Actions speak louder than words, and EA's past and present actions tell us everything we need to know about how "important" single player games are to them. PATREON: www.patreon.com/yongyea TWITTER: twitter.com/yongyea TOP PATRONS [CIPHER] - Joseph Lavoie [BIG BOSS] - Devon B - Jonathan Ball [BOSS] - Charlie Galvin - Gerardo Andrade - Michael Redmond - Peter Vrba - Time Dragonlord [LEGENDARY] - BattleBladeWar - D Kurtti - Theron Webb
His speech is full of canned platitudes. The fact is that multiplayer games are more likely to make hyper competitive people more likely to become whales than grindy single player games are to compel the impatient. Android Wilson only sees money, he has no capacity to perceive the art and creativity of the media, he must be a hollow person.
@@samboyaus They can be great if the communities around them wasn't so shitty and hostile to others over something so small like losing or playing bad. LoL, GTA Online, Siege, CS:GO etc.
@@haaxxx9 yeah fair actually. I haven't played any of those games in a while but I do remember trying LoL, joining a "noobs only" server, and then getting flamed for playing like a noob. Not all multiplayer games have communites like that though. And playing multiplayer with a group of friends is great fun.
EA isn’t the only company trying to essentially create the “junk food” of games that are easily put out at low cost for high profits, they’re just the worst at hiding this ambition
If they don't think that single player games are important, then that's fine. They just stand to lose a lot of money to other publishers that make them a priority. (EDIT: Just to clarify, I'm not saying that EA would lose money as a whole from what they do produce, but I meant that there's a lot of money to be made in the single-player market, despite their claims that gamers don't care about single-player games. Some people seem to think I'm suggesting that they would lose money altogether from not doing so and that's not what I was implying.)
well they dont have games that have good mechanics for a single player. Games such as Elden/dark souls and Diablo are the ones who are mostly very good examples of single player that strive on that category. And For a Shooter games? Anthem and cyberpunk all did fall to ground because to this point its more tedious type of a game formula and also just to mention Assasins creed which up to this date is so repetitive to play on
@@j33k83 Them not having the games and them making it a priority to make the games are two different things. It depends on who's developing the games as far as where the mechanics are concerned.
EA in public: Single player games are really, REALLY important. EA behind closed doors: Ya think that speech worked? Think we could monetize that speech later?
"Movies are done. They need to be a service and a social experience with constant payments to see the whole thing. People dont watch movies alone. They need to watch it over and over again, and do it with other people and pay over and over again."
One of my greatest & most memorable movie experiences by far was watching Apocalypse Now for the first time, as the Redux version. 3+ hours felt like a leviathan of a film as I experienced it, but goddamn if it wasn’t one of the most immersive, surreal, bizarre and wholly engrossing experiences I’ve had with any kind of media; like an acid trip delivered on film strip rather than blotter. Yet it spoke with a coherent voice throughout and told a story that went beyond even the plot in and of itself. So I think it’s pretty clear how I feel, in contrast, about the utter horse shit coming from EA and their kind. Their money can burn but their legacy can’t; too bad then that the money is all they have
I watched The Return Of The King while drunk and cried like a child from the sheer wonder I was witnessing. The solo experience will never cease to be central.
It's like if you took TV ad breaks in a movie, but you can "pay to skip" the ads. Every now and then it also tells you to "go outside" or pay up. Can't just let you see the last third of the movie just like that. Oh, and of course the movie came on a CD, so you had to go out and buy that first.
Ah, its that time again ? Some AAA executive makes the tone deaf comment about single players games, peddles back on the inevitable backlash, is proven wrong by customers and sales, learns nothing, forgets the entire situation, repeats it and continues to be surprised by the fact that highly consistent results are highly consistent. Chris Suh's statement shows they have no work ethic, no respect for the customer or the media. A rotten foundation will only grow weaker and more fetid with time, that too is a reliable fact his choices are embracing.
And yet, they still make stupid amounts of money. They laugh all the way to the bank. I doubt anything will ever change there. Not as long as idiots spend a fortune on the likes of FiFa or Diablo Immoral. Lets face it, money talks. And players are mostly stupid. This is how we got here to begin with.
If anyone actually feels offended or victimized by a joke tweet by a video game company then they have FAR MORE IMPORTANT issues they should be addressing….
Lol broke...hardly. They DO love their customers...but what players don't understand is that does NOT mean them...the real customers of these corporations are the investors and shareholders. Players are merely end-users of the product.
Yong, EA doesn't "set their minds to making a good single player game", they begrudgingly tolerate one of the studios they own making a game that players actually want. If EA had their way, there would be no single-player games, and every game would be a Battlefront 2, FIFA or Diablo Immoral.
@@encross8058 Yeah, after we screamed at them for making the grind for Darth Vader among other things so ridiculous that you were damn near required to buy lootboxes unless you wanted to wait 2 years for a single character to unlock free lol
Single player games are the ultimate expression of immersive storytelling. Storytelling is one of the oldest and most highly regarded pastimes. Saying that "single player games are dead" is sh*ting on a universal cultural activity nearly as old as humanity itself. It's like saying we don't need books anymore because we have sports.
Luckily the human race has produced enough quality singleplayer, offline-only content until now, that you could play for the rest of your life and never need to spend another cent on modern garbage 😄
you won't even reach PS4's offline libraries or the 2022 indie games if you start from the NES generation, you will die trying to finish all good singleplayer games you haven't played yet up to the PS3 era
Yeah, Mobile Gaming is doomed from the start. Once people become poor and be forced to crawl in the dirt trying to feed their spending addiction, I will drive my boot at their faces back into the dirt if they try to beg for money to spend for the microtransactions, because in my eyes, they are the like alcohol and smoking/vaping addicts that keep relapsing: perish in the dependency you created, for you are not worth rehabilitating. Let them stay poor, they are going to squander their blessings and are better off gone.
@@es68951 The payment for the actual game should be enough. I don't want to exagerate but now, they would like to enslave you to their "service", so they could rip you off however they want. The greed has over-reached and it is not appreciated at all. Everyone likes playing games, yes, but it's not like I need it to survive. They have to lose with an attitude like this. Too much money makes some people crazy!
Hanlon's Razor: Never attribute malice to that which is adequately explained by stupidity. In other words, they never troll. They are just that stupid.
Single player is actually really important to EA. That is to say, it was really important to EA that they spend the last ten years trying to phase out single player entirely until they finally realized their slate of live service bullshit isn't cutting it and that audiences & their own devs are sick and tired of EA shitting on single player games.
@@ricardohoang8452 Ironic when games like A Way Out, It Takes Two and Jedi Fallen Order had no MTX. They were just good games that were fairly priced and sold on good word of mouth. The mere presence of MTX doesn't bug me though so long as they're cosmetic and not P2W. But I do feel the reliance on them is a result of constantly ballooning budgets which EA is somewhat addressing with their indie games iniative that actually published A Way Out. Even more surprising when AWO had a Buddy Pass system that let you play for free with someone who owns the game. But they really need to take the fucking hint that people are tired of them ragging on single player, especially when their mulitplayer games suck and are infested with malicious transaction models. That's what I hate.
