Sonic Overture NEEDS to Be Completed
ฝัง
- เผยแพร่เมื่อ 16 มี.ค. 2024
- The fan project Sonic Overture was recently picked back up and released a new playable demo that brought back the magic to my eyes. Here's my review of what we've got so far! Check it out: • Sonic Overture '95 - D...
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Dude, you could probably make a video about the intricacies of paint drying and I'd still watch it.
I disagree.
@@SaviorAssassin1996 You disagree that he would watch it...?
What makes watching his videos so enjoyable. You would think that his videos are made to be watched like once but I find myself rewatching a lot of his videos time and time again. They are just so fun.
Agreed. For me at least, it's the way he talks 🫦
@@picsandpixels6445 Yes
Hello! Im Pixy-Pie! The current director of Sonic Overture~
I love that I can read this in a public setting. Insanely clever ideas on hand here already.
Good luck to you et all!
@@spookydooms Thank you very much! We hope to bring alot of excitement and fun to the game!~
Wait so overture will have p ranks???
Hi pixel, good luck with the game. It looks fantastic and I genuinely feel like this could have been a sega Saturn 2d sonic. I read that Sonic was partially inspired by the Japanese Pop Art work of Eijin Suzuki. You should check out some of his work and his colours, your work already reminds me of it somewhat. I'm going to watch this project with interest!
Im a huge retro collector and enthusiast and ive played my fair share of fan games before, but if you told me this game came out for the sega saturn i would have believed it.
Emphasis on the graphics, smoothing of the animations and physics, throwing in the sega saturn logo as your riding device to remind you “Youre playing this on the next gen console!” Such a deep understanding of the thought process of how they would have made this game for saturn.
I look at your demo and think “Give me a physical copy of this game so I can hold on to it for life!”
You guys captured some magic and I really hope you finish it! It really is amazing.
The reason that Sonic Legends has Panic City instead of Granite Zone is because the fangame is meant to be a homage to fangames in general, so each zone will be from a different game. PCZ is from a 2006 fangame called Sonic Utopia.
That’s actually a really cool idea
So, Sonic Legends is the Sonic Mania of fangames?
Isn’t sonic utopia that one 3D sonic fangame that got popular?
@@TheSameGoobyGuy I think so, the one that looks like a giant open sandbox of green hill zone with classic sonic?
@@gltchyyboy7787 yep.
"That thing's more wobbly than a U.S marrige"
That came out of nowhere, lmao!
and so did this video
And the modern dating quip.
Most of his comedy is.
@@SaviorAssassin1996 And he makes it work
@@SaviorAssassin1996Comedy is subjective. Don't like a joke? You'll live.
I hope to see this join the ranks of finished of Sonic fan games!
It's very fun. Great to see it revived instead of going to waste
Thank you very much Noah! It means alot to hear you say that 🥺💖
@@picsandpixels6445i believe in you guys
hi ,i worked on the level design and also created the combo system. just thought id say this is a good video , Lol !! im glad ur likin wat we have so far... as of right now we'r focused on workin on the rest of the levels n such , but hopefully all the issues will b fixed later. the game is a growing organism , and i am being kept in The Dungeon to make sure this game will be finished ^w^
something i will say for now , ive been meanin to make a big ol' post on the internet about the combo system , which i might go into deeper detail later on, but for now i wanna explain a lil bit about it... ur videos on project 06 kind of inspired me to include a good scoring system in the game ,and ialready did a few combo systems for a few other projects and was inspired by other things like NiGHTS n such.
anyways, u got a lot of things right (like with the combo bar being fully replenished until you reach a link of 10, which is designed to push you to play even better to obtain even better scores). the way scoring works is you get 200 score from enemies multiplied by the number of the Link (so getting a 10 link while destroying an enemy grants you 2000 points and such).
invincibility is not the only thing that causes the timer to slow down, as rolling and standing on totem poles makes it slow down as well. this is both so going through things like the tunnels in SGZ and waiting on the poles in GZ dont kill your combo so easily, but also it makes you have to think about moving around the level in different ways inorder to keep the combo going...
last thing i will say . . the combos no longer appearing isnt a bug , as after 5 minutes you will stop gaining score. this is to prevent someone from just gaining a high score from spending 30 minutes in the level collecting everything and not playing at a high skill level compared to someone who mightve earned the same score from actually playing well with the level... and when i programmed it i added a visual with the SCORE text on the HUD blinking red when it gets close to 5 minutes , but lake forgot to include the object which handles that.
