fist which require you to be within a meter of the enemy; if you're outside of that range, the skill won't trigger until you get close enough, which allows you to run around freely and use a different combo). Yet other players just say "fuck it, we ball" and will simply memorize the boss attack patterns and use their combo when they know it's safe. Modifiers like "Swift - increases the animation speed of the skill" help with this and let you deliberately build speed into a chain, if that's what you choose to optimize for. You can also build a number of different combos for various situations. As a free player, I believe you can have up to five (or six?) combos on your character at one time. So you might have a "long, low-cost, powerful combo", a "short but cheap combo", a "combo that stuns the boss so you can break parts", a "high-speed, high-damage expensive combo", and a "combo that heals/buffs you", all available to you at any given time. I remember spending so much time back then just labbing out different combo chains, trying to find what worked the best for the costs I was willing to pay. I was literally scribbling down and crossing out MP costs, listing skills that would be suitable as openers, skills that need to be at the end of a chain, skills that worked best if used before a different skill, etc. I was testing out combo speeds, trying to figure out how much time spent locked in place I was willing to accept for the damage output I would receive. Just to give an example of what this looks like, consider these skills: - Hard Hit: 100MP Sword skill that can flinch the target. - Astute: 200MP Sword skill (100MP if using one-handed sword) that increases your Critical Hit rate for a short period. - Trigger Slash: 200MP Sword skill that increases the animation speed of the next skill, and provides increased MP-regen-on-attack until then. - Impact: 200MP Magic skill that halves the MP cost of the next skill. - Meteor Breaker: 600MP Sword skill that deals high damage and gives a short period of invincibility. I'd start with 100MP Hard Hit, then I could choose to go 600MP Meteor Breaker with Save (making it 0 MP and banking 600MP), then follow up with Astute + Trigger Slash + Impact with modifiers like Smite and Swift since their MP costs are 0 thanks to the banked 600MP. Or I could go 100MP Hard Hit into 200MP Astute with Save (0 MP, 200 MP banked), 200MP Impact with Consecutive (making it 0 MP on its own, 200MP still banked), Meteor Breaker, then Trigger Slash. I could stick Smite on Meteor Breaker and Consecutive on Trigger Slash to make an overall cost of 200MP: 100MP (from Hard Hit) + 100MP (from Meteor Breaker, halved to 300MP thanks to Impact then reduced by 200MP from the Save bank). This would do a lot of damage thanks to the Smite Meteor Breaker. Or I could switch up the modifiers on Meteor Breaker and Trigger Slash to make the MP cost higher but the chain faster, or keep the MP cost low but do less damage. By choosing to end with Trigger Slash, I get the MP-regen-on-attack buff. Or I could swap Astute and Trigger Slash to take advantage of the animation speed bonus. As you can see, just five skills give you so many options to work with and define how YOU want to play. It does require a little brainpower, but not that much (I scrawled the above in two minutes). In short, the skill and combo system of Toram Online has a lot of depth and is truly unique compared to other MMOs, which often lock you into a single build path. In this game, you can gather a group of ten "swordsmen" and have them all play very differently from each other. It's really great. ---- Additionally, you can have several characters on a single account! That means if you can't see yourself sticking to just one build forever, you can create another character that plays how you want it to play. This comes with additional benefits-- you can hire your own characters as Mercenaries FOR FREE! Combined with a friend Mercenary and a hired Mercenary, you can have a full party of four to take down a boss. The Mercenary AI has been improved significantly since the time it was first launched (they can cast skills now!), so building several classes is very rewarding to you and your account as a whole. --- One of the main drawbacks of the game though (which is a factor in why I don't play very much) is that resetting your skill tree is expensive (paying for a skill tree reset) or time-intensive (deleting the character and starting over, or waiting for an event that lets you reset skills for free). But it's definitely worth checking out.
Just try play toram online again bro. Now toram online have many new feature like fishing,race pet,etc. And no toram online collab anime no game no life
@@muhammadilhamsaputra8545 I wouldn't mind coming back, but unfortunately I don't have much time these days to sink into MMOs. I'm at a point in Toram Online where I'd like to level up, but I don't have the gear to do so efficiently. In order to get the gear, I need to either grind a lot of Spinas to purchase it, or make it myself. I'd prefer to do the latter, but then my blacksmith would need to level up, and I'm back to needing gear again. It's a bit of a vicious cycle where the only solution involve spending a lot of time doing the same thing repeatedly, and I just can't see myself doing that right now. It would be a different story if I could get some of my friends into the game, but they don't seem very interested. So, I'll spend my time reminiscing and giving advice to anyone else that's considering picking up the game. :D
These days the classes are still pretty balanced. Naturally ranged has an easier time, and certain bosses are easier with certain builds. Dual swords, knuckles and mages seem to excel at Jibril event boss, but it's def up to the player to pay attention.
@@echiko4932 I'm really happy to hear that the developers are still doing a good job on balance. It's genuinely incredible to me how diverse the build options are. I remember back in 2015, mages were considered the best (for killing bosses, for farming, etc). It was to the point where "LFM" ("looking for members") actually stood for "looking for mages"! If you joined a party as anything other than a mage, you were kicked. And out of all the weapon types, knuckles were definitely the worst back then. With only T2 skills unlocked, it just didn't really do damage and nobody really needed tanks. Then Triple Kick came out and so many people flocked to -fu (gun-fu/sword-fu/staff-fu) builds. Then Triple Kick got nerfed and poor knuckles were left in the dirt. ;-; But the last time I played, seeing so many people play knuckles and actually carry bossfights with them was really amazing! I wasn't around when Chariot was released, but it seems to have made a big difference. And dual swords, I remember when those were released for the first time. To be totally honest, they sucked. But so many people ran it because SAO was big at the time and everyone wanted to be Kirito. Then it got massive buffs and for a time, it was the best loadout! It still seems to be really good, it does a lot of damage. I'm a 2H main, I was really looking forward to the 2H skill release that came out this year, but stuff happened and I stopped playing before it came out. I'm kinda sad that I missed it since it had a free skill reset, but oh well. Maybe I'll join again when another reset event happens.
@@Fwuhfwi i missed the free skill resets too, apparently there was 3 per character (I'd have got 54). The new 2h skills are defensive from what I've gathered, and help with being more aggressive as a semi. Haven't tried the partisan skills tho.
Every toram player have their own lore, for me when i was still noob and the game is just 2 years old, so playing for 3 hours i met some random guy wearing pink flowery yukata with flowery katana and enchantment he told me to follow him and we go to shrine where they give you buffs, and he tells me he have an illness in real life and he's not sure if he can recover from it, he never goes in detail but he told me the adventure he did playing the game is so fun and forgot that he have illness.. we're just sitting there talking for 3 hours and suddenly he gave me all his equipments and rings all with legendary slot at that time and almost 20 million spina which in that time is pretty fvcking big today that's just 1 decent gear, then he tells me that i should do the same whenever i saw a newbie, help them lvlup and give them few equipments and spina to help them on their journey and say he will not play the game ever and ever since he never log in ever again. Flashback to now "FVCK YOU NOOB STOP FVCKING BEGGING HERE AND PLAY THE MQ" just kidding 😅 (not) for me i give them like side quest, do this quest do that and i'll reward you with good equipments for your level and spina and when you lvlup to this lvl i'll give you equipment set.. and still 6-8 years playing i still remember that guy, i forgot his name which is bad but he's still in my max friend list, he's there somewhere. To honor him i wore his outfit even though it's outdated in-terms of stats but the katana is still decent when guiding newbie.
for the pay to win part , it applies on doing rmt since those orb shop items are mostly useless , life and mana pots just sits and get covered with dust in my storage , you can get lots of free tp ticket from events and weekly emblem (i have like 1k+ of those) , orbs are mainly used for buying storage or character slots, but the main use of orbs is just to buy avatars aka cosmetics
and for doing mq , the mercenary system is a must ( grab a high lvl player with a merc that's been built to support new players ) and there's also no shame in adjusting the difficulty of the boos fight from normal to easy
Yessirrr!!! Ive been waiting for this day. You made a lot of good points about this game. Ive actually voices a lot of these concerns in many of my livestreams and made a multitude of videos about them. Unfortunately the dev team is very small and they are japanese so its difficult for complaints or concerns to reach who they need to reach.
Why are people comparing this to 14? Aside from the lalafells of course and the big black bad dragon destroying everything, there's not much else. Why haven't anyone mentioned the whole combat mechanic is practically monster hunter? Parts breaking, animation cancelling, dodging and the whole kaboodle for weapons/armors crafting. Holy shit this game sounds awesome
As I understand it, it has similar UI elements, aesthetics, the dragon and lalafel thing, and a few more things, besides. But that said, the “break” mechanic is very reminiscent of Monster Hunter, so it wouldn’t surprise me if Toram Online cribbed from the really popular online stuff (MH _does_ have an online component, remember) and threw them into a blender.
Trust me bro..as someone with 1.5k hours in toram...it's really fun and it gets much better late game..more fast paced and you can get 1 shot if you don't build tank but you cna also build semi tank so u can take some hits
the community side of the game is actually pretty fun and an important side of the game in my opinion. They can help you clear quests and battles faster, help you get some items or just carry you through some tough bits. If you friend someone in their game, their mercenary is free as far as I remember. This means if you friend someone really powerfull, you can progress way faster for free. The auction is also pretty fun if you want to collect some anniversary items from previous years, or just pay some spina get items for synthesis rather than having to grind for hours. You can also stuff that is easy for you to grind and get more spina.
Damn, I remember being super obsessed with this game years ago. It was my first intro to MMOs lol. I used to get so frustrated with the cosmetic gacha as an f2p. Never thought I'd see Toram on my page again 😂, nice to see it's still going.
Part break is actually a boss only mechanic, the player break you experienced is a different effect called armor break which you can also inflict to bosses separately from parts break. There are a lot of status effects in this game and mages for example can change the status effects their skills inflict with staffs of different elements, which I always found cool.
I have gotten into this game quite recently. I love the charm of the skill tree and gear appearances. Plus the fact the highest level character you have determines the highest Tier skills you can unlock! So far I’ve only gotten to Level 223 due to the Main Story for the most part, and plan on attempting to hit Level 240 for the last Tier of skills. Though the grind from here seems to be quite the long one.
