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Augimund
เข้าร่วมเมื่อ 26 มี.ค. 2020
Welcome to my channel where I play lots of Total War including Medieval 2, and Warhammer 2 primarily. I am a beta tester for Divide and Conquer, and you can find lots of previews here.
Divide and Conquer v5.2 Beta: Gondor [33] Smooth Sailing (And Sinking)
Campaign Rules, Reshade, and Freecam info below:
This campaign is played under a work-in-progress build for Divide and Conquer that is not publicly available as of the time of recording.
Special Rules: Army sizes depend on the command level of a general in the field. Each command star allows for 2 additional units to a general's army. Militia units are not to be used in an army unless they are part of a settlement. Militia are considered as town guards and police forces and therefore are not sent on the offensive.
Reshade: Using the "Campaign" preset by Andy's Take: th-cam.com/video/Lnqj0cnkYOQ/w-d-xo.html&ab_channel=Andy%27sTake
Freecam for Med 2: www.moddb.com/mods/freecam-medieval-2
Download the mod and join the official discord here:
discord.com/invite/ymad4eY
www.moddb.com/mods/divide-and-conquer/
Changelog v5:
www.dropbox.com/scl/fi/l8ulojgu14vhidjvs77w5/DaC-v5-Full-Changelog.txt?rlkey=f7quhlfk9qlivws1pfc5yz35u
Total War Official Website:
www.totalwar.com/
Official Total War Channel:
th-cam.com/users/totalwar
Timestamps
0:00 Campaign
This campaign is played under a work-in-progress build for Divide and Conquer that is not publicly available as of the time of recording.
Special Rules: Army sizes depend on the command level of a general in the field. Each command star allows for 2 additional units to a general's army. Militia units are not to be used in an army unless they are part of a settlement. Militia are considered as town guards and police forces and therefore are not sent on the offensive.
Reshade: Using the "Campaign" preset by Andy's Take: th-cam.com/video/Lnqj0cnkYOQ/w-d-xo.html&ab_channel=Andy%27sTake
Freecam for Med 2: www.moddb.com/mods/freecam-medieval-2
Download the mod and join the official discord here:
discord.com/invite/ymad4eY
www.moddb.com/mods/divide-and-conquer/
Changelog v5:
www.dropbox.com/scl/fi/l8ulojgu14vhidjvs77w5/DaC-v5-Full-Changelog.txt?rlkey=f7quhlfk9qlivws1pfc5yz35u
Total War Official Website:
www.totalwar.com/
Official Total War Channel:
th-cam.com/users/totalwar
Timestamps
0:00 Campaign
มุมมอง: 3 119
วีดีโอ
Divide and Conquer v5.2 Beta: Gondor [32] Harandor Warfare
มุมมอง 2.3K3 หลายเดือนก่อน
Campaign Rules, Reshade, and Freecam info below: This campaign is played under a work-in-progress build for Divide and Conquer that is not publicly available as of the time of recording. Special Rules: Army sizes depend on the command level of a general in the field. Each command star allows for 2 additional units to a general's army. Militia units are not to be used in an army unless they are ...
Divide and Conquer v5.2 Beta: Gondor [31] The Ring is Near
มุมมอง 1.8K3 หลายเดือนก่อน
Campaign Rules, Reshade, and Freecam info below: This campaign is played under a work-in-progress build for Divide and Conquer that is not publicly available as of the time of recording. Special Rules: Army sizes depend on the command level of a general in the field. Each command star allows for 2 additional units to a general's army. Militia units are not to be used in an army unless they are ...
Divide and Conquer v5.2 Beta: Gondor [30] Approaching the Harnen River
มุมมอง 2.2K3 หลายเดือนก่อน
Campaign Rules, Reshade, and Freecam info below: This campaign is played under a work-in-progress build for Divide and Conquer that is not publicly available as of the time of recording. Special Rules: Army sizes depend on the command level of a general in the field. Each command star allows for 2 additional units to a general's army. Militia units are not to be used in an army unless they are ...