the combo system was just somethin i designed for fun while workin on da game... at first every1 else on the team wasnt sure about it until i programmed it myself, and im really glad i put it in..... sadly it was kind of a late addition so the levels werent Fully designed around it , and there isnt any ranking system or watever because it was just a simple thing i did on my own time. i did go back and adjust the levels to better accommodate the combo system , so whenever we do another demo things will be more polished .. and i wont make any promises but we've Considered playin into the combo system more by addin a rankin system or somethin... IDK wat that will be yet tho LOL !!
anwyays .. that is all for now .. the original overture demo from 2014 inspired me A Lot with its art .. and im gonna try my best to make sure it gets finished jsut because i want to see all of pixy's artwork fully playable and finished .... some of the stuff shes done for this game is Insane and beautiful and it Needs to be seen. until then . . iwill be hackin' away in The Dungeon . . .
trees ur so cool
Setting a 5 minute limit for accumulating score is a weird choice to me and as demonstrated by the video doesn't seem to be communicated to the player that well.
Shouldn't the final score tally take time into account when calculating score so that either spending a lot of time exploring or playing swiftly will get you a high score rather than just one or the other? Your approach kind of seems like reinventing the wheel
@@Pr0jectFM i saidthis in da comment but da reason it isnt communicated well is cus the visual thing which shows when da score is about to be locked was broken in da demo.
anwyays da reason i chose a 5 minute time limit was cus iwanted to avoid havin somethin happen similar to spark 3's score sytsem where getting a high score is meaningless if you can just spend hours in one level getting every ring and enemy rather than actualy being skilled at chaining combos and moving around around the level , which is wat da combo system is meant to encourage. and also i think its more interesting to try and maximize how much score youre able to get in a short time span
and also iwas inspired by the pac man champion ship edition games which mainly have you playin against a 5 minute time limit. and also nights has a time limit for da score attack as well .. time limitz are good for forcin you to play well in a score attack like this i think.
any ways. i think score attackz are fun and cool and i like playin da game in my weird way. LOL !
@@fatherp thank u father p ur awesome as well . .
@@fatherpyoure awesome too!~
it's incredible that this fangame was brought back at all, pretty much like sonic2 HD in the mid 2010s
it was brought back out of spite by a dude on the original dev team after they had a massive and loud break-up with the rest of the devs but still wanted to continue it.. somehow. idk if this is exactly a good ending
@@cyan.6399 complicated. In the long run, the 3.0 is still being developed (no news from the dev team in 2 years) but If the 3.0 does come around it will probably only include aquatic ruin, the special stages and super sonic.
Probably our good ending will never happen
@@KperaOfficialI would argue that oil ocean zone also would be included in the 3.0 build of the game.
I've seen their 2022 live stream which they were working on implementing oil ocean zone.
@@KperaOfficialHe was talking about Overture 95, not Sonic 2 HD…
@@somerobloxdude3699 let's hope both projects don't get cancelled
13:55 I wouldn't say Legends uses Overture as a template. The whole idea of Legends is that each zone is from a different fan game, so it's already doing its own thing by being a Mania of fan games.
Great video as always though!
Legends is definitely the true Sequel to Sonic Mania, and Superstars can be it's weird "3rd" additional.
@@Jadinite-2006 Careful, Sonic Galactic might hear you 🤣 Seriously, so many good projects coming up
imagine if they took from ROM hacks as well
i would be flabbergasted seeing white blaster zone show up
@@SonicntZanehonestly a sonic rom hack legends would be so neat
The idea of a 2D saturn sonic is so compelling that the universe begs for it. I think it’s been done a few times even.
That was Christian Whitehead's whole idea behind Sonic Mania
2:04 It's a scrapped Sonic 1 Concept Zone, which was finally implemented in Sonic Superstars, called Golden Capital Zone
Wie ich sehe, ist LPM auch ein bickuribox12 Genießer
Oha der Markus :D
Oh, really? That’s awesome!
The spiral loops from the concept art and Overture also got put in Superstars in Bridge Island Zone.
@@dprototype6431 Noice!
9:11 the transition from average sonic gameplay to this shit just had me like, "what the FUCK??"
Transition from towers to air as well
10:36 wouldn't it be cool if he just accidetally pulled out a million of different weapons with little to no patterns just because he's sleepy and he's pushing buttons randomly?
you're nothing short of a simple genius, somebody plz send this idea to the devs, it's definitely gonna ramp up that first boss!
