Honestly I think that the ultimate strategy is: 1. Stop trying so hard to make things "realistic" (fireflies 2. Rework old bits to actually hone in on the whole adventure aspect of minecraft. Give a reason for jungles, savhannas, and ice biomes to exist. 3. Extend the line of beginning to end slowly with updates. no need to go crazy, maybe something to collect post dragon.
Totally agree with you. I think another end update would be great for everyone, it would expire the box and would add more features for the endgame, maybe a end shop where you can trade pearls and other stuff from the end dimension could be added + I really hope 1.21 features the new deep dark dimension, or whatever it will be called, because I can't see this unactivated portal anymore, they need to add that asap.
The idea with fireflies is that they are pretty common in some parts of the world and many kids have pet frogs. Obviously things like feeding rotten flesh to dogs is made up, but feeding fireflies to frogs seems normal Edit: And honestly it isn't that big of a deal
This. If they’re going for realism, then why are spiders still demonized anyways? Why do bats not pollinate or eat bugs? Why are they trying to bind a canvas of endless creativity to realism???
@@Glory2Snowstar because the kids will kill those creatures, and Bill Gates hates spiders, cows, pigs, sheep, and any other mob that drops loot! (Seriously what was the last new mob that dropped decent loot that isn’t a zombie or skeleton variant)
I feel the oposite, They should haven't added the enchantment syestem or experience point in genral the tools you make should have been your progression.
To me, the biggest problem has been ignoring older features and just adding new ones rather than refining older content. Trails and tails did good on this by revamping a lot of structures and adding new loot to them but copper still only has a few uses. I'm really glad they added the brush to make copper a resource that you would need to make an item that breaks but considering how much you get from mining one compared to the one to three you will use on blocks (Outside of building) you end up having a surplus of an ore you only need a little of.
Very true, copper feels very useless, I wish they would fix old stuff like mine carts (which are very buggy) and give better uses to stuff like phantoms
Counter point: Adding more decorative items for making pretty things doesn’t complicate the progression path. It just lets you build with a different colored wood, or stone. So those things shouldn’t be considered in the “cant make too much cause it’d fill the box”argument, since those are parallel to the box.
The answer to this video is, yes and no. They are simply milking the game for money.. if they make too many good updates then they'll either run out of good updates (sort of like fortnite did) eventually. As said time and time again, Modders can do almost the exact same thing in a week. There is no reason for these updates to take so long..
Argument: new building blocks ultimately don't matter for the core gameplay, especially when rare. We have plenty of blocks to choose already, but there's just nothing to go against, nothing to make survival more than resource management creative. Sure, a few structures give challenge, but finding them is a lot of effort and you'll get better reward for sitting in the mines.
they dont really go in the box, they go in a different box called "how many different blocks can you add to the game before they all look practically the same, and people want anything other than another colour of wood to be added to the game after a year of development"
My main criticism with this update is the Sniffer. The Sniffer itself is really well designed, it's a great addition to the game (although it kinda feels like I'm playing a well polished mod), and I like the new plants that comes from it. The problem is: ONLY 2 PLANTS?!?! SERIOUSLY?! They couldn't add more than 2 plants?! I was expecting quite a few, at least 5, because the idea of "ancient plants" sounds cool af. These new plants are the whole point of the Sniffer, and there's only 2... What. I imagine it cannot be that hard to make new plants... The lack of plants was so disappointing.
Doesn't help that another plant got leaked, but obviously didn't make it into the final update, probably because Mojang couldn't figure out how to make planting its seeds on the side of blocks or at the base of walls obvious to younger players. It was like a vine plant but with blue buds on it, grew up the sides of walls.
They could have also had SO much more use! Imagine every new plant from the sniffer adds a new combination potion, like the Turtle Master potion. Either a super-strong buff and a slight downside (Incredible regeneration at the cost of temporary blindness from the Torchflower) or two smaller but equally useful buffs (Slight waterbreathing and a bit of a new, swimming-exclusive speed boost form the Pitcher Plant)
@@EnclaveSergeantArchDornan That'd be sick, too bad Mojang couldn't even make the mob with "glow" in the name have dynamic lighting, nonetheless any of the dozens of items that could make a "glowing" potion like what the glowstone arrow does.
Be careful what you wish for, these kinds of random updates are what killed RuneScape in 2012. You don't want to be forced to only play older versions of the game, which isn't even really possible for most bedrock players. It's hard to go back when big changes are made
@@idifjrivhjf5198 1.20 is just boring and most of it's features are useless, 1.19 is mild, and 1.17 and 1.18 were supposed to be one update and still haven't been fully released (bundles)
Minecraft isn’t becoming complicated, it’s becoming bloated with items and features that do not interact with each other and make other items/features obsolete.
exactly, like if things interacted together more they would be more useful. this is why people enjoy things like dripstone (almost a literal aesthetic block) more than copper, because copper does not interact with much at all and is only useful for builders, whereas dripstone can help you farm lava even though as a concept it is much less cool than copper. i hope in whatever they do next they make copper have some extra uses that are viable
Absolutely. I've been saying this a long time, modern Minecraft feels bloated and just too much stuff that's only really there so they can say it's there
@@sirllamaiii9708i remember that when 1.18 came out and copper and amethyst were still useless, there was a real conspiracy that mojang added them both to complete having a full rainbow of colors for their social media banners (we had red redstone, yellow gold, green emerald, blue diamond, indigo lapis, white quartz, gray iron, and black coal. All they needed was orange and purple then bam we get copper and amethyst, two blocks with very little functionality, as well as an update to all of mojangs social media banners)
My biggest issue is the unfinished ideas. Like the new sniffer plants do nothing. Copper does nothing. The archer table does nothing. Revisit the old items and make them useful. Add more arrows enchants etc isn’t that hard and they should add different stats to the ores and maybe combine them. The game needs to also take back the old mob votes and just add in the mobs.
Copper and sniffer plants are used as building blocks though. Copper is fine it would be nice to add more uses, but it can just be a building block, not everything needs to have a non-building purpose. But also all of this forgets the copper bulb which is a compact t-flip-flop which is also good for redstoners. There should be more sniffer plants though, like in the quark mod it adds a new tree that can be found. The fletching table is the workbench for fletchers. The one thing I feel like people never bring up is how useless lapiz is, once you get enchanted then you are good on lapiz and you can just get rid of it.
This video is very well edited, I really enjoyed it. Clearly you took fewer breaks making this than a Mojang employee during their weekly 15-minute shift!
One thing that I really enjyed was when the updates were focused on ONE thing intead of A LOT of things. Nether update, village and pillage update, were AMAZING because the EXPANDED something in particular. The updates NOW expand A LOT of things.
MY biggest complaint is that 90% of the tree most recent updates were all supposed to be part of caves and cliffs, but they split it so many times what was originally was gonna be another 1.16 instead became multiple 1.15s in a row instead, and we still don't have access to bundles
@@QuigleTheGnomewhile i agree, just to play devils advocate, those years could have been slow due to a worldwide pandemic locking everyone in their homes
Armor trims: Give a good incentive to explore, as well as another layer of self expression. Ancient pots: Give and incentive to explore, adds a new activity to the gameplay, as well as a uniquely customizable decoration. Sniffers: Expand on the game’s world and lore while adding a unique creature to breed and potentially use in farms.
@@imghostkitty7297 Armor trims are impractical Ancient pots are also useless Sniffers don't expand the world, and lore is not a use. Sniffer farms are inefficient since there's easier ways to get dye
@@imghostkitty7297 Armor trims are the only good ones, pots can be made with four bricks and do nothing, and sniffers add two flowers that have dyes you can already get easier other ways
The one thing that drives me nuts about Minecraft is how much they base updates on real-life situations. The only reason why fireflies - a fantastic and high potential mob - was not added into the game, was the discovery that they were poisonous to frogs, and they didn't want to promote that in the game. A game with skeletons, zombies, cows with mushrooms growing out of their backs, and literal demon spawns from the pits of hell. Sharks weren't added into the game because Mojang was afraid that kids would want to go to the ocean in the real world and swim with actual sharks. In fact, all hostile mobs are fictional *for this very reason.* AND YET, Mojang is still trying to keep things realistic in a game full of magic and dimension hopping. Stick to something, Mojang, please. I'm definitely not planning on making a giant floating structure in the sky capable of comitting mass genocide on a variety of animals any time soon, so stop acting like adding an update to a fictional game is going to influence the mentality people have in the real world.
I think something as simple as ambient sound for each biome would make the game do much better because it the over world almost feels dull at times when it’s literally silent. Oh and also bedrock needs support for shaders.
i remember in the time when minecraft still worked with C418 The music would continuelly play throught the game non stop, as of recent a track would play then stop and it would just be silent for a while, i Personally dislike this as Having the music play throught was amazing, no matter what you were doing or where you were there was a soundtrack behind you, now its stale
@@AzeliaIsill i honestly cant play with the music anymore because it just floods in nostalgia from my early childhood on minecraft, so i avoid it lmfao
The thing is about minecraft is that the world feels so huge but at the same time feels very empty and most the cool stuff you can do or find are extremely based on chance and i have to say im probably the unluckiest minecraft player there is i just wish they would go back to lean into the fantasy stuff at the start minecraft felt like an adventure but now using water is viable in the pvp meta
@@ortherner wrong, it adds to the atmosphere for most people because it's how it's always been and it's nostalgic for it to be that way. objectively, it does the entire opposite
Additional point - Mojang is no longer the tiny indie studio it once was, and as such decisions that affect the state of the game have to go through a lot more deliberation and iteration than before. Notch could add a new feature in an afternoon back in 2011 if he felt like it, but now that same feature would have to be refined through weeks of meetings and playtesting.
Always feels nice when someone says what you’re thinking in the comments You could also argue that a slower pacing of updates is healthier for the lifespan of the game as too much stuff too quickly can lead to over saturation.
@@soggos732 bro are you stuck in 2014? current indie games are no longer different than modern big studios, we got like max 30 mindblowing indie games till 2018 and anything after that is either unpolished or fast cash grab
I have two major issues with the way Minecraft has been doing their updates 1) everything added feels so disconnected with everything in the game already. It feels like they have just been adding and adding without ever connecting back. There are so many old features that could be touched on but instead we can make a raft. 2) minecraft feels like theyre focusing too much on builders. Yes they have a lot for every other player type and are always bringing stuff in for those player types, but i feel like most updates consist of mostly just new building blocks that only serve as decoration. We have like twenty variations for diorite now which is great for builders... but whats everyone else supposed to do with it.
also how you get the blocks is so boring like its not too uniqe from eachother yet its not consistant enough mud bricks was a way better example of a good block way deepslate i dispise because of how underdeveloped it is
My biggest problem, and I think the problem that other people actually have but don’t realize, is not that Mojang isn’t adding enough, but that they aren’t delivering on their promises. The biggest thing that made me resent monang was them promising all that stuff for the cave update and then only adding amethyst and copper + new generation in that update. And taking years upon years to add anything else.
we are still seeing scraps of that updates promises to this day, and its clear they just had no idea what to do with any of it beyond the initial concept. archaeology is a barebones junk gathering simulator. bundles still arent making sense or doing enough to sort the worsening inventory issue amethysts are still only used for a whopping nothing copper is finally getting some scraps of content the spyglass is beyond useless with bedrock render distances and java zoom mods goat horns are just... why? glow ink is only useful for making signs actually readable what we ended up with was some decorative blocks and a world gen update. if we got all of this at once like they planned, it might have looked like a solid update with a lot of promise to develop these features over the next few years. but as time has told, these features have nowhere to go, and we are still getting drip fed that content
i would like to suggest that with every update it feels like every added mechanic or item feels disconnected from the rest of the game for example copper its used for like 2 things.
@@cecilrhodes2153 potentially anythings possible, however with their subsequent releases they have proven that they are not making mechanics that feed back into the game
A counterargument to the modders are faster point is that tons of the new features were very simple like the new wood types. They are just reskins of other wood types. I don't see how 1.20 was such a challenging update to code for the bedrock team. They have done this before.
Only caves and cliffs seemed to have caused problems while coding it for different platforms. But all we get now could be added in a much shorter amount of time.
That just helps the point that modders are faster. All these new features are legit reskins or new blocks/items that are just decoration. Modders have likely created more content in a quicker period of time than mojang has to create the 20th wood reskin
Boys, I feel like at this point I'm going to quit minecraft bedrock and just play modded java edition once and for all. If I feel like I want something in the game or my world, my skin, my settings and almost everything I'll just mod the hell out of it instead of waiting for months or years for mojang to consider doing it, and instead of relying on pay walls on bedrock yo do all these things. It's just pathetic, you feel me?
@@pie7395 modders have a lot of time on their hands and they don't have anyone to boss them around with crunch time But yeah Minecraft updates have serverly lacked in quality and what they add to the game ever since 2019
@@chillbizz74 Lol, they surely don't look like they are in crunch time. I wouldn't be surprised if they are just to afraid to do anything significant anymore.
I yearn so much for an end revamp Mods like Better End look so fucking good and actually make the End cool to explore, build in and so on. I always thought that the updates (Except for big ones like the Nether update for example) feel kinda unfinished : Back then, When they added outer End islands, they could have gone all in and add End biomes, new mobs, new loot, maybe ores and so on, just like for the Nether update. Instead of that, they went half measure and added one useless plant, and one structure (Elytras and shulker are amazing tho, but there is no point in exploring the End other than to restock on these two things) Mangroves are nice, but there isnt really any point in finding one. Imo it lacks some unique structures, hostile mobs, special ressources The Ancient cities are a whole vibe, very unsettling and nice, but there isnt really any point in exploring them other than getting skulk for redstone purposes. They put a big ass portal in the middle, without ever teasing where it might lead. Everytime I reach endgame, I just dont bother exploring them. They are afraid to add interesting stuff, fearing that it might change the game too much but that's the goal of updates. If you only add inconsequential stuff, everyone will just forget the additions and straight up not use them, like we do with the mob votes mobs. Back then, when minecraft got alchemy and enchanting, lots of people complained that it changed the game too much, but today they are essential parts of the gameplay and nobody would want them to go away. They refrain from adding stuff because they dont want to give kids bad examples (Fireflies being poisonous to frogs, sharks and other community wanted mobs...) They act like minecraft is only a kids game but forget that the games mechanics litterally encourage you to enslave villagers, hoard passive mobs in small enclosures, mine the whole land for your personnal profit. They are just disaligned with the player base and with what actually makes the game fun to play
Another thing to think about is update overlap - Numerous updates are in development at a time, the nether update was in development for (I think) multiple years before it was announced. At the same time, Mojang was working on "tie-over" updates; Updates to keep the communities interest while Mojang works on the big-ticket features
I think they did a better job managing hype around 1.15. Also, 1.15 was right after village and pillage which completely changed villagers and made them a core part of any play through and right before the nether update which completely changed an entire dimension. When surrounded by well regarded updates people are more ok with smaller QOL updates.
@@tristantheoofer2 yea I just dont think it's worth it anyway, the only reason I would switch is when someone i Know makes an SMP and it's 1.20........ 🙄
Using your box example, I’d love for them to simply start expanding on what already exists as they kinda’ are. Like, maybe add more to the villages or cherry villages or something. They have a good setup as is, I think they should work on refining and improving all the old features so everything can feel fresh
Yeah especially dogs. For some reason I really want them to add a bit to dogs. Like they could gather sticks or I don't know. Just sth that makes you want to go back to an old feature.
Exactly, a nice revamp of maybe different types of strongholds or mineshafts now including items from archeology would be fun. There’s so many little things that could be added to, like the dogs, or the environment of the basic biomes like the oak forest
Yeah. Mojang should start focusing more on improving old features instead of just adding new ones... but I guess the new features are the entire "selling point" of the updates (even though they're free) so that's probably why they're focusing more on adding things.
