Adding the losing mobs later would solve so many problems. Like seriously why do they make an idea for a mob, show it to us, make us like it, and then scrap it and never show it to us again?
shut up you honestly don't know anything about effort and time you really think is really that simple jsut to add a mob it takes alot amd I Eman alot of codding and tike to come out with these mobs and on top of that minecraft already has mountains of updates that they're more focused about than just adding tons of mobs you're whining about putting in the game most people can't understand that min isn't jsut a gmae where you can just simply pit in a Mon and on top of that they put so much effort in their game and events that being a liltle cry baby that they won't jsut add all the mobs from the mob vote shows that you're honestly not even greatful for all the stuff minecraft had gave us they came out with a whole update and you're still whining pathetic
@@scoutintime well there have been many features that were scrapped but then got added later. like netherite (first shown in the 20w14∞ the April fools snapshot, and the netherite was present in the form of netherite stairs) and it's not that they're lazy, at least not as much as the community is saying. I've explained this in another comment on this video. click on my pfp here and you'll find the other comment
@@horrormanCZ consider modders can add the losing mobs withen like a day usually, or sometimes have had the mob in the game for years prior to the vote, just with slightly different functionality, like crabs don't drop claws (except maybe for pam's) and mooblooms were only dandelions when they got added, but both those got added by mods well before the mob vote for them
@@RegalCorvus i know and i said in another comment a reason for that, the modders fixs bugs simply when they find them, but mojang take their time trying to make updates as bugless as possible, which makes major bugs rare in new updates and that's also why it takes them so long
Worst part about the glow squid is the fact that it came in the very same update that also gave us glow berries, meaning that the unique uses of the glow ink could have easily been repurposed by an item mojang was gonna add anyway regardless of the vote.
im conviced all features are already made, the mod vote is an after though and they'll just use one of the features on them and act like they planned it all along.
The biggest issue with their approach is that they talk about how much work they put into polish and fitting the animal into the ecosystem, and then it turns out useless and forgetful.
@zoe-ks7si this is what I thought about the warden. But I honestly don't even mind because after not playing for years it was some of the most fun I've had on minecraft. Finding that biome while seriously under equipped on a realm with friends was so much fun
I think the real reason they don't admit, is that moving lights and entities are verrrry performance heavy. Vanilla minecraft is already terribly optimized and they don't admit that either. which is too bad cause Minecraft is criminally lacking in bug mobs. :(
@@rnindless Honestly? Just make fireflies particles for swamps and mangroves. I doubt anyone would've been TOO upset if they became biome-specific particles. Only thing we would lose is a possible firefly in a jar lighting item.
@@StartouchArts Actually could fix that too! Make it so you can harvest the particles like you would with the leaves. An interactable mesh. Combine it with a jar/bottle item and boom.. Firefly jar!
@@CarbonFang25 The Breeze spawns only in one particular type of dungeon and cannot destroy blocks. The Creeper can spawn anywhere in the overworld and can destroy blocks. The Mojang that exists today would never add the Creeper to minecraft, nor would they add any new mobs like the creeper outside of very specific and rare dungeons. Mojang’s internal design philosophy has fundamentally changed. Minecraft will only continue to morph into an increasingly unrecognizable game.
There is a third (and far more common) sentiment than "Why not all three?" or "My mob didn't win." - that being, "The way you implemented the winner sucks, and doesn't live up to what you promised."
Ironically, that's why im hesitate on voting the crab, because they don't specify so many thing, like can they break block afar? What make it different from just another extra W press? Is it realistic? I mean the whole concept is very fantasy for a mob that actually exist irl.
@@eyeseedee Exactly! I wasn't unhappy about the Sniffer winning, I just thought that by "New plants" Mojang meant at least 4 plants that included, I don't know, maybe a new food item or tree? But nope, Mojang did the absolute bare minimum by adding 2 USELESS FLOWERS that I forget even EXIST half the time! Not to mention that the only thing they add to the game is a way to farm cyan dye, which we didn't need anyway. Really, even though Mojang "addressed" the problem and acknowledged that there are issues, they didn't fix it. They just made the problem worse by not actually dealing with it.
As someone who met the sniffer first in a modpack, it sucked to find out that it really is only limited to two aesthetic-only flowers in vanilla. D: Like, archeology was pretty tepid in vanilla. T_T so much potential No fossils, limited intractability with the Sniffer (saddles? Chests?)
"People seem to think that we have all three mobs ready to go" Respectfully my dude the Moobloom is literally just a yellow cow, it already DOES exist in the game it's just red. You can't expect me to believe that would be too time/resource-intensive to implement.
@OneBoss118 my man I am speaking not of the story but of the game play. When I mean blend in I mean so it does not break the game. Recently mojang nerfed the new weapon cause it was causing problem.
I was so mad about the glow squid. I was going to vote moobloom, but the little video Mojang gave made it seem like the glow squid came with a new feature, some kind of mesmerizing effect that could maybe disrupt the player. I wanted that feature. And it was fake.
NO BECAUSE SAME- The moobloom had my heart but that teaser made it look like the glowsquid had hypnotic abilities or something hostile which I thought was SO COOL. Needless to say, I was sooooo disappointed when I saw it in game
@@kate_isawesome1207 They already had textures, animations and more. I'm usually not one to hop on the whole "Mojang is lazy" idea, but I don't know what else to say.
at this point there is exactly zero excuse for them not to add all these mobs and stuff in votes. its only to increase viewer count and marketing thats it. modders add this stuff in seconds. anybody who says its some how more effort for devs to add the lost content vs that one modder who already did it is lying. its java. modders look at the same code as the devs do. this is strictly cause mojang has determined the fights and everything resulting from this (they look the other way to how aggressive it gets only act when they have to) point is war sells. this is a known thing in marketing. conflict gets the most sales the most eyes.
Animation takes time but compared to adding something to a game… modeling, animation, coding, and most of the coding is just fixing bugs from adding the feature compared to just doing the feature…
This ignores the amount of time that goes into pixel animation as polished as in those videos. A 3d model is easier to animate and create than a 2d sprite tryint to emulate a 3d model. Not to mention the higher relative detail. As for coding. Well, modders show that it's doable within a week or even the span of a few days. Not even professionals sometimes just youtubers. Mojang is just afraid to rock the boat.@@OceanTeaster
@@polarphyInfinite worlds were a failure as the further you go out the more the code breaks. Ideally the world’s code would stay the same regardless of how far you travel.
In the words of some random guy on twitter “we would rather have the updates take much longer and have all three mobs than The losers being blown to dust” I completely agree with this statement.
You do realize that the Glow Squid was part of the Caves and Cliffs update, right? you know, the one that required a rewrite of the world generation code because they increased the block height, added underground biomes which required a second biome selection code, as well as the deep dark? That means 3 biomes per chunk, and that's not even going into all the new blocks, items, and features that were also included in that update.
They can rush features but remember that mojang has to consider parity between many devices and both Java and bedrock. They need to balance things carefully and find every bug. Everybody is just going to pile on mojang because they have no idea how difficult and time consuming it is to develop a game and make free updates every year. This is the exact reason notch left and sold the game to Microsoft. It’s because people kept complaining about updates.
Sometimes quality should stand other quantity. Mod creators have less responsibility because if people would like mod they will download the mod. But Mojang can’t add glitchy, badly optimised mob, with broken AI, which break balance, translated only to English and only on Java.
@@ArlanBurlibayev-yf4ck The mob vote mob specifically is one of the main parts looked out for in new updates. They definitely have a team of people working on them and not just 1 or 2 people. With a whole team, it doesn't take that long to create all 3 without much problems
Well in some point I agree with you but I mentioned that “Mojang can’t ” list to say why moders can’t do as good asMojang. Of course I understand that Microsoft makes Mojang do mob votes to make more people interested in buying game and paying money.
Quick solution for the mob vote: Have the winner be added first, the second sometime later, and the third being released last. Or the third could be featured on the next vote. (Credits to the people in the replies section)
For real, the current system is either "pick the thing that will torture and annoy you" (2017 vote) or "choose your favorite child, the others are gone forever" (votes with interesting mobs). So the community is always going to feel like the game has lost something, instead of gaining. The only winning move is the one described in the video, have two vague uninteresting mobs and one fleshed out mob that's clearly intended to be the winner.
I would still not forgive Mojang for removing fireflies, a mob that was certainly *meant* to be added into the game, with the excuse being fireflies are "poisonous to frogs", just moments before the Caves and Cliffs update released back then. And what baffles me is that they were putting in more efforts to make a literal *full fledged video* explaining why they removed them, than to just code those frogs to simply *not* eat fireflies.
I think it was specifically during the Wild Update when Mojang decided to remove fireflies from the game. Really sucks to see them broke their own promises tho :(
I remember the first one. Most people assumed Mojang was just doing some fun community engagement thing, and that they were going to add the rest of them anyway. Little did we know, that wasn't actually going to happen. It's hard not to see Mojang as lazy in al this, since none of these creatures have terribly complicated behavior, and modders were able to add all three of them to the game in a few days, before the vote was even over.
Some of them even got made in the same amount of time it took to watch the announcements. But now some of the mods can't really be added to minecraft by Mojang because they got reclaimed by modders like the Iceoliger becoming the mascot of a pretty well made Pillager mod. I could be wrong due to some loophole Mojang snuck into their TOS but they themselves said they cannot add modded features due to legal issues.
@@Trihexagonal Horses were added before they made that announcement. The reason they made that announcement originally was because when they added the horse, they just took the mod itself and added it in and then realized it opens them up to being sued for "stealing" someone's work. Skulk however I don't believe counts due to it being too vague, Skulk cannot be called a modded feature because there's too many mods it could "technically" count as stealing from. While not actually looking or working like any of them. The problem here is that by showing off a mob they won't make but not stating they want to keep it, they legally cannot do anything about it if someone else chooses to make it and take it as their own, but whoever took it can and likely would be able to take legal actions. Its all up to if people are assholes enough to do something petty like this.
15:16 my main problem with that response is that it is the developers job to code the mobs. It’s a crappy excuse to say that they cannot be bothered to do their jobs.
The biggest issue for me is the arbitrary restriction that every losing mob can never be added later. They wouldn't even have to promise to add the losers, but if a mob vote is really close, for example, they could consider adding the winner first and the loser in a year or two.
this is why i was so mad when the penguin was included in the mob vote. its a mob that ive wanted for years, only for it to be thrown into a mob vote and solidifying that it will never be added to the game :/ i hope they do add it. still holding on.
Literally Mojang's response is just excuses. Literally just described what game development is and acted like they aren't a multi-million dollar studio.
This is the same stuff 343 does. What are they doing all day? Adult daycare? Their job is to make updates for the game. not sit around and cry about how hard their job is.
When you make a game, you can decide when to release updates. It's still THEIR game. Don't take it as I'm not mad about the mob vote, but look at the armadillo. It's still kind of bugged. Imagine what would happen if they did add all 3. Complaining about adding all mobs, then when they're not ready there's nothing else to complain about because you wanted that.
@@Saint_kin I believe the issue is that Mojang has no intention of implementing the mobs that lost the mob votes. I think fewer people would be upset if they stated that the other mobs would be implemented, just not immediately. This way, we wouldn't feel like we lost those mobs forever.
@@Saint_kinThat may be the case if they suddenly added like all two dozen missing mobs from all the past votes but I think people would be just fine if they just added like, a couple per update, especially if you consider that multiple of the mobs from the votes would just be reskins of existing mobs. Or, as people have suggested, tailoring an entire update around nothing but implementing the missing mobs. You're not wrong that making mobs with meaningful quality control does take a bit of time and effort but Mojang is a studio with many millions in funding and hundreds of employees. It should be a completely achievable task for them if they actually bothered.
The ONLY way they can fix this, is by putting out the "We're Sorry" update which includes every mob/biome they kept from us. And then every year instead of having a vote they should have regular ass Minecon where they say hey we're releasing these in the new update.
This year's update has basically nothing. Laziest update ever. No wonder they started the Bedrock add-ons so people can make their own things since Mojang is too lazy to do it.
@@mynameisworld I have never, and will never, play bedrock. It will always be the worse version of the java edition. and I refuse to pay for simple things like resource packs, and maps. money hungry POS they are
Because making a biome is just making new textures for blocks and some new items whereas mobs are animated and have functions in which they interact with other players/mobs
@@HXNRY69just making new textures and some new items? thats the easiest part. but to create a new biome theres a lot of code for the procedural generation.
I just cannot agree with the “we don’t have all of them coded and polished in the span of a year” answer because I’ve seen what cracked out modders can make in like 3 days
@@maxleavitt8199 That is not true, if anything modders HAVE to worry about optimizing updates for every version of the game, just last week I saw a brand new mod get published that was backwards compatible up to 1.8. Not every modder optimizes or fixes for old or new versions but that does not mean they aren't constantly requested to do so or have others who specifically remake mods for new versions.
@@Sulferlines I meant versions as in Bedrock vs Java, as when the devs add a new feature they have to optimize it for Bedrock, Java, mobile, and consoles (albeit the last two fall under Bedrock)
@@maxleavitt8199 Thats more understandable although they only seemed to actually care about Bedrock lately because they're trying to combat having to compete with Modders. Sense you can't legally mod Bedrock edition due to the different TOS it had on its release.
@@maxleavitt8199 why do fanboys use this as an excuse? they shouldn't have two separate supported versions of the same game. they should just support java or fundamentally rework bedrock (make it mod friendly, instead of being a MTX platform) and only support that version. they should _also_ drop the gimmick control schemes, or at least admit they are gimmicks and stop limiting the game with them. this is like saying i shouldn't be expected to eat healthy because i also have to eat 10 pounds of lard. pro-tip, no one needs to eat 10 pounds of lard.
Minecraft developers can't possibly manage to create all 3 mobs, but 1 single moder in his mother's basement can create 12 mobs a week with more features. Mojang has been an awfully unskilled development studio and it will never change.
The issue is Microsoft's bureaucracy. In the past, Mojang could just make something, test it on PC, and be done with it. Now they have to worry about way too many platforms, player-types, languages, cultural sensitivities, and other accessibility ideas. It's the cost of success and widespread adoption, and it's why I _don't_ want the things I love to be _that_ successful. Mainstream kills everything.
@@Mega-Brick languages and cultural sensitivities? it'd take them a month, tops, to implement something that accounts for those two things. you're right abt the bureaucracy tho.
us the player can literally transform the whole game but the developers themselves can’t do anything to make the game better but a kid in his bedroom can make a game better than the developers can
I think the reason the armadillo won is because people been wanting dog armor for YEARSSS and knowing if they didn't vote for it then they would never get it
yes, features which do not be boring, useless or overpowered, refining textures to what the game needs to be like, animations which are simple but yet good, part movement of the mob being smooth but variable and implementation with damaging blocks or blocks with variable properties
@user-zd2xj9rl2z with all due respect but that'd be if you were creating the first mob ever. They have natural properties for a 'base' mob. The only differential that'd need to be done 'from scratch' is the mob specific feature; WHICH more often than not is a shitty drop.
