The best way to describe Superstars is that it feels like a lost 3DS game. Had it released on the handheld in like 2016, I don’t think it would be getting dogged on as much, even when it has a $60 price tag and is an overall below average experience. And it wasn’t like they needed Headcannon or Evening Star to develop it. Mania was the perfect blueprint to make a brilliant successor that was more than just Mania with new levels and 4-player co-op. It feels like they knew that people were gonna buy it because of Mania’s success and cranked it out to try and rival Mario Wonder.
@@Plexi.TAt least Mario Wonder knew what it wanted to be from start to finish didn’t come off as just “New Super Mario Bros but with a new coat of paint and level shifting gimmick” The only real praise/defense I’ve seen people make for Superstars is its ambition rather than its execution of those ambitions. Which if that’s all people wanted out of Superstars, a Mania like experience with original levels, then I’m glad they’re expectations were met. However, the comparison between Mania’s execution of its concepts compared to Superstars’ is night and day and I can go back to Mania first before Superstars. Sorry this reply was long btw.
@Butwhythough881 It's OK, I'm completely fine with long responses. I also want to stress that I don't think Superstars is a bad video game, it's just WAY too expensive, and doesn't live up to my (and many other peoples) expectations of what a "3-D" classic Sonic game should look and feel like.
@@Plexi.T I understand that. I don’t think Superstars is terrible either. It falls into the same category as Sonic 4 Episode 2. It’s fine enough for what it does do, but I wouldn’t put it any higher than being a substandard experience for me. If it had the same price tag as Mania and better execution of its ambitions, mainly the new levels and bosses, i’d consider it to be a better experience for me.
Oh for sure Superstars feels like it was meant to be on 3DS, the screen feels so zoomed in and you barely react to enemies while you’re speeding through levels. And this is coming from someone who likes the Advance and Rush games. Wish those games could remade with a 16:9 aspect ratio.
the catapillar boss aside, i'd argue that in Mania, even all of the bosses that make you wait to hit the boss easily makes up for it by still making playing the game entertaining during that window of time.
You also have more control over the pace of boss combat. If you are passive then your fights take longer. Most of SuperStars bosses are effective auto scrollers.
The thing about Fang's theme is that, while it doesn't sound "bad" to me, what it _does_ sound like is... confused. Were I to hear it without that context, I would not be able to tell what it's supposed to be for, and the _last_ thing I'd guess is "bounty hunter boss music". Considering my view of what makes music significant in the first place? That's an even _worse_ failure than sounding bad.
what confuses me as a game composer is the length of some of the tracks. the game scenario has bosses that are actually quite long while the game music for those boss encounters is designed to sound very simple, short and repetitive.. like, i say this with no exaggeration, you can get into a 10 minute fight with fang and his song is a 30 second loop. i just think that's not.. good. his theme from triple trouble (the *8-BIT* game he originated from) is longer than his theme in superstars. like what the heck?
It is objectively terrible, literally any person that considers themselves an amateur musician could do something better than *that*. Sound selection is TERRIBLE, arrangement is bad and it's horribly short.
I'm not exactly the biggest fan of Sonic Mania, but I can already see which one will age better. Sonic Mania is a game that can be enjoyed from beginning to end, while Sonic Superstars can hardly be enjoyed for more than two stages without interruptions.
Christian Whitehead seemed to want to make more original stages for Mania, but Sega mandated his team bring back classic stages, and that he include the Phantom Ruby to tie into Sonic Forces. So he did his best to put a new spindash on each of those stages and wrote a better story than Forces involving the Phantom Ruby and the origin of the Hard-Boiled Heavies. Side note: The Hard-Boiled Heavies are some of the most well-thought out and cool designed baddies since Mephiles, Chaos, Metal Sonic and even Shadow. Infinite, The Generic Deadly Six, and The Amorphous Purple Asteroid from Frontiers got nothing on The Heavy King. Whitehead did an interesting interview on the Heavies and how their names and personas were manifested by the Phantom Ruby. The animal in Heavy King’s Egg Robo saw itself as a king, hence the name, personality and appearance. Brilliant!
@@EWOODJ ... but it's not shallow? At least you acknowledge that. Implying that it's not "that deep" implies that it's deep but not in a way where it's not too deep.
Personally, Maina has more replay value than Superstars, people like to harp on Mania for not having more original zones (which was because Sega wanted them, not the devs) but those zones are much much better quality-wise than Superstars. That's not to say Superstars itself is a terrible game.
Kinda disagree, i got mania because i was hyped that we finally had a game like the classics..which i was around for. What i got was just a rehash of the classics. It just felt like a fangame rather than a new experience and i played it once and never turned it on again. I havent played superstars yet. This is mainly because when i read the title of the game i thought it was one of those racing or tennis games lol. But just watching people play it seems like its something new.
I mean every Sonic game is a corporate product so that isn't saying much. Superstars brought back Feels the Rabbit. They had Sonic's original designer design a new character AND metal versions of Amy, Knuckles, and Tails. They even brought back the Tails Doll as a cameo. Those are some deep cuts for a corporate project with no passion behind it.
@@Plexi.T I guess that's the power of advertising. I imagine Mania was mostly advertised through the Sonic Twitter account which is somewhat niche, whereas Superstars was advertised more broadly because Mania was successful so I doubt numbers tell the whole story. I wouldn't lose hope though, Paper Mario Sticker Star was a huge downgrade from previous paper mario games, and still sold a ton because fans didn't realize it was a downgrade until after they bought it. But the sequel, Paper Mario Color Splash, sold abysmally because even on the Wii U which was mostly owned by diehard Nintendo fans, they weren't going to fall for the same thing twice. I think way too many people bought Superstars because everyone hyped up Mania, and then some people got frustrated they wasted $60 and are trying to cope hard lol
@MisterSandmanAU mania is a collection of past levels and new levels with a new look while superstars is a direct sequel to the classics. There completely different concepts
This video is called "Game Designer Explains" so I was expecting you to talk more about game design. Most of it is about aesthetic and concepts. The music commentary is also lacking knowledge about the subject (i.e. what soundchips are) For me, the title really lead me to except something else. If it had been "my thoughts on superstars" I think I would have more prepared for this kind of video. Your video is perfectly fine! Just know that a title like that can lead to a certain expectation different from the actual content. Have good day and keep at it! 🙂
The thing is that I doubt they're using the actual Sega Mega Drive soundchip, just using weird synths to try and replicate the sound of the genesis. But I do agree that they don't know how to use it, it sounds awful lmao. Could've been done so much better...
2:48 That sounds like some beta version of Fang's theme, because it sounds so bland and repetitive as if there's no polish applied to not waste much time on idea and melody which could be boring later on...
@@bananaaaa69 it was only marginally better at best. The physics still sucked and the level design was forgettable, not to mention its completely unsatisfying ending both on a regular run and a completionist one.
I don’t like Superstars because of it’s bosses they take WAY to long to beat and the final bosses of each story are unreasonably difficult having 2-3 phases all taking at least 7 hits to beat before the next phase and it takes so long to hit between attacks they also have instant kill attacks they drag on too long.
I really hate how desperately people want to compare games they like. You don't need to justify why you like something, it doesn't have to be quantifiably better. I like Superstars a lot, I like how it handles multiple playable characters and the chaos emerald powers, but its still rough in a lot of areas and is fairly buggy. There's nothing wrong with liking it anyways
I think the greatest irony of Superstars' music is that the Genesis titles don't even have what Johnny VS describes as the console's signature "twang", but it goes out lf it's way to be as twangy as possible.
And i don't think they did a particular good job at emulating that either, the Genesis chip had a grit to it, while Superstars sounds like they just loaded up 'fm synth 3' preset.
What that hack Jun Senoue fails to realise is that back in the 90s, the game composers weren't trying to "sound retro", they were trying to make the absolute best possible tunes for what they had.
i would rather play a sonic game that have zones from older games that are fun from start to finish without any bad one and a soundtrack that is pure gold than a game with original zones but barely one of them is above average and the quality rise and drop from time to time and a soundtrack that i can count how many good tracks there are on one hand.
Mania’s levels - Reuses old levels but still maintains their fun factor and keeps/tweak/expands the original level designs. All while including 4 incredible original zones that are creative and unique. Superstars levels - Carnival, Factory, Desert, Robot fortress, Jungle, Water Palace. No uniqueness or stylistic flare. All corporate friendly, with one or two exceptions. In short, sometimes less is more.
@@Butwhythough881 I disagree, the water palace robot fortress, desert, etc have stylistic flare and uniqueness. I don`t see how it`s "corporate friendly".
i dont understand how the entire internet suddenly forgot how amazing sonic mania is. the game aint changed since the dlc-- why is everybody acting like mania is mid or smtn? ntm how people were glazing it(deservedly) within the first 2 years of it's release
The thing with Mania is, even though over half the game is stages from past Sonic games, the way each stage is designed and reimagined puts an emphasis on variety and arguably making these stages even better than their original counterparts, so it doesn’t feel like you are going through “uninspired” rehashed levels. I haven’t played Superstars yet, but it looks like it suffers from just going through standard level design motions without anything to make them stand out. It’s basically Sonic 4 all over again.
I still don't understand why people have problems with press factory, I mean, the background and the platforms have a counter to indicate when the floor will make you jump, you just have to catch the rhythm. I don't mind the instant death in act two because they give you a generous amount of time to push a button
A local theater should do a production of "Waiting for Godot", except this version would be "Waiting for the Opportunity to Attack the Sonic Superstars Boss".
