I remember John Romita Jr talking about his style and he said he said style was called the “deadline style”. Basically what he gets out on time that looks good …is his style. I really like this take. Style is so influenced by what moves you and what medium is the friendliest. Some times access to materials and deadlines play a part
I've been through the same question" Ok, yes....I love all this "voices" but I have to decide which one would be mine" and sometimes "style" has more to do with what you are able to achieve rather than with what you would love to achieve.
Thank you for pouring out your knowledge so freely. You were very clear and provided engaging content. I can’t wait to pick an archetype to practice now!
Every young artist needs to hear this, especially with how compressed art history is at the moment. I think if you grew up 30 years ago you were only exposed to so many approaches, but now you have so much at your finger tips. I want to synthesize so many styles and as a result I have stumbled for years, 'spinning plates' as you say. Still struggle with this. By contrast if you just say "I love pusheen" or "I love x" and just do that you can be so much more effective quickly. When you master that approach you can then go on to other things but at least you will have a groundwork to lay your success.
I love your style! It's really cool you're sharing with us the way you've taken to discover it. That helps me a lot because I'm still struggling with finding mine. People often think of style as of some kind of natural thing that comes with no effort. But as you said, it's not true. And it's not only about what you as an artist like your art to look like, but it's mainly about years of skill developing and building your visual language library
The Star Atlas Core comics are awesome, you can tell they are the culmination of years of training and art practise. I hope there are more projects like that in the pipeline!
The part about the eyes remind me of a interview with a manga artists on the Manben show. He also used to draw small eyes but while working on a manga where the characters were like european or american he had to learn how to draw big eyes and noticed how he could portrait much more emotion through them, finally figuring out that was the reason why so many of his peers loved drawing big eyes. So, yeah, style is much more than how the artists wants or likes to draw, it also depends on time, material, what does and doesn't works and what you want to portrait with your drawing.
So interesting! Especially the shot of Core in the engine. From your work, I'd assumed the game would have a similar feel as the comic, although I work in Unreal and know how hard it is to create a painterly or line look there. Such an interesting decision to go so far in the the one direction in the comic and the other for the game. Would love to hear more about that thought process. On the style side, knowing you went through these throes of style development makes me feel a lot better about my crazy flip flops as I learn. I'm absolutely all "oooh, shiny! Must try that!" right now. Nice to know it's a normal part of learning and developing as a 2d artist. Thanks for this. Love these videos so much! 🤗
Hi Codex..I liked your wrap up 33.00 point in video till end. What is style? I think its an accumulation of desired knowledge. You can apply at will. No one's born with natural talent,it's learned. So you can learn your style, sounds good on text,ha. Forget art for a minute, let's go fishing🐠
Hey Tim, great video! Apologies in advance for the long comment but I’d love to hear your thoughts on this: I think a lot of what you touched on is super true and good for all of us to digest. As someone who has similar issues with personal style as you used to (too many inspirations and wanting to combine them) I wanted to offer some of my own thoughts. I think we need to get down to another layer of specificity and granularity when we talk about finding a style. To start, I think a lot of people when they say “I want to find my style” what they really mean is “I want to find my brand” Limiting style to the medium its produced in doesn’t feel specific enough to me in the age of social media and artists that are making work that feels like a personal brand. You talk about a lot of styles being the result of limits of the media (comic, movie, game etc) and I definitely agree, but when I think of style I don't think comic, game, movie. I think of specific artists or properties. For example, One Piece, Dragonball, Berserk, Mob Psycho 100, etc etc are all manga, but they also each have distinct styles within the medium of manga with the same limitations. How they proportion faces, how they draw cloth folds, hair, objects, level of detail etc etc etc. And all those choices feel like they only work when they’re all together. I find that I’m drawn to specific things within properties and want that specificity into my own work, and in doing so need to bring the whole IP style with it for it to not feel disjointed. For example, “I don’t want to make an indie game art style, I want to make the Hades game style”. But doing this feels illegitimate because I am not bringing anything of my own to the work. I’m just copying and that feels bad and immoral. So its this clash of wanting to pull from the artwork I love, but not too closely and drift into the realm of style theft. But shifting the style and tweaking it by pulling from multiple sources just feels like the merits of different styles starts to clash, or that I'm not good enough to balance all the choices of the different styles and it collapses in on itself. I don’t think people who want to emulate Ghibli for example are thinking about wanting to evoke an animated film look, they want to evoke the specific look of Ghibli films and the feelings they get watching them. Of gouache backgrounds with a specific brushwork and color palette and a vibe of safe coziness in an untouched countryside in an age of industry. I think they want their work to feel like it could literally be a frame of a Ghibli movie, or as close as their proficiency allows. In doing this I find that I tend to remove artists and properties from the context and mediums they exist in because I myself feel removed from that context, but I want the legitimacy of a master of someone in that world and industry (not a good habit). So it’s this clash of wanting to be a brand that’s above any one medium, and in doing so not shining in any. Hopefully all that makes sense? 😅 Cheers man, looking forward to more of your wisdom!
