Arcitec Audio
Arcitec Audio
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Audio Design Reel - Stephen Halsey
This is a short compilation of audio redesigns and gameplay from two games that I have designed and implemented audio for.
มุมมอง: 156

วีดีโอ

Music Demo Reel Stephen Halsey
มุมมอง 949 หลายเดือนก่อน
A complilation of some music that I've written for film and Video games across a variety of genres. Surprised I didnt upload this to the tube but better late than never!
Horror Game Audio Design using Wwise & Unreal
มุมมอง 3529 หลายเดือนก่อน
This video is quick look into some of the audio systems and sounds I designed for a game in development called "Frankie's Funhouse" using Unreal Engine 4, Wwise and Reaper. I intend to create more in depth videos in the future on the different implementations shown in this demonstration as well as the others I could not fit into planned length of this video. Chapters: 0:00 Sanity System & Dynam...
Dome Dash
มุมมอง 1342 ปีที่แล้ว
This is a track I did for a game a while back called Dome Dash! This song was composed, arranged, mixed and mastered by Arcitec Audio If you would like to use this music for a project your doing just make sure you leave me a credit and reach out to me on my website! - www.arcitecaudio.com/home Follow me • You Tube - th-cam.com/channels/i-r2oS7M6x22U3sYh0WcHg.html • Instagram - arc...
Pirate Battle Music - Fight on the Seas
มุมมอง 3622 ปีที่แล้ว
This song was composed, arranged, mixed and mastered by Arcitec Audio If you would like to use this music for a project your doing just make sure you leave me a credit and reach out to me on my website! - www.arcitecaudio.com/home Follow me • You Tube - th-cam.com/channels/i-r2oS7M6x22U3sYh0WcHg.html • Instagram - arcitec_audio
Sound Design Reel 2022 (Stephen Halsey)
มุมมอง 3072 ปีที่แล้ว
This is an update to my old sound design reel with some slight modifications
How to Sample a Piano using KONTAKT!
มุมมอง 1.4K2 ปีที่แล้ว
In this video I am showing my experience sampling my own Acoustic Piano and making it into an instrument inside Kontakt! This was my first time ever sampling a piano and I learned many different things through the process that id like to share with everyone! For Kontakt I used a script created by David Hilowitz and Angus-roberts Carey (ARC Samples). The link to the script I mentioned in the vid...
Sound Design & Implementation Demo by Stephen Halsey
มุมมอง 1602 ปีที่แล้ว
Hi There! This video is just to show some of my sound design work and the implementation of some indie games i have worked on all in one video! If you like my work and are interested in working together on a Game that requires sound design or music you can contact me through my website here! www.arcitecaudio.com/ Timecodes 0:00 Sound design Reel 3:17 Implementation demo
Music in Wwise - Part 1 Setting STATES and TRANSITIONS (Implementing into Unreal)
มุมมอง 5K2 ปีที่แล้ว
Hi all! In This video im going to go over how to set up your music in wwise using transitions and states and then implement it into unreal. There will be a part 2 two for this video coming out in the future where i go over other ways to implement your music using Switches, RTCP's! Hope you all enjoy the video! Chapters 0:00 Intro 0:24 Setting up States 4:33 Setting up Transitions 5:33 Exit sour...
Unreal and Wwise - How to add Trigger Boxes
มุมมอง 1.4K2 ปีที่แล้ว
Hi there! In this video I go over how to add Trigger boxes and Tags in Unreal using sound from Wwise! If you want to skip right to adding box triggers and setting them up go to 4:39! I hope you find this video helpful! Time codes 0:00 Intro 0:14 Setting up audio in Wwise 3:33 Setting up audio in Unreal 4:39 Adding box triggers 7:00 Adding Tags 9:45 Creating a box trigger that destroys itself 12...
Unreal and Wwise - How to add AMBIENT and OBJECT SFX
มุมมอง 4K2 ปีที่แล้ว
Unreal and Wwise - How to add AMBIENT and OBJECT SFX
HOW TO INTEGRATE WWISE AND UNREAL!
มุมมอง 2.9K2 ปีที่แล้ว
HOW TO INTEGRATE WWISE AND UNREAL!
HOW TO START A GAME JAM!! ( Tips as a Composer and Sound designer)
มุมมอง 1.9K2 ปีที่แล้ว
HOW TO START A GAME JAM!! ( Tips as a Composer and Sound designer)
Game Jame 2021 Compilation
มุมมอง 802 ปีที่แล้ว
Game Jame 2021 Compilation
Bad Robots
มุมมอง 1252 ปีที่แล้ว
Bad Robots
Escape from the Depths Gameplay
มุมมอง 282 ปีที่แล้ว
Escape from the Depths Gameplay
Clean House Modern Warfare --Rescore
มุมมอง 443 ปีที่แล้ว
Clean House Modern Warfare Rescore
Dome Dash Gameplay
มุมมอง 1863 ปีที่แล้ว
Dome Dash Gameplay
HOW TO BUILD ACOUSTIC PANELS for your home studio
มุมมอง 1214 ปีที่แล้ว
HOW TO BUILD ACOUSTIC PANELS for your home studio
THE BEST CHORD VOICINGS TO LEARN........for beginners on piano
มุมมอง 574 ปีที่แล้ว
THE BEST CHORD VOICINGS TO LEARN........for beginners on piano
10 TIPS for creating better Chord Progressions
มุมมอง 424 ปีที่แล้ว
10 TIPS for creating better Chord Progressions
Spitfire Audio | Westworld Scoring Competition Submission | Stephen Halsey
มุมมอง 1034 ปีที่แล้ว
Spitfire Audio | Westworld Scoring Competition Submission | Stephen Halsey

