There is no fallout series. That's like saying there's a "star wars series". There are only 3 star wars movies, and there are only 2 fallout games. Period. Fallout 3 is garbage.
The Forms I quite liked Tactics and New Vegas though, but whatever, not sure what your point is anyway. I agree that 3 and 4 sucked, but getting all pissed about the use of the word "series" is rather weird.
The Forms whether you like it or not, they're Fallout games. You're not ultra cool because you liked the old ones better or liked Fallout before it was cool. Your opinion is gay like your gay family.
That's some quality cut-scene, even without the fancy visual effects and Hollywood-like production we see in today's games. Mutant beating a guy's head with a stick, Overseer fighting for his life until the last second before getting beaten by mutants with bare hands. Some extra brutality right there. Watching it through an old-school security camera monitor view just conveys extra unease and eeriness. Simple, yet masterfully executed.
+zorkan111 I agree, they got something right in the CGI in the old Fallout games, the cutscenes and the game's graphics (all CGI renders with some hand drawn elements) hold up pretty well even by today's standards. Compare any other CGI from that timeperiod (1996-1998) and you'll see much more awkward and unnatural movements, plastic-like textures and little in the way of direction. In my opinion only FFVII could compare in that department, although most of the CGI cutscenes were ruined by using the blocky in-game character models.
I remember the exact way this played with my emotions when I saw it those years ago; the way it makes you think there is some hope left when the mutants get gunned down by something off-screen, only to then show its the frail old overseer you've been busting your ass for all game and he's either being slowly beaten to death or on his way to a worse fate. Nightmarish indeed.
Imagine after they've captured you. They killed your wife because she refused to comply. They captured you and your fifteen year old daughter, and are now hauling you off into the Wasteland with the rest of the Vault Dwellers into a desert landscape and hellish world of dilapidated buildings no one from the Vault has ever seen in their life, while rays from the incredibly hot desert sun violently bounce off of you as your body feels as if flames are licking at your very skin. Finally they drag you into an old military facility that's filled with hundreds of these green beasts and strange dirty men and women in dirty purple robes, along with nightmarish creatures made of flesh, one of which looks like a cross between a human and a dog. They bring you all to this massive room. They tie up and dip several people before your eyes into these giant glass containers full of a strange green chemical. Once dipped, the people inside disappear and for a moment everything goes quiet. Then you see a face pop up out of the green liquid, screaming in hellish pain. It's bones are being twisted, muscles being stretched, skin seeming to be melting off, but in fact merely getting much thicker and tougher. These people, once your neighbors and friends, are then pulled out of the vats. Most of them are delirious and seemingly confused after exiting. A small, select few who were dipped died horribly, screaming as the experimental dipping process failed and they were instead pulled out as a grotesque blob of flesh or twisted bodily form of a corpse. Then, one of the mutants goes to grab your fifteen year old daughter.
After watching this video and reading your comment Lucien the whole video became even more creepier , well written story as well I liked it. Creepy yet fun to read.
Fi Skirata I don't quite understand why the mutants are beating the Vault Dwellers to death though. The Master states that he needs them to make his army complete.
There was not mutants-related faction in Fallout 3. Why would they ask you to join them? Also, Fallout 3 mutants were created by a different F E V, higly mutated by radiations. There were a lot more experiments but there were a lot of fails. And, most of Fallout 3 mutants have lost part of their brain, just like Herry in Fallout 1.
+Garnet Bezanson The strain of FEV used on the east coast in Washington ended up reducing the Mutants cognitive functions. Instead they grow larger and stronger over the course of their lives, hence why you see Super Mutant Overlords and Behemoths running around. Because of their lower brain functions, most of them ended up rampaging savagely.
+Garnet Bezanson The Fallout 3 mutants are also absolute shit compared to the ones in Fallout 1/2. The ones in the old games are bullet sponges. Its explained why they aren't smart (different FEV strain), but that shouldn't effect their toughness.
***** I just use mods to increase the damage resistance of the muties to be comparable with the ones in New Vegas (which are much more akin to real super muties).
FNV got fucked over by Bethesda who gave them such limited time to make the game resulting in so many glitches and the strip being so small imagine if they had more time.
Becoming a Super-Mutant doesn't sound all that bad. Immortality, Improved intelligence if your DNA isn't tainted by years of exposure to radiation and Super human strength. Sign me up.
It wouldn't have worked anyways. The master allows all Super Mutants to be a part of a hive mind. So even if you remained silent, they would've turned you into a super mutant and then they would know what you know. (aka, the vaults location)
@Ray To all who called me out, ya are 100% correct for calling me a dummy and I agree with ya :P. I'm just gonna leave my comment here so if anyone else wants to do the same, they can now know I agree with em.
then the vault dweller wandered the wastes as a mutant serving the master and taking out the brotherhood of steel to this very day some say if you enter vault 13 today you hear the rejected vault dwellers that failed to meet to the masters standards. still calling out to the dwellwer saying... "Nice going jack ass."
It's the graphics of how they look exactly the same, the cut scenes were the same as the game play itself, they're like WHOA, THEY LOOK LIKE THAT FROM A DISTANCE!? :O
I don't know man... It just gets me every damn time I see that scene at 5:15 where a girl stops at corner for a brief moment to have a last glance of her dying friend...
+Mattydigs El Aleks Smarte pante made a good point. The super mutants attacking were most likely dumb as dirt like Harry. Their leaders can be the smartest super mutants alive, but that doesn't do much good if their foot soldiers can hardly string together a coherent sentence.
Wow was that even a thing? I remember in my first playthourgh of Fallout 3 I never even bothered getting a power armour because of the stats required to use one. I'm aware they dumbed down Fallout 3 onwards but I didn't know it was that bad
I have to say... The old way of portraying things was much more crude and effective in delivering emotion... When you kill something in fallout 1 and 2... You feel like you killed something. Not a single death of anything goes by without feeling like something horrible had taken place. When you kill something in fallout 3 and 4... It feels like jelly. It really does not matter... No weight, no real impact. I feel that something is dying, the impact is intense in the style some of the old games portray... You really feel the extent of what you had done... It never goes silent in the mind, it always carries a load. This is hardly ever the case with newer games... The impact just isn't there... It's weird how with less technology and capabilities, games used to express by far more than what they currently do... In everything really... Old creators have placed allot more heart with how little the tools they held offered them. Now days... We can pretty much do anything in comparison, yet... This very freedom stole the creative impact away. So... It's horrifying, only because it portrays it with intense emotion... I hardly ever felt anything in the newer installments of the game... Even though the world is immersive and amazing, the inner relations and concepts just... Fall short while placed next to what it's previous in line had made. This occurs in many games... The gems that pop up nowdays, usually have a hint of the magic the old ones carried... Restricted tools, maximum potential usage. It's very rare seeing something with immense budget and technology ever give THIS emotional response. You feel like you betrayed the vault. And on the alternative ending... When the vault betrays you... It's as potent non the less.