That's not even going into all the extra stuff Mania has, like Blue Spheres, Puyo Puyo, Insta-Shield, Peelout, debug mode, a level select with a sound test and cheat codes, and & Knuckles Mode at the height of Knuckles' memetic popularity.
Sonic mania was the first sonic game i played since sonic mega collection so i was excited when i saw another classic game coming but now im just back to mania
Superstars just felt like it lacked soul. It had many odd design choices and just felt completely generic. I finished it and was like, "That was a game". On the flip side, Sonic Mania felt like it was developed with a passion for the source material, which actually makes sense as it started as a fan project. The developers knew what worked and what didn't in terms of design. It had great ideas, great execution and felt like it had the DNA of what made the classic Sonic Genesis games so good!
Sonic Mania is still one of my favorite Sonic games, & I still play it to this very day. I wanted to like Superstars, but the boss fights are the reason why I stopped playing it anymore, and the music quality is all over the place.
ok so 2 things about the 2 soundtracks 1. I'm pretty sure every song you meantioned as good for superstars was made by Tee Lopes, who is actually the guy who composed literally all of Sonic Mania's ost (with the exception of the ones that are just downright remixs, and even then he added quite a bit of his own flair). Meanwhile many of the other tracks were made by the other composers from Sega, who I can only guess decided to try the style once then didn't get the hint that they suck at it and should try making the classic songs more like their modern sonic songs in sound/instrument choice. 2. Tee Lopes has actually mentioned that the sonic mania ost was inspired quite a bit by the style of Sonic CD, which used a lot of higher quality (for the time period) samples thanks to the CD rom it was played on having much more memory. This is where the sound of mania comes from, with it using a lot of sounds from Korg M1, which is basically a digital version of a real sample based + some synthesis based keyboard. Of course he also uses some FM Synthesis as well, but from what I can tell he rarely limits it to the Genesis's soundchip's style, but does it with a modern fm synth, making it have that same sorta style, while still feeling fresh and new
Just happened to come across this video and i have to say, not only do I agree with most of your points but kudos to you for really illustrating your points well. I think one additional point that I would mention that Superstars really lacked was speed. The player has maybe 2 or 3 short opportunities across all of the levels to reach top speed for at least 5 seconds. While we definitely understand its a platforming game, I feel like Superstars really muddled that sense of speed that Mania and Generations got right.
I think the biggest problem sonic fans have is that they always compare one game to another game and then instantly when the masses agree with that comparison everyone else just hates it. Superstars is not a bad game. It has its problem sure, but when you compare it to how much we enjoyed mania then that’s where the distain comes in. Just enjoy what you have while you have it you paid money for it.
As for Mania zones, we have 1 from Sonic 1, 2 from Sonic 2 and CD, 3 from Sonic 3&K, (Angel Island doesn't count), and 4 originals. I heard the reason why there are only 4 original zones in Mania is because of SEGA's mandates. So that is another knock against SEGA. Another knock against Superstars is there is no score. Sure you get some points from smashing the badnicks and from finishing the acts but there is no score in display which makes speedruning and ring hoarding pointless because there is no score. And sure there is no live system either but you could get the coins from every 50K points but it's not here. I heard that originally Christian Whitehead team was developing their own Sonic project but it was canceled and replaced by the Arzest dev team. A team that hasn't exactly proven to be amazing and with Superstars they have proven that they are not an amazing dev team. This could be a knock towards SEGA but I imagine that Takashi Iizuka had a hand in this. I mean he was part of Sonic Superstars development. Lastly, Team Evening Star (the Christian Whitehead team) did make Penny's Big Breakaway. Just letting you know.
Honestly there is nothing wrong with superstars. If mania had never come out, superstars would have been sonic mania. The problem is the fanbase hyped themselves up too much for superstars and got disappointed.
My stance is that Superstars just feels exhausting to play, it's not AWFUL, but with the slow bosses and every 2 or so levels being a one act gauntlet it just feels far longer than it actually is. I can blast through over half of Mania easily in one session, but I could barely get through 3 acts of Superstars before calling it a break
their a mod someone working on that showed what it would look like if Rush Sonic was in Superstars and I gotta say, it looks far more better than this, like it was made to be one but then they decided to drop Classic into it
Honestly, if you asked me which one of the 2 Sonic games would I like to replay after beating, it would be Sonic Mania. Every time I had some ask to play a sonic game and they said sonic superstars, I would be disappointed because I know that I'm going to be bored to tears. To make matters worse, this game came out around the time Super mario wonders, and Spider-man 2 came out.
I’m guessing the reason the bosses in Superstars have such a long stall time is because of the multiplayer aspect, but I wish they just gave bosses more health instead of longer stalling
I see the "Superstars is better than Mania" comment surprisingly regularly, and it's got to be one of the most shit tier takes I've ever seen regarding Sonic. The kind of thing that makes me want to keep my distance from this fanbase.
Can’t believe people think Superstars is better. I was EXCITED for superstars. I then heard bad things about it and was like “I’m sure it’s just sonic fans being sonic fans again.”. Finally played it and it was just a slog. Didn’t even have good music to listen to while I played the boring levels and horrible bosses. Gave up pretty quickly. DIdn’t help I had just come from Mario Wonder which was so much fun
I haven't Mania played that much but I agree it's I played Superstars and notice it's glaring issues 1. It's Bosses: Mania handled them really them really well quick , easy and simple to understand while superstars it's bosses take really long , have too many patterns , long invinciblity frames especially the ones later on in the game to point where they take long than actual stage itself Classic sonic bosses are supposed to be simple , quick , and easy to understand not have long repetitive patterns Superstars bosses don't fit for a Classic Sonic game The Music: Mania had an amazing soundtrack some of them are Sonic CD JP Quality especially in the Act 2s such Metallic Madness Act 2 Studiopolis Act 1&2 , Green Hill , Press Garden I could go on and on but you get the idea while Superstars has an inconsistent soundtrack Some of them are really good such as Lagoon City Act 1 , 2 and Act Amy Lagoon City Act 2 is literally a Modern day Sonic CD Stage Some of sound like Baby Toys or Sonic 4 music such as Fang Boss Fight in Sonic and Some speak for themselves such as Press Factory Act 1 overall the Soundtrack is a mixed bag Gameplay: Mania took everything that made The Classic Sonic games so special and reinvent them in a Modern way it's gimmicks felt natural and part of level itself it's physics are one to one with the other classics but in a smooth 60fps It's special and bonus stages are really fun every character feels fun to play as while superstars some parts of what made the classics special but also took some unfun elements as well it's gimmicks don't feel natural and part of the level itself but feels forced it's special and bonus stages are alright it's special stages are boring in my opinion not as fun as mania' s but still good smooth physics but not as smooth as mania every character feels fun to play but sonic's drop dashing feels nerfed and knuckles gliding and exploration felt fun in mania since you have to explore for the giant rings and elemental shields while in superstars exploration feels pointless you don't get any elemental shields rather than a basic shield and a magnet shield and it's giant rings you collect one per level in mania you can collect five emeralds in one level while in superstars you collect one per level Overall Presention: I and many people prefer mania over superstars but that doesn't mean it's bad but superstars is not worth the full price Mania is worth 60$ if you ask me Mania is smooth from being to end while superstars had some rocks on it's way Side Note 1 : My only grip with Mania is that it reuses old zones from previous Sonic games Side Note 2 : That comment took very long to type
@@carolineneh2791I’m pretty sure I agree with basically everything you said. The weirdest part of superstar’s music is that tee lopes made most of the good tracks, and Jun Senoue made all the “bad” tracks (“bad” since some people enjoy some of those songs). I’m just kinda confused on why they didn’t just have Tee Lopes do all the music since they do such a good job. Also, some of the emerald powers are fun to use and work well, but a vast majority of them I just kinda ignored. The stage design kinda felt like it was from sonic cd if that makes any sense, and while that isn’t necessarily a bad thing, I was hoping for something better (also I hate golden capital act 2 with a passion). Multiplayer mode is also kinda broken and jank, but I honestly kinda expected that.
Top 10 reason why mania is so much better than superstar: numero 1: better boss theme. Thank for watching. (edit: mania's soundtrack is enough to beat superstars so ye)
@@bananaaaa69 I mean if you only tell ONE single good point from mania those superstars fans will oof in the speed of light ha ha. (i hate how sh*t superstar's bosses is compare to mania).
I spent a LOT of time on that Metal Fighter battle in _Superstars_ so I learned plenty of tricks. You can hit the Metal Fighter when it's charging at you.