Divide and Conquer v5.2 Beta: Gondor [29] End of Isengard
มุมมอง 3.3K4 หลายเดือนก่อน
Campaign Rules, Reshade, and Freecam info below: This campaign is played under a work-in-progress build for Divide and Conquer that is not publicly available as of the time of recording. Special Rules: Army sizes depend on the command level of a general in the field. Each command star allows for 2 additional units to a general's army. Militia units are not to be used in an army unless they are ...
Divide and Conquer v5.2 Beta: Gondor [28]
มุมมอง 2.7K4 หลายเดือนก่อน
Campaign Rules, Reshade, and Freecam info below: This campaign is played under a work-in-progress build for Divide and Conquer that is not publicly available as of the time of recording. Special Rules: Army sizes depend on the command level of a general in the field. Each command star allows for 2 additional units to a general's army. Militia units are not to be used in an army unless they are ...
Divide and Conquer v5.2 Beta: Gondor [27] Gondor Cavalry
มุมมอง 2.2K4 หลายเดือนก่อน
Campaign Rules, Reshade, and Freecam info below: This campaign is played under a work-in-progress build for Divide and Conquer that is not publicly available as of the time of recording. Special Rules: Army sizes depend on the command level of a general in the field. Each command star allows for 2 additional units to a general's army. Militia units are not to be used in an army unless they are ...
Divide and Conquer v5.2 Beta: Gondor [26] Spearmen and Lancers
มุมมอง 2.6K5 หลายเดือนก่อน
Campaign Rules, Reshade, and Freecam info below: This campaign is played under a work-in-progress build for Divide and Conquer that is not publicly available as of the time of recording. Special Rules: Army sizes depend on the command level of a general in the field. Each command star allows for 2 additional units to a general's army. Militia units are not to be used in an army unless they are ...
Divide and Conquer v5.2 Beta: Gondor [25] An Isengard Episode
มุมมอง 2.7K5 หลายเดือนก่อน
Campaign Rules, Reshade, and Freecam info below: This campaign is played under a work-in-progress build for Divide and Conquer that is not publicly available as of the time of recording. Special Rules: Army sizes depend on the command level of a general in the field. Each command star allows for 2 additional units to a general's army. Militia units are not to be used in an army unless they are ...
Divide and Conquer v5.2 Beta: Gondor [24] Knights of the South
มุมมอง 3K5 หลายเดือนก่อน
Campaign Rules, Reshade, and Freecam info below: This campaign is played under a work-in-progress build for Divide and Conquer that is not publicly available as of the time of recording. Special Rules: Army sizes depend on the command level of a general in the field. Each command star allows for 2 additional units to a general's army. Militia units are not to be used in an army unless they are ...
Divide and Conquer v5.2 Beta: Gondor [23] I Hate Reavers
มุมมอง 2.5K5 หลายเดือนก่อน
Campaign Rules, Reshade, and Freecam info below: This campaign is played under a work-in-progress build for Divide and Conquer that is not publicly available as of the time of recording. Special Rules: Army sizes depend on the command level of a general in the field. Each command star allows for 2 additional units to a general's army. Militia units are not to be used in an army unless they are ...
Divide and Conquer v5.2 Beta: Gondor [22] Orcs of Isengard
มุมมอง 3.1K5 หลายเดือนก่อน
Campaign Rules, Reshade, and Freecam info below: This campaign is played under a work-in-progress build for Divide and Conquer that is not publicly available as of the time of recording. Special Rules: Army sizes depend on the command level of a general in the field. Each command star allows for 2 additional units to a general's army. Militia units are not to be used in an army unless they are ...
Divide and Conquer v5.2 Beta: Gondor [21] War in Mordor
มุมมอง 2.8K6 หลายเดือนก่อน
Campaign Rules, Reshade, and Freecam info below: This campaign is played under a work-in-progress build for Divide and Conquer that is not publicly available as of the time of recording. Special Rules: Army sizes depend on the command level of a general in the field. Each command star allows for 2 additional units to a general's army. Militia units are not to be used in an army unless they are ...
