Favorite faction to play as. Tips: Change Rohirrim and archer counterpart to have 100 models per unit, as well as slightly lower upkeep. Defeat Isengard by turn 20-25. As he says, field battles. I’ve found a small corp of peasant militia, some 5-7 units with your early cavalry works best. Put them in schiltron, let the Uruks and Dunlandings aggro them while you pepper them with missile cavalry before they engage the line. Once engaged, cycle charge, win. I like to give fangorn camp to lothlorien to help them with recruitment and a little more income. Enedwaith and Dunland stand no chance once Isengard is gone. You’ll have around 23-24 settlements with all 3 destroyed. Goblins are a great way to farm ransoms and exp for your cavalry. By this time it’ll be turn 60-70, dol guldur will either be dead or snowballing so keep an eye out on them. It gets to be the same for every good faction now, your start enemies are dead, expanded and become the most powerful good faction, and you basically lead the way in defeating Mordor. You should be able to field 4-6 full stacks of cavalry by now. Good luck, have fun, for Death and Glory
Hey short Question, I’m also Playing with Rohan right now, I defeated Isengard and Dunland. I’m fighting right now against the Goblins and Enedwaith. Do you have any tips how I can take Settlements faster under my control? I wanna expand fast but mostly the Setlements are routing. Are there any Tipps to bring them faster under control?
@ lowest taxes, general/governor. Prioritize culture buildings first (the sooner the better), then public order buildings (garrison building is best for frontier settlements, otherwise not necessary). I like to have at least a stable built before focusing the settlement on economic buildings after culture and town hall chains are done for the current settlement level. If I recall, it is only 25% culture to recruit rohirrim/archers.
I just finished a Rohan campaign and they are my absolute favorite faction. That is until I actually have to assault a settlement lol. Cav is so bad in those situations.
That's why you just siege settlements with cav, but use a small enough amount of cav where the AI thinks it can win if it sallies out of their settlement, then just destroy them on the open field when they sally out.
i had a second army of foot soldiers for taking settlements and i only advanced to the next when i could ensure any area behind them was able to defend itself without any main armies
The most effective way to get a faction to ally with you is to give them a settlement. My best implementation of this strategy is when I was playing as Gondor and wanted to get the clans of enedwaith on my side. I took a settlement from Isengard and traded it for an alliance. They accepted and I could focus on Harad and Mordor. It was the right move because they immediately got 3 units of sellswords in the settlement and were able to fight off the Isengard counterattack. My depleted militia forces would have immediately lost the settlement had I not traded it away.
Dear King Théoden, Saruman is up to some shady behaviour, when are we going to do something about it? Also, I think Grima might be a spy. Your faithful son, Théodred
Maybe there could be a script where there's a debate over who the next king should be? Something along the lines of Eomer being more decisive and all around more impressive to the warrior culture, thus leaning more into their niche of ultra shock cavalry and inventing some stuff about Theodred being a better diplomat and govenor that would strengthen Rohan economically, more about shoring up their weaknesses by making friends with the dwarves and elves on their doorstep for better arms and armor. Or maybe a script for integrating the middlemen once they take their lands? A rohan purist culture vs assimilating the dunlanders and enedwaithe. I mean if enedwaithe and dunland can now become superpowers why not?
I like the idea of giving Elfhelm Skirmisher. I didn't know that about him in a different game. I always change out Eomer's unit for Riders of the Fold because its nice to be able to get to use them fairly early and it seems fair, since they are a little more helpful early game in battle but you have to pay the higher upkeep.
one odd thing i kind of wish is that the lower teir and less armored units had less chainmail on their models. just to differentiate between higher and lower armored stuff. maybe a bit more leather and padded armor like the gondor malitia. also makes the heavier stuff stand out.