If the point of that first boss is to be funny and show how caught off guard Eggman is, then I think speeding up the frequency of his attacks would be perfect. That way we could see all the different items he throws before beating him, and might even have to dodge a little. Objects that vary in size could work too, him pulling out some comically large piece of scrap from his small machine.
@@bickuribox12 you could even throw in some references, as it already has the mean bean machine reference, what if he threw the Sonic 1 wrecking ball or a protoype model of Metal Sonic.
@@bickuribox12 yess!
The idea is this is supposed to be the very first time Sonic and Robotnik ever meet.
And he vastly underestimates Sonic.
your videos bring unbridled joy
:D
:D
:D
:D
Same
When a Sonic experience rises in the day, bickurbox12 shall come to play, and a Sonic lover will see what he shall say~
i clicked on this video thinking it's just a random sonic essay video and got absolute whiplash hearing your voice, didn't expect another video so soon
Sonic fans always strike gold then stop digging
Once again, jumpscared by a new bickuri video notifying me right before I go to sleep
I like your genuine supportive comments towards the devs, it shows you're aware of how difficult this must be to develop.
A lot of reviewers are... shall we say spoiled? Trying too hard to be edgy? Inconsiderate? But yeah, the devs deserve love, this is insane.
I remember trying to program a Sonic game engine 15 years ago and it was a nightmare. Idk if it's easier now, but - hard doubt. It's a very difficult game to program, especially in a way that perfectly replicates the classics. And that's just one piece of a puzzle that also includes graphics, music, good level design - all super difficult to make.
“Wow a sonic video that didn’t take two years to come out? I must be getting better at this! At least that’s what I tell my therapist anyway” - BBox12
I love how you can rack up combos, definitely adds a reason to come back to the game.
I'm so glad you talked about the scoring system. I've had an idea for a scoring system myself (though since I'm not a programmer it was mostly just a though experiment I did for fun). You still chain enemies and rings but there's also special power-ups that give you different abilities that can give you access to different routes. There's also a level-up system, where if you get a high enough chain you become faster and stronger with the max level essentially being boost. Emeralds are also found in the stages Sonic 1 8-bit style, but you have to carry it to the end without dropping your chain.
I had no idea what I was expecting at 9:10 but that transition blew my damn mind. SO epic with the tilt at the beginning to simulate a frantic chase to catch up with Eggman. This is such an inspired gameplay decision.
I appreciate you not mentioning the Mr Lange Drama
Man I hope Lange picks this up again. I dread to see what level of quality the game would have without his direction.
Sonic Legends isn't just taking inspiration from Overtune. It's actually akin to Mania, but instead of remixing levels from the classic Genesis games, Legends takes levels from many famous Sonic fan games, baisically making it a Sonic FanGame Mania.
sunrise gate act 1’s music is so joyous and full of whimsy!!!!! :DDDDDDD
thank you!!!!! (i wrote it :D)
YES 2 BICKIBURIX vids in 2 momths
I need a 24 hour video flaming Sonic Superstars NOW
24 hours of Bikuri would be a godsend for my happiness, lol.
It ain't even that bad 😭
@@George-tb3byit's that bad
Superstars looks like it could run on the ps3
Before we get the 24-hour video, I'ma need a 100-page essay on how the game isn't good.
Been subscribed on your channel for quite a while now, and I gotta say, I really like your videos, I can only wish the best for you and your channel, and I'll be lookin' forward for future uploads. ✌🏼
your videos flow so well i cant clip them to send bits to my friends to get them interested, it's impressive
LakeFepered is involved. I am sold.
Same. He has proven multiple times that he gets things done, and since he also handles the project management, this gives a lot of hope.
Gotta say, it was certainly a surprise for this video to be the way i found out someone i know worked on one of the games.
NEW BICKURI VIDEO RAHHHHHHH
You have no idea how much your videos brighten my day, Looking forward to watching this one
Another bikuribox video so soon? Is it my birthday or smth? Peak absolute peak
8:57 this line hits different after recent events
Wonder if you ever going to cover the Spark Series! Also really love how fan games been doing great lately, been seeing a lot of unique ideas from all over.
