Hey man i'm a noobie in Unreal and i'm learning. THis is by far the most explanatory video that i've seen. You should do a tutorial doing all the things from scratch the whole integration
Could be cool Idea with to showcase the entire workflow of maybe a short game jam! Only tricky thing is implementation is always game specific so other than some basic things on how to use the wwise and unreal tools to do simple stuff its rare that the implementation you follow will exactly work with your situation. Although sometimes is does and its great:) Thanks for the suggestion
Im so glad you found this useful! I will get to the part 2 in the future! I have just been a bit busy with alot of other work, will come back to it for sure though!
Glad I stumbled onto this! I'm currently learning Wwise - Unity, but was looking for Wwise - Unreal next so this is awesome. Do you have any suggestions for documentation relating to this sort of thing? Like Wwise has a whole unity course, but not the equivalent for Unreal :(
Hey There! If youre looking for some youtube stuff I would reccommend Scott Game Sounds channel, Hes got some unreal and wwise stuff. As for Documentation, I would check out this alessandro Fama website, hes got some great documentation! alessandrofama.com/tutorials/wwise/unreal-engine/ Udemy is also great, there are some wwise courses there too! One last word on this would be to not shy away from programming, If your a technical person I would dedicate some time to just learning how to do stuff in unreal or unity aside from doing music of sfx implementation, It will help you tremendously! Good luck:)
Its generally pretty hard to diagnose these type of problems without having some more info, but in general I would say just double check how youve set everything up, and test wwise on its own using the soundcaster If that works then try it with unreal and use the profiler in wwise and from there you can probably figure out what might be your issue. Check the spelling of your name on the states, this has messed me up alot. copy and paste them to avoid spelling errors. Im sure youll figure it out:)
Excellent tutorial! I am experiencing a problem when I change states in Unreal. The volume gradually increases like the previous keep playing, while in Wwise works fine. Any feedback would be greatly appreciated!
Hi Vasilis! Thanks for the message! While I would likely need more info on the Unreal side of things to understand you problem a bit better, I would say check the spelling of your state and state group in unreal blueprints or in wwise(copy n paste to be sure). Make sure to use the profiler in wwise to see if Unreal is indeed sending the State change. From there you can determine what information is being passed or not and hopefully solve your issue. Best of luck:)
I really think the best way you can approach any type of implementation is to first understand the type of features that the game is going to have. What do you want to happen in the game and then work from there to think about how the music will factor into that. Of course an understanding of whats possible in Wwise is also a great place to start too, for example check out what RTPC's and sub tracks can do for your arrangement( more vertical arrangement) also look into stingers. This video is meant to be an intro to some basic ideas. Id be happy to help you more if you have any questions on the stuff i just mentioned here but there is also some great you tube tutorials about this sort of things too!
@@ArcitecAudio The game called is "Beatstar". There's just two things; the song/track audio and it's loop. I want to pass into the ending screen with loop of the track when i finish a song.
@@er-to8zh yeah its sounds like two different states would be your best bet, one for the song/track and one for the loop of the track when you finish the song. When the ending screen goes up you can call the other state and set it's fade parameters so that the song/track audio fades how you want it into the loop track. Hope that helps!
I followed many different tutorials and having the same issue everytime. My music just doesn't play in Unreal when I use a separate Music Soundbank and and switches. If I just import the music as SFX, it works fine. When I try to play the audio from the Unreal component, I don't get any sound, which makes me think that the problem is coming from Wwise. Any thoughts?
Im not sure if youve solved the issue currently, but I would always make sure to double check all of the steps in the process of adding a new sound in. If youve created a new soundbank, make sure that the music is working as an event first and the soundback is generated and saved. After that i would look in unreal and make sure that an AK Bank is created to match your new soundbank, make sure you have a event that is linked to that specific soundbank and then make sure its all compiled and using the proper blueprinting. It sounds like the blueprint isnt the issue though but is more of an issue with something you forgot to do along the way. It can be tedious! But im sure youll figure it out if you havent already! If youre still stumped send me another message and maybe we can figure out a way where i can help you!
Hey man i'm a noobie in Unreal and i'm learning. THis is by far the most explanatory video that i've seen. You should do a tutorial doing all the things from scratch the whole integration
Could be cool Idea with to showcase the entire workflow of maybe a short game jam! Only tricky thing is implementation is always game specific so other than some basic things on how to use the wwise and unreal tools to do simple stuff its rare that the implementation you follow will exactly work with your situation. Although sometimes is does and its great:) Thanks for the suggestion
If you ever have any questions about anything or have a a topic in wwise you would like me to cover feel free to put it in the comments!