Honestly, Mojang has NO excuse in my opinion. How is it that the Terraria team, which are a smaller dev group, can pump out way better quality updates that seemingly always benefit that game in a decent timeframe? Keep in mind, they also have the same crutch of having to properly update multiple platforms as well, so that can’t be a viable excuse for Mojang, especially for a company their size.
and they even right now need to deal with more issues development wise than Mojang in the past few years, yet they currently still work on a banger update
Terraria developers casually adding random features that people tweeted at them, meanwhile mojang's making everyone pick between 3 animals to get put into their game
Yes, but one thing needs to be said, the guy who made fractureiser should Burn in hell. Oh sorry two things, sometimes mods do miss some creativity, and sometimes feel boring, but that happens pretty rarely. Terraria mods still better tho.
THIS is what i needed. The game's types of players is the most important thing that people miss. The Tales & Trails update was huge for Datapack programmers like me. They added /return, interaction & display entities, /ride, new damage types, /execute summon and a lot more.
@@averageyoutubehandle497 Are you stuck in the 1.13 days? A lot of datapacks are really solid, providing just as much of a good experience as mods. They are also much easier to make, and much more efficient (no need for a custom version like forge, fabric to support a datapack. Also, a lot of datapacks work on multiple versions of the game.). And it's only getting better: you won't understand how revolutionary the /damage command is if you haven't actually tried making a datapack.
1.Even if we multiply the time that modders need by 6 for PC, phone, Xbox, playstation, switch and Java PC, it would still be faster than mojang 2.When people say Microsoft can do more, they aren't saying that Microsoft can please more people, no they are saying that it can do MORE as in quantity. And that point is usually connected with the fact that mojangs team is very small, I don't remember the exact number but it was about 15 or less, and yes you risk to lose the "spirit" of the game when more devs come, but minecrafts spirit is already lost and it was the most played game ever at one point, they surely can find fans which can code and want to and can relive the spirit with them, they tried that with the guy from the eather mod, but its one guy and the team is still very small because not everyone in the team is a coder. 3. Like nearly every second person on Twitter said, they want mojang to remove the mob vote because by design it will lead to unsatisfying feelings to many. So the community is awear that mob votes aren't able to please all and that's why they want them removed. It's 3for Twitter and 0for Mojang
Buzzy Bees (1.15) and the Frostburn update (1.10) aren't good examples. 1.15 did not take a year to make. It was released 8 months after Village and Pillage and 6 months before the Nether Update, so basically it was an extra update outside of the normal yearly ones. 1.10 was a pretty tiny update, but the 1.9 combat update and 1.11 Exploration update were added in the same year. Edit: Also basically updates take longer than modding, not just because of version parity. They also have to keep things designed intelligently, fix all bugs added with the new features, and fix old bugs. 1.20 improves Java's lighting engine, so it actually runs much smooth- up to 50% sometimes
Yes, sure. Like the optimisation some guys (amazing persons btw) does in their free time. Optifine, Sodium, Phosphor, CE2, iris to name a few. Mojang is lazy, by Choice not incompetence tho. If some guys can optimize the hell out of Minecraft without access to the source code, so can Mojang. The real argument is about their reasons and how justified they are.
@@minors290 Minecraft is a sandbox game. There are a lot of things which have to work together. There is no way you can check all the possible situations that might cause a bug. They need to fix them one by one when they discover them and make sure that the new content doesn't break something else in the game.
Well, 1.16 actually took way longer than around 1 year. 1.13 was originally supposed to be the nether update before they decided to move it to later so they could put more work into it. All of the updates begin development before they are announced, some earlier and some later. Also I think that 1.20 might be another sort of transition update, like 1.15, and the next update will be very big.
Wasn't 1.19 meant to be a transition update? Weren't 1.17 and 1.18 one update? We've gone 4 updates without a full update. If caves and cliffs were one part that would be fine, but it got torn into 3 taking away the feeling of new update hype.
@@holdengohs6997 If they didn't split caves and cliffs into 2 updates, people like you would've started complaining just like you are doing now. Also no, 1.19 was more of a completion update to caves and cliffs. Even so, there were periods when the game would have multiple transition updates one after the other.
@@sleeppe bro it was teased so many time that the warden , deep dark , caves and cliffs were literal gonna be 1 update and that’s why there was so much hype mojang thought they could complete this whole update as 1.17
Mojang has a roadmap of which updates they want far into the future. For example, mojang probably already knows what update they want for 1.25 even though it is years away. They start working on the basics of updates close to 2 years before it is released and work on the full details about 1 year before
Honestly I think the biggest problem with minecraft right now is the fact that the content given to us already isn’t really incentivized to be explored. Several biomes that have been added really don't have any use for actually exploring them. For instance, ice biomes were updated to be given polar bear, which really don't serve any purpose to the player other than being cool to look at and somewhat own. Jungles/bamboo forest for the longest still have zero purpose of exploration other than maybe cocoa beans or pandas, both of which still serve no real survival use to players. I think a good direction for mojang to take this in is to really just rework a lot of aspects of the game that feel lackluster. For example, jungle temples right now have some of the worst loot and most boring gameplay as the traps are easily able to be countered by breaking string, so why not rework the temples to randomly generate different rooms with traps like mazes, dungeons, etc. Animals could also be reworked as well, polar bears when tamed maybe could be ridden and able to fight mobs while not being affected by ice slipping or powdered snow, parrots when on your shoulder could sing a tune to alert you of nearby mobs, foxes could be equipped with bundles and could recover a few of your items when dying, etc. Entire items could be reworked aswell, copper as of now still serves little purpose when gathered (spyglasses and brushes use copper but still is very little use of copper). I haven't even explored most of the structures/items that could be reworked such as, oasis wells being signs of nearby villages, players beign able to paint their own paintings, weapon trims giving small buffs, more biome specific villages (cherry blossom village, coastal village, jungle village, etc), villager missions that could grant players rewards for taking out certain ammounts of mobs or trading with specific villagers, making new weapons with different advantages (rapiers have a faster attack speed but less damage, a spear has more range but no real multimob mob attack, etc).
These are good ideas that would make the game more lively. Essentially, Minecraft needs a quality of life update to it's structures like the ones you mentioned and it's other older features to make them feel more alive and enjoyable than just being things to look at or just grind.
You see, there's one problem with those suggestions: it conflicts with Mojang's "ethics" code. Remember how they canceled fireflies because "We don't want little kids to think fireflies are good food for frogs because sometimes fireflies are poisonous"? They'd shoot down the polar bear riding with "We don't want kids to think you can go up and befriend a bear like that, that's incredibly beyond dangerous," the fox idea they'd say "We don't want kids to go trying to give foxes stuff, it could hurt them or the animal," and as for the other ideas, new Mojang just ignores old content anyways. They don't wanna add further uses to copper, such as a new tech tier or that copper golem. They probably don't wanna add new weapons to "avoid encouraging violence in kids" such as how they're cracking down on public servers that use firearm texture and data packs. Current Mojang is too tied up in corporate nonsense to think about the original vision of the game, let alone fun in general, to do anything other than add a new system half of their players won't interact with. If you wanna paint your own stuff, I can recommend the Better Than Adventure mod for the beta version of Minecraft. Apparently in one of their new snapshots, you can paint your own flag, pixel by pixel, to be what you want. They've backported some of the qol and convenience features of newer versions, like trapdoor behavior and upper slabs, as well as have a better armor system that gives every type of armor a use within the sandbox so it isn't just a mad dash for just diamonds. Go check it out, it's great.
@@joshuavidrine889The past years Mojang has update major old features, don't say that they don't care about older content. While yes the firelight thing was pretty stupid, their philosophy is kinda right . Not for the firelight but things like polar bears or giving stuff to foxes (it's illegal to give wild animals food or things in some countries) . It doesn't necessarily makes them better but hey its what they want to do for the game .
@@Dojafish I do agree there should be some caution but at the same time, we should recognize that Minecraft is a fictional game with fantasy elements. Even with all the cautions made, it ultimately amounts to little as players have freedom to do what they want. Even if we want to make sure the game is environmentally friendly, we see players putting already existing animals in huge slaughter farms for efficiency. In a game like Minecraft, it's expected that players will and should have the freedom to do what they want and how they interact with animals (and other features), even if it isn't realistic or accurate to real life laws or nature. Things like riding polar bears and giving things to foxes aren't real of course (like potions and the Nether), so Minecraft should probably put disclamers on their game if they want to be safe. But people entering Minecraft should expect that many things within it are not real.
The thing with the "minecraft isnt the same" arguement is that these people have seen the game for such a long time, there isnt the magic of building your first house or getting your first diamond, its gone because you already did that. Edit: Ty for the likes guys! I appreciate it
You're right. You can't appeal to every player with every feature. If only the Mojang devs were able to release more than one feature per update so more people could be catered to 🤔
On top of "expanding the box" I'd find it interesting to add more "boxes". It might be hard not to make it complicated but some of the most popular mods are whole new game lines like twilight forests boss progression. It might actually make things less confusing because there is less random stuff you get from the main game and a whole new separate dimension or achievement line. Idk, I think mods like that got it right long ago.
I would love some bosses in the Nether and overworld, overworld sometimes is just to peaceful and imagine this, you are exploring with some friends and boom you find a different type of dragon in a cave that you see has a lot of loot, but to be able to get you either 1 use some of your friends as bait to loot and divide the profits 2 fight the dragon and begin to make a new set of armor ( And btw, Pls Mojang add some weapons in Minecraft bedrock, just like spears and Etc)
The issue with Mojang's development is that everything new is tacked on to the game and never touched again. One of the ideas with the most promise in the game, The Fletching Table, still has no use years and years later. Lets just use a hypothetical, 1.20 released the same new content, but added a couple of the new Armor Trim things to the Piglin Bartering pool as rare drops, added some performance tweaks to make the game run better, added some pottery shards to the loot pool for Masonry houses in villages, maybe even have Wandering Traders in Deserts spawn with Camels instead of Llamas, and added a new Glow Torch that's just a normal torch but with a different aesthetic from using Glow Squid Ink, then I feel like the update would be a lot better received since it would feel like older mechanics are being added onto instead of left behind. These are all just ideas I came up with sitting here watching the video, and with maybe a day I could make all of these in some kind of primitive form on my own besides the performance enhancements. These aren't crazy changes, nor are they intrusive updates, but on their own I feel they'd make this update feel a lot less slapped on with no real purpose.
Minecraft just sucks now what happened to taking years to make legendary updates they should just take their time and optimize the code instead of making useless updates like 1.20. the only good thing about 1.20 is the music
The whole armor trim and archeology system is designed to expand upon old features The trims give new reason to go to almost every structure And archeology gives a reason to spend a lot more time at other existing structures For instance, the ocean ruin (a structure no one really cared about) now has 8 exclusive items and an entire mob attached to them. If that’s not updating old features I don’t know what is
@@LavaCreeperPeople What do you mean by "taking years to make updates"? They've always been releasing updates multiple times a year. The only "big hiatus" from main updates was the gap between 1.8 and 1.9, but they still kept updating the game. Also, they did optimize the code in 1.20.x, they updated the light engine and made the gameplay overall smoother. While I do agree that Mojang should step up their game, the hate they've been getting feels very forced.
@@LavaCreeperPeople There is no such thing as Optimized code for the minute something new is added that code is no longer Optimized for it was not designed for that new feature in mind, plus again Minecraft is no longer just Java edition, Bedrock runs on a completely different coding language and is managed by a completely different team in a completely different country so communication between the two is not going to be perfect.
@@hamIindigo Actually back during the Alpha and Beta they would have a new update every few weeks to maybe two months at slowest, then for Full Release 1.0 to id say around 1.9 they kinda released maybe around half a year per update but they have then switched to doing one update per year mainly because of them having to run at Bedrock's speed and Bedrock is a completely different team in a different country.
my main gripe is they add things, and ignore them in every subsequent update. looking at you, fletching table. that's why 1.16 was so well received, it refined and tuned the nether, something the game sorely needed. they need to stop adding new things and just flesh out what's already in the game. they can also implement the rest of the mob vote mobs whilst they're at it. I'm still very salty about the blaze boss and kraken
Imagine being salty about the worst mobs Mojang has ever put to vote lmao. But yeah, they've got enough straggled pieces to work with for a while. Some of them can be like the swamp update, where they add the new/vote features almost as a new biome, instead of entirely replacing the old one.
I just said all of them suck. You think I wanna walk out of a nether portal and get spammed out by a tanky blaze that could be ranged immune or have excessive fireball spam?
As a spigot developer, the only part I've cared about the update were the additions of the display and interaction entities ...okay and maybe the cherry blossoms too
I'm not following 1.20, are these optimized 'tile entities' for display purposes? I don't understand the reason why tile entities are so laggy to begin with en masse, in terms of rendering pipeline, but I know they're bad, so this seems nice.
Another thing I think Mojang has to solve is to keep updates to the game’s core identity and to not cause new things they add to break other features of the game, like adding or changing a cog in a giant machine. Heck, maybe they do this on purpose to prevent players from sticking to a single version if they add too much which can split the community even more. It sucks updates nowadays are lackluster but i’d take this over no updates at all.
definitely, they want to make sure that any old build can be updated safely, and they want to preserve what makes minecraft minecraft... ...and not piss off the people who whine at actual change like the combat update or texture update.
I genuinely wish that after 1.7 or 1.12 the game was more or less put on lts, like, 1.13's oceans were better than many mods but the dramatic changes to the codebase meant that most mods took years to update, if they did at all, and that it broke some important, if highly technical, features. The alternative is Mojang actually interacting and incorperating the modding community, like a certain other block game, but given how pissy they've always been I doubt they would ever do that.
also, not every update has to change the whole game to be good. i think its better for them to get a break by making smaller changes so they arent constantly burnt out by having to overhaul tons of stuff in every update
Short answer to the title - yes, yes yes yes a million times yes they are lazy. The common defense against the fact that they are lazy is that coding the game and accounting for how each new item/mob will effect everything else in the game is what is holding them back... oh you mean literally something every game team has to fucking worry about??? They are fucking MINECRAFT they are not some small indie team. This is a million, maybe billion dollar company and they cant do this shit? I was in elementary school playing minecraft and I'm now in college and I feel like they've barely scratched the surface with things they could be doing. Inventory clutter? Fuck that, why wouldn't you want your players to be bombarded with endless ways to play your game? There are hundereds of items I've probably never touched in Cyberpunk, but hey, if I wanted to go and find them and use them to my advantage I probably could because the devs that made it aren't smiling down on us on top of their pile of cash.
About the "they have to consider how every new addition should be implemented and work in the game, and how it will affect the rest of the game": Mojang literally sh!ts on that. Copper has like 2 and a half uses, 2 of them being extremely niche. Yet they somehow managed to add 2000 new blocks just for Copper. How is that considerate? Or Sniffer and Allay? Allay is basicly useless and Sniffer digs up only 2 plants and feels completely seperate from the rest of the game. This argument doesn't work at all, because Mojang adds way too much stuff thats too seperate from the rest of the game. I hate this argument so much
Okay but this doesn't explain why their updates take a year to add a wood retexture. You don't have people rioting because they added a new tree to the game.
I feel like they need a progression overall. The final goal is the ender dragon but the process of getting to it and fighting it has changed very little over the years despite the game having so many new mechanics and systems. Make the core objective a bit harder and require some more things that were added in all these updates
nah, it changed a lot, at the start it was sooo hard to go to the end, now for me killing the dragon is part of the early game! Its sooo easy to get good loot without ever entering a cave, faster and easier, villager trades, ships, outposts, temples, bastions, fortres... And after defeting the dragon with a full iron and a diamond sword i can get a bunch of greate diamond itens, including mending, in the end. Also, the overworld has not recived a new meningfull agressive mob since enderman in the beta. At that time enchantments didnt even exist, now in 5 days i am immortal and bored, and the only thing worf doing is killing whiters and constructiing good looking builds or farms
@@juanpaulofricke1506 "And after defeating the dragon with a full iron and a diamond sword i can get a bunch of great diamond items, including mending, in the end. " You can get fully equipped with mending diamond gear before ever going to the nether thanks to villagers, mining has actually become a side-activity, unless it is what you play the game for.
yeah i kwnow, but i actually think villagers are slower than just speedrunig the game and getting end loot, elytra is too op and by the time i get a good villager trading center i can be already full diamond in the end @@La4geas
I feel like their latest updates weren't brought up to their potential, being 1.19 and 1.20. So much could have been done for ambience and archaeology yet they kind of left it hanging.
