Great video man! I hope we get to dive further down into how you write out your stories. I know this is a drawing channel but would love to see the thought process in writing as well.
Thanks as always! What I struggle with is the step from the polished cover art or pin up you'd usually post on social media in order to make the character or scene attractive to the comic itself that needs to be much simpler to be feasible at all. I often find myself disappointed by the style of a comic when the cover looked promising. I don't want to disappoint the reader in the same way but I also want the work to be doable for myself. In a nutshell: Reducing the gap between flashy character designs and the actual story. I always tend to overwork the panels and wonder where to "draw the line" between making it "appealing" and "still doable". Besides, I'm a writer who draws, which means the story is always more important to me anyway. I liked how you showed some inspirational books and Art Station accounts in the begnning of some of your videos btw!
Brilliant video! You focus on what’s important and get the ideas across very clearly. I’m actually working on one short comic for uni so this video was really helpful to help me understand how to structure my story and panels.
Great video!!! I think the face camera on the corner also helps people relate to you better, too. I was just rewatching your thumbnails video the other day and I started thinkingabot how do you relate the compostion of the hole page of a comics to the composition of each pannel. You do touch on your consideration to how the character expressons relate to the word ballons in each pannel, I think that makes interisting topic for a future video. Those topics might be too involved for you right now, but maybe it’s an idea to take note for future videos after you finish this comic project.
Casually just mention three of my favourite comics. Blade Of The Immortal is seriously some thing special. Tintin and Asterix were what I grew up on. I've got a comic in the pipeline.... Between kids and work... time and energy are in limited supply!
Hey Tim, I recently found your channel and I'm loving it man, very interesting, entertaining and super inspiring stuff and I still have so many videos to watch, so awesome! Thanks man! There is something I would be very interested to know more about, and that's what a comic artist needs to have establish/ decided before starting to draw a new comic, I guess something like a Bible?. You for example talked in this video about a scifi theme comic, with adventures in different planets. I guess you would do kind of a design bible for each comic you make? with concept drawing for each of the Planets? The Spacecrafts? establishing shots of places your figures will move around, with maybe even a plan where your figures will stay in this and that scene to clearly define for the audience where your figures are exactly in that place? Maybe you allready talked about this in one of your videos? if not, It would be interested to know how much time does it take for you to create this design bible for the comic?, before starting to draw the comic, does some of the designs happen while you are working on the comic? I hope my english is understandable, english is not my first language.
Sup Tim? Your works amazing man! Thanks for all the help drawing. I watch almost all of your stuff start to finish no matter how long it is. I can learn from you all day man. Anyways- any chance you grew up reading Elf Quest by Wendy and Richard Pini? I see a lot of your work having similarities to this old comic book I had laying around. This book is older than me I think lol.
Haven’t even started drawing the first project I wanted to make for fun because I want to do it when I get better at drawing. I wanted to try make a second more simpler project with the same genre in mind so I can practice drawing the things I want to draw for my first project. But the problem I’m facing is: coming up with a different unique interesting simple concept (for magic system, story, and characters). I’m stuck in a loop where my ideas keep circling back and becoming too similar to the concepts I’ve already made for my other project T^T)
I've started drawing my comics in layers, just 3 at the moment; BG, MG and FG, and it's breaking my brain but totally easier to edit. Have you ever worked with mobile / desktop dimensions, whether it was drawing for just desktop or mobile, or whether you've needed to convert / redraw your comic to desktop or mobile?
Great video. I'm also inspired by European comics and am writing my own, but I'm concerned that it won't connect to an audience because I haven't encountered any works that are like my own. Also, my art style isn't simple like yours or in another popular style. I'm a traditional artist and I've seen BD artists who also paint in watercolors like me, but they're from the 90s and 80s when that was normal. I don't like painting digitally and I think people will pass over my work because of all this.
If your work is good, I don't see why you would be rejected because of that. A lot of European (and Japanese) comic book artists sill work almost entirely without computers today. Naoki Urasawa, Enrico Marini, Luigi Critone, l'Atelier Sentô, Vincent Mallié and many others use pencils, ink and watercolor/gouache only. That's also my favorite work process (but I like to sketch with my computer too).
I'm in the same boat. Very valid concerns, and they can actually affect what you're trying to do if you let them overwhelm you. I think it's important, though, to pursue what we love despite what the market says. There's always a niche you probably have never heard of that many people are in love with. So don't let your perspective affect your judgment. Like in drawing, you can always tighten your lines later, if you would like to. Understanding small tail/long tail marketing might help you like it's helped me to build confidence in the whole process.
