playing without the mod that makes it so pawns add stuff to their gathering inventory when hauling sounds like a nightmare, but also stuff like Lynxs technically being braindead and untrainable due to not having an intelligence level for training, and other weird animal related problems, make me outright need them to play normally
@@fusrosandvich3738 I think you mean the "Pick up and haul" mod in the workshop. Yeah, that mod is certainly a must have. It makes hauling much more efficient and realistic.
I adore these fully edited runs! Cheers to the editor and to you, Adam, for the high quality Rimworld content. I know it probably feels like a grind at times, but us lesser mortals really appreciate it.
I've been watching this when im in bed about to sleep so end up skipping entire episodes by mistake. finally a way for me to binge it all in one workday! thank you adam and editor!
Mentioning it here as well Adam.24:30 to 24:55 has a repeated clip of "Alright SUS... you just need to survive for... perhaps several years". Love the video so far, still working my way through it!
@@thespunkman8 He's mentioned it a few times how someone/something immediately down-votes his videos as soon as they go up. I don't know if it is still the case. I hope not. I just noticed I was viewer Number 1 or 2 and it hadn't down-voted him yet.
@@Cacemomarerona That's true, a view and a downvote is better than nothing at all, a dislike counts as an interaction, and only a few dislikes won't do damage
Quotes which made me laugh in order of when seen: Hey, want me to strip that child? Chat - Are you using children to counter devourers? Adam - ... Maybe? 96 years old, This guys collecting health Issues like pokemon We need to start making more drugs Tough and like drugs? Do WE have the place for you! Anyway great editing great commentary great vid, good work!
5:39:10 pawns with juggernaut serum, masterwork bioferrite longsword, and strong melee gene can do easily over 120 dmg. with 9 pawns instantly hitting sphere, that's way more than it can take. so yeah it was instakill, dont forget sphere has insane amount of hp so all hits do full dmg, and it dies to dmg threshold mechanic.
Great edit, Funny asf moments and some questionable actions but nonetheless I'm happy to watch another amazing Rimworld playthrough! Adam Great job and as for V.Editor well let the human bean know we appreciate this video and their work!!
I've lurked on your streams a couple times because I love your content. But these movie edits are beautiful so imma grab a kid cuisine and enjoy. Can't wait for the movie edit of the OG melee series since it was your favorite!! (Secretly hope you consider it!) Keep bein' you and playing the games you love!
Rewatching this immediately after the no walls run and realising just how ridiculous a no-walls anomaly run would be. You have inhumanisation but also devourers and shamblers… and you said if you did it again you'd do it with Cassandra too. Seems so much more impossible with the anomaly ending.
9:16 so i've yet to watch the whole run but yeah i agree with that. While hard at first glance, i do feel it would make raids overall better because that means you'll have half of the raid points pounding your base with mortars and the other half knocking at your base's wall. And, divide and conquer, that's the best and easiest to win raids so it would at the same time make raids easier and harder.
Commenting again since I commented last time.Again, should be fun. Also I am glad they added ambient horror, or I may not use anomaly again if they had not. Was a fun playthrough, but takes over too much. But now that it can be sprinkled into a playthrough by an amount you set? Good stuff
Better description of kiting: Think of it like keeping them on a string. You run to keep the kite in the air and away from you. More maintaining distance than get close and back off if possible. Though most games have made it sort of a stutter step. The ones you could do it in before allowed attack and movement at the same time.
Anyone looking to make true super-ghouls, know that for arm upgrades, a power claw on one arm and a flesh tentacle (NOT flesh whip) on the other is optimal, due to the way melee actions work. The more options the pawn has to do a different weapon attack (including things like blades or even the simple punch action), the less likely it is to use whichever attack is strongest. So, since a power claw is the strongest attack a ghoul can do, a flesh tentacle eliminates the option for the ghoul to do a simple, weak punch-and unlike having two power claws (which would also guarantee the power claw attack is used), there's less movement speed penalty AND the tentacle adds extra manipulation. A wooden hand is also a potential substitute for the flesh tentacle, but it doesn't get the manipulation bonus. This is all from a guide about min-maxing ghouls that was put on Reddit. Instead of spending two power claws on one ghoul and reducing the ghoul's speed by 16%, you can give two ghouls a power claw and only slow each by 8%!
For future melee runs you might want to consider the Search & Destroy mod (It's now merged into "Tacticowl Continued") -- It's basically doing what you're doing with setting pawns to fight back against threats, only you won't need to constantly micro them in and out of being drafted to keep them attacking different targets (eg against shamblers or cultist hoardes in the open map). I know you're mod-averse but it's at least one small QoL mod for managing melee pawns en-masse.