I think one of the biggest problems is intergration. So many of the changes made affect very little outside of the one thing they're used for. Copper, for example, can be made into exactly 4 items. It's absurdly common, yet almost useless. Compare that to iron or gold or even redstone. It's absurd. Instead of continuously making new features with little affect, they should focus on tying together what they already have.
True, that's the one thing I did like is when I saw that they were making an item copper can be used for. It's so common to find but so useless. If they add more items for copper to be used for, I wouldn't mind. The update this year isn't the worst I've seen, even tho it was a bit underwhelming, the mob vote was definitely better than last years. Plus the updates actually will be useful in a way. For any redstoners out there the crafter can be used for farming. Adventurers will LOVE the trial chambers. Builders will like the copper lantern because they'll have a new building block to build with for lighting. And for the fighters, the breeze will be a cool feature for a new hostile mob. So everyone wins I guess.
If you use copper as a building block (its primary purpose), it's not common enough. That said, I agree with your overall opinion. They have enough things in the game. They just need to make them interact more. That's kind of why I was sad that the redstone-to-obsidian glitch was removed in like 1.4 or something. It was a simple, interesting interaction between different elements of the game that you didn't expect to interact.
I think one thing Mojang needs to revisit is the idea they started a few updates ago of having 2 annual updates. A big summer update and a smaller winter one. That way they can add their bamboo, cherry trees, etc.. shortly after they are annouced in Minecraft Live and have a full Caves & Cliffs, Aquatic, Village and Pillage style updates and not make the players feel as underwhelmed. Maybe even have 2 Minecraft Lives, for example, a second one 4 months before the summer update that way the hype for new features is kept up.
1:53 Java and Bedrock doesn't share any code since Bedrock is coded in C++ and Java is coded in Java. They never have to recode something if it doesn't work for the other version because they don't share code. They only have to make sure the feature works the same way across both versions. They have one team working on implementing a feature to Java and one team for Bedrock. This means that the wait between updates really shouldn't take that much longer than it used to since Mojang now has many more employees to account for the extra work on Bedrock. If Bedrock really is such a hinderense for the updates they should really think about hiring more people for that team. You were right about the fact that it takes longer to come up with the ideas than it used to and also implement them in a way so it works no matter the platform you play on. But even if we account for this, the frequency of updates shouldn't go from several content-filled updates a year to one dry update per year. That point should, unfortunetly, go to Twitter.
More employees doesn't mean faster and cleaner work, the more employees you add, the harder communication will become, and thus adding more may not change much.
@@tessal6555 I definitely get what you mean, but don't think that's necessarily true in this case. The core members that come up with ideas, prototypes, etc are fine, but stuff like version parity could probably be improved with more manpower. I'm just a solo indie dev so my knowledge of how large teams work is very limited.
@@supercyclone8342 I believe there is a sweet spot on the amount of employees there. However, the employees skill of communication also kind of matter.
the java and bedrock issue is definitely an issue mojang has recognized. However, my biggest fear is that they try to force java players to switch to bedrock, that would truly be the end of minecraft
@TheRealBlazingDiamond No, because even if Java has fewer players than bedrock, it's the main choice of streamers and youtubers to record videos, which keeps minecraft relevant, so ending Java is a very dumb decision
@@cacaurk that's not the point. You explained why people like it. Microsoft doesn't like it because they don't have the same control over it as they do bedrock
another issue which was not mentioned in the video is that once they add a feature into the game it becomes really hard to remove it in the future. That's why they need to make good decisions on how the game should evolve. There are a lot of features in minecraft which feel pointless after a while. They are only interesting when they come out because they are new, but then you either never touch them again or they become annoying.
i think they should get WAAAAYYY more experimental with their updates like creating a testers group, where they give a testing version for youtubers and listen to the youtuber and their comunnity opnion if they think is shit, they just rework it, i don't care if they take longer to update the game, if it is a awesome update, it's good enough
Problem with this is if there’s something that a small amount of people really liked but say 80% of the community didn’t think was good and mojang scraped it the people who did like it would likely get really upset then we just have a different problem
@@ИльяНедбаев-у3н I mean I’d say that arguably the mob vote is even worse because not only is it a lot more publicized than snapshots but instead of say 80% of people being happy with the result and 20% unhappy you usually end up with somewhere around 50% of the player base upset and by the time the mob is actually added the majority of people even those who voted for them end up dissatisfied with the actual mob so honestly I’d say the mob vote is more trouble than its worth especially following this years vote it’s a fun idea but especially now that the novelty has worn off most people end up disappointed one way or another
@@DavidKassaMinecraft has millions of players, you can’t listen to the minority in that situation, even if they did, there would still be a million others who aren’t satisfied.
Bro this was a great video, I love how you showed your script visually instead of telling it. I was captivated the whole time and the editing was fantastic.
The overcrowded bit you talked about sounds so accurate! I tried to get into Terraria but the amount of items and tools made it unclear what to do and how to do it. Theres just too much going on, they literally need a wiki to keep track of everything. (Of course, no hate to Terraria or it's Playerbase, Terraria is just not my thing I guess.)
@@underrated_fishy756i wouldint say it’s over complicated, it just needs a better early game that tells you how to do stuff. once you play it and know the mechanics it is really fun and honestly one of my favorite games of all time. oh and yes there is a wiki that helps if you get lost in the game
You can't just give a point in mojang for the first argument just because there is a small counter argument. The ease mojang has are far more than mod developers have: - Mojang has 600 people working for the game, a mod has less than 5 developers. - Mojang developers are getting paid well, mod developers aren't. - Mod developers sometimes add more complicated content codewise (Animations, Models, Mechanics e.t.c.) - Mod developers have to update their mod in every version and account for compatibility with other mods. All of that said, mod developers, do not just do a little better, they do a lot better and mojang can easily surpass that and make content that applies to every one. They are just getting lazy
Yea people have no values, just because they have 1 meh reason for these issue, doesn’t make 100 serious complaints invalid. But you know, kids and stupid people will roll with whatever they can get their hands on even if they have to make it up.
the real thing is that its probably not developers holding them back, its probably higher ups trying to avoid risk. either way, its still a point against mojang/microsoft
Tbh the update didn't give me the motivation to start a survival world with my friends which each update prior to this one did. But it's really cool for building I guess
@@santumi2298 Same, the last major update I played with my original friend group was 1.16. In all honesty, I hate all post 1.17 updates. and all vote mobs/biomes whatever not being added also plays a factor for my dislike of the vanilla game...
"Minecraft will become overcomplicated" Meanwhile lots of people playing terraria with the most complicated crafting and progression systems and enjoying it
From what I've observed, Terraria's complexity is its one achilles heel. You basically have to mentor your friends because the game doesn't tell you what you should be doing.
@@Jenna_Taliait does tell you what to do, i bought it a month ago and i tought it to myself and beat classic and expert mode. The game tells you the next achievement you can get on the right side of ur hotbar if u open your inventory
I really don't care what they do as long as they don't technically stop updating the game. It all feels like Vanilla to me... except that *thing* the community voted for.
The features feel like random mods. I want the game to remain its simplistic self, while having minor additions like new animals. But they add RPG elements I don't care about. I might as well download a modpack for that. It's becoming a RPG with those Woodland Mansions and Ocean Temples.
i think the one thing i understand the least about minecraft as of right now is the lack of obvious building blocks.. they're totally out of the "is the game getting too complicated" question and yet we don't have vertical slabs, concrete stairs, etc... so many quality of life changes that should be here already too, unpathing a dirt block with the shovel, stuff like that
Another thing that makes modding and hard coding different is that with modding, the things are added on top of the based game whereas hard coding is integrated inside the game which would present tons of bugs and break pre-existing features.
But why can Terraria do it way better and faster, while working on the Microsoft XNA framework, and having a far tinier team, more complicated game, and being the 9th bestselling game of all time.
@@Hexagons7 They added a new wiring system, new blocks, furniture, a new mini boss, plenty of new weapons, an ocean upgrade. During this time, they also spent most of their time developing an entirely new game, Terraria Otherworld, and also developed 2 other games for another company. They also spent far too much time on controller support and languages, which were very hard to implement due to the old code and the Xna framework.
@@Hexagons7 Yeah with its like dozens of updates and bosses and features and crossovers and the fact that they still keep adding stuff, it took years because not only did they keep working on 1.3, they also made 1.4 very big as well, as opposed to mojang's inability to add a bag to minecraft in 3+ years
@@socire72 Man not even just minecraft, literally any game, how the hell was doom eternal made between 2016 and 2020? That's 4 years, look at Red Dead 2, 5 years from 2013 to 2018, whilst still adding shit to GTA online. Even bethesda does this, 4 years from skyrim to fallout 4 with DLC and other games being made, the whole excuse falls flat when compared to other gaming studios, like the mentioned terraria, its on every platform, skyrim is on a goddamn switch and it runs better than minecraft.
One thing that wasn’t mentioned is that when modders add things into the game they don’t have to worry about how it interacts with the rest of the game whereas mojang have to create a fine balance between what they are adding and what’s already in the game
This is just an empty excuse they threw out, the real problem is the incredibly dumb rulebook they have written and the archaic unoptimized mess that Java has become after 1.12. Creating blocks and block textures is by my assumption done with a global palette in mind, adding in textures that when averaged out to one pixel create a new hue (think dead corals, cobblestone, andesite), however this should have no monumental effect on update speed as it seems to, and I would rather not assume Mojang employees work 30 min a day and die. People here on youtube have already proven they can with mostly amateur knowledge and a weeks time create entire updates with datapacks, so a lack of skill or efficiency isn't the problem. Kingbdogz as the creator of the original Aether mod joining the team and working on the amazing Deep Dark content is another proof of this. Microsoft PR has to be pulling a lot of the strings, as when Minecraft became the biggest PG rated game in the world its only natural you would get an obnoxiously careful management. Despite all this, returning to the original point I really do think the aging Java base of the game is not going to last much longer and it is the real reason they can't just keep cramming things in. Do you think Mojang devs play with optifine/sodium in their off time? I'd very safely say so
I know that this is a point the devs themselves have made, but it unfortunately doesn't seem to reflect reality much. A whole lot of new additions just aren't integrated into the existing sandbox well or even have any sandbox relevant properties at all. The sniffer, archeology, the updated smithing system, all of these are just a few examples of things that very much could have a deeper sandbox purpose but are currently just largely cosmetic with the sniffer being unbalanced when it comes to effort to reward ratio, archeology being almost a content island and all the smithing templates for new features being completely cosmetic collector's items and diamond dumpsters. Looking at these features, the only part of the existing game that seems to have been accounted for is the busted diamond economy and it was "fixed" via a rather haphazard resource sink that not many players will even care about maintaining.
I feel like there are so many mods at this point, that there almost doesn't feel like much of a point in completely avoiding adding anything that happens to be in a mod
@@AmberCommentsThings In a way they're already doing that. Bamboo wood, hanging signs, the new bookshelves, camels, and cherry trees are all things people have modded into the game before. Yet 1.20 still added them nonetheless.
I think a contributing factor is how the larger updates that revamp entire dimensions may have conditioned a large amount of players to expect huge changes every update, even though the earlier days that they look so fondly of had minuscule updates, or I could just be insane.
Personally i think its the oposite with the caves and cliffs content getting split into three (four if you count archeology) seperate updates. What they promised as a single update got cut into such little pieces it destroyed the feeling of exploring a new update, because Honestly, they release all the blocks you will be able to find in the new caves without the big caves, and then they release 1.18 with all the caves but with no deep dark cities to look for inside the caves, and if you were looking to find archeology themed items in the deep cities then well tough luck you need to Wait for another update and by then you will be tired of wardens
Yeah. To put it into perspective, everyone got hyped over the "Horse Update" back in the day, even though it basically only added one mob and nothing else.
"Hey guys, we're adding this magic red dust that works as a kind of technology that nobody should understand or care about." **Happy fan noises** "Hey guys, we're adding a bunch of new and exciting things to make exploring better while also bettering the game's performance. **Mad fan noises**
I think the main reason why updates have been smaller and lacking in big changes over the past few years is because the original Caves and Cliffs update was such a massive system shock that it required four entire updates to include everything that was announced back at that fateful Minecon and Mojang is still worried about making big promises that will take years to follow up on. Perhaps now that everything that was announced has finally been delivered we'll get a bigger update next year.
I feel like simple/aesthetic new additions feel lazier when already existing systems simultaneously feel neglected. There could be a lot of life breathed into the game by refining existing game systems in interesting ways and making them usefully interplay more. Also yes Mob Votes are a marketing gimmick that just divides the playerbase.
People are just overlooking the fact that currently Mojang has 0 incentive to make big sweeping changes. The game is doing fine right now, why risk ruining a winning formula by adding risky decisive features, especially when people are already complaining about bloat with every update they put out. Besides, I’m not sure how much of a financial benefit it is to make a new update, most players come back to their existing Minecraft account after a huge update rather than new players joining, as everyone already has Minecraft. Another argument I have is that generally I don’t like mods because they are more focused on adding content then integrating the content properly, they are often buggy and the way new features interact with older ones are usually not fully bug tested. It probably takes so much longer for the official Mojang team to add a new feature because they have a higher quality they hold themselves being official, and usually releasing with minimal bugs or oversights.
this video was so high quality, with a mix of jokes and serious content, a lot of graphics and easily explained topics, very entertaining content without nonsense, your underated af
In my opinion 1.16 was one of the best updates. It added so much more than 1.17 - 1.20. and maybe i also like it so much because it is the version when i joined Minecraft so its always a bit special for me. But still, 1.16 added ton of new nether building blocks for the builders, the targetblock which is a really useful redstone block now, Explorers get an entirely new structure and im pretty sure that version also added /tag for command programmers.
There's no reason to explore stuff though. Once you get the wood/blocks/loot you're done. Plus there's no new combat content, most everything is stuff we've seen before.
@@Supersquid_11 the new world gen was the only good thing to come out of caves and cliffs unfortunately. everything else was either barebones, or never came out and is still being drip fed to us (also in their most primitive version)
As a software developer I don't think that they are lazy. When you have to support a huge code base and sometimes refactor some core mechanisms to fix a bug that will have a huge impact on other part of the code, it takes a lot of time to do. So if they take more time to make the code base better, I fully understand. Adding new features is the easy part, fixing bugs related to the core of a software is so harder
an end update would be a good way to add more to after the ender dragon fight but I am also okay with Mg. revamping/making the overworld better first it just has to happen somewhat soon. I also really like the tightly themed updates bc it makes those smaller things have more meaning to the update as a whole
Problem with end update is what casual players and hard players want. Casual people are the ones who like building, unbalanced mending and elytras and similar things. They are practically playing creative but with limitations. Most of them are newer players and may even play on bedrock, but they are huge part of community nonetheless. Meanwhile "Hard" Fans enjoy more gameplay focused things. Mobs being able to break blocks, need to repair items and build transportation, bosses. They like the fun, unpredictable game, and mostly consist of older players who are used to same principles. Reminder, that most people stay in between, many "casual" Players would like more engaging content but to the way less extend than "hard" Players What this leads to is: The update dilemma. For example, we take lthe end update. We can add more enemies to end, more obstacles, make it harder. And of course, "hard" Side will like it, but what about "casual"? For them it would be an incredible annoyance. They will rage at mojang for destroying their near creative experience. If we add more casual stuff, like blocks, biomes and etc, not only hard but casual players may be dissapointed by lack of engagement. For most of time mojang followed the path of least resistance. They added "neutral" features that you can ignore if you don't like them. It still can cause backlash, as for example elytra and mending can be ignored, but they shift endgame balance as a whole, affecting both vanilla updates and mods in long term. A thing you can't "just ignore if you don't like" The real problem for mojang however, is how boring "neutral" Updates are. You can't make an ignorable feature that actively changes the game. Yet they go even further, and try to risk as little as possible by adding less features, scared of backlash from either side. So they have to carefully balance on that "neutral" Zone, while accounting for everything said in the video. (And because they are too scared to risk adding a lot of features, they fail even harder, leading to both sides being dissapointed.)
