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Augimund
เข้าร่วมเมื่อ 26 มี.ค. 2020
Welcome to my channel where I play lots of Total War including Medieval 2, and Warhammer 2 primarily. I am a beta tester for Divide and Conquer, and you can find lots of previews here.
Divide and Conquer V6 Dev Diary
Dac Development Team Links:
www.patreon.com/louislux
github.com/youneuoy/M2TWEOP-library
www.youtube.com/@Medik_0001
www.youtube.com/@lerynian3937
www.youtube.com/@fynntotalwar1672
www.deviantart.com/thecoweringcoma
Changelog:
drive.google.com/file/d/1-40z80jeDNnxSTo-PUMyX17CTllyJojz/view
Total War Official Website:
www.totalwar.com/
Official Total War Channel:
th-cam.com/users/totalwar
Music provided by Adrian von Ziegler and Vindsvept:
th-cam.com/users/AdrianvonZiegler
th-cam.com/channels/fSUheoljDlGDjerRylO4Nw.html
www.patreon.com/louislux
github.com/youneuoy/M2TWEOP-library
www.youtube.com/@Medik_0001
www.youtube.com/@lerynian3937
www.youtube.com/@fynntotalwar1672
www.deviantart.com/thecoweringcoma
Changelog:
drive.google.com/file/d/1-40z80jeDNnxSTo-PUMyX17CTllyJojz/view
Total War Official Website:
www.totalwar.com/
Official Total War Channel:
th-cam.com/users/totalwar
Music provided by Adrian von Ziegler and Vindsvept:
th-cam.com/users/AdrianvonZiegler
th-cam.com/channels/fSUheoljDlGDjerRylO4Nw.html
มุมมอง: 16 969
วีดีโอ
Divide and Conquer v5.2 Beta: Gondor [33] Smooth Sailing (And Sinking)
มุมมอง 5K7 หลายเดือนก่อน
Campaign Rules, Reshade, and Freecam info below: This campaign is played under a work-in-progress build for Divide and Conquer that is not publicly available as of the time of recording. Special Rules: Army sizes depend on the command level of a general in the field. Each command star allows for 2 additional units to a general's army. Militia units are not to be used in an army unless they are ...
Divide and Conquer v5.2 Beta: Gondor [32] Harandor Warfare
มุมมอง 2.6K8 หลายเดือนก่อน
Campaign Rules, Reshade, and Freecam info below: This campaign is played under a work-in-progress build for Divide and Conquer that is not publicly available as of the time of recording. Special Rules: Army sizes depend on the command level of a general in the field. Each command star allows for 2 additional units to a general's army. Militia units are not to be used in an army unless they are ...
Divide and Conquer v5.2 Beta: Gondor [31] The Ring is Near
มุมมอง 2K8 หลายเดือนก่อน
Campaign Rules, Reshade, and Freecam info below: This campaign is played under a work-in-progress build for Divide and Conquer that is not publicly available as of the time of recording. Special Rules: Army sizes depend on the command level of a general in the field. Each command star allows for 2 additional units to a general's army. Militia units are not to be used in an army unless they are ...
Divide and Conquer v5.2 Beta: Gondor [30] Approaching the Harnen River
มุมมอง 2.4K8 หลายเดือนก่อน
Campaign Rules, Reshade, and Freecam info below: This campaign is played under a work-in-progress build for Divide and Conquer that is not publicly available as of the time of recording. Special Rules: Army sizes depend on the command level of a general in the field. Each command star allows for 2 additional units to a general's army. Militia units are not to be used in an army unless they are ...
Divide and Conquer v5.2 Beta: Gondor [29] End of Isengard
มุมมอง 3.5K9 หลายเดือนก่อน
Campaign Rules, Reshade, and Freecam info below: This campaign is played under a work-in-progress build for Divide and Conquer that is not publicly available as of the time of recording. Special Rules: Army sizes depend on the command level of a general in the field. Each command star allows for 2 additional units to a general's army. Militia units are not to be used in an army unless they are ...
Divide and Conquer v5.2 Beta: Gondor [28]
มุมมอง 2.9K9 หลายเดือนก่อน
Campaign Rules, Reshade, and Freecam info below: This campaign is played under a work-in-progress build for Divide and Conquer that is not publicly available as of the time of recording. Special Rules: Army sizes depend on the command level of a general in the field. Each command star allows for 2 additional units to a general's army. Militia units are not to be used in an army unless they are ...
