No. Because then turn 1 players would have the advantage of attacking first AND evolving first. It would only work if there was no battle phase for the first player, and I think together this would fix the game because right now Misty is busted.
It really wouldn't. Then it would make going second be so bad that one could as well press concede after the coin flip. Going first has a lot of sweet advantages. You get to play trainers and supporters on the first turn, which is huge in a format where each deck is like 70-60% trainers, you get to evolve first, which is good if you play Mewtwo EX, and you get +1 cards on the opponent. I just see going first as going second in other TCGs tbh. Sure, it is worse than going second, but it is better than going second is compared to going first in pretty much all TCGs I have ever played.
no, that would put players going first too far ahead. There would be almost no reason to want to go second. What deck wouldn't give up their turn 1 attack if they could stay ahead of the energy curve instead? Charizard ex, mewtwo ex, exeggutor ex, blaine, alakazam, and a whole bunch of other decks prefer going first, even without the energy draw. What would actually make the game feel better is if you could set a preference for each deck individually saying whether you want to go first or second and then if you win the coin flip, it will go with your preference
Turn 2 players can already attack first turn as is so not really. In fact you 100% CAN attack first turn under specific enough circumstances such as a water deck with a lucky Misty use. I've been turn 1 Laprased multiple times. Which just doubles down on why first player not getting an energy is dumb.@Vesdus
Idea to fix Turn 1: Player 1 gets to attach an energy, but can't attack during the first turn. Gives them a slight advantage in setting up bigger moves, but would make it so much more balanced
It's crazy to think an evolution deck like mewtwo comes online faster if they go second. Going first almost guarantees without double gardevoir by turn 3 if they aren't both up you're still at 3 energy.
If t1 could place an energy then decks like pikachu and starmie ex that are everywhere and do huge damage for 2 energy would just completely dominate the meta. There would be almost no counterplay
I personally think Pikachu EX should be 30+ per bench pokemon but also make it so it costs 1 energy per bench. That way turn 1 it can attack for 30 with 1 bench turn 2 for 60 etc. Make you have to decide to put another bench down due to cost. Also i think pokeball should not be able to get EX pokemon.
Unfortunately, I doubt we'd see a restriction of 1 ex per deck, as that would cause whales to not be inclined to fish for more of them. however , I think 1 ex in play at a time is a good compromise. It would make attacks like Persian's "discard a random card from the opponents hand on heads" all the more devastating if it trashes a ex.
I debunked the whales thing. Any player can hit a single target EX card and if building a very specific deck people just make a new account. Paying for the game also goes down from trading so there is zero monetary impact
Have you seen the Flair mechanic? That’s how you get whales. Have you seen future trading? That’s how you get whales. Have you seen limited events? That’s how you hook whales.
EX cards work in the actual tcg game because you actually have to draw the energies. When you get a free energy every turn you're removing randomness. Getting 4 energies required actual deck building skill and super satisfying.
I've really been enjoying Koga, Weezing and Arbok. Doesn't suffer as hard with going first since Weezing only needs one energy. Really solid against Mewtwo.
Misty might legit be the worst feeling card to play i've ever seen in a TCG. Either it does nothing or it instantly wins you the game most of the time. The fact you can attack turn 1 with it is so much worse as well. I've lost games before i've even had a turn by having my only active knocked out by a turn 1 misty high roll.
My solution is adding extra point. The game is already short as it is. It's near impossible to comback once misty give energy. The EX can kill your basic baby. The game need to slow down a little bit.
It feels weird to go from 6 to 4 compared to TCG but its probably the best solution that doesn't change game time even though its less cosmetically elegant
I'd like to point out that the "competitive" tournaments people are already swarming all over are fucking joke... This game is so over the top with its reliance on RNG and how skewed that RNG is that while skill is not a negligible factor, it most assuredly isn't the most important factor in winning a match... can't have competition that actually means anything when the biggest contributer to winning is luck... sorry, not sorry for saying it 🤷
Any niche unofficial tournament is complete uncompetitive BS even without the RNG. Especially this early on where its just unskilled beta players and clickbait youtubers
As a somewhat new player to card games again in recent years, but used to grind the shit out of Yu-Gi-Oh duel links when it was new many years ago, at first not knowing, I was basically facing the meta all the time, looked it up and then saw I was literally just getting the same 2-3 decks over and over again. it made me feel like back in the day when I finally got the king of games rank but in this, any online match now feels like it bc all players just use cheese decks to win.
I play both the thing is Duel Links power creeps fast and PTCG Pocket came out late in the year we will probably get 2nd set December some time. To fix the game just do what PTCG Live did theme decks list already exist in pocket add a matchmaking for it?
I think there should be a mulligan of sorts where you're opponent draws an additional card per mulligan you have at the start of their first turn to punish players who just run 2 basic ex as the core of there deck which they can do since the game automatically starts your hand with a basic which is pretty broken considering the power of some basic ex pokemon. But honestly the going first situation in this game needs some kinda balance since if you go first you basically auto lose unless you get a successful misty or the opponent hard bricks.
What if instead of restricting or removing OP cards from the game because with power creep as new sets are released, those cards may be less op over time. So what if they add a tip tier system where you can tip an honorable tip ONLY if you lose. The definition above this tip says something along the lines of: "meant to be given to players who you feel built creative, or non exploitive decks. And though you lost, you want this player to know you had fun." These tips would be something desirable like 1 card exchange point so a VERY good reward that would encourage players to be more creative and build less lazy meta 100% win decks in hopes to be rewarded an honorable tip at the end if they win. ADDITIONALLY, on each players' profile, it shows how many regular and honorable tips they have received and calculates a score based on their level and how many PVP games they play. If the score is high, they get an exclusive honor emblem reward they can display on their profile. Each month, your score resets so you can lose your badge if you don't keep up the good sportsmanship. Also these Honorable Tips cannot be given in private matches and you can only give out a limited number a day so you can't just give them to everyone.
i have a weezing arbok deck no ex, free to play, and i win most of pikachu and starmie matchups + all the mewtwo matchups so its definetly balanced imo🤷♀
I also run a no ex blaine deck with rapidash and ninetails and most of the time I dont have a problem with pikachu or mewtwo decks water it kind of depends but I dont think the game is as unbalanced as people think
Weezing/Arbok looks like it’s really fun, but I wanted more damage in my Dark deck so I use Weezing/Muk more often. Destroys Mewtwo decks (this deck also has zero EX cards it in)
Good video! Some thoughts from a more competitive minded player (I'm one of the Street Fighter arcade era people) I think what often happens with a lot of games is that players feels jaded because they have this idea in their head of what the game is "supposed" to be or "should" be instead of acknowledging what the game actually is and finding the enjoyment in it. When the focus on a game is inherently competitive, there's some things that are always going to be there. (If you have to have a winner and a loser in every game, it's a competitive game) This isn't to say that competitive games always have to be unenjoyable to everyone, just that they are fundamentally different from things like an MMO where the point is collective teamwork. I think this game is, like Duel Links, not meant to be "only the 90s era of Pokémon" as it has several Pokémon from outside of that era. I think TPC is intending for this game to be a way to ease players into the modern Pokémon TCG in a similar way that Duel Links was intended to do that for Yugioh. I agree that EX Pokémon are very busted. I agree that going first is very weak. But that's part of the fun of strategy! How can I build my deck so it's less dependent on going second? How can I build my deck to take advantage of either playing a low number of EX Pokémon or none at all? If everything is perfectly balanced, then there isn't really much strategy needed to overcome challenges. (I don't strategies like Koga Wheezing, Mankey, Dragonite, Blaine, etc would be as popular as they are in a world where the game is perfectly balanced and you don't have to think of "how to I beat this challenge with my limited resources" And even with the meta decks that exist, the format is still INCREDIBLY diverse and a lot of players have different opinions on what the best deck is! And the best part is you don't have a situation where there's technically multiple best decks but they're basically just the same deck reskinned lol Mewtwo, Starmie, Pikachu, and Articuno are all in the conversation for best in the game and they each have different reasons for it Mewtwo is a much slower deck but hits much harder than the other two and is basically impossible to beat once it gets going. Pikachu is incredibly low investment with high ceiling Starmie is one of the easiest to set up decks in the game and has no retreat cost to avoid losing 2 points Articuno EX is a powerful deck with early aggression that can lose to the fact that it just has almost no Pokémon in it lmao I do think the game could be balanced much better. But does this automatically mean the game is terrible and needs to be changed just because it's different from some other thing I enjoy? I don't think things offering different rules and challenges is a bad thing.