It needs to be like the nether where we still have the old stuff but we add new biomes and mobs Most of the hostile mobs in the nether that were added and some old ones (brutes, wither skeletons, hoglins ext) stay in either a biome or structure that is easy to avoid. If I don’t want to raid a bastion, then I won’t! Same with the ancient city but it needs to be more common like the hard part should be fighting it not finding it And with biomes in the nether, the warped forest is pretty safe but the crimson is more of a challenge. We need something like that where one biome would be peaceful and one dangerous and has new hostile mobs. add one or two new structures to that and boom update!
as an adventurer i be honest i really like trails and tales because theres a lot of items that can be obtained by exploring and i like it,before this update i just roam around no purpose
@@_anthrax101_5 Nobody points it out because most of the community is oblivious or just doesn't care because they're ignorant. It doesn't effect their standard gameplay so they just don't even acknowledge it, despite how useful and great it is for creators. :(
I feel like another thing that you should have mentioned is game balance. While Modders can implement their own things, they normally have weapons and gear to counteract how crazy their mobs normally are.
this is just mojang not knowing how to make progression because theyve lost any ability to design complex interlocking systems. add a new mob, make it do one specific thing add a new ore, make it craft one or 2 specific items need some new rare loot, just make it a 0.5% chance drop in a chest. modders have a feel for progression and balance. mojang spends most of their time making decorative blocks and pretending to patch bedrock bugs
very good video, well edited and fair also people forget that mojang actually has hired modders in the past and still do some times so the "modders could do it better" really aint it
@@EmperorPenguin1217 yea i agree, so it really isnt an issue of talent or "laziness" There's many of other steps to the process that very much slows mojang
3:18 Buzzy Bees and the Frostburn update were actually made as smaller updates along with bigger updates, which took less time to produce, so their lack of features are justified.
Frostburn was part of a 3-part thing that took 2 years and should have been half of one update. Mojang follows a cycle, I dunno why it's news to anyone.
Bro I couldn't imagine how painful this much editing in one video would be🥵 Still though, it's absolutely insane the quality you have in your videos, and it's worth it💯
I kinda wish that they would expand the box like you mentioned, maybe in an end update. Also I am a bit disapointed that old stuff like bats, dungeons etc are just left behind, like I get not changing creepers cause iconic but other stuff could be worked with
I mean, they could just keep creepers mostly the same throughout the overworld but have a handful of variants in rare biomes, like an ice spikes creeper that blends in with the snow or a mangrove biome creeper that blends in with the mud
Pretty much any characterisation of gamedevs as "lazy" isn't a good take, game development is inherently a very intensive field to get into. However, I would say that Minecraft's game design priorities with updates are misaligned. At the *least,* someone should've been able to look at T&T and say _"hang on, this is essentially just a minor building update where some of the blocks require hoops to jump through. We should try to give other players something to chew on."_ Eg. For an update to "make Minecraft Minecraftier", I think Mojang not trying to improve minecarts in T&T _(in a similar vein to how boat travel has been massively buffed over the game's lifespan)_ is a big omission. In the current state of the game, they are essentially redstone components, not serious modes of transport. Some other things that Mojang could absolutely focus on improving at the moment without bloating the game: -Enchantment overhaul _(villager farms are neat, but should not be an essentially mandatory part of the progression system to get Mending books!)_ -Finishing potion brewing -Adding more practical uses for Copper (IMO it's _VERY_ confusing for new players having an ingot item which has almost no practical purposes.) -Overhauling Phantoms
@@LucBlocker Except at the same time they caused a big overhaul in how mods treat ores since now mechanical ore-doubling can't really exist in the same way since fortune exists. Many mods have scrapped it entirely unless you use silk touch, something you won't have until around the same time you'd get fortune anyway, nullifying the entire point.
and remember, each system has diffrent operating system. so every diffreent consel needs to have their own program somewhat, unless its the switch. remember that every individual legacy consel was programed from the ground up. and programing parity between C++ and jave is a pain
If crowding the box is a hard to solve problem and expanding past the End isn't a viable solution, why don't we add alternative boxes? So far, the Nether and Overworld are basically just steppingstones in order to reach the End to conclude in watching the credits (everything past that is post-game.) What is stopping them from adding a new dimension isolated from that progression path, which offers its own rewards and milestones to complete, which is not _required_ in order to reach the credits? I know these are mods, but things like the Aether and Twilight Forest are good reference points for making alternate pathways that have their own endgames, though it might be better to have these alternate paths still offer useful features to help in ultimately reaching the credits rather than being _completely_ isolated adventures.
there is only one box. there can only ever be one box. the nether is a part of the box. if the game is too empty, you fill the box. if the game to complicated, you extend the box. its hard to extend the box from the middle, but they have done it before with things like upgrade templates. adding another dimension could extend the box, but only if its required at some point in progression. if its not required, then youve actually added more things to the box minecraft either needs more endgame, or they need to consider improving the things already inside the box
yeah mojang isnt just one big group is of 700 ppl, there are multiple teams that work on different things. and the features that take the most time to make are the ones that need ppl from multiple teams
Legends and Dungeons has a separate dev team, but yes you're correct... those two games were also directly developed alongside Minecraft itself (they came up with the concept for Legends during the planning phase of the Nether Update, for example, while coming up with the Piglins and Allays).
@@prosandcons-fl2cc yes it happens all the time. But moving devs away from your main game to focus on side games make no sense from a management standpoint. Legends is a collab between mojang and blackbird interactive, while dungeons is a collab between mojang and double eleven. It's not like they lack devs to make those other games.
I personally think they are slowly working on expanding said box. I understand 1.19 is disappointing to some because no fireflies, but the whole deep dark acts as something that could be placed outside of said box And with 1.20 I think the armor trims and archeology system are so versatile that they give reason to explore in both the early and late game
Man, mob variants were such a neat concept that would have made the game feel so much more organic, if they actually fully followed through with them. A lot of concepts are like that actually. Introduced one update, instantly forgotten the next. Minecraft needs a second pass in my opinion, just to get the full potential out of these great ideas, not to mention fixing the discrepency in visual quality standards between the new and the old (animations, appearance of structures, etc).
I think a good medium between Players and Mojang would be more modding support. This way Mojang doesn't have to add every feature ever. Being able to customize your game to your preference would be great. One way to support modding is through Realms. I don't think that will ever happen, but if that was an option I would have gotten Realms over another service.
Then they wouldn't do anything, moders make insane things, they would add future projects, I agree tho, a better modding system would be far better than the way of modding we have now
I feel like this would make the game incredibly incohesive. Ive tried modded before and while it was fun for a bit it always felt empty somehow. Now I dont think I'll be able to go back to any big ones because they just feel mismatched and so thematically different than the rest of the game. Which is I think a large part of why official updates take longer. They have to make the update feel natural and complementary to over a decade of new feature releases. However Im low-key never going to stop using xaeros maps tbh. The map system in game is far too clunky. And it feels cohesive cause its smaller and fits better in game.
I hate the “do no harm” mentality Mojang adopted with their game. You won’t add sharks because they’re endangered and kids might learn to kill sharks? Then why did you add pandas, polar bears, and sea turtles? Minecraft is the reason I hate pandas. The more they get up their own ass about their altruism the more I wish they didn’t care.
As a developer looking at just development mojang is 100% lazy single developers could make and polish most of these updates in a week or less (honestly this is even quite a bit but it is the biggest game so I cut them some slack as some changes might happen during this) as for the other problems such as the mob vote theyve already come up with the ideas and if they are worried all of them arent fit for the game ask the community for feedback after all minecraft has pretty much the healthiest community in gaming which i think is theyre biggest problem which so many studios have that being communication
They really should add more animations to the preexisting mobs due to the amount of effort they gave to the sniffer and The warden, the rest of the mobs that haven't changed since 2012 need the love
I think the game needs a new addition like netherite again that kinda gives an end game goal that feels NEW. My issue is that a lot of the new stuff just feels like old stuff reskinned. The new wood types, the sniffer plants and stuff like armour trims . They’re all cosmetic in a way and don’t change gameplay at all. The closest thing that does is the archeology. I think the game could really benefit from another big feature being added, maybe something with that portal in the ancient city.
Terraria. Lot less budget, lot less staff, yet the updates are orders of magnitude better than Minecraft, and they even kept updating the game with large amounts of new content after they said they were done developing the game
i'm a regular stoner, thank you for acknowledging my existence. Pin me so other regular stoners can be represented.♥
Peace and love ✌️
@@GarfieldAtLasganaParty peace and love ✌
ye... yee...
5:58
me personally, I'm a pink stoner.
Honestly I think that the ultimate strategy is:
1. Stop trying so hard to make things "realistic" (fireflies
2. Rework old bits to actually hone in on the whole adventure aspect of minecraft. Give a reason for jungles, savhannas, and ice biomes to exist.
3. Extend the line of beginning to end slowly with updates. no need to go crazy, maybe something to collect post dragon.
Totally agree with you. I think another end update would be great for everyone, it would expire the box and would add more features for the endgame, maybe a end shop where you can trade pearls and other stuff from the end dimension could be added + I really hope 1.21 features the new deep dark dimension, or whatever it will be called, because I can't see this unactivated portal anymore, they need to add that asap.
Bro don’t diss fireflies the Minecraft community will tear you apart 😂
@@TheDapperPigeon i meant like removing the fireflies because of toads.
Some people are going to disagree with you. They'll say that exploration and creativity are more important. I'm one of those.
The idea with fireflies is that they are pretty common in some parts of the world and many kids have pet frogs. Obviously things like feeding rotten flesh to dogs is made up, but feeding fireflies to frogs seems normal
Edit: And honestly it isn't that big of a deal
I think the best thing Minecraft can do is to remove their "realism" mentality entirely. Go back to a fantasy adventure game style.
This. If they’re going for realism, then why are spiders still demonized anyways? Why do bats not pollinate or eat bugs? Why are they trying to bind a canvas of endless creativity to realism???
@@Glory2Snowstar because the kids will kill those creatures, and Bill Gates hates spiders, cows, pigs, sheep, and any other mob that drops loot! (Seriously what was the last new mob that dropped decent loot that isn’t a zombie or skeleton variant)
Fantasy stuff is fun but its a balance, its good to have some real animals to keep you grounded in reality and balance things out
@@TheGBZard but all of the real animals have to be useless in their eyes. Or their only use is nonsense like frog lights
I feel the oposite, They should haven't added the enchantment syestem or experience point in genral the tools you make should have been your progression.
To me, the biggest problem has been ignoring older features and just adding new ones rather than refining older content. Trails and tails did good on this by revamping a lot of structures and adding new loot to them but copper still only has a few uses. I'm really glad they added the brush to make copper a resource that you would need to make an item that breaks but considering how much you get from mining one compared to the one to three you will use on blocks (Outside of building) you end up having a surplus of an ore you only need a little of.
Very true, copper feels very useless, I wish they would fix old stuff like mine carts (which are very buggy) and give better uses to stuff like phantoms
They should really try to refine the ice biome. Polar Bears are useless
@@Nonmoth Lol copper are one of the best blocks to build with. What are you talking abt.
@@notyourtypicalguy3573like the video said there's different parts of the community. This guy is probably not in the building community
@@notyourtypicalguy3573 Copper is great for building, but players like me who don't do a lot of decoration have little use for it.
Counter point: Adding more decorative items for making pretty things doesn’t complicate the progression path. It just lets you build with a different colored wood, or stone. So those things shouldn’t be considered in the “cant make too much cause it’d fill the box”argument, since those are parallel to the box.
The answer to this video is, yes and no.
They are simply milking the game for money.. if they make too many good updates then they'll either run out of good updates (sort of like fortnite did) eventually. As said time and time again, Modders can do almost the exact same thing in a week. There is no reason for these updates to take so long..
Argument: new building blocks ultimately don't matter for the core gameplay, especially when rare. We have plenty of blocks to choose already, but there's just nothing to go against, nothing to make survival more than resource management creative. Sure, a few structures give challenge, but finding them is a lot of effort and you'll get better reward for sitting in the mines.
fortnite literally has its biggest playerbase right now @@Dog-b2c
@@Dog-b2cmade a mojang being lazy video about epic games..the company that adds new content every 2 weeks💀💀alright buddy
they dont really go in the box, they go in a different box called "how many different blocks can you add to the game before they all look practically the same, and people want anything other than another colour of wood to be added to the game after a year of development"
My main criticism with this update is the Sniffer. The Sniffer itself is really well designed, it's a great addition to the game (although it kinda feels like I'm playing a well polished mod), and I like the new plants that comes from it. The problem is:
ONLY 2 PLANTS?!?! SERIOUSLY?! They couldn't add more than 2 plants?! I was expecting quite a few, at least 5, because the idea of "ancient plants" sounds cool af. These new plants are the whole point of the Sniffer, and there's only 2... What. I imagine it cannot be that hard to make new plants... The lack of plants was so disappointing.
Doesn't help that another plant got leaked, but obviously didn't make it into the final update, probably because Mojang couldn't figure out how to make planting its seeds on the side of blocks or at the base of walls obvious to younger players. It was like a vine plant but with blue buds on it, grew up the sides of walls.
They could have also had SO much more use! Imagine every new plant from the sniffer adds a new combination potion, like the Turtle Master potion. Either a super-strong buff and a slight downside (Incredible regeneration at the cost of temporary blindness from the Torchflower) or two smaller but equally useful buffs (Slight waterbreathing and a bit of a new, swimming-exclusive speed boost form the Pitcher Plant)
@@MeloniestNeon like putting the torch flower into a potion then drinking it illuminates the area around you
@@EnclaveSergeantArchDornan That'd be sick, too bad Mojang couldn't even make the mob with "glow" in the name have dynamic lighting, nonetheless any of the dozens of items that could make a "glowing" potion like what the glowstone arrow does.
@@joshuavidrine889 no, it did im pretty sure unless its a different one that i missed
I really wish they were more more experimental with their updates. I don't really care if they're bad. I want updates to make me FEEL something
Be careful what you wish for, these kinds of random updates are what killed RuneScape in 2012. You don't want to be forced to only play older versions of the game, which isn't even really possible for most bedrock players. It's hard to go back when big changes are made
😅😊😅
the past five updates weren't even bad (excluding some controversy regarding 1.19)
@@idifjrivhjf5198 1.20 is just boring and most of it's features are useless, 1.19 is mild, and 1.17 and 1.18 were supposed to be one update and still haven't been fully released (bundles)
Experimentation is way too risky. For a game that takes a year for an update, that is not the way to go.
Minecraft isn’t becoming complicated, it’s becoming bloated with items and features that do not interact with each other and make other items/features obsolete.
exactly, like if things interacted together more they would be more useful. this is why people enjoy things like dripstone (almost a literal aesthetic block) more than copper, because copper does not interact with much at all and is only useful for builders, whereas dripstone can help you farm lava even though as a concept it is much less cool than copper. i hope in whatever they do next they make copper have some extra uses that are viable
Absolutely. I've been saying this a long time, modern Minecraft feels bloated and just too much stuff that's only really there so they can say it's there
@@sirllamaiii9708i remember that when 1.18 came out and copper and amethyst were still useless, there was a real conspiracy that mojang added them both to complete having a full rainbow of colors for their social media banners (we had red redstone, yellow gold, green emerald, blue diamond, indigo lapis, white quartz, gray iron, and black coal. All they needed was orange and purple then bam we get copper and amethyst, two blocks with very little functionality, as well as an update to all of mojangs social media banners)
@@jc_art_Really? That's funny as hell
@@jc_art_ I'd believe it. Seems like something they'd do for pride month lmao
My biggest issue is the unfinished ideas. Like the new sniffer plants do nothing. Copper does nothing. The archer table does nothing. Revisit the old items and make them useful. Add more arrows enchants etc isn’t that hard and they should add different stats to the ores and maybe combine them. The game needs to also take back the old mob votes and just add in the mobs.