Divide and Conquer v5.2 Beta: Gondor [27] Gondor Cavalry
มุมมอง 2.4K9 หลายเดือนก่อน
Campaign Rules, Reshade, and Freecam info below: This campaign is played under a work-in-progress build for Divide and Conquer that is not publicly available as of the time of recording. Special Rules: Army sizes depend on the command level of a general in the field. Each command star allows for 2 additional units to a general's army. Militia units are not to be used in an army unless they are ...
Divide and Conquer v5.2 Beta: Gondor [26] Spearmen and Lancers
มุมมอง 2.8K10 หลายเดือนก่อน
Campaign Rules, Reshade, and Freecam info below: This campaign is played under a work-in-progress build for Divide and Conquer that is not publicly available as of the time of recording. Special Rules: Army sizes depend on the command level of a general in the field. Each command star allows for 2 additional units to a general's army. Militia units are not to be used in an army unless they are ...
Divide and Conquer v5.2 Beta: Gondor [25] An Isengard Episode
มุมมอง 3K10 หลายเดือนก่อน
Campaign Rules, Reshade, and Freecam info below: This campaign is played under a work-in-progress build for Divide and Conquer that is not publicly available as of the time of recording. Special Rules: Army sizes depend on the command level of a general in the field. Each command star allows for 2 additional units to a general's army. Militia units are not to be used in an army unless they are ...
Divide and Conquer v5.2 Beta: Gondor [24] Knights of the South
มุมมอง 3.3K10 หลายเดือนก่อน
Campaign Rules, Reshade, and Freecam info below: This campaign is played under a work-in-progress build for Divide and Conquer that is not publicly available as of the time of recording. Special Rules: Army sizes depend on the command level of a general in the field. Each command star allows for 2 additional units to a general's army. Militia units are not to be used in an army unless they are ...
Divide and Conquer v5.2 Beta: Gondor [23] I Hate Reavers
มุมมอง 2.7K10 หลายเดือนก่อน
Campaign Rules, Reshade, and Freecam info below: This campaign is played under a work-in-progress build for Divide and Conquer that is not publicly available as of the time of recording. Special Rules: Army sizes depend on the command level of a general in the field. Each command star allows for 2 additional units to a general's army. Militia units are not to be used in an army unless they are ...
Divide and Conquer v5.2 Beta: Gondor [22] Orcs of Isengard
มุมมอง 3.3K10 หลายเดือนก่อน
Campaign Rules, Reshade, and Freecam info below: This campaign is played under a work-in-progress build for Divide and Conquer that is not publicly available as of the time of recording. Special Rules: Army sizes depend on the command level of a general in the field. Each command star allows for 2 additional units to a general's army. Militia units are not to be used in an army unless they are ...
Divide and Conquer v5.2 Beta: Gondor [21] War in Mordor
มุมมอง 3K10 หลายเดือนก่อน
Campaign Rules, Reshade, and Freecam info below: This campaign is played under a work-in-progress build for Divide and Conquer that is not publicly available as of the time of recording. Special Rules: Army sizes depend on the command level of a general in the field. Each command star allows for 2 additional units to a general's army. Militia units are not to be used in an army unless they are ...
Divide and Conquer v5.2 Beta: Gondor [20] Into the Black Gate
มุมมอง 4.1K11 หลายเดือนก่อน
Campaign Rules, Reshade, and Freecam info below: This campaign is played under a work-in-progress build for Divide and Conquer that is not publicly available as of the time of recording. Special Rules: Army sizes depend on the command level of a general in the field. Each command star allows for 2 additional units to a general's army. Militia units are not to be used in an army unless they are ...