Rohan needs a choice script where you can decide whether or not to allow gandalf to bring his staff into your halls. if you deny the old man his walking stick Theoden dies or remains ill and you flip to serving Saruman, kind of like Dunland and have Wormtongue marry eowyn and become a general in your army with a powerful whitehand influenced bodyguard unit.
also a good way to deal with Isengards starting armies is to send a diplomat to the Enedwaith and get them to ally with you and fight both dunland and Isengard they will pull at least 2 of the main isengard armies towards the areas they take and keep dunland out of your lands for quite a while then rush as many foot archers and spears upto isengard as you can and then have a second army to aid with the scripted army
It's quite sad that the faction best known for its cavalry doesn't actually have the best cavalry in the game. They have the most cavalry options perhaps but at every level other factions have a stronger alternative, with Rohan's main advantage being speed which isn't really that important considering how bad Medieval 2's AI is... Especially when considering their rather lackluster infantry choices and of course awful lack of archers, only having 1 option, which is among worst archers in the entire game. I mean sure with the recruitment pool limitation it's easier for Rohan to field full cavalry armies than any other faction(other than Khand maybe) but eventually you're going to have to take settlements, especially heavily defended ones. If you can bait the AI to sally out than great, though you'd probably have to reduce your stack so the AI will actually sally out. Otherwise if the AI won't sally out or you have to weaken your stack too much that you can no longer win the open field battle than you have 2 bad choices: 1. Bring an infantry stack to storm the gates, as cavalry are utterly useless inside a city/castle and your infantry options are limited and far from amazing 2. Wait out the siege until the AI is forced to sally out, which just takes way too long giving the AI time to bring reinforcements and of course you're still paying upkeep for all those cavalries that are sitting there doing nothing As amazing as cavalry is in Medieval 2, they have a massive weakness in sieges(especially offensive) so you really need something else, either infantry or archers that are also good in melee, to capitalize on the momentum your cavalry creates for you. I just don't think that Rohan's infantry is up for the task, not before tier 3 anyway which is very late, and I don't think I need to mention their horrible archers... Basically Rohan needs to have better tier 1-2 infantry to not be completely reliant on cheesing the AI to actually conquer settlements.
@@bigthoughts2644 Congratulations on missing my point entirely. Go reread my post than get back to your comment... Hint, that last paragraph you referred to was directly referencing the first paragraph. Context is everything...
to get the alliance with any faction of the same side in the war as you have at least one settlement that is worthless to you as a trade add around 10k gold and trade rights as well as the alliance and they will always take the offer i tested this as the black numenorean and ended up getting mordor to trade minas morgul for trade rights an alliance 10k gold and the lands of north khand
@@benbranch4660Probably quite late but try to install a second language, for some reason the ~ key works in Russian configuration on my laptop but not on English one.
Ah yea - the worst Northmen army roster in the game. Happy for them making all other Northmen factions better. They have really bad infantry when you compare their stats on cost basis and not great Archers given their culture group. You get access to more elite Cavalry. Which I don't need because anything above Eored Lancers (850 gold) is luxury and for example Anduin Vale get's it's equivalent in Eotheod Knights. I will praise them for Scouts (91 models and quick which makes them best killers of routing units for Good Factions and with few chevrons are better that you would think), Rohhirims and previously mentioned Eored Lancers. I wish they had more of "Melee/Front holding cavalry" but mod doesn't actively wants to have it, because whenever you fight their elites it is actually refreshing that they don't die much to your spears. Tabletop has also interesting approach of not giving them much spears but instead ability to have almost all units have throwing spears, which I would like to see given their skirmish oriented nature. Can't say I care for them much given they have preferential treatment in having access to top Horse guild while Khand didn't and the explanation was that it was specially made for Rohan (while Dol Amroth IRC still has it access so you aren't guaranteed). I really wish some map changes so Rohan would naturally have to fight Khand to the east instead of Dol Goldur/Mordor - they would benefit maybe not as much as Khand but still I think light cavalry vs light cavalry is more interesting than just fighting more of orc spam that you will anyway (and definetely don't want to fight on either side of Dol Amroth/Khand against each other as it is just tiring...)
Eomer! Take your Eorlingas in your Eored and Eottack the Eonemies of Eorl!
Favorite faction to play as.
Tips:
Change Rohirrim and archer counterpart to have 100 models per unit, as well as slightly lower upkeep. Defeat Isengard by turn 20-25. As he says, field battles. I’ve found a small corp of peasant militia, some 5-7 units with your early cavalry works best. Put them in schiltron, let the Uruks and Dunlandings aggro them while you pepper them with missile cavalry before they engage the line. Once engaged, cycle charge, win. I like to give fangorn camp to lothlorien to help them with recruitment and a little more income. Enedwaith and Dunland stand no chance once Isengard is gone. You’ll have around 23-24 settlements with all 3 destroyed. Goblins are a great way to farm ransoms and exp for your cavalry. By this time it’ll be turn 60-70, dol guldur will either be dead or snowballing so keep an eye out on them. It gets to be the same for every good faction now, your start enemies are dead, expanded and become the most powerful good faction, and you basically lead the way in defeating Mordor. You should be able to field 4-6 full stacks of cavalry by now. Good luck, have fun, for Death and Glory
Hey short Question,
I’m also Playing with Rohan right now, I defeated Isengard and Dunland. I’m fighting right now against the Goblins and Enedwaith. Do you have any tips how I can take Settlements faster under my control? I wanna expand fast but mostly the Setlements are routing. Are there any Tipps to bring them faster under control?