5:04 honestly, the only "classic" song i feel like they slapped at doing was iron fortress, that was pretty fucking good ngl. me and my friends like that one
Man, the music reminds me so much of the Sonic 4 episode 1's music! My ears! _L-Leave me alone!_ *Ring * I hope they can manage to try to do original music with those instruments like they did in Episode 2 instead of "trying to sound nostalgic"
might as well include the gamecube, the ps2, the original xbox, the dreamcast, even the ps1, sega saturn and nintendo 64 I think could pull that game off
4:09 Love how they put a wanted poster for fang in the background, maybe that’s where superstars got it’s revive fang thing cuz I’m sure they forgot about triple trouble
I'm genuinely surprised Sega hasn't brought everyone back to do a sequel to Mania. Because Sega clearly doesn't understand what makes classic Sonic work
With all due respect, your coverage of this game's music is full of misinformation. This part of the video is just absolutely abysmal, and I'll be making a timestamp breakdown as to why. 1:47 You start by stating that musical tastes are pretty subjective, which is true. You immediately follow up by saying that Sonic Mania's music is simply better, with next to no elaboration as to why. You've already contradicted yourself in the first sentence. 2:02 You then proceed to cherrypick the music, using Tee Lopes' most popular song, followed by Jun Senoue's least popular song, and nothing else. Completely skipping over any Jun Senoue compositions that are well-liked (Sky Temple, Cyber Station, Press Factory Act 2, Battle Mode Menu, etc. etc.) Not to mention *18 other people* worked on the soundtrack besides those two. And they get zero mention here. 4:42 Here's where it stops being opinionated rambling, and becomes blatant misinformation. You claim that Sonic Forces' classic music was "ruined" by Sonic Team "mimic"ing the synth from the Genesis era. This is simply false. Sonic Forces used REAL GENESIS RECORDINGS for classic Sonic. Tomoya Ohtani has stated this himself. Him and Hataya made the songs using real hardware and custom patches. There's not much else to say, you're just wrong here. 5:29 "Sonic Mania has a vastly more faithful retro art aesthetic" No it doesn't. Genesis games did not look like Sonic Mania, with it's sharp pixels and complete lack of composite video effects. But that's off-topic. 5:50 "HD soundchip" HD. Soundchip. What is that? Seriously, what is that??? That is not a thing that exists. Do you actually think video game consoles still use soundchips??? 6:18 Lastly, this is yet another case of misinformation. "Sonic Generations doesn't do the synthesizer thing" Are you saying Generations didn't use synths? Practically the entire soundtrack was made using synthesizers. Not only that, but Korg Triton, *THE SAME EXACT SYNTH SONIC 4 EPISODE I USED* is also in the game, and is present in several songs. Listen, I get that you're not very musically inclined, I'm not that much either. But... don't say stuff like this then. If you're gonna call yourself a "game developer", you should at least know that "HD soundchip" is a rather silly phrase.
completely agree on the superstars bosses. I wanna be to blaze in there as Super Sonic damage rush the boss to death in like 5 seconds then move on. And then on later on they give us fake victories on bosses that already took me several attempts to beat. I just completely lost interest about halfway Trip's run because I kept dying and just wasn't having fun anymore
Before I start this video, all I'm gonna say is, I saw a ton of promotion for Mania before its release. I didn't even see a TH-cam ad for Superstars until 2 weeks after. :/
You calling yourself a "game designer" Doesn't justify the bias in this video. You don't explain ANYTHING from a technical standpoint, and your comparison between Generations and Superstars is wrong, since Generations pulls heavily from past games, including 3D ones, whereas Arzest pulls from past idea that Naoto Ohshima had on him that never made it into Sonic games. The two can't be compared at all. Naoto was looking to create and authentic 2D experience with 3D graphics, not a 2.5D gameplay experience in general. Superstars looks good on everything outside of the Switch and gets the job done. Sonic controls far better in Superstars than he does in both, Generations and Mania. (Mania has a problem with making Sonic run backwards while hitting springs at times.) Sure Mania's more polished, but that doesn't make Superstars a failure when it's ONLY major flaw are the bosses.
sonic mania seems more like what sega would do given access to better hardware and CD audio back in the 90s, where Superstars is trying to emulate what happened. Both have their own merits, but personally Mania is the game for me.
People have played in those same classic zones, with the same gimmicks, and heard the same songs for 20 years now (though mania has some fire remixes). Having new zones, new songs, no lives, 3D visuals, not annoying special stages/ ring locations, having gold enemies to find, and being able to swap characters between acts goes a long way for some people (I’m people). I also can’t understand why people hate press factory so much. Just jump, I thought it was really fun playing around it. and momentum jumps with the bounces are fun. Only stages I really would say are wack is the final stage, though I don’t like pretty much any final stage in classic games, and golden capital act 2. Lava reef, oil ocean, metallic madness, Titan monarch , and press garden act 1 can all kick rocks. Almost all bosses from both games can kick rocks. metal sonic, mean bean, hydrocity, and the green guy can stay from mania. the water bosses, the piggy bank, and press factory 2 can stay from superstars. Everyone else is just straight annoying.
"New means good". The reason why people have played those same things for 20 to 30 years IS because they want to play it again and a Mania is plenty of a remix.
I like them both. Superstars is more of an exploration game. With the foreground and background to use. Slower pace. I think it’s broken graphically but is still very pleasing to look at. Mania is clearly good. 2D games are harder most of the time. And I was stuck on a part for a long time. Which soured it a bit. And I was playing CD again at the same time, which is different, and I like way more.
While I would agree to an extent that Mania is better, there are biases here like which game has better music. That will purely depend on taste. Sonic superstars is also trying out concept, leaning away from the traditional formula (multi branching to support 4 players at once. It does really succeed, but it's seeing what the market wants. If I use the engine from Super Mario World and target the retro market with a new Mario game, it's not likely that I won't hit a home run. So I try something like Super Mario Wonder and, even that game relies on New Super Mario Bros. Sonic, like all games, needs an evolution in the 2D space, so it will be a balancing act. Mania plays it safe, refining a true tested formula, but isn't really a step in a new direction. More of a nostalgia plus experience. Still a good game, but this won't help Sega sell more Sonic in the long run.
Conclusion : sonic mania looks like a pice of art, meanwhile sonic superstars looks like a cheap platform game that you probably you would found as that platformer game that came free with a ps5.
Alot of the issues with superstars musically boils down to One key thesis "Imitation Vs Inspiration" Where superstars fails at its worst is with the tracks made by Jun Sunoe, and even with the rest of the Sound team that aim to lightly imitate the work of tee lopes, But at its best Superstars And Mania Carry the inspiration of the classic era, Also Compositionally it just kinda sucks.
@@MelakiraMusici'm gonna be quite frank with you, some of those songs sound way worse than what we've got in S4EP1, at least they sounded like they were _trying._ but when i take a listen to Fang's theme in Superstars... i genuinely cannot grasp the thought that Jun, one of the most talented musicians for the Sonic games is able to make songs sound this barebones.
"the rest of the Sound team that aim to lightly imitate the work of tee lopes" Mitsuyoshi sounds a lot closer to Jun Senoue Nagata used Genesis hardware recordings, which would make it closer to Jun Senoue Maeda sounded closer to Jun Itoh sounded closer to Jun And most of the other composers, such as Takahiro Kai, had their own entirely unique styles. Soma does sound like Tee Lopes in some areas, but that's about it. If you look at the actual soundtrack, you're just blatantly false. For someone with "music" in their username, I'd expect some better insight.
Unpopular opinion as it seems but I actually REALLY like Superstars soundtrack and I wouldn't not want the retro style music in the game. Even though the Mania music typically has a higher quality and more going on and I respect that and love it, I like a lot of the simpler tunes in Superstars that sound like they were from the Genesis as well. I actually do agree that Lagoon City act 2 is the best song in Superstars but I disagree that it wouldn't be a standout in Mania, I like it better than many of the songs in Mania.
Mania is the better game, but we can at least respect superstars for the new things they tried to do. It’s the first of its kind, mechanics will probably be refined in the future
I think Studiopolis Act 2 blows Act 1 out of the water, but both are quality tracks. I also preferred Press Garden Act 1 to Act 2. I think it goes to show how varied the tracks were, and how much each one aimed at particular tastes in music.
Mania is better and I think it’s neck and neck with that and Sonic3&K for best 2D Sonic…but I still like Superstars and think it gets too much hate for just being good instead of great.
Your deconstruction of the "level design" felt a bit too shallow for a video whose title starts with "Game Designer Explains:". I feel like there is much, much more than just stage gimmicks when it comes to sonic level design. The fact that you didn't even mention the structuring and principles that have consistently appeared in 2D sonic level design way past the genesis games, and how they differ between mania and superstars gives the impression that you don't really have the best understanding of what makes a "sonic" level tick; the flow between speed and platforming, multi-tiered intertwining level design, passivity traps, interesting use of terrain curvature, rewarding use of physics based movement, these are things that are all present in both of these games, yet differ in very subtle ways that do end up setting them apart from each other. These are all very nuanced elements that feed into the fundamental idea of rewarding active and skillful play with speed and ultimately define what a 2D sonic game is. I suggest you go look these things up because i think there is a very interesting discussion to be had with how mania and superstars' levels *truly* differ from one another. Basically what I'm telling you is that you should watch all of Pariah695's early "Sonic was Always Good" videos because I've been pretty much parroting a bunch of things he's taught me about sonic LOL please watch his videos they are incredibly comprehensive
Yeah, I know I could have been a lot more detailed and specific with my analysis. I didn't want the video to be longer than what it already is, so I decided to sort of simplify the details. I plan on making a much more deep, and detailed level design video that I want to be at least 1 hour long, and that'll be on the Final Level of every Sonic game. Hopefully I'm able to do better with my analysis in that video.