Divide and Conquer v5.2 Beta: Gondor [19] Denethor Invasion of Harandor
มุมมอง 4.1K11 หลายเดือนก่อน
Divide and Conquer v5.2 Beta: Gondor [19] Denethor Invasion of Harandor
Divide and Conquer v5.2 Beta: Gondor [18] Iorthorn vs The Witch King
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Divide and Conquer v5.2 Beta: Gondor [18] Iorthorn vs The Witch King
Divide and Conquer v5.2 Beta: Gondor [17] Away with thee Horse Archers
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Divide and Conquer v5.2 Beta: Gondor [17] Away with thee Horse Archers
Divide and Conquer v5.2 Beta: Gondor [16] Retaking Lands
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Divide and Conquer v5.2 Beta: Gondor [16] Retaking Lands
Divide and Conquer v5.2 Beta: Gondor [15] Men at Arms
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Divide and Conquer v5.2 Beta: Gondor [15] Men at Arms
Divide and Conquer v5.2 Beta: Gondor [14] Denethor on Defense
มุมมอง 4.7Kปีที่แล้ว
Divide and Conquer v5.2 Beta: Gondor [14] Denethor on Defense
Divide and Conquer v5.2 Beta: Gondor [13] Defensive Siege Tactics
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Divide and Conquer v5.2 Beta: Gondor [13] Defensive Siege Tactics
Divide and Conquer v5.2 Beta: Gondor [12] Many Orcs To Slay
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Divide and Conquer v5.2 Beta: Gondor [12] Many Orcs To Slay
Divide and Conquer v5.2 Beta: Gondor [11] The Witch King
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Divide and Conquer v5.2 Beta: Gondor [11] The Witch King
Divide and Conquer v5.2 Beta: Gondor [10] Nazgul Assault
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Divide and Conquer v5.2 Beta: Gondor [10] Nazgul Assault
Divide and Conquer v5.2 Beta: Gondor [9] Cirith Ungol & Saruman's Fall
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Divide and Conquer v5.2 Beta: Gondor [9] Cirith Ungol & Saruman's Fall
Divide and Conquer v5.2 Beta: Gondor [8] Lamedon Support
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Divide and Conquer v5.2 Beta: Gondor [8] Lamedon Support
Divide and Conquer v5.2 Beta: Gondor [7] Supply Lines
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Divide and Conquer v5.2 Beta: Gondor [7] Supply Lines
Divide and Conquer v5.2 Beta: Gondor [6] Minas Morgul
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Divide and Conquer v5.2 Beta: Gondor [6] Minas Morgul
Divide and Conquer v5.2 Beta: Gondor [5] Forlong Joins the Fray
มุมมอง 8Kปีที่แล้ว
Divide and Conquer v5.2 Beta: Gondor [5] Forlong Joins the Fray
It would be very cool if you extend the map to the orocarn Mountains with new dwarven kingdoms
The map can't made be bigger unfortunately.
@@Medik_0001 what a pity
no beruthiel's watch?
Nice work. I spotted a spelling error in the last sentence of the unit card description of the Abjurers. Also I have to respectfully add that this lerynian guy has to talk less and stop interrupting the other speakers.
Good to hear that we got competent people on DAC congratiolations!
I really wish they would redesign the Ard Adunaim. Their new units look like robots and almost identical to one another Shame because they're a really fun faction to play
love your work. One thing I would ask is to maybe redefine the balance between freedom and script. Due to all the checks and balances it at times feels excessively hard to make progress. Like when playing as Lothlorien you need a KDR north of 500 to 1 to even make a chance to beat Dol Guldur.
The EOP is exciting but just because something can be changed doesn’t necessarily mean it should. The AI not being passive is a win but an overagressive AI taking any settlement could go from new/exciting to an unnecessary grind in particular for the New Dale or Rangers of the North campaign. I’m excited to see the changes but I hope it doesn’t get out of hand and change the game so many people already love.
It's just smarter and not so stupid. Plays more like a real player would. We still want to keep normal DaC balance as much as possible. There's always easier difficulties too if you find it too challenging.
The simple reason why I love pc games. This is what playing is about. Passion and a supportive community ! Modding was and it will ever be what pc gaming is all about.
Love this
woooow trying to make AI smarter is probaply best thing that you can make in this game to be much more interesting to play,so for me that is better to do then to make new units or things like that...good luck and cant wait to play new version im playing DAC from first version so you are doing great job..
I agree, I think it will help make the mod feel more exciting and engaging. Fynn is a really talented guy!
I played DaC from the versions that started with 0. Thousands and thousands of hours. Happy the project continues to evolve and find new ways to surprise and impress us :)
When does VI come out?
We don't give release dates
@ No problem, just checking if I missed it. Thanks for all the work on DaC!
Do you guys make some rebalancing to the units?
Not particularly, do you mean anything specific? Are you concerned about any specific balance?
@ not really specific i am just curious ☺️
So excited thank yall for the amazing work you guys do keeping gaming fun and not the new AAA trash we get all the time
Please add a hardcore option in like AGO had where you have to fight all battles manually.