Yeah something needs to be fixed with the coin flip, but not really sure how to balance it. The problem I see with something like Rare Candy is that it just helps Mewtwo decks get Gardevoir if they were bricked otherwise so it wouldn't necessarily help against that deck, but still is a concept I like. I really just dont understand why Misty, Erika, Sabrina, and Giovanni are so versatile, but Koga, Lt Surge, Blaine, and Brock are so forced into specific decks with specific Pokemon with Blaine and Koga being the only usable ones.
I think all EX cards should be basic, but you can't pull an EX at the start of a game, and the pokeball item can't pull an EX. Also, they should increase it to 5 points to win, so you can't put out an EX and proceed to knock out your opponent within 1 or 2 turns with not much of a threat to worry about
I'm pretty sure making Misty be a two coin flip would be a buff. Sure you can't cheese out three on the first turn and autowin but for now it's at least a 50/50 for getting no energy whatsoever. If you flipped two coins you would get *some* energy 75% of times which is much more reliable and thus messed up. Sure you'll survive the initial turn but the starmie ex *will* be there the second turn now regardless if you go first or second or if the staryou was put in the active spot immediately. Kind of like it feels terrible to flip coins with marowak ex but with zapdos ex when it's four coins you almost forget it's a coinflip because complete misses are so rare.
If turn 1 cannot attach energy at least here is my suggestion. > health of the pokemon of the first player should be increased by +30. This is because the second player can attach energy and attack at the same time. So, more health will at least make the pokemon of the first player can hold the attack and the second attack later. > +2 cards for the hand of the first player. The reason for this is: energy attaching is like +2.5 hand advantage. The first player if given more hand can also use pokemon tools more flexible, for example to heal pokemon, or retreat faster, or search faster. But, we all know that the Pokemon devs are not smart. Not only that, most of pokemon pocket players are also hard die fans to the game and not realize the game flaws. So, we all know that there will be no change for this forever.
10:10 As was explain to me by people who had play alot more than me when i start when i gave same proposal of flip 2 attach based on head, In most cases just the one energy is problematic so increasing the probability of getting at least 1 water to 75% would just make her more broken. The best "fix" for her is that she can't target basic pokemon as the majority of the big water types are based around having massive ammounts of energy on them. In the case of lapras they can get their own misty in the form of lorelei later.
While a 75% chance to add one energy sound broken, there are more broken mechanic in the game. Misty is using your one use a turn supporter card. While moltres ex has a 87% chance to add a energy at the cost of one energy and gradivor has a 100% chance to add a energy with no cost after turn 3.
@@piplupoleon6915 It's 75% chance to instantly win v.s non ex decks. This is evidence in the current pve event where if your not running an ex lead and can't ohko staryu on your first turn you can just lose the game to misty getting one heads onto starmie ex who will proceed to run train our your entire team. Most the effects that generate additionally energy without having a targeting restriction seem to be broken.
Will not fix the issue, because first player now force to play energy trainer cards. There are lots of trainer cards that like heals, swap, and these cards will now be obsolete. Basically this will fix the issue for some decks, but still create more issues for another decks.
@rhyned I don't see how this makes other tainer cards obsolete. For one you can only have 2 in your deck at most, so it's not like you are going to be using it every turn as a supporter card. Max number of 2 uses a game, with possibility to be a complete whiff anyways, the most this would do is force some players to make room for it in their deck.
1. Both players can't attack on their respective first turns but can attach energy to any pokemons on their side. Evolving can be done on 3rd turn of each players onwards. Ex pokemons can only be place on 4th turn onwards to give room on 2 stages Ex pokemons and also not allowed to attack until turn 6 thus forcing players to play and build them on bench rather than on active once online. This somehow solve the issue for ex pokemons being used early on. 2. For ex, I guess no duplicate was enough if the first said rule was applied.
I've been trashing ex pokemon with a deck that doesn't have any ex pokemon in them. Just having a quick pokemon that can deal damage totally wrecks most of the "meta" decks. I've literally beat pikachu decks with a Dugtrio without having any pokemon knocked out.
I lucked into a pikachu deck before even knowing it was a thing, got two picachu exs and zapdos exs in not that many packs and made a deck around it. At least part of why I feel like the pika decks can feel impossible to play against is that they are fairly consistent partly because pokeball only draws basic pokemon. You can get your main engine out super easily with the right deck build compared to evolution decks because there is currently no items or even trainers to specifically help with getting evo pieces. I think the deck will balance out with evolution decks when they get better tools to get their evos faster. As for Mewtwo ex, I think its just that Gardevoir Mewtwo is the strongest synergy because they are so perfect for each other. When other archetypes get similarly perfect synergies instead of the half baked ones we have rn, then they will get better too.
Honestly, having stronger moves have ANY form of drawback would be nice. Like, there are a few stronger moves that remove energy. Ok, so that effectively works as a "you can only use this move every other turn" unless you are smart about it. But even then, some just remove one energy, which ends up just meaning not setting up other cards which... Look if you are doing 100+ damage a turn then your other cards don't matter. And that is the moves that HAVE a drawback Like, think the actual pokemon games. Stronger moves TEND to have lower accuracies, give you bad effects like confusion, take time to set up, have less pp, or do recoil damage. Point is, stronger moves either need to be given higher energy requirements, can only be used every other turn, remove energy from the pokemon, and/or are a risky pokemon to use (like a low hp glass cannon or having to suffer with Magikarp for a strong move)
The fact that starting coin toss doesn't let the winner choose to go first or second is so stupid, right now going first is super disadvantage unless you play Water deck and Misty wins some coin toss (Which bring another problem no other card games have, why can you attack first turn TCGP?). I suppose in the future there maybe some decks that prefer going first or second differently (Which it should be, make decks different) so they should give the player that win coin toss choose which turn they want to start with. Attacks should be locked first turn by rule no matter what, but the being able to attach energy turn 1 might be kind of debate because yeah sure the no energy first turn gives so much disadvantage but some also getting online with 2 energy on top of evolving can be brutal to opponent going second(Especially Starmie EX having 90 Damage, you'll not survive unless it's EX on active)
Lots of solutions to the problems. Just a matter of what could/should/would get done. Biggest offensives are... no energy first turn, it's just huge disadvantage. Energy acceleration should have a penalty especially with it only being in 2 colors. Coin flips seem two luck based, can nerf attack damage based on them. And the basic EXs need nerfed, they make everything else obsolete, never any reason to not play them. Honestly liked the suggestion of only one EX per deck.
I installed this game two days ago, and have now uninstalled it. It feels like if you go first, you lose. Going first is basically 50% of the game. And I started getting matches where if I was selected to go second, my opponent would immediately concede the match. That speaks volumes about the state of the game.