These are the animals I've settled on, depending on priorities: Food only: Cows Food, fast caravans: Horses Food, wool and caravans: Muffalo (or Bison) Hauling outdoors (if not using lifters) and combat: (Polar) Bears Hauling indoors (if not using lifters): Huskies (or Labradors) Combat and caravans, expensive: Elephants Combat only (can't carry cargo), very expensive: Thrumbos I wouldn't bother with chickens (and other small animals); they pretty much raise themselves but slaughtering / butchering them wastes too much time for the amount of meat they produce.
id love to see some kind of pacifist/ghoul melee god run, where actual pawns are weak and cant fight but you have a swarm of jogger and fast walker ghouls with adrenal heart just sprint and rip apart raids
The Go-Juice theme song reminds me of music created through OpenAI's Jukebox algorithm... no idea if it's true, just reminds me of the kinda output you'd get using a clip of Eye of the Tiger as the source
I really wish they'd make the Search & Destroy mod part of the base game, it feels really dumb that you have to micromanage everything melee pawns do or they just stand there Imagine a hardcore Viking warrior with a big axe out on the battlefield But instead of going on a rampage...he just stands there Ranged pawns shoot targets independently so it'd be really cool if melee pawns could do their own thing too I know that technically you can sorta do this by undrafting them if they're set to fight threats but as soon as an enemy isn't in their immediate area they'll head back to base or whatever, so that's not really super reliable It's just like melee pawns are ONLY expected to block doorways or whatever, which is certainly useful but it's a bit boring how that's all they're optimized for
Heard of you in the Rinworld reddit. Following campaigns across 30 is kinda bland and hard to follow. These ln the other hand, best RimWorld content I've seen in literal years ( How long ago was A17? )
I'm new to the game and was just wondering, what makes you decide to make your base walls into 2 big circles? I think it looks nice but just curious if there's a strategic reason you design it that way?
Adam: "We fed the first kid to the horrors, why stop doing something that works?"
TH-cam immediately starts an ad about feeding starving children.
Rare TH-cam W
@@NagoBust Recommend Ublock Origin browser plugin + send them donation: see description. Ads are cancer imho
Those fully edited movies are incredible and make me watch rimworld again, thanks for all the work
Each time I watch Adam I have an "itch" to play "without mods". But then I remember how I love mods XD
Once you start playing with mods you cannot get rid of it, especially quality of life mods.
@@t_gabiuel6058true, the only time I don't use mods is to complete a new ending.Well I do use performance mods tho but those are necessary.
playing without the mod that makes it so pawns add stuff to their gathering inventory when hauling sounds like a nightmare, but also stuff like Lynxs technically being braindead and untrainable due to not having an intelligence level for training, and other weird animal related problems, make me outright need them to play normally
@@fusrosandvich3738 I think you mean the "Pick up and haul" mod in the workshop. Yeah, that mod is certainly a must have. It makes hauling much more efficient and realistic.
Love these massive edited runs so much,please keep doing it
Nice, been waiting for this. Thank you editor!!
Did bioferrite longswords get fixed?
I adore these fully edited runs! Cheers to the editor and to you, Adam, for the high quality Rimworld content. I know it probably feels like a grind at times, but us lesser mortals really appreciate it.
I've been watching this when im in bed about to sleep so end up skipping entire episodes by mistake. finally a way for me to binge it all in one workday! thank you adam and editor!
let us give this comment to the algorithm gods, i love this content, please YT give adam a good cycling in recommanded again !! 🙏
I really hope these perform great for your channel, because I wanna keep seeing them!
Great job
Oh so this was what's removed! Glad to see it back, Adam and editor!
Mentioning it here as well Adam.24:30 to 24:55 has a repeated clip of "Alright SUS... you just need to survive for... perhaps several years". Love the video so far, still working my way through it!
I was most of the way through the first vod when you released this. Good timing!
Man... 5 hours of EDITED footage. I'm in for a good time.
Was waiting for it to be re-upload!! Love the supercuts ❤❤❤
This was an awesome run, loved to see it all edited too! Always happy to see another video come up from your channel :)
Sweet, thanks for the reup!
Hi Adam! I heard you lose money on these editted vids.
Just wanted to let you know that I appreciate these vids and found your channel because of them
Thanks adam and editor. Missed your edited runs
The editing has gotten so good!!! Who is doing them now???? Plz share this EDIT GOD
Says at the beginning of each edited playthrough in the bottom left corner.
I also love Golem of Time's edits lol
Yay, it’s back, perfect timing, thanks a lot Adam and editor ❤
Great vid as always!!! Best way to watch Rimworld content
Hey, I got here before that Bot downvoted you! Looking forward to this one.
Is there a bot targeting our homie Adam? out of the loop..
@@thespunkman8 He's mentioned it a few times how someone/something immediately down-votes his videos as soon as they go up. I don't know if it is still the case. I hope not. I just noticed I was viewer Number 1 or 2 and it hadn't down-voted him yet.