Been a long time fan since RotMG, good to see you succeed so well on YT :D
was not expecting you to cover this of all things!! any content from you again is welcome though
in that part where you rolled through a bunch of ring boxes at the tippy top of the big castle zone there was ANOTHER one IN THE TREES OH MY GODS dude even MORE ring boxes what will they think of next
also? not just killer content as usual but holy fuck this project rules. thanks for the eyes on it man, and i hope you do more on it when its more complete bc thats probably how i'll hear about it being done too LOL
The totem thing and the ledge animations, SOMEONE watched the OVA lately
I absolutely LOVE the color choices for each zone. They are so different and are characters unto themselves. LOVE LOVE LOVE.
It’s another great vid from our friend Bickuribox12!
A Bickuribox video? My Sunday morning just got even better ⭐️
Didn't know this existed and so glad to have seen this. Really beautiful stuff.
I swear you keep scaring me with you banger video jumpscares bickuribox
9:28 man forgets that Panzer Dragoon existed in the same era, on the same platform
thank you for covering this game! keep up the great work 😃👍
If you like this fan gamr you should keep a tab on sonic hysteria
This sounds amazing, I've been needing more Sonic in my life
every day with a bickuribox upload is a good day
Great showcase of 2 interesting project. Will definitely check them out to see for myself.
wait a minute this isnt the superstars review! (i love all of your videos and you're the only sonic youtuber that has my particular opinions even if you like cyberspace a little too much)
a new bickuribox video so soon after the other?
Oh the joy!
Didn't know about this fangame but it looks amazing!! I loved how some Saturn games had that mystical vibe like Astal, Clockwork Knight and NiGHTS and Overture captures that super well
i may be throwing up rn but bickuribox12 videos always make me feel better
legends is supposed to be a bunch of other fangames, not just overture. they just did sunrise gate
I don't think that's the point of the video
@@etherealhatredwe know, but theyre just pointing out a mistake
You seem to have slightly misread what Sonic Legends is actually supposed to be, so let me try to explain - Legends isn't a different take on Overture. It's basically just meant to be Sonic Mania, but for fan games - reimagining different levels from different classic sonic fangames throughout history, and Sunrise Gate happened to be one of them.
bicuribox12 posts and life is good once more for another 18 minutes or so
The marble zone and granite zone comparison was crazy
This game is just eye candy. I can't wait for it to be finished. Great vid
Fantastic video, as always!
The fans are always cooking, that's one of the things i love about the sonic series
Fan games and shows always come through! From Sonic Games to incredibly great yet cancelled animated shows, if Corporate incompetence ruins something I love, you know the fans will rebuild it better. To fan games and fan shows fixing the creative space!
what lol
uhhh… ok?
The Pizza Tower combo meter will do that to your psyche.
Could be wrong but iirc Sonic Legends is meant to be zones from old sonic fangames/romhacks given a new coat of paint with tweaked level design
These videos are an incredible joy to watch, i love the jokes, also great vid👍
My brother is a Sonic fan game Dev and has inside info on this game that hasn’t leaked (believe me or not) and the music that hasn’t dropped is fucking amazing and I’m sad I’ll maybe be one of the only people to hear it. He’d drop it but it isn’t his to do so with. 😢
14:49 Hang on, this shouldn't come as a surprise since most of Overture seems based on Sonic 1's concept art anyway, but that purple robot is based on their original idea for what I assume would've been the main antagonist before they came up with Eggman! You can see him in the background of that one Sonic 1 concept art image with all their enemy concepts. That's pretty cool!
Oh damn.... I knew the game was beautiful, but wow. This looks dreamy!
I also really liked the flow of the video, the metaphors and jokes got me good 😁
Gave this demo a go and wow! I previously tried Sonic and the Fallen Star, but the level design just felt so empty, lots of running with not much platforming. This, however, blew me away with how detailed the levels are, the platforming, the rewards for curiosity and exploration. It all hits home with this demo and I want to see more! The level design here is incredible, I actually took the time to explore and didn't want to just blast through the levels. This is how classic Sonic should feel. This dev team know what they are doing, and with the right polish this could be an absolutely solid fangame that one-ups Sonic Team!
Every time I watch your videos, something in it makes me snicker.
absolutely gorgeous spritework. extremely underated.
i also love the pizza tower combo system
The superstars video is my most anticipated video in quite awhile
Dont let Bickuribox play Penny's Big Breakaway. If he finds out about the combo counter we may never see him again
This fan game is just gorgeous and I really wanna see Sega hire the people behind it
You can tell a lot of passion, dedication, and humor was put into this pretty amazing fan game.
It really needs to be completed.
