Unreal and Wwise - How to add AMBIENT and OBJECT SFX

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  • เผยแพร่เมื่อ 16 ก.ค. 2024
  • Hi There! So in this video I cover how to set up some ambient and object sound effects using Wwise and Unreal. I go over how to set up your attenuation spheres and find a decent working occlusion set up in unreal! Theres lots of other little helpful stuff in the video if your looking to learn more about Game audio implementation! I hope you find this video useful! Leave a comment if you have any questions regarding the video or anything Game related!
    Timecodes
    0:00 Intro
    0:22 Setting up tracks in Wwise
    2:12 Setting up Reverbs
    5:04 Setup to see attenuation spheres
    5:57 Setting distance parmameters
    10:37 Obstruction and Occlusion
    14:07 Setting up events and Soundbanks
    15:29 Unreal Setup/ add Ambient SFX
    17:38 How 2 meausure distance in unreal
    19:19 Adding Object SFX
    20:19 Distance and Occlusion demo
    22:14 Dealing with multiple Object SFX
    24:47 Outro
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ความคิดเห็น • 12

  • @juanbarro139
    @juanbarro139 2 ปีที่แล้ว

    Very illustrative video. Thanks so much!

    • @ArcitecAudio
      @ArcitecAudio  2 ปีที่แล้ว +1

      Thanks so much! glad it was helpful:)

  • @jbreezej3365
    @jbreezej3365 ปีที่แล้ว

    Great video man, thanks,was really helpful

  • @richiewithrow6441
    @richiewithrow6441 2 ปีที่แล้ว

    Thank you!

    • @ArcitecAudio
      @ArcitecAudio  2 ปีที่แล้ว +1

      No problem:) glad it helped!

  • @malachiasharrisgtmalachias
    @malachiasharrisgtmalachias 2 ปีที่แล้ว

    Well informed. I feel like we met before? Have we?

    • @ArcitecAudio
      @ArcitecAudio  2 ปีที่แล้ว

      Thanks man! Yes Malachi i know you haha!

  • @chriswastyping
    @chriswastyping ปีที่แล้ว

    I've followed the steps, but can't seem to get the audio to play. After hitting play in Unreal Engine. Any ideas? :)

    • @ArcitecAudio
      @ArcitecAudio  ปีที่แล้ว

      Hey Christopher! Its a bit tricky to know for sure what youre specific problem could be regarding the playback of the ambient fx. A couple things I would recommend though is making sure that your soundbanks are generated correctly and the wwise project is saved as well as checking that your ambient sound sources can play back in the editor, if they cant it might be that you havent build the banks in unreal, misnamed a file! Again its a bit tricky to know for sure what your specific issue is without getting some more info! I hope these ideas helped!

  • @user-kd5iw8nn6b
    @user-kd5iw8nn6b ปีที่แล้ว

    Thanks for the video, super helpful! Do you have a LinkedIn or something by any chance?

    • @ArcitecAudio
      @ArcitecAudio  8 หลายเดือนก่อน +1

      Your very welcome Im glad you found it useful! here's my linked in....beware, i dont use it much www.linkedin.com/in/stephen-halsey/