In the character creation screen the human race seems to be listed as "Hulae" but in dialogue with the Not-Lalafell at 14:39ish the dialogue says "Hume"... aka the human race from Final Fantasy 11 lmfao. I guess they forgot to Legally Distinctify the names occasionally XD
@@Lewdiculous Oh you might be right! I assumed that it was an indicator that those were the allowed skin colours for "hulae" because it says hulae 3 but honestly I'm just guessing lmao. Either way they've still slipped up. I genuinely don't know why they didn't just call them "human" since at least that's not from anything XD
@@jessaminehaak8253 - I did try Toram a bit and they really name their colors like that, haha. On other news... We're so close to Dawntrail release, hype, hype! :D 🥳 Toram 2 might call them Hyur :')
Here after the 9th Toram Anniv. Still playing from Day 1, or maybe day Minus (alpha test). Prop to dev's team that keep updating new skill, feature, and being generous enough.
this game has more in common with FFXI in the design department than 14. a lot of the areas look like they're ripped straight from FFXI and even the crusty mid-2000's texture quality looks nearly similar
That robot boss he calls magitek is 100% a Chariot. And the rocky highlands area is a shoe-in for Lufaise. Definitely a game that wears its inspirations on its sleeve.
but this is actually a sequel of iruna online. that game existed when android didnt exist before and they ported it in android/apple then made a sequel which is toram online. i dont know which inspired who but the design is already like this from iruna from the start. they just used another game engine to use in toram at that moment to improve graphics.
@vanguardvalhala3449 Well, FFXI launched in Japan in 2002, and it looks like Iruna was in '08. So that's even more ammo for the theory that FFXI may have provided some inspo for these games, and not XIV! To be fair, though, JRPGs do often share a certain look across the board (and it's a comfy look, I may add.)
For anyone who wants to play this game, one mistake you can make is putting stat points into many stats, I recommend ONLY putting into 2 stats that pertain to your class.
Damn, the last thing i expected Josh to do is somehow turn some random woman from a different MMO into "his ex-wife". But honestly, i don't mind this strange bit of continuity in this series.
Just from somehow who used to play Toram since years ago. I have a few tips for newbie that want to play or just started. As he mentioned earlier. All of those players gathers around the commission board are mostly people with decent gear or even high end equip. Just send them friend request. The more the better. The reason is that most of them including myself has mercenary registered. Which is very useful for others to use. It is free instead of using spina. Some high power can instant kill any boss for mq run at least any mq boss below chapter 4 or 5 if even more powerful. Another thing is that. Boss part breaks will show up if you interrupt them. Some skill have them and most interrupt main mechanics is stun, which have the longest cooldown and window time to tap break (white circle), flinch. the shortest one and tumble. . And remember. Not all bosses are equal. Some dislikes certain interrupt skill and will go spam aoe or skill if used. About mq boss. Most of your first run always be hard. So as soon as the boss fight start, just head out to the exit and redo it again on easy mode. Changing the difficulty doesn't affect the mq progress. It still proceeds regardless if you managed to beat it. So suggest that you do it on easy instead. As first timer. Don't focus too much on detail. In fact..just mess up as you go. Learn something. Experiment. Try new weapon or skill. Your first char is intended to be mess up. When you're comfortable and confident enough. Only then you make another char with your free second char slot which now you put everything you know and carefully build it. Or make MD char for farming. Pick up magic job during char creation for it. With this, you now can actually farm for spina at ruined temple. Farm for beak. They're pricy. Around 10k ± per stk. Easy drop and easy kill too. Recommended that you put it on board . If you still not familiar with trading mechanics yet . They will scam you. And oh. Forgot to mention. You can set your second or any chat slot you have as your companion merc that never get tired. About combo mechanics. That is very useful and fact the most important part of the battle gameplay. If used right, you can reduce 2000 mp combo into 0. That's right. 0mp. You use no mp for every skill you had used. Depending on how you intend to use it. The system also allows you to multiply dmg output or others stuff which you'll figure out along the way. About the job and skill. You don't really need to remake another new char to change. This however is very expensive thing to do but you can just turn your current char which is probably already at high level into another job. Let's say your current job is katana and you want to play with sword. No problem. You can just reset skill and take appropriate skills for it. In fact..you can use other job skill if the skill allows it. And at last. Try to be friendly. Sometimes people will give you stuff. I gave a newbie an equipment worth of 30m spina before and they still never forget me until this day. Well. I have no use for it anyway so why not let someone that need them most use it. With that being said. Enjoy the game. Don't judge the book by its cover. In fact this game outlast most mmorpg I ever play on mobile and still standing.
I love seeing these ancient MMOs. They really don't make them like this anymore, which is both good and bad. I'd love to see him tackle Mabinogi, since that was one of my earliest MMOs and I have been playing it off and on for the better part of 11 years.
Years ago, when I just started playing Toram, I met a low-level guy grinding that Crystal boss. I was a newbie, completely new to both Toram and MMOs, so I asked him to team up with me. We ended up playing for hours that day, leveling up, grinding stuff together and just chatting in broken english. In the end, he changed his character to a really high level one, wich took me completely by surprise, cuz I had no clue about different characters system. Turns out, he was just leveling his new character and was happy to accompany me on my journey. He gave me some really useful tips and even gifted me armor and weapons for a start. We didn't play much after that, but this memory still warms my heart whenever I remember about Toram.
W comment
Is the guy you played with a katana user or a dual blade user?
@@mikellobabilozach3482 i really can't remember. I think it was dual, if I'm not mistaken. But his new character was a girl model with a water gun from the summer event, I'm sure.
There are a lot of toram veterans who guides newbs for fun even giving them OP gears right from the start in hopes you'll join their guild or after you join them. That's what I remember last time I played.
You got Kirito'd, wholesome moment tho naisu besto experienco
"let's play toram online and hope my wife from another game doesn't find out" is the name of an isekai anime you didn't expect to make you cry, but it did regardless
It was lifechanging.
I wanna see that
thats exactly what i wanted to comment when i heard it
standard anime name these days
Anime title length insufficient.
-That's what she said-
You're right, Josh. This isn't Final Fantasy 14.
*It's Final Fantasy 11.*
Nah, UI is too good to be FF11. Which makes me feel rather conflicted, because "FF11 but with a UI you don't have to constantly struggle against" is a game I'd be into. Seriously, I *like* XI, but it always felt like I was fighting the launcher and the interface more than I was fighting mobs.
@@KianaWolf At least 11 is still supported. It's one of my favorite MMOs, if not my favorite overall. But yeah, the aesthetics lean moreso to 11 than 14 for Toram, but I'd rather play XI since it has a lot more charm.
Tbh it looks like what might have happened to the ffxi mobile port that was cancelled a while ago lol
That was what I kept saying through the video, lol
I'd say Iruna Online, Toram Online's prequel, is more like discount FF11
Too bad he didn't find out that you can make a second character and use that second character as an AI teammate, he could have fixed the relationship with his wife... Or cheated on her with another bad MMO wife
Yes I have played toram online enough to have found such a thing back in the days I played every mobile MMO ever and I can't tell if I am disappointed or proud
@@Sukkarat That is a bad idea for beginners. Oftentimes the story mode gives you powerful NPC teammates during a boss fight. Getting a very weak secondary character as a teammate will remove 1 slot for a much stronger NPC.
A lot of NPCs can insta revive you or halve your revive timer.
But, it would be funny if his new wife just gets one tapped in each boss fight.
@@icedtohfuu9555 hahah, I didn't know the technical aspects of it. I played the game when I was like 14 and honestly had no idea how most of it even worked. I just remember being able to make a second character and add it to the team
Or you could join a guild or add some high level players in his friend list and breeze through the stories and farming.
@@Sukkarat honestly Toram is one of the few mobile MMORPG that I feel have some heart or soul put into it.
Sure the graphics kinda suck and age poorly nowadays, but the art direction and the charm the game has in general still make it one of the best MMORPG in Mobile despite newer games coming out with their shiny and HD graphics.
Compared to a lot of Korean Mobile MMORPG I'll take Toram Online anytime.
Asobimo vet here, only headache from playing their games is usually post story which involves community driven economy and party specific setups for certain boss/raids/farms. Harder levels usually requires this, in Toram Online’s case post level 100 you’d want to have a party specific setup to fight certain bosses/farm since difficulty ramps up from there on, with a small community sometimes its hard to find parties in global/local chat. Otherwise, fun game when played with friends since the game gets super strategic in some point
Its been 5 years since I mained asobimo games,
what's everyone playing now?
Is toram still the best?
@@swegga4530 i play toram online. And still best mmorpg. And now toram online collab anime no game no life. And so many new feature like skill,fishing,pity refine equip,boss raid guild 16 player,quest serikat,race pet,etc. Coomingsoon new feature bazzar market.
@@muhammadilhamsaputra8545 awesome I'll try out toram again
Sounds like torams been changing a lot since I quit a few years ago. Might try it out again sometime. It feels nostalgic watching this video after not playing for so long. @@muhammadilhamsaputra8545
@@muhammadilhamsaputra8545 Toram is surprisingly good. but definitely not the best. it simply cant be. almost everything it has, ffxiv has done it better. so it factually isnt the best. but it's up there, and i love it anyway.
10 yrs ago living in a highschool dormitory with only a shitty smartphone this was the best game ever
quite funny
considering this game only been around for less than 9 years
@@chipi2chapa2 🤓
@@chipi2chapa2🤓
Rounding up in question, estimation in question.@@chipi2chapa2
IIRC there's the CBT… or OBT? Which ran for a year, with a still not destroyed Rugio town.
