The downfall of driving games...

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  • เผยแพร่เมื่อ 15 ต.ค. 2024

ความคิดเห็น • 2.3K

  • @Goosiest
    @Goosiest  ปีที่แล้ว +458

    Question of the day: *What do YOU think is the reason we don't have more Drifting Games?*

    • @vicke1064
      @vicke1064 ปีที่แล้ว +11

      I love you goose

    • @evadiva3477
      @evadiva3477 ปีที่แล้ว +2

      Hey goosiest, how can i give you my drift clips?

    • @joshydubbyyt219
      @joshydubbyyt219 ปีที่แล้ว +7

      Cus people are lazy now and days

    • @adilkhanbatyrbekov6162
      @adilkhanbatyrbekov6162 ปีที่แล้ว +4

      Yo wattup. I have no idea man

    • @window469wow3
      @window469wow3 ปีที่แล้ว +23

      Cuz most companies just wanna make arcade to target casuals

  • @Hazardous
    @Hazardous ปีที่แล้ว +1528

    Let’s make our own drift game

    • @Goosiest
      @Goosiest  ปีที่แล้ว +481

      Hazargoose Online

    • @infosite9787
      @infosite9787 ปีที่แล้ว +56

      You guys really should

    • @ruza7435
      @ruza7435 ปีที่แล้ว +42

      Hope the cars dont fly..

    • @Aanpak23
      @Aanpak23 ปีที่แล้ว +5

      sup haz

    • @Hazardous
      @Hazardous ปีที่แล้ว +38

      @@Goosiest Sounds like a triple a title already

  • @clonetrooper4716
    @clonetrooper4716 ปีที่แล้ว +665

    I would think that the reason why they don’t make many drifting games is because of the sliding physics being hard to replicate. And then even after that they would have to create force feedback for the wheel players and force feedback can be buggy in any game even forza

    • @Cloudynator
      @Cloudynator ปีที่แล้ว +7

      yeah I think ffb is the real big problem

    • @the-great-awekener
      @the-great-awekener ปีที่แล้ว +4

      @@Cloudynator why dont they just copy and mix from assetto ffb? its not illegal many games do this

    • @Cloudynator
      @Cloudynator ปีที่แล้ว +5

      @@the-great-awekener it is hard to copy I think

    • @ThatLoudLad
      @ThatLoudLad ปีที่แล้ว +13

      @@the-great-awekener It's not only about the ffb, it's also about the game physics, the games map design aswell as the road texture through the wheel and most important progression. Probably the biggest reason CarX is just bland and boring imo

    • @flame6439
      @flame6439 ปีที่แล้ว +4

      I guess the closest it gets is live for speed, not really a drift game but some of the best physics ever made

  • @TheSLAPTrain1
    @TheSLAPTrain1 ปีที่แล้ว +253

    We need to make a drift game together 😮😊💪

    • @RetroCyde
      @RetroCyde ปีที่แล้ว +17

      Slapgoose X coming up or wot

    • @theofficialunofficial7805
      @theofficialunofficial7805 ปีที่แล้ว +2

      You guys could probably get a game made pretty easy lol you got a good following..still tho the reason assetto Corsa 2 isn't out because assetto Corsa community is so good

    • @nawaf1492
      @nawaf1492 ปีที่แล้ว

      Yooo sup slap

    • @Goosiest
      @Goosiest  ปีที่แล้ว +15

      Yes, let's *Slap the Goose*

    • @totroxilgaming2489
      @totroxilgaming2489 ปีที่แล้ว +1

      Lets goo i got some experience in it

  • @alb.88
    @alb.88 ปีที่แล้ว +49

    A Japanese-map based game that has touges for drifting and grip driving and the midnight club/wangan culture would be a perfect way to blend 3 different types of driving styles all in one map. Why noone has done this yet? Who know lmao

    • @TsengFayt
      @TsengFayt ปีที่แล้ว +4

      We have that, it's called Wangan Midnight Maximum Tune, but it is only for arcade unless you emulate it.

    • @test-tl8dt
      @test-tl8dt ปีที่แล้ว +1

      this is such a no-brainer videogame idea since the early 00s when japanese import culture really blew up that its a genuine shock it has not been made to this day. im a fucking boomer by now and this has been discussed since i was like 16 and playing gran turismo 3-4 and nfsu series.

    • @mathieumansire372
      @mathieumansire372 ปีที่แล้ว

      @@test-tl8dt I made a wangan map on gta its popular as shit and fills up evrytime

  • @skelly3030
    @skelly3030 ปีที่แล้ว +178

    Congrats on 900k subs brotha! Been here since 150k, you've improved lots! Much love ❤️🔥

  • @devonedward2027
    @devonedward2027 ปีที่แล้ว +114

    There can be alot of reasons as to why none is devloping, but the most I can think of is,
    1: No mainstream drifting game has ever blown up and shown any possible triple A companies that hay this can make lots of money within X and Y time frame.
    Look at fortnight, soon as it was big and showed that it made lots of money alot of other companies were like; Yes, Money.

    • @restautama
      @restautama ปีที่แล้ว +3

      True that. I mean any drift games that i know are made by indie developers. No idea about CarX though. As triple A developers would instead choose to develop proper sim racing games anyway

    • @devonedward2027
      @devonedward2027 ปีที่แล้ว +2

      @@restautama
      Even then, most companies are publicly owned by investors.
      So if the investors say they don't want to. That's the end of it.
      Programming in general is extremely difficult on an extreme level. mostly all triple A games these days go over 1 mill. But almost none has truly gotten the peak formula for drifting game. So for some new to come to the game will be high risk with unkown rewards.