2 bickuribox videos in 1 month!
I MISREAD THE THUMBNAIL AS SAYING MEMERIZING!!! sorry... 😅
1:38 My jaw dropped and my heart stopped. I now know what love at first sight is (or at first hearing)
definitely agree about being wowed by older games' presentation when you're immersed in them. I played Final Fantasy IX for the first time last year and I was still oohing and ahhing at how amazing it looked for a PS1 game
2:03 green hill paralells ain't much of a problem
The problem is green hill in itself
Angel island is technically a green hill zone paralel and yet everyone likes it
There are 2 Sonic FanGames that I think would fit right along with the official 2D Sonic games, Sonic Overture and Sonic Galactic
There are of course a couple of 2D Sonic FanGames that I love and are even completed, Sonic Before the Sequel, Sonic After the Sequel, Sonic Chrono Adventure, Sonic and the Fallen Star, Sonic Time Twisted, and maybe even more that I'm forgetting
But those 2, they have fully the classic era aesthetic, and they're level design, even if it has less stages, stand out so well, they're so fun to play, have new characers, which fits with the other games, since every Sonic game, with some exceptions, has to introduce a new character, if you place these 2 games alongside the official Sonic games, I think they fit right in
Sonic 1
Sonic CD
Sonic 2
Sonic 3 & Knuckles
Sonic Overture
Sonic Galactic
Sonic Mania
Sonic Superstars
Even their names I think it fits really well with the others
Also, the Act 2 of Sunrise Gate is based around one of the Sonic 1 concept arts made by Naoto Ohshima, if you look at the concept arts for Sonic 1 there is one that takes place in a metallic stage with japanese temples in the background and the loop with the star at the top, exactly the same, this level was also realized officially in Sonic Superstars, that being Golden Capital Zone, also has temples in the background, and the loops that have a sun on the top, they're also all made of gold, a kind of metal, and that concept was also realized here in Overture
The Act 1 mountain background is also based around that lost TGS Sonic 1 beta version, where Sonic ran across a Green Hill that had that mountain background instead of the one we know and love today, just like the stage in Superstars, that was also realized officially, in Sonic Mania, which in the Act 2 of Green Hill it has that mountain background based around that beta, and it was also used here in Overture
I really hope that at some point (perhaps with the sequel's console release?) we'll see some Freedom Planet content. I'd love to see this content style done with what has become my favourite videogame franchise other than Sonic.
This game looks absolutely beautiful
Reminding me of the sonic cd sonic is awesome
Maybe sega should make a sonic maker after all
A quick fix for the perch gimmick would be to only allow Sonic to stop and snap to perch spots if the player is holding Up on the D-Pad. A highlight or sparkle of some kind to make these perch spots more obvious would also help.
Sometimes these indie retro sonic games blow me away w their art style… this looks so good to me I can’t tell you
THE MUSIC. IS SWANGING
Already!? I wasn't ready for another video!
In a good way though.
I like the combo link concept!
Man this looks great. These would've definitely been raved over if it came out for 32X or Saturn
This is what players want from current Classic-style Sonic games from Sonic Team; the same & fun gameplay with new visuals. Not Green Hill for the 329th time.
So basically Superstars
@@gengargamer5657 I said the same _“fun”_ gameplay.
@@JJ_R Again, so basically Superstars
@@gengargamer5657 Same fun gameplay that doesn’t involve glitches & long wait times between hits on bosses.
@@JJ_R So basically Superstars Single Player
The fact that sonic legends referenced sonic utopia (the 2006 version not that 3d game) in the 2nd is an amazing detail!
I'm also getting some Astal vibes here.
2:44 “Yeah that’s the spirit sonic what are you- how.”
yet another bickuribox12 jumpscare!
also, if you love combo systems in high-speed platformers, boy do I have a game for you...
I had no idea Sonic Overture got an update. I gotta try it sometime
It’s always refreshing to see an upload from your channel, your reviews are so in-depth and extremely articulate that it keeps the viewer engaged in what you’re discussing, keep it up!
sunrise gate act 2 reminds me of golden capital from sonic superstars, which I think both take inspiration from one of sonic 1's scrapped zones.
Maybe the poles could require an Up input (or diagonal Up) to start the special landing?
I think vaulting with those directions + Jump makes enough sense too (or pure Left/Right after you land), and you're not likely to be holding Up for just moving around.
This 20 minute demo is one of the best Sonic things in forever