My main issue with this game (Sonic Superstars) had always been its price-point vs value, what they offer at that price. Sonic Generations was $50 when it dropped ($10 less the standard new game MSRP) many of my friends and I thought that meant that SEGA had self reported that meant it had less value then a normal game ("whats the catch?"). In reality what we got was the first overal good Sonic game in a long time, it did nostalgia right and was a love letter to the fans that had stuck with the franchise up to that point, celebrating it. Many years later, Sonic Mania was going to release and it was digital only only side scrolling 2d, made by a guy we barely knew, the more I read into it the more interested I was in trying this game made by someone who did fan games and headed the ports of classic games onto mobile including Sonic CD for $20? for a small game, sure why not. ...turned out that was the next best Sonic game in a while we'd get, and deservedly so, as it did classic Sonic better then SEGA had EVER done (handled better then the originals IMO while remaining the most faithful to them), literally the best classic Sonic experience you could get. (then Forces came out, lol) then many years later, again, after SEGA went and made their classic unavailable on older Genesis collections to then ship them onto Sonic Origins, which was honestly a real shady move that didnt sit well with anyone who didn't like the rug pulled from under them as well as a buggy mess (which...how do you mess that up?) we learn that was but a rushed side project and the next BIG project was going to be Sonic Superstars! ...at $60? surely this game will be the most polished neo/classic Sonic yet! It came out not long after Frontiers which was an amazing game that was def worth asking price, so maybe theyre on a roll!.. ...nope, this game is lackluster, the music is a very rare miss, there are many glaring bugs on release, the heavily marketed coop multiplayer was an unfun gimick, and the replay ability (from what I've sen) is very lacking, unless you get into the multiplayer vs modes which looked like something I'd play one or two rounds of and be done with... which is online btw, but the coop is not(!?) how terribly lame, and their excuses were just as lame. FOR $60 mind you it felt like a blatant ripoff, much like Sonic Origins left a bad taste, so too did this game. SEGA was riding their high a little too hard and felt they could do no wrong, which is wrong. Rushing games out before theyre finished, the real classic SEGA experience. all things considered, Sonic SuperStars was (AT MOST) worth $40 at launch, and even then I would be hesitant to buy it. I also find it hilarious they want this game to become a mtx vessel with its cosmetics, only for the game itself to not be good enough to replay and look at said cosmetics. I would've been more down to buy cosmetics for Sonic Frontiers.
am i the only one who doesn't have any issues whatsoever aside from price? the songs sound good (on classic sonic overall, forces included) aside from like, 1 or 2 that are avarage, the levels and bosses are pretty fun from what i remember my only issue is price that goes for most, if not all mainline sonic games
also that super mario example can be used for literally 99% of the games in media, just replacing mario with something else💀 like seriously how petty do you need to be to use that example unironically
I think those that criticize Sonic Superstars probably missed the Sega Saturn era of gaming where Sega and also Namco and Capcom made many arcade style games which were difficult, unapologetic, probably imperfect, but classic. I love the bosses in Superstars because you have to really read the patterns and signs that things are gonna happen, or you get punished for missing the window to earn a hit. This is not a new thing at all for boss fights, it used to be a very common thing in fact. The music in Superstars I would say is also arcade style, it's not amazing no, but I appreciated them to engage me in the task I was dealing with which took a lot of concentration and precision at times. For those that simply want to hold the forward button throughout a sonic stage, kill the boss in a few lousy hits, and speedrun everything, and watch the stage pan around in 3D, I'm so glad Sonic Team tried a different direction, The Fang boss where you are on a platform allowed me to appreciate the whole experience that it was a chase scene, and you have to deal with the surrounding as well as Fang, there was a lot of gameplay in it, just not always directly with the hit box on the enemy, why would there be? That' would be a very unintelligent enemy. Lastly, it's funny to me how people say that Superstars looks terrible and Mania looks beautiful. Some stages like the Sonic CD ones literally look like colorful vomit with trumpets sticking out of the ground. They are cluttered, messy, and fundamentally, 16-bit. Maybe Superstars shouldn't be 60 dollars as pretty much an arcade-style experience, but neither is Mania, there's no way you should be playing on green hill zone in 2024. No way. That is just a childhood memory cling, not an actual direction for new Sonic titles.
The best way to describe Superstars is that it feels like a lost 3DS game. Had it released on the handheld in like 2016, I don’t think it would be getting dogged on as much, even when it has a $60 price tag and is an overall below average experience.
And it wasn’t like they needed Headcannon or Evening Star to develop it. Mania was the perfect blueprint to make a brilliant successor that was more than just Mania with new levels and 4-player co-op. It feels like they knew that people were gonna buy it because of Mania’s success and cranked it out to try and rival Mario Wonder.
Which is funny, because I hear people keep comparing it to Mario Wonder, even though that game wasn't rushed in the slightest.
@@Plexi.TAt least Mario Wonder knew what it wanted to be from start to finish didn’t come off as just “New Super Mario Bros but with a new coat of paint and level shifting gimmick”
The only real praise/defense I’ve seen people make for Superstars is its ambition rather than its execution of those ambitions. Which if that’s all people wanted out of Superstars, a Mania like experience with original levels, then I’m glad they’re expectations were met. However, the comparison between Mania’s execution of its concepts compared to Superstars’ is night and day and I can go back to Mania first before Superstars. Sorry this reply was long btw.
@Butwhythough881 It's OK, I'm completely fine with long responses. I also want to stress that I don't think Superstars is a bad video game, it's just WAY too expensive, and doesn't live up to my (and many other peoples) expectations of what a "3-D" classic Sonic game should look and feel like.
@@Plexi.T I understand that. I don’t think Superstars is terrible either. It falls into the same category as Sonic 4 Episode 2. It’s fine enough for what it does do, but I wouldn’t put it any higher than being a substandard experience for me. If it had the same price tag as Mania and better execution of its ambitions, mainly the new levels and bosses, i’d consider it to be a better experience for me.
Oh for sure Superstars feels like it was meant to be on 3DS, the screen feels so zoomed in and you barely react to enemies while you’re speeding through levels. And this is coming from someone who likes the Advance and Rush games. Wish those games could remade with a 16:9 aspect ratio.
the catapillar boss aside, i'd argue that in Mania, even all of the bosses that make you wait to hit the boss easily makes up for it by still making playing the game entertaining during that window of time.
Hydrocity act 1 was fun
So was chemical act 2
Studiopolis act 1 is a prime example of this fr
@@shellder_gaming Hydrocity act 1 and 2 stage song is 🔥🔥🔥
You also have more control over the pace of boss combat. If you are passive then your fights take longer. Most of SuperStars bosses are effective auto scrollers.
The thing about Fang's theme is that, while it doesn't sound "bad" to me, what it _does_ sound like is... confused. Were I to hear it without that context, I would not be able to tell what it's supposed to be for, and the _last_ thing I'd guess is "bounty hunter boss music". Considering my view of what makes music significant in the first place? That's an even _worse_ failure than sounding bad.
what confuses me as a game composer is the length of some of the tracks.
the game scenario has bosses that are actually quite long while the game music for those boss encounters is designed to sound very simple, short and repetitive.. like, i say this with no exaggeration, you can get into a 10 minute fight with fang and his song is a 30 second loop.
i just think that's not.. good. his theme from triple trouble (the *8-BIT* game he originated from) is longer than his theme in superstars. like what the heck?
Now try to compare it to his themes in Triple Trouble 16-Bit and SRB2.
…Yeah, *not even close.*
It is objectively terrible, literally any person that considers themselves an amateur musician could do something better than *that*.
Sound selection is TERRIBLE, arrangement is bad and it's horribly short.
Its bad
It sounds like something from Sonic 4.
I'm not exactly the biggest fan of Sonic Mania, but I can already see which one will age better.
Sonic Mania is a game that can be enjoyed from beginning to end, while Sonic Superstars can hardly be enjoyed for more than two stages without interruptions.
Yeah, in mania, the stage gimmicks and bosses feel so natural, while super stars feels really forced and intrusive.
The game is just very inconsistent with itself overall
@@Plexi.Tnah, i disagree: superstars levels can flow just as much as other 2d sonic games. Pinball carnivall and frozen base are good examples
@@lupinthenerd439 i disagree. Those interruptions OP is talking about are those god-damned boss fights! I hate them so much!
@@esmooth919 I thought they meant the levels themselves.
Christian Whitehead seemed to want to make more original stages for Mania, but Sega mandated his team bring back classic stages, and that he include the Phantom Ruby to tie into Sonic Forces. So he did his best to put a new spindash on each of those stages and wrote a better story than Forces involving the Phantom Ruby and the origin of the Hard-Boiled Heavies.
Side note: The Hard-Boiled Heavies are some of the most well-thought out and cool designed baddies since Mephiles, Chaos, Metal Sonic and even Shadow.
Infinite, The Generic Deadly Six, and The Amorphous Purple Asteroid from Frontiers got nothing on The Heavy King.
Whitehead did an interesting interview on the Heavies and how their names and personas were manifested by the Phantom Ruby. The animal in Heavy King’s Egg Robo saw itself as a king, hence the name, personality and appearance. Brilliant!
It ain’t that deep.
@@EWOODJ ... but it's not shallow? At least you acknowledge that. Implying that it's not "that deep" implies that it's deep but not in a way where it's not too deep.
*lol* lame
Wow. A bot, with a bot name above. Something worthless to seriously acknowledge.
@@mcihay246 you call it like you see it, and I appreciate that. Way too many bot accounts these days
Personally, Maina has more replay value than Superstars, people like to harp on Mania for not having more original zones (which was because Sega wanted them, not the devs) but those zones are much much better quality-wise than Superstars. That's not to say Superstars itself is a terrible game.