Ironically, I feel like it's somewhat fairly balanced as is with turn 1: Because you can Evolve faster than the going second player. Attaching an energy turn 1 and then on next playable turn being on 2 energy + evolving already sounds like its just making turn 1 more busted than turn 2. Specially adding the ultra ball idea. Specially if turn 1 player can attack. Turn 1 - Meowth. 60HP. 1 Colorless energy attack - 10 damage + draw a card. Turn 2 - Opposing player can't immediately do 60 damage to Meowth (unless Misty Articuno EX or lucky coin flip Kangaskan) Turn 3 - Evolve Meowth to Persian. 90HP. Now has 2 energy. Attack 40 damage + Coin flip to discard a random card from opponents hand. Either way, obviously some decks are going to do better than others and there's lots of RNG on it all. Marowak EX goes live just as fast and requires about as much effort and setup as Pikachu EX, but the coin flip makes it possibly 0 to 160 damage (which 1 shots most pokemon in the game. Even EXs.) and the more likely being 80 damage. Some people are going to find cheesey ways to play (like Misty turn 1 Articuno EX.) no matter how its set up. Am I saying nothing can be done to "fix" anything, no. But am I saying something NEEDS to be done or the game is unplayable? Also no.
My prediction for new cards will be they wanna avoid impactful pokemon powers, so instead of damage reduction you're going to see more conditions and more immunity to conditions The next Pikachu ex (probably a ground guy) gonna be immune to paralysis Dark needs a buff anyway and gonna be immune to poison or sleep(nocturnal) More so than first turn energy, I wanna see resistance. Would make two color decks feasible.
- ex pokemon need to be restricted when the opponent is one point away from winning, there is literally no drawback to ex pokemon in that scenario currently and, with only 3 points needed, that scenario is wayyy larger part of the game than the base game. I suggest ex pokemon can't attack when opponent has 2 victory points. If nothing else, the retreat cost should be doubled. - First player absolutely needs to be able to add an energy, either restrict drawing or attacking (or both). Additionally, you can allow 2nd player to evolve on 1st turn if it is imbalanced the other way.
The thing that pissed me off the most for now is the fucking garbage odds I'm facing in my live matches. How the fuck I'm opening with the 2 Sabrinas every freaking time dude, not joking. In many matches I didn't get a single Pokéball or Professor's Research but would start right away with both Sabrinas + draw Giovanni. It's one thing to have bad luck, but that's just way too much in a row so I gave the current PvP event a break at 15 wins for the moment.
Honestly Give MegaMogwai's "Golbat Dominates the Emblem Event" deck a try. it only uses 1 copy of 1 EX pokemon and I have a decent winrate with it after about 75+ games, especially into both Pikachu EX and Mewtwo EX decks. I do agree that the game is in a very weird spot right now since EX Pokemon are very strong and hard to build around without using them. They definitely could use some form of Nerf as long as they find a way to do it without making them useless. I also agree that turn 1 is a non win, unless you are playing with a Mankey that wants to eat a little damage on turn 2 before retreating to the bench to wait to be evolved.
I would say turn first can't attack and can't use supporters, but allow the player to attach energy on first turn. That would balance the game a bit more
Every game being determined by multiple coin flips unless you are playing Mewtwo, Pikachu, or Starmie is just lazy game design. Its no wonder these decks are at the top.
Going first could be less of an L, if you at least got an energy also, just can't attack. As of now it feels bad and alot of the time equals a loss unless you play misty or moltres.
I don't feel there's enough swing potential. I think it would be far more interesting to play if decks were limited to just 1 of each card ( trainer cards etc could stay at x2 ) i genuinely feel this would be far more interesting. I really like and enjoy this game, but I'm finding the metas and speed of games are making it a bit of a joy killer as you know very quickly if you can win or lose the match.
If Misty gets nerfed somehow, Moltres EX's Inferno Dance also needs to get the same treatment (it's practically a more sustainable "Misty"). Starmie EX and Pikachu EX should also have a 3-energy requirement to do its attack (like with all other cards that have been released)
I would assume you would bump the damage per becnh mon on pika to like 50 then since with no changes its just a worse chincino. Starmie ex is broken but its attack cost 2 energy and does 90 cause it just deal 20 more damage than its non ex version. You could bump the cost of the attack and its damage but then it just one shots everything that isnt a stage 2.
Add coin flips to all very strong one shot attacks, Draco Metor definitely needs it as its stupid broken and unfair. I love the coin flips because its not a guaranteed attack
They need to do something about moltresEX 1 cost turn one for potential 3 energy is obsurd, if they draw him first hand it takes at least 3-4 turns to kill him.
For the past couple days I was thinking about how we need more trainer cards. Great ball and full heal would be great items to add to the game and i dont know why they aren't already in the game. I think they could also add super potion and make it to where it heals 40 hp or just buff potion to 30 hp.
You have to understand, TCG Pocket is a more simpler way to play the game whereas if you really want to get into the game then TCG Live is where you can play the original game.
Great ball summon 1 stage 1 Ultra ball summon 1 stage 2 Master ball summon an ex pokemon Limit the Ex pokemon to 1 card limit change Misty to flip 2 coins works like marowack ex attack change Brock he's basically useless working for only 2 pokemon that hardly anyone uses
Just let the player who wins the flip choose to go first or second, cause decks like pika want to go second but decks like mewtwo or zard want to go first
@Verlisify even in the video it mentions the game has always been about coin flips. Pokemon tcg was always presented as a more casual tcg when compared to yu gi oh or mtg. I certainly agree that accessible trainer card options is a huge problem and one of the easiest fixes they could implement right away but from some of the other points in the video you are ignoring core aspects of the TCG as we know it today with EX pokemon and coin flips.
No cap, misty would be waaaay more broken with that change. The only "realistic" change for misty IMO is to force her to taget a benched pokemon so that you need to put in work to actually switch and attack with the pokemon if you highroll. Also brock as "attach 1 to any fighter" would be absurdly broken. It just goes back to the going 1st vs 2nd issue, in such a simplified format, 1 extra energy it's an absurd swing. That said once the game gets more complex (more poke-powers and better stage 1/2 pokemon) those type of trainers could make sense
Supporter trade for energy acceleration is fair for some archetypes and that change definitely balances misty to not auto win and instead have consistent power
Im sure there will be changes. The game just came out, and we are essentially the beta testers. Plus, we hardly have any cards at all as well. There will be more complicated card techs later on that will make the game even more fun.
the thing is despite Mewtwo overall strength, deck are reall down to alot of luck, i think the deck that i see less of is a Starmie EX deck, many great idea but one ex would just make more Mewtwo builds since he a basic pokmon can can one shot nearly everything in the game
So should I feel confident with a niche deck? I get my butt handed to me constantly but I also win a lot too so idk. I do agree on the RnG omg!!! But, for a quick gaming experience it’s fun!
ex changes wont happen for 1 big reason. They want whales to pay for that huge advantage. if you play against friends you can have deck rules in play though.
EX make no difference to earnings. People just reroll accounts until they get their EX cards more than anything. Anyone caring about having every EX card is more collector than player
The easiest fix would be to have different leagues available with different deck building restrictions on each league. Unlimited, limited & no EX leagues would add a lot of versatility & enjoyment to the whole card set. 1st turn rule needs to change. It's almost always a 1st turn win or lose coin flip. Misty is definitely broken. Needs a limit. Considering it's a digital only game & not chained to the paper versions, making changes, like card text changes, shouldn't be that hard.
Starmie and Pikachu out speed Mewtwo Charizard and Mewtwo are basically just as good as one another with a slight edge to Charizard because Mewtwo can't OHKO Charizard but Charizard can OHKO Mewtwo
Sure beta players have an advantage, but I'm only 8 days in and can already run Charizard/Arcanine EX or Venusaur/Exeggutor EX over everything, and I haven't paid a penny, lol. I imagine the luck/skill gap will overcome the time gap soon for those who started at launch. Also, I think Magnemite is the next Chancey pick event btw. I was checking my deck lists for cards I needed and a Magnemite with the Chancey icon showed up as being currently unavailable.
You got the points backwards... The ex awards two points when defeated. doesn't add points to whoever plays it. Been playing for a while and the only changes needed are first turn adjustments like the forced basic in starting hand.