@ lowest taxes, general/governor. Prioritize culture buildings first (the sooner the better), then public order buildings (garrison building is best for frontier settlements, otherwise not necessary). I like to have at least a stable built before focusing the settlement on economic buildings after culture and town hall chains are done for the current settlement level. If I recall, it is only 25% culture to recruit rohirrim/archers.
I just finished a Rohan campaign and they are my absolute favorite faction. That is until I actually have to assault a settlement lol. Cav is so bad in those situations.
That's why you just siege settlements with cav, but use a small enough amount of cav where the AI thinks it can win if it sallies out of their settlement, then just destroy them on the open field when they sally out.
Very cheesy, but it works. I’d rather the difficulty be reduced a bit.
@@HappyCupsInc "Appear weak when you are strong" - Sun Tzu
Just have 1 army for seiges
i had a second army of foot soldiers for taking settlements and i only advanced to the next when i could ensure any area behind them was able to defend itself without any main armies
The most effective way to get a faction to ally with you is to give them a settlement. My best implementation of this strategy is when I was playing as Gondor and wanted to get the clans of enedwaith on my side. I took a settlement from Isengard and traded it for an alliance. They accepted and I could focus on Harad and Mordor. It was the right move because they immediately got 3 units of sellswords in the settlement and were able to fight off the Isengard counterattack. My depleted militia forces would have immediately lost the settlement had I not traded it away.
My Little Rohan: DEATH! is magic
Dear King Théoden,
Saruman is up to some shady behaviour, when are we going to do something about it? Also, I think Grima might be a spy.
Your faithful son,
Théodred
The horse lords of horse land
Look at my horse my horse is amazing...
Chop them to pieces!
To be honest you have become my favourite Total War channel. I just love your reviews!
Maybe there could be a script where there's a debate over who the next king should be? Something along the lines of Eomer being more decisive and all around more impressive to the warrior culture, thus leaning more into their niche of ultra shock cavalry and inventing some stuff about Theodred being a better diplomat and govenor that would strengthen Rohan economically, more about shoring up their weaknesses by making friends with the dwarves and elves on their doorstep for better arms and armor. Or maybe a script for integrating the middlemen once they take their lands? A rohan purist culture vs assimilating the dunlanders and enedwaithe. I mean if enedwaithe and dunland can now become superpowers why not?
This is the one I've been waiting for to see if I've missed anything for my current Rohan campaign series!
For the White Hand!
I like the idea of giving Elfhelm Skirmisher. I didn't know that about him in a different game. I always change out Eomer's unit for Riders of the Fold because its nice to be able to get to use them fairly early and it seems fair, since they are a little more helpful early game in battle but you have to pay the higher upkeep.
Great vid! Enjoying your content.
Timestamps:
00:00 Intro
00:37 Campaign
02:24 Characters
09:01 Buildings
12:39 Scripts
16:30 Expansion
22:20 Cavalry
31:11 Infantry
35:47 Archers
38:25 Next Faction Preview & Battle
one odd thing i kind of wish is that the lower teir and less armored units had less chainmail on their models. just to differentiate between higher and lower armored stuff. maybe a bit more leather and padded armor like the gondor malitia. also makes the heavier stuff stand out.
I could be wrong, but I think you forgot to talk about 1 last cavalry unit that was above the Royal Guard on the battle map unit cards
Rohan needs a choice script where you can decide whether or not to allow gandalf to bring his staff into your halls. if you deny the old man his walking stick Theoden dies or remains ill and you flip to serving Saruman, kind of like Dunland and have Wormtongue marry eowyn and become a general in your army with a powerful whitehand influenced bodyguard unit.