@@Mahdcathow nice of the bot to give adam a free view and some extra engagement for the algorithm!
@@Cacemomarerona That's true, a view and a downvote is better than nothing at all, a dislike counts as an interaction, and only a few dislikes won't do damage
Do you mean dislikes? Then, if you see it I assume you have the show dislikes extension but that means the bot must have it too
This was such a great live play. I'm glad it got re-uploaded because I missed it the first time around.
Quotes which made me laugh in order of when seen:
Hey, want me to strip that child?
Chat - Are you using children to counter devourers? Adam - ... Maybe?
96 years old, This guys collecting health Issues like pokemon
We need to start making more drugs
Tough and like drugs? Do WE have the place for you!
Anyway great editing great commentary great vid, good work!
5:39:10 pawns with juggernaut serum, masterwork bioferrite longsword, and strong melee gene can do easily over 120 dmg. with 9 pawns instantly hitting sphere, that's way more than it can take. so yeah it was instakill, dont forget sphere has insane amount of hp so all hits do full dmg, and it dies to dmg threshold mechanic.
I love edited runs. You help me skip time at work
Great edit, Funny asf moments and some questionable actions but nonetheless I'm happy to watch another amazing Rimworld playthrough! Adam Great job and as for V.Editor well let the human bean know we appreciate this video and their work!!
Melee Gods be like: *casually shrugs off antigrain warhead*
This run was so much fun to watch! 😂 love the vids adam thanks for doin what you do!
I was about halfway through the VOD's on TH-cam for this run when the edit came out, swapped over. I love the melee gods so much.
Neat thanks for the fixed edit
Finished watching it after a few dies of slowly seeing it. That was fun, the melee gods continue to persevere and prosper!
Finally! I will watch from the beginning :)
Yessss let's go! I've been working my way backwards through the Rimworld content waiting for another edited run. xD I just finished the pacifist run.
I've lurked on your streams a couple times because I love your content. But these movie edits are beautiful so imma grab a kid cuisine and enjoy. Can't wait for the movie edit of the OG melee series since it was your favorite!! (Secretly hope you consider it!) Keep bein' you and playing the games you love!
Excited to see this in edited form!
1:51:20 The roof idea is underater. Extend with pillars for easy drop traps. Enemies will sometimes do ot. Mix with IED for automation.
Four minutes in: RETURN OF KRIZTIFA! Also, loving the editing so far!
Excellent, already watched the full run but love the edits for these.
Rewatching this immediately after the no walls run and realising just how ridiculous a no-walls anomaly run would be. You have inhumanisation but also devourers and shamblers… and you said if you did it again you'd do it with Cassandra too. Seems so much more impossible with the anomaly ending.
9:16 so i've yet to watch the whole run but yeah i agree with that.
While hard at first glance, i do feel it would make raids overall better because that means you'll have half of the raid points pounding your base with mortars and the other half knocking at your base's wall. And, divide and conquer, that's the best and easiest to win raids so it would at the same time make raids easier and harder.
Commenting again since I commented last time.Again, should be fun.
Also I am glad they added ambient horror, or I may not use anomaly again if they had not. Was a fun playthrough, but takes over too much. But now that it can be sprinkled into a playthrough by an amount you set? Good stuff
You know it's rather amusing watching shambling horrors fleeing from your melee troops. Very space orcs meet Eldritch horror
One of my favorite series of all time
Aaand we're back for more Rimworld.... Wait ....wrong channel. Thanks for the reupload.
Hey your idea with the "blackmail-story teller" is so good
Game: "Neutroamine"
Francis: "Neutronamine"
Adam: "Neutramine"
😄
Love the editor give him a raise
this is infinitely more digestible
thanks for editing this together it was a blast to watch
thank you adam and mr golem
Love the VODS but dang if I aint watching the edited runs too! Entertainment^2
anomaly run where you go really fast. you can call it Death Paul's Drag Race
Been looking forward to this at least since the first release. No worries that the first upload wasnt perfect. Hope it doesnt affect the views.
Damn. That was one fun playthrough
Krizifta Getting brain wiped a bunch of times was hilarious. That guys experience would have be troubling.
Ragnar vs gorehulk raid - "i'm not locked in here with you, you are locked in here with me!"
Great video!
great run!
Better description of kiting:
Think of it like keeping them on a string. You run to keep the kite in the air and away from you. More maintaining distance than get close and back off if possible. Though most games have made it sort of a stutter step. The ones you could do it in before allowed attack and movement at the same time.
The 'prophet' idea is honestly a cool challenge
which mod is it that allows you to use presets and change colonists pre colony setup?
I believe the only mod that he is using for pawn creation he is using is called "random plus"
88k views and only 4 dislikes is an amazing ratio, keep up the awesome work!
Has more than that (I just looked). Third party things aren't always correct lol.