Thanks!
No problem! Glad it helped you out!
This serie of videos are sooooooo helpfull ! Thank you, in a short amount of time i manage to improve so much. I really hope to see a part 2 🎶
Im so glad you found this useful! I will get to the part 2 in the future! I have just been a bit busy with alot of other work, will come back to it for sure though!
Very informative. super helpful and relevant.
hehe john, yes work the algorithm!
Bro, this is so so helpful.
glad it helped:)
Amazing tutorial Keep em comin
Thanks so much! I have been really busy with some other work! looking forward to getting back to this stuff!
Glad I stumbled onto this! I'm currently learning Wwise - Unity, but was looking for Wwise - Unreal next so this is awesome. Do you have any suggestions for documentation relating to this sort of thing? Like Wwise has a whole unity course, but not the equivalent for Unreal :(
Hey There! If youre looking for some youtube stuff I would reccommend Scott Game Sounds channel, Hes got some unreal and wwise stuff. As for Documentation, I would check out this alessandro Fama website, hes got some great documentation! alessandrofama.com/tutorials/wwise/unreal-engine/
Udemy is also great, there are some wwise courses there too!
One last word on this would be to not shy away from programming, If your a technical person I would dedicate some time to just learning how to do stuff in unreal or unity aside from doing music of sfx implementation, It will help you tremendously! Good luck:)
The first set state works, but the other one didn't change the music for the transition.
Its generally pretty hard to diagnose these type of problems without having some more info, but in general I would say just double check how youve set everything up, and test wwise on its own using the soundcaster If that works then try it with unreal and use the profiler in wwise and from there you can probably figure out what might be your issue. Check the spelling of your name on the states, this has messed me up alot. copy and paste them to avoid spelling errors. Im sure youll figure it out:)
Excellent tutorial! I am experiencing a problem when I change states in Unreal. The volume gradually increases like the previous keep playing, while in Wwise works fine. Any feedback would be greatly appreciated!
Hi Vasilis! Thanks for the message! While I would likely need more info on the Unreal side of things to understand you problem a bit better, I would say check the spelling of your state and state group in unreal blueprints or in wwise(copy n paste to be sure). Make sure to use the profiler in wwise to see if Unreal is indeed sending the State change. From there you can determine what information is being passed or not and hopefully solve your issue. Best of luck:)
How can I implement this into a music/rythm game?
I really think the best way you can approach any type of implementation is to first understand the type of features that the game is going to have. What do you want to happen in the game and then work from there to think about how the music will factor into that. Of course an understanding of whats possible in Wwise is also a great place to start too, for example check out what RTPC's and sub tracks can do for your arrangement( more vertical arrangement) also look into stingers. This video is meant to be an intro to some basic ideas. Id be happy to help you more if you have any questions on the stuff i just mentioned here but there is also some great you tube tutorials about this sort of things too!
@@ArcitecAudio The game called is "Beatstar". There's just two things; the song/track audio and it's loop. I want to pass into the ending screen with loop of the track when i finish a song.
@@er-to8zh yeah its sounds like two different states would be your best bet, one for the song/track and one for the loop of the track when you finish the song. When the ending screen goes up you can call the other state and set it's fade parameters so that the song/track audio fades how you want it into the loop track. Hope that helps!
I followed many different tutorials and having the same issue everytime. My music just doesn't play in Unreal when I use a separate Music Soundbank and and switches. If I just import the music as SFX, it works fine. When I try to play the audio from the Unreal component, I don't get any sound, which makes me think that the problem is coming from Wwise. Any thoughts?
Im not sure if youve solved the issue currently, but I would always make sure to double check all of the steps in the process of adding a new sound in. If youve created a new soundbank, make sure that the music is working as an event first and the soundback is generated and saved. After that i would look in unreal and make sure that an AK Bank is created to match your new soundbank, make sure you have a event that is linked to that specific soundbank and then make sure its all compiled and using the proper blueprinting. It sounds like the blueprint isnt the issue though but is more of an issue with something you forgot to do along the way. It can be tedious! But im sure youll figure it out if you havent already! If youre still stumped send me another message and maybe we can figure out a way where i can help you!