There isn't a single good live service game that general audiences love lol, Destiny 2 is the best but I cant recommend it to anyone given how far it is into its life
@@paradoxinraindrops141 AWO and ITT were only published by EA not developed by them. And from my understanding, they don't even accept any profits from it. It all goes to the indie developer. The "EA Originals" program is pretty much about PR.
@@lycanwarrior2137 Gotcha. But surely they gotta be taking something home from those deals, not just PR? Still AWO and ITT are good examples of games that probably aren’t insanely high budget, just strong concept games that are high quality that can drive sales.
EA is the company who think single player games are dying even though some of the best selling games of all time are single player and are well receive by both critics and the whole gaming Community as a whole Mean while EA live service games have been reviewed bomb or sold horrible And are hated by both critics and the gaming Community as a whole
That's not how they're looking at it, they're looking at the profit. You sale a 100 copies of a game for $60, you made $6000. You sell 10 copies of a game for $60 AND 1 person spends $6,000 on microtransactions, you made $6600 or $660 for each game sold. Sales doesn't matter, how much you make from each game sold matters.
Oh, they know damn well single player games aren't dying. But they'll still try their damndest to convince US that they are and that they're not worth our time so they can make more money off us with their microtransaction-filled live services. They think we're stupid, essentially. Unsurprising.
I'm so sick of big empty sandboxes, and rpgs are my favorite genre. I appreciated Stray for being a straightforward, linear, concise story, even if the paths it took were a little convoluted. It felt good to sit down to a focused narrative that could be completed in my limited time on this earth.
I sometimes feel a little burnt out by gigantic, open sandboxes. I still love them, but sometimes I just want something fun and mindless that I can finish in about 10 hours.
I understand you. I've begun to appreciate smaller, shorter games more. I still like huge, epic 50 hour games... but sometimes a more concise experience is just as fine.
@@The8bitbeard I'm liking more instanced sandboxes - but I really like linear progression. It feels more like there's art in there, an experience that is intended and creative.
I never forgave EA for what they did to Westwood Studios. Haven't bought one of their games since. Yes, that was a long ass time ago. yes, I've missed some games by doing this. I don't care.
Eh, that's okay. There's so many games coming out anyway, everyone misses games by virtue of not having enough time even if they have all the consoles and pc. What'll be missed? The ability to converse about said missed games on forums? Achievements that don't really matter?
Sounds like a good strategy. I am buying old consoles and games currently as those games rock. There are a few games I didn't manage to finish in my childhoot too, so I am playing Klonoa: Door to Phantomville as of now. ^^
I respect your conviction. The last EA game I bought was fallen order and that's only because it was a single player game. I think the last game before that was dead space 3 and once they killed off Visceral I was done with them.
game companies keep forgetting that singleplayer games are the sole reason why people keep playing them and coming back to them. if you think what are the most speedrun games you will find out that ALL OF THEM are singleplayer games. im baffled because if EA started with multiplayer games the company would have been forgotten and bankrupt in months. why havent they realized that singleplayer games are something that should be the FIRST thought and multiplayer the second to a game. multiplayer should just be a plus to a already amazing game to make it even better with friends.
The real answer here is that they DO know that. But theyre trying to normalize the death of single player games so they can churn out more mediocre live services to nickel and dime their players. EA´s only drive is making money. So in their eyes, why waste 10 years developing an amazing single player experience that sells thousands of copies. When you can spend half the time making a live service game and stuff it with microtransactions since that will make you more money.
What tricks ? EA = BS Nothing complicated. They never change, they never will. Always expect EA to lie in order to fuck your wallet, and you will always be in the truth.
Well no...this is all earning's call fluff for investors. It's as reliable as a politician's campaign speeches...10% truth and load of old nonsense to pull the wool over people's eyes.
The US Congress and EU equivalent should legislate to force companies with live services options being required to sell the failed service to another party or release the server and client software code. The base is that those As a Service programs cannot be used if the company or studio closes, or the project is not profitable and is dropped.
Or force full refund of the original purchase price upon shutdown, since the product is no longer usable. All of a sudden, as-a-service garbage evaporates like it never existed :)
@@kreight_ So? Doesn’t make it any less of a shady practice. Which we have zero option to defend ourselves from, except through legislation. I don’t know why you would even try to defend that. It certainly is not in your best interests as a consumer.
It is strange how EA keeps pushing live service games as the future when they themselves have had almost no real success in that market. I guess this is just another case of companies thinking they are to big to fail even when they are actively failing at something.
I remember Kmart, and then remember how they were once the #1 store in America. Now they're barely even around. You're never too big to fail; if you've made lots of fat stacks, you might take LONGER to fail, but still.
the thing is, ea is still successful. Their failing is that they didn't make as much as they could have. They have a ton of live services that are bringing bags of money for minimal effort. This is why they will never change to who they were, the suites know where the money is.
I think they just look at how much $ Fortnite and GTA Online generate and say “oh crap, that could be us”. I’ll guarantee you it’s that stupidly simple
@@TymaDem why? They have the sport title ultimate mode, they have a few different big ips on the phone like star wars and lord of the rings, they don't need to look at anybody.
EA: How do we get gamers to like us? Me: Very simple, write down a whole bunch of statements that you feel strongly about and want to post publicly. EA: And then? Me: Then delete them and post the exact opposite statements. Also use this strategy for game development.
EA: deliberately makes very few SP games EA: 70% of our revenue is live service Mathematics: uh-huh [Hehe, added this just before Yong said the same thing]
Just remember that EA closed visceral studios, fired hundreds of people including amy hennig, and cancelled potentially badass single-player star wars projects. Because they thought single-player games don't sell well. And then they made star wars the fallen order and it was one of its bestselling titles ever!
Very good point made… the reason why 70% of their revenue comes from live service games is because that’s what they are focusing on as a company I’m pretty sure if they prioritize single player games more they will see a large portion of their profits come from that as well
There are plenty of amazing single player games. Games that are made by developers that make games that they want to play and simply for the joy of creating things that other want to play, not games designed to take every last penny from the players. People need to pay more attention to all the amazing indy games out there.
after years of online service games,I am playing a single player game atm ( fallout 4 ) for the first time and It has made me completely forget about online gaming XD
I think you only see those rare successes from EA for the same reason that the Mandalorian s1 was any good, when they manage to fly under the radar of executives and escape their "help."
It’s crazy that anyone could think this, especially one of the biggest companies in gaming. Did they miss the great single player games that the gaming community love like God of War, Spider-Man, Fallen Order or idk even A Plague’s Tale?
its depressing, we have been on this topic with EA and other triple A studios time and time again for years. yet nothing has really changed. still half assed games filled to the brim with microtransactions mind blowingly shitty choice after choice. like they are all in a competition to see who can be hated the most. it really breaks my heart and im tired of seeing it. thank you yongyea for keep us informed. much love man
They put their foot in their mouth again saying this!?!? They clearly haven’t learned! They said this in like 2012 that’s why dead space 3 was a disaster.