@@YTDPROMISE Breeze has a different head, different rod spinning style and a different projectile, with 3D animations and has a special property of jumping with particles coming out of ground wherever it moves. The base mob 'Blaze' has been heavily modified, it has totally different properties except being a Wind Version logically
@user-zd2xj9rl2z Heavily modified is still very much easier than created from scratch, I promise you. There is no excuse for a company with as much capital as it has to struggle with 3 mobs..per what? Year?
@@YTDPROMISE Bruh mob votes add extra mobs, what's your problem? The other mobs would be added later, but in a fitting update. The Copper Golem cant climb and jump onto other platforms like the players do, being the reason why those golems were not added in this update. They would better fit if other structures come by. The Developers literally said that it is ready and is developed, just which mob the community wants is to be implemented for testing and adding and improving to it.
@@akaxjenkins it really wouldn't. They are just making excuses so they can continue to be lazy. They're a multi million dollar triple A company and their acting like it's still a small indie game
@@mistat8297 you don’t even know what it’s like to be in their shoes at all and you are calling them lazy. That’s like saying chicken tastes terrible without ever eating chicken
Well you my friend are likely alone. I've seen plenty of still living glow squids. I once saw an entire underwater cave full of them. You're likely just very unlucky. Also, squids can't drown, what you describe is likely squids of suffocation.
I have an idea for a unique way that this could be solved: By adding the losers into the next Mob Vote. For example, let's say the vote is between Mobs A, B and C. Mob A wins and get's added into the game. Instead of the next vote having a completely new set of mobs, the losers B and C are competing alongside a new Mob D. Then C wins and the next vote is between B, D and E. I don't know if it would completely solve the issue but I think it's an interesting way to adress the problem.
I think thats generally a good idea, then people wouldnt feel like theyre missing out, but i could see it being an issue where you cant vote out less interesting ideas. Maybe if a vote with less than 25% its voted out, or if they get more than 33% theyll be added in a later update, more like the biome votes, without being in later votes.
@@Chicky_Lumps To be fair to them... if it were just a video saying 'this is why, video over', the youtube algorithm would, in fact, make it very difficult for said video to be found.
Fr, and most of the 'unique' qualities the voted mobs have can easily be replaced with an item, or just not added at all. The camel is just a bigger horse. The sniffer's seeds could've just been found in the trail ruins. The glow squid's ink could've been replaced by glowberry dye... Mojang says they only want the best mobs to be in the vote, yet all of the mobs they've added so far are just one-trick-ponies that never needed to be in the game
@@jopun3691 The alley isn't useless. It just has one very specific use that most people don't need. Which is to sort unstackable items. Same with all the newer mobs, like the copper golem which just randomizes button presses (99% of people don't need), etc. That's just how microsoft is. They don't want to add big features that you're forced to use.
I'm trying to see but I literally only have ever seen 1 time that was confirmed as a Never, and I remember multiple times of them saying "maybe someday". And the one time I remember was the phantom vote. It might have been shown and I just miss it, but idk
@@crafterofdoomthat’s actually such a good idea! maybe one loser with two new ideas to keep it fresh while still giving older mobs a chance, especially the ones that took second place.
No. Literally just use approval voting. Put as many options as you have ideas, voters check as many as they like. The ones above whatever threshold they decide to set, can be added. By the way this also fixes the entire political system...
1.22 should just concentrate on implementing all of the biomes and mobs from the previous votes, it would make the game better, more fun and it would make everyone happy
Dude if Minecraft focused on all the previous mobs and biomes that lost in the past, the update would be completely directionless. Which each Minecraft update usually have a theme, even if the theme doesn’t fit the expedition of the players.
I don’t think people are mad that the mobs aren’t all gonna be added, it’s the fact that a mob like crabs are gone forever, we missed our one opportunity to have a longer reach and we will never get another one, rather than it just being “we might add it later.” Edit: a few people seem to have missed my point. Even if there is a chance to add longer reach later, mobs like the wild fire and iceologer are still gone forever, and I don’t think people would be nearly as mad if Mojang put them in a future mob vote rather than just scrapping the concept, as soon as it doesn’t win. Just look at how many people were excited when the wildfire got added to Minecraft dungeons, because people thought that the wild fire would be added to Minecraft as well.
I think these mobs definitely shouldve all been added. They're just so simple it feels necessary to add them all. The other ones arent as simple so i dont mind only one getting added.
Crabs being off the table absolutely does not mean that extended reach is permanently gone. Remember disenchantment? It was originally a mob vote idea, but was added a different way. I think this means that long reach will be added to survival somehow, just not as a mob drop.
Mojang: "adding a new mob is complicated, you have to code it to both version, translate it etc..." Also Mojang: "let's add another skeleton reskin as a new mob !"
I like how they claim its super complex and difficult when modder's add more polished creatures and features in a month than they have since the launch of Minecraft. It's the biggest reason I stopped playing new releases in the first place. Vanilla Minecraft is just bland as shit, once you get a basic farm going, the only point of playing is because of friends. Multiplayer and mods are literally the only reason Minecraft is still alive. Vanilla structures and villages still suck, farming is too easy because of a lack of food variety(food buffs would be great), blocks are still missing variations like mossy quartz, biomes still suck, lack of furniture sucks, VERTICAL FREAKING SLABS "But they inhibit natural creativity"... NO THEY DONT!
This 100% i literally got the game to play Technic. Everyone says "but modders dont make it work well!" Show me anything past 1.7 that is meant to be well running that isnt. Go look at Thaumcraft 4 and weep child. If anything.. the mojang devs got hooks in them and the Modders wake up.. and sleep when their vision is done. 😂
Exactly. Mojang is just more focused on hooking new players rather than keeping old ones. I swear, the only people nowadays to whom Minecraft is their FAVORET game are like 8 year olds that literally haven't played any other game besides MInecraft.
I don’t like modded Minecraft because it is too complicated and it feels like you need to look up every single step of what you are trying to do in the mod and at that point you aren’t even playing the game. I agree that Vanilla Minecraft is bland though. I have been playing Minecraft for like 10 years and I still haven’t killed the ender dragon on survival because I always get too bored of the world before that happens.
There is absolutely no way in HELL it takes an entire team of people who work 8 hour shifts almost a year to implement copy and pasted blocks, mobs that do jack shit, maybe a new interactive block menu, and ONE “cool” new niche as hell feature. I 100% get that biome generation would be hard, but using the “it’s a complex and long process” excuse on MOBS is absolutely unacceptable. “We need to make sure they’re actually fun-” As if a majority of the mobs in the vote have been any fun at all. When the community has to pick the lesser of three boring and near useless mobs, you’re doing something wrong. Minecraft gets one mediocre update a year, if not a complete waste of one. I’m sorry, but Mojang just really sucks.
moobloom got to be interacting with bees though, that swamp skelington it just a retextured and different lootbox & euipment, i can even make this skelleton in minecraft commands, just not retextured
It is complicated to implement all 3, and not because of the time it takes to develop them. It's complicated because there would be too many mobs in the game if they consistently implemented every mob in the mob vote. It would make the game extremely bloated very quickly with a bunch of random mobs that most people won't even interact with, and all they do is consume performance while adding almost nothing of value to the game. This is what Mojang refers to when they say "Quality Control". By only adding the mob that people want the most, they can keep only the highest quality mobs in the game and thus reduce bloat and preserve performance across all platforms.
@@rallvegd Your point would be strong, if it werent for them to basically add NOTHING for the specific mob. There is no quality control. They get all this time to conceptualize 3 mobs and like he said, they have it ready for release, and then they throw away the rest and add so little use and purpose for the mob that won
them talking about how it takes time and stuff as if independent mod makers dont pump out 10x more content then this multi billion dollar company in the same amount of time will never not be wild to me
Yeah what’s even crazier is that if mojang reached out to almost ANY modders asking to work on the official updates, any modder would do it HAPPILY and probably would be fine without even getting paid much for it 😂
Modders don't have to develop in two different programming languages for versions that don't even have the same amount of ticks in a second. They're also forgiven much more easily in case of bugs. And lastly, their target audience is focused on specific player types more, whereas Minecraft has to appeal to *every single player type*, from the PvP-addict killer to the builder to the redstone engineer to the exporer.
@@ableeawkward2917 "we have to make sure that it is well knit into the eco system of the game and not be a one trick pony" like gtfo that's literally the sniffer, it makes flowers and thats it
this especially considering that the modding community often adds heaps of features, terrain, mobs and items in less time than it takes to get full releases of the game :/
That's just letting them continue to get away with the same crap but using recycled material. Also allowing them to admit it was wrong while continuing to withhold the mobs for longer. It would be SUPER manipulative of them to do this.
dude did you actually like watch the video? Mojang literally said that it is harder for them to add mobs, since they have to work in java and c++, also making sure everything works fine for all platforms. Not to forget that they also have to ensure quality and stuff like that. It's not like Mojang just add the mobs, they also change a lot of the backend stuff in the background that doesn't change gameplay. Everytime I see the argument that modders can do it much quicker than Mojang, it pisses me off so much. Like of course, modding is a lot easier, since you don't have to look too much into cross compatibility and quality (and don't have Microsoft breathing behind your neck). Also, Mojang has to edit in the source code, which is a lot different than modding
@@micah8373excuses, excuses. They are a multi-million dollar company and they can't do something about the system or the departments responsible for this? Some bs
@@micah8373 awe not you creating excuses for MICROSOFT LMFAO. A FUCKING NEARLY 3 TRILLION DOLLAR COMPANY. Its literally all shit excuses bro. They could easily hire a couple of mod developers who could whip up stuff so fast.
As part of the “why bother showing all three if you’re not willing to back up all three” crowd, their arguments make many many egregious assumptions 1) we don’t think they have them primed and loaded, we’re not stupid 2) the “polish” argument falls flat when bedrock exists for one 3) there always seems to be time eternia for features that near universally rile up the community, like buggy and unintelligent chat reporting, the villager changes nobody asked for, and every game breaking bug that gets added to bedrock (a near millstone on actual minecraft a neck, sniping out actually interesting features like 1tick flip flops under the lie of version parity) 4) and finally, the indie dev appropriations don’t work when you’re in Microsoft’s pockets
I don't know, the Glare and Rascal really do seem extremely pointless. Especially given the fact they've changed hostile mob spawning to only occur at light level 0 the same update they would have added the Glare had it won.
I'm still mad they took out fireflies just cause "frogs can't eat fireflies" like dude your game has a whole ass dragon in it who cares if in real life frogs can't eat fireflies
@@thejaykay97 The glare was mainly for bedrock players (which are the majority of players) as they do not have the f3/debug menu and cannot accurately see light levels. I can see why this mob would be helpful to them, but otherwise it's not the best (it's kinda cute though!)
Yes, I agree it would be pretty cool, maybe Mojang needs to hire more staff to help with Minecraft which is its main product, then they wouldn't have to worry about having to work too much, simple problem and Mojang probably has the money to do it as far as I'm aware. Correct me if I'm wrong.
If something like Cobblemon can add hundreds of custom mobs with their own mechanical workings, with only a little freelance team, why is a billion dollar company backed by Microsoft acting like adding 2 extra mobs is such a huge undertaking? I fully understand why people are complaining about the votes for more than just losing their choice. For such a successful company, that has access and the budget to hire on more for their team, playing up the work involved just feels like a shallow excuse.
Also, if they know the player's misconceptions to the vote (being that they assume 3 mobs are ready to go, so why not add them all), then why don't they aim to satiate that viewpoint, and reformat things on their end? Take the time to make a beta of all 3 and then create the vote and let the vote be for order produced. If that means 1 vote at a 3rd of the speed that they're doing, I can confirm most still wouldn't care and prefer that approach. Knowing the vote is for just their creation order would immediately destroy most of the strife around the voting process and invalidates troll voting or clout bombing for a favorite. They know what they're doing and are just getting spicy that the fan base isn't buying their excuses, and are unhappy and want change. They *can* do better and are defending being mediocre at this point with the whole stupid idea.
It’s not a “shallow” excuse but this is what happens when a large corporation (Microsoft) takes over the Minecraft IP. They’re desperate to not screw it up. All the new changes are very risk free. When’s the last time a standard hostile mob was added (i.e Zombie, Creeper etc). There’s entire fully fledged mod packs that Minecraft could easily implemented if they wanted to. But they play it extremely safe and I would assume it takes jumping through hoops to change anything substantial
Maaaan... Did this person make this mod for bedrock too??? Huh? And how many time did he spend on it? Was he able to choose, how many time he can spend on it? Huh??? I feel angry. So many people don't understand, how much different java, bedrock and all of these devices are. Even just IOS and Android are different, and what about consoles? Minecraft has so many platforms, that it can't add something, that works only on one type of devices. Why do you think they make April Fools updates EXCLUSIVELY for Java? Last time they only managed to add a small fraction of this update to bedrock in form of an addon. Meanwhile all of the other versions got nothing. Why do you think it's like this? Because development IS hard. Because coding for ALL of the different platforms is difficult. That's why they can't add everything they want. They could've only if they have had an infinite amount of time for that(and infinite amount of money to pay all of these developers all this time).
@@mif_sovremennosty This is a AAA development team working on the largest game in the world. Modders add all three of these mobs to both Bedrock and Java within weeks of it being announced. Their excuse is "making mobs is kinda hard". Of course the architecture is different on different systems. It still doesn't excuse the very lackluster updates that come out yearly.
I was at a US wal-mart the other day and found a Glowsquid plushie I murmured under my breath "This could've been the Moobloom... Ill never forgive him"
Yeah. I remember it was I don’t even think a whole DAY after the vote and I saw a video of somebody checking out a mod that had all three mobs, although not optimized but still almost completely done.
Mod devs can just implement a block and add it to the game. But Mojang would have to implement a feature and modify the games code so nothing breaks and they have to do it again in bedrock edition. Bedrock edition is written in C++ and Java edition is written in Java. Those are extremely hard languages to learn
@@MasterProgrammer423 don't recompilers exist that compiled code that is in the form of machine code that was converted from java script and recompile it in to another coding language
I hated how vague they were about the Rascal. Everyone assumed that the only drop would be the one that they showed. But Jens later tweeted that there would be more drops, but the tweet barely reached anyone. #rascaldeservedbetter
You missed the fact that the OperaGX CEO moded the crab, penguin, and armadillo within a couple hours after the vote and he had to learn Minecraft coding from scratch
The point is, that these game mechnics where not new. It is easy to code, if you yust increasse variables of speed of block reach. But e.g. Mobs with a real specific behavior and a complex AI would be much more complicated. I know some mods with realy great mobs, but the AI is totally buggy
@@gamerdragon8605 but again it literally took the CEO hours to code all the mechanics of each mob and they all worked but the Minecraft team makes it seem like it takes forever
@@ExGalliard java and bedrock have different teams. It's not like the java employees finish one line of code, then run into the bedrock offices and watch the bedrock employees write that same line of code, then go "yup, that's the same line of code!" And go back to write the next one They're two different things working at the same time Also you do know that there's just two versions (java and bedrock) So let's do a bit of quick math If programming 3 mobs takes a modder two days (round it up to maybe a week for polishing the AI, models, etc.)(also keep in mind instead of one modder it's a full team of a multimillionaire game company) and we multiply those 7 days by the number of versions the game has (java and bedrock) what do we get????? 14 days!!!! Absolutely nothing compared to the time they take to make ONE of the three mobs
@@ExGalliard I agree that coding is hard though I hate to break it to you but Minecraft being under Microsoft means they have a large number of devs, so really it shouldnt take that much to code all 3 mobs besides bug fixes
NGL, I thought the mob vote was a cool idea, but it is dumb to have so many cool mobs be given, and have them scrapped. I would have loved to see the copper golem, but we have mods. It would have been cool. Edit: At first I didn’t like the sniffer, but I warmed up to it, despite the vibe that the mob vote felt rigged. I wouldn’t say I’m upset the mob vote is no longer happening, but I won’t deny it does kind of suck. It’s probably best it doesn’t return, because the controversies around this is just Ludacris.