    • @JDMpandaEK
      @JDMpandaEK ปีที่แล้ว +4

      @@devonedward2027 I like to add that most if not all triple A developers just copy and paste cause it's easier and more profitable. Just change a few things and call it new.

    • @erixccjc2143
      @erixccjc2143 ปีที่แล้ว

      @@restautama Proper sim racing games are often better drift games than actual drift games...

    • @Astrothunder_
      @Astrothunder_ ปีที่แล้ว +2

      Yeah I can’t really picture a AAA studio ever making a focused drifting game. Just way too niche. Why make a game only about drifting when you Need for Speed for the 50th time and reach a way wider audience and just include some drift challenges and drift cars. I think we will always have to rely on indies to make drift games

  • @devboiagru
    @devboiagru ปีที่แล้ว +344

    As a developer, making car physics is very hard in itself, let alone making the car go sideways. I'm still trying to make a game, but being an indie dev, it's pretty hard to make sim quality handling, so I'll stick to arcade physics. I'll let you know when i finish it. Don't expect too much though :)

    • @Goosiest
      @Goosiest  ปีที่แล้ว +65

      Fair enough

    • @TheJacobi
      @TheJacobi ปีที่แล้ว +8

      Is it done yet

    • @X_irtz
      @X_irtz ปีที่แล้ว +46

      @@TheJacobi Bro, he posted the comment 20 hours ago. I think he will need more than that to finish the game...

    • @getsideways7257
      @getsideways7257 ปีที่แล้ว +10

      You need to be somewhere around the aerospace engineer level to even start dreaming of recreating non-linearities of the car dynamics. Same thing with flight sims: it's not too hard to model more or less steady flight, but start increasing the angle of attack drastically and things get out of hand (mathematically) right away.
      Ironically, both drifting for cars and gyroscopic maneuvers for aerobatic planes are considered nothing more but useless, flashy moves - and yet they require much, MUCH more complex physics and math to even hope to come up with a decent model.

    • @devboiagru
      @devboiagru ปีที่แล้ว +6

      @@TheJacobi No I'm working on it. Will keep you guys updated though

  • @writingdecibels1643
    @writingdecibels1643 ปีที่แล้ว +3

    i kinda dont want just a drift game, i want it all, i want a good racing game, with good wheel support and physics, great costumization and a good and car culture focused story mode. we have lots of games where we're able to drift, but none of them has it all. i believe thats because as you said drifting is no longer a niche, but drifting games in comparison to AAA games are still not profitable enough to make big companies invest on it

  • @garykanabee8025
    @garykanabee8025 ปีที่แล้ว +1

    i like the outro song it's like a drift or the crazy song's
    .love the outro make a untro next goosiest

  • @buiductri2118
    @buiductri2118 ปีที่แล้ว +38

    I think, drift is quite difficult for many people, so they don't like drift games, they prefer to play racing than drift. And because of that, drift games are getting less and less released

    • @CAPCNOP
      @CAPCNOP ปีที่แล้ว +2

      you can say racing properly is also difficult for many people though, most of the times when they oversteer a corner they just slide out and they "drift".

    • @GardenonTube
      @GardenonTube ปีที่แล้ว

      Killing everyone is hard for most people, but they still play video games. 😊

  • @gl4dia70r4
    @gl4dia70r4 ปีที่แล้ว +104

    Damn goosiest getting pretty popular than everyone in 10 seconds 👏🏽

    • @Goosiest
      @Goosiest  ปีที่แล้ว +50

      I'm a 10-second man, ask my ex gf

    • @symohto
      @symohto ปีที่แล้ว +4

      @@Goosiest damn you do everything fast

    • @gl4dia70r4
      @gl4dia70r4 ปีที่แล้ว +3

      @@Goosiest damn, maybe i can also be like you? Being popular
      Which is in my dreams 😅

    • @samuelgeue999
      @samuelgeue999 ปีที่แล้ว +7

      @@Goosiest BRO💀

    • @ethanwillis9451
      @ethanwillis9451 ปีที่แล้ว

      @@Goosiest Nice

  • @Scenesencive
    @Scenesencive ปีที่แล้ว +38

    I tried some basic ones a couple of times in Unity. Tyre /grip /spring Physics are a challenge. Wheel colliders work well for basic car mechanics but for drifting and more realistic handling you need to implement alot of stuff yourself. Like some kind of LSD or the turn-in feels wrong even just for normal Driving , engine models rpm/ torque curves, downforce. Its a verry delicate concentrated balance between al the variables of the car and surface. Like increase weight you have to retweak spring , power , steering ratios possibly risk having to retweak everything. You have to really understand the car mechanics / physics on some level too. More casual games have these balance challenges more spread out health regen vs enemy attack dmg, and they feel not instantly broken when it isnt perfect. Its a simulation easy comparable to other ones or even the real thing. Doing the forcefeedback seems alot of work as well, challenging to have support for all the different wheels. Interesting car AI or Online if you dont want to feel alone while drifting are not simple either. Ontop we need big maps that stream /render easily that run at high fps. Nice engine sounds on different gear , different engines , rpms and speeds and finally its hard to improve on whats out there already / have a new interesting approach. ... but its doable. If you want Goos, let me know and I can send u some protos of the struggle so you can see for yourself xD

  • @mmunk
    @mmunk ปีที่แล้ว +1

    We dont have more drift games is because of the assets and cars. Before adding a car to a game, you have to make a deal with the company. An deal that is usually expensive. Also the time it takes to create car models, which is going to take a lot more money. People want high quality assets and maps along with supras and rx7's, and for a small games company, that just isnt possible.