Thanks so much guys, and great work! Inspirational
This all looks incredible! My suggestion is more hobbit units and more ways to recruit them, or you could give bilbo and the hobbit generals some premium hobbits with mini halberds.
Thank you for the you work. DAC is amazing. The most immersive experience from video games.
i am now 30+ years old. medieval 2 was my first game end ever since i play it religiously. third age at first and dac after is the reaspon i am returing to it/. i want to express my gratitude and i hope the mod only does better. i appreciate your hard work and cant wait to play dac with infinity units building and better AI. thank you again guys!
Thank you for the kind comment
i dont remeber high elves elites to be a silver, thats why i will never touch this new patches... what a shame...
W content. Love the community and thanks devs for all hard work on mod we love 🎉❤
Keep up the good work guys! ❤
Wow, V6 might actually make me upgrade from V4.6. Now, you just need to bring back the V4.6 unit models for the AA, and it will be a no-brainer. 😜
WHOA came outta left field for me. Been waiting eagerly and patiently :D
Lerynian is insufferable. Talking over the others, not to mention the elephant in the room. But overall a great look into V6. Congratulations m becoming the official YT channel of Divide and Conquer. What are your thoughts on the news of the hint about remasters for the old titles including Med2? How do you think it will affect the development of DaC?
There's no need to be so horrible. He was just excited to talk about what he was passionate about, especially since he was the one who made the entire Dale roster from scratch by himself. This is supposed to be for fun...
@@Medik_0001 "so horrible" is a little exaggerated. No, I don't know the guy, but personally I cant stand when others try and control conversations and redirect them in the way they want, on top of interrupting and talking over others. It's ok that I state it, not everything is about walking on egg shells and peoples feelings. 200k years as homo-sapiens, feelings on what someone said about you is not what carried us this far. It's ok.
Just to ask it, is there any chance to that Isengard will receive the Reforged reskins and those giant ballistas??
It's extremely unlikely
@@Medik_0001 hmm okes then.
Aand approximately when will be released the new version? Is there time for a V5 campaign for me until that? 😅
@@zoltandaniel5784 No release dates, play away
I can't wait for this mod. When they are showing the unit cards there appears to be a halberd or pike unit that I'm curious about. Hopefully it can reinforce the frontline as it looks like that might be the weak part of this roster.
How does one learn and get into "just doing stuff"
Ждём новых роликов !!
why does Dale have Gimli 🤣 im looking forward to this update. side note if they dropped a remastered med II dropped tomorrow would there be a plan to port DAC over to it
Gimli belongs to Erebor and no, it would be too much work
@@Medik_0001 i was kidding its the Rhys-Davies face as the general for Dale 😏
To be honest, Dale always given me a mix of Novgorod and Wales vibes. Strong low tier, good yet expensive mid tier, few but elite high tier troops with overall focus on archery and lack of heavy cavalry. Northern warm clothes with a lot of fur and wood/river color schemes. Making Dwarf path vs Rune path dilemma, instead of Good vs Evil is a good decision, so you not FORCED to attack elves or ally with Dol Guldur.
Models look amazing but readability is much worse.
Readability of what? I don't understand. The unit cards?
@@Medik_0001 Yes the unit cards.
Dear Augimund and dev team, As an idea for future development consider updating the Ar-Adunaim conscription camp around dale and Rhovanion, being only able to obtain unique units from dale and Esgaroth and not from the other Dalish or Rhovanion settlements is a bit underwhelming.
It says V.5 in the top of the screen menu. Were is the V.6?
This is V6. The menu visuals haven't been updated.
dale going evil is not needed and nonsense guys
Great job guys, please keep it up, its the best game i played by far....so many years now i still looking forward every evening to play it...
Is it out yet?
No
LETS GO. Btw what would be a possible 'release' date for version 6?
Given it's a hobby project and everyone working on it does it in their own free time, release dates aren't given but majority of stuff is done 🎉
@Medik_0001 great, still got some campaigns to go through. I think knowing people are working on it, gives every player already happiness
Is this a whole new team than the original?
Augimund LIVES!!!
Thanks for being awesome. So happy for you guys and us that the engine mod is out. Something i think would be cool is economic heroes with poor bodyguards. Like the hobbits. Hobbit general in anduin is a great example. He made that little village into the most profitable town of all of anduin but those pesky goblins were all over that villige. Was a hassle keeping him alive. But it was fun! And worth it!