The lesson here isn’t really anything to do with EA and SP, it’s: don’t outsource your socials to PR flaks with little or no knowledge of your product, it will not end well
Don't forget about The Sims 4, a game which acquiring all it's DLC will cost you over $1000, and they keep releasing minor DLC for relatively expensive prices.
Trouble is they are just waiting to validate their real oppinion on SP games. The first time a SP game they make underperforms they will probably jump on the 'sp games are done' narrative again.
They should be aware that whatever they say will come off as an insincere excuse. The only way to fix it is to release games to prove that they're indeed caring about single player.
Gaming is something you do throwing yourself (most of the time alone) in an imaginary world that YOU want to immerse in. And for some its an escape from the real world. Single player games fit this description perfectly. And seeing games as Live Services is holy cow, such a bad take. Man oh man..
your points are always valid they don't care that Elden ring did successful numbers they look at Elden ring and think how much more money it would have made had it been a live service.
and think of all the fun surprise mechanics they could have around the world. Put, loot boxes, I mean fun mechanics at the end of dungeons for a small price you can find out what the surprise is!
Companies could save themselves so much more face by just admitting that after consideration, their comment was wrong, but instead they backtrack and spew the typical corporate jargon
@@xherdos400 That’s all I’m saying. If it’s gonna be $70 you can easily add a co-op mode. I feel like that’s a rip off but channels like this don’t like to cover that because it’s not part of their agenda. Shitting on EA is just beating a dead horse.
Better watch out, EA. Activision Blizzard is going to take away your precious "Worst Company in America" award if you don't step up your game. Given how hard EA had to work, how much effort EA had to put in to be their absolute worst to win that award multiple times, it's clear it's a very important title to EA. I expect to see great things from you, EA, if you want to keep your precious title. Great, terrible things.
I swear the second half of 2022 and all of 2023 will be the era of walk backs. Studios have been losing cash in film, TV, and games. They're starting to see heavy consequences. Watch.
When half your customers are only interested in single player games for the love of god don't shit all over that player base... for a company that's trying to make the most amount of money possible they sure do suck at appealing to all types of gamers.
The most amount of money possible in the shortest amount of time. Think of it like they want $2 million dollars this year and screw next year, instead of $1 million dollars every year for the next five years.
@@antney7745 “the most amount of money possible in the shortest amount of time” fortunately or unfortunately they are not savvy enough to achieve that either. They just keep on producing crap after crap after crap and complaining about lost profits
Single player games are a backbone of gaming as a whole, without them gaming scene would really suck, much more so than it already is. Sure some multiplayer games are fun for a bit, but all of them are specifically designed to keep the player on a treadmill and that gets boring eventually, even to the most hardcore of online gamers so they either move to a different online game or they want to switch it up a bit to single player games because at the end of the day, 9/10 single player games are superior gaming experiences in pretty much every way to online games. At least in my book, and i play a lot of online games as well
The sad part is, that even WHEN the used to make a lot more single player games, they would still try to force them in the most generic/general direction so that it can have "wider market appeal." Killing what made the orignal games interesting and unique. Then going and prescribing an insane sales number on the game to be able to declare it "profitable" I don't think EA needs to "set their focus on single player games" Cause they fcked up that as well. But It Takes Two is a perfect example. EA probably just was like "oh its some co op indie game? Yeah sure do whatever. At least it will make us look more human by releasing it." And then it gets a GOTY award! A lot of EA's Golden past was from developers mostly being left to themselves. Studios like Westwood (God I miss them so much...) Bullfrog, Black Box, Visceral, Pandemic Studios, and of course BioWare and many others. Of course as a publisher you should show some restraint over your studios. But there was a great balance for that back in the day. I guess this is what happens when you get a bunch of bean counters and penny pinchers in control of a massive publisher.
You would think they would have learned their lesson with Dead Space 3, but they're still trying to find that goose that lays golden eggs over a long period of time, not just the golden eggs.
YongYeah could you provide more info on Respawn employee Feedback to EA’s stance against Single Player games? I can’t imagine that any single player developer in the company is taking this insult well at all.
I can imagine at some point late 1990’s, someone said side scrollers was dead as iconic characters like sonic and Mario went forward with Mario 64 and sonic 3d/adventure etc but Super Mario bros, sonic mania, donkey kong country are still popular. Saying a type of game is dead is absurd.
You know, this makes me really want to know why single player game studios were bought by EA in the first place. Imagine if Bioware or Visceral we're still independent...
IMO, Andrew Wilson's statement about single-player games didn't sound insincere just because of what Chris Suh said. It sounded insincere because he's a corporate billionaire CEO. Anything he says sounds insincere.
Some people like me, don’t like playing online multiplayer or live in places and regions that simply don’t have a good enough internet connection to do so enjoyably. I’m at the point that if the game doesn’t have a single player campaign, I won’t buy it.
as someone that was super into MMOs for a long time I'm so tired of live services. I just want to play a finished game that I can reach the end of and move onto something else. I don't want to keep playing the same game for years on end again. if they really go back into single player games hopefully they'll make Alice Asylum.
Can someone please explain to me WHY people keep buying each new Madden game (or ANY sports game, for that matter) EACH and EVERY year??? What substantial difference is there between each iteration that would compel someone to buy them all???
Can i just point out how ridiculously stupid it is that they insist that the tweet was done by someone that has no knowledge of EAs history? If they didnt have any knowledge over it, why the hell does the tweet exist to begin with? Theres no logic behind it unless you have some idea on EAs history.
To be fair, it makes sense that Wilson doesn't understand the industry he's participating in, since EA's primary revenue comes, not from engaging with the consumers who consume the industry, but rather targeted psychological gambling mechanisms that haven't been regulated yet due to the industry's complete lack of willingness to regulate gambling. When you completely ignore the actual fundamentals of the industry in exchange for scamming vulnerable people, you have an inherent disconnect with the industry.
Whats funny is that from a PR perspective what the CEO said was the right thing to say. I dont know who greenlit the CFO to also put a statement out. He killed any goodwill and good PR the CEO might’ve garnered.
The thing that I find tragic about all this is that the people running that twitter account just wanted to make a joke and most likely didn't know anything about EA's stupid comments from the past. We already are in a time where most game publishers and developers are too afraid to talk to their customers openly and situations like this will only help to enforce the idea that open communication with the public is a bad idea. They tried to walk it back but with the internet being the internet, it didn't do them any good either. Don't get me wrong, I have littel sympathy for EA and a big company getting roasted online is funny any day of the week, but I know that this means even less oportunities for people behind the big corporations to talk freely with us, not only EA but also other companies taking note of this situation. It's unfortunate for everyone involved.
You could always hope this backlash shows ea and other compaines that having honest dialouge with your consumers is smarter than lying and decieving them but idk maybe thats too hopeful
@@waterloggeddoggo I would love to agree with you but the truth here is that at the very least the big companies will close off even further to the communities of their games. Smaller devs who speak openly and honestly with their audiences have more leeway than big corps. Big corps have heard every complaint under the sun, but they never actually change because that could slow down the "All the money all the time!" train.