Hi toram online player here with over 4k hours in the game. This game is fun, and with the comparison to ff14 I find more charming than a detriment as I have played both and toram is a free game with an optional membership that only really gives you some exp boosts that you could get for free through online events. the main issues with the game really only start appearing at the end game. defense in this game is very strange, you can't afford to spend stat points in more than two stats on characters, and defense does not help you at all in this game. instead tanks
take res% armor instead. this leads to the endgame being dps or get 1 shot which can make some bosses brutal to fight.
another gripe thats rather minor but can lead new players astray is that despite the large player base, active players mostly stick to the international 1 server. there are more servers in this game than there are players to fill them. this causes some players that play on US servers or global servers thinking the game is dead which i definitely isn't.
this game also has a gacha cash shop system and free and paid orbs are considered the same for most items however the banners do not last very long, a day at most which leads to saving and playing every day until that item comes back, not to mention there is no pity system like most gacha games which leads to alot of frustration with the system that alot of players avoid.
the economy in the game is not very good. inflation is rampant due to a lot of eastern players botting the game and inflating the amount of spina available, and the cost of items from the paid shop can be extremely expensive. making money as someone who doesn't want to touch the shop much and obeys the TOS can be frustrating. there are easy ways of farming for money and exploiting events and hording items but it can be a struggle starting out.
despite all of these gripes I love this game. I have made some of the best friends from the community and laughed, cried and persevered through the game to get where I am and I'm grateful for this game despite its many flaws. I definitely think you should try it out if you are interested in it and I highly recommend finding a solid guild to help you through the game. people are really willing to help newbies get into this game we all love.
tl:dr: this game has flaws, but its a great game and worth playing. find a guild to help you through and you can begin to see the amazing things this game has to offer.
nice novel btw
Aight I'm sold. I'll be playing very soon
Any pointers you could give me to start out strong? Or maybe a piece of info you wish you knew when you were starting?
I was a tank main (around lv215 with the Dragoon equipment around A-S refinement level) years ago but when you mentioned about the endgame bosses one shotting, it reminded me of how BS it was when Fractional dmg was starting to become more common for bosses and zone bosses, because of one missed timing of P.Def, I am suddenly half HP or near death, I got so sick of it I had to give all my items away, including those victory gems that boosts drop rates for free and quit for good
As much as I loved Toram, it was frustrating as well
@@cosmefulanito5052 Toram is your standard MMO gameplay but... If you want to skip the headache.
1. Join a guild as fast as possible
2. Use guild mercenary system and use the highest dmg merc
3. Rush the main story (im not joking). If you want, you can enable Skip Story cutscenes in settings.
4. Rushing the main quest rushes you to lvl 200.
5. Getting lvl 200, you should have 3 free character slots by now. Immediately create a Mage character with Luk specialization. This is your money making character.
6. Enjoy/Grind forever
Or, if you want non-rush experience.
1. Type LFP level in some leveling or farming spots. The best i know is powerleveling from lvl 30-50 (ancient empress tomb). You can actually just use the TP item to get there.
2. Use guild mercenaries to farm bosses.
Tips:
1. Be on the lookout on consignment boards, specifically Accessories. Some dudes are selling cheap but extremely powerful accessories.
2. If you can buy the material for an item. Do it, they're actually quite cheap.
3. Soloing is a complete nightmare at lvl 100+. Which is why you need to rush lvl 185 asap so you get access to strong skills.
4. Don't get attached to your first character. He's your leveling mule, your actual DPS character is your 3rd or 4th.
5. Do not equal distribution stats. Stick to only one stat.
6. Don't bother with Cash Shop. It is a scam made specifically for billionaires. Save your orbs for Character Slots or Storage Slots
7. The most important tip. Be on the lookout for Livestreams, both in English and Japanese youtube channel. It is the only way to get the most important item in the game (Adventurer's Diary). This item allows you to replay the Main Quest with all of rewards.
3 of these diaries can basically powerlevel a single character to max level in a single day if you're committed.
I dont play very often and im alway reseting so i didnt get to far, but i can certanly say the economy in the game is absurd, every time i open the shop i can find basically begginer equipment for more than 200x their value.
I can understand if its a custom item or a powerfull one, but basic equipment is too expensive for begginers, unfortunetly i dont see how they would solve that
What I really like about toram is that it highly encourages to use the multiplayer/mercenary system, especially in the later stages of the game. While you can very much enjoy the game alone, the most challenging stages are better done in a group, and by adding other players to your friend list their mercenary hire fee becomes 0. Met a lot of cool people on this game when I was a kid and I still go back to take a look at the game sometimes, it's nice to see that it still has a very active playerbase.
19:18 Fun fact about the death mechanic! Apart from the struggle button, your party members can choose to "heal" your character at the expense of MP. This doesn't outright revive you but rather it drastically shortens the time it takes for you to Revive on your own.
So during boss encounters, you have an option whether to prioritize damaging the boss or saving a downed teammate.
Counter point, some NPCs in the future can actually full on clear the revive timer for the funny.
Out of genuine curiosity, how does the struggle button respond to autoclickers? Surely someone has to have tried that at some point and I'm curious as to whether the devs have taken it into account.
@@RAFMnBgaming there is kind of a speed limit for clicking it so yeah i don't think autoclicking can make you auto-revive lol
@@nuvember yeah, even just tapping really fast goes too fast for the limit. It's feels like .75 secs-1 sec per tick
Revive is a mechanic that 90% of the player base doesn't use, because everybody builds glass cannons and they give up when they die.
I played Toram Online for a little bit on my phone a good time ago. When I was homeless but had a job. I was just able to afford to eat, have a gym membership for showers, able to buy food, but not enough to rent a room or a place to stay. It was pretty fun, I suppose. But now it just gives me a very sad feeling, but a somehow familiar, friendly feeling.
Are you doing better now?
@@ZackTheGiant No seriously, I'm with this guy/girl, you doin better now?
Women can't be homeless, if you're not a woman then nobody cares
imagine paying taxes but cant afford an apartment. something seriously wrong in this modern world.
I hope everything is better now, we just gotta keep going
As someone who suffers from possible irritable bowel syndrome, Boss Colon is way too real.
Did he mention the other boss colon at the rugio town? That one is a beast
My Crohn’s saw this too and shook…it didn’t go well
So you have ABS ,the breaking system in cars and motorcycles ??
Once, I hoped that I would be diagnosed with a rare type of Tuberculosis, and I fortunately got it... Well, as the other option is Crohn's.
@@ultimaxkom8728 Have you tried believing in yourself ? if you try hard enough iam sure it will go away .Have you tried not eating food ? if food is the problem then don't eat it ,problem solved ,50 euros please
ah yes, Toram Online, the story wants you to become an adventurer, but the reality, you ended up being a farmer and blacksmiths instead of warrior
Lmao why this is so true, I was start playing this game because I just want to goofing around do adventures but after meet lot of veteran players, I now have an urge to have a blacksmith character ASAP 😅
@@acat7659 blacksmiths was crucial for your dps char to dealed millions damage point, such a wise choice for you to have a blacksmith char, respect man
this was so true.
Yeah, it's all change when you become serious.
@@acat7659 yeah making a blacksmith mule is top priority
It's actually surprisingly interesting watching a video on a game I grew up on, knowing context and workarounds that I wouldn't have realized aren't taught in-game and I've learned through some other player at some point
Isn't amazing how much community knowledge changes how a game plays to those in the know?
Yeah, when I saw he put points into more than just two stats I was like "Aww dam, he's screwed. He's just like me, fr fr 😭"
Also pretty annoying how high end players will just assume I have disposable income to include Dark Warrior skills in every build I make like that shit don't cost 5 times my current bank account balance per book
When fighting bosses that are too hard to kill, you can actually lower the difficulty of the boss down from level 1 to 0, essentially putting it on easy mode and allowing you to progress through the story. That boss you got stuck on is usually the boss when this strategy is necessary, and you'll likely use it for the rest of the story unless you've got a good group of friends to run with.
My strategy was always just leveling up before going into a hard boss. Or just asking in the area if someone would like to team up. People tend to get boss grinds going for drops
I got a friend to play after a few years of not knowing this and made it further
@@rucealexander2848 I think the only boss I grouped for was the empress, since it's sorta manditory, I think, for the first run.
@@ThatReplyGuy aye, empress is quite overwhelming, still remembr the day it dropped. it blew us all away.
@@ThatReplyGuy gotta love the inclusion of partying wi4h your own characters and hiring mercenaries. Makes it more fun for single player
i thought it was a joke, but hatsune miku really is in magic the gathering now.
Oh no
I took it as a joke, but then I thought about it and wasn't even surprised. Didn't even look it up, I just resigned to the thought.
Welcome to Late-Stage Fortnite Capitalism! It's all brand synergy, all the time, until we're all dead!
Just until everything breaks down and is a shadow of the glory days. Just like comic books.
Yeah, I read an article about it a while ago. Only two of the cards has artwork of Miku I actually like tho lol.
"So you can still be oneshot killed"
Oooh boi, you have no idea how often that happened to me as a Halberd dps main
1 miss timed dodge or skill and you are gone for good in most late game bosses
Time to join knuckles
the curse of godspeed weild
A normal day of a Godspeed Weild user
I can't play these twitch reflex games. I miss 95% of dodges even after 100s of hrs of practice. I tried a platformer at a friends house and failed the first jump repeatedly for 10 minutes straight. I finally got it and then got hit by an a swinging axe. It's funny because I do martial arts in real life and my ability to just parry everything is my best trait there. Anyway, sticking strategy games and GW1.
Or kicked out of the arena
Shame josh never learned that he can use skills from other classes from the library, self healing and mp regen might have helped a little
his ex-wife took those in the divorce
I find it a bigger shame that he hadn't learned how to combo or refine equipment, his dmg output and survivability would've increased exponentially.
@@Balloushop13yeah,its just too bad toram doesnt tell ya anything
Nah this game needs to be shutdown tbh the developers doesn't have any control over cheaters of the game like Bot users which destroys market prices which makes players go lazy farming second is Mod users which destroys gameplay and teamplay over all a cheaters game this is all about toram and I also played this game 3 and a half years
The combo is The Most OP mechanic of Toram Mage using only 4 MP to blast 8 different fully amped high tier magic to your face is my go to@@Balloushop13
I'm quite sad he never got to discover the evasion dashes mechanic. That alone changes the game from "farm 5 hours for potions so you can farm a boss 1 hour" to "learn to dodge with the dash and you dont need potions"
true, it’s bad that Toram doesn’t tell player about evasion/block, and even combles, too many important things hav left no explaining
iirc there's a guard in the 2nd boss entrance area that explains it
@@こんとる-k3b there's also a bunch of NPCs in the library explaining combat systems like proration and breaking, but personally I only found them after like 300 hours in the game, when I already figured it out
@@羊-o9i to be fair there is a lot of thing that talk about block and evasion mechanics if you just look a bit more carefully, like when crafting item or enchant them and so on. They just simply never tell it outright for you
It's default to auto. The quick dash after attack IS the evade
Something else to note about the "Revive Here" timer when you die:
Friendly players can use skills to help people that've been defeated. These skills will remove a certain amount of time from said timer too rather than getting the player back up immediately. So while you don't have to keep tapping, it certainly makes the healer's job a lot easier if you actively help the healer get you back on your feet too.