ความคิดเห็น

  • @karll3119
    @karll3119 4 วันที่ผ่านมา

    Crazy work! 😂 Congrats!!!

  • @wiii2316
    @wiii2316 2 หลายเดือนก่อน

    Great content, thx for sharing!

  • @speedmilesgood
    @speedmilesgood 4 หลายเดือนก่อน

    The first set state works, but the other one didn't change the music for the transition.

    • @ArcitecAudio
      @ArcitecAudio 4 หลายเดือนก่อน

      Its generally pretty hard to diagnose these type of problems without having some more info, but in general I would say just double check how youve set everything up, and test wwise on its own using the soundcaster If that works then try it with unreal and use the profiler in wwise and from there you can probably figure out what might be your issue. Check the spelling of your name on the states, this has messed me up alot. copy and paste them to avoid spelling errors. Im sure youll figure it out:)

  • @jonos138
    @jonos138 4 หลายเดือนก่อน

    Why do the sample sounds from your completed piano sound so wooly compared to the sound of your real piano? It doesn't sound as clean as your original piano, it sounds more like a felt piano now. All the top end is gone and it's all muffled sounding.

    • @ArcitecAudio
      @ArcitecAudio 4 หลายเดือนก่อน

      So there are a couple of reasons for this. The main one is that the De- noising process for the samples removes a lot of the treble, in my case I had to remove more noise because I didnt have high quality mics and preamps to record with. Another reason is that I used the practice pedal(felt piano) so that also made it sound muffled. Ive had oppourtunities to record with higher quality mics/signal chains and imo they make all of the difference in terms of quality. Of course I nice piano generally helps too:)

    • @jonos138
      @jonos138 4 หลายเดือนก่อน

      @@ArcitecAudio Thanks for the explanation. I can now understand the difficulties you had in recording the samples and removing noise. It's a long laborious process recording samples.

    • @ArcitecAudio
      @ArcitecAudio 4 หลายเดือนก่อน

      @@jonos138 With better mics and you dont have to do as much noise removal and it sounds much better!