Trends appear to be dominating the scene a bit too much. Even fallout 4 had to pretty much prostitute itself with the whole "create a base" concept. You know... Cause minecraft.
Yeah, I remember how satisfying it felt once I became powerful enough to beat those enclave soldiers in the random encounters of fallout 2. The payback felt good only because I'd gotten killed by them so many times and I could finaly destroy them.
imagine a world were this is the real ending, and a new timeline is born were many years have passed and you are one of the only human survivors, then you would have to locate the enclave and unite with them to destroy the super mutants.
A Potato Supermutants live forever so this is pretty much incorrect, They wouldn't die over a few generations due to there aging and if they control the world they basically have unlimited food sources and no opposition
+A Potato one would think that the master would discover at some point that mutants were sterile before they dipped every human, all they would need to do is keep humans alive on farms to reproduce and then have them be dipped once their children are old enough to reproduce and just repeat this over and over
+Oh Heck It's that kid if you would take Tactics as canon, i think it was in Tactics, then you would know that mutants were also busy on developing a serum to combat it.
+C PT I was a kid when I played this, and I joined the master just to see what would happen. And yes this ending did disturb me. But this was never the true ending, and that's what reloads are for.
Luis Young you can side with president eden and wipe out all mutants by inserting the fev kill agent into the water purifier. though not quit the same as this. would have been interesting to have been able to actually side with the enclave.
Unity would've worked without needing to fix the reproductive problem, they could patch it up by making a few human farms in clean vaults to keep a steady supply of pure humans to mutate. Morally wrong? Yes. Good solution? Yes.
But that would mean the super mutants would have to rely on the 'imperfect' humans to survive. If they have to do that, that means they are not 'perfect', and the Master's plan was all about the super mutants being perfect.
Samuel Harold They aren't perfect and that's the point. The Master think they are, but they are definitely not perfect if they have to rely on humans. That's why the Master didn't make 'human farms'.
I just want to appreciate the fact that they went out of their way to make an entire cutscene of this instead of going the cheaper route like showing walls of text of the events transpiring.
Данила Селивёрстов well you dont actually see it in effect. Had the ending shown a cutscene of people drinking from the water and dying horribly then it would be arguably darker
I say Dead Money evil ending is darker since Unity wants to build better world while Elijah is just a mad man that will kill or enslave everyone, but it's lacks visualization.
God the grittiness and darkness of a wasteland was really felt in Fallout 1. The other games still had it, but Fallout 1 really didn’t hold back, such an iconic game.
You are right the Master isn't in the video but you are siding with his goals, you are siding with Unity. Maybe I should have called it "Siding with Unity." The main conversation in the video is with The Lieutenant.
Imagine if they make Fallout where you can side with different "leaders" with different ideals: 1.absolutism. System where the rulers have unlimited control. 2.anarchism. Society without government, laws, police or other authority. System of self-control. 3.aristocracy. The privilege of social class whose members possess disproportionately large percentage of society's wealth, prestige and political influence. 4.autocracy. Supreme political power is in the hands of one person whose decision are unregulated.. 5.capitalism. Right-wing political system where the principle means of production and distribution are in private hands. 6.communism. Extreme left-wing ideology based on the revolutionary socialist teachings of Marx. Collective ownership and a planned economy. Each should work to their capability and receive according to their needs. 7.conservatism. Governmental system where the existing institution are maintained, emphasizing free-enterprise and minimal governmental intervention. 8.democracy. Government by the people usually through elected representatives. 9.dictatorship. Government by a single person with absolute control over the resources of the state. 10.egalitaranism. Belief where all citizens have equal rights and privileges. 11.fascism. Extreme right-wing ideology where the existing social order is protected by the forcible suppression of the working class. 12.imperialism. The extension of power and rule beyond established geographical boundaries. 13.liberalism. Representative government, free-speech, abolition of class privilege and state protection of the individual. 14.Marxism. Developed by Marx and Engles, it proposes that all is subject to change and resistance to change necessitates the overthrow of the system through class struggle. 15.Maoism. Interpretation of Marxist communism emphasizing the development of agriculture. 16.Monarchy. A form of rule in which the head of state is a King or Queen. 17.nationalism. The unification of the state and release from foreign rule. 18.oligarchy. A system of government in which virtually all power is held a small number of wealthy people who shape policy to benefit themselves. 19.populism. Collective noun for the ideologies which demand the redistribution of political power and economic leadership to the 'common people'. 20.socialism. Left-wing political system where the principle means of production, distribution and exchange are in common ownership. 21.theocracy. Rule by the church. 22.totalitarianism. Government control of all activities. 23.Trotskyism. Form of Marxism incorporating the concept of permanent revolution. That'd be 23 fucking endings brothers.
I absolutely love the voice of the Lieutenant. His voice is so calm and even in a way 'kind', yet it's the sort of "kind" that you know is in very, very short supply. You're liable to be torn limb from limb the moment you oppose or resist. On that note there's one guy on TH-cam that has a voice startlingly similar to The Lieutenant; Baldermort. Not exactly covering Fallout, but his narratives for WH40k is like hearing this guy talking about it.
1. The Lt. explains that "Prime Normals" make the best and smartest super mutants." A prime normal is someone from a Vault, someone not contaminated by the wasteland. So logically the more contaminated a person is, the less intelligent of a super mutant that person will become. Nightkin are supposed to be the best, but over time they went nuts. 2. My guess would be they are killing anyone who put up a fight.
Gnurt True. In real life. This in case you're new to the world of technology is a *ahem* VIDEO GAME. FANTASY. FICTION. Nothing but a bunch of programming and voice acting.
Gnurt Yea well guess what? Principles are thrown out the window with entertainment especially video games. I doubt anybody here actually thinks mass slaughter is funny. Lighten up for christ's sake
Its a shame Tony Jay was lost to us so early, he would be a king in the voice acting game if he had survived into the 2010s. His voice is such a good mix of cunning, arrogance and downright horror. RIP.