  • @wuzkostudio3177
    @wuzkostudio3177 ปีที่แล้ว +6

    I think it's a combination of it being more profitable if you expanded the focus from drifting to include others as you mentioned, and also because drifting will require a much more complex physics system. If it is off, it will get critisized for being too easy or too different. It will require lots of work to get it close to real life or mimic it to give players a more authentic feeling.

  • @arshanadeeb6195
    @arshanadeeb6195 ปีที่แล้ว +23

    Homework - ❌
    Goosiest - ✅

  • @bombasticlova
    @bombasticlova ปีที่แล้ว +20

    Congrats with 900k, you have to go all the way to a million, hopefully you will do it! Good luck goosiest

    • @Goosiest
      @Goosiest  ปีที่แล้ว +5

      Thank you!

  • @thebundybois3170
    @thebundybois3170 ปีที่แล้ว +18

    Congrats on 900k goose i started watching you when you had like 200k subs and ever since I've always had a smile on my face with every upload keep up the awesome content and can't wait to see your next video❤️👍

  • @EzraBridger167
    @EzraBridger167 ปีที่แล้ว +2

    Unbound gives you the choice between what cartoon effects you want applied if any at all you don't have to play with them they're just there

  • @Eem_Dee
    @Eem_Dee ปีที่แล้ว +1

    I agree with everything you said, the real reason because a lot of companies don't make drift games/racing games it's because they are really hard to do. The physics of car games (especially drift games) are a lot challenging to do. if a company new in the car videogame scene will spend a lot of money and (if the game won't get success) they'll lose money.

  • @1fat_pigeon
    @1fat_pigeon ปีที่แล้ว +13

    I think its due to physics in car games, plus the amount of modeling of cars and maps, which all have tk be resly good for ppl to like it

  • @sxntinxl-topic9843
    @sxntinxl-topic9843 ปีที่แล้ว +13

    most people just dont like drifting i guess. love the goosiest telling us the stats. love it man

  • @Mika-so4kn
    @Mika-so4kn ปีที่แล้ว +8

    I think we dont have more drifting Games, because it is really hard to make a good drifting Game with good physics, graphics,…

  • @TechaPhysics
    @TechaPhysics ปีที่แล้ว

    Hobbyist tire physics developer here. There are tire physics equations on the web to achieve this (even for the FFB output), where one car can do both grip and drift depending on how you drive. There is a lot of time associated in learning this, and it can be like subjecting yourself to an undergraduates worth of study if you choose to go the realistic route with real units of measurement.

  • @sendheIp
    @sendheIp ปีที่แล้ว +3

    0:39 Steam has massive 30% of the earnings (easy math 105k / 10 * 3 = 31.5k goes to steam) on top of that there is some taxes that also cost some, also games cost so much money keep that in your mind so the actual earning is much less then 105k

  • @IMorphyus
    @IMorphyus ปีที่แล้ว +5

    I think your right that its better for a developer to not focus everything on one specific thing like drifting. Just look at CarX constantly upgrading their physics to make the cars handle better so it's at least alittle easier to do grip racing and drag racing. I'm sure they're using and caring that over from street.. I hope.

  • @RebootedBlueb
    @RebootedBlueb ปีที่แล้ว +11

    Legend says if u drift with a goose you will summon goosiest

  • @TwistedOreo
    @TwistedOreo ปีที่แล้ว +5

    You make a great point, exactly why CarX Street was made.

  • @Marth667
    @Marth667 ปีที่แล้ว +1

    Having played Unbound, it is a good arcade drift game, you can enter and leave drifts at will but still break traction if you corner too hard. There are two types of drift, the first is to double tap the brake or accelerator and turn whilst doing so, causing the wheels to break traction and you begin to drift gradually at first until you're full on skidding. This has the benefit of not washing off a lot of your speed but isn't instant enough if you wish to quickly course correct your racing/drift line. The second is power sliding/drifting, in where you yank on the handbrake to quickly and violently slide into the corner where upon letting go of the handbrake you can then power on and drift as normal. This has the benefit of being instant drift that can forcibly keep you on the racing line but you lose massive speed in using it, think of it as an emergence drift.
    Not sure why everyone expects an arcade game to have driving physics like a simulator, maybe wash over of lack of games that offer such type content so they bring their unreasonable expectations?

  • @kawaiiK1ra
    @kawaiiK1ra ปีที่แล้ว +1

    i agree with u since there's a lot of new racing games but almost no drift games

  • @onixx18
    @onixx18 ปีที่แล้ว +24

    Imo, the game dev should give regular updates with new cars that includes cool bodykits, customisable parts, and led lights which is absent in most drifting/car games in general. Also add exhausts that come out of different parts of a car, e.g the hood, side skirts, at the side of the rear bumper etc. Realistic physics is a must, not too grindy but not too easy to progress through the game.

    • @ThatLoudLad
      @ThatLoudLad ปีที่แล้ว +2

      How about proper progression system in the game? Drifting just to do the same thing over and over again is silly and doesn't peak the interest in most people.

    • @onixx18
      @onixx18 ปีที่แล้ว +1

      @@ThatLoudLad sure. Add time attack or sprint race is fine too. BUT, you have to know its a drift game. So its main focus is still gonna be drifting, unless it's an open world game.