Divide and Conquer v5.2 Beta: Gondor [20] Into the Black Gate
มุมมอง 3.6K6 หลายเดือนก่อน
Campaign Rules, Reshade, and Freecam info below: This campaign is played under a work-in-progress build for Divide and Conquer that is not publicly available as of the time of recording. Special Rules: Army sizes depend on the command level of a general in the field. Each command star allows for 2 additional units to a general's army. Militia units are not to be used in an army unless they are ...
Divide and Conquer v5.2 Beta: Gondor [19] Denethor Invasion of Harandor
มุมมอง 3.8K6 หลายเดือนก่อน
Campaign Rules, Reshade, and Freecam info below: This campaign is played under a work-in-progress build for Divide and Conquer that is not publicly available as of the time of recording. Special Rules: Army sizes depend on the command level of a general in the field. Each command star allows for 2 additional units to a general's army. Militia units are not to be used in an army unless they are ...
Divide and Conquer v5.2 Beta: Gondor [18] Iorthorn vs The Witch King
มุมมอง 4.1K6 หลายเดือนก่อน
Divide and Conquer v5.2 Beta: Gondor [18] Iorthorn vs The Witch King
Divide and Conquer v5.2 Beta: Gondor [17] Away with thee Horse Archers
มุมมอง 3.2K6 หลายเดือนก่อน
Divide and Conquer v5.2 Beta: Gondor [17] Away with thee Horse Archers
Divide and Conquer v5.2 Beta: Gondor [16] Retaking Lands
มุมมอง 4K7 หลายเดือนก่อน
Divide and Conquer v5.2 Beta: Gondor [16] Retaking Lands
Divide and Conquer v5.2 Beta: Gondor [15] Men at Arms
มุมมอง 3.6K7 หลายเดือนก่อน
Divide and Conquer v5.2 Beta: Gondor [15] Men at Arms
Divide and Conquer v5.2 Beta: Gondor [14] Denethor on Defense
มุมมอง 4.3K7 หลายเดือนก่อน
Divide and Conquer v5.2 Beta: Gondor [14] Denethor on Defense
Divide and Conquer v5.2 Beta: Gondor [13] Defensive Siege Tactics
มุมมอง 4.4K7 หลายเดือนก่อน
Divide and Conquer v5.2 Beta: Gondor [13] Defensive Siege Tactics
Divide and Conquer v5.2 Beta: Gondor [12] Many Orcs To Slay
มุมมอง 3.8K7 หลายเดือนก่อน
Divide and Conquer v5.2 Beta: Gondor [12] Many Orcs To Slay
Divide and Conquer v5.2 Beta: Gondor [11] The Witch King
มุมมอง 4.3K7 หลายเดือนก่อน
Divide and Conquer v5.2 Beta: Gondor [11] The Witch King
Divide and Conquer v5.2 Beta: Gondor [10] Nazgul Assault
มุมมอง 4.4K7 หลายเดือนก่อน
Divide and Conquer v5.2 Beta: Gondor [10] Nazgul Assault
Divide and Conquer v5.2 Beta: Gondor [9] Cirith Ungol & Saruman's Fall
มุมมอง 5K8 หลายเดือนก่อน
Divide and Conquer v5.2 Beta: Gondor [9] Cirith Ungol & Saruman's Fall
Divide and Conquer v5.2 Beta: Gondor [8] Lamedon Support
มุมมอง 4.8K8 หลายเดือนก่อน
Divide and Conquer v5.2 Beta: Gondor [8] Lamedon Support
Divide and Conquer v5.2 Beta: Gondor [7] Supply Lines
มุมมอง 5K8 หลายเดือนก่อน
Divide and Conquer v5.2 Beta: Gondor [7] Supply Lines
Divide and Conquer v5.2 Beta: Gondor [6] Minas Morgul
มุมมอง 7K8 หลายเดือนก่อน
Divide and Conquer v5.2 Beta: Gondor [6] Minas Morgul
Divide and Conquer v5.2 Beta: Gondor [5] Forlong Joins the Fray
มุมมอง 7K8 หลายเดือนก่อน
Divide and Conquer v5.2 Beta: Gondor [5] Forlong Joins the Fray
Divide and Conquer v5.2 Beta: Gondor [4] Sieging Gelebrin
มุมมอง 7K9 หลายเดือนก่อน
Divide and Conquer v5.2 Beta: Gondor [4] Sieging Gelebrin
How do I move the ui to be like yours when you show units
Harad is awesome. Love their pikemen and cavalry combo. Their elites look like armoured Arabic assassins
Guys how can i get each guild?