The Mutants need prime humans to be able to turn them into Super Mutants yet you see them gunning down the vault 13 dwellers and killing the overseer. Real smart guys, real smart
***** Yea Mutants tend to not be very smart. Neither was the Master, how wouldn't he know about his "master race" being sterile. The Unity would have fallen from the pure stupidity of the Mutants.
Mutants are not stupid, thys was placed in fallout 3 and 4. Reason why mutant killing dwelwers are they are impure mutants , in f1 lore radiation of humans makes unstable result for infication of FEV , Richard Grey disvored thys and thats why he want pure dwelvers of fallout 13. Actuali unmodifi FEV virus make you strong tougher and cleaver.
I like how such an old game with a mediocre budget gave you this whole cutscene for an ending that you're not even supposed to pick Just shows the love interplay put into their product
That ending made me feel... uncomfortable. It kinda bothered me that the Super Mutants were killing people that were running... the Overseer I understand, he had miniguns, but the people running down the hallway... aren't they supposed to be capture and mutated?
They aren't designed to take a direct hit, at least according to Vault Zero. It also depends on the size of the nukes. As for how did they get it open. An army of super mutants could get the thing open.
It could also be possible that since the Vault Dweller was dipped, the muties might have used his Pip-Boy to gain access to the Vault. With the other vaulters inside not knowing he had been changed, they might have just assumed he was returning with the water chip they needed and opened the door, not knowing what lay in wait for them on the other side.
Black Isle/ Obsidian Super Mutants: "I just wanna listen to you, because i'm curious what questions you may ask." Bethesda Super Mutants: GAH KILL, MURDER WHEEEEEEEEEEEEEE
Odbarc I'm going to guess from the very few corpses that they only captured scientists and the brighter humans, while killing the rest that got in their way, including the obnoxious overseer. I might be wrong, though.
Imagine how badass it would be if you would just see a bunch of super mutant bodies laying dead in the hall and then the camera pans over to the Overseer because he just slew every single one. Then you’d have to go fight him in a final confrontation between Jacoren and the former Vault Dweller turned mutant. That would make for a great conversation.
"This is the great procreator! Here we'll make others of the master race and insure the Unity." So, they'll give all console peasants good gaming PCs with Steam in them?
That's a valid point. I'd say because most super mutants are dumb? Maybe they didn't understand the order given. But the people they beated up, they didn't necessarily kill them either.
The standaard mutants are not very bright. Maybe 25% of the vault members will be taken while they are not resisting. The ones who resist and are armed will be killed because the mutants cannot control their aggression when they are attacked. All the others that are killed will be seen as ''colleteral damage''
James Coffey The Vaults house 1000 people each. Killing a few to inspire fear into the rest, or perhaps killing the ones that resist would be no problem. As you can see they even avoid ripping the Overseer in half, only beating him to within an inch of his life.
According to the automatically generated subtitles, The Master is called Lori and the Unity bombs super mutants. Oh yeah, and they want peace to literally rain. I can't take Fallout seriously anymore. Thanks TH-cam.
Eh, it was definently a more balanced mix than what bethesda did. It isnt void of comedy Harold in fallout 1 Vault dweller talking to harold: "how did you survive?" Harold: "didnt, got killed!!" Harold in fallout 3 "I'm just some tree now, kill me, or dont, I dont care..."
Okay now I understand why people say the original Fallout games were more atmospheric. Even with the horribly dated graphics and animations, this still gave me chills and a distinct uncomfortableness. I extremely rarely ever find games that can inspire such feelings in me, and though I don't feel like I'd enjoy playing Fallout, I now want to go watch someone else play it so I can experience the atmosphere vicariously.
Something I just noticed… Supermutants in this game look like old 80’s fantasy movie villains. Maybe it’s the stopmotion/muppet look that the cutscenes give, but I can’t shake that vibe. -oh also props to Overseer “Mor Dakka” Richardson, he might have kicked you out on some lame reasoning, but he went out like a thug on that minigun chair.
Damn I miss Tony Jay. Few people could pull off a voice both charismatic and intimidating quite the way he did. I doubt we'll have such talent again for a long, long time.
i was 14 when i first played this. the bad ending rocked me lol. my parents had no idea how macabre the game that came with their computer was lol. who thought to put fallout one and total annihilation in a package with the pc? i thank you
That is the most messed up fallout ending I've ever seen! Granted I'm just getting into the original games but that gave me chills like never before. I didn't even make this decision and I feel bad, as if I done something terribly wrong. Do you get to see if the masters plan for unity even works out?
See, this is why I kind of hate how the new fallout games end with a slide show and narration. Imagine seeing something like this in an ending, as it quickly highlights how it all ends, then goes into a slideshow for little things, like certain characters.
So edgy. Fallout 1 was kind of silly in that the Master's plan wasn't just totally evil but also completely, objectively impossible. His mutants can't make a society by themselves because they can't reproduce by themselves. It's kind of foolish anyway to take the lazy route and just kill people for their ancestors' sins rather than trying to make things better, don't you think?
All though I absolutely adore the horror in this cut scene I gotta point out. Lou: “Okay we need more prime humans for the unity... give us location of vault 13?” Vault dweller: “OKAY!” super mutants with guns: “So then we just started blasting!”
Is it me, or does something about the crude 1990s CGI graphics make it seem even more scarier?
No it's me too
yea me to
Dyskk it’s not really CGI, it’s just stop-motion clay models
@@KingCobra2287-r1j Apparently, they were scanned if you noticed some of the models of the talking heads. shading seems off.
The cutscene with a mutants and vault dweller is just super terrifying to me.
Fallout 1, still the darkest and most atmospheric game of the Fallout series. All of those "talking heads" had top notch voice actors too.
There is no fallout series. That's like saying there's a "star wars series". There are only 3 star wars movies, and there are only 2 fallout games. Period. Fallout 3 is garbage.
The Forms I quite liked Tactics and New Vegas though, but whatever, not sure what your point is anyway. I agree that 3 and 4 sucked, but getting all pissed about the use of the word "series" is rather weird.
The Forms whether you like it or not, they're Fallout games. You're not ultra cool because you liked the old ones better or liked Fallout before it was cool. Your opinion is gay like your gay family.
