Maybe Castlevania beats this overall. But the animation on this game is definitely the best I’ve seen. Nice to see some original level design and added mechanics also. I wasn’t expecting what we all saw here. The 2600 homebrew is more like the arcade and even more impressive in the graphical department.
@@Unoriginal_Fox There are three playable characters in this port. One can jump while holding a hammer, and one can climb ladders while holding a hammer. Or you can be Mario and play with the standard rules.
The author did a really nice job with this game. I do wish he had fixed the number floors so that there were 6 and 5 (IIRC), rather than the 5 and 3. I'm pretty sure the Intellivision has enough vertical resolution to pull it off.
He wasn't playing as Mario. You can play from three characters: Mario Bruno and Tony. Bruno can climb ladders with hammers, Tony can jump with hammers but can't climb with them, and Mario is as he was in the arcade.
The Intellivision port of Donkey Kong could have looked something like this. Coleco made the port, and there was a rumor that Coleco intentionally made their DK ports for other consoles look awful so the Colecovision version would look superior in comparison.
Cool I finally got to see that board after the tipple elevators board, the best I have ever done is get past the triple elevators board but not that one you died on. You kicked ass on DK Arcade 2 but why did you die when you jumped across that gap? It looked like you cleared the gap and landed on the the other girder safely.
+Carbonated Lithium whooaaah that’s incredible,no voice module needed,considering the stock psg soundchip limitations,but by mixing all soundchannels together and do some quick volume altering,a wave form can be shaped to allow 1bit pcm playback,this involves extra cpu power but since the intellevision has a 16bit proccesor,it should have no problem doing that without even pausing the game play,brilliant.
+Carbonated Lithium can you ask carl how to squeze NEAR 16bit graphics & sound out of the hardware?? I ask this because even the nes could do this despites being 8bit,while the intv has a 16bit cpu,also ,is there a way to add a graphical expansion chip to the intv to allow real 16bit graphics whilst contrilled by the cpu???
+johneygd It is impossible to 'squeeze' any more graphics from the hardware. The machine can redefine a maximum of 64 cards which includes the 8 moving objects. The sound chip, despite it being the same one in the Atari ST has less control over ADSR. Having an enhanced STIC chip would be cool and was planned for the unreleased Intellivision III, but no graphic enhancements have been done by hobbyists. We pretty much have to deal with what we have or just write for the NES or other system. There is no way to talk to the graphic chip. It is pretty much isolated from the programmer.
Yes, this works on a stock Intellivision and has digitized sounds. Shows what the system can really do. Unfortunately, D2K was never an official sequel, so people have been questioning the legitimacy of the game. We discontinued it but not before selling over 500 copies.
The BEST game I've EVER seen on an Intellivision
Yup
Maybe Castlevania beats this overall. But the animation on this game is definitely the best I’ve seen. Nice to see some original level design and added mechanics also. I wasn’t expecting what we all saw here. The 2600 homebrew is more like the arcade and even more impressive in the graphical department.
pauline: help
donkey kong: AAAAAAAAAAAA! AAAAAAAAAAAA! AAAAAAAAAAAA!
( 0:15 )
CANAL_RUIM_QUE_ACABOU ded that kinda hurt me ears
the screams of horror
XD
stepped on a nail on the girder there
The sound scared me as a kid...
thats damn impressive!! i love seeing a great port like this for intellivision!!!excellent!
10:09 I guess you could say...
...he got the blue screen of death.
Addon: I guess you say he got the blue screen of death and got killed right after.
:(
Your pc ran into a problem
@@prickastley7841 and we all know why
for real though-
These new levels are lots of fun! And the remake of the original are great too! I am still a fan of the original game though!
Brian all of the levels are from the arcade except 2 of them
You can still get the game from Elektronite and Classic Game Publishers.
0:15 Help!!!!! *Donkey kong screetchs*
Everyone please turn your headphones down to 40. It may hurt your ears or bleed. ⚠️⚠️⚠️⛔️
These programmers DEFINATELY know what they're doing :)
7:09 I dunno about that.
@@Unoriginal_Fox There are three playable characters in this port. One can jump while holding a hammer, and one can climb ladders while holding a hammer. Or you can be Mario and play with the standard rules.