@Verlisify that's what I'm saying.. There is no 4th point. I can see an argument that a player is "robbed " of a point after defeating two ex cards, as the game does track points in player battles, but only awards the 3. Perhaps just awarding the 4th point is the solution. Not that they will listen to player feedback 😂
I am suprised how nobody talk how overpowered Blastoise EX is. 180 hp combined with 100 damage with 3 energy and 160 damage with 5 energy. With misty you can speedrun it fast to 5 energy and wipe out enemy. Even mewtwo won t one shoot it. Not to mention new Lapras EX. That beast got 140 hp and 80 damage with 3 energy. You can speedrun it at start of game and pressure enemy a lot. Not to mention it can heal 20 hp with each attack making it even more annoying to kill.
Funny, I have a lot of success with Blastoise big energy.. Lapras ex works great as your other Pokémon... consequently, Blastoise EX is the only mon that can one shot Charizard EX
@@Trapjesus101 I played with Lapras EX and it doesn t work well with Blastoise EX. You need to focus your energy on bulding Blastoise EX and Lapras EX needs 3 energy. So that mean you will waste ton of tours. Not to mention you wll get 2 points for enemy after it is defeated. If you are unlucky with misty or can t get misty cards at all you are done for. That why pokemon like chansey are better for stalling. Not to mention pikachu EX can t one shoot unlike normal Lapras. So you get one extra tour what is really important.
😂... dude, it does just fine... I'm okay with them killing it if it buys time for Blastoise... thing practically one shots everything... also, haven't had too much crap luck outside of electric decks
You forgot turn 1 you get the evolve early on your "turn 2" still get to use a supporter and draw 1 (or more) you can't just attach energy for decks not water (Misty) xD.
Like, i can understand where your frustration come from but from the cardgame perspective the game is pretty balanced, one of the champion decks was a no EX deck, it was an best boy weezing/arbok koga deck, and like yeah the majority of decks is EX focused but it when you play a card game you want to use that cool card you pulled from the gacha machine. Mewtwo is one of your exemples and it has a super hard counter and most consistent decks deals with it easily, its kinda hard when they hit the nuts but so it is any deck. Pikachu is kinda harder but honestly 2 sabrinas in a weak bench makes pikachu useless,also has a lot of ways to deal with it and the eletric pokemon are the less resistent in the game *lapras event taught me that*. I have a strong opinion on the coin flips, i think the rng is kinda necessary in this game, you see in every other card game players need to deal with security cards, or shields, or counters, or some kind of response from your oponent in your turn. The rng cards are less reliable but it also allows you a chance of stealing a win or escaping a dread situation. But yeah dealing with misty is a pain, nobody wants that and i mean the card isnt even unfair tbh, it just straight up isnt fun for anyone. But honestly no shade bro just wanna build a discussion, i can definely understand the feeling, i just feel that from such a casual experience on a card game they couldnt have made a better release.
There's no such thing as a "champion deck" right now. That is a super midwit take to use small unofficial tournaments since they don't inform anything about balance. Not everyone has decks and most competitive players aren't going to niche 3rd party tournaments. EX, especially Pikachu and Mewtwo are objectively overtuned and too high presence for the format. The game only gets more diverse from action being taken against them
@@Verlisify yeah such a dumb decision. Feels even bad when you go first and opponent starts with a pikachu EX. You’re on a two turn clock of are you dead because they’re gonna hit for 90. Most of the time you can’t even build a deck you want as pilachu ex sweeps if they start turn two
@@Sitonit-business It honestly wasn't meant to be funny or mean what I'm saying is that reducing the rng of one card won't fix the game becuse people will just find the next coin flipper
at least obama sounds cool 😎af (at least for me) btw. screw nerfs. they can just fix the game by powercreeping coinflips/non-ex pokemon and giving evolution decks buffs. i think they will eventually remove the 1st turn attack (a lot more can be done to balance it properly but turn 1 attacks are just about the only thing that has an actual chance of getting changed because of misty hitting a 1 pokemon board into instant win which is... just wow and they are 100% going to introduce more energy ramping items eventually). making matches up to 4 points is a preference for me, but "keeping ex the last ace after 2 non ex" could work...if again they have to powercreep the normals
@@rathalosdreadking6952 Thats just not correct though. There weren't millions of beta players compared to the 30 million downloads the game just hit. It would make queue times the same since the players quitting would be replaced with new players that want to play fair decks
They need to do something about beta players get rid of them or put them in their own format that way they can just fight each other and the players that got the game when it came out don’t have to worry about them
@Verlisify I mean if the beta players are that outnumbered running into them would be basically impossible or you really wouldn't be able to tell the difference between a beta or a whale. That all being said something should be done but wiping only specific people's accounts would cause some kind of backlash that effects everybody. It just might not be in the way I described
@@rathalosdreadking6952 No. Most beta players have the power level to queue for battles so they will over populate the ladder regardless how much their base number is since a higher % are ready
Winning 2 prizes (points) when an EX Pokemon gets knocked out was based on the original setup of the TCG where you have 60 cards in a deck and you need 6 points (prizes) to win.
Getting 2 points KOing an EX when you need 3 is what makes EX Balance in this game you have cards like Sabrina that help against them honestly anyone having a problem against EX mons just comes down to skill issues@Verlisify
Unpopular opinion, Pikachu and Mewtwo decks aren't that scary to fight unless they draw a perfect hand from the jump. Still haven't lost to either of them yet in the current event. One mewtwo player came close, but I don't think he was aware of ex pokemon granted 2 prizes.
Ehh, I am going to be really honest. Going first in Pokémon TCG Pocket feels better than going second in almost any other TCG I have ever played. I just kinda wish coin flip let you chose to go first or second. So yeah, it is balanced, but it feels weird that "winning" the coin flip is a bad thing.
I'd love to hear why you think that. The only decks that benefit are Exeggutor due to the one energy stage 1, and water decks running misty. Otherwise it is objectively worse. There are literally no other upsides to it. You are on the backfoot the entire game if both players have equal rng.
@@zeyf7810 Because of the very fact that there indeed exists decks that benefits from going first. So as long as there is a coin flip winning the coin flip should make you gain the advantage to chose the most beneficial position for you to start in. I mean, they could also just remove the coin flip and randomly decide who goes first without showing that coin flip, but I think it is a worthwhile skill to know which decks are beneficial to go first against, even though I would say that is a skill that would be more appropriate in a BO3 format.
@@zeyf7810 For example in an Executor EX mirror whoever can evolve earlier and attack is at an advantage. The same thing would be true for any deck with a 1 energy evolution attacker as those decks would slightly benefit from going first as they can attack with their evolved form a turn earlier. We also have Misty who can make water decks donk if going first. It is indeed rare, but as there are already some matchups where going first would be beneficial and I do not think that going first is BETTER than going second in this game in general and therefore think that getting to make the choice would really only benefit the game if it had a BO3 format, but it sure is better than going second is in most other TCGs I have played.
@@FiresplitterSpeedrun your comment was "Going first in Pokémon TCG Pocket feels better than going second in almost any other TCG I have ever played." Which is just such an insane statement considering that 90% of the decks in this game see litterally 0 benefit for going first. You're also failing to consider that you'd also need to start with the correct basic in your hand, and draw into the stage one pokemon for the instant evolution strategy to even work. Meanwhile Misty works on starting both 1st and 2nd, but at least starting 2nd you gain an energy so you don't have to get as lucky for multiple coin flips. So i'd argue 2nd is still better for misty decks.
eh I think the ex thing is fine , at the moment its not like we have any overly broken ones cause atm baring moltres they are all beaters there are a fair bit of decks that don't use ex pokemon and some of them just got supported recently ( like primape ) its just usually you have to actually play those right or you'll get killed fast
Going first advantage is that you get to play your cards first before potential red card but more importantly you get to evolve your Pokémon next turn before enemy player can. But your behind in energy, and probably can’t attack…not that this turn shenanigans affects misty.
honestly just being able to place energy turn one would fix a massive amount of issues.