A big problem with the phantom is that they didn’t fully convey what all it would do. Mojang was secretive on details and now they openly joke about the community making a mistake on when it was something they caused. The phantom could easily be adjusted too, but Mojang refuses QoL updates unless it’s something they’re working on at the time
@@end_slayer You know what else is a cool flying mob? Dragons, parrots, even bats are less annoying. Being able to disable them doesn't change that they're trash; it actually emphasizes how bad it is by needing it to begin with.
The Fact that they said the glowsquid can hypnotise you is pretty sad that they didn’t even added that if it had that feature it would be a little bit better
@@addison_v_ertisement1678That doesn’t really change anything. They put it in the preview video and didn’t clarify whether or not it was a joke. Why shouldn’t we have believed it was a feature?
I mean you guys have to remember, Mojang is just a small little indie company! They only have like 600 employees and billions of dollars in potential funding as well as the direct financial backing of one of the most powerful multinational tech companies on the planet. Can you *honestly* expect them to add 3 WHOLE new mobs once every 365 days? It’s clearly just too much for them -- *_far_* beyond the scope of their humble little studio...
yeah, i mean, its not like minecraft is a giant multimedia franchise with multiple games (some with very successful microtransactions), toys, brand partnerships (i.e. Lego), books, and a movie on the way. Its not like its one of the most successful games of all time. Theyre just a tiny indie company
"Can you honestly expect them to add 3 WHOLE new mobs once every 365 days?" I've heard that the main reason they are taking so long for such little additions as that they plan to have Minecraft going for decades to come and that it would be bloated at some point, if they were to put new stuff in faster. Don't get me wrong, I don't agree with that reasoning. Even if the would be bloated at some point, they could just give players the option to include/exclude mobs/biomes/blocks/items/whatever in their game via checkboxes. But I do think, that if you are planning to support and improve your game for decades to come, it actually makes sense think that far into the future. I just would choose a solution that doesn't include being as slow as possible, while also paying 600 employees.
One thing that was ridiculous about the mob votes was they were first on Twitter so Minecraft players who didn’t have a twitter account couldn’t vote and people who had a twitter account and didn’t actually play Minecraft (watch videos or liked the concept) could vote. They eventually changed this so the voting was actually in the game.
I genuinely think it's just upsetting knowing that the rest won't EVER be added. Like, why couldn't the wildfire be added in 1.16? Or the copper golems now in 1.20? It just feels like they could still add these ideas on future updates and that they choose not to is the upsetting part. At least to me personally
The fact that they know every vote will cause a large portion of the community to be mad, but they continue to do it anyway, is the real problem. They could just pick one themselves and call it done, there is literally no reason to do the mob vote if you don't plan to move the losing mobs to a future vote or eventually add them anyway.
@@xenn4985 Hell they should of been like "lets put Squid in Update Aquatic, Wildfire in 1.16 bam free of charge." Like are we going to cry over the prototypes of the Ravager? No cuz we didnt see them. Current Mojang makes me feel disgusted to play THEIR game. Shame.
Except the mod creators are just creating them for one version of Minecraft. Where as the devs have to make it for all versions (Bedrock/Console/Mobile) which as noted in the video use different programming languages. It’s really not a fair comparison-and while I don’t think that all “losing mobs” should be discarded *forever* I also think the “just add all three” argument is incredibly flawed
@@shinyskittyok? Mojang is not a modder, is an entire company, that's literally their work? It's not like they are doing us the favor to upd the game, the game is their responsibility and updating it to all 3 platform is their obligation, you are right, it's not a fair comparison, some modder against an entire company, yet, the modder at least do something
@@shinyskitty if a single modder with a full time job that creates mods as a hobby can add 2 mobs in the span of a few days to Java edition, then trust me the dev team of the 2nd best selling video game in the World can do it in 365 days, as opposed to 2 or 3. Please give me a single flaw with the "add all 3" argument if it is so incredibily flawed as you say. Also while one modder makes in it 2 or 3 days for java, a diffrent modder does it in the same time but for bedrock, and suddenly a "team" of hobbyists created a full minecraft update that takes AAA developers a year to make, so please please tell me why this argument is flawed
There is a guy that codes a basic version of them specifically for people to know what they are voting for. None of the AIs are going to be that advanced. They can add all three. Also, not everything has to be super useful. Mo Creatures has so many kinds of birds but they only drop feathers because it is an atmosphere mod and feathers make sense. Honestly, crabs should just drop crab meat.
@@tomergolani4633Thank you! It's so nice to see more comments like this lately. Some Minecraft fans that have common logic. I wish more honest Minecraft TH-camrs existed.
It basically punishes the player if they want to play in s more challenging way by not taking the easy route, that makes most monster disappears and actually trying to fight them off
I never thought it was a bad choice, I actually find it difficult to find phantoms because I'm normal and sleep almost every Minecraft night lol. Also having an easier way to repair elytras than farming for a mending book is nice
what I think could be implemented is like maybe the losing mobs could possibly be recycled into future mob votes, giving the actual good mobs to have at least a second chance at winning
I feel like a big problem is just that the added mob turns out to be an already irrelevant (glow squid) or worse yet, downright insufferable (phantoms). The mob info is never very descriptive, and they're always added in a way that barely interacts with the game. Often they're just a shell to drop some new item that everyone wanted
To me, the mob vote is really a small bonus for the current update being developed. They aren't meant to have a large use to the game, nor change the gameplay to a large degree. They're more of an asthetic choice. The moobloom and glowsquid are good examples of this, adding only a couple of items with em. The problem is that they are too overhyped to the point that everyone expects some game changing addition to the game with the mob they vote for. What we really need, is for the devs to tone it down for the next mob vote, and maybe there won't be any crazy expectations.
The main reason i still agree with the "why not all three" camp is because the community usually mods all three options into the game long before the update. Of course there is going to be an exponentially higher standard for the final product than what the community throws together, but the what we ended up getting wasn't even that well integrated like you pointed out. They cannot claim to have this intensive of a selection and design process, then have the final product of the singular mob we did get end up being completely flat. I would much prefer they return to a biome vote format, because at least then they are going to be adding other content anyway. It makes the vote as a whole feel more impactful and gives a chance for the developers to properly integrate the mob that gets proposed into the rest of the game's systems.
Mojang's trained proffesional programmers: We can't make 3 WHOLE MOBS! Are you crazy? Modders with a homemade PC open to Java: You want to fight Godzilla while building a nuclear reactor? I got you.
Yeah this is what i always cite when people defend this, i get the pipeline is a bit more complicated, but modder literally have completed sometimes more feature rich versions of ALL three mobs within a month of the mob vote being revealed, yet Mojang is turning around and claiming with one of the biggest games in the world, backed by one of the biggest studios in the world and 11 extra months of time, they cant implement what that modder did.
Except it isn't just three mobs, it's an entire update, which just by this comment I can tell you don't understand how software development works nor have any of your own opinion outside of the people you follow. Mojang works on an entire update and gives the mobs that aren't important to the community to choose which one is added in and the rest are scrapped for later. Meanwhile, the modders spend entire years (that you always ignore) making their highly complicated mod that focuses on just the mod itself and not a huge gamewide update, which is also optional to download. It only looks easy to you guys because you don't see the time it takes for the mod to be made with only 3-4 people working on it, only how cool it looks and how you can compare it to what's being done in the base game on an actual reasonable amount of time.
@@Llozstuff As i mentioned in my comment modders created all three mobs within a month of the announcement, even the argument that Mojang is creating the rest of the update so its just too far out of the scope for a annual update holds little water, because this was not a problem 4 years ago. When Mojang made the nether update, which added 2 new mobs and rework 1 old one, 4 new biomes and a new structure and several minor ones, among a peppering of other content. Yet nowdays feasibility of crabs and penguins is out of their scope because they added 1 new structure and some autocrafting things and a breeze. Come on XD.
A few years ago, i probally would have defended mojang for slow content. But there's no excuse for it anymore. Other games manage to add more content in a shorter amount of time. I mean 1 UPDATE a year, with most of the time only around 10 new and unique features that aren't just filler. And their excuse of "we have to make it in two seperate versions" is so stupid. Because this issue, is something they created for themselves by making the game into two vastly different versions. No other gaming studio has to deal with remaking features in two seperate versions, it's only mojang. This is an issue they created for themselves, that they could fix if they put in the effort, but they haven't. So thats not an excuse.
That's something I've always been confused about, like why did they make two different versions it's like doing double the work, and it's annoying that features are not the same for both versions
@@carsonr3909 Not to mention, each version of the game has their OWN STUDIO working on it. There is absolutely no excuse when you have 2 entire teams with millions of dollars at their disposal
@@carsonr3909 I'm not sure how bedrock works exactly but I'm pretty sure most of the features are meant to accomodate the obvious vulnerabilities that using a controller provides in a game like Minecraft. I mean some changes are uneccessary like redstone, but most of it is probably for the controller reason.
So many platforms, quality checks, retextures, and you guys just try to ignore and be a person who does not know anything about how the office is managed
I'm in the "Why not all three" group, and I've seen single people pump out games by themselves in the span that Mojang makes a few things in their game. They could definitely try harder. It's their job. They get paid for this
I agree with the why not all three but I would at least be ok with a mob that actually impacts the game, like the sniffer seemed so interesting but it was a letdown cause it just added 2 extra flowers that literally did nothing
Mojang keeps acting like they are a small indie team and not a multi millionaire company lmao Also Minecraft updates take months to be released, you can easily code and study game balance ob these months and add all 3
Sadly, I think this is the business model for minecraft: Why work if modders can do it for free and also get cut from the marketplace. They do these mob votes and small updates as a form of advertisement just to get more people playing.
not to mention modders pumping out 60 mob mods with 8 new biomes alone in the time it takes the entire mojang team to program an axolotl and make a tiny aspect of cave rng
16:02 "Mojang is highly selective with their quality control which slows development time but insures a more polished Minecraft across all platforms." Uh huh. Pass that by me again once bedrock players stop dying from random fall damage or chunks unloading.
The sniffer vote being the least controversial is so wrong. It's not that all of the options except the sniffer were bad, it's that ALL of the options were bad, the sniffer just had some chance to be useful since they said it would "dig ancient seeds", without really disclosing anything that might hint at it being good. In the end the sniffer became one of the most useless mobs in the game because it turned out that the seeds were completely decorational and had no real use.
To be fair, I think almost everyone knew the seeds were just decorational since Mojang explicitly states they were. What people were expecting though, me included, is that it would be more than 3 not just 2 which makes it more disappointing.
@@Christian-ni5li Even more making one of the two the "torchflower" just to taunt us with the fact that they could have given us a new natural lightsource to improve how we light up our gardens... (yes, I know there is a real plant with that name, doesn't change the fact that the minecraft plant is not the real plant.)
Exactly. Mojang seems to have mistaken the word "use" for "function". Just because a thing has a function doesn't mean that it is useful. The Sniffer has the function of giving you useless items, but it's still useless. If you look at most things they add, it's pretty much always like that. Ironically the Sniffer would be way more useful if it could dig up *any* type of seed or plant in the game. And maybe only occasionally digs up ancient seeds. That would make it pretty decent for a seed or flower farm. I've said it many times and I'll say it many times more; Mojang is just as bad at game design as the community they often insult the game design skills of.
Instead of the minecraft mob vote, it would be better for minecraft to add the previous and older discontinued mobs and port them all to the game for the next update for future minecraft.
Minecraft, owned by Microsoft: "Adding mobs isn't easy! Have pity on us!" Terraria, by an indie team: "You want that feature? Sure! Plus here's a hundred others!"
Relogic are absolute mad lads, you could tweet at red directly about a cool new feature idea and he’d probably add it. That’s where a lot of new items come from. Can’t say the same for Mojang
Yeah the problem is Mojang make more money from the 'idea' of Minecraft, the branding and what not, than they do from the actual game (one-time purchase) so they're too scared of 'ruining the brand image' by changing it too much, that they don't add features until they've had 20 meetings establishing that the feature is 'on brand' and doesn't change Minecraft too much. Essentially it's impossible to have a gamechanger update because they don't wanna change the game. Typical corporate thinking that saps creativity from everything that gets extremely popular
I am so angry about the fact that copper golem lost. I was so looking forward to making a co-op singleplayer map where you work together with a copper golem to get through a portal-like laboratory.
New Minecraft update - The Long Lost Friends Update - Adds all the losers from the mob votes. I kid, mostly. You know why they do this? Marketing. Metrics. I promise you there's some nasally guy in the office with a clipboard saying "Microsoft needs us to drive engagement!!" and so every year its thunderdome. I guarantee you that's what its about.
They like to pretend we create the game together.. but then you have to ask why we didnt vote on the Camel or the Cherry Trees, you see? They're prefectly capable without our input, so why even bother to begin with, you feel me?
Yeah I've been saying this for a while. They only do it because nobody would watch minecraft live otherwise. I dont even want an update that brings back the losers because I don't want to see how underwhelming it would be. I think they knowingly make every mob useless
This is exactly right. It's easier to cause hype for the game when some update comes out, if you are not getting lots of updates. The people who do add lots of updates tend to do small ones and then a very large content patch only every so often, so it would have the same effect.
the reason i hate the mob votes is because the added creatures and mechanics (and even new normal updates in general) feel very scattered and disconnected. instead of connecting or updating old features, they just make something new thats entirely self reliant. the archeology and tricky trials update stand out as the worst examples of this. the new weapon, the mace, is crafted with the new mob's drop and the new block's drop and these new items are used only to make the mace. copper and amethyst still have little to no use after all this time. the brush does like 2 things. the sniffer and the pitcher plant and the other flower it can find are useless. the things that "dont feel minecrafty" to me are the things that dont connect to any other part of the game.