    • @ThatLoudLad
      @ThatLoudLad ปีที่แล้ว +1

      @@onixx18 Drifting is fine, but how you implement it is probably more important. Have daily tasks or have special events for certain races/drift courses etc. that earn you more money, money progression is also important. Earning very little can be depressing but also there is a reason to grind which can carry the game audience for much longer. And upgrading each individual part is probably the best progression system imo. Saving up money just to get better coilovers which do very little feels very rewarding imo.

    • @safyplayz
      @safyplayz ปีที่แล้ว +3

      That practically impossible because you know how much time that takes?

    • @igotnoodlesgold9193
      @igotnoodlesgold9193 ปีที่แล้ว

      Smh bro all that takes time y'all gotta learn that some things take time 🤦‍♂️

  • @theraiden9631
    @theraiden9631 ปีที่แล้ว +4

    While everyone getting displeased with latest racing/drift games, I'm gonna stick with my good ol' Ridge Racer.
    It's fast, controllable, and sick competition,. Especially on Max events.

    • @restautama
      @restautama ปีที่แล้ว +1

      Don't forget the Initial D games as well

  • @ayansajjad
    @ayansajjad ปีที่แล้ว +5

    Congratulations on 900k subs 👏 and also I am sad because there are no new drifting games

    • @Goosiest
      @Goosiest  ปีที่แล้ว +2

      Thank you!

  • @K44Viper
    @K44Viper ปีที่แล้ว

    a huge downside to companies going for overall drag, drift and racing in one instead of one of those fields is that they don't do specialized parts. Cut bumper? Only with mods. Speed holes? Only with mods. Big fat drag tires? Mostly only with mods. That's why I like carx drift racing, has some proper drift parts instead of universal ones

  • @napoo454
    @napoo454 ปีที่แล้ว

    You are correct, it’s like making a sniping game vs a full war game, why only make a game for ppl who like sniping and not a game for snipers and everyone else, you are completely correct

  • @ron.3yy
    @ron.3yy ปีที่แล้ว +9

    Whatever goose plays is instantly entertaining so I don't really care

  • @SmokeyWolf
    @SmokeyWolf ปีที่แล้ว +8

    Interesting video Goose, yeah I think you're right they mainly just want to make mass appeal games with a bit of everything 😩

  • @tfn7706
    @tfn7706 ปีที่แล้ว +5

    honestly, just updating carx more and more would make it nearly perfect, all we need is more modifications, cars and maps for people to go wild

  • @Fisheee123
    @Fisheee123 ปีที่แล้ว

    I would say one reason for not many drifting games made from scratch is it's more effort. It's easy to make a car go "vroom" in a straight line, but it's more code to make a car go "screeeech" sideways, since there's more physics involved

  • @therrealsupersayian9737
    @therrealsupersayian9737 ปีที่แล้ว +2

    Honestly I feel like if formula drift was made into a game it would do really well. Make it story driven to where you can pick your team and work you way up to a championship and try be the best. Or even be able to make your own team while trying to earn sponsors and make a name for yourself. Can start at the bottom tier of drift event and work your way up. Incorporate the rules and make it difficult by trying to fill zones and hit inner clips. And if FD themselves sponsored it it would draw more people into the sport. I feel there’s a huge opportunity to be made but no one is willing to take the risk.

  • @i-legend-i7897
    @i-legend-i7897 ปีที่แล้ว +1

    The majority of serious drift sim players just go to Assetto Corsa anyways, it’s been around for a while and will continue to keep going

  • @RobSeymourbikes
    @RobSeymourbikes ปีที่แล้ว +2

    I play mainly assetto and used to play a lot of carx before getting a wheel. cant drive worth sh*t on wheel in carx for some reason. But i think what you said is true about the profitability and market size. Full race games can tap into the older market when drift is still relatively new. I don't know though, either way I'm still going to keep it sideways

  • @TommyDrift
    @TommyDrift ปีที่แล้ว

    I beg to differ: as part of ECC Games, we are working on a new drift title, or rather engine, called Gearshift.
    UE 5 with all its the bells and whistles, passionate drifters as managers and behind keyboard, so expect great things

  • @imDanoush
    @imDanoush ปีที่แล้ว

    btw I'm making a driving sim game since 2018, that's free - 0% monetization planned - although I paid thousands for the resources and since it is a one-man-made game it is taking too long. Looking forward to playing it with Goosiest and the others once it is ready! :)

  • @stoatku
    @stoatku ปีที่แล้ว

    Bro I totally agree my G, They should make a game that just focuses on drifting but also have all the other stuff as well ie drag, street race and track race, 4x4 hill climbs, even motor bike racing as side missions but main focus should be drifting.

  • @LethalArms
    @LethalArms ปีที่แล้ว

    A bit late but as a developer myself and after tried creating some "drift" games, the main problem is achieving good drifting physics, and if u use a more "newbie" engine like unity (i believe it's the same carx uses) it's even harder, ffb it's also something hard, specially with the ton of wheels out there, for example, i had a logitech g29 that i was able to just install a plugin and have FFB working, but for other wheels the steps wouldn't be that easy, that's the main reasons, Graphics you can achieve good enough graphics even on unity, maps and cars you can extract them from other games like GTA, Assetto, etc...