  • @lucascastilho5886
    @lucascastilho5886 4 หลายเดือนก่อน

    Hey man i'm a noobie in Unreal and i'm learning. THis is by far the most explanatory video that i've seen. You should do a tutorial doing all the things from scratch the whole integration

    • @ArcitecAudio
      @ArcitecAudio 4 หลายเดือนก่อน

      Could be cool Idea with to showcase the entire workflow of maybe a short game jam! Only tricky thing is implementation is always game specific so other than some basic things on how to use the wwise and unreal tools to do simple stuff its rare that the implementation you follow will exactly work with your situation. Although sometimes is does and its great:) Thanks for the suggestion

  • @RossBoyd97
    @RossBoyd97 5 หลายเดือนก่อน

    Amazing work! I hope to get to that level

    • @namoneeco
      @namoneeco 4 หลายเดือนก่อน

      @@ArcitecAudio how long have you been at the sound design? it's sounding great

    • @ArcitecAudio
      @ArcitecAudio 4 หลายเดือนก่อน

      @@namoneeco Thanks so much:) Probably around 5 years now!

  • @Kamer.Sounds
    @Kamer.Sounds 5 หลายเดือนก่อน

    Super helpful thanks!

  • @TwinPineStudios
    @TwinPineStudios 6 หลายเดือนก่อน

    Very Informative, thank you for your help. I am gearing up to start diving into game jams this month :)

  • @vasilismilesis6024
    @vasilismilesis6024 7 หลายเดือนก่อน

    Excellent tutorial! I am experiencing a problem when I change states in Unreal. The volume gradually increases like the previous keep playing, while in Wwise works fine. Any feedback would be greatly appreciated!

    • @ArcitecAudio
      @ArcitecAudio 7 หลายเดือนก่อน

      Hi Vasilis! Thanks for the message! While I would likely need more info on the Unreal side of things to understand you problem a bit better, I would say check the spelling of your state and state group in unreal blueprints or in wwise(copy n paste to be sure). Make sure to use the profiler in wwise to see if Unreal is indeed sending the State change. From there you can determine what information is being passed or not and hopefully solve your issue. Best of luck:)

  • @64nightfly
    @64nightfly 7 หลายเดือนก่อน

    Thank you for posting this insightful video. I owned a Yamaha U3 and it one of the best uprights on the market in my opinion; the 52" height increases the string length and soundboard size just enough to give enormous sound improvements in the tenor and bass sections, especially (compared to the 48" U1, for example). Moving the piano away from the wall several feet and placing some mics on the backside (experiment with different distances) will help to reduce unwanted sounds from the action and will allow unobstructed access to the soundboard. It also dramatically changes the acoustical reflections in the room and, in my case, made the piano sound much better overall. Too bad I didn't figure that out until I was moving and selling the piano! You can mix in mics from the frontside as well as needed. You might also consider trying some ribbon mics, if the sound is too bright, as Yamahas tend to be, depending on the voicing of the hammers, etc. Good luck and have fun (even though it is extremely tedious work)!

    • @ArcitecAudio
      @ArcitecAudio 7 หลายเดือนก่อน

      Thanks for this comment; I really adore this piano its been with me for over 18 years! I actually moved the piano near my staircase for the reason reason you just mentioned, it sounds much better there! I really would love to close mic a some stereo coles 4038's and combine them with some other condensers a little further away. I did this mic combo at Humber studios for some recordings a while back and it really captured the low and mid nicely but because of the ribbon it attenuated much of the hammer\mechanical noise from close mic a piano, combined and mixed, you get the nice detail of the condenser far enough to avoid the mechanical noise but then have the ribbons close to bring out and enhance the low and mids of the piano. My preference is generally for warmer sounding pianos which are a little less bright so this setup worked for me!

    • @64nightfly
      @64nightfly 7 หลายเดือนก่อน

      @@ArcitecAudio Wonderful! You might also consider a Blumlein pair (condenser or ribbon), depending on how much you like binaural. I have not tried Blumlein yet but plan to experiment with a pair of AKG 414's. Have you tried SampleRobot? I am temped to try it. Pricey, but seems to potentially automate the sampling workflow in a very time-saving way. I can see how it would be a big time saver with synths (especially ones with MIDI), but I was wondering about acoustics instruments.