@@EuropaPhoenix "good work" is an elusive term, I think. Is something good because it's well illustrated? or because it has a compelling story? I'd say both and even if I were the best artist in the world, the stories I want to tell are (from my understanding) very niche. A lot of advice I've heard before like "good stories will always get recognized" and such, don't seem very accurate in today's politically charged world. To be clear: I'm not writing stories that are against anyone, nsfw, or politically motivated but I feel that's what people are looking for these days. Much of today's popular media is so reactionary. I have a feeling potential readers will look at my characters and think they stand for particular ideals or that my story carries some kind of meaning that it doesn't. It's really discouraging. I just want to make stories that I wish already existed but don't.
@@travisnobleart Thanks. I am trying to keep my head up about the whole thing and it's nice to hear I'm not alone. My current mindset is that even if my work is never appreciated in my lifetime, maybe someone in the future will find it and it can make them happy.
@@popesuavecitoxii2379 I understand your worry about your stories not fitting a particular climate. Let's not pretend that doesn't matter. It does if you're going for the greater market share of an audience. But you can really only write the story that fits to your advantage and no one else. So what is your advantage? It's you. There's a story that only you could write and no one else, and yes most people probably won't want to read it. Probably 99.9% of the world won't read it. But if you're looking for a certain type of story that isn't out there, I can guarantee someone else times a thousand is looking for that story too. There are some stories I've read that when I complete them, I know I'll never get that experience again. Even if someone copied the plot or whatever, it wouldn't feel like the same experience. That's the kind of story you have an advantage of attempting to make that no one else can. Market is great for selling massive numbers, but the one thing you must capture that surpasses any genre is feeling. Capture feelings and let the market box it in how it wants, but feelings first before genre.
Codex.. I'm working on a character, his name's an acronym A.U.R.A.(Assault Unit Recon Arsenal) in the future Earth is facing destruction, he's supposed to go back in time like a year or two, to stop the Apocalypse.. but gets sent back thousands of years.. not able to time travel, he's forced to stay and do what he can to save Earth's future..
This ideal is kind of done, I'm taking it and putting my own twist on it, his motivation is, the people that are trying to destroy Earth in the future exist in the past, so he's fighting them in the past to prevent destruction of Earth in the future.. in his world mind there's no time continuum, the future's already set no matter how much you try to change the past so he can do what he wants to do..
If u ever change your intros I’m never coming back. That little tune is luv bro.
I love that you upload in 4k. Its always crisp and clean. I even throw your videos on my 65in 4k just to absorb the illustrations. Thank you!
Ohhh i love this extra information regarding CORE thanks for informing the star atlas community on your process!
this was awesome! can't wait to see more comic related tutorials from you!!!
Thanks, Tim. Listening while I sketch a comic page.
Great video man! I hope we get to dive further down into how you write out your stories. I know this is a drawing channel but would love to see the thought process in writing as well.
Thanks as always! What I struggle with is the step from the polished cover art or pin up you'd usually post on social media in order to make the character or scene attractive to the comic itself that needs to be much simpler to be feasible at all. I often find myself disappointed by the style of a comic when the cover looked promising. I don't want to disappoint the reader in the same way but I also want the work to be doable for myself. In a nutshell: Reducing the gap between flashy character designs and the actual story. I always tend to overwork the panels and wonder where to "draw the line" between making it "appealing" and "still doable". Besides, I'm a writer who draws, which means the story is always more important to me anyway.
I liked how you showed some inspirational books and Art Station accounts in the begnning of some of your videos btw!
Brilliant video! You focus on what’s important and get the ideas across very clearly.
I’m actually working on one short comic for uni so this video was really helpful to help me understand how to structure my story and panels.
Very helpful and interesting insights. Thank you, Tim
Great!
This video was great and came at such a great moment, thanks!
wonderfull. Love your work. I grew up too with Asterix, Tin-Tin, and many others
Excellent topic!
Great video!!!
I think the face camera on the corner also helps people relate to you better, too.
I was just rewatching your thumbnails video the other day and I started thinkingabot how do you relate the compostion of the hole page of a comics to the composition of each pannel. You do touch on your consideration to how the character expressons relate to the word ballons in each pannel, I think that makes interisting topic for a future video.
Those topics might be too involved for you right now, but maybe it’s an idea to take note for future videos after you finish this comic project.
i love your colors
Casually just mention three of my favourite comics. Blade Of The Immortal is seriously some thing special. Tintin and Asterix were what I grew up on. I've got a comic in the pipeline.... Between kids and work... time and energy are in limited supply!
Hey Tim, I recently found your channel and I'm loving it man, very interesting, entertaining and super inspiring stuff and I still have so many videos to watch, so awesome! Thanks man! There is something I would be very interested to know more about, and that's what a comic artist needs to have establish/ decided before starting to draw a new comic, I guess something like a Bible?. You for example talked in this video about a scifi theme comic, with adventures in different planets. I guess you would do kind of a design bible for each comic you make? with concept drawing for each of the Planets? The Spacecrafts? establishing shots of places your figures will move around, with maybe even a plan where your figures will stay in this and that scene to clearly define for the audience where your figures are exactly in that place? Maybe you allready talked about this in one of your videos? if not, It would be interested to know how much time does it take for you to create this design bible for the comic?, before starting to draw the comic, does some of the designs happen while you are working on the comic? I hope my english is understandable, english is not my first language.