Yeah I loved those but laughed when I found out the master was tigger and rhombus was Mr. Krabs
+The Forms
what about New Vegas
That's some quality cut-scene, even without the fancy visual effects and Hollywood-like production we see in today's games. Mutant beating a guy's head with a stick, Overseer fighting for his life until the last second before getting beaten by mutants with bare hands. Some extra brutality right there. Watching it through an old-school security camera monitor view just conveys extra unease and eeriness. Simple, yet masterfully executed.
zorkan111 One badass overseer.
+zorkan111 I agree, they got something right in the CGI in the old Fallout games, the cutscenes and the game's graphics (all CGI renders with some hand drawn elements) hold up pretty well even by today's standards. Compare any other CGI from that timeperiod (1996-1998) and you'll see much more awkward and unnatural movements, plastic-like textures and little in the way of direction. In my opinion only FFVII could compare in that department, although most of the CGI cutscenes were ruined by using the blocky in-game character models.
"masterfully", I see what you did there...
Sebastian Goldstein i dont think that was intended
I remember the exact way this played with my emotions when I saw it those years ago; the way it makes you think there is some hope left when the mutants get gunned down by something off-screen, only to then show its the frail old overseer you've been busting your ass for all game and he's either being slowly beaten to death or on his way to a worse fate. Nightmarish indeed.
That's actually pretty fucking nightmarish.
You live in basic paradise. Then, a bunch of mutants you've never seen before hunt you down in your own home.
yeah its fucking scary
Imagine after they've captured you. They killed your wife because she refused to comply. They captured you and your fifteen year old daughter, and are now hauling you off into the Wasteland with the rest of the Vault Dwellers into a desert landscape and hellish world of dilapidated buildings no one from the Vault has ever seen in their life, while rays from the incredibly hot desert sun violently bounce off of you as your body feels as if flames are licking at your very skin. Finally they drag you into an old military facility that's filled with hundreds of these green beasts and strange dirty men and women in dirty purple robes, along with nightmarish creatures made of flesh, one of which looks like a cross between a human and a dog.
They bring you all to this massive room. They tie up and dip several people before your eyes into these giant glass containers full of a strange green chemical. Once dipped, the people inside disappear and for a moment everything goes quiet. Then you see a face pop up out of the green liquid, screaming in hellish pain. It's bones are being twisted, muscles being stretched, skin seeming to be melting off, but in fact merely getting much thicker and tougher. These people, once your neighbors and friends, are then pulled out of the vats. Most of them are delirious and seemingly confused after exiting. A small, select few who were dipped died horribly, screaming as the experimental dipping process failed and they were instead pulled out as a grotesque blob of flesh or twisted bodily form of a corpse.
Then, one of the mutants goes to grab your fifteen year old daughter.
After watching this video and reading your comment Lucien the whole video became even more creepier , well written story as well I liked it. Creepy yet fun to read.
Lucien LaChance is that your English homework?
Have to it to the Overseer, one helluva way to go out.
Have to give it* God, what's with my typos?
Fi Skirata I don't quite understand why the mutants are beating the Vault Dwellers to death though. The Master states that he needs them to make his army complete.
Hotsex spy Some were being hostile.
Fi Skirata I know, but regardless, the Master's orders were to capture them alive, regardless of brutal intent.
Fallout 1 mutants: want to join?
Fallout 3 mutants: shoot on sight
There was not mutants-related faction in Fallout 3. Why would they ask you to join them?
Also, Fallout 3 mutants were created by a different F E V, higly mutated by radiations. There were a lot more experiments but there were a lot of fails.
And, most of Fallout 3 mutants have lost part of their brain, just like Herry in Fallout 1.
+Garnet Bezanson The strain of FEV used on the east coast in Washington ended up reducing the Mutants cognitive functions. Instead they grow larger and stronger over the course of their lives, hence why you see Super Mutant Overlords and Behemoths running around. Because of their lower brain functions, most of them ended up rampaging savagely.
techintuky- gamer One out of a million.
+Garnet Bezanson The Fallout 3 mutants are also absolute shit compared to the ones in Fallout 1/2. The ones in the old games are bullet sponges. Its explained why they aren't smart (different FEV strain), but that shouldn't effect their toughness.
***** I just use mods to increase the damage resistance of the muties to be comparable with the ones in New Vegas (which are much more akin to real super muties).
This is probably one of the most disturbing endings I've ever seen. Really wish Black Isle was still around to make another Fallout masterpiece.
***** They are, they're Obsidian studios, and they of course made FNV another masterpiece. (except the bugs, but what isn't fallout without bugs.)
kanival42 "I had to go rootin' through your noggin' to get all the bits of lead out"*doc Mitchell says whilst head is spinning*
***** I've seen radscorpions run on their pincers before and it's fucking hilarious
ImmaDragon Zord yeah i get traumatizaded when i see this ending as a kid (8 years ;-;)
FNV got fucked over by Bethesda who gave them such limited time to make the game resulting in so many glitches and the strip being so small imagine if they had more time.
So, you need water vault 13, here, take some supermutants
julian vm XD
they betray you in the end anyway
they dont, in the non-canonical ending of Fallout you become of the most valuable servants of the Master, perhaps you even outranked the Lou himself.
Becoming a Super-Mutant doesn't sound all that bad. Immortality, Improved intelligence if your DNA isn't tainted by years of exposure to radiation and Super human strength. Sign me up.
+JollyOldCanuck
But there's no sex, and you're ugly as hell.
It would have been funny if you told them a location of a BoS base instead of Vault 13. They would all bumrush their certain damnation.
Suitsworth too bad that wasn't a option
It wouldn't have worked anyways. The master allows all Super Mutants to be a part of a hive mind. So even if you remained silent, they would've turned you into a super mutant and then they would know what you know. (aka, the vaults location)
Keeneye47/Wolfkeen No... that is not how Super Mutants or the Master worked...
@@Keeneye47_Wolfkeen What the fuck
@Ray To all who called me out, ya are 100% correct for calling me a dummy and I agree with ya :P. I'm just gonna leave my comment here so if anyone else wants to do the same, they can now know I agree with em.
then the vault dweller wandered the wastes as a mutant serving the master and taking out the brotherhood of steel to this very day some say if you enter vault 13 today you hear the rejected vault dwellers that failed to meet to the masters standards. still calling out to the dwellwer saying... "Nice going jack ass."
Pinko Blinko
Just imagine some scrapers going in there.
"Steve, you hear that?"
"Hear what?"
*Scoooorpin...*
Something about those CG Fallout 1 and 2 cutscenes are so eerie and atmospheric.
I know right, the first few fallouts were the best
Remember watching these as a kid, scared the crap out of me.