    • @ArcitecAudio
      @ArcitecAudio 7 หลายเดือนก่อน

      @@64nightfly I havent done the blumlein technique yet on a piano but i have actually sampled a piano using the binaural ku-100 along with some coles, 149s and some km184s its was my best piano sampling; will post it up one day with a link to download it, maybe on piano book and my website. I have not tried sample robot, will look into this for sure, any time saver in sampling is good!

  • @KellBailey
    @KellBailey 8 หลายเดือนก่อน

    How did you learn how to do this?

    • @ArcitecAudio
      @ArcitecAudio 8 หลายเดือนก่อน

      Its been a while, but I started with this "How To Build A Piano Instrument In KONTAKT" and then just figured out the sample amount I wanted to do and then figured some out myself and also used other resources like David Hilowitz to learn a bit more about kontakt. Its not too hard to do but to get a good result on piano you need lots of sample velocity layers. Hope that steers you in the right direction:)

    • @KellBailey
      @KellBailey 8 หลายเดือนก่อน

      @@ArcitecAudio I'm shooting my shot here but i would be interested in you helping me create a piano instrument with real piano samples like this for a project im working on for 2024. If this is something you are interested in send me your email i would love to give you more details. Compensation would be involved btw. Let me know.

    • @ArcitecAudio
      @ArcitecAudio 8 หลายเดือนก่อน

      Yeah sure let me know the details! If you got to bottom of my website, my email is right there www.arcitecaudio.com/ @@KellBailey ..i would hyperlink the website in the comments if i knew how

    • @KellBailey
      @KellBailey 8 หลายเดือนก่อน

      @@ArcitecAudio Sent! i look forward to hearing from you!

  • @azmioDV
    @azmioDV 9 หลายเดือนก่อน

    The attention to detail is awesome! All this is really useful to me and so I was wondering a few things. - How does your code structure look like for handling local audio sources and when/where they should play. - I also think a breakdown on how you compose your 2D Ambiance background and room tone sounds. Honestly I have no idea what type of sounds should be included in something like that. - You also mentioned external sound libraries, do you have any recommendations for a horror game? - The impact sound design on the scare sequence was awesome, your thoughts process behind that would be interesting as well. Any answers to this would be greatly useful to me and hopefully to others.

  • @malachiasharrisgtmalachias
    @malachiasharrisgtmalachias 9 หลายเดือนก่อน

    I think the programmer did a ready good job coding the graphics.

  • @ArcitecAudio
    @ArcitecAudio 9 หลายเดือนก่อน

    If there is an implementation in this video you found interesting and would like to see a more in depth video on, leave a comment!

  • @chinchafay8595
    @chinchafay8595 ปีที่แล้ว

    Beautiful !!! Thank you!

    • @ArcitecAudio
      @ArcitecAudio 9 หลายเดือนก่อน

      Glad you like it!

  • @byD.Jakubiak
    @byD.Jakubiak ปีที่แล้ว

    Awesome

  • @Dave-nm8uk
    @Dave-nm8uk ปีที่แล้ว

    Presumably the sections around 15:26 - 15:37 are to show the differences - if any - between the original piano sound and the sampled sound. It is quite easy to tell the difference, though some may like the fact that the samples have taken the twang out of the original. Very interesting - thank you . I often wonder whether it's really necessary to use expensive microphones for this kind of exercise. I used a simple mic to make a quick version of our own piano using the Logic sampler. It's not great, but it took hardly any time to do. I do not know how to export a virtual instrument easily from the Logic sampler to other virtual instrument systems. Probably if I wanted to do so I could generate a virtual instrument with some effort and (say) Decent Sampler, but that would be a lot slower than just using the Sampler in Logic directly and would only be worthwhile if I wanted to use the virtual instrument in different software systems.