Kinda disagree, i got mania because i was hyped that we finally had a game like the classics..which i was around for. What i got was just a rehash of the classics. It just felt like a fangame rather than a new experience and i played it once and never turned it on again. I havent played superstars yet. This is mainly because when i read the title of the game i thought it was one of those racing or tennis games lol. But just watching people play it seems like its something new.
Sonic Mania started as a passion project primarily produced by known members of the Sonic ROM hacking community. Superstars is a corporate product.
Couldn't have said it better myself.
I mean every Sonic game is a corporate product so that isn't saying much.
Superstars brought back Feels the Rabbit. They had Sonic's original designer design a new character AND metal versions of Amy, Knuckles, and Tails. They even brought back the Tails Doll as a cameo. Those are some deep cuts for a corporate project with no passion behind it.
@@Pirate_Knight27 Actually Metal Knuckles was brought back, he isn't new. He came from Sonic R.
@@Super_Genox935 I forgot about that. Thanks for the correction. It's still a deep cut though.
Buzzword
The Shocking Thing is that Mania sold around one million copies while superstars sold around 4.3 million copies
That's f*king insane. I'm sad that that's the case lol.
@@Plexi.T I guess that's the power of advertising. I imagine Mania was mostly advertised through the Sonic Twitter account which is somewhat niche, whereas Superstars was advertised more broadly because Mania was successful so I doubt numbers tell the whole story. I wouldn't lose hope though, Paper Mario Sticker Star was a huge downgrade from previous paper mario games, and still sold a ton because fans didn't realize it was a downgrade until after they bought it. But the sequel, Paper Mario Color Splash, sold abysmally because even on the Wii U which was mostly owned by diehard Nintendo fans, they weren't going to fall for the same thing twice. I think way too many people bought Superstars because everyone hyped up Mania, and then some people got frustrated they wasted $60 and are trying to cope hard lol
@@Ganonmustdie2 you're right. Sonic Mania should have collabed with IHOP if it wanted more sales 💀
@@Plexi.T Sonic Superstars collabed with IHOP?!
😶. Look up Bickurbox12, he made a video about it.
Superstars definetly lacks a proper direction, or rather what it wants to be exactly, wich definetly hurt the game in the long run
I know exactly what it wants to be, a sequel to Mania but in 3D. So you are wrong pal.
@benmalsky9834 its not even a sequel to mania, otherwise it would be called mania 2. U missed the point brother
@@CatWarior22 what is this take
by your logic super mario world isnt a sequel to mario 3, or sonic & knuckles isnt a sequel to sonic 3
@MisterSandmanAU mania is a collection of past levels and new levels with a new look while superstars is a direct sequel to the classics. There completely different concepts
This video is called "Game Designer Explains" so I was expecting you to talk more about game design.
Most of it is about aesthetic and concepts. The music commentary is also lacking knowledge about the subject (i.e. what soundchips are)
For me, the title really lead me to except something else. If it had been "my thoughts on superstars" I think I would have more prepared for this kind of video.
Your video is perfectly fine! Just know that a title like that can lead to a certain expectation different from the actual content.
Have good day and keep at it! 🙂
yo its noah copeland
agreed, the video felt like "mania is better" because yes
Hey its the guy who created the best 2D Fangame!
Yeah I agree this video was misleading
Aye, the man himself
People who think Mania is worse because it has less original zones have no idea how quality works 😂
Quality over originality.
I don't think it's a strength or weakness
Or maybe they have a different opinion lol
It’s literally the same as the people who say that 4 is better than mania
They always go on about quantity and never quality
@@alphetti4348 4 has 8 levels
The genesis sound isn’t even bad, it’s just that whoever is in charge of using it, doesn’t know how to use it
It's all Jun senoue
The thing is that I doubt they're using the actual Sega Mega Drive soundchip, just using weird synths to try and replicate the sound of the genesis. But I do agree that they don't know how to use it, it sounds awful lmao. Could've been done so much better...
2:48 That sounds like some beta version of Fang's theme, because it sounds so bland and repetitive as if there's no polish applied to not waste much time on idea and melody which could be boring later on...
Nah that’s an insult to betas cause even those sound 10x more interesting than that
It sounds like a soundtrack from sonic 4.
@@yes.2780 hey the sonic 4 metal sonic fight theme was pretty good
@@astro_9707 yup
Sonic Superstar brings that sonic 4 vibe to the function nobody asked for.
Tbf ep 2 was way better than ep 1 but it was basically a sequal to ep 1 so people hate it lol
When I said that when Superstars was announced, the fanboys almost eaten me alive. Surprise surprise, it's mediocrity again.
@@bananaaaa69 it was only marginally better at best. The physics still sucked and the level design was forgettable, not to mention its completely unsatisfying ending both on a regular run and a completionist one.
@Ratty524 good point, super sonic is the best part of the game lmao
@@Frustratedartist2Actually, It's Medio *city*
>see box labeled "level design"
>Open it
>It's art direction
I don’t like Superstars because of it’s bosses they take WAY to long to beat and the final bosses of each story are unreasonably difficult having 2-3 phases all taking at least 7 hits to beat before the next phase and it takes so long to hit between attacks they also have instant kill attacks they drag on too long.
Yeah, I can tell that the game devs were thinking longer makes harder, when designing the bosses for this game.
Holy hell, didn’t expect to see you here Shawn! :0
I feel the same. If the bosses were less frustrating it would be a solid 6 out of 10.
I really hate how desperately people want to compare games they like. You don't need to justify why you like something, it doesn't have to be quantifiably better. I like Superstars a lot, I like how it handles multiple playable characters and the chaos emerald powers, but its still rough in a lot of areas and is fairly buggy. There's nothing wrong with liking it anyways
Respectable. Like, MASSIVE RESPECT 👍
I said ina different comment section that Sonic Superstars feels like an upscaled/remaster Wii game and they jumped me. I still stand by my word 💯
I think the greatest irony of Superstars' music is that the Genesis titles don't even have what Johnny VS describes as the console's signature "twang", but it goes out lf it's way to be as twangy as possible.
And i don't think they did a particular good job at emulating that either, the Genesis chip had a grit to it, while Superstars sounds like they just loaded up 'fm synth 3' preset.
@@GarryLarryBarry lmao! Not FM synth 3 preset!
Producers in the house!
What that hack Jun Senoue fails to realise is that back in the 90s, the game composers weren't trying to "sound retro", they were trying to make the absolute best possible tunes for what they had.
I don't have a problem with most of these issues , i just wish if it was cheaper
fair.
sonic superstar has that sonic 4 kinda vibe
Nah it is not THAT bad
@@Jdudec367 idk it just reminds me of it
@@brownberryking Ok then
The best thing I can say about Superstars is that it's an improved version of Sonic 4. Which ain't sayin much.
Definitely not that bad . At least super stars has classic physics
i would rather play a sonic game that have zones from older games that are fun from start to finish without any bad one and a soundtrack that is pure gold than a game with original zones but barely one of them is above average and the quality rise and drop from time to time and a soundtrack that i can count how many good tracks there are on one hand.
Mania’s levels - Reuses old levels but still maintains their fun factor and keeps/tweak/expands the original level designs. All while including 4 incredible original zones that are creative and unique.
Superstars levels - Carnival, Factory, Desert, Robot fortress, Jungle, Water Palace. No uniqueness or stylistic flare. All corporate friendly, with one or two exceptions.
In short, sometimes less is more.
@@Butwhythough881 I disagree, the water palace robot fortress, desert, etc have stylistic flare and uniqueness. I don`t see how it`s "corporate friendly".
I mean, I would say EVEN Sonic '06 has a better soundtrack than Superstars. And that game is practically the worst 3D game in this franchise lol
i dont understand how the entire internet suddenly forgot how amazing sonic mania is. the game aint changed since the dlc-- why is everybody acting like mania is mid or smtn? ntm how people were glazing it(deservedly) within the first 2 years of it's release
sonic superstars failed for stupid reasons honestly its not even because people are tired of classic sonic gameplay
Yeah, I agree. It's not terrible, but it's definitely not worth the $60, lol.
@@Plexi.T def not worth 60 i got it for 49 with dlc
@@waff64I got the premium edition half its price
it's not classic burnout, it's bad game burnout
@@Chillipeffer for me its a classic burnout the game is fine but i have a hard time finding it interesting
The thing with Mania is, even though over half the game is stages from past Sonic games, the way each stage is designed and reimagined puts an emphasis on variety and arguably making these stages even better than their original counterparts, so it doesn’t feel like you are going through “uninspired” rehashed levels.
I haven’t played Superstars yet, but it looks like it suffers from just going through standard level design motions without anything to make them stand out. It’s basically Sonic 4 all over again.
I think people forget that mania was meant to be a anniversary game
I still don't understand why people have problems with press factory, I mean, the background and the platforms have a counter to indicate when the floor will make you jump, you just have to catch the rhythm. I don't mind the instant death in act two because they give you a generous amount of time to push a button
because sonic fans love to bitch
A local theater should do a production of "Waiting for Godot", except this version would be "Waiting for the Opportunity to Attack the Sonic Superstars Boss".
the level design in both Mania and Generations suit sonic well.
That's not even going into all the extra stuff Mania has, like Blue Spheres, Puyo Puyo, Insta-Shield, Peelout, debug mode, a level select with a sound test and cheat codes, and & Knuckles Mode at the height of Knuckles' memetic popularity.
Sonic mania was the first sonic game i played since sonic mega collection so i was excited when i saw another classic game coming but now im just back to mania
Superstars just felt like it lacked soul. It had many odd design choices and just felt completely generic. I finished it and was like, "That was a game".
