THIS is why your models don't work outside of Blender...

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  • เผยแพร่เมื่อ 4 ม.ค. 2025

ความคิดเห็น • 23

  • @jtolberto
    @jtolberto 2 ปีที่แล้ว +2

    This is incredibly timely for me as well. I've finished modeling the Blender Bros generator truck tutorial, and I've been working on unwrapping the model for export to Substance Painter. This workflow solves almost all of the issues I've been having, which is amazing. Thanks so much, Josh! You guys are incredible.

  • @JordanMatyka
    @JordanMatyka 2 ปีที่แล้ว +3

    This is right on time! I've started to export fbx from Blender to Painter recently and kept running into the baking issues on almost every object. Adding triangulation to my list of steps now. Thank you sir.

  • @Serpream
    @Serpream 2 ปีที่แล้ว +1

    That last step to bake the Bevels is exact solution I needed. Thank You. Constantly forgot to do that step.

  • @posh5774
    @posh5774 2 ปีที่แล้ว +1

    Been watching for a while now and I feel like every video even if you know a majority of the information you can still take away extremely valuable skills that are always extremely helpful, great work as always!

  • @jenovaizquierdo
    @jenovaizquierdo 2 ปีที่แล้ว

    Dude really awesome tip it really help. I never thought that will be the issue when you export the file, to a painting software I had some of those issues. Thank you.

  • @hasnatkias7376
    @hasnatkias7376 2 ปีที่แล้ว

    Great tips Josh , thank you !!

  • @ktb2848
    @ktb2848 2 ปีที่แล้ว

    Great job!

  • @ivanwickum6141
    @ivanwickum6141 2 ปีที่แล้ว

    Haha I exported a .blend file for a competition and barely looked at it figuring it would be fine. Thank you for the informative video!

  • @TacticsTechniquesandProcedures
    @TacticsTechniquesandProcedures 2 ปีที่แล้ว

    This tutorial is smoking hot fire!

  • @divinepart
    @divinepart 2 ปีที่แล้ว +1

    Hi! Josh, how to join mesh parts together with different auto smooth angle because active part angle override other parts.
    I want to do this in a proper way.
    Thanks!

  • @killstreakpinterest8954
    @killstreakpinterest8954 2 ปีที่แล้ว +1

    hi josh, previously i watch one of your video on how to make cage mesh and I try to add that to my project. However, I'm stuck with how to bake it to low poly mesh plane. Currently I'm using marmoset to bake maps but marmoset doesn't capture the cage texture. It has been two week since I started searching on the internet or any 3d modelling forum on how to do it but I cannot find one that can help. Can you do a tutorial on how to bake cage texture map with opacity map? Thank you.

  • @TheDarkDima
    @TheDarkDima 2 ปีที่แล้ว

    Thanks mate

  • @cdealmeidar
    @cdealmeidar 2 ปีที่แล้ว

    Josh, nice video. What do you use in min 1:46? Is like a custom contextual menu.

  • @ModKarrot
    @ModKarrot 2 ปีที่แล้ว

    hey josh, do you know of any free alternatives to hard-ops or boxcutter? Also great video

  • @Tony-cm8lg
    @Tony-cm8lg 2 ปีที่แล้ว

    What does it mean to be baked??

  • @akibahmed4180
    @akibahmed4180 2 ปีที่แล้ว

    is joining everything for game asset is important or not

  • @mariusgutu2573
    @mariusgutu2573 2 ปีที่แล้ว +1

    i think you forget to mention a UV part on low poly before export

  • @bullshyte4318
    @bullshyte4318 2 ปีที่แล้ว

    Why would you join all geometry together?

  • @madeeasy7148
    @madeeasy7148 ปีที่แล้ว

    So don't use quads?

  • @sufyanaatish750
    @sufyanaatish750 2 ปีที่แล้ว +1

    Can you give me boxcutter addon free. Or Flount power trip.

  • @Wzxxx
    @Wzxxx 2 ปีที่แล้ว

    This is why I stopped having fun with blender , boxcutter and texturing in 3dcoat. I was not able to paint model in 3d coat with nice 3 segment bevel. All curvature maps etc were wrong. Ton/ of dusscusions on foruma etc without effect.