I'm going to have to dust off one of my Intellivisions and buy this... it just goes to show exactly HOW BAD Coleco screwed us
Cala a boca pra vc palhaço
0:16 cue demonic donkey Kong sounds
The author did a really nice job with this game. I do wish he had fixed the number floors so that there were 6 and 5 (IIRC), rather than the 5 and 3. I'm pretty sure the Intellivision has enough vertical resolution to pull it off.
tarstarkusz Actually, no.... the Intellivision does not have the resolution...... unless some scrolling method was applied, thats all that fits
did anyone spot jump man know as Mario climb the ladder with the hammer
He wasn't playing as Mario. You can play from three characters: Mario Bruno and Tony. Bruno can climb ladders with hammers, Tony can jump with hammers but can't climb with them, and Mario is as he was in the arcade.
Steven Vilagi thank u
Pac-Man Fan199 no problems! Glad I could help!
Steven Vilagi well thank u
What about Peter and Jimmy?
THE INTRO OF THE GAME MADE ME DYING💀💀💀💀💀
and it traumatized me when I was little
Y’all if i made the smiling critters game ima get the Donkey kong boss as Frowny Fox.
A lot of the original unused sounds and songs are from the arcade
The music kinda reminds me of the NES version
Pauline: help me
Donkey Kong : Roooooaaaarr
Wow excellent job.
The Intellivision port of Donkey Kong could have looked something like this. Coleco made the port, and there was a rumor that Coleco intentionally made their DK ports for other consoles look awful so the Colecovision version would look superior in comparison.
I never knew about DIIK SE, but I have the other two.
6:26 The sound💀
Cool I finally got to see that board after the tipple elevators board, the best I have ever done is get past the triple elevators board but not that one you died on. You kicked ass on DK Arcade 2 but why did you die when you jumped across that gap? It looked like you cleared the gap and landed on the the other girder safely.
Pauline:help!!!!! Donkey Kong:AAAAAAA!AAAAAA!AAAAAA! Me:O.M.G!
Good port. Far better than the 2600 version.
Better than original version
So it does NOT requires the voice synthessiser to get voices out of it??
+johneygd No it does NOT require the Intellivoice module. It is done with the cpu. Notice the action pauses when the voice is played.
+Carbonated Lithium whooaaah that’s incredible,no voice module needed,considering the stock psg soundchip limitations,but by mixing all soundchannels together and do some quick volume altering,a wave form can be shaped to allow 1bit pcm playback,this involves extra cpu power but since the intellevision has a 16bit proccesor,it should have no problem doing that without even pausing the game play,brilliant.
+johneygd If Carl (the programmer) could have done it without pausing, he would have. He knows how to get the most out of the system.
+Carbonated Lithium can you ask carl how to squeze NEAR 16bit graphics & sound out of the hardware?? I ask this because even the nes could do this despites being 8bit,while the intv has a 16bit cpu,also ,is there a way to add a graphical expansion chip to the intv to allow real 16bit graphics whilst contrilled by the cpu???
+johneygd It is impossible to 'squeeze' any more graphics from the hardware. The machine can redefine a maximum of 64 cards which includes the 8 moving objects. The sound chip, despite it being the same one in the Atari ST has less control over ADSR. Having an enhanced STIC chip would be cool and was planned for the unreleased Intellivision III, but no graphic enhancements have been done by hobbyists. We pretty much have to deal with what we have or just write for the NES or other system. There is no way to talk to the graphic chip. It is pretty much isolated from the programmer.
This uses unused sounds from the arcade version
WORTH EVERY PENNY!
0:16
This is sooky
2022 Edit: sooky? What the heck is a sooky?
Copies available for $70 US plus $20 US shipping/PayPal fees in Canada/USA. Email elektronite@hotmail.com to request a copy
The characters are screaming 💀
sounds of the Crazy Kong clone were much more soft
I hear music from Jumpman! Jr
Yeah, looks like he's a clone of Donkey Kong very f*****g hard.
What the hell is this? Does this actually work on the Intellivision? Wow!
Yes, this works on a stock Intellivision and has digitized sounds. Shows what the system can really do. Unfortunately, D2K was never an official sequel, so people have been questioning the legitimacy of the game. We discontinued it but not before selling over 500 copies.
Carbonated Lithium
It looks great!
0:17 😂😂😂😂😂😂😂😂
7:09 wh- *NO!!!*
This character can climb ladders while holding a hammer. Having a choice of characters with slight rule changes is a feature added in this port.
0:16 😫 😂 😂 😂
Who is bruno
Andy Pop Bruno is a supposed brother of Mario with different capabilities
@@CarbonatedLithium so basicly Luigi jumpman edition
Bruno was the secret brother of mario
Why bro why just why why the scream?
is this on a real cart for intellivision? because ngl it looks like a hack
It is a real game on cartridge. No added hardware.
It's real all right. I have a copy.
DK Is😡😡😡😡