  • @pilsnerfamilymotorsports3275
    @pilsnerfamilymotorsports3275 ปีที่แล้ว

    We actually have quite a few drift games comparatively speaking, but the reason it is on the thin side is a similar reason to motocross games, the physics are some of the hardest to program, and the following just isnt there, motocross, motogp, and car games are the hardest to make, and also have the lowest following

  • @christiancompton2326
    @christiancompton2326 ปีที่แล้ว

    My tgought on why is because a lot of racing games have a lot of drift features and gameplay nowadays. Look at Gran Turismo, Forza, NFS and even more hardcore sim racers like the PC franchise, Assetto Corsa and even iRacing. But also keep in mind that not everyone wants to solely drift. Sometimes, we wanna see those short laptimes, 1/4 mile times, see how fast our cars can go in a long straightaway, twisty roads and tight corners, endurance racing, even compete with similar cars on an oval for long periods like NASCAR or IndyCar. Not everyone just wants to drift and those who do are a very niche market

  • @PanagiotisKotidis
    @PanagiotisKotidis ปีที่แล้ว +1

    Because the most gamers who love cars want to find a game that has upgrades , much upgrades, so the people who want drift games are fewer than people who want a semi-realistic game . To sum up , they care more about graphics,cars, upgrades and SOME times simulation driving. You won't see a channel that has played NFS and Forza drifting in the game, they make videos about performance. That's why they don't make drift games, because people want something casual.

  • @LOSTINTHEFROST26
    @LOSTINTHEFROST26 ปีที่แล้ว

    All maps from Torque Drift + Torque Drift handbrake + CarX physics for controller = Bussin 💦

  • @starlessplays8278
    @starlessplays8278 ปีที่แล้ว

    carx has time attack modes, and also tuning for regular racing. which is actually opens carx to many other players besides drifters. I've seen quite a few drag servers, time attack servers, and actual racing servers. If other companies could copy this formula and keep it a drift game, they will be making big money.

  • @dr_poutine
    @dr_poutine ปีที่แล้ว

    If you do a drifting game with racing and drag racing included, make sure you focus on drifting physics more because if you don't it will be a "normal" racing game

  • @Snazzyena
    @Snazzyena ปีที่แล้ว +1

    The problem with CarX is I’d have to get the 2nd game bc there’s no multiplayer for the first one

  • @soundwave7678
    @soundwave7678 ปีที่แล้ว

    I can drift in Horizon 5 with a well timed press of handbrake button. It also helps having a 1200 AWD 68 Mustang. Drifting gets boring after a while

  • @txxxpo
    @txxxpo ปีที่แล้ว

    The issue is, it's hard to make a game that differs from other drift games like carx. They all have the same premise meaning it wouldn't be profitable to make a game that already basically exists. Another thing, unless you want to make a game that isn't realistic; it's super hard to get into. Unlike other types of games, you can't just sit down and play, you have to spend hours learning.

  • @WHOOLKAN
    @WHOOLKAN ปีที่แล้ว

    3D artist for videogames here.
    Racing games are quite hard to make simply because of the complexity of simulating vehicle physics and handling.
    More or less the math behind a car behaviour has been known for quite a while, what's difficult to do is to simulate how tyres behave. Some games do it with math formulas, some do it with empirical data. Both methods require a lot of effort and experience in the subject to get it right, that's why so few games have life like realistic physics, and if you think about it for a moment, the big wigs of the genre have been around for a while now (assetto, beam, GT, forza, iracing, rfactor, etc). New studios still pop up and make games but the fidelity of the simulation depends from game to game (devs experience and funding).
    I'm personally working on a racing game prototype myself, as a 3d artist I can take care of the graphics side of the game but I'm no programmer. I can do some basic blueprint coding in UE5 but my efforts are better spent in making the cars, roads and environments while the coding should be left to a good programmer.
    I'm studying procedural tools such as Houdini for generation of massive landscapes and thousands of miles of drivable roads, as making this stuff by hand is an impossible amount of work. The tool itself should help you get there to 80% done, while the remaining 20% would be manual tweaking, so this means that once the foundations are done, prototyping goes much faster.
    My goal is to invest into making these tools and integrate them into UE5 and take full advantage of the engine features to make basically a massive freeroam game that takes inspiration from Forza horizon but is built from the ground up to support mods like AC does. Then, when I have enough saved, start hiring people to help me with development.
    My day job is making videogames and I'm very lucky to work with extremely talented people that have been in the industry for many years. I've been learning a lot about game dev from my colleagues and friends and believe me when I say game dev is a challenging endeavour. Making a good racing SIM is an extra level of difficulty.
    I personally wouldn't aim my game to be a "drifting game" as that description would imply it is catering to a specific audience. My dream would be to make the ultimate SIM racing sandbox where you can chill in the freeroam, hop in a track and race online, hit the mountains with the Bois or pull the sickest stunts, a playground where players can add cars, tracks or entire maps as mods and where there are actual guides from the Dev team helping the community make their own content, from how to model a car, make tracks, to tune the physics of your mod.
    Assetto corsa competizione is great for GT racing, but it does just that. Iracing is for serious SIM racers, beam is great to mess around, carx is good for hanging out online, Forza horizon is fantastic to drive freely wherever you want but these games have their strengths along with their limitations.
    AAA games force you to play only what the game offers: once you've driven around the map in FH5 for the 100th time, you can even have a thousand cars in your garage but the roads are not exciting anymore.
    ACC has one of the best car handling physics around, but you can do only GT and only on that handful of tracks.
    AC is the best regarding mods but the game is getting old and there's only so much CSP can do before AC gets pushed past its limit.
    I've played racing games since I have memory, and just in 2021 I finally had some money to spend on a wheel and that's when I really fell in love with the genre and decided I want to work on a racing game.
    I think what the community needs is a solid sandbox that gives them the tools to have the kind of experience that the player wants.
    Make the foundations with a very solid car physics sim, build the game from the ground up to be modded and help the community expand on top of the sandbox as much as you can.
    You can have drifters, track racers and every other SIM racing player share a common world and engage in different races and competitions, or just hang around. If you want to turn your game into a drifting paradise, or make your own rally tracks in the freeroam, I think you should be able to.
    At the end of the day I'm just one dude who's dreaming big so no promises whatsoever.
    I'm approaching this project with the mentality of that if nothing comes out of it at least I'm a better artist that can make better games and i can still share my tools with other modders so making mods would be easier, if instead the project gets somewhere it can become a compelling game for people to play and expand as they see fit.
    I'm thinking of making a video of my own explaining exactly what I'd like to do so I can have a discussion about this subject and hear what other players think.
    I can't wait for FH and AC to make a baby so I'm not waiting and instead working on it.