Also, the comparison to FF14 is exactly what I made as well to my friends.
By the way, if you guys don't know, this game is a goddamn sequel to a game that's not done yet called Iruna Online. Hence if you boot up the game it says "Toram Online Departure from Iruna"
another funny thing is the game has been launched for almost ten years now and we just got to toram XDDDD
@@phanquan9470 Yea fr, still remember the "ooooh" moment when the story FINALLY got us to Toram - a different dimension. Meanwhile my character in Iruna has probably gone through fking 7 dimensions already before i quit at lvl 305
@@phanquan9470 took us 10 whole years to get out of the prologue, actually funny af man
@@pentapenta1600 hows the game for new players? I want to give it a go
@@martinsouto8818 if I have to be honest? Absolutely horrendous, the amount of inside knowledge and prep you gotta make and know is not for the faint of hearts and the amount of times you get your head overload with information is a lot
BUT
That's only if you decided to play solo, the game is mmo at core so socializing is the most important thing especially as newbie, go to town tell everyone you're a newbie and you want to join a guild, you'll probably get adopted soon enough leave the rest to your guild to help you
Seeing you play this game and stumble through some of the things that are basically second nature to me by now has given me a new perspective on just how complex it can be for newbies.
So, newbie advice from someone who's been playing for a few years if you ever come back to this game:
Combos are your friend. When you set combos, you can set special effects on the follow up skills that can decrease mana, increase damage, speed up the animation, etc. Just about everyone aims for an early 1mp combo to spam when farming.
One of Toram's selling points is the lack of a class system. You have weapons and weapon skills. Each skill tree has skills that are available with all weapons, with the skill tree's weapon as a main weapon, or with the skill tree's weapon as a secondary weapon. As long as you meet the requirements for the skills, you can use them, and it can be a pretty big help if you're feeling underpowered. You can have a dagger as a sub weapon for your katana and have access to the dagger skills, which can give you more range (because throwing knifes), more damage (from equipping a sub weapon with its own stats), and inflict debuffs, with poison and spiked daggers. Armor skills let you spec into which type of armor you want to use and let you become more efficient at using it. Heavy armor for higher defense and guard rate, light armor for less defense but higher evasion rate. Play around with the skills, mix and match, it's the bread and butter of the game. You'd be surprised at the ridiculously complex builds people come up with.
Breaking a boss's parts also requires a bit of timing. It's not something you see early game, but later on, breaking bosses or using skills that lead to breaks, can trigger some pretty nasty counter attacks. Stumbling, stunning, or flinching Pillar Golem is a no no unless you can tank the incoming damage from the attacks that trigger if you do any of those things or you have a tank in the party who can.
Materia and crysta are comparable, but crysta (which are referred to as "xtal" in game) are by far a hell of a lot more important to your build than materia is in ff14. Boss dropped crysta is specially valuable.
You only got to experience a VERY early part of the game. When I started playing, the latest boss was just after Roga, the one boss that absolutely whipped the floor with you (we all got our asses whopped by him back in the day, no worries lol he was the boss to solo if you wanted to prove yourself). That was 8 years ago. The game has a come a long way since then. We have more types of attacks now, blue AOE attacks, bosses with abilities that momentarily switch focus away from whoever pulled aggro to scare the living shit out of your squishy dps spamming combos behind the tank, party alliances for raid bosses, etc. Basically, what you experienced now is for the most part what the game was like 8 years ago.
I really enjoyed this game back then, same with it's predecessor I spent tons of hours on, Iruna online.
I kinda miss those days of grinding one boss spamming mage skills lol
"... and I don't own a ukulele." Savage
"... and his music was electric."
I lost it at that part
I didn't get it.
That one took me a moment to get, but when it hit, it hit hard. This is why I watch Josh Strife Hayes.
@@Sylentmanayoutuber was revealed to be a creep, made an apology video where she played the ukulele
Toram actually encourages socialization because if you add a player as a friend or join a guild, you get free access to mercenaries. These mercenaries could be LEVELS ahead of you and can one-shot bosses which makes farming a breeze, but part-breaking becomes difficult.
Some players are generous with their equipments and can make an awesome one for you or give away their old one (which are still OP).
That's so true, I remember playing this game back in the day and I'm struggling killing mobs. Then I tried talking to players and someone actually gave me a better katana. There's also another time when a player gave me the teleport stone(idk what's it's called) to teleport out of the area with a boss. Good game with a generous community
You can make money being a blacksmith.
i play since the 3rd anniv, if i gave him my equips he'd be oneshotting nena XD
I'm still trying to get to lvl 280
@@STGCHAOS907 just follow an online tutorial you'll hit it in a week or 2
most in the items in the Orb Shop you can get for free actually! theres many events all year round where you can exchange some sort of event points for them! summer is one of the biggest events to exchange for those items for free
theres also livestreams that happen often and some of them (usually near the end of each month) will give players more free orb items, all they have to do is use the code provided near the end of the livestream and redeem it at the designated in-game place. as well as when skill adjustments or certain events happen, there's a free reset event where you can reset your stats and skill trees a certain number of times for free
i havent spent a cent on any typical orb shop items except for more character slots for more characters to customize, and orb shop special clothes (avatars) but almost everything can be free, no paying required
Crysta is actually another currency you can buy to use on the Mogstation for FFXIV, the icon on Toram is basically the same thing just flipped.
I like seeing Josh genuinely enjoying one of these.
I’m trying to remember which ones he enjoyed a lot, if I recall, Lord of the Rings for the story, and Warframe for the gameplay
Same. Only problem is I didn't _raelly_ want to pick up a new game, but this one seems so well done it's tempting me
The comparison to a PS1 rpg is kind of an endorsement actually
@@princesscrystal6410 guild wars 1
@@princesscrystal6410Guild Wars 1 he had a good time with as well
I didn't think a game with graphics that looks like it's out of PS1 would make me think "wow that place looks cool," but here we are.
Thats why graphics dont matter
Art direction is where its at
@@LikeDBZ1998true, thats why even pixel games look nice
I played the game back in college and even back then near release the graphics were pretty bad. I stopped playing the game (after like a year of grinding it w/ friends....) and tbh I still look back w/ fond memories. If the game had more realistic graphics and just an inkling of more visual polish It'd be S tier for sure. To this day I have yet to see any game with as much emphasis on player choice. There's a main story, but u have little to no incentive to focus on just grinding story outside of lvl grinding. U can make multiple accounts, the class system is complex af, list goes on. I WISH devs woulda took notes from Toram.
@@bobzilla-1It looks good if you play it with bigger screen like a PC
there is actually hidden (since the game never teach u directly how) fundamental mechanic on the game that u probably wont ever discover without reading guide like statting equipment. its basically let u put almost all unique stat on ur weapon and armor(like atk% critrate and critdamage) with some math calculating that let u minmaxing whole character build stat and this is something that i never seen on any MMO or any game even.
how do you do that?
@@hellsing219 search "smithing guide coryn" then check it statting guide
That how xtall and fill stat was unique in toram indeed, also we can pick our own skill and make it curse like in early 2 years after toram beta i use sword skill and with magic skill before magic knight was a thing
@@hellsing219 search smithing guide on coryn club
@@Myticalcattnip xtal wasn't that unique i've seen it on alot other games, but statting is something i never found on other rpg/mmo for this last 15 year
I kept thinking, Josh you are kind of making me want to try this game.
And I kept waiting for the part where he changed that
...
but it never came?
like his ex wife am i right?
@@j.asmrgaming1228 bruh 😂
Same here. As someone who's been playing FFXIV for over ten years and has begun to open doors to playing other games, Toram might just be one I give a try. The entire video made me think there was gonna be something annoying at some point, but no. Minor stuff sure, but nothing that'd turn me off from giving the game a try. Honestly, this has to be one of the best games (at least as someone who hasn't actually played it) that Josh has reviewed in this series.
@@MirinkaiserVODs that's why Toram is one of the best MMO ever...
I want to try the game just for the PS2 jrpg aesthetic
Finally, it has been reviewed!
Edit:
A few missed stuff here and there but overall a great review for newer players.
- The dodge mechanic for the katana is actually a buff for certain skills. It is advisable to master this as it could give you an advantage later game.
- During the Flare Volg mission, you could actually talk to Shreya for assistance.
- You can leave the boss areas if the boss is way too powerful and you can manually change the difficulty that your character could survive in.
- Combos do not drain your mp quicker, rather, you can actually save more mp with certain "buffs" that you can select for your combo. You can also INCREASE your mp usage if you apply "Smite" in your combo, if you leave it alone and unchained.
- The cash shop is genuinely user friendly and that you don't really need to buy stuff from it unless you are gunning for certain items such as pseudoweight potions, piercers, or even avatar items (in which avatar tickets can be used instead).
- There is a mercenary system that comes with adding friends. You can use their characters as a mercenary, which allows you to fight and survive better. This depends on whether or not they've registered themselves as a merc, however.
- You can pair EVERY SKILL TREE together. granting you unlimited access to other skill tree buffs and debuffs, though be warned, as a new player, do not attempt this until you feel comfortable with your stat points and skill allocations.
- The reason why some CB items are expensive is not because of players being greedy (though some prices are way too expensive) but because of how hard some of it is to craft, stat, and even pierce with different Crystas.
- There is a system called "proration," meaning that if you attack with the same auto attacks or attack skills, you might find those attacks which deal 1.5k dmg lowered, dealing only 500 dmg instead. It basically stops you from constantly spamming attacks, and teaches you to attack with different skills to increase your potential damage.
New player here, can we meet in-game ? I'm feeling VERY lost at the moment.
@@nguyenhuutrung3413 sure
Well said brother, the bullet points are a nice touch.
Nice intro
@@nguyenhuutrung3413
consider to play tank, especially motion tank, we’re lack of good tank in nation server.
Josh Strife Pays... for his ex-wives emotional damage.
That's gonna be his new channel.
Not one nod to Rodney.