the models look too much out of place compared to the other factions
@@Pururin_PurinMany of the other factions are in need of a facelift. Especially Rohan who have not aged gracefully
Anyone else think this faction is just borderline deviantart OC garbage? They're immensely annoying because you're forced to fight doomstacks if you play as the High Elves. And if you destroy them early as Harad they just magic themselves back into existence because the devs precious OC Donut Steel faction isn't allowed to lose?
Please merge the rosters 😭
Have seen a lot of channels going dark this year. The demographics are changing. The people don’t watch the same things that we watched.
After the upgrades they get curved swords, CURVED swords!..
How on middle earth did you manage to get over 140000 money by turn 50? I’ve been struggling economically as Lorien. It’s impossible to fight off Dol G and manage to build up settlements at the same time. Woodland realm refuse to ally. Restarted campaign again for the 3rd time and still can’t get beyond 5 settlements. After taking Dol G a huge army with trolls gets spawned and goes off on a rampage defeating the vale and everyone else who I was allied to. It’s a pig of a faction imo.
pretty sure there is something on that island, as in there's a recovering artifacts script later on where you have to send a spy there? Edit: Maybe that was earlier version like 4.0 or 4.5 can't remember tbh
Going with the Dunedain route just seems like a worse version of the Arnor choice from the Northern Dunedain faction. Yeah you get those nice high elf units, but only from Michel Delving and the rest of your roster is just worst than that of Arnor, and of course you don't have access to the full building tree of the Numenorian factions(level 5 armor, 3rd level roads everywhere, etc). The Mercenary route on the other hand is not only unique but makes you the only non Dwarven faction with recruitable Dwarven artillery(yes, Blue Wizard Khand does get 2 Dwarven Catapults, 1 with each Blue Wizard, but you can't recruit any more) which along the tier 2 Dwarven units you get access to makes for a very solid and very well rounded roster. Think about it, the biggest drawback of all the Dwarven factions is their complete lack of cavalry, being forced to rely on weak cavalry mercenaries like the Dale or Rhovanion Cavalries. Brie can readily recruit decent(albeit not amazing by any stretch) cavalry to go along with their Dwarven infantry and artillery units, and the rest of the roster too of course. This is actually huge for Bree, and more than makes up for losing the Dunedain settlements and 1 general Imho. Btw, why does the Dunedain faction also gives you a new general? I thought the mercenary general you get is supposed to replace the Dunedain one that leaves, so the Dunedain route doesn't really need a new general Imho. I dare say that the Bree Mercenary route is actually a very formidable and very powerful faction, whereas the Bree Dunedain route is extremely mediocre.
When you talked about Orc factions lacking a crossbow unit you somehow forgot Isengard. As for the Azog Defilers, they're definitely a highlight, arguably the only true highlight, of the Goblin roster. Ironically enough the existence of Azog's Defilers is actually an incredibly good reason to play as Gundabad rather than the Goblins of Moria, and take Khazad Dum East and West to recruit them, into a much stronger faction. It's the only truly elite unit unlocked by Gundabad's unique mechanic that entices them go betray the other evil factions, the rest of the units they can get are nice to have at best, throwaways at worst, whereas the Azog's Defilers are truly special and fit incredibly well into Gundabad's roster. Also being recruitable from 2 settlements rather than the usual 1 is another massive boon for that strategy.
The mountain uruks are also great from moria. Love both units
something I’ve always wondered about regarding DAC pikes is why the majority of them don’t utilize shields? historically most pike style formations used shields until masses firearm deployment. I would submit that putting yourself into the factions in game lore shoes you’d probably have a shield via common sense. plus, I think lore would support shields for pike formations, especially the dwarves who wouldn’t labor under the additional weight.