Great idea 😊
I have to say, I really dislike how "zoomed in" the unit cards are becoming in version V & VI. The fingers on the hands in the new Dale units in particular look lower quality as a result. Other than that this was a wonderful watch. I'm really grateful for the teams continued hard work
That's a good point, however I think on the whole they look better.
return of the King
I remember that you could solve the game basically before mid game, early game was always more interesting, I didn't even train many high tier units, they are too expensive to keep because you have to move them around, also take long to train. I wish armor upgrades and other buildings added more stats to units, generals could have more impact on settlements and recruitment, a few high tier units early game as well. Experience points could be more meaningful by providing more stats, movement speed and range for archers as well, for example. AI was also really bad at upgrading buildings, troop movement and decision making, good if it could be improved. More mechanical features that show on game and less arcade ones are what makes games great imo, for example adding a scout trait for generals with insane movement points and spotting and 0 cost for upkeep of horse units, more retreating movement, the option to not engage and go back when closing up on a unit. Upgrades to forts to increase free upkeep, add a defensive settlement in form of a camp and option for stakes and pits if a unit stops for a turn, give that unit more ambush range. Allow choosing terrain for a certain general trait or give high ground, increase reinforcements range. Spies success rate could be higher, really annoying, more positives for settlements / units and more negatives for enemies. Diplomats with higher skill could show minimum requirement for a deal, it's annoying to find the closest settlement and unit blocking you or a river, improve pathfinding and showing like the capitals of each faction. It would be awesome if you could ask allies for some troops as diplomacy. Allow AI control of a unit map movement of yours and allow you to control allied an AI unit. Just some things, I could name dozens more, things like these seem possible and would add a lot.
Wow, that's a rather great list, not for Med2 though probably? - Adûnâi
@angamaitesangahyando685 At least some can be done, seem easy to implement even, maybe with the new engine overhaul if devs take notice. I could think of some more if it's of interest for development.
Why are you buffing the most annoying evil factions(Amgmar,Gobbs). They are already pain in the ass to fight with all their AI cheats.
Angmar and Goblins were not buffed.
@@Medik_0001 please do something for the gobbos, at least a script where you get a balrog. Tnx
YES
After Galu stepped down and a lot of the older beta testers, myself included, not being involved with DaC development anymore, I can only wonder how the new mod team feels at this moment. The pressure, the expectations from the community, the amount of the legacy required to uphold as well as trying to incorporate new and fresh, original, open-minded, humble changes without angering the fanbase, must be so stressful. I wonder if that is why Links also stepped down from the "Galu role" that he took a while back. I do wish to tell you that, You are all doing amazing work Gents! I truly admire that you all pour your spare time and huge effort into creating new stuff for the mod that means so much to so many people, so many fellow Lotr Nerds and Geeks. I must admit, however, I am very much Galu biased. I grew up watching him and I always tought that, albeit he was selfish, regarding the mod, his word always had the final say, he didn't really abuse his power. He always strived to fulfill the will of the playerbase, unless it was absurd of course, and I know not a better judge of character than our beloved Galu. I say that due to what I am about to say next. I disagree with the overall direction you are taking DaC in. In my humble opinion, DaC is now the default Lord of the Rings mod. It has a role to play. I thoroughly believe that. It should be the most polished, easily accessible, smooth mod to play. In that it should also be unrivaled and it is. But I everytime I see new visuls of Dunland, Ardunaim (especially these), Baruun hunters, and some others, I can't help but to avert my eyes. To the point that I don't wish to play these factions in v.5 at all. And by no means do I mean any offence to the people who created them, they are of incredible quality, but they just fundamentally don't fit into DaC. The other Dunedain nations, northmen nations, elven nations, even orcs, all their models are of similar simple style, the colours are smooth and not sharp. They are easy on the eyes. They make sense for this older and, mostly because of that, charming game. Now in this video I see even more models that I think absolutely don't fit into DaC. Dol Guldur orcs and Dale. They are just... too busy... too many details. Too similar. This last point is especially my quarrel with Ardunaim. Everything looks exactly the same. That faction is truly horrible. Worst it's ever been. I can't tell the difference between any of my units. So I literally cannot play the faction. It used to be one of my favourite factions, back in the days of the Cholocate Shield boys, if you know you know. I do admit, that model was, by all means