Then that person should not have been in control of that account. Also, people's fear forcing them to stay silent about unethical behavior is called cowardice, and I don't respect that either. What is sad, is your whole take on this situation.
@@leadbones So you're saying only people who read up on every statement ever made by people working for that company should be in charge of their twitter account? At least I imagine that's what you meant because we all know being familiar with only the most noteworthy statements won't be enough to prevent twitter fallout. Also, you think it's unethical to make a joke about single player games? Or do you think I implied that out of fear of silence people should also be less vicious in their response to companies when it's actually about stuff like crunch or discrimination? Because I'm pretty sure even a soulless corporation knows that those two are very different from each other. I can look past a bad joke. No amount of social media presence is worth looking past stuff like what happened at Blizzard for example. I really don't mind people having a different opinion than mine. I think that's totally valid. After all EA does deserve all the shit coming their way. I just really don't understand your reasoning.
Their mobile star wars game is all about these little nuggets of wisdom in how to get more money. Like their main pvp and end game system, they call it "skill based match making" where the skill is, if you spent money you get matched up with people that don't spend money. Makes the spenders happy as they are winning so they keep spending. Then it tries to get the non spenders who only lose to have to spend to have a chance. They also used to release new content, like raids and multistaged journeys to unlock people. Now they only release OP champs that are behind giant pay walls, or massive grinds. They claim that new content does not make any money, using I am positive very flawed math to come up with that answer. In the end Money > Gaming experience is the EA motto.
as much as I hate EA at this point this is just getting exhausting, in a company as large as EA not ever department has this much transparent communication... they are evil enough without people trying to overreach and making every damn thing a conspiracy..... They are just a bunch of short sighted super greedy business focused bureaucratic pricks... period. It is not that deep. thankfully there seem to be indies willing to spend time making interesting games and as I grow older my desire for good graphics has diminished, there will always be fun stuff for me to play.
Yeah, right. Says the company that only wants to make multiplayer games because that's where the money's at. By the way, how's Battlefield 2042 working out for you?
I mean, yeah, EA sucks, but at the same time this really comes across as "This just in, mega corporation born from capitalism cares most about money and capitalism". I get it, gamers want to think and treat the industry as "all about the art", but it hasn't been for a long time because that's what capitalism does to things. Even the mega success stories like Elden Ring are absolutely paling in comparison to things like Fifa UT or mobile shite in terms of profit, and nobody should be remotely surprised that the *money people* in the *mega corporations* are more interested in the money part. I don't know, maybe I'm tired of this same conversation happening every week, it's not going to stop being this way because people will keep buying this stuff, complaining about it just feels so enormously pointless by now.
One of the most hated companies on the planet outsourcing their social media management? What could possibly go wrong? xD Whoever wrote that "there are 10" tweet was certainly on brand for EA.
If my CFO just undercut my apology with what I'm trying to disprove, I'm down in his office and going "Dude, you just threw my apology under the bus. Walk your statement back or I not only throw you under the bus, I drop another one on you. Idiot." EA just showed you that they don't give a damn about us as gamers...and I play exclusively single player (thanks for whacking SimCity and Maxis-North EA; Paradox and Colossal Order thanks you too).
The amount of Single Player games that has wons accolades and player/critic positive reviews is so enormous, it makes that EA quote about single player games being dead even funnier.
"If we tell them we actually do care about single player games, do you think they'll buy it?" "Put it in a lootbox first." EA in a nutshell. They would make everything a live service casino if they could.
Actions speak louder than words, and EA's past and present actions tell us everything we need to know about how "important" single player games are to them.
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EA- “single player games are important”
Saids the company who tried to justified loot boxes as “surprise mechanics”
And compared them to kinder eggs ffs 🤦 mind blowing. No shame.
That...sounds awfully non-sequitor.
His speech is full of canned platitudes. The fact is that multiplayer games are more likely to make hyper competitive people more likely to become whales than grindy single player games are to compel the impatient. Android Wilson only sees money, he has no capacity to perceive the art and creativity of the media, he must be a hollow person.
I don't even believe those shitty words lol
And, they tried to implement mtx to single player games
If single player games are dying, multiplayer games are dead on arrival. Quality over quantity
Multiplayer games are zombies: they have no life, but they also won't die.
@@Xolcm They will. Sooner or later, servers will eventually shut down.
@@Xolcm multiplayer games are great what are you talking about?
@@samboyaus They can be great if the communities around them wasn't so shitty and hostile to others over something so small like losing or playing bad. LoL, GTA Online, Siege, CS:GO etc.
@@haaxxx9 yeah fair actually. I haven't played any of those games in a while but I do remember trying LoL, joining a "noobs only" server, and then getting flamed for playing like a noob. Not all multiplayer games have communites like that though. And playing multiplayer with a group of friends is great fun.
EA isn’t the only company trying to essentially create the “junk food” of games that are easily put out at low cost for high profits, they’re just the worst at hiding this ambition
Well they were, I think blizzard set a new record for that.
@@ghuttsmckenzie4269 Blizzard is gone, it's just ActiBlizz
🎯
Not true, junk food at least provide some content in terms of calories.
@@ironrain1x Or you could at least enjoy junk food by yourself alone, like how singleplayer games are
If they don't think that single player games are important, then that's fine. They just stand to lose a lot of money to other publishers that make them a priority. (EDIT: Just to clarify, I'm not saying that EA would lose money as a whole from what they do produce, but I meant that there's a lot of money to be made in the single-player market, despite their claims that gamers don't care about single-player games. Some people seem to think I'm suggesting that they would lose money altogether from not doing so and that's not what I was implying.)
well they dont have games that have good mechanics for a single player. Games such as Elden/dark souls and Diablo are the ones who are mostly very good examples of single player that strive on that category. And For a Shooter games? Anthem and cyberpunk all did fall to ground because to this point its more tedious type of a game formula and also just to mention Assasins creed which up to this date is so repetitive to play on
@@j33k83 Them not having the games and them making it a priority to make the games are two different things. It depends on who's developing the games as far as where the mechanics are concerned.
@@Xayjohns EA is still a joke
@@ricardohoang8452 I'm not here to say they're not.
Triple-I revolution baby!
EA in public: Single player games are really, REALLY important.
EA behind closed doors: Ya think that speech worked? Think we could monetize that speech later?
"Genius"
EA and "genius" should've been a duo 👏👏
"monetize the speech"
that's so EA holyshit
*slams fist on the table*
"Turn the speech into an NFT!!"
Sell it as an NFT!
"Movies are done. They need to be a service and a social experience with constant payments to see the whole thing. People dont watch movies alone. They need to watch it over and over again, and do it with other people and pay over and over again."