I feel the same way.
It's the graphics of how they look exactly the same, the cut scenes were the same as the game play itself, they're like WHOA, THEY LOOK LIKE THAT FROM A DISTANCE!? :O
I don't know man... It just gets me every damn time I see that scene at 5:15 where a girl stops at corner for a brief moment to have a last glance of her dying friend...
It's those little details that make something truly have an impact.
The scene where you were converted freaked me out.
it's not that scary after watch it twice
The struggle was real as he was held over the vat
why was he struggleing he willingle said LETS DO IT CUNTSss!
I tensed up my first time seeing just imagining the emotion and pain our guy is probably going through
I don't get why they are killing the vault dwellers, since they are pure blood they can become smart super mutants.
Jason P maybe because they are resisting much you know..
Well the super mutants aren't that smart so they decided to kill them.
+Jason P (Gravy) Because it's a plot hole and no one wants to admit it.
+Mattydigs El Aleks Smarte pante made a good point. The super mutants attacking were most likely dumb as dirt like Harry. Their leaders can be the smartest super mutants alive, but that doesn't do much good if their foot soldiers can hardly string together a coherent sentence.
StylesV13
Yet these same super mutants obviously had no problems catching and assimilating people in various combat scenarios before this event.
Remember when you needed power armor to fight supermutants in a straight up fight? Now they're just basically as tough as raiders...
Ngl they duck u up in new vegas
in fo2 they felt a bit weaker though, i was able to kill more muties than enclave patrols.
Wow was that even a thing? I remember in my first playthourgh of Fallout 3 I never even bothered getting a power armour because of the stats required to use one. I'm aware they dumbed down Fallout 3 onwards but I didn't know it was that bad
not really if you shoot them in the eyes and have high crits
Their a lot tougher but a lot dumber.
This must have been horrifying back in the day.
Still horrifying
I have to say... The old way of portraying things was much more crude and effective in delivering emotion...
When you kill something in fallout 1 and 2... You feel like you killed something.
Not a single death of anything goes by without feeling like something horrible had taken place.
When you kill something in fallout 3 and 4... It feels like jelly.
It really does not matter... No weight, no real impact.
I feel that something is dying, the impact is intense in the style some of the old games portray... You really feel the extent of what you had done... It never goes silent in the mind, it always carries a load.
This is hardly ever the case with newer games... The impact just isn't there...
It's weird how with less technology and capabilities, games used to express by far more than what they currently do...
In everything really... Old creators have placed allot more heart with how little the tools they held offered them.
Now days... We can pretty much do anything in comparison, yet... This very freedom stole the creative impact away.
So... It's horrifying, only because it portrays it with intense emotion...
I hardly ever felt anything in the newer installments of the game... Even though the world is immersive and amazing, the inner relations and concepts just... Fall short while placed next to what it's previous in line had made.
This occurs in many games... The gems that pop up nowdays, usually have a hint of the magic the old ones carried... Restricted tools, maximum potential usage.
It's very rare seeing something with immense budget and technology ever give THIS emotional response.
You feel like you betrayed the vault.
And on the alternative ending... When the vault betrays you... It's as potent non the less.
Well put. However, I think that the problem is not an inherent limitation on modern games, just a recent trend.
Trends appear to be dominating the scene a bit too much.
Even fallout 4 had to pretty much prostitute itself with the whole "create a base" concept.
You know... Cause minecraft.
Yeah, I remember how satisfying it felt once I became powerful enough to beat those enclave soldiers in the random encounters of fallout 2. The payback felt good only because I'd gotten killed by them so many times and I could finaly destroy them.
That ending cinematic was horrifying. So gritty, and unfiltered.
imagine a world were this is the real ending, and a new timeline is born were many years have passed and you are one of the only human survivors, then you would have to locate the enclave and unite with them to destroy the super mutants.
the enclave probably wouldn't need your help, Plus super mutants would likely die over time so the enclave can just sit on there rig and expand
super mutants cannot reproduce therefore their armies would die after the first few generations
A Potato Supermutants live forever so this is pretty much incorrect, They wouldn't die over a few generations due to there aging and if they control the world they basically have unlimited food sources and no opposition
+A Potato one would think that the master would discover at some point that mutants were sterile before they dipped every human, all they would need to do is keep humans alive on farms to reproduce and then have them be dipped once their children are old enough to reproduce and just repeat this over and over
+Oh Heck It's that kid if you would take Tactics as canon, i think it was in Tactics, then you would know that mutants were also busy on developing a serum to combat it.
I really like how Lou Tenant babies you near the end with the "Now be a good little human and tell me where your vault is"
Francisco Torres A guy in the Old Mormon Fort calls a NCR soldier Lou Tenant not realizing it was lieutenant.
And if that wasn't enough to be a fallout 1 reference, the other dude then compares him being as "dumb as a mutant"
"Put a bag over your head so i can stand being in your presence" lmao the fallout 1 dialog were such a masterpiece
I have to admit, the overseer was pretty bad ass is this scene, until he was killed by the mutants, of course...
Overseer should've used V.A.T.S
Skull Kizzle or the *Cough Pesky Cough* humans could *Cough surrender Cough* use their bare hands in V.A.TS :)
There's no V.A.T.S in Fallout 1-2.
pofig yes there is just aim at em lol
Ultimate Kitty it wasn't called V.A.T.S though
+Schloop Doop The official name was "targeted shot(s)", but it does behave the same way as later VATS, except the slow-motion VATS of F4.
2:32 *"Simple, efficient, glorious."* I don't know but this particular voice line just sends chills down my spine.
That's enough to give a kid nightmares! Good thing I never played this back when it first came out. o_o
Petshark Studios Obviously I was talking about seeing the bad ending as a kid. But okay...
+C PT By siding with the unity you end the world and humanity no longer exists which means no other fallout events ever happened.
I know T_T
+C PT I was a kid when I played this, and I joined the master just to see what would happen. And yes this ending did disturb me. But this was never the true ending, and that's what reloads are for.
+Rex GameZ not really no fallout 2 but still there is 3 and 4
This was legitimately chilling, seriously made my skin crawl. Where's this kind of gut-dropping, fear inducing material in the new Fallout games?
It has it sometimes
Luis Young Gaaary...( ͡° ͜ʖ ͡°)
Luis Young you can side with president eden and wipe out all mutants by inserting the fev kill agent into the water purifier. though not quit the same as this. would have been interesting to have been able to actually side with the enclave.