I believe it is because the engine can't. I could be wrong but a lot of the weird things are caused by the engine rather than a modders choice. It could also be a way to make the pikes at least slight less overpowered. Range units are one of the better ways to counter pikes.
You forgot the Northern Dunedain, being another Numenorian faction.
Does the Umbar attack still occurs in the north? does anyone knows around what turn?
Can they also build the oracani clan hall?
Pikes protect against arrows because the arrows strike the pike, not the unit holding the pike
true, the Argead’s and the Diadochi’s pike formations would progressively angle the rearward / unengaged pikes so that when fully arrayed above the formation and swayed they would knock down many arrows.
Another pro tip, if you board your army and want to make your navy travel further click on the ships pictures so that they all highlight with army onboard. Then move their max, then once moved and the ships are still selected it should give you additional movement points. Its a crusading ship glitch mechanic.
What's new in the 5.2V?
Can Lothlorien use the Mithral resource if they capture Khazad-dum and upgrade their troops with Mithral armor?
Converting the coziest and most peaceful region in all fiction into Middle-Earth's greatest empire is pretty fascinating...
Please reduce recruitment times for orc units outside of the main roster. Waiting 40 turns is insane for an orc unit.
I started with Oin and Ori still part of Balin’s retinue. I was able to send a diplomat to Bree that early and the Balrog did not appear however there was no announcement that it was defeated by Gandalf (Tharkun). Though I managed to bring Balin to the miromere and there had 2 full stacks army that emerged at my gates and eventually defeated them. However, there was still no announcement of the death of Balrog. I am on my 100th turn and still there’s no sign of him.
what to do if your allies took the cities you need?
The sentinels are useless for Dale which has the best archers. In Third age mod, the elves constantly threatened my borders, it was annoying AF
If anyone sees this, if you want to still be able to produce orthanc at edoras and byrig whilst betraying isengard you must complete and win your assault against them in 1 turn. You must break alliance, assault, and capture isengard all in the same turn or you will lose those recruitment spots to script. If isengard is dead prior to script being able to implement. It will not run.
Anyone heard from Augimund? Not like him to be this silent on here
Have no worries. I'm still around 😎
@@Augimund ah glad you are ok mate :)
When new video
How can I update my game to V5.0? I just realized im still running the 4.6 Eriador Rises update
Why this faction doesn't have Galadriel herself
dont bother with this faction, its a bloody impossible campaign, you wont expend anywhere because your put on a constant defensive from turned 1 with all the stupid limitation and don't believed him aragon his units no better then any other general and can easily lose to a single or pair of units if not backed up
Skill issue
Why did you get rid of the pelarger marines? I mean the new marine unit is good but my goodness the old unit model was awesome
How do you activate the assistance from Erebor/Khazad-dum for retaking Buzra-dum?
Honestly i dont know if Im just not used to it but i really dont like the new models. Low-tier units look like some sort of blend between germanic tribes and indians from north/central america. Elite units on the other hand are mby bit too much armoured and colorful to the point where it does not feel like Dunland. Also some armour choices (especially helmets) look kinda goofy and ridiculous. Feels like it should have stayed the same, but maybe i just played too much 4.5
What if Isengard has Helm's Deep and Edoras?
Agimund, you forgot to showcase Glorfindel
I think the family trees should be expanded to show all the important generals and the families that were mentioned in the book and if the modders want to have the specific characters have their significant others like Arwen for Aragorn and Eowyn for Faramir that would be cool
I edited the files fam and used the highest tier new unit skins for the aduniac plate tier 5 and used the old skins which are still in the game for everything else. Imma tell you. They look amazing. It feels like you pulled up some boys from the south and scrambled them together then to get your tier 5 plate and look like a solid numenorean army with that black prince feel is so satisfying. Best of both worlds for real.