As someone who likes building, copper is fantastic. Although one thing I’d do is change the recipe for powered rails from gold to copper. Saw a vid with that recently and it would help make copper more useful and make Minecarts more accessible
I feel like the reason they feel disconnected is that they dont add much to the game with how hard they are to find and having to be something players have to go really out of the way to find
"we know! its just that microsoft is stopping us from doing anything :(" BOY EVEN IF THATS THE CASE YOU CAN AT LEAST SQUEEZE IN A FEW MOBS EVEYRONE WANTS
Coding is hard, even for those who know what they're doing. Running code has a lot of trial and error, potentially bug fixing, and sometimes just outright now knowing how to code 1 specific thing
@@fourcable4691shut up nerd, you don't know anything. The coding isn't that hard if you know how to code + they're a billionaire company with over 100 coders. And another reason is that they making update 1 year, which yea without bugs, BUT they start making update 1-4 month(s) before it needs to be released. And from that comes answer that Morjang is lazy as ♡♡♡♡
I think mob vote should be done in two ways: 1. Priority votes: Voting on what they should do first, but ultimately do all of them. 2. Clashing votes: Voting on a set of creatures that just aren't compatible/exist at the same time. Example: A new boss mob for specific area. Imagine a vote between 3 boss candidates for ancient city. There's is a actually reason to not implement all 3, and they can still utilise scrap ideas for other things.
This video ignores the real issue the community has with the mob vote that’s been getting more pronounced over time. With each update we are getting less and less content, the biome votes went over so well because they were entire biomes being changed. A lot of the newer updates have been a lot smaller than the huge updates we used to get. It used to be that every time we got to a new update, going back to previous updates felt old and that you were missing huge changes. But now we haven’t had something truly that game changing since Caves and Cliffs pt 2. They have the power of Microsoft behind them and yet expect us to accept less content when they have the employees and procedures to actually give us everything, meanwhile modders are adding all of the mobs in from the vote free. Everything they said on why it was so hard was just describing the design process that happens everywhere, it happened when the nether was completely reworked and that added several mobs. So why is it now that it is a good enough reason to not put the effort in for the community?
Its not healthy for a game to completely shake its entire status quo all the time. If we got game changing update after game changing update, it could very well stop feeling like minecraft if not done slower, which is actually the point. Update minecraft too much all the time? youll get pushback from it not feeling like minecraft.
We desperately need an End update. It feels like there was a massive negative change in the company during covid. It all started when Caves and Cliffs was split into 2 parts. Once that was done, everything was underwhelming. I really hope the next one they'll get their shit together. If not, I think there might need to be some administrative and management changes.
@demo0831 there needs to be a good balance basically you need a good big update and then maybe 2 linking updates which are smaller and tweaking things here and there and allowing for the community to adjust before the next big update
i want to agree with you so bad but if you compare updates from early Minecraft vs current Minecraft they're definitely adding more content than they did before. Minecraft players try to be thankful for free updates challenge
Something you didn't touch on is how the obvious win mob is always so blatant with its favoritism. As an adamant hater of the sniffer it seems so obvious to me how they tried to hide information to make it sound cooler than it ended up being. Everyone I talked to assumed the new plant would be a new food item or crop, because they just said it would come with a "New plant" in the videos, but if you went to the website and looked, it clarified a decorative block with no further purpose. But they didn't say that in the video. They showed it digging up ancient seeds and said it would be a new plant. Seeds, which, up until this point, had exclusively been used for foodstuffs and farms. There's also the fact that it was clearly the one that fit the archeology update, and was the most fleshed out. Like, by a country mile. Honestly they didn't even try to make the others sound cool, and I voted for the tuff golem because I legitimately preferred their feature to the other two.
So what you're really critisising is that most people who vote in a mob vote don't inform themselves as extensively as you do. Personally, I've stopped participating in votes entirely. It's a far more peaceful existence that way - I get all the features with none of the drama.
"fitting the archeology update" means nothing here, at the time of the vote we did not know that 1.20 was going to have archeology in it all three of the mobs wouldve fit the 1.20 update, with its larger focus on exploration (rascal) & player expression (tuff golem, kinda) so looking at the vote through the lens of archeology is kinda a moot point i feel
@@sorrowandsufferin924 "It's not the casinos fault you are a gambling addict". This is the metaphorical equivalency of what you are saying. Personal responsibility is still held by those accommodating the event (which is why gambling laws exist). That means the responsibility falls on MOJANG to actually "try" to "properly inform" the people on what they are voting on. It is up to the HOST to be the fact checkers. It should not be up to the community to self govern and police eachother. You gotta remember, alot of the people voting are little kids who are dumb and won't believe anything other than what the stupid little snotts want to believe unless the devs themselves say otherwise. What we have here is an irresponsibility on both the voters front AND on mojangs front. . . and you can't expect the internet to be responsibly, so that means the only one capable of responsibility is the company. . . and they aren't being such when they explain things poorly and do nothing to remedy such as issues arise. You will have people in the live chat, in the reveal trailers, even on twitter doing damage control for mojangs POOR explanations before the vote even goes live. Mojang could be responsible and actually try to notice the "community damage control efforts" and actually aid in it. There is a job position in the game development responsible for doing just that. It's called a "Community Manager". They EXTREMELY lack this when it comes to the mob votes.
@@arandomcreatureontheinternet15 It doesn't matter what "we knew". The post is talking about DEV favoritism. Meaning what matters is what the "devs knew". He's arguing that the devs tried to force the archeology mob to win to make archeology (the thing they were working on) play even more into the update. He's arguing that the devs tried to rig the vote maliciously. Same could be argued with the dog armor since 1.21 was the "combat update".
@@Hadeks_Marow again, the update was not just about archeology, it was about exploration and player expression, something all the mobs fit into and all three mobs for the most recent mob also fit into the stated theme of combat adventures and tinkering i really dont think there is dev favoritism going on
@@Djcoll128-vx3ey gotta love that moon loom, but yes I agree with that, the mooshroom has everything they would need, including when you shear it and the shrooms/flowers come off
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Adding the losing mobs later would solve so many problems. Like seriously why do they make an idea for a mob, show it to us, make us like it, and then scrap it and never show it to us again?
i'm fairly certain they say that the losing mobs will be added later. we all know by this point that theyre lying
shut up you honestly don't know anything about effort and time you really think is really that simple jsut to add a mob it takes alot amd I Eman alot of codding and tike to come out with these mobs and on top of that minecraft already has mountains of updates that they're more focused about than just adding tons of mobs you're whining about putting in the game most people can't understand that min isn't jsut a gmae where you can just simply pit in a Mon and on top of that they put so much effort in their game and events that being a liltle cry baby that they won't jsut add all the mobs from the mob vote shows that you're honestly not even greatful for all the stuff minecraft had gave us they came out with a whole update and you're still whining pathetic
@@scoutintime well there have been many features that were scrapped but then got added later. like netherite (first shown in the 20w14∞ the April fools snapshot, and the netherite was present in the form of netherite stairs) and it's not that they're lazy, at least not as much as the community is saying. I've explained this in another comment on this video. click on my pfp here and you'll find the other comment
@@horrormanCZ consider modders can add the losing mobs withen like a day usually, or sometimes have had the mob in the game for years prior to the vote, just with slightly different functionality, like crabs don't drop claws (except maybe for pam's) and mooblooms were only dandelions when they got added, but both those got added by mods well before the mob vote for them
@@RegalCorvus i know and i said in another comment a reason for that, the modders fixs bugs simply when they find them, but mojang take their time trying to make updates as bugless as possible, which makes major bugs rare in new updates and that's also why it takes them so long
Worst part about the glow squid is the fact that it came in the very same update that also gave us glow berries, meaning that the unique uses of the glow ink could have easily been repurposed by an item mojang was gonna add anyway regardless of the vote.
That vote was kinda rigged by dream
im conviced all features are already made, the mod vote is an after though and they'll just use one of the features on them and act like they planned it all along.
hell, glowstone could do what glow ink does.
yeah and dreams apology felt backhanded
honestly dream can go #### himself hes a fake and throws his friends under the bus.
The biggest issue with their approach is that they talk about how much work they put into polish and fitting the animal into the ecosystem, and then it turns out useless and forgetful.
Not to mention how aesthetically it doesn't fit at all, an example is the sniffer, it lookes like moded mincraft and doesn't match older mods at all
@zoe-ks7si this is what I thought about the warden. But I honestly don't even mind because after not playing for years it was some of the most fun I've had on minecraft. Finding that biome while seriously under equipped on a realm with friends was so much fun
Forgettable, not forgetful.
What ecosystem? Lol
Exactly like this whole process that is making you take AGES to release a few new sht could be simply skipped over or reworked
They removed fireflies bc frogs irl don't eat them, so just don't code the frogs to eat them? They removed a nice feature for literal nothing
And yet parrots die when eating a cocoa bean.
I think the real reason they don't admit, is that moving lights and entities are verrrry performance heavy. Vanilla minecraft is already terribly optimized and they don't admit that either. which is too bad cause Minecraft is criminally lacking in bug mobs. :(
@@rnindlessTon-618
@@rnindless Honestly? Just make fireflies particles for swamps and mangroves. I doubt anyone would've been TOO upset if they became biome-specific particles. Only thing we would lose is a possible firefly in a jar lighting item.
@@StartouchArts Actually could fix that too! Make it so you can harvest the particles like you would with the leaves. An interactable mesh. Combine it with a jar/bottle item and boom.. Firefly jar!
The Mojang that exists today would not add the Creeper into Minecraft.
Looking at the breeze, no they still would
@@CarbonFang25
The Breeze spawns only in one particular type of dungeon and cannot destroy blocks.
The Creeper can spawn anywhere in the overworld and can destroy blocks.
The Mojang that exists today would never add the Creeper to minecraft, nor would they add any new mobs like the creeper outside of very specific and rare dungeons.
Mojang’s internal design philosophy has fundamentally changed.
Minecraft will only continue to morph into an increasingly unrecognizable game.
Microsoft doesnt want mojang taking risks so they play it safe by adding mundane features to the formula
@@en--ev Nah not true, if that was the case they wouldn't have added Phantoms which was a big risk and can be very annoying.
I mean, the creeper was a mistake so even the Mojang pre-microsoft won't add it
There is a third (and far more common) sentiment than "Why not all three?" or "My mob didn't win." - that being, "The way you implemented the winner sucks, and doesn't live up to what you promised."
Ironically, that's why im hesitate on voting the crab, because they don't specify so many thing, like can they break block afar? What make it different from just another extra W press? Is it realistic? I mean the whole concept is very fantasy for a mob that actually exist irl.
Thank you! I’m not even upset at my mob not winning or why not all three, I get it. I’m just upset that the winner is lame sometimes.
ABSOLUTELY. Like, when I voted for the Sniffer I thought "New ancient plants" would be WAY more interesting than "2 new flowers and that's it"
@@eyeseedee Exactly! I wasn't unhappy about the Sniffer winning, I just thought that by "New plants" Mojang meant at least 4 plants that included, I don't know, maybe a new food item or tree? But nope, Mojang did the absolute bare minimum by adding 2 USELESS FLOWERS that I forget even EXIST half the time! Not to mention that the only thing they add to the game is a way to farm cyan dye, which we didn't need anyway. Really, even though Mojang "addressed" the problem and acknowledged that there are issues, they didn't fix it. They just made the problem worse by not actually dealing with it.
As someone who met the sniffer first in a modpack, it sucked to find out that it really is only limited to two aesthetic-only flowers in vanilla. D:
Like, archeology was pretty tepid in vanilla. T_T so much potential
No fossils, limited intractability with the Sniffer (saddles? Chests?)
"People seem to think that we have all three mobs ready to go"
Respectfully my dude the Moobloom is literally just a yellow cow, it already DOES exist in the game it's just red. You can't expect me to believe that would be too time/resource-intensive to implement.
Didn't a modder do all 3 recent mobs in mob votes
Well they have to blend them in the game or people will just complain that "It does not feel minecrafty enough"
@@assamination1407 I don’t think they’ve done a single mob vote mob that cant fit into the game really easily
@OneBoss118 minecraft is literally a sandbox game, anything can be added
@OneBoss118 my man I am speaking not of the story but of the game play. When I mean blend in I mean so it does not break the game. Recently mojang nerfed the new weapon cause it was causing problem.
I was so mad about the glow squid. I was going to vote moobloom, but the little video Mojang gave made it seem like the glow squid came with a new feature, some kind of mesmerizing effect that could maybe disrupt the player. I wanted that feature. And it was fake.
Same! I am also mad at Dream!
NO BECAUSE SAME-
The moobloom had my heart but that teaser made it look like the glowsquid had hypnotic abilities or something hostile which I thought was SO COOL. Needless to say, I was sooooo disappointed when I saw it in game
Mojang had no excuse not to add all 3 that Mob Vote. There was no good reason why we couldn't live in a Iceolger, Moobloom and Glow Squid world.
@@ToyFreddyGaming1987 They are just too lazy! 💀
@@kate_isawesome1207 They already had textures, animations and more. I'm usually not one to hop on the whole "Mojang is lazy" idea, but I don't know what else to say.
Now let's be honest here the most recent vote was essentially just an item vote.
u get:
fast boat
more rech
dog scalez
@@Davidledonkayy Worst update ever.
@@dakinademino977 the best update ever was undoubtedbly tiaga :3
100%@@Davidledonkayy
Taiga is the BEST biome :3
The mob vote animations have more effort put into them than the mobs themselves.
at this point there is exactly zero excuse for them not to add all these mobs and stuff in votes. its only to increase viewer count and marketing thats it. modders add this stuff in seconds. anybody who says its some how more effort for devs to add the lost content vs that one modder who already did it is lying. its java. modders look at the same code as the devs do. this is strictly cause mojang has determined the fights and everything resulting from this (they look the other way to how aggressive it gets only act when they have to) point is war sells. this is a known thing in marketing. conflict gets the most sales the most eyes.
@@zerotheliger did you watch the video (just asking)
I mean, it is animation, not a whole game
Animation takes time but compared to adding something to a game… modeling, animation, coding, and most of the coding is just fixing bugs from adding the feature compared to just doing the feature…
This ignores the amount of time that goes into pixel animation as polished as in those videos. A 3d model is easier to animate and create than a 2d sprite tryint to emulate a 3d model. Not to mention the higher relative detail.
As for coding. Well, modders show that it's doable within a week or even the span of a few days. Not even professionals sometimes just youtubers.
Mojang is just afraid to rock the boat.@@OceanTeaster
So the answer is them saying "It's too complicated and would take too long. Please be gentle, we're small indie company."
In a nutshell, they are lazy and making excuses.
DEFINITELY a small indie company... DEFINITELY not owned by Microsoft
boat_speed += 5;
player_reach += 2;
wolf_damage -= 4;
There. I coded all 3 mobs when the billion dollar company couldn't. 😂
And yet they can make the infinite worlds and poisonous potato update
@@polarphyInfinite worlds were a failure as the further you go out the more the code breaks.
Ideally the world’s code would stay the same regardless of how far you travel.
In the words of some random guy on twitter “we would rather have the updates take much longer and have all three mobs than The losers being blown to dust” I completely agree with this statement.