Embracing sprada's legacy
Child abandonment
This proves that Josh Strife Hayes is NOT LIABLE...
...for the damages that happened next!
Josh Strife Hayes: release a video about Toram Online.
ME: WOO, YEAH BABY! THAT'S WHAT I'VE BEEN WAITING FOR! THAT'S WHAT IT'S ALL ABOUT!
Fun fact, Toram doesn't have something called Weapon Scaling, you can use a weapon with high damage even when you're still at Lv 1
sounds like one of those isekai's . 'i got isekaied as shotacon and im the strongest at lvl1'
_"My job class is useless my skills are useless and I'm a useless Lv0 otaku _*_but my SSS-rank Ego Sword makes me the strongest!"_* sounds about right.
do you mean Weapon Requirements?
real, there is lvl scaling but at best its only for stats, the base stat u get from gear is already massive if u got a giga ass gear layin around
You can cosplay anime character too on Toram like Tokisaki Kurumi, and other anime character
Toram online also supports in-game housing, with plots you can rent and even farm on. There's also guild houses, the interiors of which you can decorate. Guilds can also participate in guild-exclusive events, such as a less complex version of deep dungeons in FFXIV.
Honestly loved this game to bits when I was a kid. Ive since moved on to FFXIV and other games, but i will never forget those precious moments ive spent logged in, either chilling with my guild members in Rakau plains or helping them unlock the next armor.
Thanks for unearthing this gem of nostalgia, Josh! 😊
i'd really like to play ff, but god damn im not going through 500 hours of story before I get to play the game
As a Toram online TH-camr, I have to say that I really do agree with you on some points. This game is extremely fun, but it is a bit wacky.
The game isn’t so clear on this, but you want to put your stat points into two different categories (Since you’re katana, I’d recommend Dex>Str or Str>Dex) as they can help you get more damage overtime.
There are certain bosses that are locked behind another world. These bosses are way harder to fight as they mostly have two different phases. The music also changes as soon as the final boss of chapter 4 shows up. They go from traditional mmorpg music to delving into different genres. Overall, I’d say you hit every point in this one, good and bad, and I hope to see your next “Worst MMO Ever?” Video!
aye I was impressed how fair he was! also hard to believe Ive been playing on and off nearly a decade (or has it really been a whole ass decade pls dont correct me if it is I already feel old enough)
Would you recommend the game?
@@blindedjourneyman It's on its 9th year, the anniversary will happen in july
I think you meant "Worst MMO Ever?"... note the question mark is inside the quotes, not outside.
I personally prefer playing agi>str for katana but i also do have a combat knife.
Still, the attack speed makes it a lot more fun to play for me personally.
Been waiting for this one. Toram is an amazing game that's held back by the fact that it's an MMO. It wasn't my first mmo, but it is my last. I don't think I will ever play an mmo again. Wish all my fellow straye the best.
same
@@Unemployed_CEO What do you mean? Toram is nothing if it wasn't an MMO. This game strives by relying on the community the players have built. The economy is controlled by the players.
Maybe I just misinterpreted what you said, if so then sorry 😭
Fun Fact this game is actually a sequel from another Asobimo mobile MMO called Iruna Online. The things referenced in the world when you first started the game happened in Iruna.
man iruna still way better than this game toram. i still remember the story till chapter 6 XD
After years of playing realizing that your are still in iruna hahaha that was the best plot
@@yunabias7021 episode 6 botched the story in iruna
@@shivsunder427 why is that
You are actually not guaranteed to take damage from a boss auto-attack. If you are far enough away. So with enough patience and using a ranged class, you can kite bosses for a long time and not get hit.
you can also just press shift to evade sob (assuming u have some evade gear)
it's not far away... most class equip light which gives you evade then use shift to dodge
@@AlycenVistella I played the mobile version. Dodging was not that easy and I am not sure if it even existed when I last played the game.
@@Leo-yn4eh I played the mobile version. Dodging was not that easy and I am not sure if it even existed when I last played the game.
@@psivampire13
Yes dodging is a rather new mechanic. It defaults as a button next to the map in mobile, and block is a button next to the movement stick. You can use the dodge button to avoid (most) attack without indicator or just move out of the way.
The first enemy is a colon? Just like every morning for me.
Too real
I knew ice cream before bed wasnt a good idea...
Real.
Current Honkai/Starail/Genshin/ZZZplayer here, if you don't have space on your phone, trust me, this game is highly recommended. I've played this game for entirely 4 years and enjoyed before switching games, all are friendly people and guildmates are very kind, well sometimes there is assholes and scammers, but they are entirely generous. Plots are nice story are also nice, but leveling and bosses are annoying. Just don't be a beggar and be friendly. Theyll help you no time ^^
Additionally edit: Anime collabs are here as well like Konosuba, No Game No Life (happened few weeks), Vocaloid where you can evem cosplay as Miku and others. They appears yearly so don't miss em out!
Also the best thing that they are still downloadable maps so it doesnt entirely full your space is another mechanic in this one to keep your storage big and free.
No Pay 2 win here. You have to really grind which kept system straight. Only gemstone.
our circumstances are the same
literally my game before i finally got the better device to play genshin when it's already 2.0
@@KucingGanasParahme but 4.2 💀💀
@@KucingGanasParahGenshin is not mmo, it's huge in size, still downloaded the game, played for 30 mins or so and deleted it.
@@KucingGanasParah Same, I started playing Genshin because it looked like a mix of Toram and Zelda, crazy how common that seems to be
I love the way the game looks. It has that late PS2, early PS3 style of graphics that is quite chaming.
Yep the low poly artstyle is the best ❤
Try the game it's really fun to play
"Time to pulverize a colon" segued into "I've been reminded of my wife" is so suss that not even the implied authority of your vest can forgive the need for an explanation
Came for the MMO review, stayed for the marital drama.
This is my most cherished MMO ngl. It has loads of flaw and at times, frustrating to play. Toram doesn't really have the most eye-catching graphics or gameplay. But, the charm of the world and the community really pulls you in.
I remember as a Newbie, grinding Slimes on the Sewer, not really making any progress. Then, getting help from someone higher level than me, even getting invited to a guild and making some nice memories along the way. Playing almost everyday after school.
That was almost 9 years ago. I still take my time once a year in the game, checking on my character and Guild (now empty sadly), reminiscing and laughing at myself for making Hatsune Miku as my second character. Thanks for reminding me of the simpler days, Josh!
oh, in the game "Flyff", which recently got a sort-of-remake (the new version is browser-based, no installation) had an enemy near the beginning called a...
"pukepuke".
I think one of the servers even inherited the name, no?
Man I miss FlyFF back in my childhood, just hanging out at Bangs after school. Also, I still claim the MSN-lite private chats in that game is the best chat system in any MMO.
@@Anon-21j bangs were those AOE golem thingys right? i remember grabbing a group of them and running up to people and killing them with the splash damage
@@kennyken6172 Yes! The level 19/20 ones IIRC. Back when I played there was always at least one Ringmaster there, so that was THE place as a low level to go ask for buffs. Ended up staying and chatting one there and made some friends I still talk with sometimes nearly 20 years later.
damn flyff is a thing still?
JSH hasnt done Flyff yet?
Also you didn't mention this, but you can actually use your own alt character as a free mercenary and it will let you essentially level 2 characters together!
Yes, if you swap between them you can do that. Unlike Alchemia Stry where the Yome(partner) is beside you and levels up with you, you do need to swap between each one and get exp for both individually.
i didnt know you could level 2 characters simultneously, i just realized i wasted alot of hours levelling them one by one
@@chancedubois3018 you can’t
@@chancedubois3018leveling only 1by1 through defeating mobs/bosses
"Playing an MMO hoping my wife from another world doesn't find out" is a slice of life isekai I would watch.
I know he set up the joke, but halfway through i forgot, and i thought the poor guy was venting about his relationship throughout the whole vid
Isn't this just the premise of SAO 2
@@LimeyLassen Incest + cheating combo
Oh wow, a big youtuber finally noticed Toram's existence! I've been very addicted to this game on my Phone back in highschool. Used to play it every day for 4 years. I remember I was in too deep into making the most optimal and complex Combos. I still think this is one of, if not the best MMO in mobile.
The PC release was janky tho when I played it on day 1, I dunno if its alright now on PC.
it's okay on PC now the only annoying thing is the cursor hitting edge of screen
“Sounds like a job for a guy with a katana” is a great line.
I'm just here to hear him say "Behold... Combat"
Same lol
I kind of want to see a part 2 to this video where you go further.
It's a little bit late but, Sololo is the name of the shopkeeper and not a name for the race. IIRC, it's introduced in the second chapter in the Quest name where the game refers to Pelulu as "Cule" (if not, it's still introduced in Quest dialogues within same chapter). Lore-wise, there's no term that refers to the whole population in Toram Online.
Human race are called "Humes" and despite translations using terms like "humane" and such, the word "human" doesn't mean anything in Toram Online. It's an alien term.
Diels are the ones with animal ears, iirc, they're one of the larger tribes lore-wise.
Elves on the other hand are long-lived and pious. They are the closest ones to match the gods in mortal form. All Elven ears are uniformed.😮
It is not necessary for the main plot, but it's fun to know the differences between the gods' mortal forms, and the local races in Iruna (Toram Online's world).
I was hoping for "..out of fourteen" joke in the end, but alas :D
A colossal missed opportunity.
It was just keeping up the FFXIV bit, since everything in that game is a missed opportunity.
Must've got distracted by all the lawsuits coming to him from his ex-wife
@@gackybass Bruh...
First MMO i played. There is more thing:
1. Can go fishing
2. Building your dream house
3. Capture and Leveling a pets (stray pets from the house system or taming a wild pets in the map)
4. Minigame from house system that rewarding you a free skill point
5. Changing armor set to light or heavy
6. Able to create armor and weapon by became a blacksmith (Tec & Luk)
7. Able to create item by became a synthesist (Tec)
8. Farming material from mob to boss (Luk)
9. Became a tank and supporter class
10. Raising a stat is not always follow the recommendation (like Str>Dex & Dex>Str)
11. Event like season or collab is exist and has a lot of reward
12. Can ask in Shout to join a guild (lf guild)
13. Sell anything in consignment more
14. Can do maze, raid boss, and guild quest
15. Cooking a buff food
16. Can solo the boss if you already know the pattern of boss attack even a raid boss
17. Learning ailment from boss or player like dizzy, armor break, lethargy, poison
18. Finding useful regislet on stoodie
19. Challenge dungeon that gives you reward regarding your ability
20. Side quest that reward you an item weapon, add gear, special gear, even a skill book
21. The "P2W" is the orb just for drop gem rate, slot equipment adder (piecer, spirit needle, fairy silk, high-grade ornament)
22. Learning proration (auto attack) and combo as need more combo point like (Impact > Finale^Swift or Impact > Meteor Breaker^Smite > Finale^Smite)
This game feels like i can't go out from the house that has everything i need.