Hello Tim, Thanks for the advice but I don't think I need any lessons from you. You see we've scraped all the data we could from you and now with AI,.I can draw just like you even better so I guess I could say I have mastered your style. Thanks
right now I have this internal fight with my comic...because I like the way I've rendered my characters on their concept stage, but If I go with the same style on every window throughout the comic I will finish It after my retirement
@@dmrfunkster no, In fact I know I'm capable of what I already did...just wondering what would it be better for the comic. there are a lot of comics out there, specially American comics, where the covers are fully rendered but the inner pages are simpler, and not because of a lack of talent or "underestimation" of any kind, just because if you have a budget it is not the same to accomplish your project within one month than within 3...as you will still receiving the same money while spending three times more time on it. By the way, I'm working full time on a full time job as a designer, and my comic is a side project.
Can’t the eye paradox be explained because at a distance you will see less detail in the eye? What would have done to fix it, draw all the other eyes in the comic with more detail?
yeah i like it too,, but he didnt have to do it. so he ended up using more time and mixing 2 different style. it looks good but it doesnt work it doesnt match the style so i think thats what he felt, he just felt that it doesnt work and i agree with him. it should be less detailed
@@schwarzerritter5724 i guess? im not really into comics or manga but i think they have a page where its a different art style like poster page? i dont how to call it hahah,, i guess better to that instead of blending it to the scene
@@WolfMoonWings so true, its really finding those little,big errors to prevent doing it for the next one. its really about looking for perfection which i think is bad and good at the same time hahaha. after i finished my drawing im gonna look and stare at it every now and then for maybe atleast 2 days to look for mistakes . then after deciding that its done its good. i cant just help myself to go back and look at it again and oh yes i could do that part better. but i need to move on to the next one, looking for perfection slows the progress just move on and fix the problem on the next one :)
To me that is one of the reasons why I really prefer manga black/white drawings instead of western painted comics. Painting comics really well takes too much time and it also destroys the flow of a comic. Manga is much more cinematic, more clear and less static. Comics should be primarily about storytelling, so painting everything doesn't fit.
Style is what our work looks like in a crunch. It is the culmination of ones visual library in collabration with ones influenced asthetic and mastery or unmastery of utencil and medium, combined with ones willingness or desire to problem solve and the capabilty to improvise within a tight time constraint. What else can come of such a particular circumstance, but Style? Style can also be slowely contrived and pretencious. The motive of style is inconsequencial when compared to it's appeal. ;-)
Fwiw... As mentioned in the intro this video is specifically about me sharing my experiences around this topic so I can use real world examples. Check out the previous video on style from a few weeks ago for the concept overview. In a follow-up video I will look at how this idea can be seen in other artists work. Happy travels!
I remember John Romita Jr talking about his style and he said he said style was called the “deadline style”. Basically what he gets out on time that looks good …is his style. I really like this take. Style is so influenced by what moves you and what medium is the friendliest. Some times access to materials and deadlines play a part
I've been through the same question" Ok, yes....I love all this "voices" but I have to decide which one would be mine" and sometimes "style" has more to do with what you are able to achieve rather than with what you would love to achieve.
Thank you for pouring out your knowledge so freely. You were very clear and provided engaging content. I can’t wait to pick an archetype to practice now!
Every young artist needs to hear this, especially with how compressed art history is at the moment. I think if you grew up 30 years ago you were only exposed to so many approaches, but now you have so much at your finger tips. I want to synthesize so many styles and as a result I have stumbled for years, 'spinning plates' as you say. Still struggle with this. By contrast if you just say "I love pusheen" or "I love x" and just do that you can be so much more effective quickly. When you master that approach you can then go on to other things but at least you will have a groundwork to lay your success.