Yeah. plus first turn no battle phase... Oh wait, articuno can attack first turn with Misty 😂
No. Because then turn 1 players would have the advantage of attacking first AND evolving first.
It would only work if there was no battle phase for the first player, and I think together this would fix the game because right now Misty is busted.
It really wouldn't. Then it would make going second be so bad that one could as well press concede after the coin flip. Going first has a lot of sweet advantages. You get to play trainers and supporters on the first turn, which is huge in a format where each deck is like 70-60% trainers, you get to evolve first, which is good if you play Mewtwo EX, and you get +1 cards on the opponent.
I just see going first as going second in other TCGs tbh. Sure, it is worse than going second, but it is better than going second is compared to going first in pretty much all TCGs I have ever played.
no, that would put players going first too far ahead. There would be almost no reason to want to go second. What deck wouldn't give up their turn 1 attack if they could stay ahead of the energy curve instead?
Charizard ex, mewtwo ex, exeggutor ex, blaine, alakazam, and a whole bunch of other decks prefer going first, even without the energy draw. What would actually make the game feel better is if you could set a preference for each deck individually saying whether you want to go first or second and then if you win the coin flip, it will go with your preference
Turn 2 players can already attack first turn as is so not really.
In fact you 100% CAN attack first turn under specific enough circumstances such as a water deck with a lucky Misty use.
I've been turn 1 Laprased multiple times.
Which just doubles down on why first player not getting an energy is dumb.@Vesdus
Idea to fix Turn 1:
Player 1 gets to attach an energy, but can't attack during the first turn.
Gives them a slight advantage in setting up bigger moves, but would make it so much more balanced
Agreed,
In current state 90% of T1 is pretty much dead play
And a Lucky Misty breaks T1
Since Attacks are still possible
It's crazy to think an evolution deck like mewtwo comes online faster if they go second. Going first almost guarantees without double gardevoir by turn 3 if they aren't both up you're still at 3 energy.
If t1 could place an energy then decks like pikachu and starmie ex that are everywhere and do huge damage for 2 energy would just completely dominate the meta. There would be almost no counterplay
I personally think Pikachu EX should be 30+ per bench pokemon but also make it so it costs 1 energy per bench. That way turn 1 it can attack for 30 with 1 bench turn 2 for 60 etc. Make you have to decide to put another bench down due to cost. Also i think pokeball should not be able to get EX pokemon.
Unfortunately, I doubt we'd see a restriction of 1 ex per deck, as that would cause whales to not be inclined to fish for more of them. however , I think 1 ex in play at a time is a good compromise. It would make attacks like Persian's "discard a random card from the opponents hand on heads" all the more devastating if it trashes a ex.
I debunked the whales thing. Any player can hit a single target EX card and if building a very specific deck people just make a new account. Paying for the game also goes down from trading so there is zero monetary impact
@@Verlisify what if you need 3 copies to trade of said ex? trading hasn't come yet. o.o
Have you seen the Flair mechanic? That’s how you get whales.
Have you seen future trading? That’s how you get whales.
Have you seen limited events? That’s how you hook whales.
EX cards work in the actual tcg game because you actually have to draw the energies. When you get a free energy every turn you're removing randomness. Getting 4 energies required actual deck building skill and super satisfying.
I've really been enjoying Koga, Weezing and Arbok. Doesn't suffer as hard with going first since Weezing only needs one energy. Really solid against Mewtwo.
Koga Deck is so good. Picked up my 45 wins really fast with it
When i play koga weezing arbok i insta lose to pikachu and starmie. What do you do to counter?
@@spaceboy9329 weezing poisoning and tackling, then tanking 1 hit from pika then Koga into arbok dumpsters pika. I try to do the same to Starmie.
A well timed Sabrina Arbok lockin can hit hard
Misty might legit be the worst feeling card to play i've ever seen in a TCG. Either it does nothing or it instantly wins you the game most of the time. The fact you can attack turn 1 with it is so much worse as well. I've lost games before i've even had a turn by having my only active knocked out by a turn 1 misty high roll.
This!😭
So on point, it's basically cheating using that card. 0 skill involved.
My solution is adding extra point. The game is already short as it is. It's near impossible to comback once misty give energy. The EX can kill your basic baby. The game need to slow down a little bit.
It feels weird to go from 6 to 4 compared to TCG but its probably the best solution that doesn't change game time even though its less cosmetically elegant
I like the 3 point system. There are already plenty of games where my deck completely runs out.
Shorter games are important for a mobile game
I'd like to point out that the "competitive" tournaments people are already swarming all over are fucking joke... This game is so over the top with its reliance on RNG and how skewed that RNG is that while skill is not a negligible factor, it most assuredly isn't the most important factor in winning a match... can't have competition that actually means anything when the biggest contributer to winning is luck... sorry, not sorry for saying it 🤷
Any niche unofficial tournament is complete uncompetitive BS even without the RNG. Especially this early on where its just unskilled beta players and clickbait youtubers
I love the fact that you not only identified the problem, but also provided SEVERAL solutions. Kudos to you my friend 🙏
As a somewhat new player to card games again in recent years, but used to grind the shit out of Yu-Gi-Oh duel links when it was new many years ago, at first not knowing, I was basically facing the meta all the time, looked it up and then saw I was literally just getting the same 2-3 decks over and over again. it made me feel like back in the day when I finally got the king of games rank but in this, any online match now feels like it bc all players just use cheese decks to win.
Balance is needed to stop bad players from flavor of the month net decking. No one plays games to develop their own skill or strategy anymore
Duel links also gave/gives tons of gem drops and rewards so you’re always working towards your next deck build
@@Verlisify Well said.
I play both the thing is Duel Links power creeps fast and PTCG Pocket came out late in the year we will probably get 2nd set December some time. To fix the game just do what PTCG Live did theme decks list already exist in pocket add a matchmaking for it?
Ex should not be a basic. It should have its own classification so you can't start with it.
I am glad the game is super quick and very straight forward. It’s easy to digest and leaves lots of room for further development.
I think there should be a mulligan of sorts where you're opponent draws an additional card per mulligan you have at the start of their first turn to punish players who just run 2 basic ex as the core of there deck which they can do since the game automatically starts your hand with a basic which is pretty broken considering the power of some basic ex pokemon. But honestly the going first situation in this game needs some kinda balance since if you go first you basically auto lose unless you get a successful misty or the opponent hard bricks.
What if instead of restricting or removing OP cards from the game because with power creep as new sets are released, those cards may be less op over time. So what if they add a tip tier system where you can tip an honorable tip ONLY if you lose. The definition above this tip says something along the lines of: "meant to be given to players who you feel built creative, or non exploitive decks. And though you lost, you want this player to know you had fun." These tips would be something desirable like 1 card exchange point so a VERY good reward that would encourage players to be more creative and build less lazy meta 100% win decks in hopes to be rewarded an honorable tip at the end if they win.
ADDITIONALLY, on each players' profile, it shows how many regular and honorable tips they have received and calculates a score based on their level and how many PVP games they play. If the score is high, they get an exclusive honor emblem reward they can display on their profile.
Each month, your score resets so you can lose your badge if you don't keep up the good sportsmanship.
Also these Honorable Tips cannot be given in private matches and you can only give out a limited number a day so you can't just give them to everyone.
i have a weezing arbok deck no ex, free to play, and i win most of pikachu and starmie matchups + all the mewtwo matchups so its definetly balanced imo🤷♀
Been running this as well. A lot of fun and feels like it takes some skill picking when to use your supporters.
I also run a no ex blaine deck with rapidash and ninetails and most of the time I dont have a problem with pikachu or mewtwo decks water it kind of depends but I dont think the game is as unbalanced as people think
Weezing/Arbok looks like it’s really fun, but I wanted more damage in my Dark deck so I use Weezing/Muk more often. Destroys Mewtwo decks (this deck also has zero EX cards it in)
@@Xaik101 Muk is cool, I just enjoy Corner trapping targets.
