Setting up a AAA Wwise project - Part 6: Setting up base ambience with switches and RTPCs
ฝัง
- เผยแพร่เมื่อ 25 ส.ค. 2024
- Let's create the basis of our ambience system by having just one event - a switch and an RTPC
#wwise #tutorial #gameaudio
------------------------------------------------------------------------------
Cujo Sound is a video game audio developing company run by Bjørn Jacobsen.
I have sound designed many video games and this channel is my attempt to create all the content that wasn't there when I started myself.
I discuss game audio development, implementation, asset creation, thoughts, ideas, opinions. Everything from home made simple recordings, over in-engine implementation to massive final productions of cinematics.
Support this channel by checking out the links below.
The usual promotional ramble stuff:
Subscribe here on TH-cam: / cujosound
Join me on Patreon: / cujosound
and support me if you like.
Follow me on Twitter: @CujoSound for updates and news on this channel and my occasional opinion on something.
I also run an Instagram with lots of pictures and information to come on sound design and game audio: / cujosound
Help me feed my urge to learn and teach...
BTC: 3C4Fj1XLvYagFtRUiL88mBj8QzBnGvwuqe
ETH: 0x23Eb3DcFBdA73364cC3F4708EC86F2f9f9594c5F
LTC: LQYs1LzjNewR7cFXp5rf8jv4rUf1sALy7m
XRP: rhLqEKWgDC4o26UAoR6hoGQPCMehNGkyLW
plz record more lessons, its very helpful :)))
Your stuff is amazing. I just started my first job as junior sound designer at a bigger company and this is exactly what I need to know.
Best of luck with it and congrats on landing that job :D
A real gem of a series - thanks for putting these videos together!
Agreed!
I need this kind of videos for a long time. Thank you.
Waiting for more
Thank you so much, cant wait for more!
Gonna have to watch all of these at least 50 times 😂
Thanks a lot Bjørn! Do you use soundcaster sessions to test your systems in wwise?
I use Soundcaster all the time yes
Especially for a system like this
One question I have is - how much longer a general Ambience track should be? Is 1 minute ok? Or should it be short or long? What's your average duration?
Also do you import your samples at 41100 Hz or 48000 Hz?
Thank you Cujo sound!! You're a master!!! 🙏🙏👍
I run 48/24, it's the format that I prefer. :)
About the length of a track, it should be so that the player who is in it will never experience the experience of it actually looping. One minute is usually what I use.
If I have a lot of smaller randomized sounds with the general ambience loop, then it can be much less too
@@CujoSound Thank you, Thank you, Thank you! 🙇
Hi, Bjørn!
I am now working on my portfolio project (Unity+Wwise) and could really use your advice. My level is a spaceship (a lot of rooms, corridors, couple of big halls) and a closed ecosystem attached to it(like a giant dome with natural environment under it). Spaceship and dome are connected via tunnel. What is the best way to organize structure of ambience in Wwise (considering I am gonna create diffraction\occlusion system inside of spaceship later using AKRoom and AKAmbient)?
Anyway, thank you for this video. Whole series is pure gold.
Would you mind dropping me an email instead ? Whatever at cujo dot dk.
hi man i need help how i can install Opus ?? there is just pcm and vorbis and adpcm
Bjørn, one more question :-) Are biome type switches usually called by triggerboxes from game engine?
They could be yea. Like if you have a manually set up audio level or layer, then you could on each trigger box just alter the switch or state instead of firing a new event
@@CujoSound thanks!
Does anyone know how to set up the Blueprints in Unreal for switching between these ambiences and only post that one event?
You'd either need volume boxes across the level to on trigger set the switch or an auto detection to set the switch. Would be the same really
@@CujoSound thanks for the quick reply! I tried it out but still didn’t get it to work. I have a basic blueprint that just says „on begin - post event (ambience event) Default grassland ambience starts playing as soon as I start the level . Then I have a volume box with another blueprint saying „on actor overlap - setSwitch (forestswitch). What am I missing ? Thanks in advance
@Nils Heine it should set a state, it's a switch container on wwise, but it is switching on state changes
@@CujoSound but in this video you are switching with switches, right? :D I’m a bit confused now. How can a state set a switch ?
@Nils Heine I'm not, it's a state. On the switch container, you can set on what change it should change. You can select both state groups and switch groups.
If you really want it to be a switch, then the switch you set in the BP must have the actor playing the ambient sounds linked as Actor