I just love your videos, theyre such an inspiration when i am making my graphic novel, Thank You :)
Another great video about topics no one talks about,thank you very much Tim!
I love your style! It's really cool you're sharing with us the way you've taken to discover it. That helps me a lot because I'm still struggling with finding mine. People often think of style as of some kind of natural thing that comes with no effort. But as you said, it's not true. And it's not only about what you as an artist like your art to look like, but it's mainly about years of skill developing and building your visual language library
The Star Atlas Core comics are awesome, you can tell they are the culmination of years of training and art practise. I hope there are more projects like that in the pipeline!
The part about the eyes remind me of a interview with a manga artists on the Manben show. He also used to draw small eyes but while working on a manga where the characters were like european or american he had to learn how to draw big eyes and noticed how he could portrait much more emotion through them, finally figuring out that was the reason why so many of his peers loved drawing big eyes. So, yeah, style is much more than how the artists wants or likes to draw, it also depends on time, material, what does and doesn't works and what you want to portrait with your drawing.
So interesting! Especially the shot of Core in the engine. From your work, I'd assumed the game would have a similar feel as the comic, although I work in Unreal and know how hard it is to create a painterly or line look there. Such an interesting decision to go so far in the the one direction in the comic and the other for the game. Would love to hear more about that thought process.
On the style side, knowing you went through these throes of style development makes me feel a lot better about my crazy flip flops as I learn. I'm absolutely all "oooh, shiny! Must try that!" right now. Nice to know it's a normal part of learning and developing as a 2d artist. Thanks for this. Love these videos so much! 🤗
Man it’s so amazing that you’re making this content, really valuable to me 🙏🏻
Excellent work!
your style is amazing strangely reminds me of Zaliki in a way
Thank you! This was super helpfull!
Omg you are one of the artists that I had in one folder when I go see the artstiles that I want to be semelhant :0, so cool to find your channel!
Hi Codex..I liked your wrap up 33.00 point in video till end. What is style? I think its an accumulation of desired knowledge. You can apply at will. No one's born with natural talent,it's learned. So you can learn your style, sounds good on text,ha. Forget art for a minute, let's go fishing🐠
Good call! i think 'talent' can be summed up to ones desire to be good at something.
@@dmrfunkster yessir 😎
Great info👍
Hey Tim, great video! Apologies in advance for the long comment but I’d love to hear your thoughts on this:
I think a lot of what you touched on is super true and good for all of us to digest. As someone who has similar issues with personal style as you used to (too many inspirations and wanting to combine them) I wanted to offer some of my own thoughts. I think we need to get down to another layer of specificity and granularity when we talk about finding a style. To start, I think a lot of people when they say “I want to find my style” what they really mean is “I want to find my brand” Limiting style to the medium its produced in doesn’t feel specific enough to me in the age of social media and artists that are making work that feels like a personal brand.
You talk about a lot of styles being the result of limits of the media (comic, movie, game etc) and I definitely agree, but when I think of style I don't think comic, game, movie. I think of specific artists or properties. For example, One Piece, Dragonball, Berserk, Mob Psycho 100, etc etc are all manga, but they also each have distinct styles within the medium of manga with the same limitations. How they proportion faces, how they draw cloth folds, hair, objects, level of detail etc etc etc. And all those choices feel like they only work when they’re all together. I find that I’m drawn to specific things within properties and want that specificity into my own work, and in doing so need to bring the whole IP style with it for it to not feel disjointed.
For example, “I don’t want to make an indie game art style, I want to make the Hades game style”. But doing this feels illegitimate because I am not bringing anything of my own to the work. I’m just copying and that feels bad and immoral. So its this clash of wanting to pull from the artwork I love, but not too closely and drift into the realm of style theft. But shifting the style and tweaking it by pulling from multiple sources just feels like the merits of different styles starts to clash, or that I'm not good enough to balance all the choices of the different styles and it collapses in on itself.