One of my greatest & most memorable movie experiences by far was watching Apocalypse Now for the first time, as the Redux version. 3+ hours felt like a leviathan of a film as I experienced it, but goddamn if it wasn’t one of the most immersive, surreal, bizarre and wholly engrossing experiences I’ve had with any kind of media; like an acid trip delivered on film strip rather than blotter. Yet it spoke with a coherent voice throughout and told a story that went beyond even the plot in and of itself.
So I think it’s pretty clear how I feel, in contrast, about the utter horse shit coming from EA and their kind. Their money can burn but their legacy can’t; too bad then that the money is all they have
I watched The Return Of The King while drunk and cried like a child from the sheer wonder I was witnessing. The solo experience will never cease to be central.
That’s an excellent way to break down what the people at EA and ActiBlizz think like, and how they view the video games they produce.
It's like if you took TV ad breaks in a movie, but you can "pay to skip" the ads. Every now and then it also tells you to "go outside" or pay up. Can't just let you see the last third of the movie just like that.
Oh, and of course the movie came on a CD, so you had to go out and buy that first.
Bad analogy, playstation "movie" games are boring af
Ah, its that time again ? Some AAA executive makes the tone deaf comment about single players games, peddles back on the inevitable backlash, is proven wrong by customers and sales, learns nothing, forgets the entire situation, repeats it and continues to be surprised by the fact that highly consistent results are highly consistent. Chris Suh's statement shows they have no work ethic, no respect for the customer or the media. A rotten foundation will only grow weaker and more fetid with time, that too is a reliable fact his choices are embracing.
Well said.
And yet, they still make stupid amounts of money. They laugh all the way to the bank. I doubt anything will ever change there. Not as long as idiots spend a fortune on the likes of FiFa or Diablo Immoral.
Lets face it, money talks. And players are mostly stupid. This is how we got here to begin with.
If anyone actually feels offended or victimized by a joke tweet by a video game company then they have FAR MORE IMPORTANT issues they should be addressing….
You know why they're walking back? It's because it's gonna help them monetize their "Suprise boxes"
EA: we hate our customers
Customers: *bye
EA: Hey, where are you going? We're going broke!!
Lol broke...hardly. They DO love their customers...but what players don't understand is that does NOT mean them...the real customers of these corporations are the investors and shareholders. Players are merely end-users of the product.
@@vallejomach6721 at the end of the day, customers are not seen as people and instead are seen as if they're made of money.
Customers: *Don't care, bye*
EA has users not customers per say.
Also EA is far from broke. Lol
Yong, EA doesn't "set their minds to making a good single player game", they begrudgingly tolerate one of the studios they own making a game that players actually want.
If EA had their way, there would be no single-player games, and every game would be a Battlefront 2, FIFA or Diablo Immoral.
Well, not FIFA any more.
battlefront 2 is fun though
@@encross8058 Yeah, after we screamed at them for making the grind for Darth Vader among other things so ridiculous that you were damn near required to buy lootboxes unless you wanted to wait 2 years for a single character to unlock free lol
@@encross8058 Yeah but after how long after release and before they cut support for the game?
@@dooplon5083 yeah lol
Single player games are the ultimate expression of immersive storytelling. Storytelling is one of the oldest and most highly regarded pastimes. Saying that "single player games are dead" is sh*ting on a universal cultural activity nearly as old as humanity itself. It's like saying we don't need books anymore because we have sports.
If games are to become "services", I will find all single player games that were ever created and play them till the end of time! :)
Luckily the human race has produced enough quality singleplayer, offline-only content until now, that you could play for the rest of your life and never need to spend another cent on modern garbage 😄
you won't even reach PS4's offline libraries or the 2022 indie games if you start from the NES generation, you will die trying to finish all good singleplayer games you haven't played yet up to the PS3 era
@@es68951 Yeah, and that's just awesome! There are a lot of great games out there in case this greed ever wins.
Yeah, Mobile Gaming is doomed from the start. Once people become poor and be forced to crawl in the dirt trying to feed their spending addiction, I will drive my boot at their faces back into the dirt if they try to beg for money to spend for the microtransactions, because in my eyes, they are the like alcohol and smoking/vaping addicts that keep relapsing: perish in the dependency you created, for you are not worth rehabilitating.
Let them stay poor, they are going to squander their blessings and are better off gone.
@@es68951 The payment for the actual game should be enough. I don't want to exagerate but now, they would like to enslave you to their "service", so they could rip you off however they want. The greed has over-reached and it is not appreciated at all. Everyone likes playing games, yes, but it's not like I need it to survive. They have to lose with an attitude like this. Too much money makes some people crazy!
With EA it is hard to tell if they are trolling or just being stupid.
Knowing EA being stupid then trying to frame it as trolling afterwards
They’re being very stupid and smooth brain greedy C###
Hanlon's Razor: Never attribute malice to that which is adequately explained by stupidity.
In other words, they never troll. They are just that stupid.
Trust me son, they don't know the term trolling.
Both
Single player is actually really important to EA. That is to say, it was really important to EA that they spend the last ten years trying to phase out single player entirely until they finally realized their slate of live service bullshit isn't cutting it and that audiences & their own devs are sick and tired of EA shitting on single player games.
EA still add mtx to those single player games
@@ricardohoang8452 Ironic when games like A Way Out, It Takes Two and Jedi Fallen Order had no MTX. They were just good games that were fairly priced and sold on good word of mouth.
The mere presence of MTX doesn't bug me though so long as they're cosmetic and not P2W. But I do feel the reliance on them is a result of constantly ballooning budgets which EA is somewhat addressing with their indie games iniative that actually published A Way Out. Even more surprising when AWO had a Buddy Pass system that let you play for free with someone who owns the game.
But they really need to take the fucking hint that people are tired of them ragging on single player, especially when their mulitplayer games suck and are infested with malicious transaction models. That's what I hate.
There isn't a single good live service game that general audiences love lol, Destiny 2 is the best but I cant recommend it to anyone given how far it is into its life
@@paradoxinraindrops141 AWO and ITT were only published by EA not developed by them. And from my understanding, they don't even accept any profits from it. It all goes to the indie developer.
The "EA Originals" program is pretty much about PR.
@@lycanwarrior2137 Gotcha. But surely they gotta be taking something home from those deals, not just PR? Still AWO and ITT are good examples of games that probably aren’t insanely high budget, just strong concept games that are high quality that can drive sales.
EA has done more backpedaling than all of the world's toddlers learning how to ride bikes combined.
😂😂
Single player games aren't dead. EA just really wants them to be.
EA is the company who think single player games are dying even though some of the best selling games of all time are single player and are well receive by both critics and the whole gaming Community as a whole
Mean while EA live service games have been reviewed bomb or sold horrible And are hated by both critics and the gaming Community as a whole
1-penny Anthem and 2042 lol
They know single player games are still relevant. It was just was a poor attempt to indoctrinate people into thinking they weren't.
How many versions of Skyrim?
That's not how they're looking at it, they're looking at the profit. You sale a 100 copies of a game for $60, you made $6000. You sell 10 copies of a game for $60 AND 1 person spends $6,000 on microtransactions, you made $6600 or $660 for each game sold. Sales doesn't matter, how much you make from each game sold matters.