If someone stumbled through this comment and want to play this game, it's okay if you like it or not like it.
sorry if there are any errors, thank you.
I loved doing my house, always grinder out free orbs to make it
It's even funnier when you realise Tanks or Support characters are highly sought and valuable party members.
@@Skisheyep fr you can't even fight bosses without them even at least a tank which is much more important compared to others
And what's more Tanks and Supps players are only a minimum that getting one feels like a luxury unless they suck at doing their class that is
What kinds of pets?
most monsters in toram is tameable except bosses and mini bosses. though some of the event minibosss are tameable.
In the netherlands "big bird" from sesame street is actually called "pino". Because of this I think she's actually the goddess of large pear shaped birds
In italian "pino" is a type of tree.. so I always assumed she was a god of trees, big bird is so much neater though
@@angelichourstonight I guess Pino is shaped a bit like a pino
Pls make a part 2 for this where you just continue playing it and give us updates on how its going. PLS more Torem content.
15:40 Church and state is harder to keep apart when there is a deity right there to smite the heathen.
Pino is not really that strong actually I don't believe she had combat prowess. She functions more like a priestess or a walking encyclopedia than a god.
It's actually quite funny.
ALMOST every old mmo game Josh has these comments;
1. "Man this game used to be good"
2. "This game wasn't plagued with p2w trash"
3. "If you want to play this game, play this server"
In this video however, both old and new players still praise it to this day. Everyone was concerned Josh would slam this game to the ground like Alchemia.
Everyone also unanimously agrees this game isn't heavily p2w, or even slightly p2w. It speaks miracles for a 9 year old MMO mobile game. Although, everyone also unanimously agrees Grinding in this game is a negative but then again, this is an MMO. Grinding is synonym to MMO.
You can use orbs to be part of the true endgame: Fashion, but that’s it…
Ngl there was some misinformation spread about alchemia story’s combat
Tbf this is a series for the search for the worst, it doesn’t mean all that he plays are bad ones but i can see why some would conclude. But yee compared to the others like Alchemia this does sound great
Everyone is a stretch. I for one heavily disagree. This game could've been fun, until the devs decided to make content punishing for any other builds than a tank or the standard GSW dps, healing skills despite existing are redundant because of said GSW meta, support builds are useless because everyone dies if a boss sneezes in their general direction, mages being altogether useless because new boss mechanics have them either making staggering sharks or zipping across the map and stats that only matter if you're doing a crit dmg build. So much for skill variety.
That's still not to mention the rampant bots causing insane inflation in the economy and clanky UI. It was fun yeah, back when the strongest boss was decel.
@@indiomiethe one thing I 100% agree with are the sharks. Seriously, fuck the sharks. They're never implemented well, are wildly unpredictable at times, and stack damage to braindead amounts. You either count your blessings you have a skill to i-frame through em, know beforehand the exact position to stand in, or perish. Sorry, did you want to fight this boss? Eat no-fun fin.
"the goddess of helicopter" killed me
Perfectly put into words the impression the propeller blades on her back were giving me; 10/10 character description.
Mine was when he said "Apache Attack Helicopter Goddess" or whatever it was, definitely gave me a giggling snort.
all hail the godess of the Military Industrial Complex
That's what she was designed to do!
I'm glad Josh actually enjoys toram,
Also, you can dodge the auto attack with dodge shortcut, but yeah gets pretty tiring on my fingers
"i dont own a ukulele" is such a great joke and i love how quickly he blitzed past it
Bro he has to do a marathon with every Asobimo MMO
Avabel with latest updates is a strong contender for literally the worst mmo out there that is still somewhat functional lol
FACTS!
real
Either that or finish reviewing them and make a playlist.
@@Russian_engineer_bmstu fr, 2014 Avabel was so peak, the fall begun with the disappearance of the black market
38:51 You actually missed three doors while you were wandering around earlier.
So that doorf on the wharf by Forf was actually the fourthf.
I remember fondly this game. Spent hundreds of hours in it and loved the thousands posibilities of costumes and builds. The comunity was great and even some players gives you stuff and gear if you ask kindly.
Still remember the hours spent farming minotaur skin just to sell it on the board for good spina.
Im from that era too 😂 selling minatour skin, and soon later i quit with my guild everyone is getting older, now if i want to play a new mmo, nothing is perfect to play
@parfaitcell3067 yeah, or grindind materials for an alchemyst or blacksmith. Didn't log anymore after the guild disbanded and my smartphone os goes uncompatible with the game just like that.
12:48 what is funnier, the company publishing a backwards S
or Josh editing the 180 animation for the letter and still not seeing it’s wrong until post production.
No, what's funnier is that this is not only a flipped S, but ALSO a rotated S.
You can see it is not exactly completely symmetric. Some font styles, including the one used by this game, have esses that are a bit fatter on the bottom. You can see when Josh flips the S back, it then looks top-heavy!
So whoever designed this had such monumental tunnel-vision, they placed the S upside down because of the rotation, thought "huh it still looks kinda right side up I must have forgotten to rotate it" THEN mirrored it, just because "letters don't look the same upside down" was taken for granted.
editing the animation only happens in post production...
I used to play Toram and the thing I love about it is just how much less restrictive it is compared to other mmos. You are allowed to just explore around if you want. I hate games that force you to do the story (extra hate if its auto-quest-forced-down-your-throat kind of gameplay)
Its not perfect by any measure but there is a charm and I think with a little bit of tweaking this game could be really good.
If Asobimo remake this game with the latest better graphic and add some contents that it's missing. This will be one of the best MMO to play right now. One of the exciting part of this game is building your combo attack. If you learn how to do a long combo almost unlimited, you can do more damage and kill boss faster. It's also best if you join a party to kill boss party and make friends easily. You can meet many good players in Toram as well as scammers. There's still a lot of features you haven't tackled yet. I hope you continue reviewing this game. it's fun watching your review.
Some things you missed:
About the "Struggle" while downed: if you are in a party, your party members can spend 1 MP bar to use a interaction with you that speeds A LOT your ress.
About the break parts: Paralyze actually dont break, what breakes is stagger/flinch, you could break with pommel because if the target is already paralyzed, the skill apply Flinch. Also, break has nothing with the "Armor Break" you saw, Armor Break is just a def reduction debuff.
This has to be the first "mobile" oriented MMO I want to try. It looks like beyond the "necessary cash shop" to make it a viable game for the money-hungry people on top, this was made with actual love and a desire to make an actual good game. Nothing feels cheap or rushed or badly monetized. Strip a few shop and potion mechanics and it would be an incredible single player JRPG with very nice PS1 era graphics and a very Final Fantasy art direction that is lovely, even if it's indeed a bit more than just "inspiration" at this point
Favorite part of the game's definitely the crossplay. Back when I played this more, I'd play it while I'm out, then go home, hop on Steam and continue playing with my same guild on my same characters.
Commentary about the game and my feelings about it:
1. The mobile version has a lot of free goodies the PC version doesn't have, more gachas and events and whatever, so I kinda abused that sometimes via the crossplatform saves.
2. Some of the "0/10 Greebledorf Skins, 0/16 Flimbo Kidneys" quests were a bit annoying because some (not all) drop rates were just awful for no reason.
3. I hated that fist weapons went more the "evasive mystical monk" route, though that's a personal complaint, I just love tanky fist-users in games.
4. PC's lack of free goodies meant respecs and a lot of other little things were harder to access without paying (unless you play both platforms, ha.)
5. Inventory/bank management was a pain, and hoarding was hard.
6. I LOVED the ability to have your other characters as NPCs in your party, it meant the classes that weren't viable solo could still be useful in "solo", though the AI could've been better.
7. I loved that crafting was done mostly via deconstructing things into generic components rather than being full of super-specific crafting materials.
Fist weapons are in fact the tankiest weapon in the game, but sadly the skills are locked behind higher tiers (Asura aura, Godhand, energy control, etc). Not only that they still do competitive damage compared to other weapons (unless you fully spec on tanking)
Tbh I think the AI teammates (specifically ones not tailor made for the bosses you're fighting) aren't that smart because they're just not made to fight a specific boss, they're one size fits all. Probably because making them actually able to work with every boss pattern became a development headache.
"There is no war in Final Fantasy 14"
Meanwhile Bozja:
@@Konpekikaminariliterally every expansion in ff14 involves partaking in some form of warfare between two factions 😅
@@ChrisdishI mean you are the "war"rior of light, it's right there in the name.
"There is no war in Final Fantasy 14" -Sharlayan probably
I mean, it's true as of the end of 6.0.
I don't usually watch TH-cam videos, but a friend showed me this and I couldn't help but make an account and jump through all the hoops just so I can bring up the combo system. I started playing this game right after it was released from beta, and while I'm not a Toram diehard and I haven't really played too much recently, I genuinely think the combo (and skill) system is one of the best parts of this game. In my opinion, it's what sets this game apart from all the other MMOs I've played.
First, some background on skills. *You aren't limited to a single weapon's skill tree.* While most skills require equipping the specified weapon (i.e. a sword for Sword skills, a halberd for Halberd skills, etc), not all of them do, and you have two hands so unless you're wielding a big weapon (like a two-handed sword), you can equip multiple weapons and use their respective skills. The big takeaway here is that *you can make your own build.* Ever wanted to be a knife-throwing mage? Or a polearm user that also beats monsters to death with fists? Or a swordsman hunter that can use bow skills? In this game, *you can do it.*
(Naturally, some builds will be more meta than others, but when I last played in Oct 2023, the balance felt pretty good. Every weapon genuinely felt viable.)
This means when new skills are released, you get excited because it's not just that weapon type that's getting more skills, but EVERYONE is!