On the flip side, Sonic Mania felt like it was developed with a passion for the source material, which actually makes sense as it started as a fan project. The developers knew what worked and what didn't in terms of design. It had great ideas, great execution and felt like it had the DNA of what made the classic Sonic Genesis games so good!
Sonic Mania is still one of my favorite Sonic games, & I still play it to this very day. I wanted to like Superstars,
but the boss fights are the reason why I stopped playing it anymore, and the music quality is all over the place.
ok so 2 things about the 2 soundtracks
1. I'm pretty sure every song you meantioned as good for superstars was made by Tee Lopes, who is actually the guy who composed literally all of Sonic Mania's ost (with the exception of the ones that are just downright remixs, and even then he added quite a bit of his own flair). Meanwhile many of the other tracks were made by the other composers from Sega, who I can only guess decided to try the style once then didn't get the hint that they suck at it and should try making the classic songs more like their modern sonic songs in sound/instrument choice.
2. Tee Lopes has actually mentioned that the sonic mania ost was inspired quite a bit by the style of Sonic CD, which used a lot of higher quality (for the time period) samples thanks to the CD rom it was played on having much more memory. This is where the sound of mania comes from, with it using a lot of sounds from Korg M1, which is basically a digital version of a real sample based + some synthesis based keyboard. Of course he also uses some FM Synthesis as well, but from what I can tell he rarely limits it to the Genesis's soundchip's style, but does it with a modern fm synth, making it have that same sorta style, while still feeling fresh and new
Just happened to come across this video and i have to say, not only do I agree with most of your points but kudos to you for really illustrating your points well.
I think one additional point that I would mention that Superstars really lacked was speed. The player has maybe 2 or 3 short opportunities across all of the levels to reach top speed for at least 5 seconds. While we definitely understand its a platforming game, I feel like Superstars really muddled that sense of speed that Mania and Generations got right.
This video explains why I have such trouble replaying through Superstars... Fighting the bosses felt more like a chore than being fun.
I think the biggest problem sonic fans have is that they always compare one game to another game and then instantly when the masses agree with that comparison everyone else just hates it. Superstars is not a bad game. It has its problem sure, but when you compare it to how much we enjoyed mania then that’s where the distain comes in. Just enjoy what you have while you have it you paid money for it.
when i was playing it i never compared it to mania, and it still felt bad and i didnt have much fun
As for Mania zones, we have 1 from Sonic 1, 2 from Sonic 2 and CD, 3 from Sonic 3&K, (Angel Island doesn't count), and 4 originals. I heard the reason why there are only 4 original zones in Mania is because of SEGA's mandates. So that is another knock against SEGA.
Another knock against Superstars is there is no score. Sure you get some points from smashing the badnicks and from finishing the acts but there is no score in display which makes speedruning and ring hoarding pointless because there is no score. And sure there is no live system either but you could get the coins from every 50K points but it's not here.
I heard that originally Christian Whitehead team was developing their own Sonic project but it was canceled and replaced by the Arzest dev team. A team that hasn't exactly proven to be amazing and with Superstars they have proven that they are not an amazing dev team. This could be a knock towards SEGA but I imagine that Takashi Iizuka had a hand in this. I mean he was part of Sonic Superstars development.
Lastly, Team Evening Star (the Christian Whitehead team) did make Penny's Big Breakaway. Just letting you know.
The game looked great in the trailers but I was really disappointed when I played it
Exactly my point lmao. At least make it look as good as Sonic Generations, why is that game still one of the best Sonic game unironically 😅
It had me unconvinced since the trailers honestly
I was not disappointed
I am very easy to please, and it delivered
i was legit sad while playing it tbh
The ideas of Superstars combined with the execution of Mania would make the perfect classic sonic game for me
I think I’m the only human who likes sonic superstars. I put it right behind sonic mania ngl
Honestly there is nothing wrong with superstars. If mania had never come out, superstars would have been sonic mania. The problem is the fanbase hyped themselves up too much for superstars and got disappointed.
@ yeah true. But lets say this game came out during gens era?! I think we would have survived the boom era lol
My stance is that Superstars just feels exhausting to play, it's not AWFUL, but with the slow bosses and every 2 or so levels being a one act gauntlet it just feels far longer than it actually is. I can blast through over half of Mania easily in one session, but I could barely get through 3 acts of Superstars before calling it a break
Sonic Superstars should have been a successor to Rush Adventure/Colors DS/Generations 3DS
Especially rush adventure.
their a mod someone working on that showed what it would look like if Rush Sonic was in Superstars and I gotta say, it looks far more better than this, like it was made to be one but then they decided to drop Classic into it
@@JadenFox9 Oh thank god
Those games follow the Boost/Advance formula. This is clearly mimicking the style of the classics.
Honestly, if you asked me which one of the 2 Sonic games would I like to replay after beating, it would be Sonic Mania. Every time I had some ask to play a sonic game and they said sonic superstars, I would be disappointed because I know that I'm going to be bored to tears. To make matters worse, this game came out around the time Super mario wonders, and Spider-man 2 came out.
i played sonic superstars but i quit because of the bosses i would rather play origins or mania cause at least the bosses are better
Yeah, those things go on for like 30 minutes a pop lmao 🤣
I’m guessing the reason the bosses in Superstars have such a long stall time is because of the multiplayer aspect, but I wish they just gave bosses more health instead of longer stalling
The pacing in Superstars is so Slow that while playing, it made me physically motion Sick.
I see the "Superstars is better than Mania" comment surprisingly regularly, and it's got to be one of the most shit tier takes I've ever seen regarding Sonic. The kind of thing that makes me want to keep my distance from this fanbase.
ok bye
Just play the games. No need to watch videos like these.
Can’t believe people think Superstars is better. I was EXCITED for superstars. I then heard bad things about it and was like “I’m sure it’s just sonic fans being sonic fans again.”. Finally played it and it was just a slog. Didn’t even have good music to listen to while I played the boring levels and horrible bosses. Gave up pretty quickly. DIdn’t help I had just come from Mario Wonder which was so much fun
I haven't Mania played that much but I agree it's I played Superstars and notice it's glaring issues
1. It's Bosses: Mania handled them really them really well quick , easy and simple to understand while superstars it's bosses take really long , have too many patterns , long invinciblity frames especially the ones later on in the game to point where they take long than actual stage itself Classic sonic bosses are supposed to be simple , quick , and easy to understand not have long repetitive patterns Superstars bosses don't fit for a Classic Sonic game
The Music: Mania had an amazing soundtrack some of them are Sonic CD JP Quality especially in the Act 2s such Metallic Madness Act 2 Studiopolis Act 1&2 , Green Hill , Press Garden I could go on and on but you get the idea while Superstars has an inconsistent soundtrack Some of them are really good such as Lagoon City Act 1 , 2 and Act Amy Lagoon City Act 2 is literally a Modern day Sonic CD Stage Some of sound like Baby Toys or Sonic 4 music such as Fang Boss Fight in Sonic and Some speak for themselves such as Press Factory Act 1 overall the Soundtrack is a mixed bag
Gameplay: Mania took everything that made The Classic Sonic games so special and reinvent them in a Modern way it's gimmicks felt natural and part of level itself it's physics are one to one with the other classics but in a smooth 60fps
It's special and bonus stages are really fun every character feels fun to play as while superstars some parts of what made the classics special but also took some unfun elements as well it's gimmicks don't feel natural and part of the level itself but feels forced it's special and bonus stages are alright it's special stages are boring in my opinion not as fun as mania' s but still good smooth physics but not as smooth as mania every character feels fun to play but sonic's drop dashing feels nerfed and knuckles gliding and exploration felt fun in mania since you have to explore for the giant rings and elemental shields while in superstars exploration feels pointless you don't get any elemental shields rather than a basic shield and a magnet shield and it's giant rings you collect one per level in mania you can collect five emeralds in one level while in superstars you collect one per level
Overall Presention: I and many people prefer mania over superstars but that doesn't mean it's bad but superstars is not worth the full price Mania is worth 60$ if you ask me Mania is smooth from being to end while superstars had some rocks on it's way
Side Note 1 : My only grip with Mania is that it reuses old zones from previous Sonic games
Side Note 2 : That comment took very long to type
What do you think of my opinion any points of mine that were over exaggerated or all were facts
@@carolineneh2791I’m pretty sure I agree with basically everything you said. The weirdest part of superstar’s music is that tee lopes made most of the good tracks, and Jun Senoue made all the “bad” tracks (“bad” since some people enjoy some of those songs). I’m just kinda confused on why they didn’t just have Tee Lopes do all the music since they do such a good job. Also, some of the emerald powers are fun to use and work well, but a vast majority of them I just kinda ignored. The stage design kinda felt like it was from sonic cd if that makes any sense, and while that isn’t necessarily a bad thing, I was hoping for something better (also I hate golden capital act 2 with a passion). Multiplayer mode is also kinda broken and jank, but I honestly kinda expected that.
PlexiTier, I love your channel so much, I just had to subscribe!
Top 10 reason why mania is so much better than superstar:
numero 1: better boss theme.
Thank for watching.
(edit: mania's soundtrack is enough to beat superstars so ye)
👌
Why "numero" in spanish lol
@@balrogbox sorry if I get spanish wrong ha ha 😂
Drop dash
@@bananaaaa69 I mean if you only tell ONE single good point from mania those superstars fans will oof in the speed of light ha ha. (i hate how sh*t superstar's bosses is compare to mania).