Oh, they know damn well single player games aren't dying. But they'll still try their damndest to convince US that they are and that they're not worth our time so they can make more money off us with their microtransaction-filled live services. They think we're stupid, essentially. Unsurprising.
I'm so sick of big empty sandboxes, and rpgs are my favorite genre. I appreciated Stray for being a straightforward, linear, concise story, even if the paths it took were a little convoluted. It felt good to sit down to a focused narrative that could be completed in my limited time on this earth.
I sometimes feel a little burnt out by gigantic, open sandboxes. I still love them, but sometimes I just want something fun and mindless that I can finish in about 10 hours.
I understand you. I've begun to appreciate smaller, shorter games more. I still like huge, epic 50 hour games... but sometimes a more concise experience is just as fine.
@@The8bitbeard I'm liking more instanced sandboxes - but I really like linear progression. It feels more like there's art in there, an experience that is intended and creative.
Ea's new slogan: EA, we can't stop fucking up!
'EA, we can't stop fucking up!...and we STILL make billions lolololollololoolol!!!!'
@@vallejomach6721 EA - F**k up everything!
EA has already lost all semblance of credibility. It's been gone for years. The tweet was hardly surprising given the company's history.
Oh how I miss the days of Dead Space, Mirror's Edge, Mass Effect 2, and Dragon Age Origins.
I never forgave EA for what they did to Westwood Studios. Haven't bought one of their games since. Yes, that was a long ass time ago. yes, I've missed some games by doing this. I don't care.
The graveyard of companies killed by EA is very full.
Rip to Westwood , Pandemic studios , visceral , etc :(
Eh, that's okay. There's so many games coming out anyway, everyone misses games by virtue of not having enough time even if they have all the consoles and pc. What'll be missed? The ability to converse about said missed games on forums? Achievements that don't really matter?
Sounds like a good strategy. I am buying old consoles and games currently as those games rock. There are a few games I didn't manage to finish in my childhoot too, so I am playing Klonoa: Door to Phantomville as of now. ^^
I respect your conviction. The last EA game I bought was fallen order and that's only because it was a single player game. I think the last game before that was dead space 3 and once they killed off Visceral I was done with them.
EA in words: We think single player games are important.
EA in actions: *cancels single players games-
thats there offical take and the guy above me is a bot
The response has the same energy as “Hello fellow children how do you do”.
that intern single handedly made one of the biggest pr nightmares in EA history. hats off to you sir
lol. They beat that reddit post that was the most downvoted thing, EA is truly trying to excel.
People seriously should stop giving these companies your money, they're gonna say something stupid and demeaning to gamers again in the future.
That would be the obvious first step. But people seems to not understand it.
I love being told what I really want by a company that doesn't even know me.
im like "you have no right to dictate what i want"if i want a game ill buy it period
EA and Blizzard are the reasons I have trust issues.
Imagine if Activision Blizzard and EA are merged in one big horrendous atrocity
@@joshuajefferson3504 I think the universe is just not ready for such abomination
game companies keep forgetting that singleplayer games are the sole reason why people keep playing them and coming back to them. if you think what are the most speedrun games you will find out that ALL OF THEM are singleplayer games. im baffled because if EA started with multiplayer games the company would have been forgotten and bankrupt in months. why havent they realized that singleplayer games are something that should be the FIRST thought and multiplayer the second to a game. multiplayer should just be a plus to a already amazing game to make it even better with friends.
This. This right here.
The real answer here is that they DO know that. But theyre trying to normalize the death of single player games so they can churn out more mediocre live services to nickel and dime their players. EA´s only drive is making money. So in their eyes, why waste 10 years developing an amazing single player experience that sells thousands of copies. When you can spend half the time making a live service game and stuff it with microtransactions since that will make you more money.
Well, that's a fucking lie if I ever saw one, EA
The question is: will it reflect in their product?
And the answer is no
I truly doubt the sincerity of a company that does everything the law allows to take advantage of the consumer.
An awful tweet from an awful CEO with awful morality and awful choices and awful priorities.
An awful CEO which replaced another awful CEO (aka ‘the Fucking Idiot’)
I'm not falling for their tricks.
What tricks ?
EA = BS
Nothing complicated. They never change, they never will. Always expect EA to lie in order to fuck your wallet, and you will always be in the truth.
Well no...this is all earning's call fluff for investors. It's as reliable as a politician's campaign speeches...10% truth and load of old nonsense to pull the wool over people's eyes.
Of course not, they're *ahem* EA
The US Congress and EU equivalent should legislate to force companies with live services options being required to sell the failed service to another party or release the server and client software code. The base is that those As a Service programs cannot be used if the company or studio closes, or the project is not profitable and is dropped.
hahahahahahahaha us congress forcing a corporation to be accountable for its actions.
tell me another joke
Or force full refund of the original purchase price upon shutdown, since the product is no longer usable.
All of a sudden, as-a-service garbage evaporates like it never existed :)
@@cmdraftbrn
Let the old die off and the young introduce more chaos. Better off than the rotten order they created that smelled as bad as they are.
@@kreight_ So? Doesn’t make it any less of a shady practice. Which we have zero option to defend ourselves from, except through legislation.
I don’t know why you would even try to defend that. It certainly is not in your best interests as a consumer.
EA just needs to take the word "Arts" out of their name at this point.
Always remember:
EA back then: EA Sports, its in the Game!
EA now: EA Sports. its in your Wallet!
It is strange how EA keeps pushing live service games as the future when they themselves have had almost no real success in that market. I guess this is just another case of companies thinking they are to big to fail even when they are actively failing at something.
I remember Kmart, and then remember how they were once the #1 store in America. Now they're barely even around. You're never too big to fail; if you've made lots of fat stacks, you might take LONGER to fail, but still.
Seems like customers and companies have this delusion that corporations are invincible, that they’re too powerful to fall. I hope it’s broken soon
the thing is, ea is still successful. Their failing is that they didn't make as much as they could have. They have a ton of live services that are bringing bags of money for minimal effort. This is why they will never change to who they were, the suites know where the money is.
I think they just look at how much $ Fortnite and GTA Online generate and say “oh crap, that could be us”. I’ll guarantee you it’s that stupidly simple
@@TymaDem why? They have the sport title ultimate mode, they have a few different big ips on the phone like star wars and lord of the rings, they don't need to look at anybody.
EA: How do we get gamers to like us?
Me: Very simple, write down a whole bunch of statements that you feel strongly about and want to post publicly.
EA: And then?
Me: Then delete them and post the exact opposite statements. Also use this strategy for game development.
EA: deliberately makes very few SP games
EA: 70% of our revenue is live service
Mathematics: uh-huh
[Hehe, added this just before Yong said the same thing]
EA discovers that oxygen abundance is preferable to continued life
Making money rule number one. The customer is always right.
People spend much more money on multiplayer games.