@ Arbok’s Corner attack will catch a lot of people off guard too
Good video! Some thoughts from a more competitive minded player (I'm one of the Street Fighter arcade era people)
I think what often happens with a lot of games is that players feels jaded because they have this idea in their head of what the game is "supposed" to be or "should" be instead of acknowledging what the game actually is and finding the enjoyment in it.
When the focus on a game is inherently competitive, there's some things that are always going to be there. (If you have to have a winner and a loser in every game, it's a competitive game)
This isn't to say that competitive games always have to be unenjoyable to everyone, just that they are fundamentally different from things like an MMO where the point is collective teamwork.
I think this game is, like Duel Links, not meant to be "only the 90s era of Pokémon" as it has several Pokémon from outside of that era.
I think TPC is intending for this game to be a way to ease players into the modern Pokémon TCG in a similar way that Duel Links was intended to do that for Yugioh.
I agree that EX Pokémon are very busted. I agree that going first is very weak. But that's part of the fun of strategy!
How can I build my deck so it's less dependent on going second? How can I build my deck to take advantage of either playing a low number of EX Pokémon or none at all?
If everything is perfectly balanced, then there isn't really much strategy needed to overcome challenges.
(I don't strategies like Koga Wheezing, Mankey, Dragonite, Blaine, etc would be as popular as they are in a world where the game is perfectly balanced and you don't have to think of "how to I beat this challenge with my limited resources"
And even with the meta decks that exist, the format is still INCREDIBLY diverse and a lot of players have different opinions on what the best deck is!
And the best part is you don't have a situation where there's technically multiple best decks but they're basically just the same deck reskinned lol
Mewtwo, Starmie, Pikachu, and Articuno are all in the conversation for best in the game and they each have different reasons for it
Mewtwo is a much slower deck but hits much harder than the other two and is basically impossible to beat once it gets going.
Pikachu is incredibly low investment with high ceiling
Starmie is one of the easiest to set up decks in the game and has no retreat cost to avoid losing 2 points
Articuno EX is a powerful deck with early aggression that can lose to the fact that it just has almost no Pokémon in it lmao
I do think the game could be balanced much better.
But does this automatically mean the game is terrible and needs to be changed just because it's different from some other thing I enjoy?
I don't think things offering different rules and challenges is a bad thing.
Yeah something needs to be fixed with the coin flip, but not really sure how to balance it.
The problem I see with something like Rare Candy is that it just helps Mewtwo decks get Gardevoir if they were bricked otherwise so it wouldn't necessarily help against that deck, but still is a concept I like.
I really just dont understand why Misty, Erika, Sabrina, and Giovanni are so versatile, but Koga, Lt Surge, Blaine, and Brock are so forced into specific decks with specific Pokemon with Blaine and Koga being the only usable ones.
watching this video after 7 battles lost in a row, 4 turn ones in a row, 10 TAILS IN A ROW, and holding back tears.
I think all EX cards should be basic, but you can't pull an EX at the start of a game, and the pokeball item can't pull an EX. Also, they should increase it to 5 points to win, so you can't put out an EX and proceed to knock out your opponent within 1 or 2 turns with not much of a threat to worry about
I'm pretty sure making Misty be a two coin flip would be a buff. Sure you can't cheese out three on the first turn and autowin but for now it's at least a 50/50 for getting no energy whatsoever. If you flipped two coins you would get *some* energy 75% of times which is much more reliable and thus messed up. Sure you'll survive the initial turn but the starmie ex *will* be there the second turn now regardless if you go first or second or if the staryou was put in the active spot immediately. Kind of like it feels terrible to flip coins with marowak ex but with zapdos ex when it's four coins you almost forget it's a coinflip because complete misses are so rare.
Pokemon tcg in a nut shell: coin flip. Good luck!
If turn 1 cannot attach energy at least here is my suggestion.
> health of the pokemon of the first player should be increased by +30. This is because the second player can attach energy and attack at the same time. So, more health will at least make the pokemon of the first player can hold the attack and the second attack later.
> +2 cards for the hand of the first player. The reason for this is: energy attaching is like +2.5 hand advantage. The first player if given more hand can also use pokemon tools more flexible, for example to heal pokemon, or retreat faster, or search faster.
But, we all know that the Pokemon devs are not smart. Not only that, most of pokemon pocket players are also hard die fans to the game and not realize the game flaws. So, we all know that there will be no change for this forever.
Whoever gets their EX online first wins. There are no comebacks unless someone accidentally hits the end turn button.
Sabrina definitely has comeback lines of play
I've beaten plenty of ex's who've come online first and still won the game. This is what we'd call, a skill issue
10:10 As was explain to me by people who had play alot more than me when i start when i gave same proposal of flip 2 attach based on head, In most cases just the one energy is problematic so increasing the probability of getting at least 1 water to 75% would just make her more broken.
The best "fix" for her is that she can't target basic pokemon as the majority of the big water types are based around having massive ammounts of energy on them. In the case of lapras they can get their own misty in the form of lorelei later.
Definitely doesn't make her more broken. Its still strong but balanced
While a 75% chance to add one energy sound broken, there are more broken mechanic in the game. Misty is using your one use a turn supporter card. While moltres ex has a 87% chance to add a energy at the cost of one energy and gradivor has a 100% chance to add a energy with no cost after turn 3.
@@piplupoleon6915 It's 75% chance to instantly win v.s non ex decks.
This is evidence in the current pve event where if your not running an ex lead and can't ohko staryu on your first turn you can just lose the game to misty getting one heads onto starmie ex who will proceed to run train our your entire team.
Most the effects that generate additionally energy without having a targeting restriction seem to be broken.
@@XenithShadow The TCG had been EX/GX/V centralized since they been introduced. The main problem is the power of EX cards and not Misty.
Adding more energy trainer cards would fix the "going first" issue.
Will not fix the issue, because first player now force to play energy trainer cards. There are lots of trainer cards that like heals, swap, and these cards will now be obsolete. Basically this will fix the issue for some decks, but still create more issues for another decks.
@rhyned I don't see how this makes other tainer cards obsolete.
For one you can only have 2 in your deck at most, so it's not like you are going to be using it every turn as a supporter card. Max number of 2 uses a game, with possibility to be a complete whiff anyways, the most this would do is force some players to make room for it in their deck.
1. Both players can't attack on their respective first turns but can attach energy to any pokemons on their side. Evolving can be done on 3rd turn of each players onwards. Ex pokemons can only be place on 4th turn onwards to give room on 2 stages Ex pokemons and also not allowed to attack until turn 6 thus forcing players to play and build them on bench rather than on active once online. This somehow solve the issue for ex pokemons being used early on.
2. For ex, I guess no duplicate was enough if the first said rule was applied.
I've been trashing ex pokemon with a deck that doesn't have any ex pokemon in them. Just having a quick pokemon that can deal damage totally wrecks most of the "meta" decks. I've literally beat pikachu decks with a Dugtrio without having any pokemon knocked out.
I lucked into a pikachu deck before even knowing it was a thing, got two picachu exs and zapdos exs in not that many packs and made a deck around it. At least part of why I feel like the pika decks can feel impossible to play against is that they are fairly consistent partly because pokeball only draws basic pokemon. You can get your main engine out super easily with the right deck build compared to evolution decks because there is currently no items or even trainers to specifically help with getting evo pieces. I think the deck will balance out with evolution decks when they get better tools to get their evos faster.
As for Mewtwo ex, I think its just that Gardevoir Mewtwo is the strongest synergy because they are so perfect for each other. When other archetypes get similarly perfect synergies instead of the half baked ones we have rn, then they will get better too.
Did the beta players not give any feedback to the devs? There are glaring issues that seem pretty easy to hammer out.