“Highly selective with quality control”…. glow squid just being a retexture lmao
Hey now, it also makes a funny noise. And they had to retexture the ink sacs, too. That's a lot of work, man.
@@Netist_ i know you're joking but man, i bet some dude can make that mod and the glowing items in a day
@@artluka727 No way man, don't underestimate a modder like that. They would actually make it GLOW
@@businesscactus someone probably dropped a mod to make the squid glow in no time anyways
You do realize that the Glow Squid was part of the Caves and Cliffs update, right? you know, the one that required a rewrite of the world generation code because they increased the block height, added underground biomes which required a second biome selection code, as well as the deep dark? That means 3 biomes per chunk, and that's not even going into all the new blocks, items, and features that were also included in that update.
At this point Mojang could make a full update out of losing mobs and biomes
Ya know what? Not a bad idea
I second this idea as a crab lover and penguin enjoyer.
For some reason the first thing that came to my mind when I read this comment was:
"Capitalism Update"
I don't know
@@BOXMAN2018 Not Capitalism. This has to do with how broken a pure Democracy is. It would be called the "Runner Up-date"
you must be a fetus if you don't remember that they promised that years ago, but never delivered.
"We can't add those other mobs, since it takes so much balancing, development, and--"
Modders: "Aaaand, done. Here's the lost mobs."
You've made my day. Thank you.
You're right!
Absolutely pathetic developer team
@@gianksl1 Or modders don't understand why they're not balanced.
They can rush features but remember that mojang has to consider parity between many devices and both Java and bedrock. They need to balance things carefully and find every bug. Everybody is just going to pile on mojang because they have no idea how difficult and time consuming it is to develop a game and make free updates every year. This is the exact reason notch left and sold the game to Microsoft. It’s because people kept complaining about updates.
the fact that mojang cant add all 3, but a 5 year old can add all 3 with additional features is wild
Sometimes quality should stand other quantity. Mod creators have less responsibility because if people would like mod they will download the mod. But Mojang can’t add glitchy, badly optimised mob, with broken AI, which break balance, translated only to English and only on Java.
@@ArlanBurlibayev-yf4ck The mob vote mob specifically is one of the main parts looked out for in new updates. They definitely have a team of people working on them and not just 1 or 2 people. With a whole team, it doesn't take that long to create all 3 without much problems
Well in some point I agree with you but I mentioned that “Mojang can’t ” list to say why moders can’t do as good asMojang.
Of course I understand that Microsoft makes Mojang do mob votes to make more people interested in buying game and paying money.
@@erestiana7773 No kidding. Pokemon regularly does hundreds. Different story though.
Quick solution for the mob vote: Have the winner be added first, the second sometime later, and the third being released last.
Or the third could be featured on the next vote. (Credits to the people in the replies section)
you should be hired by mojang
@Kreshura-tm5rb nah, he shouldn't. Mojang would fire them for giving them "too much work".
@@NightmareTunnelhell even dev mods that creates literally to everyone's hearts desire is more better than the Mojang devs
For real, the current system is either "pick the thing that will torture and annoy you" (2017 vote) or "choose your favorite child, the others are gone forever" (votes with interesting mobs). So the community is always going to feel like the game has lost something, instead of gaining. The only winning move is the one described in the video, have two vague uninteresting mobs and one fleshed out mob that's clearly intended to be the winner.
That's what I'm saying!
I would still not forgive Mojang for removing fireflies, a mob that was certainly *meant* to be added into the game, with the excuse being fireflies are "poisonous to frogs", just moments before the Caves and Cliffs update released back then. And what baffles me is that they were putting in more efforts to make a literal *full fledged video* explaining why they removed them, than to just code those frogs to simply *not* eat fireflies.
nah i didn't even think of this
you are so right
and then they proceeded to let frogs eat magma cubes for frog lights
@@KgPlayzGD dont feed your frogs fireflies, feed them magma and boogers!
Don’t worry they have literal lava cubes to snack on instead of the poisonous fireflies. 🤦♂️
I think it was specifically during the Wild Update when Mojang decided to remove fireflies from the game. Really sucks to see them broke their own promises tho :(
I remember the first one. Most people assumed Mojang was just doing some fun community engagement thing, and that they were going to add the rest of them anyway. Little did we know, that wasn't actually going to happen. It's hard not to see Mojang as lazy in al this, since none of these creatures have terribly complicated behavior, and modders were able to add all three of them to the game in a few days, before the vote was even over.
Some of them even got made in the same amount of time it took to watch the announcements. But now some of the mods can't really be added to minecraft by Mojang because they got reclaimed by modders like the Iceoliger becoming the mascot of a pretty well made Pillager mod. I could be wrong due to some loophole Mojang snuck into their TOS but they themselves said they cannot add modded features due to legal issues.
@@Sulferlineshow about sculk? And horses? And other stuff that were modded before
@@Trihexagonal Horses were added before they made that announcement. The reason they made that announcement originally was because when they added the horse, they just took the mod itself and added it in and then realized it opens them up to being sued for "stealing" someone's work.
Skulk however I don't believe counts due to it being too vague, Skulk cannot be called a modded feature because there's too many mods it could "technically" count as stealing from. While not actually looking or working like any of them.
The problem here is that by showing off a mob they won't make but not stating they want to keep it, they legally cannot do anything about it if someone else chooses to make it and take it as their own, but whoever took it can and likely would be able to take legal actions. Its all up to if people are assholes enough to do something petty like this.
@@Sulferlinesexcept Mojang technically already owns Iceologer thanks to Dungeons existing.
@@ChaoticJester That is true, but that was just an example.
15:16 my main problem with that response is that it is the developers job to code the mobs. It’s a crappy excuse to say that they cannot be bothered to do their jobs.
Real
This
The biggest issue for me is the arbitrary restriction that every losing mob can never be added later. They wouldn't even have to promise to add the losers, but if a mob vote is really close, for example, they could consider adding the winner first and the loser in a year or two.
this is why i was so mad when the penguin was included in the mob vote. its a mob that ive wanted for years, only for it to be thrown into a mob vote and solidifying that it will never be added to the game :/ i hope they do add it. still holding on.
The only mob vote with the arbitrary cant be added later was the first vote
Did they literally not say the losers would have a chance to be added later some day? They never stated the mobs could never have a chance again
@@minermike2492 intill they do that with a particular mob that isnt from the Biome Vote. It doesnt count.
Non canon even.
@@minermike2492and it was bs then. Add them all. Make the hunger a legitimate enemy.
Literally Mojang's response is just excuses. Literally just described what game development is and acted like they aren't a multi-million dollar studio.
This is the same stuff 343 does. What are they doing all day? Adult daycare? Their job is to make updates for the game. not sit around and cry about how hard their job is.
When you make a game, you can decide when to release updates. It's still THEIR game. Don't take it as I'm not mad about the mob vote, but look at the armadillo. It's still kind of bugged. Imagine what would happen if they did add all 3. Complaining about adding all mobs, then when they're not ready there's nothing else to complain about because you wanted that.
@@Saint_kin I believe the issue is that Mojang has no intention of implementing the mobs that lost the mob votes. I think fewer people would be upset if they stated that the other mobs would be implemented, just not immediately. This way, we wouldn't feel like we lost those mobs forever.
@@Saint_kinThat may be the case if they suddenly added like all two dozen missing mobs from all the past votes but I think people would be just fine if they just added like, a couple per update, especially if you consider that multiple of the mobs from the votes would just be reskins of existing mobs.
Or, as people have suggested, tailoring an entire update around nothing but implementing the missing mobs. You're not wrong that making mobs with meaningful quality control does take a bit of time and effort but Mojang is a studio with many millions in funding and hundreds of employees. It should be a completely achievable task for them if they actually bothered.
billion*
The ONLY way they can fix this, is by putting out the "We're Sorry" update which includes every mob/biome they kept from us. And then every year instead of having a vote they should have regular ass Minecon where they say hey we're releasing these in the new update.
Maybe instead of a vote a sort of suggestions system or something.
the perfect solution IMO is what happened with the mountain and swamp biomes, give people the one they want most first and the others at a later date
This year's update has basically nothing. Laziest update ever. No wonder they started the Bedrock add-ons so people can make their own things since Mojang is too lazy to do it.
@@mynameisworld I have never, and will never, play bedrock. It will always be the worse version of the java edition. and I refuse to pay for simple things like resource packs, and maps. money hungry POS they are
@@mynameisworld tbh it's not that bad. It's not a _huge_ update by any means, but it's also not much smaller than, idk, the super scary update.
My question is how the fuck is making a mob harder than biomes?!
Because making a biome is just making new textures for blocks and some new items whereas mobs are animated and have functions in which they interact with other players/mobs
Biomes are automatically generated, it's not like they design the whole landscape
@@helloitsme7553yes they do, theres a whole code for generating a biome. u guys have no idea about procedural generation.
@@HXNRY69just making new textures and some new items? thats the easiest part. but to create a new biome theres a lot of code for the procedural generation.
@@nipz58 but making a mob is still considerably harder
I just cannot agree with the “we don’t have all of them coded and polished in the span of a year” answer because I’ve seen what cracked out modders can make in like 3 days
Modders also dont have to worry about optimizing updates for every version of the game
@@maxleavitt8199 That is not true, if anything modders HAVE to worry about optimizing updates for every version of the game, just last week I saw a brand new mod get published that was backwards compatible up to 1.8.
Not every modder optimizes or fixes for old or new versions but that does not mean they aren't constantly requested to do so or have others who specifically remake mods for new versions.
@@Sulferlines I meant versions as in Bedrock vs Java, as when the devs add a new feature they have to optimize it for Bedrock, Java, mobile, and consoles (albeit the last two fall under Bedrock)
@@maxleavitt8199 Thats more understandable although they only seemed to actually care about Bedrock lately because they're trying to combat having to compete with Modders. Sense you can't legally mod Bedrock edition due to the different TOS it had on its release.
@@maxleavitt8199 why do fanboys use this as an excuse? they shouldn't have two separate supported versions of the same game. they should just support java or fundamentally rework bedrock (make it mod friendly, instead of being a MTX platform) and only support that version. they should _also_ drop the gimmick control schemes, or at least admit they are gimmicks and stop limiting the game with them.
this is like saying i shouldn't be expected to eat healthy because i also have to eat 10 pounds of lard. pro-tip, no one needs to eat 10 pounds of lard.
Minecraft developers can't possibly manage to create all 3 mobs, but 1 single moder in his mother's basement can create 12 mobs a week with more features. Mojang has been an awfully unskilled development studio and it will never change.
The issue is Microsoft's bureaucracy. In the past, Mojang could just make something, test it on PC, and be done with it. Now they have to worry about way too many platforms, player-types, languages, cultural sensitivities, and other accessibility ideas. It's the cost of success and widespread adoption, and it's why I _don't_ want the things I love to be _that_ successful. Mainstream kills everything.
@@Mega-Brick languages and cultural sensitivities? it'd take them a month, tops, to implement something that accounts for those two things. you're right abt the bureaucracy tho.
@@artisan2906they already take months to release one mob from the vote
us the player can literally transform the whole game but the developers themselves can’t do anything to make the game better but a kid in his bedroom can make a game better than the developers can
horribly accurate, I honestly don't know why I bother with Minecraft anymore, just lackluster effort at anything that isn't biomes and core mechanics
Next vote:
Cool cat that does flips
Cool wolfthat does flips
Big ol dragon that can be tamed and ridden on, breathing fire, with many other types
I vote the most useless
@GreenlandballNP oh I'm sorry, the dragon won. My fault bruh, we couldn't add all 3.
@@gluegunnerofficial8446we both know the Dragon wouldn't win shit
Hey, I thought of a dragon too only mine was from space and could shot lasers.
You know damn well the wolf would win by the mere virtue of being a canine and "pupper" status
I think the reason the armadillo won is because people been wanting dog armor for YEARSSS and knowing if they didn't vote for it then they would never get it
Minecraft: "Making 3 mobs is complicated"
Minecraft modders: Are you sure about that?
yes, features which do not be boring, useless or overpowered, refining textures to what the game needs to be like, animations which are simple but yet good, part movement of the mob being smooth but variable and implementation with damaging blocks or blocks with variable properties
@user-zd2xj9rl2z with all due respect but that'd be if you were creating the first mob ever. They have natural properties for a 'base' mob. The only differential that'd need to be done 'from scratch' is the mob specific feature; WHICH more often than not is a shitty drop.
@@YTDPROMISE Breeze has a different head, different rod spinning style and a different projectile, with 3D animations and has a special property of jumping with particles coming out of ground wherever it moves. The base mob 'Blaze' has been heavily modified, it has totally different properties except being a Wind Version logically
@user-zd2xj9rl2z Heavily modified is still very much easier than created from scratch, I promise you. There is no excuse for a company with as much capital as it has to struggle with 3 mobs..per what? Year?
@@YTDPROMISE Bruh mob votes add extra mobs, what's your problem? The other mobs would be added later, but in a fitting update. The Copper Golem cant climb and jump onto other platforms like the players do, being the reason why those golems were not added in this update. They would better fit if other structures come by. The Developers literally said that it is ready and is developed, just which mob the community wants is to be implemented for testing and adding and improving to it.
They need to make an update called - “The Lost Ones” where they bring em’ all back.
that would take effort
Or at least the moonbloom 😢
@@akaxjenkins it really wouldn't. They are just making excuses so they can continue to be lazy. They're a multi million dollar triple A company and their acting like it's still a small indie game
@@mistat8297 you don’t even know what it’s like to be in their shoes at all and you are calling them lazy. That’s like saying chicken tastes terrible without ever eating chicken
Soooo when are you going to start working at Mojang plss I need that
Glow squids don't even work for the ambience, they always drown just as soon as they spawn. Literally, I have only ever found their drops.
Well you my friend are likely alone. I've seen plenty of still living glow squids. I once saw an entire underwater cave full of them. You're likely just very unlucky. Also, squids can't drown, what you describe is likely squids of suffocation.
@@yoshitotemI’ve seen it happen a ton of times they spawn in a cave with one water source that can’t hold it and it suffocates
Yup. It's super rare to see multiple of them alive, mostly because they spawn in really tiny bodies of water or get stuck in walls.
@@yoshitotem My mistake, thanks for correcting that they instead suffocate - my brain broke.
Glow squid.. lol
I have an idea for a unique way that this could be solved: By adding the losers into the next Mob Vote.
For example, let's say the vote is between Mobs A, B and C. Mob A wins and get's added into the game. Instead of the next vote having a completely new set of mobs, the losers B and C are competing alongside a new Mob D. Then C wins and the next vote is between B, D and E.
I don't know if it would completely solve the issue but I think it's an interesting way to adress the problem.
I think thats generally a good idea, then people wouldnt feel like theyre missing out, but i could see it being an issue where you cant vote out less interesting ideas. Maybe if a vote with less than 25% its voted out, or if they get more than 33% theyll be added in a later update, more like the biome votes, without being in later votes.
