Divide and Conquer v5 Isengard Faction Overview

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  • เผยแพร่เมื่อ 8 ส.ค. 2024
  • Download the beta and join the official discord here:
    / discord
    www.moddb.com/mods/divide-and...
    Overview Document
    www.dropbox.com/s/lh30dciyzj1...
    Total War Official Website:
    www.totalwar.com/
    Official Total War Channel:
    / totalwar
    Timestamps
    0:00 Intro
    0:55 Isengard
    4:20 Characters
    9:30 Expansion
    14:30 Buildings
    17:20 Ring Script
    19:00 Infantry
    27:30 Archers
    31:00 Nazg-Hai
    32:02 Wargs
    33:30 Battle
  • เกม

ความคิดเห็น • 53

  • @RJALEXANDER777
    @RJALEXANDER777 11 หลายเดือนก่อน +58

    Pet peeve of mine that the berserkers don't get 1 armour in their profile. I mean it's objectively incorrect that they're wearing no armour, they're wearing a helmet.

    • @Natedawg1998
      @Natedawg1998 7 หลายเดือนก่อน +13

      Technically, I think it's actually better for them to have true zero armor, because there's a weird bug in the code that Arachir Galadurthon mentioned in one of his videos, where a unit that has zero armor actually jumps to four armor when you give them a blacksmith armor upgrade

    • @bigthoughts2644
      @bigthoughts2644 หลายเดือนก่อน +1

      @@Name-di3kuyes, but the game gives them 4 more armor if they get an upgrade

    • @merocaine
      @merocaine หลายเดือนก่อน

      ​@@Natedawg1998when there fully upgraded I think there armour is 8 or something like that, each upgrade is 2.5 after the first one.

  • @Complain_Bird
    @Complain_Bird ปีที่แล้ว +33

    Thank you for another fantastic faction overview video, and FINALLY somebody else makes note of the Uruk-hai bodyguard having worse stats than the standard uruk-hai infantry. It would maybe make more sense to give them worse attack stats but give them armour piercing (they are wielding huge cleavers after all). If nothing else then please just give them the same defence skill at least 😅

  • @madwellmusic8995
    @madwellmusic8995 ปีที่แล้ว +31

    One thing that I'd be interested in knowing if possible, especially for the Medieval 2 engine (which is the better combat engine of most tw games) are unit characteristics that slightly impact attack speed and animations. Uruk Hai would have brutal aggression as a characteristic so they'd have more devastating attack animations, kill animations, and wilder aggressive motions. It wouldn't alter their stats at all, but just the overall function of the unit would make them more effective. Someone like swan Knights would be stoic noblemen, and they'd have more defensive counter strike animations and kill animations. Would be a whole new dynamic to the game with unit character variants throughout the races of middle earth.

    • @jesselozano5608
      @jesselozano5608 ปีที่แล้ว +12

      Yeah that would be amazing, but they’re unfortunately locked into the available animations of the base game, which is why the dwarves and goblins still suddenly grow to human size for kill animations because that’s what the animation parameters are locked too.

    • @madwellmusic8995
      @madwellmusic8995 ปีที่แล้ว +4

      @jesselozano5608 haha I never noticed that. I wished Rome 2 would have implemented it though. Maybe for medieval 3.

    • @jonesjohnson6301
      @jonesjohnson6301 ปีที่แล้ว +5

      @@madwellmusic8995 this is not the direction total war has been going.

  • @dnaseb9214
    @dnaseb9214 ปีที่แล้ว +19

    Mauhur is the "What do you smell" guy, Ugluc second in command.

  • @nightflyer40
    @nightflyer40 7 หลายเดือนก่อน +1

    Really enjoying the content keep it up! subbed.

  • @samh98239
    @samh98239 ปีที่แล้ว +2

    I’m dying for another vid. I love these breakdowns

  • @user-qg2ht8gx6f
    @user-qg2ht8gx6f ปีที่แล้ว +41

    Poor berserkers, you forgot about them :)

    • @Augimund
      @Augimund  ปีที่แล้ว +4

      Yikes that is entirely my bad. When I select units for the custom battle I go left to right and I must have overlooked them or missed them as I was making my selection.

    • @lordadorable1140
      @lordadorable1140 9 หลายเดือนก่อน +1

      Unless you are lucky with them, they tend to die fast against ranged and cavalry units. Especially shock cav

    • @mrfisher1072
      @mrfisher1072 7 หลายเดือนก่อน +1

      ​@lordadorable1140 which is a bummer because they used to be anti cav.

    • @lordadorable1140
      @lordadorable1140 7 หลายเดือนก่อน +1

      @@mrfisher1072
      They are the games glass cannon. They can tear apart most units but will end up being torn apart themselves if you aren’t taking care of them

  • @PattyOflan88
    @PattyOflan88 11 หลายเดือนก่อน +5

    *scratches self* hey man, love the content. Im happy we have good videos keeping us updated on DAC....*scratches harder*...can i just hear you say "well met indeed "

  • @Owlr4ider
    @Owlr4ider 9 หลายเดือนก่อน +8

    Yeah the Uruk Hai Bodyguards need some work. They certainly should be better than the generic Uruk Hai infantry, perhaps giving the Bodyguards armor piercing or something if you guys don't want to significantly improve their stats. Also the Berserker bodyguards for the 2 other starting generals other than Saruman are awfully weak for being bodyguard units, especially considering 1 of those generals is the faction heir. I get that they're Orcs and as such are aggressive in nature and all that, so the unit itself fits nicely. However for a bodyguard unit it's just too squishy, especially when it comes to your top 2 'lieutenants'.