DEEEEEEEEEEAAAAAAAAAAAATTTTTTTTTHHHHHH
also a good way to deal with Isengards starting armies is to send a diplomat to the Enedwaith and get them to ally with you and fight both dunland and Isengard they will pull at least 2 of the main isengard armies towards the areas they take and keep dunland out of your lands for quite a while then rush as many foot archers and spears upto isengard as you can and then have a second army to aid with the scripted army
I prefer Rohan from the original Third Age mod, maybe with some little tweaks, but for me this is too much. Thanks for the video thou!
It's quite sad that the faction best known for its cavalry doesn't actually have the best cavalry in the game. They have the most cavalry options perhaps but at every level other factions have a stronger alternative, with Rohan's main advantage being speed which isn't really that important considering how bad Medieval 2's AI is... Especially when considering their rather lackluster infantry choices and of course awful lack of archers, only having 1 option, which is among worst archers in the entire game. I mean sure with the recruitment pool limitation it's easier for Rohan to field full cavalry armies than any other faction(other than Khand maybe) but eventually you're going to have to take settlements, especially heavily defended ones. If you can bait the AI to sally out than great, though you'd probably have to reduce your stack so the AI will actually sally out. Otherwise if the AI won't sally out or you have to weaken your stack too much that you can no longer win the open field battle than you have 2 bad choices:
1. Bring an infantry stack to storm the gates, as cavalry are utterly useless inside a city/castle and your infantry options are limited and far from amazing
2. Wait out the siege until the AI is forced to sally out, which just takes way too long giving the AI time to bring reinforcements and of course you're still paying upkeep for all those cavalries that are sitting there doing nothing
As amazing as cavalry is in Medieval 2, they have a massive weakness in sieges(especially offensive) so you really need something else, either infantry or archers that are also good in melee, to capitalize on the momentum your cavalry creates for you. I just don't think that Rohan's infantry is up for the task, not before tier 3 anyway which is very late, and I don't think I need to mention their horrible archers... Basically Rohan needs to have better tier 1-2 infantry to not be completely reliant on cheesing the AI to actually conquer settlements.
That's kind of the point. Cav win field battles but suck at sieges. Its part of the real life balance
@@bigthoughts2644 Congratulations on missing my point entirely. Go reread my post than get back to your comment... Hint, that last paragraph you referred to was directly referencing the first paragraph. Context is everything...
to get the alliance with any faction of the same side in the war as you have at least one settlement that is worthless to you as a trade add around 10k gold and trade rights as well as the alliance and they will always take the offer i tested this as the black numenorean and ended up getting mordor to trade minas morgul for trade rights an alliance 10k gold and the lands of north khand
I’ve been able to defeat Isengard in 4-5 turns on older versions
Please finish your Dunland campaign !!!!!
How do you get the map uncovered? I used to use toggle fow on my old laptop however struggling to open to input the cheat
~ key will open the input menu the type toggle_fow then hit enter
@@liamcarnahan1346cheers man I think it’s my new laptop as I press that key and it doesn’t bring anything up thanks though
@@benbranch4660Probably quite late but try to install a second language, for some reason the ~ key works in Russian configuration on my laptop but not on English one.
DEATH
Im so bad with cav
Ah yea - the worst Northmen army roster in the game. Happy for them making all other Northmen factions better. They have really bad infantry when you compare their stats on cost basis and not great Archers given their culture group. You get access to more elite Cavalry. Which I don't need because anything above Eored Lancers (850 gold) is luxury and for example Anduin Vale get's it's equivalent in Eotheod Knights. I will praise them for Scouts (91 models and quick which makes them best killers of routing units for Good Factions and with few chevrons are better that you would think), Rohhirims and previously mentioned Eored Lancers. I wish they had more of "Melee/Front holding cavalry" but mod doesn't actively wants to have it, because whenever you fight their elites it is actually refreshing that they don't die much to your spears. Tabletop has also interesting approach of not giving them much spears but instead ability to have almost all units have throwing spears, which I would like to see given their skirmish oriented nature.
Can't say I care for them much given they have preferential treatment in having access to top Horse guild while Khand didn't and the explanation was that it was specially made for Rohan (while Dol Amroth IRC still has it access so you aren't guaranteed). I really wish some map changes so Rohan would naturally have to fight Khand to the east instead of Dol Goldur/Mordor - they would benefit maybe not as much as Khand but still I think light cavalry vs light cavalry is more interesting than just fighting more of orc spam that you will anyway (and definetely don't want to fight on either side of Dol Amroth/Khand against each other as it is just tiring...)
DEATH
DEATH