  • @kensanmadarnaz1740
    @kensanmadarnaz1740 ปีที่แล้ว

    I absolutely agree with you, drifting in video games is fun, but after a while it becomes boring and you have nothing else to do besides drift.

  • @MihaiZavoian
    @MihaiZavoian ปีที่แล้ว

    I've also thought about this a lot so I'll give my unity dev and computer/car nerd perspective.
    Making good proper and fun drift physics is very hard (for any controller or level of realism). It requires advanced knowledge of computer programming, car mechanics and car dynamics. Even if you buy some already implemented physics plugin you still need to know how all the parameters affect everything. There is little overlap between people with that knowledge and game developers (they are better off in sim/irl racing or automotive design). Irl/sim drifting experience also helps a lot.
    There is also a lot more of creative freedom when conveying drifting on a controller and making an assist than for racing games.
    example 1
    player: imma push the stick right
    racing game: k turn right
    example 2
    player: push stick to the right
    drift game: turn right? initiate drift right? understeer right? actually depends are we drifting already? rotate car to the right? increase rotation speed? increase drift angle? hold drift angle? how much lock? what do you actually want the car to do??
    When making the controller assists there are also lots compromises to be made: how configurable is it for the user? how smooth and satisfying vs twitchy and responsive do we make it? Should we script input scenarios or add extra magic stabilizing forces to make it easier at the risk of it feeling canned?
    source: I work in Unity, played around with some paid car physics, also did some from scratch. I've read a lot about physics models in current race sims. Into sim/irl drifting.

  • @PLK123
    @PLK123 ปีที่แล้ว

    making a game rn, it's the reason i've been inactive, simply: there isn't much of an audience.

  • @panda99jp
    @panda99jp ปีที่แล้ว

    Quick correction: CarX Drift has 3 different mobile versions (Original, Second Release and Beta Release from the first)
    Also, FR Legends is the perfect competition but the Devs aren't that active or simply out of the radar working on something

  • @SpeedsterGT7913
    @SpeedsterGT7913 ปีที่แล้ว

    Translated by Google:
    Something similar, why don't some triple A companies create multiplayer racing games? a genre so fun and accessible that triple A companies don't take advantage of it because it bothers me a lot that most multiplayer games limit it in FPS online. And that bothers me a lot because this means that there is not more variety of multiplayer games of different genres like Skate, Snowboarding, BMX, Motocross and others. The few worthwhile multiplayer racing games are: Forza Horizon 5, You Suck At Parking, Turbo Golf Racing, Wreckfest, Grid Legends and others.

  • @Jahhaj6
    @Jahhaj6 ปีที่แล้ว

    As someone who was recommended this video and doesn't really pay much attention to drifting culture, you had some good reasons as to why drifting games are not made. Personally I think the biggest reason is that in pretty much any racing game, you can drift, make drift cars etc. Look at Forza, it has actual drift cars, it has drift upgrades for cars, hell even Gran Turismo has drift modes and a couple of drift upgrades avaliable for cars. Companies won't see a point of making a game specifically for drifting when you can just drift cars in their games anyway.

  • @Pro101
    @Pro101 ปีที่แล้ว +1

    maybe im just a really bad dev but i think it might also have to do with the fact that they are hard to code because you need to code friction and acceleration and wheel rotation and welded diffs and everything to start competing with decent games.

  • @NevaSliden4Von
    @NevaSliden4Von ปีที่แล้ว +1

    I think the reason why there are no drift games popping up are because there are enough games about drafting to satisfy people needs like asetto corsa car X and even roblox has some good games

  • @superninja252
    @superninja252 ปีที่แล้ว +1

    I like your channel but i am part of people that prefer drag racing or old normal racing than drifting on games, in fact i think that the cars oversteer to force a driftiing is bad on some games (like Grid 2 or NFS post-2015), most of times, i prefer a grip fun over drift, even in some games (like FH5) i use some drifts setups

  • @RGK-ym6jx
    @RGK-ym6jx ปีที่แล้ว

    The reason is why they don’t make many drifting games is because of the sliding physics being hard to replicate. As a knowledgeable person, making car physics is very hard in itself, let alone making the car go sideways plus no mainstream drifting game has ever blown up and shown any possible triple A companies that hay this can make lots of money within X and Y time frame. And the amount of modeling of cars and maps .