Anyone looking to make true super-ghouls, know that for arm upgrades, a power claw on one arm and a flesh tentacle (NOT flesh whip) on the other is optimal, due to the way melee actions work. The more options the pawn has to do a different weapon attack (including things like blades or even the simple punch action), the less likely it is to use whichever attack is strongest.
So, since a power claw is the strongest attack a ghoul can do, a flesh tentacle eliminates the option for the ghoul to do a simple, weak punch-and unlike having two power claws (which would also guarantee the power claw attack is used), there's less movement speed penalty AND the tentacle adds extra manipulation. A wooden hand is also a potential substitute for the flesh tentacle, but it doesn't get the manipulation bonus.
This is all from a guide about min-maxing ghouls that was put on Reddit. Instead of spending two power claws on one ghoul and reducing the ghoul's speed by 16%, you can give two ghouls a power claw and only slow each by 8%!
It's Heyzooz's time to shine!
For future melee runs you might want to consider the Search & Destroy mod (It's now merged into "Tacticowl Continued") -- It's basically doing what you're doing with setting pawns to fight back against threats, only you won't need to constantly micro them in and out of being drafted to keep them attacking different targets (eg against shamblers or cultist hoardes in the open map). I know you're mod-averse but it's at least one small QoL mod for managing melee pawns en-masse.
I like longer edited videos like this, something put on in the background during my own rimworld sessions.
Comment for alligator rhythm. Good video, much enjoyed.
Interactivity to feed algorithm spirits
I'm gonna enjoy watching this
These are the animals I've settled on, depending on priorities:
Food only: Cows
Food, fast caravans: Horses
Food, wool and caravans: Muffalo (or Bison)
Hauling outdoors (if not using lifters) and combat: (Polar) Bears
Hauling indoors (if not using lifters): Huskies (or Labradors)
Combat and caravans, expensive: Elephants
Combat only (can't carry cargo), very expensive: Thrumbos
I wouldn't bother with chickens (and other small animals); they pretty much raise themselves but slaughtering / butchering them wastes too much time for the amount of meat they produce.
I love those for Fun runs
YEEESSSS, it's back!!!!
I hope Spieglas is feeling better after that Nurgle Cough
it’s back wooo!!!!
id love to see some kind of pacifist/ghoul melee god run, where actual pawns are weak and cant fight but you have a swarm of jogger and fast walker ghouls with adrenal heart just sprint and rip apart raids
What were the graves by the doors for?
Can't wait to finish it
The Go-Juice theme song reminds me of music created through OpenAI's Jukebox algorithm... no idea if it's true, just reminds me of the kinda output you'd get using a clip of Eye of the Tiger as the source
cool run
I bought ideology and was kind of disappointed, but anomaly looks like a blast I’ll have to grab it next time
Omg finally, again!
I really wish they'd make the Search & Destroy mod part of the base game, it feels really dumb that you have to micromanage everything melee pawns do or they just stand there
Imagine a hardcore Viking warrior with a big axe out on the battlefield
But instead of going on a rampage...he just stands there
Ranged pawns shoot targets independently so it'd be really cool if melee pawns could do their own thing too
I know that technically you can sorta do this by undrafting them if they're set to fight threats but as soon as an enemy isn't in their immediate area they'll head back to base or whatever, so that's not really super reliable
It's just like melee pawns are ONLY expected to block doorways or whatever, which is certainly useful but it's a bit boring how that's all they're optimized for
Heard of you in the Rinworld reddit. Following campaigns across 30 is kinda bland and hard to follow. These ln the other hand, best RimWorld content I've seen in literal years ( How long ago was A17? )
We back!
What Iquana towards the end? That was definitely a cat.
Time to continue the chaos
2:34:39 - Why even use the sword, then? Wouldn't just punching them be a lot safer?
I'm new to the game and was just wondering, what makes you decide to make your base walls into 2 big circles?
I think it looks nice but just curious if there's a strategic reason you design it that way?
No, it was just for fun and to play differently this run.
Ok right on. Thank you
For the tip jar.
Thanks a ton for the support!
1:24:00 as I started to pack a bowl
loved it
Why was the video removed in the first place anyway
Editing error with chapters in wrong places IIRC
all hail the melee gods
Comment to support adam
If you butchered and cooked Rice, would that count as a cannibal vegetarian meal?
How do you deal with all trash weapons that raiders drops?
Smelter
Can someone please explain how he's spreading his xenotype to new pawns? I can't find an answer on google
4:01 - Gene Implanter Archite Gene from Biotech DLC.
@@AdamVsEverything Oh right, I hadn't seen that one yet, thanks! 👍
just started this as i needed ambiance to sleep to, assuming i remember i shall reply to this comment with the timestamp of my awakening
2:14:56
last i remember you were explaining the ideology lmao
Yay!
Back for round 2!