And for god's sake,fix dungeons,anvils & railroads already :C
They could do something like tears of the kingdom, make it so you can put any item on an arrow at archers table. Then you can launch items
Maybe in the next decade a purpose for rotten flesh will be found
Now you can make copper trapdoor and copper doors and other copper stuff
Copper and sniffer plants are used as building blocks though. Copper is fine it would be nice to add more uses, but it can just be a building block, not everything needs to have a non-building purpose. But also all of this forgets the copper bulb which is a compact t-flip-flop which is also good for redstoners. There should be more sniffer plants though, like in the quark mod it adds a new tree that can be found. The fletching table is the workbench for fletchers. The one thing I feel like people never bring up is how useless lapiz is, once you get enchanted then you are good on lapiz and you can just get rid of it.
This video is very well edited, I really enjoyed it. Clearly you took fewer breaks making this than a Mojang employee during their weekly 15-minute shift!
Hi Block facts
lol
Crossover comment moment.
You're alive?!
😂😂😂
One thing that I really enjyed was when the updates were focused on ONE thing intead of A LOT of things. Nether update, village and pillage update, were AMAZING because the EXPANDED something in particular. The updates NOW expand A LOT of things.
*end update pls mojang*
Aquatic update is my all time favorite it actually made water fun to explore instead of being dull with squids and the very rare ocean monument
i wouldn't say recent updates "expand" "a lot" of things, they more "add" "a few" things
this update focused on the exploration theme adding more incentives for going out in the world and making it a lil bit more alive
Wholly agree, everything before 1.19 was really well done, simply because there was a specific area to add on to instead of a broad range of subjects.
MY biggest complaint is that 90% of the tree most recent updates were all supposed to be part of caves and cliffs, but they split it so many times what was originally was gonna be another 1.16 instead became multiple 1.15s in a row instead, and we still don't have access to bundles
Exactly the caves and cliffs update took like almost 2 years I think to come out
bundles are dumb tho
@@kelpermoon23not the point, and also your opinion.
@@QuigleTheGnomewhile i agree, just to play devils advocate, those years could have been slow due to a worldwide pandemic locking everyone in their homes
@@jc_art_It's not like they couldn't code from their homes though
Armor Trims: Do nothing
Ancient Pots: Do absolutely nothing
Sniffer: Do the bare minimum
Armor trims: Give a good incentive to explore, as well as another layer of self expression.
Ancient pots: Give and incentive to explore, adds a new activity to the gameplay, as well as a uniquely customizable decoration.
Sniffers: Expand on the game’s world and lore while adding a unique creature to breed and potentially use in farms.
@@imghostkitty7297 Armor trims are impractical
Ancient pots are also useless
Sniffers don't expand the world, and lore is not a use. Sniffer farms are inefficient since there's easier ways to get dye
armor trims are cool but i agree that ancient pots and sniffers do nothing
@@imghostkitty7297 Armor trims are the only good ones, pots can be made with four bricks and do nothing, and sniffers add two flowers that have dyes you can already get easier other ways
@@imghostkitty7297Armor trims would be great if they were reusable. I've only found 2 and they're both coast trims.
The one thing that drives me nuts about Minecraft is how much they base updates on real-life situations. The only reason why fireflies - a fantastic and high potential mob - was not added into the game, was the discovery that they were poisonous to frogs, and they didn't want to promote that in the game. A game with skeletons, zombies, cows with mushrooms growing out of their backs, and literal demon spawns from the pits of hell. Sharks weren't added into the game because Mojang was afraid that kids would want to go to the ocean in the real world and swim with actual sharks. In fact, all hostile mobs are fictional *for this very reason.* AND YET, Mojang is still trying to keep things realistic in a game full of magic and dimension hopping. Stick to something, Mojang, please. I'm definitely not planning on making a giant floating structure in the sky capable of comitting mass genocide on a variety of animals any time soon, so stop acting like adding an update to a fictional game is going to influence the mentality people have in the real world.
w
Yes, exactly.
Mojang's modern design philosophy is fundamentally incompatible with the game
Jeb's a bozo
Luckily Mojang saved Frogs from people feeding them fireflies by making them eat magma instead.
@@HungryWardenTrue
I think something as simple as ambient sound for each biome would make the game do much better because it the over world almost feels dull at times when it’s literally silent. Oh and also bedrock needs support for shaders.
i remember in the time when minecraft still worked with C418 The music would continuelly play throught the game non stop, as of recent a track would play then stop and it would just be silent for a while, i Personally dislike this as Having the music play throught was amazing, no matter what you were doing or where you were there was a soundtrack behind you, now its stale
@@AzeliaIsill i honestly cant play with the music anymore because it just floods in nostalgia from my early childhood on minecraft, so i avoid it lmfao
The thing is about minecraft is that the world feels so huge but at the same time feels very empty and most the cool stuff you can do or find are extremely based on chance and i have to say im probably the unluckiest minecraft player there is i just wish they would go back to lean into the fantasy stuff at the start minecraft felt like an adventure but now using water is viable in the pvp meta
i disagree with this, the lack if ambience adds to minecraft’s atmosphere
@@ortherner wrong, it adds to the atmosphere for most people because it's how it's always been and it's nostalgic for it to be that way. objectively, it does the entire opposite
Additional point - Mojang is no longer the tiny indie studio it once was, and as such decisions that affect the state of the game have to go through a lot more deliberation and iteration than before. Notch could add a new feature in an afternoon back in 2011 if he felt like it, but now that same feature would have to be refined through weeks of meetings and playtesting.
A perfect example of "Too many chefs in the kitchen"
another reason why indie games are usually more unique and fun cause major studios only care about profit and so will make the safest decisions
Always feels nice when someone says what you’re thinking in the comments
You could also argue that a slower pacing of updates is healthier for the lifespan of the game as too much stuff too quickly can lead to over saturation.
@@michaelfluckiger448 Think the question here is, why? Why won't they add a feature in an afternoon? If doesn't break the game
@@soggos732 bro are you stuck in 2014? current indie games are no longer different than modern big studios, we got like max 30 mindblowing indie games till 2018 and anything after that is either unpolished or fast cash grab
I have two major issues with the way Minecraft has been doing their updates
1) everything added feels so disconnected with everything in the game already. It feels like they have just been adding and adding without ever connecting back. There are so many old features that could be touched on but instead we can make a raft.
2) minecraft feels like theyre focusing too much on builders. Yes they have a lot for every other player type and are always bringing stuff in for those player types, but i feel like most updates consist of mostly just new building blocks that only serve as decoration. We have like twenty variations for diorite now which is great for builders... but whats everyone else supposed to do with it.
1.21 they said they wanted to fix that
also how you get the blocks is so boring like its not too uniqe from eachother yet its not consistant enough mud bricks was a way better example of a good block way deepslate i dispise because of how underdeveloped it is
@@timohara7717 1.21 is out and nothing is fixed, how shocking. Who could have predicted this.
My biggest problem, and I think the problem that other people actually have but don’t realize, is not that Mojang isn’t adding enough, but that they aren’t delivering on their promises. The biggest thing that made me resent monang was them promising all that stuff for the cave update and then only adding amethyst and copper + new generation in that update. And taking years upon years to add anything else.
we are still seeing scraps of that updates promises to this day, and its clear they just had no idea what to do with any of it beyond the initial concept.
archaeology is a barebones junk gathering simulator.
bundles still arent making sense or doing enough to sort the worsening inventory issue
amethysts are still only used for a whopping nothing
copper is finally getting some scraps of content
the spyglass is beyond useless with bedrock render distances and java zoom mods
goat horns are just... why?
glow ink is only useful for making signs actually readable
what we ended up with was some decorative blocks and a world gen update.
if we got all of this at once like they planned, it might have looked like a solid update with a lot of promise to develop these features over the next few years.
but as time has told, these features have nowhere to go, and we are still getting drip fed that content
@@DodgeThatAttackI mean by your logic, Village and Pillage is still going on as the fletching table still has no use.
@CCCPRusRus excuse me sir, were we talking about village and pillage?
i would like to suggest that with every update it feels like every added mechanic or item feels disconnected from the rest of the game for example copper its used for like 2 things.
I saw a suggestion for copper wires, these would be used to go up walls and on ceilings. But it's probably not going to be added
Lots of mobs too, like, you could play through an entire completely full minecraft world and never once have a reason to find an allay.
Copper could have added so many more options for redstone and redstone blocks
Copper and Amethyst were added so that Mojang would be able to produce splash screens with ore block rainbows.
For pride month.
That’s it.
@@cecilrhodes2153 potentially anythings possible, however with their subsequent releases they have proven that they are not making mechanics that feed back into the game
A counterargument to the modders are faster point is that tons of the new features were very simple like the new wood types. They are just reskins of other wood types. I don't see how 1.20 was such a challenging update to code for the bedrock team. They have done this before.
Only caves and cliffs seemed to have caused problems while coding it for different platforms.
But all we get now could be added in a much shorter amount of time.
That just helps the point that modders are faster. All these new features are legit reskins or new blocks/items that are just decoration. Modders have likely created more content in a quicker period of time than mojang has to create the 20th wood reskin
Boys, I feel like at this point I'm going to quit minecraft bedrock and just play modded java edition once and for all. If I feel like I want something in the game or my world, my skin, my settings and almost everything I'll just mod the hell out of it instead of waiting for months or years for mojang to consider doing it, and instead of relying on pay walls on bedrock yo do all these things. It's just pathetic, you feel me?
@@pie7395 modders have a lot of time on their hands and they don't have anyone to boss them around with crunch time
But yeah Minecraft updates have serverly lacked in quality and what they add to the game ever since 2019
@@chillbizz74 Lol, they surely don't look like they are in crunch time. I wouldn't be surprised if they are just to afraid to do anything significant anymore.
I yearn so much for an end revamp
Mods like Better End look so fucking good and actually make the End cool to explore, build in and so on.
I always thought that the updates (Except for big ones like the Nether update for example) feel kinda unfinished :
Back then, When they added outer End islands, they could have gone all in and add End biomes, new mobs, new loot, maybe ores and so on, just like for the Nether update. Instead of that, they went half measure and added one useless plant, and one structure (Elytras and shulker are amazing tho, but there is no point in exploring the End other than to restock on these two things)
Mangroves are nice, but there isnt really any point in finding one. Imo it lacks some unique structures, hostile mobs, special ressources
The Ancient cities are a whole vibe, very unsettling and nice, but there isnt really any point in exploring them other than getting skulk for redstone purposes. They put a big ass portal in the middle, without ever teasing where it might lead. Everytime I reach endgame, I just dont bother exploring them.
They are afraid to add interesting stuff, fearing that it might change the game too much but that's the goal of updates. If you only add inconsequential stuff, everyone will just forget the additions and straight up not use them, like we do with the mob votes mobs. Back then, when minecraft got alchemy and enchanting, lots of people complained that it changed the game too much, but today they are essential parts of the gameplay and nobody would want them to go away.
They refrain from adding stuff because they dont want to give kids bad examples (Fireflies being poisonous to frogs, sharks and other community wanted mobs...) They act like minecraft is only a kids game but forget that the games mechanics litterally encourage you to enslave villagers, hoard passive mobs in small enclosures, mine the whole land for your personnal profit. They are just disaligned with the player base and with what actually makes the game fun to play
Another thing to think about is update overlap - Numerous updates are in development at a time, the nether update was in development for (I think) multiple years before it was announced. At the same time, Mojang was working on "tie-over" updates; Updates to keep the communities interest while Mojang works on the big-ticket features
This means that either Mojang won't give us an end update for a long time or we will get it soon and it will be a HUGE, INCREDIBLE update.
@@fertileplanet7756 could be as end and nether updates were a big request so maybe now as it has been 2 years since nether update
Explains why some updates are so lackluster for 1 year
I feel like part of the problem is that updates like 1.15 or 1.20 are advertised as if they are equally big updates as updates like 1.16
I think they did a better job managing hype around 1.15. Also, 1.15 was right after village and pillage which completely changed villagers and made them a core part of any play through and right before the nether update which completely changed an entire dimension. When surrounded by well regarded updates people are more ok with smaller QOL updates.
1.20 was definitely overhyped though
@@AlmightySupreme1 I still play 1.19.2 because I dont feel like switiching my performance modpack for hanging signs....
@@NeoAiR im in 1.19.3 because none of my mods are updating to 1.20 yet and im sad about it because i actually wanna play on 1.20 lol
@@tristantheoofer2 yea I just dont think it's worth it anyway, the only reason I would switch is when someone i Know makes an SMP and it's 1.20........ 🙄
Using your box example, I’d love for them to simply start expanding on what already exists as they kinda’ are. Like, maybe add more to the villages or cherry villages or something. They have a good setup as is, I think they should work on refining and improving all the old features so everything can feel fresh
Yeah especially dogs. For some reason I really want them to add a bit to dogs. Like they could gather sticks or I don't know. Just sth that makes you want to go back to an old feature.
I would like a couple more villager professions, like carpenter and florist.
Also there are a bunch of structures that need archeology.
Exactly, a nice revamp of maybe different types of strongholds or mineshafts now including items from archeology would be fun. There’s so many little things that could be added to, like the dogs, or the environment of the basic biomes like the oak forest
Cherry villages in the style of feudal Japan, and villagers wearing traditional Japanese garb, one of which could be a kimono.
Yeah. Mojang should start focusing more on improving old features instead of just adding new ones... but I guess the new features are the entire "selling point" of the updates (even though they're free) so that's probably why they're focusing more on adding things.
Honestly, Mojang has NO excuse in my opinion. How is it that the Terraria team, which are a smaller dev group, can pump out way better quality updates that seemingly always benefit that game in a decent timeframe? Keep in mind, they also have the same crutch of having to properly update multiple platforms as well, so that can’t be a viable excuse for Mojang, especially for a company their size.
Best take I have seen, Terraria devs truly go above and beyond
Not to mention Minecraft is the best selling game of all time lmfao. The updates and new content are just underwhelming as hell
and they even right now need to deal with more issues development wise than Mojang in the past few years, yet they currently still work on a banger update
Terraria developers casually adding random features that people tweeted at them, meanwhile mojang's making everyone pick between 3 animals to get put into their game
Agreed. People need to remember this is THE best selling game EVER. And it’s doing worse content wise than far less successful companies
I just wanna thanks the modders of Minecraft for making these mods and making minecraft fun. You guys are heroes.
Mods suck
@@AugAug989they seriously dont
@@AugAug989 Didn't ask for your opinion tho
@@AugAug989 Who asked for your opinion?
Yes, but one thing needs to be said, the guy who made fractureiser should Burn in hell. Oh sorry two things, sometimes mods do miss some creativity, and sometimes feel boring, but that happens pretty rarely. Terraria mods still better tho.
THIS is what i needed. The game's types of players is the most important thing that people miss. The Tales & Trails update was huge for Datapack programmers like me. They added /return, interaction & display entities, /ride, new damage types, /execute summon and a lot more.
the datapack system is still not complete and very clear for its full potential use!
Some variable is missing
Exactly
@@GagnesterLOLdatapacks are often watered down mods.
wait, they added /return??? I've never heard of that. But yeah, as a fellow datapack maker, I second that.
@@averageyoutubehandle497 Are you stuck in the 1.13 days? A lot of datapacks are really solid, providing just as much of a good experience as mods. They are also much easier to make, and much more efficient (no need for a custom version like forge, fabric to support a datapack. Also, a lot of datapacks work on multiple versions of the game.). And it's only getting better: you won't understand how revolutionary the /damage command is if you haven't actually tried making a datapack.