  • @babrdiddle
    @babrdiddle ปีที่แล้ว

    Kanjozoku Game had my favorite drifting physics in an indie drift game. Shame that the devs just abandoned it. Think you can still drift online together though, I would if I had a group to do it with

  • @meh.7640
    @meh.7640 ปีที่แล้ว

    i've heard of some drifting games. the question is: why is there only one notable rock crawling game?
    "pure rock crawling" from 2020. and i had to wait a long time for that.
    now that i think about it .. why not make a game with a whole bunch of niche motorsports like mud racing, hill climbing, tractor pulling and the like? i think that would be successful if done well.

  • @zer0synd1cate
    @zer0synd1cate ปีที่แล้ว +1

    I think expanding from just drifting to other categories is a nice idea, but trying to do an all in one "do anything/everything" type of game usually doesn't turn out too well. I think it'd be better to start out in just one category, and get it polished and perfected before moving on to the next. After all, a game that's subpar in 4 or 5 categories is certainly less fun than one that's great in 1 or 2 lol

  • @Dorench
    @Dorench ปีที่แล้ว

    While waiting for ads I'm gonna take a guess:
    Motorsport games and motorsport in general is a niche. Drifting fans make up a very small minority of the already small motorsport gaming community.
    Or in other words, despite how much some may want it, there isn't enough interest to make the game pay.

  • @Peter-mt6sg
    @Peter-mt6sg ปีที่แล้ว

    my first thought would be that people who want drifting games or just car games in general love the idea of it being realistic or as accurate to the real thing as possible but actually getting into the nitty gritty of the physics turns everyone away , hens why beam mg is becoming better and better at doing racing and drifting since their only focus is the physics which racing drifting and all the other things benefit from

  • @Yoshi92
    @Yoshi92 ปีที่แล้ว

    The real reason why they dont make drift games is exactly what you said. If it's a good drift game it needs good car physics and then you can do a whole car game aswell and get even more audience.

  • @nicholascrow8133
    @nicholascrow8133 ปีที่แล้ว

    Assetto corsa with mods should've gotten more of a mention... No score but driving sims give you the best drift experience. After all drifting is the same physics as any other driving. And with AC having such a large modding and drifting community, there's a decent online community to drift with. Bonus is the base game can be had pretty cheap on steam, cheaper still when it's on sale (get the ultimate version, a lot of the mods use the extra content as bases for their models) and most of the mods are free (not just drifting, but other cars and tracks), Shutoko revival is a great open world mod, no out and out racing, just thrashing cars through traffic!

  • @kirkdurkadurka
    @kirkdurkadurka ปีที่แล้ว

    They haven't made the perfect drifting game yet because I don't yet have my development funding so far and that is why.

  • @JoocieFries
    @JoocieFries ปีที่แล้ว +1

    Goose you should make your own drifting/racing game

  • @MOverload
    @MOverload ปีที่แล้ว +1

    We are currently working on a new racing game, based in italy, so we wanted to ask if you would like to make a cooperation. So for example custom liverys etc.

  • @Cheseday
    @Cheseday ปีที่แล้ว

    My idea was racing game where you choose bike or car to buy new or used, and then modify it by working or win races or maybe…. Ask dad for money, then modifying is manual and you have to wait for parts that you order but depends on who you buy it, like you bought bodykit from japan then the shipment would take 5 day irl or buy used for cheaper and fast but it doesnt mean it wont broke. That just my idea but i cant make it

  • @glitchydust4015
    @glitchydust4015 ปีที่แล้ว

    I'm a indie game dev, Drifting game is harder to get right due to the "game feel". also I bet AAA compagnie would pay a lot if they add brand into their game so we need something "fake" and racing game are not profitable enough for AAA and indie games dev won't bother with the technicality of it.

  • @LucianM5
    @LucianM5 ปีที่แล้ว

    Congrats on 901K subs! Good job!

  • @yakisideways
    @yakisideways ปีที่แล้ว

    As a child, I played hundreds of drifting games and I think the most enjoyable ones are carx drift racing and torque drift. But I think carx is harder. because when a new car is bought, it starts from the street level and it is very difficult to earn money. Torque drift can be the same as carx, it just takes some time. I usually play torque drift and still continue and of course the developers spend a lot of time making these games and in my opinion, tastes and colors cannot be judged. You are a good channel and I love your videos. keep going like this (I used translate, there may be typos. Im sorry.)

  • @shinshow6238
    @shinshow6238 ปีที่แล้ว +1

    the best drift physic in game i have played is probably the original first GRID by codemaster, heck it has a very freaking good physic in grip and the various drivetrain that will affect it, i have gone in and out of various racing game even forza, but the first grid is something i would play over and over again it juz so fun, kinda sad codemaster deciced to abandoned and make it weird with all subsequent sequel

  • @Snail28-28
    @Snail28-28 ปีที่แล้ว

    It’s hard to make a car model without getting sued over some copyright bs

  • @pedrolima1450
    @pedrolima1450 ปีที่แล้ว

    Congrats with 900k for me carx should evolve a little, like making a carx2.0 since they don't want to make a new drift game unfortunately... the drift world deserved more recognition

  • @wills_garage335
    @wills_garage335 ปีที่แล้ว

    Still a niche. Where you might as well make a came for a broad audience, you get need for speed and Forza Horizon - arcade games. Major publishers don't bother with anything that doesn't spell profit in it's name anymore. Maybe in a couple more years since sim racing and sim drifting in assetto is getting more popular.