What really ticks me off with Lorien, and what ticks me off in general with this mod, is that AI friends who have your big enemy as their enemy as well, for example Khazad-Dun being enemies with Dol Goldur, seem to be coded to not really want to fight that enemy. I've tried Lorien a few times, and I just got sick of Khazad-Dun letting them walk through Erui (I don't take Erui I rush for Edrichairn, Rocheburg AND Fangorn Camp) without contesting them. They even move superior armies AWAY from inferior Dol Guldor stacks. Wood Elves are the same. They just sit there. And the Unification mechanic is not worth as by that time the AI Wood Elves, who don't suffer from lack of money as no AI does, has pumped up thousands of gold worth of units that it did nothing with, leaving you tens of thousands in debt, but because you were the only one fighting Dol Guldor, Dol Guldor still outnumbers you and you can't bring what should be an overwhelming force together. tldr; the AI rolls over for itself to create an artificial feel of "difficulty" for the human player. It's cheap and I don't like it. The only two AI pairs I ever see actually acting as if they are at war with each other are Rohan and Isengard, and Gondor and Mordor (and frequently Gondor leaves Cair Andros undermanned and let's Mordor hold it, as well as BOTH East AND West Ostgiliath). Sometimes Erebor and Gundabad. That's really it. And I disagree that you have options and breathing room. Precisely BECAUSE no one else takes Dol Guldor seriously, you can't really move out to expand past your first few settlements or even think about assailing Amon Loc itself because as soon as you mobilize, Dol Guldor starts sneaking a force in to take whatever you may have left undermanned. So you have to pull back. Or else you'll just sacrifice a settlement to take another, which ends up changing nothing.
It looks as though going after Khand would round out their roster very nicely.
Anyone heard any news about Augimund? The site seems to have been inactive for three weeks now and he's normally pretty active. Hopefully everything OK with him?
That's a good question, hope he's alright
Currently playing as Dorwinion. I can't imagine a better faction.
what's the squeaky sound in the background (49:00)?
Dale is one of my favorite factions. Keep it up, Sir! I love your faction overviews.
fuck that damn Discord Group. There are just assholes, which always makes fun of you and bullying you when you have problems and ask for help !
A comment on the lack of spears. The forest is an inherent defense against cavalry. Just for a lore blurb. Fighting in the forest is similar to fighting on a ship. Short weapons, shock tactics from ambush/boarding actions, cavalry don't work well, and prior to cannons the distance at which you can engage the enemy is quite short.
Maybe I’m mistaken and maybe someone can help me here but I’m in the middle of my erebor campaign and I’m getting script messages about rhun stuff and that I might get attacked if I expand. So did he just miss this or what?
Well i wish I would’ve watched this sooner cuz I just realized I got to restart my entire campaign cuz Bree got destroyed so I can’t reforge Arnor, and Gondor got wiped early too 💀🤦♂️
who the fk thought 15-30 turns to recruit ONE unit was interesting ? that's criminal
There is a lot of gate keeping with the modding team. I thought at first that it was because of AI balancing (Snow Orcs steam roll over EVERYTHING AI ALWAYS, every game i ever played they wreck Vale, Wood Elves and Erebor), but then again AI does not use production and economy at all (they are somewhat constricted by recruitment) so it does not matter. They are not horde faction, that is the only reason i can think of
@@MrZiva82 yeah the only faction for which it s understandable are the elves, and even still ...
@@maximusd26 i know, that is the gatekeeping i was talking about. The argument is "game is too easy as it is", and for extreme minority that might be the case. However, hard does not always means fun. I dislike AI spawning army after army on top of the extra starting armies on top of free recruitment without upkeep on top of the free settlements, but i can understand it to a degree. That being said, fighting hundreds of battles where are you outnumbered 10:1 and expected to loose almost nothing time after time after time after time as the only means to have a sliver of army is the opposite of fun. Losing half of your economy because you moved one unit out of the city while AI is fielding tens of thousands of troops without any cost is... well.... it makes you loose all interest in all the rich lore that seems as nothing but fluff in the game that ignore half its own mechanics
I was hoping they fixed this in this version. Sad to see it's still here.
I'm 90 turns into my Adunaim campaign, starting W. Osgiliath. How do I get Beruthiel's Watch?