    • @ArcitecAudio
      @ArcitecAudio 9 หลายเดือนก่อน

      The differences are quite noticable yes and in general i would say more expensive microphones = better result up to a certain point. Its also the depth of your sample layers which makes a convincing sample, with pianos its mostly in the in the velocity layers! To get a decent sounding sample, better than this recording youve got to spend around 3hrs just doing all your layers, after that processing is not that fun either:) Im not too familiar with the Logic sampler so Im afraid i cant be of much help here! With regards to your sampler of choice, I would recommend Decent sampler or Kontakt as you can use these with other DAWS, but if your a logic die hard then i think the ease of sampling outweights the effort needed in making your sample versatile across multiple DAWs

  • @TonyDoubekMusic
    @TonyDoubekMusic ปีที่แล้ว

    This was super helpful! I was wondering if you had any insight into average memory space allocated for audio in game jams?

    • @ArcitecAudio
      @ArcitecAudio ปีที่แล้ว

      Generally you shouldnt have any issues regarding memory for any audio as its quite light. If youre using soundbanks you can optimize those but using Wwise's event based packaging eleminates the need to manage your memory. You can even go on to their website to try out apply to use the premium plugins for wwise

  • @soundstothecore3714
    @soundstothecore3714 ปีที่แล้ว

    Appreciate the upload.

    • @ArcitecAudio
      @ArcitecAudio 9 หลายเดือนก่อน

      My pleasure:)

  • @DreMusicPro
    @DreMusicPro ปีที่แล้ว

    Glad I stumbled onto this! I'm currently learning Wwise - Unity, but was looking for Wwise - Unreal next so this is awesome. Do you have any suggestions for documentation relating to this sort of thing? Like Wwise has a whole unity course, but not the equivalent for Unreal :(

  • @user-kd5iw8nn6b
    @user-kd5iw8nn6b ปีที่แล้ว

    Thanks for the video, super helpful! Do you have a LinkedIn or something by any chance?

  • @theinfamousches1258
    @theinfamousches1258 ปีที่แล้ว

    Bro, this is so so helpful.

  • @nickbell1198
    @nickbell1198 ปีที่แล้ว

    I'm using this with my students thanks!

  • @kirillmalchenko4453
    @kirillmalchenko4453 ปีที่แล้ว

    Thanks!

  • @Ryan-rw8qi
    @Ryan-rw8qi ปีที่แล้ว

    Great stuffStephen!

    • @ArcitecAudio
      @ArcitecAudio ปีที่แล้ว

      Thanks Ryan! Hope everything going well! Im excited to hear the new update:)

  • @gailbowman1690
    @gailbowman1690 ปีที่แล้ว

    Amazing, l need to watch this over and over!

  • @makerKID5
    @makerKID5 ปีที่แล้ว

    46 views wtf? TH-cam is broken. Hopefully shorts are getting you some traction.

  • @makerKID5
    @makerKID5 ปีที่แล้ว

    Brilliant

  • @VVeedragon
    @VVeedragon ปีที่แล้ว

    Damn. that sounds good

    • @ArcitecAudio
      @ArcitecAudio 9 หลายเดือนก่อน

      thanks:) One of these days i will post the binaural sample version I recorded with the Ku - 100 and an bunch of other expensive mics at humber studios

  • @markguitarman
    @markguitarman ปีที่แล้ว

    When we move from Em9 to F#7b9b13 , and change the name to Gb, don't we need to call Bm9 Cm9 ??

  • @VVeedragon
    @VVeedragon ปีที่แล้ว

    That's crazy dude, I didn't know you could do that :o

  • @jbreezej3365
    @jbreezej3365 ปีที่แล้ว

    Great video man, thanks,was really helpful

    • @ArcitecAudio
      @ArcitecAudio ปีที่แล้ว

      Im glad it helped out!

  • @RachelHardy
    @RachelHardy ปีที่แล้ว

    Great video, very clear and good quality. Thank you~

  • @mo15127
    @mo15127 ปีที่แล้ว

    Hiya! I'm having a bit of a problem: when I have generated the soundbanks all of that and go into unity to create an "audiokinetic bank", the option to actually create one does not pop up. The only options I see are: "Audiokinetic Auxiliary Bus", "Audiokinetic Event", "Audiokinetic Game Parameter", "Audiokinetic Texture", and lastly "Audiokinetic Trigger". After adding one of the events from the Wwise Picker and clicking on edit, I cannot see the option "Localized Platform Asset Data Map" nor a "Required Bank" option for adding in a soundback. Would anyone be willing to help me?