I spent a LOT of time on that Metal Fighter battle in _Superstars_ so I learned plenty of tricks. You can hit the Metal Fighter when it's charging at you.
Not a bad video, but there's barely any arguments that feel like they originate from you being a game designer, as opposed to just a regular fan
agreed
5:04 honestly, the only "classic" song i feel like they slapped at doing was iron fortress, that was pretty fucking good ngl. me and my friends like that one
Fang the Sniper's theme only has an issue that it is trying to mimic ancient ass Gamegear instrumentals. The melody itself is fine.
There was only one real reason to play Sonic Superstars and that's Amy Rose. the one thing that Mania abandoned.
Man, the music reminds me so much of the Sonic 4 episode 1's music! My ears!
_L-Leave me alone!_ *Ring *
I hope they can manage to try to do original music with those instruments like they did in Episode 2 instead of "trying to sound nostalgic"
3:48 looks game journalist gameplay
Brotha needs to charge the spin dash
Sonic mania is a 2017 game . Why sega didnt make a port for ps3,psp,psvita,nds,n3ds,wii ,wii u and xbox 360
might as well include the gamecube, the ps2, the original xbox, the dreamcast, even the ps1, sega saturn and nintendo 64 I think could pull that game off
@Jasonwithadot at this point a sega mega drive port too (sega made the cartdrige too)
My opinion before actually watching the video:
If you want an original game, play Superstars. If you want a good game, play Mania.
If you want a good game, play both. Both are equally amazing.
4:09 Love how they put a wanted poster for fang in the background, maybe that’s where superstars got it’s revive fang thing cuz I’m sure they forgot about triple trouble
You DO know that the classic forces tracks use a real SEGA Genesis right?????
Damn!!!
They must've used the limited edition KFC deep fried SEGA Genesis, with the authentic smell of oil and cholesterol
The most musically ignorant Sonic fan of them all, we all know the YM2612.
And some of it was composed by one of CD's composers.
@@Cretaceous158 Damn!!!!!
Their motivation must've been as strong as the music's sound quality
@@The_Catz_Lord they are decent compositions, although the arrangement sucks, other than Chemical Flow.
I'm genuinely surprised Sega hasn't brought everyone back to do a sequel to Mania. Because Sega clearly doesn't understand what makes classic Sonic work
5:05 AHHHHH MY EARS OWWWW anyways good video you earned my sub
Awesome video and a great analysis on both games!
With all due respect, your coverage of this game's music is full of misinformation.
This part of the video is just absolutely abysmal, and I'll be making a timestamp breakdown as to why.
1:47
You start by stating that musical tastes are pretty subjective, which is true. You immediately follow up by saying that Sonic Mania's music is simply better, with next to no elaboration as to why. You've already contradicted yourself in the first sentence.
2:02
You then proceed to cherrypick the music, using Tee Lopes' most popular song, followed by Jun Senoue's least popular song, and nothing else. Completely skipping over any Jun Senoue compositions that are well-liked (Sky Temple, Cyber Station, Press Factory Act 2, Battle Mode Menu, etc. etc.)
Not to mention *18 other people* worked on the soundtrack besides those two. And they get zero mention here.
4:42
Here's where it stops being opinionated rambling, and becomes blatant misinformation. You claim that Sonic Forces' classic music was "ruined" by Sonic Team "mimic"ing the synth from the Genesis era. This is simply false. Sonic Forces used REAL GENESIS RECORDINGS for classic Sonic. Tomoya Ohtani has stated this himself. Him and Hataya made the songs using real hardware and custom patches. There's not much else to say, you're just wrong here.
5:29
"Sonic Mania has a vastly more faithful retro art aesthetic"
No it doesn't. Genesis games did not look like Sonic Mania, with it's sharp pixels and complete lack of composite video effects. But that's off-topic.
5:50
"HD soundchip"
HD. Soundchip.
What is that? Seriously, what is that??? That is not a thing that exists. Do you actually think video game consoles still use soundchips???
6:18
Lastly, this is yet another case of misinformation. "Sonic Generations doesn't do the synthesizer thing"
Are you saying Generations didn't use synths? Practically the entire soundtrack was made using synthesizers. Not only that, but Korg Triton, *THE SAME EXACT SYNTH SONIC 4 EPISODE I USED* is also in the game, and is present in several songs.
Listen, I get that you're not very musically inclined, I'm not that much either. But... don't say stuff like this then.
If you're gonna call yourself a "game developer", you should at least know that "HD soundchip" is a rather silly phrase.
LOL yeah, failure in video format.
hey, whats the music that plays in the outro? 19:14
the special stage theme for Sonic Superstars
@@Plexi.T ty
completely agree on the superstars bosses. I wanna be to blaze in there as Super Sonic damage rush the boss to death in like 5 seconds then move on. And then on later on they give us fake victories on bosses that already took me several attempts to beat. I just completely lost interest about halfway Trip's run because I kept dying and just wasn't having fun anymore
Before I start this video, all I'm gonna say is, I saw a ton of promotion for Mania before its release. I didn't even see a TH-cam ad for Superstars until 2 weeks after. :/
It's simple, really. Superstars isn't fun, Mania is.
They are BOTh fun, BOTH great games.
Lights,camera,action🗣🔥
You calling yourself a "game designer" Doesn't justify the bias in this video. You don't explain ANYTHING from a technical standpoint, and your comparison between Generations and Superstars is wrong, since Generations pulls heavily from past games, including 3D ones, whereas Arzest pulls from past idea that Naoto Ohshima had on him that never made it into Sonic games. The two can't be compared at all. Naoto was looking to create and authentic 2D experience with 3D graphics, not a 2.5D gameplay experience in general. Superstars looks good on everything outside of the Switch and gets the job done. Sonic controls far better in Superstars than he does in both, Generations and Mania. (Mania has a problem with making Sonic run backwards while hitting springs at times.) Sure Mania's more polished, but that doesn't make Superstars a failure when it's ONLY major flaw are the bosses.
You summed it up well, but I would add one thing: All three games are amazing
FACTS!!!
@@Hyp3rSonic OPINIONS!!!
@@benmalsky9834huh?
@@benmalsky9834I was agreeing with what they said. About the whole "game designer" thing? I'm confused
sonic mania seems more like what sega would do given access to better hardware and CD audio back in the 90s, where Superstars is trying to emulate what happened. Both have their own merits, but personally Mania is the game for me.
People have played in those same classic zones, with the same gimmicks, and heard the same songs for 20 years now (though mania has some fire remixes). Having new zones, new songs, no lives, 3D visuals, not annoying special stages/ ring locations, having gold enemies to find, and being able to swap characters between acts goes a long way for some people (I’m people).
I also can’t understand why people hate press factory so much. Just jump, I thought it was really fun playing around it. and momentum jumps with the bounces are fun. Only stages I really would say are wack is the final stage, though I don’t like pretty much any final stage in classic games, and golden capital act 2. Lava reef, oil ocean, metallic madness, Titan monarch , and press garden act 1 can all kick rocks.
Almost all bosses from both games can kick rocks. metal sonic, mean bean, hydrocity, and the green guy can stay from mania. the water bosses, the piggy bank, and press factory 2 can stay from superstars. Everyone else is just straight annoying.
"New means good". The reason why people have played those same things for 20 to 30 years IS because they want to play it again and a Mania is plenty of a remix.
"old bad, new good!"
I like them both. Superstars is more of an exploration game. With the foreground and background to use. Slower pace. I think it’s broken graphically but is still very pleasing to look at.
Mania is clearly good. 2D games are harder most of the time. And I was stuck on a part for a long time. Which soured it a bit. And I was playing CD again at the same time, which is different, and I like way more.
I am in the wrong for enjoying both? Like... by equal? 😞
No, you are allowed to enjoy both.
@@ahmedhasan4966Thank you!
While I would agree to an extent that Mania is better, there are biases here like which game has better music. That will purely depend on taste. Sonic superstars is also trying out concept, leaning away from the traditional formula (multi branching to support 4 players at once. It does really succeed, but it's seeing what the market wants. If I use the engine from Super Mario World and target the retro market with a new Mario game, it's not likely that I won't hit a home run. So I try something like Super Mario Wonder and, even that game relies on New Super Mario Bros. Sonic, like all games, needs an evolution in the 2D space, so it will be a balancing act. Mania plays it safe, refining a true tested formula, but isn't really a step in a new direction. More of a nostalgia plus experience. Still a good game, but this won't help Sega sell more Sonic in the long run.
Conclusion : sonic mania looks like a pice of art, meanwhile sonic superstars looks like a cheap platform game that you probably you would found as that platformer game that came free with a ps5.
Well said 👏
What kind of games do you make?
Alot of the issues with superstars musically boils down to One key thesis "Imitation Vs Inspiration"
Where superstars fails at its worst is with the tracks made by Jun Sunoe, and even with the rest of the Sound team that aim to lightly imitate the work of tee lopes,
But at its best Superstars And Mania Carry the inspiration of the classic era,
Also Compositionally it just kinda sucks.
A lot of my issues with the Ost, is that its the most inconsistent and also the most non sonic feeling songs in the franchise.
@@MelakiraMusici'm gonna be quite frank with you, some of those songs sound way worse than what we've got in S4EP1, at least they sounded like they were _trying._ but when i take a listen to Fang's theme in Superstars... i genuinely cannot grasp the thought that Jun, one of the most talented musicians for the Sonic games is able to make songs sound this barebones.