Very usefull thank you for this video
Sup Tim? Your works amazing man! Thanks for all the help drawing. I watch almost all of your stuff start to finish no matter how long it is. I can learn from you all day man.
Anyways- any chance you grew up reading Elf Quest by Wendy and Richard Pini? I see a lot of your work having similarities to this old comic book I had laying around. This book is older than me I think lol.
Haven’t even started drawing the first project I wanted to make for fun because I want to do it when I get better at drawing.
I wanted to try make a second more simpler project with the same genre in mind so I can practice drawing the things I want to draw for my first project. But the problem I’m facing is: coming up with a different unique interesting simple concept (for magic system, story, and characters).
I’m stuck in a loop where my ideas keep circling back and becoming too similar to the concepts I’ve already made for my other project T^T)
I've started drawing my comics in layers, just 3 at the moment; BG, MG and FG, and it's breaking my brain but totally easier to edit. Have you ever worked with mobile / desktop dimensions, whether it was drawing for just desktop or mobile, or whether you've needed to convert / redraw your comic to desktop or mobile?
Great video. I'm also inspired by European comics and am writing my own, but I'm concerned that it won't connect to an audience because I haven't encountered any works that are like my own. Also, my art style isn't simple like yours or in another popular style. I'm a traditional artist and I've seen BD artists who also paint in watercolors like me, but they're from the 90s and 80s when that was normal. I don't like painting digitally and I think people will pass over my work because of all this.
If your work is good, I don't see why you would be rejected because of that. A lot of European (and Japanese) comic book artists sill work almost entirely without computers today. Naoki Urasawa, Enrico Marini, Luigi Critone, l'Atelier Sentô, Vincent Mallié and many others use pencils, ink and watercolor/gouache only. That's also my favorite work process (but I like to sketch with my computer too).
I'm in the same boat. Very valid concerns, and they can actually affect what you're trying to do if you let them overwhelm you. I think it's important, though, to pursue what we love despite what the market says. There's always a niche you probably have never heard of that many people are in love with. So don't let your perspective affect your judgment. Like in drawing, you can always tighten your lines later, if you would like to. Understanding small tail/long tail marketing might help you like it's helped me to build confidence in the whole process.
@@EuropaPhoenix "good work" is an elusive term, I think. Is something good because it's well illustrated? or because it has a compelling story? I'd say both and even if I were the best artist in the world, the stories I want to tell are (from my understanding) very niche. A lot of advice I've heard before like "good stories will always get recognized" and such, don't seem very accurate in today's politically charged world. To be clear: I'm not writing stories that are against anyone, nsfw, or politically motivated but I feel that's what people are looking for these days. Much of today's popular media is so reactionary. I have a feeling potential readers will look at my characters and think they stand for particular ideals or that my story carries some kind of meaning that it doesn't. It's really discouraging. I just want to make stories that I wish already existed but don't.
@@travisnobleart Thanks. I am trying to keep my head up about the whole thing and it's nice to hear I'm not alone. My current mindset is that even if my work is never appreciated in my lifetime, maybe someone in the future will find it and it can make them happy.
@@popesuavecitoxii2379 I understand your worry about your stories not fitting a particular climate. Let's not pretend that doesn't matter. It does if you're going for the greater market share of an audience. But you can really only write the story that fits to your advantage and no one else. So what is your advantage? It's you. There's a story that only you could write and no one else, and yes most people probably won't want to read it. Probably 99.9% of the world won't read it. But if you're looking for a certain type of story that isn't out there, I can guarantee someone else times a thousand is looking for that story too. There are some stories I've read that when I complete them, I know I'll never get that experience again. Even if someone copied the plot or whatever, it wouldn't feel like the same experience. That's the kind of story you have an advantage of attempting to make that no one else can. Market is great for selling massive numbers, but the one thing you must capture that surpasses any genre is feeling. Capture feelings and let the market box it in how it wants, but feelings first before genre.
Codex.. I'm working on a character, his name's an acronym A.U.R.A.(Assault Unit Recon Arsenal) in the future Earth is facing destruction, he's supposed to go back in time like a year or two, to stop the Apocalypse.. but gets sent back thousands of years.. not able to time travel, he's forced to stay and do what he can to save Earth's future..
Sounds cool. Have you started the story yet? And be careful putting it out like that. People could steal your idea
This ideal is kind of done, I'm taking it and putting my own twist on it, his motivation is, the people that are trying to destroy Earth in the future exist in the past, so he's fighting them in the past to prevent destruction of Earth in the future.. in his world mind there's no time continuum, the future's already set no matter how much you try to change the past so he can do what he wants to do..