  • @er-to8zh
    @er-to8zh ปีที่แล้ว

    How can I implement this into a music/rythm game?

    • @ArcitecAudio
      @ArcitecAudio ปีที่แล้ว

      ​@@er-to8zh yeah its sounds like two different states would be your best bet, one for the song/track and one for the loop of the track when you finish the song. When the ending screen goes up you can call the other state and set it's fade parameters so that the song/track audio fades how you want it into the loop track. Hope that helps!

  • @chriswastyping
    @chriswastyping ปีที่แล้ว

    I've followed the steps, but can't seem to get the audio to play. After hitting play in Unreal Engine. Any ideas? :)

    • @ArcitecAudio
      @ArcitecAudio ปีที่แล้ว

      Hey Christopher! Its a bit tricky to know for sure what youre specific problem could be regarding the playback of the ambient fx. A couple things I would recommend though is making sure that your soundbanks are generated correctly and the wwise project is saved as well as checking that your ambient sound sources can play back in the editor, if they cant it might be that you havent build the banks in unreal, misnamed a file! Again its a bit tricky to know for sure what your specific issue is without getting some more info! I hope these ideas helped!

  • @solimancontilde9656
    @solimancontilde9656 ปีที่แล้ว

    5:09 I didn't expected that xd

    • @ArcitecAudio
      @ArcitecAudio 9 หลายเดือนก่อน

      nor did I but im glad you found it funny :)

  • @garyhwang2714
    @garyhwang2714 ปีที่แล้ว

    Hey man you gave me confidence thanks a lot. I was preparing so hard to be on that level but I think I should just jump into one of the game jam and learn. Thanks for the video!

  • @davedaltonworship
    @davedaltonworship ปีที่แล้ว

    Is this library available for sale or download? Thanks for sharing!

  • @michaelgarydean
    @michaelgarydean 2 ปีที่แล้ว

    Great job, one of the better submissions to this that I've seen. Natural feeling and the pacing felt good. 👏👏👏

    • @ArcitecAudio
      @ArcitecAudio 2 ปีที่แล้ว

      Thanks so much! That really means alot!

  • @caseysullivan7300
    @caseysullivan7300 2 ปีที่แล้ว

    Incredible work!

  • @user-gs4bz7ts3d
    @user-gs4bz7ts3d 2 ปีที่แล้ว

    Cool video! Keep this up!

    • @ArcitecAudio
      @ArcitecAudio 9 หลายเดือนก่อน

      Thanks so much, i hope to have some more time soon to post soon!

  • @charlesyuen7071
    @charlesyuen7071 2 ปีที่แล้ว

    sounds awesome bro, love it

    • @ArcitecAudio
      @ArcitecAudio 2 ปีที่แล้ว

      Thanks Charles! Ill look into posting a video with a link to this binaural piano i just made a while back. It still needs some tweaking but nonetheless it could be cool for anyone looking to learn how to create an instrument using multiple mic positions!

  • @MrJuju515
    @MrJuju515 2 ปีที่แล้ว

    Dude that is absolutely incredible!

  • @BlareVidal
    @BlareVidal 2 ปีที่แล้ว

    Hi Stephen, Thank you for creating this tutorials! Cheers!

  • @tristanrollot2234
    @tristanrollot2234 2 ปีที่แล้ว

    This serie of videos are sooooooo helpfull ! Thank you, in a short amount of time i manage to improve so much. I really hope to see a part 2 🎶

  • @BlareVidal
    @BlareVidal 2 ปีที่แล้ว

    Super helpful thank you!

  • @luigitasso1894
    @luigitasso1894 2 ปีที่แล้ว

    I followed many different tutorials and having the same issue everytime. My music just doesn't play in Unreal when I use a separate Music Soundbank and and switches. If I just import the music as SFX, it works fine. When I try to play the audio from the Unreal component, I don't get any sound, which makes me think that the problem is coming from Wwise. Any thoughts?