"the rest of the Sound team that aim to lightly imitate the work of tee lopes"
Mitsuyoshi sounds a lot closer to Jun Senoue
Nagata used Genesis hardware recordings, which would make it closer to Jun Senoue
Maeda sounded closer to Jun
Itoh sounded closer to Jun
And most of the other composers, such as Takahiro Kai, had their own entirely unique styles.
Soma does sound like Tee Lopes in some areas, but that's about it. If you look at the actual soundtrack, you're just blatantly false.
For someone with "music" in their username, I'd expect some better insight.
I got a glitch in Sonic Mania chemical Plant were if you hit a Robotnik Box and then go in a pipe you'd be blasted into the air.
I don't think Superstars is evn half as bad as this essay try to depict it. Mania is the better game yes, but Superstars is enjoyable at least
For many ppl, $60 is A LOT
Thank you. I HATE it when people call it a bad game, it’s not at all.
@@KirikkSiSq true but still
@@benmalsky9834Well it's not a bad game but we gotta agree, the bosses are garbage.
@@jeremiahgreen5632 It would be better if the bosses were shorter.
And to add insult to injury, Superstars even REUSES some tracks from Mania.
Unpopular opinion as it seems but I actually REALLY like Superstars soundtrack and I wouldn't not want the retro style music in the game. Even though the Mania music typically has a higher quality and more going on and I respect that and love it, I like a lot of the simpler tunes in Superstars that sound like they were from the Genesis as well.
I actually do agree that Lagoon City act 2 is the best song in Superstars but I disagree that it wouldn't be a standout in Mania, I like it better than many of the songs in Mania.
Mania is the better game, but we can at least respect superstars for the new things they tried to do.
It’s the first of its kind, mechanics will probably be refined in the future
Sonic 4:
Are we gonna ignore the fact that it came out the same day Mario Wonder did? It was kinda obvious the game wasn’t gonna do so great
sonic colors and sonic superstars fighting over the "legitimately good game that sonic fans will actually try to convince you is bad" award
superstars was never good, beating it felt like a chore
Agree
@@pokade3659respectfully disagree
@@Hyp3rSonic i respect your opinion, have a good day/night
Both these games are trash tier
I think Studiopolis Act 2 blows Act 1 out of the water, but both are quality tracks. I also preferred Press Garden Act 1 to Act 2. I think it goes to show how varied the tracks were, and how much each one aimed at particular tastes in music.
Sonic and the Fallen Star is both original and fun to play.
PLEASE PLAY FALLEN STAR, it’s great! ❤
Mania is better and I think it’s neck and neck with that and Sonic3&K for best 2D Sonic…but I still like Superstars and think it gets too much hate for just being good instead of great.
Your deconstruction of the "level design" felt a bit too shallow for a video whose title starts with "Game Designer Explains:". I feel like there is much, much more than just stage gimmicks when it comes to sonic level design. The fact that you didn't even mention the structuring and principles that have consistently appeared in 2D sonic level design way past the genesis games, and how they differ between mania and superstars gives the impression that you don't really have the best understanding of what makes a "sonic" level tick; the flow between speed and platforming, multi-tiered intertwining level design, passivity traps, interesting use of terrain curvature, rewarding use of physics based movement, these are things that are all present in both of these games, yet differ in very subtle ways that do end up setting them apart from each other. These are all very nuanced elements that feed into the fundamental idea of rewarding active and skillful play with speed and ultimately define what a 2D sonic game is. I suggest you go look these things up because i think there is a very interesting discussion to be had with how mania and superstars' levels *truly* differ from one another. Basically what I'm telling you is that you should watch all of Pariah695's early "Sonic was Always Good" videos because I've been pretty much parroting a bunch of things he's taught me about sonic LOL please watch his videos they are incredibly comprehensive
Yeah, I know I could have been a lot more detailed and specific with my analysis. I didn't want the video to be longer than what it already is, so I decided to sort of simplify the details. I plan on making a much more deep, and detailed level design video that I want to be at least 1 hour long, and that'll be on the Final Level of every Sonic game. Hopefully I'm able to do better with my analysis in that video.
So... What game did you design?
Ionk care I like superstars 🤷♂️ my main problem with it is the speed but once you get super that’s no longer a problem 🤷♂️
Everyone is tired of the sonic games trying to make genesis like and sega keeps pulling this bs.
To be fair, Sonic Frontier went in a whole new direction, but I get your point.
@@Plexi.T Sorry, maybe i should have wrote 2D Sonic games on that.
Tbh, frontiers aside from boss fights kind of was a little boring.
My main issue with this game (Sonic Superstars) had always been its price-point vs value, what they offer at that price.
Sonic Generations was $50 when it dropped ($10 less the standard new game MSRP) many of my friends and I thought that meant that SEGA had self reported that meant it had less value then a normal game ("whats the catch?").
In reality what we got was the first overal good Sonic game in a long time, it did nostalgia right and was a love letter to the fans that had stuck with the franchise up to that point, celebrating it.
Many years later, Sonic Mania was going to release and it was digital only only side scrolling 2d, made by a guy we barely knew, the more I read into it the more interested I was in trying this game made by someone who did fan games and headed the ports of classic games onto mobile including Sonic CD
for $20? for a small game, sure why not.
...turned out that was the next best Sonic game in a while we'd get, and deservedly so, as it did classic Sonic better then SEGA had EVER done (handled better then the originals IMO while remaining the most faithful to them), literally the best classic Sonic experience you could get.
(then Forces came out, lol)
then many years later, again, after SEGA went and made their classic unavailable on older Genesis collections to then ship them onto Sonic Origins, which was honestly a real shady move that didnt sit well with anyone who didn't like the rug pulled from under them as well as a buggy mess (which...how do you mess that up?)
we learn that was but a rushed side project and the next BIG project was going to be Sonic Superstars!
...at $60? surely this game will be the most polished neo/classic Sonic yet!
It came out not long after Frontiers which was an amazing game that was def worth asking price, so maybe theyre on a roll!..
...nope, this game is lackluster, the music is a very rare miss, there are many glaring bugs on release, the heavily marketed coop multiplayer was an unfun gimick, and the replay ability (from what I've sen) is very lacking, unless you get into the multiplayer vs modes which looked like something I'd play one or two rounds of and be done with...
which is online btw, but the coop is not(!?) how terribly lame, and their excuses were just as lame.
FOR $60 mind you
it felt like a blatant ripoff, much like Sonic Origins left a bad taste, so too did this game. SEGA was riding their high a little too hard and felt they could do no wrong, which is wrong.
Rushing games out before theyre finished, the real classic SEGA experience.
all things considered, Sonic SuperStars was (AT MOST) worth $40 at launch, and even then I would be hesitant to buy it.
I also find it hilarious they want this game to become a mtx vessel with its cosmetics, only for the game itself to not be good enough to replay and look at said cosmetics.
I would've been more down to buy cosmetics for Sonic Frontiers.
I haven't watched you in awhile, your voice got deep lmao
uh, thanks lol 😅
Feels like Sonic Mania is a descendent of Sonic CD,
While Sonic Superstars is a descendent of Sonic 4
am i the only one who doesn't have any issues whatsoever aside from price? the songs sound good (on classic sonic overall, forces included) aside from like, 1 or 2 that are avarage, the levels and bosses are pretty fun from what i remember
my only issue is price
that goes for most, if not all mainline sonic games
also that super mario example can be used for literally 99% of the games in media, just replacing mario with something else💀 like seriously how petty do you need to be to use that example unironically
Sonic mania is the first and only sonic game ive played so far and i absolutly loved it from the moment i picked it up
It's still sad that fans made a better game than the studio headed by THE MAN THAT CREATED SONIC IN THE FIRST PLACE!
Wrongo. BOTH games are good. Superstars IS a good game!
They are both equally great.
@@benmalsky9834 I never claimed Superstars was bad... I simply think mania is still the overall better game
I think those that criticize Sonic Superstars probably missed the Sega Saturn era of gaming where Sega and also Namco and Capcom made many arcade style games which were difficult, unapologetic, probably imperfect, but classic. I love the bosses in Superstars because you have to really read the patterns and signs that things are gonna happen, or you get punished for missing the window to earn a hit. This is not a new thing at all for boss fights, it used to be a very common thing in fact. The music in Superstars I would say is also arcade style, it's not amazing no, but I appreciated them to engage me in the task I was dealing with which took a lot of concentration and precision at times. For those that simply want to hold the forward button throughout a sonic stage, kill the boss in a few lousy hits, and speedrun everything, and watch the stage pan around in 3D, I'm so glad Sonic Team tried a different direction, The Fang boss where you are on a platform allowed me to appreciate the whole experience that it was a chase scene, and you have to deal with the surrounding as well as Fang, there was a lot of gameplay in it, just not always directly with the hit box on the enemy, why would there be? That' would be a very unintelligent enemy. Lastly, it's funny to me how people say that Superstars looks terrible and Mania looks beautiful. Some stages like the Sonic CD ones literally look like colorful vomit with trumpets sticking out of the ground. They are cluttered, messy, and fundamentally, 16-bit. Maybe Superstars shouldn't be 60 dollars as pretty much an arcade-style experience, but neither is Mania, there's no way you should be playing on green hill zone in 2024. No way. That is just a childhood memory cling, not an actual direction for new Sonic titles.