***** Haha, Gaaary!
If only they had something similiar to Gary in New Vegas... Oh wait, Cazadors... FUCK!
these animations are so... freaky, it's actually pretty disturbing.
the old ones are the most fucked
@@roguepato3556 This is to represent what radiation do with people, in this case, a super mutant. Is proposital.
(Sorry for my english, im Brazilian).
freaky
Brutal......you don't see this kind of stuff in video games anymore. Sends a chill down your spine.
@Enclave Soldier Hey man, I might be a mutie but I ain't Brotherhood! I just found this power armor. Honest :D
Unity would've worked without needing to fix the reproductive problem, they could patch it up by making a few human farms in clean vaults to keep a steady supply of pure humans to mutate. Morally wrong? Yes. Good solution? Yes.
Very good idea. Kudos :)
But that would mean the super mutants would have to rely on the 'imperfect' humans to survive. If they have to do that, that means they are not 'perfect', and the Master's plan was all about the super mutants being perfect.
Samuel Harold They aren't perfect and that's the point. The Master think they are, but they are definitely not perfect if they have to rely on humans. That's why the Master didn't make 'human farms'.
Samuel Harold They could brainwash the humans into thinking them as superior, so that they want to mutate.
what if they run out of fev?
Imagine the possibilities if you sided with the master and fixed the sterilization and stupidity problem...
+Jones NotReal The Unity would be actually effective, DEAR LORD
SCP-049 The good doctor graces us with his presence!
***** With technobabble, anything is possible.
***** Whom would be more physically powerful than any other human, and more technologically powerful than the Institute.
***** The supermutants have numbers against the Enclave, and the holograms from the Sierra Madre can be avoided, and reverse engineered.
I just want to appreciate the fact that they went out of their way to make an entire cutscene of this instead of going the cheaper route like showing walls of text of the events transpiring.
Wow, never seen this ending before. That's some pretty disturbing shit.
Time to replay Fallout 1 for the millionth time I think.
if you go for that ending tho
wait- how did you play Fallout hundreds of times but never see that ending? I call BS
This is the darkest ending in the fallout universe
Reptilian Jesus maybe a bit late, but what about f3 bad ending, where you poison the water and kill everybody?
Данила Селивёрстов well you dont actually see it in effect. Had the ending shown a cutscene of people drinking from the water and dying horribly then it would be arguably darker
@@spectral5391 yeah lol all I saw was ragdoll corpses on the floor 🤣
I say Dead Money evil ending is darker since Unity wants to build better world while Elijah is just a mad man that will kill or enslave everyone, but it's lacks visualization.
Yeah the super mutants probably took over the whole west coast or even america after this.
Wow.... That ending scene was disturbing... And it's pretty hard to disturb me.
Yeah same here too bad they don't have the overseers guardian.
+jay roush lol that would have destroyed them xD
Yeah I joined the master for a laugh when I was a kid, this ending gave me chills.
Anyone know anything similar to it?
Yea seein that man get beat to death on the gun woah
Even to this day, the scene where Vault 13 was under attack by Super Mutants is still very chilling...
Indeed
Oh Tony Jay. . .you know how to be a great villain to the end.
God the grittiness and darkness of a wasteland was really felt in Fallout 1. The other games still had it, but Fallout 1 really didn’t hold back, such an iconic game.
2 was great but it had lot more goofy encounters and atmosphere in the wasteland. none of the 3d games even come close to 1 and 2 atmosphere wise imo
Why is the Vault Dweller struggling before being dipped? You go in volunteraly.
Yeah who hate being ugly, giant, strong, green monster?
Kim Capture that can't age or be effected by radiation...
Kim Capture that can't age or be effected by radiation...
Peter Hanson Also you got sexy muscles too!
Kim Capture but you have a nasty over bite.
Wow, the original fallout looks impressive. I've only played 3 and New Vegas, but this one also looks fun.
This is fallout 1.
Oh right, pardon me. It's fixed now.
Geerterig Fallout 3 is a joke.
monolyth421 At least they're fallout games, not fucking CoD
monolyth421 What do you mean? Is New Vegas better then? What makes Fallout 3 so bad?
Waaait. That's not the Master.
The Master was this wierd human flesh thing.
You are right the Master isn't in the video but you are siding with his goals, you are siding with Unity. Maybe I should have called it "Siding with Unity." The main conversation in the video is with The Lieutenant.
+techintuky- gamer I was guessing Lou was the lieutenant that the Master spoke of. Lou would be easier for the Super Mutants to say as well.
Yeah if you ask the guard at the beginning of the video about "Lou" he'll say "he Lou Tenant"
- - Frank Horrigan. I can't remember if you can side with him and The Enclave. It'd be sweet if you could.
Imagine if they make Fallout where you can side with different "leaders" with different ideals:
1.absolutism. System where the rulers have unlimited control.
2.anarchism. Society without government, laws, police or other authority. System of self-control.
3.aristocracy. The privilege of social class whose members possess disproportionately large percentage of society's wealth, prestige and political influence.
4.autocracy. Supreme political power is in the hands of one person whose decision are unregulated..
5.capitalism. Right-wing political system where the principle means of production and distribution are in private hands.
6.communism. Extreme left-wing ideology based on the revolutionary socialist teachings of Marx. Collective ownership and a planned economy. Each should work to their capability and receive according to their needs.
7.conservatism. Governmental system where the existing institution are maintained, emphasizing free-enterprise and minimal governmental intervention.
8.democracy. Government by the people usually through elected representatives.
9.dictatorship. Government by a single person with absolute control over the resources of the state.
10.egalitaranism. Belief where all citizens have equal rights and privileges.
11.fascism. Extreme right-wing ideology where the existing social order is protected by the forcible suppression of the working class.
12.imperialism. The extension of power and rule beyond established geographical boundaries.
13.liberalism. Representative government, free-speech, abolition of class privilege and state protection of the individual.
14.Marxism. Developed by Marx and Engles, it proposes that all is subject to change and resistance to change necessitates the overthrow of the system through class struggle.
15.Maoism. Interpretation of Marxist communism emphasizing the development of agriculture.
16.Monarchy. A form of rule in which the head of state is a King or Queen.
17.nationalism. The unification of the state and release from foreign rule.
18.oligarchy. A system of government in which virtually all power is held a small number of wealthy people who shape policy to benefit themselves.
19.populism. Collective noun for the ideologies which demand the redistribution of political power and economic leadership to the 'common people'.