Once you have access to more skills, the combo system lets you weave them together to form your playstyle. At the start, you're only given two "combo points", which just lets you string two skills together. But after you use the combo enough times and gain "combo experience points", you gain more "combo points" which lets you build bigger and longer combos. Not only can you attach more skills to a single combo chain, but you also unlock "combo modifiers" (I forget the exact term). These modifiers can be attached to skills other than the first skill in the chain, and include various effects such as "Consecutive - MP cost of the skill is decreased based on its placement in the chain" and "Save - the skill damage goes down, but the MP cost is set to 0. Furthermore, the MP cost is 'banked' and covers the costs of subsequent skills in the chain."
This opens you up to so many possibilities, because now you're trying to work with the skills you have to optimize various traits that YOU deem are important. For example, if you want to minimize MP costs, you might build a combo that costs 100 MP --> 300 MP --> 200 MP --> 100 MP, then attach "Save" to the 300MP skill. That 300MP skill now costs 0 MP, and for the rest of the chain you have 300 "banked" MP which perfectly covers the cost of the next two skills. In total, this combo chain costs only 100MP (for the first skill), but you get to launch four different skills all in a row.
The tradeoff is that by minimizing MP cost, the damage of the individual skills might go down a little. This can be worked around by making the combo longer, attaching different modifiers (particularly the "Smite" modifier which increases damage based on the skill's placement in the chain), or holding off on attaching "Save" so that it's used for skills where the damage is irrelevant (i.e. buff/debuff/CC skills).
Furthermore, since you cannot attach modifiers to the first skill in the combo, various "weak" skills start to gain merit as "openers". These are cheap-- usually 100MP-- skills that let you start a combo with a low cost, and then the rest of the combo's MP costs are covered by the modifiers. Skills aren't just evaluated for their damage or how flashy they are, but rather how they can benefit you in a combo chain. That means skills that would otherwise never be used can become vitally important to different builds.
Combos give you so much power, but it can also be your demise, as starting a combo will generally lock you into the chain until it's complete. So while a long combo will let you do more damage for lower cost (thanks to "Save" and "Smite" modifiers), it puts you at significantly higher risk since the boss may start an red AOE attack on you while you're doing it. As a result, the speed of a combo is another trait that needs to be optimized and factored in when building a combo. Some players prefer short, high-damage combos. Other players like combos that have built in interruptibility (e.g. using a skill like Smash or Holy Fist which require you to be within a meter of the enemy; if you're outside of that range, the skill won't trigger until you get close enough, which allows you to run around freely and use a different combo). Yet other players just say "fuck it, we ball" and will simply memorize the boss attack patterns and use their combo when they know it's safe. Modifiers like "Swift - increases the animation speed of the skill" help with this and let you deliberately build speed into a chain, if that's what you choose to optimize for.
You can also build a number of different combos for various situations. As a free player, I believe you can have up to five (or six?) combos on your character at one time. So you might have a "long, low-cost, powerful combo", a "short but cheap combo", a "combo that stuns the boss so you can break parts", a "high-speed, high-damage expensive combo", and a "combo that heals/buffs you", all available to you at any given time.
I remember spending so much time back then just labbing out different combo chains, trying to find what worked the best for the costs I was willing to pay. I was literally scribbling down and crossing out MP costs, listing skills that would be suitable as openers, skills that need to be at the end of a chain, skills that worked best if used before a different skill, etc. I was testing out combo speeds, trying to figure out how much time spent locked in place I was willing to accept for the damage output I would receive.
Just to give an example of what this looks like, consider these skills:
- Hard Hit: 100MP Sword skill that can flinch the target.
- Astute: 200MP Sword skill (100MP if using one-handed sword) that increases your Critical Hit rate for a short period.
- Trigger Slash: 200MP Sword skill that increases the animation speed of the next skill, and provides increased MP-regen-on-attack until then.
- Impact: 200MP Magic skill that halves the MP cost of the next skill.
- Meteor Breaker: 600MP Sword skill that deals high damage and gives a short period of invincibility.
I'd start with 100MP Hard Hit, then I could choose to go 600MP Meteor Breaker with Save (making it 0 MP and banking 600MP), then follow up with Astute + Trigger Slash + Impact with modifiers like Smite and Swift since their MP costs are 0 thanks to the banked 600MP.
Or I could go 100MP Hard Hit into 200MP Astute with Save (0 MP, 200 MP banked), 200MP Impact with Consecutive (making it 0 MP on its own, 200MP still banked), Meteor Breaker, then Trigger Slash. I could stick Smite on Meteor Breaker and Consecutive on Trigger Slash to make an overall cost of 200MP: 100MP (from Hard Hit) + 100MP (from Meteor Breaker, halved to 300MP thanks to Impact then reduced by 200MP from the Save bank). This would do a lot of damage thanks to the Smite Meteor Breaker. Or I could switch up the modifiers on Meteor Breaker and Trigger Slash to make the MP cost higher but the chain faster, or keep the MP cost low but do less damage. By choosing to end with Trigger Slash, I get the MP-regen-on-attack buff. Or I could swap Astute and Trigger Slash to take advantage of the animation speed bonus.
As you can see, just five skills give you so many options to work with and define how YOU want to play. It does require a little brainpower, but not that much (I scrawled the above in two minutes).
In short, the skill and combo system of Toram Online has a lot of depth and is truly unique compared to other MMOs, which often lock you into a single build path. In this game, you can gather a group of ten "swordsmen" and have them all play very differently from each other. It's really great.
----
Additionally, you can have several characters on a single account! That means if you can't see yourself sticking to just one build forever, you can create another character that plays how you want it to play. This comes with additional benefits-- you can hire your own characters as Mercenaries FOR FREE! Combined with a friend Mercenary and a hired Mercenary, you can have a full party of four to take down a boss. The Mercenary AI has been improved significantly since the time it was first launched (they can cast skills now!), so building several classes is very rewarding to you and your account as a whole.
---
One of the main drawbacks of the game though (which is a factor in why I don't play very much) is that resetting your skill tree is expensive (paying for a skill tree reset) or time-intensive (deleting the character and starting over, or waiting for an event that lets you reset skills for free). But it's definitely worth checking out.
Just try play toram online again bro. Now toram online have many new feature like fishing,race pet,etc. And no toram online collab anime no game no life
@@muhammadilhamsaputra8545 I wouldn't mind coming back, but unfortunately I don't have much time these days to sink into MMOs. I'm at a point in Toram Online where I'd like to level up, but I don't have the gear to do so efficiently. In order to get the gear, I need to either grind a lot of Spinas to purchase it, or make it myself. I'd prefer to do the latter, but then my blacksmith would need to level up, and I'm back to needing gear again. It's a bit of a vicious cycle where the only solution involve spending a lot of time doing the same thing repeatedly, and I just can't see myself doing that right now.
It would be a different story if I could get some of my friends into the game, but they don't seem very interested. So, I'll spend my time reminiscing and giving advice to anyone else that's considering picking up the game. :D
These days the classes are still pretty balanced. Naturally ranged has an easier time, and certain bosses are easier with certain builds. Dual swords, knuckles and mages seem to excel at Jibril event boss, but it's def up to the player to pay attention.
@@echiko4932 I'm really happy to hear that the developers are still doing a good job on balance. It's genuinely incredible to me how diverse the build options are.
I remember back in 2015, mages were considered the best (for killing bosses, for farming, etc). It was to the point where "LFM" ("looking for members") actually stood for "looking for mages"! If you joined a party as anything other than a mage, you were kicked.
And out of all the weapon types, knuckles were definitely the worst back then. With only T2 skills unlocked, it just didn't really do damage and nobody really needed tanks. Then Triple Kick came out and so many people flocked to -fu (gun-fu/sword-fu/staff-fu) builds. Then Triple Kick got nerfed and poor knuckles were left in the dirt. ;-;
But the last time I played, seeing so many people play knuckles and actually carry bossfights with them was really amazing! I wasn't around when Chariot was released, but it seems to have made a big difference.
And dual swords, I remember when those were released for the first time. To be totally honest, they sucked. But so many people ran it because SAO was big at the time and everyone wanted to be Kirito. Then it got massive buffs and for a time, it was the best loadout! It still seems to be really good, it does a lot of damage.
I'm a 2H main, I was really looking forward to the 2H skill release that came out this year, but stuff happened and I stopped playing before it came out. I'm kinda sad that I missed it since it had a free skill reset, but oh well. Maybe I'll join again when another reset event happens.
@@Fwuhfwi i missed the free skill resets too, apparently there was 3 per character (I'd have got 54).
The new 2h skills are defensive from what I've gathered, and help with being more aggressive as a semi. Haven't tried the partisan skills tho.
"By the Twelve! No, not that Twelve, the 'we have Final Fantasy 14 at home' Twelve." - Toramn NPC, probably
oh boy! a bit scared for this one as somebody who plays the game on and off lol
Same haha
Why do you play this?
I mean...what got you into it? And why do you stay?
would you say it's worth playing?
@@Ian-ie3hy probably cause there's nothing else to play
@Ian-ie3hy this game is an old MMO but still feels LIKE an mmo other than the auto path playing games today.
I’ve been waiting for this one, I played this game a ton when I was a mobile gamer
Every toram player have their own lore, for me when i was still noob and the game is just 2 years old,
so playing for 3 hours i met some random guy wearing pink flowery yukata with flowery katana and enchantment he told me to follow him and we go to shrine where they give you buffs, and he tells me he have an illness in real life and he's not sure if he can recover from it,
he never goes in detail but he told me the adventure he did playing the game is so fun and forgot that he have illness..
we're just sitting there talking for 3 hours and suddenly he gave me all his equipments and rings all with legendary slot at that time and almost 20 million spina which in that time is pretty fvcking big today that's just 1 decent gear, then he tells me that i should do the same whenever i saw a newbie, help them lvlup and give them few equipments and spina to help them on their journey and say he will not play the game ever and ever since he never log in ever again.
Flashback to now "FVCK YOU NOOB STOP FVCKING BEGGING HERE AND PLAY THE MQ" just kidding 😅 (not) for me i give them like side quest, do this quest do that and i'll reward you with good equipments for your level and spina and when you lvlup to this lvl i'll give you equipment set.. and still 6-8 years playing i still remember that guy, i forgot his name which is bad but he's still in my max friend list, he's there somewhere. To honor him i wore his outfit even though it's outdated in-terms of stats but the katana is still decent when guiding newbie.