Honestly, having stronger moves have ANY form of drawback would be nice. Like, there are a few stronger moves that remove energy. Ok, so that effectively works as a "you can only use this move every other turn" unless you are smart about it. But even then, some just remove one energy, which ends up just meaning not setting up other cards which... Look if you are doing 100+ damage a turn then your other cards don't matter. And that is the moves that HAVE a drawback
Like, think the actual pokemon games. Stronger moves TEND to have lower accuracies, give you bad effects like confusion, take time to set up, have less pp, or do recoil damage.
Point is, stronger moves either need to be given higher energy requirements, can only be used every other turn, remove energy from the pokemon, and/or are a risky pokemon to use (like a low hp glass cannon or having to suffer with Magikarp for a strong move)
The fact that starting coin toss doesn't let the winner choose to go first or second is so stupid, right now going first is super disadvantage unless you play Water deck and Misty wins some coin toss (Which bring another problem no other card games have, why can you attack first turn TCGP?). I suppose in the future there maybe some decks that prefer going first or second differently (Which it should be, make decks different) so they should give the player that win coin toss choose which turn they want to start with.
Attacks should be locked first turn by rule no matter what, but the being able to attach energy turn 1 might be kind of debate because yeah sure the no energy first turn gives so much disadvantage but some also getting online with 2 energy on top of evolving can be brutal to opponent going second(Especially Starmie EX having 90 Damage, you'll not survive unless it's EX on active)
Lots of solutions to the problems. Just a matter of what could/should/would get done. Biggest offensives are... no energy first turn, it's just huge disadvantage. Energy acceleration should have a penalty especially with it only being in 2 colors. Coin flips seem two luck based, can nerf attack damage based on them. And the basic EXs need nerfed, they make everything else obsolete, never any reason to not play them. Honestly liked the suggestion of only one EX per deck.
???? POWER CREEP ISN'T A SOLUTION WHAT??? That's always a bad thing in games
I installed this game two days ago, and have now uninstalled it. It feels like if you go first, you lose. Going first is basically 50% of the game. And I started getting matches where if I was selected to go second, my opponent would immediately concede the match. That speaks volumes about the state of the game.
Ironically, I feel like it's somewhat fairly balanced as is with turn 1:
Because you can Evolve faster than the going second player.
Attaching an energy turn 1 and then on next playable turn being on 2 energy + evolving already sounds like its just making turn 1 more busted than turn 2.
Specially adding the ultra ball idea. Specially if turn 1 player can attack.
Turn 1 - Meowth. 60HP. 1 Colorless energy attack - 10 damage + draw a card.
Turn 2 - Opposing player can't immediately do 60 damage to Meowth (unless Misty Articuno EX or lucky coin flip Kangaskan)
Turn 3 - Evolve Meowth to Persian. 90HP. Now has 2 energy. Attack 40 damage + Coin flip to discard a random card from opponents hand.
Either way, obviously some decks are going to do better than others and there's lots of RNG on it all.
Marowak EX goes live just as fast and requires about as much effort and setup as Pikachu EX, but the coin flip makes it possibly 0 to 160 damage (which 1 shots most pokemon in the game. Even EXs.) and the more likely being 80 damage.
Some people are going to find cheesey ways to play (like Misty turn 1 Articuno EX.) no matter how its set up.
Am I saying nothing can be done to "fix" anything, no.
But am I saying something NEEDS to be done or the game is unplayable? Also no.
My prediction for new cards will be they wanna avoid impactful pokemon powers, so instead of damage reduction you're going to see more conditions and more immunity to conditions
The next Pikachu ex (probably a ground guy) gonna be immune to paralysis
Dark needs a buff anyway and gonna be immune to poison or sleep(nocturnal)
More so than first turn energy, I wanna see resistance. Would make two color decks feasible.
- ex pokemon need to be restricted when the opponent is one point away from winning, there is literally no drawback to ex pokemon in that scenario currently and, with only 3 points needed, that scenario is wayyy larger part of the game than the base game. I suggest ex pokemon can't attack when opponent has 2 victory points. If nothing else, the retreat cost should be doubled.
- First player absolutely needs to be able to add an energy, either restrict drawing or attacking (or both). Additionally, you can allow 2nd player to evolve on 1st turn if it is imbalanced the other way.
The thing that pissed me off the most for now is the fucking garbage odds I'm facing in my live matches. How the fuck I'm opening with the 2 Sabrinas every freaking time dude, not joking. In many matches I didn't get a single Pokéball or Professor's Research but would start right away with both Sabrinas + draw Giovanni.
It's one thing to have bad luck, but that's just way too much in a row so I gave the current PvP event a break at 15 wins for the moment.
Honestly Give MegaMogwai's "Golbat Dominates the Emblem Event" deck a try. it only uses 1 copy of 1 EX pokemon and I have a decent winrate with it after about 75+ games, especially into both Pikachu EX and Mewtwo EX decks.
I do agree that the game is in a very weird spot right now since EX Pokemon are very strong and hard to build around without using them. They definitely could use some form of Nerf as long as they find a way to do it without making them useless.
I also agree that turn 1 is a non win, unless you are playing with a Mankey that wants to eat a little damage on turn 2 before retreating to the bench to wait to be evolved.
I would say turn first can't attack and can't use supporters, but allow the player to attach energy on first turn. That would balance the game a bit more
the fact you cant even evolve on ur 2nd turn if u go first is an extra slap in the face lmfao... all benefit goes to going 2nd
Every game being determined by multiple coin flips unless you are playing Mewtwo, Pikachu, or Starmie is just lazy game design. Its no wonder these decks are at the top.
Going first could be less of an L, if you at least got an energy also, just can't attack. As of now it feels bad and alot of the time equals a loss unless you play misty or moltres.
I spent so mich time scratching my head wondering what i was missing with going secong being better.
I don't feel there's enough swing potential.
I think it would be far more interesting to play if decks were limited to just 1 of each card ( trainer cards etc could stay at x2 ) i genuinely feel this would be far more interesting.
I really like and enjoy this game, but I'm finding the metas and speed of games are making it a bit of a joy killer as you know very quickly if you can win or lose the match.
Make T1 able to attach energy, but T2 cant evolve until their second turn
If Misty gets nerfed somehow, Moltres EX's Inferno Dance also needs to get the same treatment (it's practically a more sustainable "Misty"). Starmie EX and Pikachu EX should also have a 3-energy requirement to do its attack (like with all other cards that have been released)
I would assume you would bump the damage per becnh mon on pika to like 50 then since with no changes its just a worse chincino.
Starmie ex is broken but its attack cost 2 energy and does 90 cause it just deal 20 more damage than its non ex version. You could bump the cost of the attack and its damage but then it just one shots everything that isnt a stage 2.
@@XenithShadow I rather not boost Starmie ex is already strong as it is and it's a free retreater and a 2-energy 90 damage beast. D:
I got knocked out first turn before I could even play a thing by the Lapras EX AI because it got a lucky roll on Misty lol
Add coin flips to all very strong one shot attacks, Draco Metor definitely needs it as its stupid broken and unfair. I love the coin flips because its not a guaranteed attack
They need to do something about moltresEX 1 cost turn one for potential 3 energy is obsurd, if they draw him first hand it takes at least 3-4 turns to kill him.
For the past couple days I was thinking about how we need more trainer cards. Great ball and full heal would be great items to add to the game and i dont know why they aren't already in the game. I think they could also add super potion and make it to where it heals 40 hp or just buff potion to 30 hp.
Its weird how Base Set Trainer support was just better
Pulled up google while watching this and in my feed, there is an IGN article about the going first mechanic🤣🤣🤣
You have to understand, TCG Pocket is a more simpler way to play the game whereas if you really want to get into the game then TCG Live is where you can play the original game.