20.socialism. Left-wing political system where the principle means of production, distribution and exchange are in common ownership.
21.theocracy. Rule by the church.
22.totalitarianism. Government control of all activities.
23.Trotskyism. Form of Marxism incorporating the concept of permanent revolution.
That'd be 23 fucking endings brothers.
Wow I didn't realize that Tony Jay voiced that super mutant.
The eldler god!
RIP
Fuck yeah, s'gonna be a long time before we're blessed with another Tony Jay. I'll always remember him being the Elder God in 'Legacy of Kain'!!
It would have been better if you could go on playing as a super mutant...
Giuliano Taverna Well there's always the second game... >w>
There's always Tactics.
+Giuliano Taverna theres always mods......:D
+LunarD3A7H are you saying there's the option to become a super mutant in F2? If so, I may need to replay that
Sidowse oh. then it's the same as F1
Seeing the overseer get beat up like that almost makes this ending worth it.
Tony Jay: such an amazing voice actor with that amazing unique voice.
May he Rest In Peace :(
He's a great actor 1:40
“All Super Mutants are bound by the Unity.”
Frank Horrigan: 😈
I absolutely love the voice of the Lieutenant. His voice is so calm and even in a way 'kind', yet it's the sort of "kind" that you know is in very, very short supply. You're liable to be torn limb from limb the moment you oppose or resist.
On that note there's one guy on TH-cam that has a voice startlingly similar to The Lieutenant; Baldermort. Not exactly covering Fallout, but his narratives for WH40k is like hearing this guy talking about it.
1. The Lt. explains that "Prime Normals" make the best and smartest super mutants." A prime normal is someone from a Vault, someone not contaminated by the wasteland. So logically the more contaminated a person is, the less intelligent of a super mutant that person will become. Nightkin are supposed to be the best, but over time they went nuts.
2. My guess would be they are killing anyone who put up a fight.
I laughed my ass off when they started beating on the overseer!
Alphadox And the Overseer kicks you out cause you were walking around outside.
Gnurt Calm down you pansy
Gnurt True. In real life. This in case you're new to the world of technology is a *ahem* VIDEO GAME. FANTASY. FICTION. Nothing but a bunch of programming and voice acting.
Gnurt No super mutants or post-apocalyptic survivors were harmed so you can take it easy white knight
Gnurt Yea well guess what? Principles are thrown out the window with entertainment especially video games. I doubt anybody here actually thinks mass slaughter is funny. Lighten up for christ's sake
This was extremely scary playing in the middle of the night at 1998 when I was just a kid
I love that last sound effect that plays when the screen goes black.
If you try to aim shot at lieutenant, He has 'monocle' instead of 'eyes'. That's just tiny detail thing I like.
Its a shame Tony Jay was lost to us so early, he would be a king in the voice acting game if he had survived into the 2010s. His voice is such a good mix of cunning, arrogance and downright horror. RIP.
The Mutants need prime humans to be able to turn them into Super Mutants yet you see them gunning down the vault 13 dwellers and killing the overseer. Real smart guys, real smart
***** Yea Mutants tend to not be very smart. Neither was the Master, how wouldn't he know about his "master race" being sterile. The Unity would have fallen from the pure stupidity of the Mutants.
+TheNemisisx Yeah, you shouldn't depend on an army of moronic big green men to wipe out an entire species.
Mutants are not stupid, thys was placed in fallout 3 and 4. Reason why mutant killing dwelwers are they are impure mutants , in f1 lore radiation of humans makes unstable result for infication of FEV , Richard Grey disvored thys and thats why he want pure dwelvers of fallout 13. Actuali unmodifi FEV virus make you strong tougher and cleaver.
@@OmniHakurei why can't you just say that instead of "thys".
This game is about 2 decades old, yet it has better lipsyncing than Mass Effect Andromeda.
I like how such an old game with a mediocre budget gave you this whole cutscene for an ending that you're not even supposed to pick
Just shows the love interplay put into their product
Oh my my god... That end cut scene.
Tony Jay, you were truly one of the greats and a very influential voice of my childhood!
You gotta love LOK than.
It's teeming with his narrative.
That ending made me feel... uncomfortable. It kinda bothered me that the Super Mutants were killing people that were running... the Overseer I understand, he had miniguns, but the people running down the hallway... aren't they supposed to be capture and mutated?
That’s what’s known as a plot hole.
How did they destroy the Vault door? Isn't that meant to stand up to a nuke?
They aren't designed to take a direct hit, at least according to Vault Zero. It also depends on the size of the nukes.
As for how did they get it open. An army of super mutants could get the thing open.
It could also be possible that since the Vault Dweller was dipped, the muties might have used his Pip-Boy to gain access to the Vault. With the other vaulters inside not knowing he had been changed, they might have just assumed he was returning with the water chip they needed and opened the door, not knowing what lay in wait for them on the other side.
The way to enter a Vault from the outside is through a code. The Vault Dweller knows this code...
j all forget the door was broken mean in the mutants broke their way in
"Put a bag over your head so I can stand being in your presence" That game's conversations were awesome xD
This actually gave me the chills a little bit. Ugh I can’t watch without feeling uneasy.
I like Fallout 1 and 2's animation a lot. Nice and simple. Love the talking heads and their voice actors.
Overseer: "WE NEED THE WATER CHIP FOR VAULT 13"
Vault dweller: "Best I Can Do is Super Mutants"
Black Isle/ Obsidian Super Mutants: "I just wanna listen to you, because i'm curious what questions you may ask."
Bethesda Super Mutants: GAH KILL, MURDER WHEEEEEEEEEEEEEE
You realize most of the super mutants in F1 and 2 were as dumb as the ones in 3?
Morgan K. BECAUSE THEY ACTUALLY HAD MASTERS TO TEACH THEM COMMON SENSE
And to think an Austrian painter wanted this for all of humanity in 1939, crazy!
I thought they needed specimens alive to mutate. Why did they kill everyone in Vault 13?
Odbarc
basic mutants aren't that bright
Kamfrenchie imagine how pissed off the Master is when he finds out that a whole vault of unradiated humans got killed because of his dumb brutes.
Odbarc I'm going to guess from the very few corpses that they only captured scientists and the brighter humans, while killing the rest that got in their way, including the obnoxious overseer.
I might be wrong, though.