I don’t think people who want to emulate Ghibli for example are thinking about wanting to evoke an animated film look, they want to evoke the specific look of Ghibli films and the feelings they get watching them. Of gouache backgrounds with a specific brushwork and color palette and a vibe of safe coziness in an untouched countryside in an age of industry. I think they want their work to feel like it could literally be a frame of a Ghibli movie, or as close as their proficiency allows. In doing this I find that I tend to remove artists and properties from the context and mediums they exist in because I myself feel removed from that context, but I want the legitimacy of a master of someone in that world and industry (not a good habit).
So it’s this clash of wanting to be a brand that’s above any one medium, and in doing so not shining in any.
Hopefully all that makes sense? 😅 Cheers man, looking forward to more of your wisdom!
Hello Tim, Thanks for the advice but I don't think I need any lessons from you. You see we've scraped all the data we could from you and now with AI,.I can draw just like you even better so I guess I could say I have mastered your style. Thanks
right now I have this internal fight with my comic...because I like the way I've rendered my characters on their concept stage, but If I go with the same style on every window throughout the comic I will finish It after my retirement
do you underestimate yourself? =)
@@dmrfunkster no, In fact I know I'm capable of what I already did...just wondering what would it be better for the comic. there are a lot of comics out there, specially American comics, where the covers are fully rendered but the inner pages are simpler, and not because of a lack of talent or "underestimation" of any kind, just because if you have a budget it is not the same to accomplish your project within one month than within 3...as you will still receiving the same money while spending three times more time on it. By the way, I'm working full time on a full time job as a designer, and my comic is a side project.
@@charlysteiger You do have alot going on and yeah, I can understand where you're coming from and agree with your point. Just a question. :)
@@dmrfunkster it is ok to ask :)
Can’t the eye paradox be explained because at a distance you will see less detail in the eye? What would have done to fix it, draw all the other eyes in the comic with more detail?
Please teach how to draw flowers and plants
👏👏👏👏
The panel with close up eye's was working for me untill you said that it does'nt work. But still Im not convinced that it doesnt work.
yeah i like it too,, but he didnt have to do it. so he ended up using more time and mixing 2 different style. it looks good but it doesnt work it doesnt match the style so i think thats what he felt, he just felt that it doesnt work and i agree with him. it should be less detailed
Changing the art style for just one panel can be a storytelling tool as well.
@@schwarzerritter5724 i guess? im not really into comics or manga but i think they have a page where its a different art style like poster page? i dont how to call it hahah,, i guess better to that instead of blending it to the scene
I think artists are just their own worst critics lol.
@@WolfMoonWings so true, its really finding those little,big errors to prevent doing it for the next one. its really about looking for perfection which i think is bad and good at the same time hahaha.
after i finished my drawing im gonna look and stare at it every now and then for maybe atleast 2 days to look for mistakes . then after deciding that its done its good.
i cant just help myself to go back and look at it again and oh yes i could do that part better.
but i need to move on to the next one, looking for perfection slows the progress just move on and fix the problem on the next one :)
To me that is one of the reasons why I really prefer manga black/white drawings instead of western painted comics. Painting comics really well takes too much time and it also destroys the flow of a comic. Manga is much more cinematic, more clear and less static. Comics should be primarily about storytelling, so painting everything doesn't fit.
black and white illustrations are Lovely.
Style is what our work looks like in a crunch. It is the culmination of ones visual library in collabration with ones influenced asthetic and mastery or unmastery of utencil and medium, combined with ones willingness or desire to problem solve and the capabilty to improvise within a tight time constraint. What else can come of such a particular circumstance, but Style? Style can also be slowely contrived and pretencious. The motive of style is inconsequencial when compared to it's appeal. ;-)
Ppls usual advise: just draw. Draw more. Don’t stop.
no better way to perfect or control your hand than using various utencils. Everyday. No shortcuts.
lassor
16:20 - It's probably just because of the illogical shimmer on the eyeballs in the shadow.
it could be but its just too detailed.
bro never gets to the point and rambles about his life, i'm never returning 💀💀🤡🤡
Fwiw... As mentioned in the intro this video is specifically about me sharing my experiences around this topic so I can use real world examples. Check out the previous video on style from a few weeks ago for the concept overview. In a follow-up video I will look at how this idea can be seen in other artists work. Happy travels!
Don’t let the door hit you on the way out.
Buh bye cheerio happy trails au reservoir toodles bye bye bye bye… bye now. Thank the sweet baby Jesus they’re gone.