and ends, worse in quality than the new one, but it fit so much better with the overall aesthetic of DaC. It had a place in people's hearts, and in that regard, it made sense. The same I wish to say about the AGO map. You have my sincerest thanks for makeing it an option in the launcher. Giving people choice in their preferred settings is the most important aspect of the mod. I, for example, utterly dislike the AGO map textures, they are again... Way too busy on the eyes, and take away from everything else placed on them. Subtlety is a virtue. This new direction that DaC is going in... everything more detailed, more units, more custom, more colours, more sharp, faster, smarter... It's already... getting way too much. Especially since the entire world seems to be going in that direction, and This Lord of the Rings mod, the same way the original books do, offering an escape from reality. When faced with so many endless possibilities and options, that the EOP provides now, I think it is vital to not dive straight on into it and use, every, single, little, thing, that, can, be used, until the game breaks or starts crashing. I think it would be much better to only use the resources necessary. To create a final vision of the mod and strive towards it, even if it is a distant one. Besides, if you make everything custom... The magic vanishes, the special feeling vanishes. If everything is special, nothing is special. On that note, same with the scripts. You mentioned that you wanted to give Dale, what, 7 scripts? Why? The Northern Dunedain have like 7, and that is already a lot, but they all make sense from the lore standpoint and the fact that ND are the quintesenntial faction to play in DaC. It is trule the underdog tale, the hero's journey, the King's tale, the Reunite the Empire and all men story... The Total War experience. But Dale? Absolutely Does not need 7 scripts. And Dale going evil? Siding with the people that waged war for many hundreds of years on the kingdoms of men for some coin, that they can get from the dwarves? Makes absolutely no sense in a Lord of the Rings setting. I do recognise the need to 'diversify' the gameplay, but surely there are more innovative methods of doing that than giving every faction tempting rewards for turning to the dark side? Besides, what about Dorwinion? They are also rich merchants. Rohan for horses is much better alternative than a made up Easterling clan. I could go on, but you get my point by now and I have no further need of making myself an even bigger fool on the internet, but hear me when I say this: Majority of the people playing this mod, are looking for a slower, grander experience in campaign than all modern total wars offer. They are not looking for complicated and shiny new graphics. They are looking for that feeling of nostalgia, those shitter graphics we all hate and love. The ambience project Medik did is an excellent representation of what the mod actually needs. More of this... Less of.. well. everything else. Please focus on adding simpler things. -from a loyal and devoted fan of the mod (playing since version 0.52)
nice write up, well said my friend
Nice essay but I can’t read
I disagree with the detailing of units. I really like the new looks of units instead of the bland goblin and western men crap in Third Age Total War 3.2. However I do agree with the scripting. Too many scripts not to mention 7 is absurd for a nation like Dale.
@@pravinschmidley4711 I recognise the work and the models are stunning... but in any other setting. For example, looking at these new units from Dale, they remind me of Sturgia from M&B Bannerlord, all too much, breaking my immersion. Your point is very much a valid one. It was my opinion about the models and I totally see other people liking them.
This is a marvelous write-up! And nice to see such log comments not removed by the AI. - Adûnâi
Too damned hyped!
Loved this also I was wondering if you were thinking about some changes to Dorwinion making them look more Byzantine for their base troops like the thorn units and possibly making the elves also accept a style more reminiscent of both northmen and easterlings.
As of now there are no planned changes for DW besides unit cards. Their aesthetic may be looked at in future versions to make the visuals of the Thorn units make more sense. Since visually they have the same amount of armor as the mainline Gondor units. But have the stats of a mid tier unit. If they were touched they probably would look more Byzantine / Rus to have an eastern flair to them. The avari elves need more brainstorming for their look.
I’d say that’s what close to what I’d propose as for the Avari I’d say in a way their armor should reflect the fact that they’re elves who’ve remained in the east and as such their armor should have more of a scaled or lamellar look to them even with their final upgrades. Like as a lore reason it could be due to how the Avari are the ones who traded a lot of their techniques either the humans who also originated in the region they should look similar as a result. Furthermore, the Vintner court units (knights and paladins) based on the unit lore tab, should look similar to the Dale units. I’d also like to ask since Dorwinion is in a similar starting position to Dale and Rhun do they also get access to the Logarth units if they conquer those regions?
very cool, thank you all for your hard work on this!