Odbarc The average super mutant has a peanut sized brain so telling them to capture people alive they usually just beat them to death
Metroid545 Yeah, that's a pretty good guess. lol
Imagine how badass it would be if you would just see a bunch of super mutant bodies laying dead in the hall and then the camera pans over to the Overseer because he just slew every single one. Then you’d have to go fight him in a final confrontation between Jacoren and the former Vault Dweller turned mutant. That would make for a great conversation.
"This is the great procreator! Here we'll make others of the master race and insure the Unity."
So, they'll give all console peasants good gaming PCs with Steam in them?
*****
I hope your joking.
Saying that makes you sound like someone people don't like to hang out with
Deafjam Julian
Like Neo-Nazis?
4y27k72 precisely
Assy McTurds Lmao that's also a possibility
this is strange to me. why are they killing them all? don't they need as many live pure-strain humans as possible to turn into mutants?
That's a valid point. I'd say because most super mutants are dumb? Maybe they didn't understand the order given. But the people they beated up, they didn't necessarily kill them either.
The standaard mutants are not very bright.
Maybe 25% of the vault members will be taken while they are not resisting.
The ones who resist and are armed will be killed because the mutants cannot control their aggression when they are attacked.
All the others that are killed will be seen as ''colleteral damage''
quite a bit of conjecture there. all I'm seeing is corpses everywhere which seems counter-productive to their goals
James Coffey The Vaults house 1000 people each. Killing a few to inspire fear into the rest, or perhaps killing the ones that resist would be no problem.
As you can see they even avoid ripping the Overseer in half, only beating him to within an inch of his life.
According to the automatically generated subtitles, The Master is called Lori and the Unity bombs super mutants. Oh yeah, and they want peace to literally rain. I can't take Fallout seriously anymore. Thanks TH-cam.
I love how Lou has t51power armour paldrouns on that's pretty cool
"Take normals to the Lou"
But I thought you were supposed to take the poo to the loo
Simple, efficient, GLORIOUS..... fucking love that part
He is very polite, I would go with him
The old fallout wasn’t really goofy. It was depressing and kind of scary
Eh, it was definently a more balanced mix than what bethesda did. It isnt void of comedy
Harold in fallout 1
Vault dweller talking to harold: "how did you survive?"
Harold: "didnt, got killed!!"
Harold in fallout 3
"I'm just some tree now, kill me, or dont, I dont care..."
I really gotta play the OG fallouts
Me too
Okay now I understand why people say the original Fallout games were more atmospheric.
Even with the horribly dated graphics and animations, this still gave me chills and a distinct uncomfortableness.
I extremely rarely ever find games that can inspire such feelings in me, and though I don't feel like I'd enjoy playing Fallout, I now want to go watch someone else play it so I can experience the atmosphere vicariously.
When i first played this game i didn't think that lou was a mutant, and when i saw the actual thing i nearly jumped out of my chair
Something I just noticed…
Supermutants in this game look like old 80’s fantasy movie villains.
Maybe it’s the stopmotion/muppet look that the cutscenes give, but I can’t shake that vibe.
-oh also props to Overseer “Mor Dakka” Richardson, he might have kicked you out on some lame reasoning, but he went out like a thug on that minigun chair.
Experiencing the super mutants in the first Fallout game makes me really mad at the direction the super mutants take in bethesda's Fallout games
Damn I miss Tony Jay. Few people could pull off a voice both charismatic and intimidating quite the way he did. I doubt we'll have such talent again for a long, long time.
Best Fallout by far. Dark as fuck, creepy, true apocalyptic feel.
i was 14 when i first played this. the bad ending rocked me lol. my parents had no idea how macabre the game that came with their computer was lol. who thought to put fallout one and total annihilation in a package with the pc? i thank you
"Lets convert all humans into mutants"
*Shoots all the inhabitants*
"Wait..."
New fallouts would only dream to be this good
That is the most messed up fallout ending I've ever seen! Granted I'm just getting into the original games but that gave me chills like never before. I didn't even make this decision and I feel bad, as if I done something terribly wrong. Do you get to see if the masters plan for unity even works out?
***** well that sucks and yeah I saw a the other ending. This one just blew my mind.
Lol really? wow, have you seen endings like this in other games.
Lol really? wow, have you seen endings like this in other games.
Lol really? wow, have you seen endings like this in other games.
Lol really? wow, have you seen endings like this in other games.
Lou is voiced by the late great Tony Jay, who played Megabyte in the ReBoot series.
See, this is why I kind of hate how the new fallout games end with a slide show and narration. Imagine seeing something like this in an ending, as it quickly highlights how it all ends, then goes into a slideshow for little things, like certain characters.
The old games had narration and a slide show too m8
Fallout Funnies I'd still love to have some animations like this in the new games.
+MastermindEpsilon This ending doesn't count.
I'm not sure what I found more disturbing, the supermutating process or the Vault being killed
This is the best ending considering Vault 13 gives you the boot if you play the nice guy.
So edgy. Fallout 1 was kind of silly in that the Master's plan wasn't just totally evil but also completely, objectively impossible. His mutants can't make a society by themselves because they can't reproduce by themselves. It's kind of foolish anyway to take the lazy route and just kill people for their ancestors' sins rather than trying to make things better, don't you think?
when your imortal there is no need to reproduce
Getting booted out hurt yes...
BUT AT LEAST YOU GET TO LIVE YOUR LIFE IN PEACE!
Sparkz Mentalz it helps convey the fact that no matter what, there will never be a happy ending for the Vault Dweller
5:49 and to think that's your character here is pretty terrifying
...and nobody of value was lost.
All though I absolutely adore the horror in this cut scene I gotta point out. Lou: “Okay we need more prime humans for the unity... give us location of vault 13?” Vault dweller: “OKAY!” super mutants with guns:
“So then we just started blasting!”
"Capture the vault dwellers, and bring them to us."
*Super mutant backs a bit of torso with spine attached.*
1:07 is that the guy who did the voice for Megabyte on the Reboot cartoon series?
+kamenridernephilim Yes, his name is Tony Jay. He does the Voice of The Lieutenant.
StylesV13 Cool.
how about the overseer having giant fucking miniguns on his chair tho
You're a supermutant, Harry. -whaaat
But I'm just Harry
>Side with the master
>Close the game
>Call it finished
Well. That was dark
maybe the master would’ve had a higher success rate if he didn’t fuckin drop them in the vat
what would you rather be a super mutant or a ghoul?
Probably a first Gen super mutant.
dose Frank count?
Nah, otherwise everyone will pick frank
sad now
super mutant
Leaked footage of FNAF 25 - Scott has a mental breakdown