Well, I have played this game like 6-7+ years ago for long time and just searched on YT coz I saw this on Playstore 😅
I was surprised this game is still alive. Hope this game get's some newer version with tight gameplay. It will be banger.
"Half the bricks from each lego set"
Is actually new level petty in divorce
I don't know why, but "Apache Attack Goddess" @22:26 just got me on the floor
It snuck up on me too, had a good laugh
Do not let this cute game fool you.. it can get a bit complicated.
Wait till Josh finds out there's a dodge button and go full-on elden ring dex build and challenge bosses hitless.
@@engr_gaming8468 I think he knows the dodge button, but he doesn't know the evasion tactic
When I was playing a while ago, build a combo and choose what skill to unlock are the most things frustrated me
for the pay to win part , it applies on doing rmt since those orb shop items are mostly useless , life and mana pots just sits and get covered with dust in my storage , you can get lots of free tp ticket from events and weekly emblem (i have like 1k+ of those) , orbs are mainly used for buying storage or character slots, but the main use of orbs is just to buy avatars aka cosmetics
for the potions , once you reach the late game they basically becomes useless since you get 1 shot by everything hahahahaha
and for doing mq , the mercenary system is a must ( grab a high lvl player with a merc that's been built to support new players ) and there's also no shame in adjusting the difficulty of the boos fight from normal to easy
Yessirrr!!! Ive been waiting for this day.
You made a lot of good points about this game. Ive actually voices a lot of these concerns in many of my livestreams and made a multitude of videos about them. Unfortunately the dev team is very small and they are japanese so its difficult for complaints or concerns to reach who they need to reach.
Your here, i love your toram videos.
Why are people comparing this to 14? Aside from the lalafells of course and the big black bad dragon destroying everything, there's not much else. Why haven't anyone mentioned the whole combat mechanic is practically monster hunter? Parts breaking, animation cancelling, dodging and the whole kaboodle for weapons/armors crafting. Holy shit this game sounds awesome
I didn't think about the combat mechanic being like Monster Hunter! As a long time Toram player, this warms my heart 💕
As I understand it, it has similar UI elements, aesthetics, the dragon and lalafel thing, and a few more things, besides.
But that said, the “break” mechanic is very reminiscent of Monster Hunter, so it wouldn’t surprise me if Toram Online cribbed from the really popular online stuff (MH _does_ have an online component, remember) and threw them into a blender.
Trust me bro..as someone with 1.5k hours in toram...it's really fun and it gets much better late game..more fast paced and you can get 1 shot if you don't build tank but you cna also build semi tank so u can take some hits
Ff14 and Monster Hunter had a mobile baby
The game became Dark Soul when soloing boss on nightmare lol
the community side of the game is actually pretty fun and an important side of the game in my opinion. They can help you clear quests and battles faster, help you get some items or just carry you through some tough bits. If you friend someone in their game, their mercenary is free as far as I remember. This means if you friend someone really powerfull, you can progress way faster for free. The auction is also pretty fun if you want to collect some anniversary items from previous years, or just pay some spina get items for synthesis rather than having to grind for hours. You can also stuff that is easy for you to grind and get more spina.
I didn't even know he was married. Must have been a real bad breakup.
i started playing when i was 15 and now im 22 and still playing
Me too. I stilll playing
No same
Same, to the 9th year
Dude we play at same time and same old lol,, do I know you maybe?
Damn, I remember being super obsessed with this game years ago. It was my first intro to MMOs lol. I used to get so frustrated with the cosmetic gacha as an f2p. Never thought I'd see Toram on my page again 😂, nice to see it's still going.
Yeah the cosmetics are really good so as a f2p player I was always frustrated by it.
Part break is actually a boss only mechanic, the player break you experienced is a different effect called armor break which you can also inflict to bosses separately from parts break. There are a lot of status effects in this game and mages for example can change the status effects their skills inflict with staffs of different elements, which I always found cool.
I have gotten into this game quite recently. I love the charm of the skill tree and gear appearances. Plus the fact the highest level character you have determines the highest Tier skills you can unlock!
So far I’ve only gotten to Level 223 due to the Main Story for the most part, and plan on attempting to hit Level 240 for the last Tier of skills. Though the grind from here seems to be quite the long one.
In the character creation screen the human race seems to be listed as "Hulae" but in dialogue with the Not-Lalafell at 14:39ish the dialogue says "Hume"... aka the human race from Final Fantasy 11 lmfao. I guess they forgot to Legally Distinctify the names occasionally XD
That's from FF11? Huh I just remember it from Tactics Advance A2
@@BJGvideos I only heard it in ff14's Shadowbringers
I think Hulae is really just the skin tone, so they might just flat out be Humes xD
@@Lewdiculous Oh you might be right! I assumed that it was an indicator that those were the allowed skin colours for "hulae" because it says hulae 3 but honestly I'm just guessing lmao. Either way they've still slipped up. I genuinely don't know why they didn't just call them "human" since at least that's not from anything XD
@@jessaminehaak8253 - I did try Toram a bit and they really name their colors like that, haha.
On other news...
We're so close to Dawntrail release, hype, hype! :D 🥳
Toram 2 might call them Hyur :')
Violent flute section is my favourite music genre
Silver wings blood hound
Here after the 9th Toram Anniv.
Still playing from Day 1, or maybe day Minus (alpha test).
Prop to dev's team that keep updating new skill, feature, and being generous enough.
I've played toram for 7 years and i missed the 9th aniv.
Because they sound effect and graphic make me bored.
This feels like "We have FFXIV at home" but it turns out to be a bit better than you expected. Not spectacular, but decent
this game has more in common with FFXI in the design department than 14. a lot of the areas look like they're ripped straight from FFXI and even the crusty mid-2000's texture quality looks nearly similar
I was getting major Altepa vibes in that desert area
That robot boss he calls magitek is 100% a Chariot. And the rocky highlands area is a shoe-in for Lufaise. Definitely a game that wears its inspirations on its sleeve.
but this is actually a sequel of iruna online. that game existed when android didnt exist before and they ported it in android/apple then made a sequel which is toram online. i dont know which inspired who but the design is already like this from iruna from the start. they just used another game engine to use in toram at that moment to improve graphics.
@vanguardvalhala3449 Well, FFXI launched in Japan in 2002, and it looks like Iruna was in '08. So that's even more ammo for the theory that FFXI may have provided some inspo for these games, and not XIV!
To be fair, though, JRPGs do often share a certain look across the board (and it's a comfy look, I may add.)
8:31
josh: All bosses have unavoidable auto attacks
98% of the playerbase: *uses glass cannon, 1 hp, and -200% resistance builds*
XD ikr
You don't have to call us like that.
The last 2% are new players
Or invuln skills
The last 2% gets a party every time cuz they tank
A game certainly worth trying, and with really varied playstyles for the different builds
For anyone who wants to play this game, one mistake you can make is putting stat points into many stats, I recommend ONLY putting into 2 stats that pertain to your class.
Damn, the last thing i expected Josh to do is somehow turn some random woman from a different MMO into "his ex-wife".
But honestly, i don't mind this strange bit of continuity in this series.
She wasn't just some random woman, they were in love.
NO WAY! a played this game for a few weeks 6-7 years ago on my phone. First MMO i actually played revieved by Josh Strife Hayes.
just play again bro. now toram online collab anime no game no life
@@muhammadilhamsaputra8545 Because it's been 6 years, my account is gone. The game doesn't even recognize my email.
Just from somehow who used to play Toram since years ago. I have a few tips for newbie that want to play or just started.
As he mentioned earlier. All of those players gathers around the commission board are mostly people with decent gear or even high end equip. Just send them friend request. The more the better.
The reason is that most of them including myself has mercenary registered. Which is very useful for others to use. It is free instead of using spina. Some high power can instant kill any boss for mq run at least any mq boss below chapter 4 or 5 if even more powerful.
Another thing is that. Boss part breaks will show up if you interrupt them. Some skill have them and most interrupt main mechanics is stun, which have the longest cooldown and window time to tap break (white circle), flinch. the shortest one and tumble. .
And remember. Not all bosses are equal. Some dislikes certain interrupt skill and will go spam aoe or skill if used.
About mq boss. Most of your first run always be hard. So as soon as the boss fight start, just head out to the exit and redo it again on easy mode. Changing the difficulty doesn't affect the mq progress. It still proceeds regardless if you managed to beat it. So suggest that you do it on easy instead.
As first timer. Don't focus too much on detail. In fact..just mess up as you go. Learn something. Experiment. Try new weapon or skill. Your first char is intended to be mess up.
When you're comfortable and confident enough. Only then you make another char with your free second char slot which now you put everything you know and carefully build it. Or make MD char for farming. Pick up magic job during char creation for it.
With this, you now can actually farm for spina at ruined temple. Farm for beak. They're pricy. Around 10k ± per stk. Easy drop and easy kill too. Recommended that you put it on board . If you still not familiar with trading mechanics yet . They will scam you.
And oh. Forgot to mention. You can set your second or any chat slot you have as your companion merc that never get tired.
About combo mechanics. That is very useful and fact the most important part of the battle gameplay. If used right, you can reduce 2000 mp combo into 0. That's right. 0mp. You use no mp for every skill you had used. Depending on how you intend to use it. The system also allows you to multiply dmg output or others stuff which you'll figure out along the way.
About the job and skill. You don't really need to remake another new char to change. This however is very expensive thing to do but you can just turn your current char which is probably already at high level into another job. Let's say your current job is katana and you want to play with sword. No problem. You can just reset skill and take appropriate skills for it. In fact..you can use other job skill if the skill allows it.
And at last. Try to be friendly. Sometimes people will give you stuff. I gave a newbie an equipment worth of 30m spina before and they still never forget me until this day. Well. I have no use for it anyway so why not let someone that need them most use it.
With that being said. Enjoy the game. Don't judge the book by its cover. In fact this game outlast most mmorpg I ever play on mobile and still standing.
I love seeing these ancient MMOs. They really don't make them like this anymore, which is both good and bad. I'd love to see him tackle Mabinogi, since that was one of my earliest MMOs and I have been playing it off and on for the better part of 11 years.