Just remember that EA closed visceral studios, fired hundreds of people including amy hennig, and cancelled potentially badass single-player star wars projects. Because they thought single-player games don't sell well. And then they made star wars the fallen order and it was one of its bestselling titles ever!
Very good point made… the reason why 70% of their revenue comes from live service games is because that’s what they are focusing on as a company I’m pretty sure if they prioritize single player games more they will see a large portion of their profits come from that as well
There are plenty of amazing single player games. Games that are made by developers that make games that they want to play and simply for the joy of creating things that other want to play, not games designed to take every last penny from the players. People need to pay more attention to all the amazing indy games out there.
after years of online service games,I am playing a single player game atm ( fallout 4 ) for the first time and It has made me completely forget about online gaming XD
I think you only see those rare successes from EA for the same reason that the Mandalorian s1 was any good, when they manage to fly under the radar of executives and escape their "help."
Exactly; executives don’t know how to make games they know how to run businesses (if that at times)
It’s crazy that anyone could think this, especially one of the biggest companies in gaming. Did they miss the great single player games that the gaming community love like God of War, Spider-Man, Fallen Order or idk even A Plague’s Tale?
its depressing, we have been on this topic with EA and other triple A studios time and time again for years. yet nothing has really changed. still half assed games filled to the brim with microtransactions mind blowingly shitty choice after choice. like they are all in a competition to see who can be hated the most. it really breaks my heart and im tired of seeing it. thank you
yongyea for keep us informed. much love man
They put their foot in their mouth again saying this!?!? They clearly haven’t learned! They said this in like 2012 that’s why dead space 3 was a disaster.
I once said a lot of CEOs are incompetent and someone retorted then why are they so highly paid?
The lesson here isn’t really anything to do with EA and SP, it’s: don’t outsource your socials to PR flaks with little or no knowledge of your product, it will not end well
Don't forget about The Sims 4, a game which acquiring all it's DLC will cost you over $1000, and they keep releasing minor DLC for relatively expensive prices.
Trouble is they are just waiting to validate their real oppinion on SP games. The first time a SP game they make underperforms they will probably jump on the 'sp games are done' narrative again.
They should be aware that whatever they say will come off as an insincere excuse.
The only way to fix it is to release games to prove that they're indeed caring about single player.
Gaming is something you do throwing yourself (most of the time alone) in an imaginary world that YOU want to immerse in.
And for some its an escape from the real world.
Single player games fit this description perfectly.
And seeing games as Live Services is holy cow, such a bad take. Man oh man..
He's hoping people will forget.....
Make sure he is kept reminded 24/7
your points are always valid they don't care that Elden ring did successful numbers they look at Elden ring and think how much more money it would have made had it been a live service.
and think of all the fun surprise mechanics they could have around the world. Put, loot boxes, I mean fun mechanics at the end of dungeons for a small price you can find out what the surprise is!
Companies could save themselves so much more face by just admitting that after consideration, their comment was wrong, but instead they backtrack and spew the typical corporate jargon
At this point, I’m just waiting for single player game releases instead of multiplayer ones
But should those games be single player only?
@@andremcclendon1220 maybe some good Coop stuff or if the people are really desperate a little PvP gamemode.
@@xherdos400 That’s all I’m saying. If it’s gonna be $70 you can easily add a co-op mode. I feel like that’s a rip off but channels like this don’t like to cover that because it’s not part of their agenda. Shitting on EA is just beating a dead horse.
@@andremcclendon1220 oh no a single player only game don't like it then dont buy it stupid
The agenda must not stop until sh*tty companies like EA are no more.
Better watch out, EA. Activision Blizzard is going to take away your precious "Worst Company in America" award if you don't step up your game. Given how hard EA had to work, how much effort EA had to put in to be their absolute worst to win that award multiple times, it's clear it's a very important title to EA. I expect to see great things from you, EA, if you want to keep your precious title. Great, terrible things.
"70% of our business" almost like most of your games are live services to match that.
The only place they should walk back to is the Bin, worst game company
The worst things in gaming:
1: Everything about EA.
2: Nintendo's western localisers & western leadership.
3: Everything about EA again.
@Blur4strike Yep, they suck.
I swear the second half of 2022 and all of 2023 will be the era of walk backs. Studios have been losing cash in film, TV, and games. They're starting to see heavy consequences. Watch.
When half your customers are only interested in single player games for the love of god don't shit all over that player base... for a company that's trying to make the most amount of money possible they sure do suck at appealing to all types of gamers.
The most amount of money possible in the shortest amount of time. Think of it like they want $2 million dollars this year and screw next year, instead of $1 million dollars every year for the next five years.
@@antney7745 “the most amount of money possible in the shortest amount of time” fortunately or unfortunately they are not savvy enough to achieve that either. They just keep on producing crap after crap after crap and complaining about lost profits
It's hilarious when big companies try so hard just for it to backfire.
Single player games are a backbone of gaming as a whole, without them gaming scene would really suck, much more so than it already is. Sure some multiplayer games are fun for a bit, but all of them are specifically designed to keep the player on a treadmill and that gets boring eventually, even to the most hardcore of online gamers so they either move to a different online game or they want to switch it up a bit to single player games because at the end of the day, 9/10 single player games are superior gaming experiences in pretty much every way to online games. At least in my book, and i play a lot of online games as well
That's gotta be the most hilarious apology-like PR statement I've ever seen in the gaming industry. EA is truly a laughing stock 🤣
The sad part is, that even WHEN the used to make a lot more single player games, they would still try to force them in the most generic/general direction so that it can have "wider market appeal." Killing what made the orignal games interesting and unique. Then going and prescribing an insane sales number on the game to be able to declare it "profitable" I don't think EA needs to "set their focus on single player games" Cause they fcked up that as well. But It Takes Two is a perfect example. EA probably just was like "oh its some co op indie game? Yeah sure do whatever. At least it will make us look more human by releasing it." And then it gets a GOTY award! A lot of EA's Golden past was from developers mostly being left to themselves. Studios like Westwood (God I miss them so much...) Bullfrog, Black Box, Visceral, Pandemic Studios, and of course BioWare and many others. Of course as a publisher you should show some restraint over your studios. But there was a great balance for that back in the day. I guess this is what happens when you get a bunch of bean counters and penny pinchers in control of a massive publisher.
Gotta fire that social media manager
You would think they would have learned their lesson with Dead Space 3, but they're still trying to find that goose that lays golden eggs over a long period of time, not just the golden eggs.
YongYeah could you provide more info on Respawn employee Feedback to EA’s stance against Single Player games? I can’t imagine that any single player developer in the company is taking this insult well at all.
Let me guess, they're going to release a SPG and say, "See, we really appreciate SPG enthusiasts! Look at how much we care with this new game!"...
I can imagine at some point late 1990’s, someone said side scrollers was dead as iconic characters like sonic and Mario went forward with Mario 64 and sonic 3d/adventure etc but Super Mario bros, sonic mania, donkey kong country are still popular. Saying a type of game is dead is absurd.
You know, this makes me really want to know why single player game studios were bought by EA in the first place. Imagine if Bioware or Visceral we're still independent...