1.Even if we multiply the time that modders need by 6 for PC, phone, Xbox, playstation, switch and Java PC, it would still be faster than mojang
2.When people say Microsoft can do more, they aren't saying that Microsoft can please more people, no they are saying that it can do MORE as in quantity. And that point is usually connected with the fact that mojangs team is very small, I don't remember the exact number but it was about 15 or less, and yes you risk to lose the "spirit" of the game when more devs come, but minecrafts spirit is already lost and it was the most played game ever at one point, they surely can find fans which can code and want to and can relive the spirit with them, they tried that with the guy from the eather mod, but its one guy and the team is still very small because not everyone in the team is a coder.
3. Like nearly every second person on Twitter said, they want mojang to remove the mob vote because by design it will lead to unsatisfying feelings to many. So the community is awear that mob votes aren't able to please all and that's why they want them removed.
It's 3for Twitter and 0for Mojang
Buzzy Bees (1.15) and the Frostburn update (1.10) aren't good examples. 1.15 did not take a year to make. It was released 8 months after Village and Pillage and 6 months before the Nether Update, so basically it was an extra update outside of the normal yearly ones. 1.10 was a pretty tiny update, but the 1.9 combat update and 1.11 Exploration update were added in the same year.
Edit: Also basically updates take longer than modding, not just because of version parity. They also have to keep things designed intelligently, fix all bugs added with the new features, and fix old bugs. 1.20 improves Java's lighting engine, so it actually runs much smooth- up to 50% sometimes
Other games can do hundreds of updates in a year that run smooth and have little bugs, I don't understand why 'the biggest game in the world' cant
Yes, sure. Like the optimisation some guys (amazing persons btw) does in their free time.
Optifine, Sodium, Phosphor, CE2, iris to name a few.
Mojang is lazy, by Choice not incompetence tho. If some guys can optimize the hell out of Minecraft without access to the source code, so can Mojang.
The real argument is about their reasons and how justified they are.
@@minors290 hundreds? what game are you playing because I want to see it
I have higher expectations because Mojang has so many employees
@@minors290 Minecraft is a sandbox game. There are a lot of things which have to work together. There is no way you can check all the possible situations that might cause a bug. They need to fix them one by one when they discover them and make sure that the new content doesn't break something else in the game.
Well, 1.16 actually took way longer than around 1 year. 1.13 was originally supposed to be the nether update before they decided to move it to later so they could put more work into it. All of the updates begin development before they are announced, some earlier and some later. Also I think that 1.20 might be another sort of transition update, like 1.15, and the next update will be very big.
Wasn't 1.19 meant to be a transition update? Weren't 1.17 and 1.18 one update? We've gone 4 updates without a full update. If caves and cliffs were one part that would be fine, but it got torn into 3 taking away the feeling of new update hype.
@@holdengohs6997 If they didn't split caves and cliffs into 2 updates, people like you would've started complaining just like you are doing now. Also no, 1.19 was more of a completion update to caves and cliffs. Even so, there were periods when the game would have multiple transition updates one after the other.
@@holdengohs6997 It was mainly split due to Covid and also they wanted to put more work into the deep dark.
@@sleeppe bro it was teased so many time that the warden , deep dark , caves and cliffs were literal gonna be 1 update and that’s why there was so much hype mojang thought they could complete this whole update as 1.17
Mojang has a roadmap of which updates they want far into the future. For example, mojang probably already knows what update they want for 1.25 even though it is years away. They start working on the basics of updates close to 2 years before it is released and work on the full details about 1 year before
not adding sharks because they're endangered while pandas exist is inexcusable
apparently their other reason for not adding sharks is cause they're too violent or something
@@soursalt698 But Polar Bears arent? Also can we ask why they haven't added Brown Bears or Regular birds to forest biomes either?
@FlashX212 lol apparently the reason why jeb allowed polar bears is because his wife likes them even tho shes kinda... a bitch
@@soursalt698if that’s an actual reason they should remove dolphins
@@soursalt698I’m sure you know what dolphins do to their own kind
mojang: we want realism!
Also mojang: Yes! Totems that give you another life! So real!
And Wardens too!
skeletons are real..
@@Bluemantopvids well not living ones that can be alive while being dead
@@iiDTC technically we are skeletons
@@Bluemantopvids covered by skin and controlled by organs. self conscious beings that are just skeletons aren't real though
This is the best type of videos.
(Mostly) respectful, funny, and keeps re-capturing our attention.
I'm neutral towards Trails & Tails honestly.
i haven’t played much of it but i’ll give it a shot
Honestly I think the biggest problem with minecraft right now is the fact that the content given to us already isn’t really incentivized to be explored. Several biomes that have been added really don't have any use for actually exploring them. For instance, ice biomes were updated to be given polar bear, which really don't serve any purpose to the player other than being cool to look at and somewhat own. Jungles/bamboo forest for the longest still have zero purpose of exploration other than maybe cocoa beans or pandas, both of which still serve no real survival use to players. I think a good direction for mojang to take this in is to really just rework a lot of aspects of the game that feel lackluster. For example, jungle temples right now have some of the worst loot and most boring gameplay as the traps are easily able to be countered by breaking string, so why not rework the temples to randomly generate different rooms with traps like mazes, dungeons, etc. Animals could also be reworked as well, polar bears when tamed maybe could be ridden and able to fight mobs while not being affected by ice slipping or powdered snow, parrots when on your shoulder could sing a tune to alert you of nearby mobs, foxes could be equipped with bundles and could recover a few of your items when dying, etc. Entire items could be reworked aswell, copper as of now still serves little purpose when gathered (spyglasses and brushes use copper but still is very little use of copper). I haven't even explored most of the structures/items that could be reworked such as, oasis wells being signs of nearby villages, players beign able to paint their own paintings, weapon trims giving small buffs, more biome specific villages (cherry blossom village, coastal village, jungle village, etc), villager missions that could grant players rewards for taking out certain ammounts of mobs or trading with specific villagers, making new weapons with different advantages (rapiers have a faster attack speed but less damage, a spear has more range but no real multimob mob attack, etc).
These are good ideas that would make the game more lively. Essentially, Minecraft needs a quality of life update to it's structures like the ones you mentioned and it's other older features to make them feel more alive and enjoyable than just being things to look at or just grind.
You see, there's one problem with those suggestions: it conflicts with Mojang's "ethics" code. Remember how they canceled fireflies because "We don't want little kids to think fireflies are good food for frogs because sometimes fireflies are poisonous"? They'd shoot down the polar bear riding with "We don't want kids to think you can go up and befriend a bear like that, that's incredibly beyond dangerous," the fox idea they'd say "We don't want kids to go trying to give foxes stuff, it could hurt them or the animal," and as for the other ideas, new Mojang just ignores old content anyways. They don't wanna add further uses to copper, such as a new tech tier or that copper golem. They probably don't wanna add new weapons to "avoid encouraging violence in kids" such as how they're cracking down on public servers that use firearm texture and data packs. Current Mojang is too tied up in corporate nonsense to think about the original vision of the game, let alone fun in general, to do anything other than add a new system half of their players won't interact with.
If you wanna paint your own stuff, I can recommend the Better Than Adventure mod for the beta version of Minecraft. Apparently in one of their new snapshots, you can paint your own flag, pixel by pixel, to be what you want. They've backported some of the qol and convenience features of newer versions, like trapdoor behavior and upper slabs, as well as have a better armor system that gives every type of armor a use within the sandbox so it isn't just a mad dash for just diamonds. Go check it out, it's great.
this.
@@joshuavidrine889The past years Mojang has update major old features, don't say that they don't care about older content.
While yes the firelight thing was pretty stupid, their philosophy is kinda right . Not for the firelight but things like polar bears or giving stuff to foxes (it's illegal to give wild animals food or things in some countries) . It doesn't necessarily makes them better but hey its what they want to do for the game .
@@Dojafish I do agree there should be some caution but at the same time, we should recognize that Minecraft is a fictional game with fantasy elements.
Even with all the cautions made, it ultimately amounts to little as players have freedom to do what they want. Even if we want to make sure the game is environmentally friendly, we see players putting already existing animals in huge slaughter farms for efficiency. In a game like Minecraft, it's expected that players will and should have the freedom to do what they want and how they interact with animals (and other features), even if it isn't realistic or accurate to real life laws or nature.
Things like riding polar bears and giving things to foxes aren't real of course (like potions and the Nether), so Minecraft should probably put disclamers on their game if they want to be safe. But people entering Minecraft should expect that many things within it are not real.
The thing with the "minecraft isnt the same" arguement is that these people have seen the game for such a long time, there isnt the magic of building your first house or getting your first diamond, its gone because you already did that.
Edit: Ty for the likes guys! I appreciate it
Yeah, you don't miss the old Minecraft, you miss the memories you made
@@christopherchocolate69420 real ohmygod
@@christopherchocolate69420So many memories on 1.8 ❤️
@@IdentifiantE.Soh cool i can insult people who play 1.8
It's simple.... PLAY BEDROCK INSTEAD IT'S THE EXACT SAME GAME WITH THE SAME GARBAGE YOU LIKE
@@DragonTheOneDZA nah
You're right. You can't appeal to every player with every feature.
If only the Mojang devs were able to release more than one feature per update so more people could be catered to 🤔
On top of "expanding the box" I'd find it interesting to add more "boxes". It might be hard not to make it complicated but some of the most popular mods are whole new game lines like twilight forests boss progression. It might actually make things less confusing because there is less random stuff you get from the main game and a whole new separate dimension or achievement line. Idk, I think mods like that got it right long ago.
Mojang SUCKS
enigmatica 2 expert
I would love some bosses in the Nether and overworld, overworld sometimes is just to peaceful and imagine this, you are exploring with some friends and boom you find a different type of dragon in a cave that you see has a lot of loot, but to be able to get you either
1 use some of your friends as bait to loot and divide the profits
2 fight the dragon and begin to make a new set of armor
( And btw, Pls Mojang add some weapons in Minecraft bedrock, just like spears and Etc)
I'd expand it vertically, adding alternative paths for progression, which for a game that is sold as a game which supports freedom, are kinda missing.
The issue with Mojang's development is that everything new is tacked on to the game and never touched again. One of the ideas with the most promise in the game, The Fletching Table, still has no use years and years later. Lets just use a hypothetical, 1.20 released the same new content, but added a couple of the new Armor Trim things to the Piglin Bartering pool as rare drops, added some performance tweaks to make the game run better, added some pottery shards to the loot pool for Masonry houses in villages, maybe even have Wandering Traders in Deserts spawn with Camels instead of Llamas, and added a new Glow Torch that's just a normal torch but with a different aesthetic from using Glow Squid Ink, then I feel like the update would be a lot better received since it would feel like older mechanics are being added onto instead of left behind. These are all just ideas I came up with sitting here watching the video, and with maybe a day I could make all of these in some kind of primitive form on my own besides the performance enhancements. These aren't crazy changes, nor are they intrusive updates, but on their own I feel they'd make this update feel a lot less slapped on with no real purpose.
Minecraft just sucks now
what happened to taking years to make legendary updates
they should just take their time and optimize the code instead of making useless updates like 1.20. the only good thing about 1.20 is the music
The whole armor trim and archeology system is designed to expand upon old features
The trims give new reason to go to almost every structure
And archeology gives a reason to spend a lot more time at other existing structures
For instance, the ocean ruin (a structure no one really cared about) now has 8 exclusive items and an entire mob attached to them. If that’s not updating old features I don’t know what is
@@LavaCreeperPeople What do you mean by "taking years to make updates"? They've always been releasing updates multiple times a year. The only "big hiatus" from main updates was the gap between 1.8 and 1.9, but they still kept updating the game.
Also, they did optimize the code in 1.20.x, they updated the light engine and made the gameplay overall smoother.
While I do agree that Mojang should step up their game, the hate they've been getting feels very forced.
@@LavaCreeperPeople There is no such thing as Optimized code for the minute something new is added that code is no longer Optimized for it was not designed for that new feature in mind, plus again Minecraft is no longer just Java edition, Bedrock runs on a completely different coding language and is managed by a completely different team in a completely different country so communication between the two is not going to be perfect.
@@hamIindigo Actually back during the Alpha and Beta they would have a new update every few weeks to maybe two months at slowest, then for Full Release 1.0 to id say around 1.9 they kinda released maybe around half a year per update but they have then switched to doing one update per year mainly because of them having to run at Bedrock's speed and Bedrock is a completely different team in a different country.
my main gripe is they add things, and ignore them in every subsequent update. looking at you, fletching table.
that's why 1.16 was so well received, it refined and tuned the nether, something the game sorely needed. they need to stop adding new things and just flesh out what's already in the game. they can also implement the rest of the mob vote mobs whilst they're at it. I'm still very salty about the blaze boss and kraken
Imagine being salty about the worst mobs Mojang has ever put to vote lmao.
But yeah, they've got enough straggled pieces to work with for a while. Some of them can be like the swamp update, where they add the new/vote features almost as a new biome, instead of entirely replacing the old one.
@@DreadCore_ look I wanted the copper golem too, but the others would have been interesting. they could have even added the blaze boss with 1.16
@@DreadCore_Nah you're crazy for thinking the blaze boss is "the worst"
You're one of those phantom voters aren't you
I just said all of them suck. You think I wanna walk out of a nether portal and get spammed out by a tanky blaze that could be ranged immune or have excessive fireball spam?
@@DreadCore_agma Cubes In Basalt Deltas Biome (They Have No Cooldown And Can Spam Hit You): 👀
“Is mojang getting lazy”
“Always have been”
As a spigot developer, the only part I've cared about the update were the additions of the display and interaction entities ...okay and maybe the cherry blossoms too
They have added so much for datapacks and plugins recently
@@alexdavies8079 true, the display and interaction is the big one.
Thats so true but why does everyone like cherry wood
@@The_Commandblock PINK
I'm not following 1.20, are these optimized 'tile entities' for display purposes? I don't understand the reason why tile entities are so laggy to begin with en masse, in terms of rendering pipeline, but I know they're bad, so this seems nice.
Another thing I think Mojang has to solve is to keep updates to the game’s core identity and to not cause new things they add to break other features of the game, like adding or changing a cog in a giant machine. Heck, maybe they do this on purpose to prevent players from sticking to a single version if they add too much which can split the community even more.
It sucks updates nowadays are lackluster but i’d take this over no updates at all.
definitely, they want to make sure that any old build can be updated safely, and they want to preserve what makes minecraft minecraft...
...and not piss off the people who whine at actual change like the combat update or texture update.
@@CreativelyJake combat update enjoyers gang
🤝
I genuinely wish that after 1.7 or 1.12 the game was more or less put on lts, like, 1.13's oceans were better than many mods but the dramatic changes to the codebase meant that most mods took years to update, if they did at all, and that it broke some important, if highly technical, features. The alternative is Mojang actually interacting and incorperating the modding community, like a certain other block game, but given how pissy they've always been I doubt they would ever do that.
also, not every update has to change the whole game to be good. i think its better for them to get a break by making smaller changes so they arent constantly burnt out by having to overhaul tons of stuff in every update
I wonder will they'll bring in the Red Dragon and Giant into the game. Those two have been patiently waiting for their debut since forever ago.
Giants we’re scraped and the red dragon became the ender dragon
The giant is actually IN the game, just not naturally generating.
The red dragon was a concept after the ender dragon but notch just never added it to the game.
Giants would be discriminating against tall people. Just like the fireflies thing... can't have 'em, why? Because of frogs
@@kyuokuo as a tall person i confirm that i am 30 meters tall and would be sad if my kind was depicted as evil
Short answer to the title - yes, yes yes yes a million times yes they are lazy. The common defense against the fact that they are lazy is that coding the game and accounting for how each new item/mob will effect everything else in the game is what is holding them back... oh you mean literally something every game team has to fucking worry about??? They are fucking MINECRAFT they are not some small indie team. This is a million, maybe billion dollar company and they cant do this shit? I was in elementary school playing minecraft and I'm now in college and I feel like they've barely scratched the surface with things they could be doing. Inventory clutter? Fuck that, why wouldn't you want your players to be bombarded with endless ways to play your game? There are hundereds of items I've probably never touched in Cyberpunk, but hey, if I wanted to go and find them and use them to my advantage I probably could because the devs that made it aren't smiling down on us on top of their pile of cash.