Nah we need newer ideas like mobs not introduced yet
14:50 for the people that don't want backstory and just want to hear Mojangs response
I hate it when Minecraft TH-camrs play up a story for the length of a TV episode and don't know when to zip it.
god thankyou. i didnt need to hear all that bs
@@Chicky_Lumps To be fair to them... if it were just a video saying 'this is why, video over', the youtube algorithm would, in fact, make it very difficult for said video to be found.
Thank you. I was going insane with all this yolptuber cancer
@@collectorofmyst2107 meanwhile people who like such short but informative videos:💀💀💀☠☠☠ (and yes, i actually fan of that format)
Bro what is being "highly selective", then adding one wood type, a camel, and call that a new version
Fr, and most of the 'unique' qualities the voted mobs have can easily be replaced with an item, or just not added at all. The camel is just a bigger horse. The sniffer's seeds could've just been found in the trail ruins. The glow squid's ink could've been replaced by glowberry dye... Mojang says they only want the best mobs to be in the vote, yet all of the mobs they've added so far are just one-trick-ponies that never needed to be in the game
@@garlikbred6474excactly. Especially when they could have more functions
And "quality control" when you add alley and sniffer that are dead mobs bcs of being usless
@@jopun3691 The alley isn't useless. It just has one very specific use that most people don't need. Which is to sort unstackable items. Same with all the newer mobs, like the copper golem which just randomizes button presses (99% of people don't need), etc. That's just how microsoft is. They don't want to add big features that you're forced to use.
@totallynotpaul6211 Yeah, but they could add something that is useful but not needed to be used similar to dolphins. In my opinion, they are useful.
I reckon if they just removed the promise that losers will never be added, just back-benched, things would be so much better
I'm trying to see but I literally only have ever seen 1 time that was confirmed as a Never, and I remember multiple times of them saying "maybe someday". And the one time I remember was the phantom vote. It might have been shown and I just miss it, but idk
im thinking they should go a step further. add the losers to each new mob vote.
But the losers will return in a future update
@@crafterofdoomthat’s actually such a good idea! maybe one loser with two new ideas to keep it fresh while still giving older mobs a chance, especially the ones that took second place.
No. Literally just use approval voting. Put as many options as you have ideas, voters check as many as they like. The ones above whatever threshold they decide to set, can be added.
By the way this also fixes the entire political system...
Bro made a 20 minute video beating around the bush
1.22 should just concentrate on implementing all of the biomes and mobs from the previous votes, it would make the game better, more fun and it would make everyone happy
Nah
1.22 should be the end update
And then 1.23 should add everything from the mob and biome votes
Both would make the game better
Dude if Minecraft focused on all the previous mobs and biomes that lost in the past, the update would be completely directionless. Which each Minecraft update usually have a theme, even if the theme doesn’t fit the expedition of the players.
@@brantjustilian3791 The theme could be bringing back things from the past! Just choose the mobs and things that mix well with each other and add
The blast from the past update
I don’t think people are mad that the mobs aren’t all gonna be added, it’s the fact that a mob like crabs are gone forever, we missed our one opportunity to have a longer reach and we will never get another one, rather than it just being “we might add it later.”
Edit: a few people seem to have missed my point. Even if there is a chance to add longer reach later, mobs like the wild fire and iceologer are still gone forever, and I don’t think people would be nearly as mad if Mojang put them in a future mob vote rather than just scrapping the concept, as soon as it doesn’t win. Just look at how many people were excited when the wildfire got added to Minecraft dungeons, because people thought that the wild fire would be added to Minecraft as well.
Actually, they added an attribute for that.
Try the /attribute command when you get the chance
@@VideoGameMontagination but it’s creative only
Fr i will never forgive my friends for choosing the armadillo over the crab
I think these mobs definitely shouldve all been added. They're just so simple it feels necessary to add them all. The other ones arent as simple so i dont mind only one getting added.
Crabs being off the table absolutely does not mean that extended reach is permanently gone. Remember disenchantment? It was originally a mob vote idea, but was added a different way. I think this means that long reach will be added to survival somehow, just not as a mob drop.
Mojang: "adding a new mob is complicated, you have to code it to both version, translate it etc..."
Also Mojang: "let's add another skeleton reskin as a new mob !"
0:50 Dude just get to the point 💀
Basically, mojang said "but but but making mob hard"
I mean ya it is hard and it takes time if I was them I would only do 1 as well
@@calen4092 you'd do one because you're one person, not a whole damn AAA development team
Come on man we CLEARLY can't have a mooshroom retexture, do you want the company to go bankrupt ?
@@calen4092 3 words: april fools update
THEN TAKE A LIL LONGER MOJANG
Mojang : we add a brand new dimension, item, mob and feature but it just an april fool
Also mojang : We CaN't AdD tOo MaNy MoBs
😂😂😂 Way too true
My heart aches for the floatator. I WANT IT SO BAD IN THE ACTUAL GAME. It's so smooth and cool.
And they didn't have to get any of it running in bedrock or console.
Did bedrock get the potato update? Is the potato update polished at all?
You speak wisdom. Perhaps one day you will be president of the world!
I like how they claim its super complex and difficult when modder's add more polished creatures and features in a month than they have since the launch of Minecraft. It's the biggest reason I stopped playing new releases in the first place.
Vanilla Minecraft is just bland as shit, once you get a basic farm going, the only point of playing is because of friends. Multiplayer and mods are literally the only reason Minecraft is still alive.
Vanilla structures and villages still suck, farming is too easy because of a lack of food variety(food buffs would be great), blocks are still missing variations like mossy quartz, biomes still suck, lack of furniture sucks, VERTICAL FREAKING SLABS "But they inhibit natural creativity"... NO THEY DONT!
exactly
This 100% i literally got the game to play Technic.
Everyone says "but modders dont make it work well!" Show me anything past 1.7 that is meant to be well running that isnt.
Go look at Thaumcraft 4 and weep child.
If anything.. the mojang devs got hooks in them and the Modders wake up.. and sleep when their vision is done. 😂
Exactly. Mojang is just more focused on hooking new players rather than keeping old ones. I swear, the only people nowadays to whom Minecraft is their FAVORET game are like 8 year olds that literally haven't played any other game besides MInecraft.
agreed, my friends and i NEVER play without pams harvestcraft
I don’t like modded Minecraft because it is too complicated and it feels like you need to look up every single step of what you are trying to do in the mod and at that point you aren’t even playing the game.
I agree that Vanilla Minecraft is bland though. I have been playing Minecraft for like 10 years and I still haven’t killed the ender dragon on survival because I always get too bored of the world before that happens.
They need to do a “rejects” update that adds everything out voted. There’s enough for a significant update at this point.
There is absolutely no way in HELL it takes an entire team of people who work 8 hour shifts almost a year to implement copy and pasted blocks, mobs that do jack shit, maybe a new interactive block menu, and ONE “cool” new niche as hell feature. I 100% get that biome generation would be hard, but using the “it’s a complex and long process” excuse on MOBS is absolutely unacceptable. “We need to make sure they’re actually fun-” As if a majority of the mobs in the vote have been any fun at all. When the community has to pick the lesser of three boring and near useless mobs, you’re doing something wrong. Minecraft gets one mediocre update a year, if not a complete waste of one. I’m sorry, but Mojang just really sucks.
And it takes a single guy in a basement like 2 weeks to make a mod with the amount of features as the last 2 updates combined
That's just how some corpos are run. ideas need to go through like 10 layers of bs to get implemented
the fact that mojang complains they can't add moobloom (recolored cow)
WHILE they adding a recolored skeleton in 1.20
LMAO
So why don’t you rewrite the code to add everything? If ur mad, don’t play.
You think it's easy?@@rubrite
@@rubrite Someone literally already has. It's a mod.
moobloom got to be interacting with bees though, that swamp skelington it just a retextured and different lootbox & euipment, i can even make this skelleton in minecraft commands, just not retextured
That's just the mentality of modern game developers.
“It’s complicated to implement all 3” As they show in game implementation of the all of the mobs during the votes.
It is complicated to implement all 3, and not because of the time it takes to develop them. It's complicated because there would be too many mobs in the game if they consistently implemented every mob in the mob vote. It would make the game extremely bloated very quickly with a bunch of random mobs that most people won't even interact with, and all they do is consume performance while adding almost nothing of value to the game. This is what Mojang refers to when they say "Quality Control". By only adding the mob that people want the most, they can keep only the highest quality mobs in the game and thus reduce bloat and preserve performance across all platforms.
No that's modders showed in this video. (but yeah)
@@rallvegd minecraft not only has far more performance issues in general as it is now, but I feel like they would’ve said that if it was the case.
@@rallvegd Because the game isn't bloated with mobs that don't do much of anything already, right?
@@rallvegd Your point would be strong, if it werent for them to basically add NOTHING for the specific mob. There is no quality control. They get all this time to conceptualize 3 mobs and like he said, they have it ready for release, and then they throw away the rest and add so little use and purpose for the mob that won
them talking about how it takes time and stuff as if independent mod makers dont pump out 10x more content then this multi billion dollar company in the same amount of time will never not be wild to me
Yeah what’s even crazier is that if mojang reached out to almost ANY modders asking to work on the official updates, any modder would do it HAPPILY and probably would be fine without even getting paid much for it 😂
Modders don't have to develop in two different programming languages for versions that don't even have the same amount of ticks in a second. They're also forgiven much more easily in case of bugs.
And lastly, their target audience is focused on specific player types more, whereas Minecraft has to appeal to *every single player type*, from the PvP-addict killer to the builder to the redstone engineer to the exporer.
Put it in a snapshop, then edit as issue pop up. How many bugs could a YELLOW COW cause???@@witherschat
Saying that coding 3 animals is too much work for a billion dollar company is such a weak excuse
And then they say they have to polish things before they add them, meanwhile adding the sniffer in being useless
@@ableeawkward2917 "we have to make sure that it is well knit into the eco system of the game and not be a one trick pony" like gtfo that's literally the sniffer, it makes flowers and thats it
and they say "it has to fit in the ecosystem" after having creepers, zombies and a litteral dragon. minecraft is bad since it got bought by microsoft
Especially when there are people who add these mobs as mods or add ons within days of them being revealed.
this especially considering that the modding community often adds heaps of features, terrain, mobs and items in less time than it takes to get full releases of the game :/
All I’m asking for is a “second chance mob vote” where they put previous mob vote losers into a vote every once and a while
That's what I was thinkin
Its what they should have been doing, instead of looking to a few OTHER Microsoft Studios and there less-then-stellar releases
Crab and moobloom!
That's just letting them continue to get away with the same crap but using recycled material. Also allowing them to admit it was wrong while continuing to withhold the mobs for longer.
It would be SUPER manipulative of them to do this.
The problem is still the lack of content then, if instead of a proper mob vote with new mobs in an update we only get to revote on previous mobs
Best part is they complain basically of how hard it is to make when a dude wiped up the crab in 18 hours after herring about it.
*whipped up *hearing about
dude did you actually like watch the video? Mojang literally said that it is harder for them to add mobs, since they have to work in java and c++, also making sure everything works fine for all platforms. Not to forget that they also have to ensure quality and stuff like that. It's not like Mojang just add the mobs, they also change a lot of the backend stuff in the background that doesn't change gameplay. Everytime I see the argument that modders can do it much quicker than Mojang, it pisses me off so much. Like of course, modding is a lot easier, since you don't have to look too much into cross compatibility and quality (and don't have Microsoft breathing behind your neck). Also, Mojang has to edit in the source code, which is a lot different than modding
@@micah8373excuses, excuses. They are a multi-million dollar company and they can't do something about the system or the departments responsible for this? Some bs
@@micah8373 iirc not long after the vote they added a gamerule that literally is just crab reach functionality
@@micah8373 awe not you creating excuses for MICROSOFT LMFAO. A FUCKING NEARLY 3 TRILLION DOLLAR COMPANY. Its literally all shit excuses bro. They could easily hire a couple of mod developers who could whip up stuff so fast.
As part of the “why bother showing all three if you’re not willing to back up all three” crowd, their arguments make many many egregious assumptions
1) we don’t think they have them primed and loaded, we’re not stupid
2) the “polish” argument falls flat when bedrock exists for one
3) there always seems to be time eternia for features that near universally rile up the community, like buggy and unintelligent chat reporting, the villager changes nobody asked for, and every game breaking bug that gets added to bedrock (a near millstone on actual minecraft a neck, sniping out actually interesting features like 1tick flip flops under the lie of version parity)
4) and finally, the indie dev appropriations don’t work when you’re in Microsoft’s pockets
"The Loser Update" where every mob that lost the vote would be added alongside the losing biomes. Wouldn't that be cool ?
I don't know, the Glare and Rascal really do seem extremely pointless. Especially given the fact they've changed hostile mob spawning to only occur at light level 0 the same update they would have added the Glare had it won.
I'm still mad they took out fireflies just cause "frogs can't eat fireflies" like dude your game has a whole ass dragon in it who cares if in real life frogs can't eat fireflies
no
@@thejaykay97 The glare was mainly for bedrock players (which are the majority of players) as they do not have the f3/debug menu and cannot accurately see light levels. I can see why this mob would be helpful to them, but otherwise it's not the best (it's kinda cute though!)
Yes, I agree it would be pretty cool, maybe Mojang needs to hire more staff to help with Minecraft which is its main product, then they wouldn't have to worry about having to work too much, simple problem and Mojang probably has the money to do it as far as I'm aware. Correct me if I'm wrong.
If something like Cobblemon can add hundreds of custom mobs with their own mechanical workings, with only a little freelance team, why is a billion dollar company backed by Microsoft acting like adding 2 extra mobs is such a huge undertaking? I fully understand why people are complaining about the votes for more than just losing their choice. For such a successful company, that has access and the budget to hire on more for their team, playing up the work involved just feels like a shallow excuse.
Also, if they know the player's misconceptions to the vote (being that they assume 3 mobs are ready to go, so why not add them all), then why don't they aim to satiate that viewpoint, and reformat things on their end? Take the time to make a beta of all 3 and then create the vote and let the vote be for order produced. If that means 1 vote at a 3rd of the speed that they're doing, I can confirm most still wouldn't care and prefer that approach. Knowing the vote is for just their creation order would immediately destroy most of the strife around the voting process and invalidates troll voting or clout bombing for a favorite. They know what they're doing and are just getting spicy that the fan base isn't buying their excuses, and are unhappy and want change. They *can* do better and are defending being mediocre at this point with the whole stupid idea.
It’s not a “shallow” excuse but this is what happens when a large corporation (Microsoft) takes over the Minecraft IP. They’re desperate to not screw it up. All the new changes are very risk free. When’s the last time a standard hostile mob was added (i.e Zombie, Creeper etc).
There’s entire fully fledged mod packs that Minecraft could easily implemented if they wanted to. But they play it extremely safe and I would assume it takes jumping through hoops to change anything substantial
Maaaan... Did this person make this mod for bedrock too??? Huh? And how many time did he spend on it? Was he able to choose, how many time he can spend on it? Huh???