Removing competition for their monetization machines.
They are in development of a single player game. Wait for it.
IMO, Andrew Wilson's statement about single-player games didn't sound insincere just because of what Chris Suh said. It sounded insincere because he's a corporate billionaire CEO. Anything he says sounds insincere.
My internet isn’t good where I am right now and can only play single player games
bruh EA is unbelievable
Some people like me, don’t like playing online multiplayer or live in places and regions that simply don’t have a good enough internet connection to do so enjoyably. I’m at the point that if the game doesn’t have a single player campaign, I won’t buy it.
Same. People who can't comprehend why some may not be into online games probably are lucky enough to be in an area with great Internet.
as someone that was super into MMOs for a long time I'm so tired of live services. I just want to play a finished game that I can reach the end of and move onto something else. I don't want to keep playing the same game for years on end again.
if they really go back into single player games hopefully they'll make Alice Asylum.
Can someone please explain to me WHY people keep buying each new Madden game (or ANY sports game, for that matter) EACH and EVERY year??? What substantial difference is there between each iteration that would compel someone to buy them all???
Can i just point out how ridiculously stupid it is that they insist that the tweet was done by someone that has no knowledge of EAs history?
If they didnt have any knowledge over it, why the hell does the tweet exist to begin with? Theres no logic behind it unless you have some idea on EAs history.
To be fair, it makes sense that Wilson doesn't understand the industry he's participating in, since EA's primary revenue comes, not from engaging with the consumers who consume the industry, but rather targeted psychological gambling mechanisms that haven't been regulated yet due to the industry's complete lack of willingness to regulate gambling. When you completely ignore the actual fundamentals of the industry in exchange for scamming vulnerable people, you have an inherent disconnect with the industry.
the good thing is that EA can continue to be terrible developers and we can continue to not support them till the go bankrupt.
Whats funny is that from a PR perspective what the CEO said was the right thing to say. I dont know who greenlit the CFO to also put a statement out. He killed any goodwill and good PR the CEO might’ve garnered.
The thing that I find tragic about all this is that the people running that twitter account just wanted to make a joke and most likely didn't know anything about EA's stupid comments from the past. We already are in a time where most game publishers and developers are too afraid to talk to their customers openly and situations like this will only help to enforce the idea that open communication with the public is a bad idea. They tried to walk it back but with the internet being the internet, it didn't do them any good either.
Don't get me wrong, I have littel sympathy for EA and a big company getting roasted online is funny any day of the week, but I know that this means even less oportunities for people behind the big corporations to talk freely with us, not only EA but also other companies taking note of this situation. It's unfortunate for everyone involved.
Very good point.
You could always hope this backlash shows ea and other compaines that having honest dialouge with your consumers is smarter than lying and decieving them but idk maybe thats too hopeful
@@waterloggeddoggo I would love to agree with you but the truth here is that at the very least the big companies will close off even further to the communities of their games. Smaller devs who speak openly and honestly with their audiences have more leeway than big corps. Big corps have heard every complaint under the sun, but they never actually change because that could slow down the "All the money all the time!" train.
Then that person should not have been in control of that account. Also, people's fear forcing them to stay silent about unethical behavior is called cowardice, and I don't respect that either. What is sad, is your whole take on this situation.
@@leadbones So you're saying only people who read up on every statement ever made by people working for that company should be in charge of their twitter account? At least I imagine that's what you meant because we all know being familiar with only the most noteworthy statements won't be enough to prevent twitter fallout.
Also, you think it's unethical to make a joke about single player games?
Or do you think I implied that out of fear of silence people should also be less vicious in their response to companies when it's actually about stuff like crunch or discrimination? Because I'm pretty sure even a soulless corporation knows that those two are very different from each other. I can look past a bad joke. No amount of social media presence is worth looking past stuff like what happened at Blizzard for example.
I really don't mind people having a different opinion than mine. I think that's totally valid. After all EA does deserve all the shit coming their way. I just really don't understand your reasoning.
We're not laughing with you EA. We've never been laughing with you.
EA leadership once said '6 hours into a BF session, you need to reload and we pop up $1 on screen you aren't worried about cost'
Now imagine what a fucking nightmare world ‘the metaverse’ would be
Their mobile star wars game is all about these little nuggets of wisdom in how to get more money. Like their main pvp and end game system, they call it "skill based match making" where the skill is, if you spent money you get matched up with people that don't spend money. Makes the spenders happy as they are winning so they keep spending. Then it tries to get the non spenders who only lose to have to spend to have a chance. They also used to release new content, like raids and multistaged journeys to unlock people. Now they only release OP champs that are behind giant pay walls, or massive grinds. They claim that new content does not make any money, using I am positive very flawed math to come up with that answer.
In the end Money > Gaming experience is the EA motto.
Oh EA you’ll never learn 🤦🏻♂️
as much as I hate EA at this point this is just getting exhausting, in a company as large as EA not ever department has this much transparent communication... they are evil enough without people trying to overreach and making every damn thing a conspiracy.....
They are just a bunch of short sighted super greedy business focused bureaucratic pricks... period. It is not that deep. thankfully there seem to be indies willing to spend time making interesting games and as I grow older my desire for good graphics has diminished, there will always be fun stuff for me to play.
And we’re still buying games from these fools?
Yeah, right. Says the company that only wants to make multiplayer games because that's where the money's at. By the way, how's Battlefield 2042 working out for you?
Battlefront 2 actually evolved into a really good game but the launch just ruined its reputation with Ea being greedy with lootboxes
I mean, yeah, EA sucks, but at the same time this really comes across as "This just in, mega corporation born from capitalism cares most about money and capitalism". I get it, gamers want to think and treat the industry as "all about the art", but it hasn't been for a long time because that's what capitalism does to things. Even the mega success stories like Elden Ring are absolutely paling in comparison to things like Fifa UT or mobile shite in terms of profit, and nobody should be remotely surprised that the *money people* in the *mega corporations* are more interested in the money part.
I don't know, maybe I'm tired of this same conversation happening every week, it's not going to stop being this way because people will keep buying this stuff, complaining about it just feels so enormously pointless by now.
One of the most hated companies on the planet outsourcing their social media management? What could possibly go wrong? xD
Whoever wrote that "there are 10" tweet was certainly on brand for EA.
If my CFO just undercut my apology with what I'm trying to disprove, I'm down in his office and going "Dude, you just threw my apology under the bus. Walk your statement back or I not only throw you under the bus, I drop another one on you. Idiot." EA just showed you that they don't give a damn about us as gamers...and I play exclusively single player (thanks for whacking SimCity and Maxis-North EA; Paradox and Colossal Order thanks you too).
The amount of Single Player games that has wons accolades and player/critic positive reviews is so enormous, it makes that EA quote about single player games being dead even funnier.
"If we tell them we actually do care about single player games, do you think they'll buy it?"
"Put it in a lootbox first."
EA in a nutshell. They would make everything a live service casino if they could.
I like how Stray immediately proves them wrong lmao.