About the "they have to consider how every new addition should be implemented and work in the game, and how it will affect the rest of the game": Mojang literally sh!ts on that.
Copper has like 2 and a half uses, 2 of them being extremely niche. Yet they somehow managed to add 2000 new blocks just for Copper.
How is that considerate?
Or Sniffer and Allay?
Allay is basicly useless and Sniffer digs up only 2 plants and feels completely seperate from the rest of the game.
This argument doesn't work at all, because Mojang adds way too much stuff thats too seperate from the rest of the game.
I hate this argument so much
inventory clutter?
fuck that! do a goddamn inventory update.
Okay but this doesn't explain why their updates take a year to add a wood retexture. You don't have people rioting because they added a new tree to the game.
this
i laughed too much at how you said “regular stoners”💀
5:54
I feel like they need a progression overall. The final goal is the ender dragon but the process of getting to it and fighting it has changed very little over the years despite the game having so many new mechanics and systems. Make the core objective a bit harder and require some more things that were added in all these updates
nah, it changed a lot, at the start it was sooo hard to go to the end, now for me killing the dragon is part of the early game! Its sooo easy to get good loot without ever entering a cave, faster and easier, villager trades, ships, outposts, temples, bastions, fortres... And after defeting the dragon with a full iron and a diamond sword i can get a bunch of greate diamond itens, including mending, in the end.
Also, the overworld has not recived a new meningfull agressive mob since enderman in the beta. At that time enchantments didnt even exist, now in 5 days i am immortal and bored, and the only thing worf doing is killing whiters and constructiing good looking builds or farms
Dude did you even watch the video before commenting? He literally explained why that's a terrible idea
dude wants 3d terraria@@francescacastronovo647
@@juanpaulofricke1506 "And after defeating the dragon with a full iron and a diamond sword i can get a bunch of great diamond items, including mending, in the end. "
You can get fully equipped with mending diamond gear before ever going to the nether thanks to villagers, mining has actually become a side-activity, unless it is what you play the game for.
yeah i kwnow, but i actually think villagers are slower than just speedrunig the game and getting end loot, elytra is too op and by the time i get a good villager trading center i can be already full diamond in the end
@@La4geas
Two words that counter any argument in favor of Mojang: Multibillionaire company
I feel like their latest updates weren't brought up to their potential, being 1.19 and 1.20. So much could have been done for ambience and archaeology yet they kind of left it hanging.
I think one of the biggest problems is intergration. So many of the changes made affect very little outside of the one thing they're used for. Copper, for example, can be made into exactly 4 items. It's absurdly common, yet almost useless. Compare that to iron or gold or even redstone. It's absurd.
Instead of continuously making new features with little affect, they should focus on tying together what they already have.
True, that's the one thing I did like is when I saw that they were making an item copper can be used for. It's so common to find but so useless. If they add more items for copper to be used for, I wouldn't mind. The update this year isn't the worst I've seen, even tho it was a bit underwhelming, the mob vote was definitely better than last years. Plus the updates actually will be useful in a way. For any redstoners out there the crafter can be used for farming. Adventurers will LOVE the trial chambers. Builders will like the copper lantern because they'll have a new building block to build with for lighting. And for the fighters, the breeze will be a cool feature for a new hostile mob. So everyone wins I guess.
outdated statment
@@timohara7717Not even.
If you use copper as a building block (its primary purpose), it's not common enough. That said, I agree with your overall opinion. They have enough things in the game. They just need to make them interact more. That's kind of why I was sad that the redstone-to-obsidian glitch was removed in like 1.4 or something. It was a simple, interesting interaction between different elements of the game that you didn't expect to interact.
@@timohara7717 Nah it's still basically just a building block, it's just quartz but harder to build with at this point
Minecraft: shows a sneak peak of some new content!
Modders: perfect recreation the next day..
Also Modders: *never release them, or even the rejected features at all*
most of the time it's actually more like:
Mojang CEO: "We need ideas for new updates, let's open Curseforge!"
I think one thing Mojang needs to revisit is the idea they started a few updates ago of having 2 annual updates. A big summer update and a smaller winter one. That way they can add their bamboo, cherry trees, etc.. shortly after they are annouced in Minecraft Live and have a full Caves & Cliffs, Aquatic, Village and Pillage style updates and not make the players feel as underwhelmed. Maybe even have 2 Minecraft Lives, for example, a second one 4 months before the summer update that way the hype for new features is kept up.
1:53 Java and Bedrock doesn't share any code since Bedrock is coded in C++ and Java is coded in Java. They never have to recode something if it doesn't work for the other version because they don't share code. They only have to make sure the feature works the same way across both versions. They have one team working on implementing a feature to Java and one team for Bedrock. This means that the wait between updates really shouldn't take that much longer than it used to since Mojang now has many more employees to account for the extra work on Bedrock. If Bedrock really is such a hinderense for the updates they should really think about hiring more people for that team.
You were right about the fact that it takes longer to come up with the ideas than it used to and also implement them in a way so it works no matter the platform you play on. But even if we account for this, the frequency of updates shouldn't go from several content-filled updates a year to one dry update per year.
That point should, unfortunetly, go to Twitter.
More employees doesn't mean faster and cleaner work, the more employees you add, the harder communication will become, and thus adding more may not change much.
@@tessal6555 I definitely get what you mean, but don't think that's necessarily true in this case. The core members that come up with ideas, prototypes, etc are fine, but stuff like version parity could probably be improved with more manpower. I'm just a solo indie dev so my knowledge of how large teams work is very limited.
ahem, redstone still sucks
@@Sulphur_67 In Bedrock or Java. The only problem with Bedrock redstone is that several contraption doesn't work.
@@supercyclone8342 I believe there is a sweet spot on the amount of employees there. However, the employees skill of communication also kind of matter.
the java and bedrock issue is definitely an issue mojang has recognized. However, my biggest fear is that they try to force java players to switch to bedrock, that would truly be the end of minecraft
Java will never be substituted by Bedrock since so many content, mod and redstone creators are there
@@cacaurkoh trust me, they will try, and you will be forced to like it
@TheRealBlazingDiamond No, because even if Java has fewer players than bedrock, it's the main choice of streamers and youtubers to record videos, which keeps minecraft relevant, so ending Java is a very dumb decision
@@cacaurk that's not the point. You explained why people like it. Microsoft doesn't like it because they don't have the same control over it as they do bedrock
@@TheRealBlazingDiamond I'm pretty sure microsoft knows they would lose way too many players for it to be profitable.
another issue which was not mentioned in the video is that once they add a feature into the game it becomes really hard to remove it in the future. That's why they need to make good decisions on how the game should evolve. There are a lot of features in minecraft which feel pointless after a while. They are only interesting when they come out because they are new, but then you either never touch them again or they become annoying.
actually a very good point, never thought about it that way
Facts
Modders aren't controlled by a multi-billion dollar corporation, so of course they can make an update faster than Mojang.
i think they should get WAAAAYYY more experimental with their updates
like creating a testers group, where they give a testing version for youtubers and listen to the youtuber and their comunnity opnion
if they think is shit, they just rework it, i don't care if they take longer to update the game, if it is a awesome update, it's good enough
thats just snapshots tho, even if the oppinion is not listened to as much
Problem with this is if there’s something that a small amount of people really liked but say 80% of the community didn’t think was good and mojang scraped it the people who did like it would likely get really upset then we just have a different problem
@@DavidKassaain't mob vote has literally that problem?
@@ИльяНедбаев-у3н I mean I’d say that arguably the mob vote is even worse because not only is it a lot more publicized than snapshots but instead of say 80% of people being happy with the result and 20% unhappy you usually end up with somewhere around 50% of the player base upset and by the time the mob is actually added the majority of people even those who voted for them end up dissatisfied with the actual mob so honestly I’d say the mob vote is more trouble than its worth especially following this years vote it’s a fun idea but especially now that the novelty has worn off most people end up disappointed one way or another
@@DavidKassaMinecraft has millions of players, you can’t listen to the minority in that situation, even if they did, there would still be a million others who aren’t satisfied.
Bro this was a great video, I love how you showed your script visually instead of telling it. I was captivated the whole time and the editing was fantastic.
The overcrowded bit you talked about sounds so accurate! I tried to get into Terraria but the amount of items and tools made it unclear what to do and how to do it. Theres just too much going on, they literally need a wiki to keep track of everything. (Of course, no hate to Terraria or it's Playerbase, Terraria is just not my thing I guess.)
Oddly enough, the complexity of Terraria is what got me hooked on the game
@@leomassafm160 Cool
@@underrated_fishy756i wouldint say it’s over complicated, it just needs a better early game that tells you how to do stuff. once you play it and know the mechanics it is really fun and honestly one of my favorite games of all time. oh and yes there is a wiki that helps if you get lost in the game
thats easily terrarias biggest issue. i think its an amazing game but its so hard to introduce to new players
You can't just give a point in mojang for the first argument just because there is a small counter argument. The ease mojang has are far more than mod developers have:
- Mojang has 600 people working for the game, a mod has less than 5 developers.
- Mojang developers are getting paid well, mod developers aren't.
- Mod developers sometimes add more complicated content codewise (Animations, Models, Mechanics e.t.c.)
- Mod developers have to update their mod in every version and account for compatibility with other mods.
All of that said, mod developers, do not just do a little better, they do a lot better and mojang can easily surpass that and make content that applies to every one. They are just getting lazy
Yea people have no values, just because they have 1 meh reason for these issue, doesn’t make 100 serious complaints invalid. But you know, kids and stupid people will roll with whatever they can get their hands on even if they have to make it up.
the real thing is that its probably not developers holding them back, its probably higher ups trying to avoid risk.
either way, its still a point against mojang/microsoft
Tbh the update didn't give me the motivation to start a survival world with my friends which each update prior to this one did. But it's really cool for building I guess
1.13 and 1.14 got my friends to play Minecraft together. So did 1.16, and 1.18. Nobody's even mentioned the game since.
@@santumi2298 Same, the last major update I played with my original friend group was 1.16.
In all honesty,
I hate all post 1.17 updates.
and all vote mobs/biomes whatever not being added also plays a factor for my dislike of the vanilla game...
"Minecraft will become overcomplicated"
Meanwhile lots of people playing terraria with the most complicated crafting and progression systems and enjoying it
yeah, because that's the appeal of terraria. not everyone likes overcomplicated things, but terraria tries to be just that
From what I've observed, Terraria's complexity is its one achilles heel. You basically have to mentor your friends because the game doesn't tell you what you should be doing.
@@Jenna_Taliait does tell you what to do, i bought it a month ago and i tought it to myself and beat classic and expert mode. The game tells you the next achievement you can get on the right side of ur hotbar if u open your inventory
Fans: "We want more features in updates!"
Also fans: "There are too many things and it doesn't feel vanilla!"
The duality of man...
I really don't care what they do as long as they don't technically stop updating the game. It all feels like Vanilla to me... except that *thing* the community voted for.
yea but the newer features are useless
My brother in christ its just a hello kitty tree
The features feel like random mods. I want the game to remain its simplistic self, while having minor additions like new animals. But they add RPG elements I don't care about. I might as well download a modpack for that. It's becoming a RPG with those Woodland Mansions and Ocean Temples.
i think the one thing i understand the least about minecraft as of right now is the lack of obvious building blocks.. they're totally out of the "is the game getting too complicated" question and yet we don't have vertical slabs, concrete stairs, etc... so many quality of life changes that should be here already too, unpathing a dirt block with the shovel, stuff like that
Another thing that makes modding and hard coding different is that with modding, the things are added on top of the based game whereas hard coding is integrated inside the game which would present tons of bugs and break pre-existing features.
But why can Terraria do it way better and faster, while working on the Microsoft XNA framework, and having a far tinier team, more complicated game, and being the 9th bestselling game of all time.
@@socire72 remember the YEARS between 1.3 and 1.4
@@Hexagons7 They added a new wiring system, new blocks, furniture, a new mini boss, plenty of new weapons, an ocean upgrade.
During this time, they also spent most of their time developing an entirely new game, Terraria Otherworld, and also developed 2 other games for another company. They also spent far too much time on controller support and languages, which were very hard to implement due to the old code and the Xna framework.
@@Hexagons7 Yeah with its like dozens of updates and bosses and features and crossovers and the fact that they still keep adding stuff, it took years because not only did they keep working on 1.3, they also made 1.4 very big as well, as opposed to mojang's inability to add a bag to minecraft in 3+ years
@@socire72 Man not even just minecraft, literally any game, how the hell was doom eternal made between 2016 and 2020? That's 4 years, look at Red Dead 2, 5 years from 2013 to 2018, whilst still adding shit to GTA online. Even bethesda does this, 4 years from skyrim to fallout 4 with DLC and other games being made, the whole excuse falls flat when compared to other gaming studios, like the mentioned terraria, its on every platform, skyrim is on a goddamn switch and it runs better than minecraft.
One thing that wasn’t mentioned is that when modders add things into the game they don’t have to worry about how it interacts with the rest of the game whereas mojang have to create a fine balance between what they are adding and what’s already in the game
This is just an empty excuse they threw out, the real problem is the incredibly dumb rulebook they have written and the archaic unoptimized mess that Java has become after 1.12. Creating blocks and block textures is by my assumption done with a global palette in mind, adding in textures that when averaged out to one pixel create a new hue (think dead corals, cobblestone, andesite), however this should have no monumental effect on update speed as it seems to, and I would rather not assume Mojang employees work 30 min a day and die. People here on youtube have already proven they can with mostly amateur knowledge and a weeks time create entire updates with datapacks, so a lack of skill or efficiency isn't the problem. Kingbdogz as the creator of the original Aether mod joining the team and working on the amazing Deep Dark content is another proof of this. Microsoft PR has to be pulling a lot of the strings, as when Minecraft became the biggest PG rated game in the world its only natural you would get an obnoxiously careful management. Despite all this, returning to the original point I really do think the aging Java base of the game is not going to last much longer and it is the real reason they can't just keep cramming things in. Do you think Mojang devs play with optifine/sodium in their off time? I'd very safely say so
@@gugu5285 big facts
@@gugu5285Yeah anyone can make an update but not everyone can make a GOOD or BALANCED update that is LEGAL and OPTIMIZED
Ah yes, the fine balance between minecarts and elytra, or villager trading and anything else
I know that this is a point the devs themselves have made, but it unfortunately doesn't seem to reflect reality much. A whole lot of new additions just aren't integrated into the existing sandbox well or even have any sandbox relevant properties at all.
The sniffer, archeology, the updated smithing system, all of these are just a few examples of things that very much could have a deeper sandbox purpose but are currently just largely cosmetic with the sniffer being unbalanced when it comes to effort to reward ratio, archeology being almost a content island and all the smithing templates for new features being completely cosmetic collector's items and diamond dumpsters.
Looking at these features, the only part of the existing game that seems to have been accounted for is the busted diamond economy and it was "fixed" via a rather haphazard resource sink that not many players will even care about maintaining.
I feel like rather than them getting lazy, they are struggling to add new things that AREN'T already in mods.
Oh yeah. They have that dumb rule about not adding stuff that's in mods.
@@Blue-fg8vt Looking at the horse updatelike O.o
@@LibraryofAcousticMagic3240 that's extremely old tho
They're a lot touchier in terms of copyright now, and don't want problems
I feel like there are so many mods at this point, that there almost doesn't feel like much of a point in completely avoiding adding anything that happens to be in a mod
@@AmberCommentsThings In a way they're already doing that. Bamboo wood, hanging signs, the new bookshelves, camels, and cherry trees are all things people have modded into the game before. Yet 1.20 still added them nonetheless.
They have feelings? They're acting like tyrants with the End User License Agreement rn.
I think a contributing factor is how the larger updates that revamp entire dimensions may have conditioned a large amount of players to expect huge changes every update, even though the earlier days that they look so fondly of had minuscule updates, or I could just be insane.