I feel angry. So many people don't understand, how much different java, bedrock and all of these devices are. Even just IOS and Android are different, and what about consoles? Minecraft has so many platforms, that it can't add something, that works only on one type of devices. Why do you think they make April Fools updates EXCLUSIVELY for Java? Last time they only managed to add a small fraction of this update to bedrock in form of an addon. Meanwhile all of the other versions got nothing. Why do you think it's like this? Because development IS hard. Because coding for ALL of the different platforms is difficult. That's why they can't add everything they want. They could've only if they have had an infinite amount of time for that(and infinite amount of money to pay all of these developers all this time).
@@mif_sovremennosty Nah, they have the budget to hire on a bigger team, but that reduces their pay. It isn't that complicated.
@@mif_sovremennosty This is a AAA development team working on the largest game in the world. Modders add all three of these mobs to both Bedrock and Java within weeks of it being announced. Their excuse is "making mobs is kinda hard". Of course the architecture is different on different systems. It still doesn't excuse the very lackluster updates that come out yearly.
I was at a US wal-mart the other day and found a Glowsquid plushie
I murmured under my breath "This could've been the Moobloom... Ill never forgive him"
alas for moobloom, I knew him well
I want moobloom
Who's here after they announced the mob vote was over
15:17 "Mojang people explaining that they haven't the mobs done yet"
Meanwhile modders making the new mobs from zero in few days:
Yeah. I remember it was I don’t even think a whole DAY after the vote and I saw a video of somebody checking out a mod that had all three mobs, although not optimized but still almost completely done.
If it was so easy kingbdogz (the man who made ather now a mojang dev) would have made an entire dimension all by himself
Mod devs can just implement a block and add it to the game. But Mojang would have to implement a feature and modify the games code so nothing breaks and they have to do it again in bedrock edition. Bedrock edition is written in C++ and Java edition is written in Java. Those are extremely hard languages to learn
@@MasterProgrammer423 don't recompilers exist that compiled code that is in the form of machine code that was converted from java script and recompile it in to another coding language
@@bescotdude9121 Were you meant to say Java or JavaScript?
I hated how vague they were about the Rascal. Everyone assumed that the only drop would be the one that they showed. But Jens later tweeted that there would be more drops, but the tweet barely reached anyone. #rascaldeservedbetter
it dropped an iron pick so it wouldnt even be that good
@@ItsRadeZ no my point is that jens said it would drop more than that
@@ItsRadeZ The iron pickaxe is decent. It's like a village. Useless late game but at least it helps early and mid game
#justiceforrascal
@@t00nedd00d yes
You missed the fact that the OperaGX CEO moded the crab, penguin, and armadillo within a couple hours after the vote and he had to learn Minecraft coding from scratch
The point is, that these game mechnics where not new.
It is easy to code, if you yust increasse variables of speed of block reach.
But e.g. Mobs with a real specific behavior and a complex AI would be much more complicated.
I know some mods with realy great mobs, but the AI is totally buggy
@@gamerdragon8605...and the mobs we have historically had *aren't* buggy?
@@gamerdragon8605 but again it literally took the CEO hours to code all the mechanics of each mob and they all worked but the Minecraft team makes it seem like it takes forever
@@ExGalliard java and bedrock have different teams. It's not like the java employees finish one line of code, then run into the bedrock offices and watch the bedrock employees write that same line of code, then go "yup, that's the same line of code!" And go back to write the next one
They're two different things working at the same time
Also you do know that there's just two versions (java and bedrock)
So let's do a bit of quick math
If programming 3 mobs takes a modder two days (round it up to maybe a week for polishing the AI, models, etc.)(also keep in mind instead of one modder it's a full team of a multimillionaire game company) and we multiply those 7 days by the number of versions the game has (java and bedrock) what do we get????? 14 days!!!! Absolutely nothing compared to the time they take to make ONE of the three mobs
@@ExGalliard I agree that coding is hard though I hate to break it to you but Minecraft being under Microsoft means they have a large number of devs, so really it shouldnt take that much to code all 3 mobs besides bug fixes
NGL, I thought the mob vote was a cool idea, but it is dumb to have so many cool mobs be given, and have them scrapped. I would have loved to see the copper golem, but we have mods. It would have been cool.
Edit: At first I didn’t like the sniffer, but I warmed up to it, despite the vibe that the mob vote felt rigged. I wouldn’t say I’m upset the mob vote is no longer happening, but I won’t deny it does kind of suck. It’s probably best it doesn’t return, because the controversies around this is just Ludacris.
A big problem with the phantom is that they didn’t fully convey what all it would do. Mojang was secretive on details and now they openly joke about the community making a mistake on when it was something they caused. The phantom could easily be adjusted too, but Mojang refuses QoL updates unless it’s something they’re working on at the time
You can literally disable phantoms, also people were like “cool, flying mob” I don’t blame them.
@@end_slayer You know what else is a cool flying mob? Dragons, parrots, even bats are less annoying. Being able to disable them doesn't change that they're trash; it actually emphasizes how bad it is by needing it to begin with.
@@anonymousapproximation8549 the dragon was the only flying mob back then doofus
@@end_slayer bats
@@businesscactus too be fair, they barely exist. They aren’t above ground. They have no drops. They also don’t have any story or interesting trait.
The Fact that they said the glowsquid can hypnotise you is pretty sad that they didn’t even added that if it had that feature it would be a little bit better
No, they didn't say it could. They just did that in the animation as a joke.
@@addison_v_ertisement1678That doesn’t really change anything. They put it in the preview video and didn’t clarify whether or not it was a joke. Why shouldn’t we have believed it was a feature?
@@addison_v_ertisement1678they do hypnotize fanbase by voting it.
@@addison_v_ertisement1678bad joke bro
@@kingnathannn207sadly he ain’t joking. IIRC they never said that and was just part of their animation.
I mean you guys have to remember, Mojang is just a small little indie company!
They only have like 600 employees and billions of dollars in potential funding as well as the direct financial backing of one of the most powerful multinational tech companies on the planet. Can you *honestly* expect them to add 3 WHOLE new mobs once every 365 days?
It’s clearly just too much for them -- *_far_* beyond the scope of their humble little studio...
Poor these fellas... We need to give them sympathy fr
me a big dev.
me get paid to work
me get sad me have to work
me sad
me no code 3 mobs, much work
yeah, i mean, its not like minecraft is a giant multimedia franchise with multiple games (some with very successful microtransactions), toys, brand partnerships (i.e. Lego), books, and a movie on the way. Its not like its one of the most successful games of all time. Theyre just a tiny indie company
That fact you are bullying a small indie company is disgusting 🤬🤬🤬 They only have atleast 600 employees!!! They are already working so hard!!!!
"Can you honestly expect them to add 3 WHOLE new mobs once every 365 days?"
I've heard that the main reason they are taking so long for such little additions as that they plan to have Minecraft going for decades to come and that it would be bloated at some point, if they were to put new stuff in faster.
Don't get me wrong, I don't agree with that reasoning. Even if the would be bloated at some point, they could just give players the option to include/exclude mobs/biomes/blocks/items/whatever in their game via checkboxes. But I do think, that if you are planning to support and improve your game for decades to come, it actually makes sense think that far into the future. I just would choose a solution that doesn't include being as slow as possible, while also paying 600 employees.
If people can mod a mob vote mob into Minecraft in a few days, then surely an entire company can add 3 mobs
In like a couple of months. Remember they probably have a decent amount of time to add these mobs.
One thing that was ridiculous about the mob votes was they were first on Twitter so Minecraft players who didn’t have a twitter account couldn’t vote and people who had a twitter account and didn’t actually play Minecraft (watch videos or liked the concept) could vote.
They eventually changed this so the voting was actually in the game.
Yeah like why not just have it on the Minecraft website and just announce it on all social platforms? Or hell, hold the vote on the Minecraft launcher
unfortunately for the people like me you need to buy "online subscription" to do the mob vote >:(
@@Lov3lyMoon Because not every one has a PC or access to social media but has access to Minecraft?
I genuinely think it's just upsetting knowing that the rest won't EVER be added. Like, why couldn't the wildfire be added in 1.16? Or the copper golems now in 1.20? It just feels like they could still add these ideas on future updates and that they choose not to is the upsetting part. At least to me personally
The fact that they know every vote will cause a large portion of the community to be mad, but they continue to do it anyway, is the real problem. They could just pick one themselves and call it done, there is literally no reason to do the mob vote if you don't plan to move the losing mobs to a future vote or eventually add them anyway.
@@xenn4985 Hell they should of been like "lets put Squid in Update Aquatic, Wildfire in 1.16 bam free of charge."
Like are we going to cry over the prototypes of the Ravager?
No cuz we didnt see them.
Current Mojang makes me feel disgusted to play THEIR game. Shame.
The response starts at 15:10 by the way, in case you didn’t want to know all the mob options from every vote in the past
Thank God, i appreciate you
Thanks man
thank you so much i got tired of this dudes yappin
What a shit channel, thank you so much for saving my time 🙏
I forgot that there was a mob vote after the sniffer😂😅😢
Its also hard to take them seriously when modders add all 3 the day the mob winner is announced 😂
Except the mod creators are just creating them for one version of Minecraft. Where as the devs have to make it for all versions (Bedrock/Console/Mobile) which as noted in the video use different programming languages.
It’s really not a fair comparison-and while I don’t think that all “losing mobs” should be discarded *forever* I also think the “just add all three” argument is incredibly flawed
@@shinyskittyok? Mojang is not a modder, is an entire company, that's literally their work? It's not like they are doing us the favor to upd the game, the game is their responsibility and updating it to all 3 platform is their obligation, you are right, it's not a fair comparison, some modder against an entire company, yet, the modder at least do something
@@shinyskitty if a single modder with a full time job that creates mods as a hobby can add 2 mobs in the span of a few days to Java edition, then trust me the dev team of the 2nd best selling video game in the World can do it in 365 days, as opposed to 2 or 3. Please give me a single flaw with the "add all 3" argument if it is so incredibily flawed as you say. Also while one modder makes in it 2 or 3 days for java, a diffrent modder does it in the same time but for bedrock, and suddenly a "team" of hobbyists created a full minecraft update that takes AAA developers a year to make, so please please tell me why this argument is flawed
There is a guy that codes a basic version of them specifically for people to know what they are voting for. None of the AIs are going to be that advanced. They can add all three.
Also, not everything has to be super useful. Mo Creatures has so many kinds of birds but they only drop feathers because it is an atmosphere mod and feathers make sense. Honestly, crabs should just drop crab meat.
@@tomergolani4633Thank you! It's so nice to see more comments like this lately. Some Minecraft fans that have common logic. I wish more honest Minecraft TH-camrs existed.
I remember back when NO ONE wanted to be forced to sleep by phantoms
It basically punishes the player if they want to play in s more challenging way by not taking the easy route, that makes most monster disappears and actually trying to fight them off
I was initially for the phantoms but that’s because I thought thry were going to be sting rays. Boy was I wrong.
did that change?? i always turn them off through the gamerules lmao
I never thought it was a bad choice, I actually find it difficult to find phantoms because I'm normal and sleep almost every Minecraft night lol. Also having an easier way to repair elytras than farming for a mending book is nice
@@BetaProtogen actually in legacy console edition you could repair elytra with leather.
what I think could be implemented is like maybe the losing mobs could possibly be recycled into future mob votes, giving the actual good mobs to have at least a second chance at winning
I feel like a big problem is just that the added mob turns out to be an already irrelevant (glow squid) or worse yet, downright insufferable (phantoms). The mob info is never very descriptive, and they're always added in a way that barely interacts with the game. Often they're just a shell to drop some new item that everyone wanted
To me, the mob vote is really a small bonus for the current update being developed. They aren't meant to have a large use to the game, nor change the gameplay to a large degree. They're more of an asthetic choice. The moobloom and glowsquid are good examples of this, adding only a couple of items with em. The problem is that they are too overhyped to the point that everyone expects some game changing addition to the game with the mob they vote for. What we really need, is for the devs to tone it down for the next mob vote, and maybe there won't be any crazy expectations.
Its all spectacle and no substance
The ability to dye signs and make the text on them glow made the glow squid the best option.
@@Khubb_OK except the regular update also often sucks.
@@Houtblokje okay be fr there's been like 3 mid updates in the past 8 years
The main reason i still agree with the "why not all three" camp is because the community usually mods all three options into the game long before the update. Of course there is going to be an exponentially higher standard for the final product than what the community throws together, but the what we ended up getting wasn't even that well integrated like you pointed out. They cannot claim to have this intensive of a selection and design process, then have the final product of the singular mob we did get end up being completely flat.
I would much prefer they return to a biome vote format, because at least then they are going to be adding other content anyway. It makes the vote as a whole feel more impactful and gives a chance for the developers to properly integrate the mob that gets proposed into the rest of the game's systems.
Video starts here 14:50
Thank you
Its a stupid ass AI vid I saw this comment after watching it fml
14 MINUTES???
14 minutes of yapping?!
bruh he yapped for 14 minutes?!
Mojang's trained proffesional programmers: We can't make 3 WHOLE MOBS! Are you crazy?
Modders with a homemade PC open to Java: You want to fight Godzilla while building a nuclear reactor? I got you.
exactly. One of the mobs was literally just a cow with a flower on its back. The excuse that it would be so much work to add it is total bs
Yeah this is what i always cite when people defend this, i get the pipeline is a bit more complicated, but modder literally have completed sometimes more feature rich versions of ALL three mobs within a month of the mob vote being revealed, yet Mojang is turning around and claiming with one of the biggest games in the world, backed by one of the biggest studios in the world and 11 extra months of time, they cant implement what that modder did.
Except it isn't just three mobs, it's an entire update, which just by this comment I can tell you don't understand how software development works nor have any of your own opinion outside of the people you follow.
Mojang works on an entire update and gives the mobs that aren't important to the community to choose which one is added in and the rest are scrapped for later. Meanwhile, the modders spend entire years (that you always ignore) making their highly complicated mod that focuses on just the mod itself and not a huge gamewide update, which is also optional to download. It only looks easy to you guys because you don't see the time it takes for the mod to be made with only 3-4 people working on it, only how cool it looks and how you can compare it to what's being done in the base game on an actual reasonable amount of time.
@@TrixyTrixter because it didn't win, so it's not added in, are... are you stupid?
@@Llozstuff As i mentioned in my comment modders created all three mobs within a month of the announcement, even the argument that Mojang is creating the rest of the update so its just too far out of the scope for a annual update holds little water, because this was not a problem 4 years ago. When Mojang made the nether update, which added 2 new mobs and rework 1 old one, 4 new biomes and a new structure and several minor ones, among a peppering of other content. Yet nowdays feasibility of crabs and penguins is out of their scope because they added 1 new structure and some autocrafting things and a breeze. Come on XD.
A few years ago, i probally would have defended mojang for slow content. But there's no excuse for it anymore. Other games manage to add more content in a shorter amount of time. I mean 1 UPDATE a year, with most of the time only around 10 new and unique features that aren't just filler. And their excuse of "we have to make it in two seperate versions" is so stupid. Because this issue, is something they created for themselves by making the game into two vastly different versions. No other gaming studio has to deal with remaking features in two seperate versions, it's only mojang. This is an issue they created for themselves, that they could fix if they put in the effort, but they haven't. So thats not an excuse.