  • @maximusd26
    @maximusd26 ปีที่แล้ว +1

    thanks for your work pal

  • @Lobsterwithinternet
    @Lobsterwithinternet ปีที่แล้ว +26

    Always thought it was weird Lurtz didn't have an archer bodyguard like an upgraded version of the Uruk Hai Archers.
    But I get why since you guys would have to create another custom unit for him to do that when slots are at a premium.

    • @jwb_666
      @jwb_666 ปีที่แล้ว +5

      yeah but you could remove the fing farm pikes

    • @Wubbs64
      @Wubbs64 ปีที่แล้ว +13

      ​@@jwb_666I fucking love those pikemen and will not stand for this slander

    • @jwb_666
      @jwb_666 ปีที่แล้ว +3

      @@Wubbs64 YOUR PIKEMEN SHALL NOT PASS

  • @cattledog901
    @cattledog901 11 หลายเดือนก่อน +5

    26:48 🤔

  • @spyrosns56
    @spyrosns56 ปีที่แล้ว +2

    I am laughing with your dog 😂😂

  • @alanmike6883
    @alanmike6883 ปีที่แล้ว +1

    Always a fan favourite

  • @DarkweaveOmnom
    @DarkweaveOmnom ปีที่แล้ว

    Thanks for the video!
    The overview doc link doesn't seem to work for me, item deleted?

  • @CentreSwift
    @CentreSwift ปีที่แล้ว +4

    Personally I'd prefer the Nazg-hai pre-nerf given you're forced to fight Mordor just to get them. Although maybe it also makes giving Sauron the ring more viable to keep them off your lawn given Nazg-hai might not be worth it.

    • @sebastianpfau1174
      @sebastianpfau1174 ปีที่แล้ว +2

      How strong where these guys before? From my testing they are still very powerful. They even managed to win a duel against Sauron, they quite handily beat the Eregion Smiths (propably the strongest "normal" melee-infantry) and they managed to bomb 2 Mumakil to death before getting stomped by the remaining ones.

  • @lordcarter2149
    @lordcarter2149 ปีที่แล้ว +14

    Should’ve showed the Nazgûl script

  • @liamcarnahan1346
    @liamcarnahan1346 4 หลายเดือนก่อน

    Im intrested in the math for the unit retraining cost reduction. Is it possible to get the retraining cost down to basically 0?

  • @tychokort
    @tychokort ปีที่แล้ว +1

    I love this mod

  • @jamesf3871
    @jamesf3871 6 หลายเดือนก่อน

    It looks like Isengard’s crossbows have been nerfed since this video, since they now appear to be Low accuracy.

  • @albertobrunelli952
    @albertobrunelli952 ปีที่แล้ว

    Ciao, ottimo tutorial. Unico inghippo, quando lancio il gioco me lo mostra in una finestra piccola, non a schermo pieno. Come risolvo? Grazie.

  • @ilari90
    @ilari90 8 หลายเดือนก่อน

    Ents are quite easy with just half stack of reavers, they are just too big and stay stuck. that's the easiest and cheapest build and you can send that awat after that. Just wait them bombard the walls, stay in courtyard, when they pour in the holes, charge in en masse with reavers.

  • @tantumverde5256
    @tantumverde5256 ปีที่แล้ว +2

    Imo those dunland orthanc guards and sentries looked better in v4.6 :/

  • @artolan_illusive
    @artolan_illusive ปีที่แล้ว +3

    What is Ugluk's BG? You forgot to show it.

  • @riptide1ful
    @riptide1ful ปีที่แล้ว +2

    Where are the Berserkers?

  • @bluejohn6890
    @bluejohn6890 ปีที่แล้ว +2

    Wait what about independent realms lol😂😂

  • @957543
    @957543 6 หลายเดือนก่อน

    Ents are ez to cheese I just sent 5 unit cav and took out the catapults end of battle

  • @zoltandaniel5784
    @zoltandaniel5784 ปีที่แล้ว

    Do you know when will be released this mod?

    • @doma7956
      @doma7956 ปีที่แล้ว +2

      It's been out for years

  • @creedencerat9032
    @creedencerat9032 ปีที่แล้ว +2

    Dog :)

  • @dudenamedjake3710
    @dudenamedjake3710 ปีที่แล้ว

    Cant build woodcutter camp in fangorn....

  • @pm29c
    @pm29c 11 หลายเดือนก่อน +3

    Would be nice to see a “nice route” for Sauruman where he becomes the one of many coulours by claiming the ring and defeats Sauron for the good people.

    • @pelinalwhitestrake8289
      @pelinalwhitestrake8289 10 หลายเดือนก่อน +2

      you dont know a lot about lotr do you?

    • @pm29c
      @pm29c 10 หลายเดือนก่อน +1

      @@pelinalwhitestrake8289 i do know a bit and it's a game and a mod you make your own route

    • @Daxter250
      @Daxter250 8 หลายเดือนก่อน +2

      @@pm29c if saruman can be good then i want ma elves to be able to be evil >:)

  • @user-fy4uw2mo3c
    @user-fy4uw2mo3c 6 หลายเดือนก่อน

    the early and the mid game units get armour upgrades that makes them look more like the uruk Hai infantry,.