  • @Akai1k
    @Akai1k ปีที่แล้ว

    Everyone is saying it has to do with physics but I think it’s more of a licensing issue with the car companies and the developers. It’s probably extremely expensive to have Nissan Subaru etc in a video game so idk about highly profitable

  • @_arjhin_
    @_arjhin_ ปีที่แล้ว

    I think for drift games, it's hard to adapt games both for pc and console players. There's a synchronization problem in most games, as we know(mostly we see in Forza games). And if you make a game for both consoles and pc players, you have to deal with something that is not so easy. And of course updates. Even if you have a great team for developing the game(like CD Projekt Red, Rockstar Ubisoft etc.), there will be always bugs in it(remember, Cyberpunk first announced at 2013 and we wait for 7 YEARS TO PLAY İT). You have to update it so rapidly, like every month. Imo, most game developers don't want to take on this burden.

  • @kisszonyi
    @kisszonyi ปีที่แล้ว

    Hey Goosiest. I am working on a drift game already, but it is very time consuming as a hobbyst indie developer to make everything from scratch.

    • @Ryan-zw3li
      @Ryan-zw3li ปีที่แล้ว

      are you making the game for console if not plz make it for console

    • @kisszonyi
      @kisszonyi ปีที่แล้ว +1

      @@Ryan-zw3li Hey. Currently I am developing it only for PC, but later it is possible to make build for console too. Right now it is only a solo project, so the progress is very slow.

    • @Ryan-zw3li
      @Ryan-zw3li ปีที่แล้ว

      @@kisszonyi ok cool

  • @tylersherratt4466
    @tylersherratt4466 ปีที่แล้ว

    I wonder if drifting will turn out like skateboarding an amazing peak for 10-20 years then back to a kinda niche and lose popularity especially with less and less manual vehicles being produced yearly

  • @Tyler_J_Cook
    @Tyler_J_Cook ปีที่แล้ว

    As popular as drifting may be right now, I still don't firmly believe its popular enough to make people want to buy a fully fledged drift game. The ones who would buy it would want a game that's at least on ACs standard. To add onto that not a lot of people who play AC stay and continue to get better. It takes a while to learn and some people get demotivated when they cant see themselves improve.

  • @PolarettiGR
    @PolarettiGR ปีที่แล้ว

    I think the real problem is how difficult is to create a game like this, needs a lot of effort to make good physics and being satisfying too.Big companies now and then make racing games not games that is pointed to drifting because as you said you need much more profit. And the other reason in my opinion is device support. Imagine you create a game with drift physics for pc. So it will be more arcade and fun and very good optimized for controllers, and now try to make wheel support from the scratches.

  • @R32Connor
    @R32Connor ปีที่แล้ว

    I just cant help but think if you make a open world racing game, drifting, drag, street, cops. Make it so its a RP based game. Character can have different car builds for different racing. Own a shop etc. OPEN WORLD RACING IS WHAT WE NEED

  • @crazzywolfie
    @crazzywolfie ปีที่แล้ว +1

    i think you nailed it. it is likely more profitable to have drifting be part of a game that appeals to everyone. i know one of my favorite racing games Grid does include drifting but it is not the only type of racing. they also have all sorts of other racing including stuff like demolition racing.

    • @kacperNFS
      @kacperNFS ปีที่แล้ว

      And Grid sold 500 copies after having millions poured into it, good job lol

  • @Ungovernable_Schizo
    @Ungovernable_Schizo ปีที่แล้ว

    Gran Turismo has a small little community of drifters. There is a server filter exclusively for drifting. If you’re a PlayStation user of CarX, definitely give gran Turismo 7 a try.

  • @Nilser007
    @Nilser007 ปีที่แล้ว

    Because from a Game Designers Perspective it does not make any sense. As a Game Designer you want to reach as many people as possible. This is why you either make an arcade racer or a simulation game. I mean sure you can do Drift Modes as part of the game but a game which would be only about drifting is something not everybody would like. (And I do know some people who think like this.) This is why they always choose the option to reach more people rather than one specific group.

  • @Yktog
    @Yktog ปีที่แล้ว

    Ive been on CarX from mobile to console. Honestly one of my favorite as far as drift physics and customization. Online play so you can tandem with your friends as well as being Sim racer compatible. Im currently running the logitech g920 in xbox and havent had any issues

  • @02bluehawk
    @02bluehawk ปีที่แล้ว +1

    I would say the main reason why is because drifting isn't easy. If you have drifting in your racing game you either have arcade physics to make it accessible to everyone but push away sim drifters. If you have proper physics like assetto corsa then it's difficult for people who arnt sim drifters to do. I think forza does the best job of simcade physics that make drifting work in game for everyone and they have alot of drift areas and have for the past 3 horizon games. I honestly would say they are the best "drifting game" but let's be real it's hard to beat assetto corsa

  • @Reginald-Erasmus
    @Reginald-Erasmus ปีที่แล้ว

    as a drifter the most realistic drift game i ever played was Shift 2

  • @ccubsfan94
    @ccubsfan94 ปีที่แล้ว

    I think it might run into the issue of motocross games, no one can figure out the line of fun vs realism, or arcade vs realism. The true dirftheads will take anything they can get, but that doesn't pay the bills. While an arcade style game pays the bills but will piss off the driftheads.

  • @donydrifter9108
    @donydrifter9108 ปีที่แล้ว

    Damn your right goosiest: But there is ONE game you didn't see, and that is project drift 2.0, try it: it's fun!

  • @itchie
    @itchie ปีที่แล้ว

    Just not a massive number of people playing compared to entire racing community . The reason why ac is the one pros play is because it’s closer to real life wheel movements . AC2 comes out in a few years