Personally i think its the oposite with the caves and cliffs content getting split into three (four if you count archeology) seperate updates. What they promised as a single update got cut into such little pieces it destroyed the feeling of exploring a new update, because Honestly, they release all the blocks you will be able to find in the new caves without the big caves, and then they release 1.18 with all the caves but with no deep dark cities to look for inside the caves, and if you were looking to find archeology themed items in the deep cities then well tough luck you need to Wait for another update and by then you will be tired of wardens
Yeah. To put it into perspective, everyone got hyped over the "Horse Update" back in the day, even though it basically only added one mob and nothing else.
"Hey guys, we're adding this magic red dust that works as a kind of technology that nobody should understand or care about."
**Happy fan noises**
"Hey guys, we're adding a bunch of new and exciting things to make exploring better while also bettering the game's performance.
**Mad fan noises**
this is literally true. 1.4 added: the wither, 1.5 added hoppers, droppers, and daylight sensors, 1.6 added horses.
@@captainsprinkles6557that is so far removed from how anybody has thought or will ever think
I think the main reason why updates have been smaller and lacking in big changes over the past few years is because the original Caves and Cliffs update was such a massive system shock that it required four entire updates to include everything that was announced back at that fateful Minecon and Mojang is still worried about making big promises that will take years to follow up on. Perhaps now that everything that was announced has finally been delivered we'll get a bigger update next year.
I feel like simple/aesthetic new additions feel lazier when already existing systems simultaneously feel neglected. There could be a lot of life breathed into the game by refining existing game systems in interesting ways and making them usefully interplay more. Also yes Mob Votes are a marketing gimmick that just divides the playerbase.
People are just overlooking the fact that currently Mojang has 0 incentive to make big sweeping changes. The game is doing fine right now, why risk ruining a winning formula by adding risky decisive features, especially when people are already complaining about bloat with every update they put out. Besides, I’m not sure how much of a financial benefit it is to make a new update, most players come back to their existing Minecraft account after a huge update rather than new players joining, as everyone already has Minecraft.
Another argument I have is that generally I don’t like mods because they are more focused on adding content then integrating the content properly, they are often buggy and the way new features interact with older ones are usually not fully bug tested. It probably takes so much longer for the official Mojang team to add a new feature because they have a higher quality they hold themselves being official, and usually releasing with minimal bugs or oversights.
this video was so high quality, with a mix of jokes and serious content, a lot of graphics and easily explained topics, very entertaining content without nonsense, your underated af
In my opinion 1.16 was one of the best updates. It added so much more than 1.17 - 1.20. and maybe i also like it so much because it is the version when i joined Minecraft so its always a bit special for me. But still, 1.16 added ton of new nether building blocks for the builders, the targetblock which is a really useful redstone block now, Explorers get an entirely new structure and im pretty sure that version also added /tag for command programmers.
What about the new world generation?
There's no reason to explore stuff though. Once you get the wood/blocks/loot you're done. Plus there's no new combat content, most everything is stuff we've seen before.
@@Supersquid_11 the new world gen was the only good thing to come out of caves and cliffs unfortunately.
everything else was either barebones, or never came out and is still being drip fed to us (also in their most primitive version)
@@DodgeThatAttack Wow that is an old comment. But yeah, that's true.
As a software developer I don't think that they are lazy. When you have to support a huge code base and sometimes refactor some core mechanisms to fix a bug that will have a huge impact on other part of the code, it takes a lot of time to do. So if they take more time to make the code base better, I fully understand. Adding new features is the easy part, fixing bugs related to the core of a software is so harder
1.20, despite not having added a lot of features, MASSIVELY boosted performance. This is the sort of stuff that players don't really think about.
@@bruhsauce644 yeah, by making it worse.
seriously the last time i ran 1.20 it ran worse than a fucking modpack on 1.16
@@petrikhorr Idk what you're on about, 1.20 ran at 600fps for me, in 1.19 it ran at a laggy 100fps
@@petrikhorrsolution: dont run minecraft on an apple watch 💀
Only 1 problem to that. th-cam.com/video/qbQbWkNiAc8/w-d-xo.html
0:51 oh my good god wow that wall-e videogame ost usage just unlocked some core memories
an end update would be a good way to add more to after the ender dragon fight but I am also okay with Mg. revamping/making the overworld better first it just has to happen somewhat soon. I also really like the tightly themed updates bc it makes those smaller things have more meaning to the update as a whole
Problem with end update is what casual players and hard players want.
Casual people are the ones who like building, unbalanced mending and elytras and similar things.
They are practically playing creative but with limitations. Most of them are newer players and may even play on bedrock, but they are huge part of community nonetheless.
Meanwhile "Hard" Fans enjoy more gameplay focused things. Mobs being able to break blocks, need to repair items and build transportation, bosses.
They like the fun, unpredictable game, and mostly consist of older players who are used to same principles.
Reminder, that most people stay in between, many "casual" Players would like more engaging content but to the way less extend than "hard" Players
What this leads to is:
The update dilemma.
For example, we take lthe end update.
We can add more enemies to end, more obstacles, make it harder.
And of course, "hard" Side will like it, but what about "casual"?
For them it would be an incredible annoyance. They will rage at mojang for destroying their near creative experience.
If we add more casual stuff, like blocks, biomes and etc, not only hard but casual players may be dissapointed by lack of engagement.
For most of time mojang followed the path of least resistance. They added "neutral" features that you can ignore if you don't like them. It still can cause backlash, as for example elytra and mending can be ignored, but they shift endgame balance as a whole, affecting both vanilla updates and mods in long term. A thing you can't "just ignore if you don't like"
The real problem for mojang however, is how boring "neutral" Updates are. You can't make an ignorable feature that actively changes the game.
Yet they go even further, and try to risk as little as possible by adding less features, scared of backlash from either side.
So they have to carefully balance on that "neutral" Zone, while accounting for everything said in the video.
(And because they are too scared to risk adding a lot of features, they fail even harder, leading to both sides being dissapointed.)
We really need an end update. Nobody wants to go there because it is so boring.
It needs to be like the nether where we still have the old stuff but we add new biomes and mobs
Most of the hostile mobs in the nether that were added and some old ones (brutes, wither skeletons, hoglins ext) stay in either a biome or structure that is easy to avoid. If I don’t want to raid a bastion, then I won’t! Same with the ancient city but it needs to be more common like the hard part should be fighting it not finding it
And with biomes in the nether, the warped forest is pretty safe but the crimson is more of a challenge. We need something like that where one biome would be peaceful and one dangerous and has new hostile mobs. add one or two new structures to that and boom update!
as an adventurer i be honest i really like trails and tales because theres a lot of items that can be obtained by exploring
and i like it,before this update i just roam around no purpose
Also don't forget that every update has many internal changes (data packs can create entirely new dimensions)
YES. YES, NO ONE EVER POINTS THIS OUT
@@_anthrax101_5 Nobody points it out because most of the community is oblivious or just doesn't care because they're ignorant. It doesn't effect their standard gameplay so they just don't even acknowledge it, despite how useful and great it is for creators. :(
@@lasercraft32 they love talking about how good modders and datapack devs are but don't look at mojang actually helping them
@@SpicyOak Yeah...
@calokifilm6392 Thank you
I feel like another thing that you should have mentioned is game balance. While Modders can implement their own things, they normally have weapons and gear to counteract how crazy their mobs normally are.
this is just mojang not knowing how to make progression because theyve lost any ability to design complex interlocking systems.
add a new mob, make it do one specific thing
add a new ore, make it craft one or 2 specific items
need some new rare loot, just make it a 0.5% chance drop in a chest.
modders have a feel for progression and balance. mojang spends most of their time making decorative blocks and pretending to patch bedrock bugs
very good video, well edited and fair
also people forget that mojang actually has hired modders in the past and still do some times so the "modders could do it better" really aint it
Well even with modders on the official team mojang still gets outpaced fourfold
@@EmperorPenguin1217 yea i agree, so it really isnt an issue of talent or "laziness"
There's many of other steps to the process that very much slows mojang
Honestly Microsoft should give Mojang a bigger team to work with
And yeah, they're getting lazy too
ever heard of the saying: "too many cooks in the kitchen"? More programmers is the same issue.
Bro actually thinks that more programmers=faster 😂
They don't need a bigger team, just a better one.
3:18 Buzzy Bees and the Frostburn update were actually made as smaller updates along with bigger updates, which took less time to produce, so their lack of features are justified.
plus buzzy bees came with a LOAD of bug fixes, ironic for an update adding bees.
Frostburn was part of a 3-part thing that took 2 years and should have been half of one update. Mojang follows a cycle, I dunno why it's news to anyone.
"Is Mojang lazy?"
"Is water partially transparent?"
"Is this wall made of wall?"
Bro I couldn't imagine how painful this much editing in one video would be🥵
Still though, it's absolutely insane the quality you have in your videos, and it's worth it💯
ty man
I kinda wish that they would expand the box like you mentioned, maybe in an end update. Also I am a bit disapointed that old stuff like bats, dungeons etc are just left behind, like I get not changing creepers cause iconic but other stuff could be worked with
I mean, they could just keep creepers mostly the same throughout the overworld but have a handful of variants in rare biomes, like an ice spikes creeper that blends in with the snow or a mangrove biome creeper that blends in with the mud
Pretty much any characterisation of gamedevs as "lazy" isn't a good take, game development is inherently a very intensive field to get into.
However, I would say that Minecraft's game design priorities with updates are misaligned. At the *least,* someone should've been able to look at T&T and say _"hang on, this is essentially just a minor building update where some of the blocks require hoops to jump through. We should try to give other players something to chew on."_
Eg. For an update to "make Minecraft Minecraftier", I think Mojang not trying to improve minecarts in T&T _(in a similar vein to how boat travel has been massively buffed over the game's lifespan)_ is a big omission. In the current state of the game, they are essentially redstone components, not serious modes of transport.
Some other things that Mojang could absolutely focus on improving at the moment without bloating the game:
-Enchantment overhaul _(villager farms are neat, but should not be an essentially mandatory part of the progression system to get Mending books!)_
-Finishing potion brewing
-Adding more practical uses for Copper (IMO it's _VERY_ confusing for new players having an ingot item which has almost no practical purposes.)
-Overhauling Phantoms
I have a feeling that Mojang added Copper only to please the modders (cz Copper is one of the most common ores in mods)
@@LucBlocker Except at the same time they caused a big overhaul in how mods treat ores since now mechanical ore-doubling can't really exist in the same way since fortune exists. Many mods have scrapped it entirely unless you use silk touch, something you won't have until around the same time you'd get fortune anyway, nullifying the entire point.
@@loganreynolds8688 huh?
and remember, each system has diffrent operating system. so every diffreent consel needs to have their own program somewhat, unless its the switch.
remember that every individual legacy consel was programed from the ground up.
and programing parity between C++ and jave is a pain
If crowding the box is a hard to solve problem and expanding past the End isn't a viable solution, why don't we add alternative boxes? So far, the Nether and Overworld are basically just steppingstones in order to reach the End to conclude in watching the credits (everything past that is post-game.)
What is stopping them from adding a new dimension isolated from that progression path, which offers its own rewards and milestones to complete, which is not _required_ in order to reach the credits? I know these are mods, but things like the Aether and Twilight Forest are good reference points for making alternate pathways that have their own endgames, though it might be better to have these alternate paths still offer useful features to help in ultimately reaching the credits rather than being _completely_ isolated adventures.
there is only one box.
there can only ever be one box.
the nether is a part of the box.
if the game is too empty, you fill the box. if the game to complicated, you extend the box.
its hard to extend the box from the middle, but they have done it before with things like upgrade templates.
adding another dimension could extend the box, but only if its required at some point in progression. if its not required, then youve actually added more things to the box
minecraft either needs more endgame, or they need to consider improving the things already inside the box
I think they are just focusing more on the IP as a whole than just minecraft. They are working on minecraft legends, dungeons and who knows what else
yeah mojang isnt just one big group is of 700 ppl, there are multiple teams that work on different things. and the features that take the most time to make are the ones that need ppl from multiple teams
Legends and Dungeons has a separate dev team, but yes you're correct... those two games were also directly developed alongside Minecraft itself (they came up with the concept for Legends during the planning phase of the Nether Update, for example, while coming up with the Piglins and Allays).
No they aren’t. Separate games are handled by separate teams. That’s how all development companies handle live games.
@@oh-noe they can pull people from the Minecraft team to work on other games tho, can’t they?
@@prosandcons-fl2cc yes it happens all the time. But moving devs away from your main game to focus on side games make no sense from a management standpoint. Legends is a collab between mojang and blackbird interactive, while dungeons is a collab between mojang and double eleven.
It's not like they lack devs to make those other games.
I personally think they are slowly working on expanding said box. I understand 1.19 is disappointing to some because no fireflies, but the whole deep dark acts as something that could be placed outside of said box
And with 1.20 I think the armor trims and archeology system are so versatile that they give reason to explore in both the early and late game
ok srsly they might have forgotten about the community because they have not said anything about the ender update idea
My fav moment in Minecraft history was when it peaked in 2013 just to be abandoned until the stray and husk were added just to be abandoned again
Man, mob variants were such a neat concept that would have made the game feel so much more organic, if they actually fully followed through with them. A lot of concepts are like that actually. Introduced one update, instantly forgotten the next.
Minecraft needs a second pass in my opinion, just to get the full potential out of these great ideas, not to mention fixing the discrepency in visual quality standards between the new and the old (animations, appearance of structures, etc).
I think a good medium between Players and Mojang would be more modding support. This way Mojang doesn't have to add every feature ever. Being able to customize your game to your preference would be great. One way to support modding is through Realms. I don't think that will ever happen, but if that was an option I would have gotten Realms over another service.
Then they wouldn't do anything, moders make insane things, they would add future projects, I agree tho, a better modding system would be far better than the way of modding we have now
I feel like this would make the game incredibly incohesive. Ive tried modded before and while it was fun for a bit it always felt empty somehow. Now I dont think I'll be able to go back to any big ones because they just feel mismatched and so thematically different than the rest of the game. Which is I think a large part of why official updates take longer. They have to make the update feel natural and complementary to over a decade of new feature releases. However Im low-key never going to stop using xaeros maps tbh. The map system in game is far too clunky. And it feels cohesive cause its smaller and fits better in game.
I hate the “do no harm” mentality Mojang adopted with their game. You won’t add sharks because they’re endangered and kids might learn to kill sharks? Then why did you add pandas, polar bears, and sea turtles? Minecraft is the reason I hate pandas. The more they get up their own ass about their altruism the more I wish they didn’t care.
Yeah, pandas suck
As a developer looking at just development mojang is 100% lazy single developers could make and polish most of these updates in a week or less (honestly this is even quite a bit but it is the biggest game so I cut them some slack as some changes might happen during this) as for the other problems such as the mob vote theyve already come up with the ideas and if they are worried all of them arent fit for the game ask the community for feedback after all minecraft has pretty much the healthiest community in gaming which i think is theyre biggest problem which so many studios have that being communication
They really should add more animations to the preexisting mobs due to the amount of effort they gave to the sniffer and The warden, the rest of the mobs that haven't changed since 2012 need the love
I feel like it should be the opposite
The new animations are out of place and needless for how badly the game runs
Just look at minecraft vids about updates, it feels like a cartoon and the game itself feels empty dead shell after watching it @@EmperorPenguin1217
Spiders should actually climb on walls instead of sliding up them.
Great video. Excellent editing as well. You deserve way more recognition for the quality of your videos. Keep it up!
I think the game needs a new addition like netherite again that kinda gives an end game goal that feels NEW. My issue is that a lot of the new stuff just feels like old stuff reskinned. The new wood types, the sniffer plants and stuff like armour trims . They’re all cosmetic in a way and don’t change gameplay at all. The closest thing that does is the archeology. I think the game could really benefit from another big feature being added, maybe something with that portal in the ancient city.
Terraria. Lot less budget, lot less staff, yet the updates are orders of magnitude better than Minecraft, and they even kept updating the game with large amounts of new content after they said they were done developing the game