That's something I've always been confused about, like why did they make two different versions it's like doing double the work, and it's annoying that features are not the same for both versions
@@carsonr3909 Not to mention, each version of the game has their OWN STUDIO working on it. There is absolutely no excuse when you have 2 entire teams with millions of dollars at their disposal
@@carsonr3909 I'm not sure how bedrock works exactly but I'm pretty sure most of the features are meant to accomodate the obvious vulnerabilities that using a controller provides in a game like Minecraft. I mean some changes are uneccessary like redstone, but most of it is probably for the controller reason.
Mojang should consider fixing that problem by simply making java and bedrock the same thing. What's the point of having a border between us?
So many platforms, quality checks, retextures, and you guys just try to ignore and be a person who does not know anything about how the office is managed
I'm in the "Why not all three" group, and I've seen single people pump out games by themselves in the span that Mojang makes a few things in their game. They could definitely try harder. It's their job. They get paid for this
I agree with the why not all three but I would at least be ok with a mob that actually impacts the game, like the sniffer seemed so interesting but it was a letdown cause it just added 2 extra flowers that literally did nothing
Mojang keeps acting like they are a small indie team and not a multi millionaire company lmao
Also Minecraft updates take months to be released, you can easily code and study game balance ob these months and add all 3
@@a_naotenhonome780 fr
Sadly, I think this is the business model for minecraft:
Why work if modders can do it for free and also get cut from the marketplace.
They do these mob votes and small updates as a form of advertisement just to get more people playing.
not to mention modders pumping out 60 mob mods with 8 new biomes alone in the time it takes the entire mojang team to program an axolotl and make a tiny aspect of cave rng
Imagine if we had 3 golems that would be so cute
Even the Minecraft Dungeons dev team wanted these mobs in the base game-they added a few of them into their game.
16:02 "Mojang is highly selective with their quality control which slows development time but insures a more polished Minecraft across all platforms."
Uh huh. Pass that by me again once bedrock players stop dying from random fall damage or chunks unloading.
Hell, pass that by me again once Java players stop having bugs that have been around for 5+ years
YOU DID IT! YOU CREATED THE COMMENT THAT ENCAPSULATES ALL THE WRATH, PAIN, ANGUISH AND SHEER UNADULTERATED INJUSTICE THAT IS MINECRAFT!
This has literally never happened to me on bedrock and only on Java I think it depends on the device more than the version
You think that's bad? Today while I was playing Bedrock for a change, I was on literally 0 hearts and was surviving multiple times
The sniffer vote being the least controversial is so wrong. It's not that all of the options except the sniffer were bad, it's that ALL of the options were bad, the sniffer just had some chance to be useful since they said it would "dig ancient seeds", without really disclosing anything that might hint at it being good. In the end the sniffer became one of the most useless mobs in the game because it turned out that the seeds were completely decorational and had no real use.
"Ancient Seeds" is my new nickname for illicit substances. Wait- What's this about a sniffer?
To be fair, I think almost everyone knew the seeds were just decorational since Mojang explicitly states they were. What people were expecting though, me included, is that it would be more than 3 not just 2 which makes it more disappointing.
@@Christian-ni5li Even more making one of the two the "torchflower" just to taunt us with the fact that they could have given us a new natural lightsource to improve how we light up our gardens... (yes, I know there is a real plant with that name, doesn't change the fact that the minecraft plant is not the real plant.)
Thought It would possibly uncover some cool lore or something.
Exactly. Mojang seems to have mistaken the word "use" for "function". Just because a thing has a function doesn't mean that it is useful. The Sniffer has the function of giving you useless items, but it's still useless.
If you look at most things they add, it's pretty much always like that.
Ironically the Sniffer would be way more useful if it could dig up *any* type of seed or plant in the game. And maybe only occasionally digs up ancient seeds. That would make it pretty decent for a seed or flower farm.
I've said it many times and I'll say it many times more; Mojang is just as bad at game design as the community they often insult the game design skills of.
Instead of the minecraft mob vote, it would be better for minecraft to add the previous and older discontinued mobs and port them all to the game for the next update for future minecraft.
Minecraft, owned by Microsoft: "Adding mobs isn't easy! Have pity on us!"
Terraria, by an indie team: "You want that feature? Sure! Plus here's a hundred others!"
Relogic are absolute mad lads, you could tweet at red directly about a cool new feature idea and he’d probably add it. That’s where a lot of new items come from. Can’t say the same for Mojang
Mojang have 600 people. Maybe they need to fire a few.
theres also stardew valley, which its made by only one guy alone.
Is Terraria being updated still? I thought it had it’s journeys end update a few years ago.
Yeah the problem is Mojang make more money from the 'idea' of Minecraft, the branding and what not, than they do from the actual game (one-time purchase) so they're too scared of 'ruining the brand image' by changing it too much, that they don't add features until they've had 20 meetings establishing that the feature is 'on brand' and doesn't change Minecraft too much. Essentially it's impossible to have a gamechanger update because they don't wanna change the game. Typical corporate thinking that saps creativity from everything that gets extremely popular
I am so angry about the fact that copper golem lost. I was so looking forward to making a co-op singleplayer map where you work together with a copper golem to get through a portal-like laboratory.
copper golems could have ben revolutionary for red stone contraptions, i hate the alay
Same I'm a red stone builder and would've loved the copper golem. Even my brother who knows pretty much nothing about red stone wanted it
i also want more golems
ngl im not 100% into redstone so im pretty much neutral to that golem but what you described sounds like tons of fun, id play that map
@@dominicstegmann3450 The revolution in question : chicken and pressure plates
Its funny how indie games casually have major updates that takes 3 months to develop with the update and fits the game
yea like stardew valley takes some time but has regular updates that upgrade and imapct more the quality of the own game.
The coolest thing Mojang could have done for the 15th anniversary was add every mob that lost the vote over the years
New Minecraft update - The Long Lost Friends Update - Adds all the losers from the mob votes. I kid, mostly. You know why they do this? Marketing. Metrics. I promise you there's some nasally guy in the office with a clipboard saying "Microsoft needs us to drive engagement!!" and so every year its thunderdome. I guarantee you that's what its about.
This comment section is brain dead. Full of children that have no idea of what they're talking about.
They like to pretend we create the game together.. but then you have to ask why we didnt vote on the Camel or the Cherry Trees, you see? They're prefectly capable without our input, so why even bother to begin with, you feel me?
Yeah I've been saying this for a while.
They only do it because nobody would watch minecraft live otherwise.
I dont even want an update that brings back the losers because I don't want to see how underwhelming it would be. I think they knowingly make every mob useless
This is exactly right. It's easier to cause hype for the game when some update comes out, if you are not getting lots of updates. The people who do add lots of updates tend to do small ones and then a very large content patch only every so often, so it would have the same effect.
the reason i hate the mob votes is because the added creatures and mechanics (and even new normal updates in general) feel very scattered and disconnected. instead of connecting or updating old features, they just make something new thats entirely self reliant. the archeology and tricky trials update stand out as the worst examples of this. the new weapon, the mace, is crafted with the new mob's drop and the new block's drop and these new items are used only to make the mace. copper and amethyst still have little to no use after all this time. the brush does like 2 things. the sniffer and the pitcher plant and the other flower it can find are useless. the things that "dont feel minecrafty" to me are the things that dont connect to any other part of the game.
but random internet person, you can make dyes out of the flowers
/s
As someone who likes building, copper is fantastic. Although one thing I’d do is change the recipe for powered rails from gold to copper. Saw a vid with that recently and it would help make copper more useful and make Minecarts more accessible
I agree completely btw, it’s always a rare structure that has its own stuff with no uses elsewhere, meaning the core gameplay never changes.
th-cam.com/video/TXPC2HXjrYU/w-d-xo.html
I feel like the reason they feel disconnected is that they dont add much to the game with how hard they are to find and having to be something players have to go really out of the way to find
"Mojang is highly selective with their quality control"
does anyone remember times when minecraft was actually well-optimised?
nope
modded? NO, vanilla? FUCK NO
@@voidwalker9939 modded? Not really vanilla? That shit even know the word stable? Efficient and or optimized?
Vanilla doesn't lag
after you stand still for like 15 seconds and don't move
@@maxhillai8219 even when standing still for 15 sec that statement is still bull XD
Guys trust them it’s very hard. Making a squid reskin takes a very long and hard development process.
Mojang just sucks at coding.
"adding mobs is le hard..."
DEVELOPPING IS LITERALLY YOUR JOB.
"we know! its just that microsoft is stopping us from doing anything :("
BOY EVEN IF THATS THE CASE YOU CAN AT LEAST SQUEEZE IN A FEW MOBS EVEYRONE WANTS
Coding is hard, even for those who know what they're doing. Running code has a lot of trial and error, potentially bug fixing, and sometimes just outright now knowing how to code 1 specific thing
@@fourcable4691well it’s not like they’re a small indie company, they made the most popular game of all time
@@fourcable4691shut up nerd, you don't know anything. The coding isn't that hard if you know how to code + they're a billionaire company with over 100 coders. And another reason is that they making update 1 year, which yea without bugs, BUT they start making update 1-4 month(s) before it needs to be released. And from that comes answer that Morjang is lazy as ♡♡♡♡
@@fourcable4691 independant creators who add the mobs literal days after the mob vote video:
I think mob vote should be done in two ways:
1. Priority votes: Voting on what they should do first, but ultimately do all of them.
2. Clashing votes: Voting on a set of creatures that just aren't compatible/exist at the same time. Example: A new boss mob for specific area. Imagine a vote between 3 boss candidates for ancient city. There's is a actually reason to not implement all 3, and they can still utilise scrap ideas for other things.
Their explanation doesnt show how they cant add the losing mobs in a future update
Technically the crab claw only allows you to place blocks further not break
This video ignores the real issue the community has with the mob vote that’s been getting more pronounced over time. With each update we are getting less and less content, the biome votes went over so well because they were entire biomes being changed. A lot of the newer updates have been a lot smaller than the huge updates we used to get. It used to be that every time we got to a new update, going back to previous updates felt old and that you were missing huge changes. But now we haven’t had something truly that game changing since Caves and Cliffs pt 2. They have the power of Microsoft behind them and yet expect us to accept less content when they have the employees and procedures to actually give us everything, meanwhile modders are adding all of the mobs in from the vote free. Everything they said on why it was so hard was just describing the design process that happens everywhere, it happened when the nether was completely reworked and that added several mobs. So why is it now that it is a good enough reason to not put the effort in for the community?
Honestly fr some of the updates completely passed me they were so minor and low key rare.
Its not healthy for a game to completely shake its entire status quo all the time. If we got game changing update after game changing update, it could very well stop feeling like minecraft if not done slower, which is actually the point. Update minecraft too much all the time? youll get pushback from it not feeling like minecraft.
We desperately need an End update. It feels like there was a massive negative change in the company during covid. It all started when Caves and Cliffs was split into 2 parts. Once that was done, everything was underwhelming. I really hope the next one they'll get their shit together. If not, I think there might need to be some administrative and management changes.
@demo0831 there needs to be a good balance basically you need a good big update and then maybe 2 linking updates which are smaller and tweaking things here and there and allowing for the community to adjust before the next big update
i want to agree with you so bad but if you compare updates from early Minecraft vs current Minecraft they're definitely adding more content than they did before. Minecraft players try to be thankful for free updates challenge
Maybe for this year’s mob vote they should just let the losers from the previous mob votes run.
Something you didn't touch on is how the obvious win mob is always so blatant with its favoritism. As an adamant hater of the sniffer it seems so obvious to me how they tried to hide information to make it sound cooler than it ended up being. Everyone I talked to assumed the new plant would be a new food item or crop, because they just said it would come with a "New plant" in the videos, but if you went to the website and looked, it clarified a decorative block with no further purpose. But they didn't say that in the video. They showed it digging up ancient seeds and said it would be a new plant. Seeds, which, up until this point, had exclusively been used for foodstuffs and farms. There's also the fact that it was clearly the one that fit the archeology update, and was the most fleshed out. Like, by a country mile. Honestly they didn't even try to make the others sound cool, and I voted for the tuff golem because I legitimately preferred their feature to the other two.
So what you're really critisising is that most people who vote in a mob vote don't inform themselves as extensively as you do.
Personally, I've stopped participating in votes entirely. It's a far more peaceful existence that way - I get all the features with none of the drama.
"fitting the archeology update" means nothing here, at the time of the vote we did not know that 1.20 was going to have archeology in it
all three of the mobs wouldve fit the 1.20 update, with its larger focus on exploration (rascal) & player expression (tuff golem, kinda)
so looking at the vote through the lens of archeology is kinda a moot point i feel
@@sorrowandsufferin924 "It's not the casinos fault you are a gambling addict". This is the metaphorical equivalency of what you are saying. Personal responsibility is still held by those accommodating the event (which is why gambling laws exist). That means the responsibility falls on MOJANG to actually "try" to "properly inform" the people on what they are voting on.
It is up to the HOST to be the fact checkers. It should not be up to the community to self govern and police eachother. You gotta remember, alot of the people voting are little kids who are dumb and won't believe anything other than what the stupid little snotts want to believe unless the devs themselves say otherwise. What we have here is an irresponsibility on both the voters front AND on mojangs front. . . and you can't expect the internet to be responsibly, so that means the only one capable of responsibility is the company. . . and they aren't being such when they explain things poorly and do nothing to remedy such as issues arise. You will have people in the live chat, in the reveal trailers, even on twitter doing damage control for mojangs POOR explanations before the vote even goes live. Mojang could be responsible and actually try to notice the "community damage control efforts" and actually aid in it. There is a job position in the game development responsible for doing just that. It's called a "Community Manager". They EXTREMELY lack this when it comes to the mob votes.
@@arandomcreatureontheinternet15 It doesn't matter what "we knew". The post is talking about DEV favoritism. Meaning what matters is what the "devs knew".
He's arguing that the devs tried to force the archeology mob to win to make archeology (the thing they were working on) play even more into the update. He's arguing that the devs tried to rig the vote maliciously. Same could be argued with the dog armor since 1.21 was the "combat update".
@@Hadeks_Marow again, the update was not just about archeology, it was about exploration and player expression, something all the mobs fit into
and all three mobs for the most recent mob also fit into the stated theme of combat adventures and tinkering
i really dont think there is dev favoritism going on
At this point they put more effort into the hype of the mob vote than into the mob itself
Talking about not already having the code ready, what on earth did you have to code to make the glow squid. It has the same ai as the normal squid
The moon loom wouldn’t have been hard ether
@@Djcoll128-vx3ey gotta love that moon loom, but yes I agree with that, the mooshroom has everything they would need, including when you shear it and the shrooms/flowers come off
They had to give it a cool new skin 😂
@@TopOoze They did speak about bee interaction so that would have to be coded.