Bone Rigging and Inverse Kinematics with Spriter Essentials

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  • เผยแพร่เมื่อ 16 ก.ย. 2024
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    In the followup to our initial setup video ( • Initial Character Setu... ), we'll begin rigging a bone structure for our game art character in Brashmonkey's free Spriter Essentials software. You'll see how to attach sprites to bones, how to animate with inverse kinematics (or regular kinematics), along with plenty of general tips for rigging the character.

ความคิดเห็น • 8

  • @itshyperstar
    @itshyperstar 2 ปีที่แล้ว

    thanks dude I understood this more than the other tutorial someone posted :)

  • @garethjames8307
    @garethjames8307 3 ปีที่แล้ว

    Really great tutorial and great artwork bro ... love it!

  • @henriqueb3479
    @henriqueb3479 4 ปีที่แล้ว

    Please do more tutorials haha this was fun and educative, the only video that helped me \o

  • @kilotheneko2064
    @kilotheneko2064 4 ปีที่แล้ว

    About the not connecting bones you know ya can make a pelvis bone as the base bone that does nothing but keep the sprite in the same spot

  • @offspringy
    @offspringy 4 ปีที่แล้ว

    Nice tutorial! I'm having issues where i cannot create bones at all, even while pressing alt on mac, any ideas?

  • @Sim2322
    @Sim2322 3 ปีที่แล้ว +2

    9:50 -> TH-cam tutorials in a nutshell

  • @Terbie36
    @Terbie36 3 ปีที่แล้ว

    I seems like Spriter is useful for hd sprites. Does it also work well with pixel art sprites?

  • @KevinTan
    @KevinTan 5 ปีที่แล้ว

    hahaha an entertaining and well thought tutorial. also laughed hahahah thanks for this!