Great ball summon 1 stage 1
Ultra ball summon 1 stage 2
Master ball summon an ex pokemon
Limit the Ex pokemon to 1 card limit change Misty to flip 2 coins works like marowack ex attack change Brock he's basically useless working for only 2 pokemon that hardly anyone uses
Just let the player who wins the flip choose to go first or second, cause decks like pika want to go second but decks like mewtwo or zard want to go first
i don't need to attack turn 1, but i would like to place an energy it would be such a big help
I like the one EX card per deck rule.
I hope they make a mode where you could battle and not include EX cards
RNG is not an issue with the game it is an important part of keeping it casual.
lmfao. Kids wanting to keep a competitive game casual
@Verlisify even in the video it mentions the game has always been about coin flips. Pokemon tcg was always presented as a more casual tcg when compared to yu gi oh or mtg.
I certainly agree that accessible trainer card options is a huge problem and one of the easiest fixes they could implement right away but from some of the other points in the video you are ignoring core aspects of the TCG as we know it today with EX pokemon and coin flips.
No cap, misty would be waaaay more broken with that change. The only "realistic" change for misty IMO is to force her to taget a benched pokemon so that you need to put in work to actually switch and attack with the pokemon if you highroll. Also brock as "attach 1 to any fighter" would be absurdly broken. It just goes back to the going 1st vs 2nd issue, in such a simplified format, 1 extra energy it's an absurd swing. That said once the game gets more complex (more poke-powers and better stage 1/2 pokemon) those type of trainers could make sense
Supporter trade for energy acceleration is fair for some archetypes and that change definitely balances misty to not auto win and instead have consistent power
It would be better if Playing cards at the same time and then letting auto battle do its thing, instead of taking turns.
Im sure there will be changes. The game just came out, and we are essentially the beta testers. Plus, we hardly have any cards at all as well. There will be more complicated card techs later on that will make the game even more fun.
"We are the beta testers" dude, its a launched game. Beta testers are for balance and you need to correct issues before or on launch
Just ban misty and cards that give that much of an insane advantage for absolutely free.
Knowing Pokémon Company, no card changes will be made sadly.
the thing is despite Mewtwo overall strength, deck are reall down to alot of luck, i think the deck that i see less of is a Starmie EX deck, many great idea but one ex would just make more Mewtwo builds since he a basic pokmon can can one shot nearly everything in the game
Turn 1 = Attach Energy but no Attack
Max 2 EX cards per Deck (total)
ex basics shouldn't be swinging for big damage there needs to be a trade off.
So should I feel confident with a niche deck? I get my butt handed to me constantly but I also win a lot too so idk. I do agree on the RnG omg!!! But, for a quick gaming experience it’s fun!
ex changes wont happen for 1 big reason. They want whales to pay for that huge advantage. if you play against friends you can have deck rules in play though.
EX make no difference to earnings. People just reroll accounts until they get their EX cards more than anything. Anyone caring about having every EX card is more collector than player
The easiest fix would be to have different leagues available with different deck building restrictions on each league. Unlimited, limited & no EX leagues would add a lot of versatility & enjoyment to the whole card set.
1st turn rule needs to change. It's almost always a 1st turn win or lose coin flip.
Misty is definitely broken. Needs a limit.
Considering it's a digital only game & not chained to the paper versions, making changes, like card text changes, shouldn't be that hard.
good try to help, also the game has the color white too long, it hurts my eyes
Starmie and Pikachu out speed Mewtwo
Charizard and Mewtwo are basically just as good as one another with a slight edge to Charizard because Mewtwo can't OHKO Charizard but Charizard can OHKO Mewtwo
I run picachu deck to counter mewtwo.
So far so good have won majority of my battles versus Mewtwos.
I run the deck with Sebrina as well.
Sure beta players have an advantage, but I'm only 8 days in and can already run Charizard/Arcanine EX or Venusaur/Exeggutor EX over everything, and I haven't paid a penny, lol. I imagine the luck/skill gap will overcome the time gap soon for those who started at launch.
Also, I think Magnemite is the next Chancey pick event btw. I was checking my deck lists for cards I needed and a Magnemite with the Chancey icon showed up as being currently unavailable.
You got the points backwards... The ex awards two points when defeated. doesn't add points to whoever plays it. Been playing for a while and the only changes needed are first turn adjustments like the forced basic in starting hand.
Its not backwards, it still gets the point of having a 4th point
@Verlisify that's what I'm saying.. There is no 4th point. I can see an argument that a player is "robbed " of a point after defeating two ex cards, as the game does track points in player battles, but only awards the 3. Perhaps just awarding the 4th point is the solution. Not that they will listen to player feedback 😂
Tbh, on paper, Mewtwo is broken in practice, Starmie, Pikachu and Charizard are all better than it.
I am suprised how nobody talk how overpowered Blastoise EX is. 180 hp combined with 100 damage with 3 energy and 160 damage with 5 energy. With misty you can speedrun it fast to 5 energy and wipe out enemy. Even mewtwo won t one shoot it. Not to mention new Lapras EX. That beast got 140 hp and 80 damage with 3 energy. You can speedrun it at start of game and pressure enemy a lot. Not to mention it can heal 20 hp with each attack making it even more annoying to kill.
Yet no one is talking about it even in the context of Misty decks
Funny, I have a lot of success with Blastoise big energy.. Lapras ex works great as your other Pokémon... consequently, Blastoise EX is the only mon that can one shot Charizard EX
@@Trapjesus101 I played with Lapras EX and it doesn t work well with Blastoise EX. You need to focus your energy on bulding Blastoise EX and Lapras EX needs 3 energy. So that mean you will waste ton of tours. Not to mention you wll get 2 points for enemy after it is defeated. If you are unlucky with misty or can t get misty cards at all you are done for. That why pokemon like chansey are better for stalling. Not to mention pikachu EX can t one shoot unlike normal Lapras. So you get one extra tour what is really important.
😂... dude, it does just fine... I'm okay with them killing it if it buys time for Blastoise... thing practically one shots everything... also, haven't had too much crap luck outside of electric decks
You forgot turn 1 you get the evolve early on your "turn 2" still get to use a supporter and draw 1 (or more) you can't just attach energy for decks not water (Misty) xD.
Yeah but most Evo pokemon you can make turn 2 require 2+ energy and you would only be on your first energy at that point in the game
I once beat some rando who was using Mewtwo EX x2 deck with my dark deck of Ekans x2, Arbok x2, Nidoking and Nidoqueen.
Using a hard counter typing doesn't really make a point
you get an energy turn 1 but cant attack. Bam it's playable
1 EX is a good idea in my mind
I HATE GOING FIRST! I feeling like it's a lose condition!
The simplest fix: Nerf Misty. Problem solved.
Like, i can understand where your frustration come from but from the cardgame perspective the game is pretty balanced, one of the champion decks was a no EX deck, it was an best boy weezing/arbok koga deck, and like yeah the majority of decks is EX focused but it when you play a card game you want to use that cool card you pulled from the gacha machine. Mewtwo is one of your exemples and it has a super hard counter and most consistent decks deals with it easily, its kinda hard when they hit the nuts but so it is any deck. Pikachu is kinda harder but honestly 2 sabrinas in a weak bench makes pikachu useless,also has a lot of ways to deal with it and the eletric pokemon are the less resistent in the game *lapras event taught me that*. I have a strong opinion on the coin flips, i think the rng is kinda necessary in this game, you see in every other card game players need to deal with security cards, or shields, or counters, or some kind of response from your oponent in your turn. The rng cards are less reliable but it also allows you a chance of stealing a win or escaping a dread situation. But yeah dealing with misty is a pain, nobody wants that and i mean the card isnt even unfair tbh, it just straight up isnt fun for anyone. But honestly no shade bro just wanna build a discussion, i can definely understand the feeling, i just feel that from such a casual experience on a card game they couldnt have made a better release.
There's no such thing as a "champion deck" right now. That is a super midwit take to use small unofficial tournaments since they don't inform anything about balance. Not everyone has decks and most competitive players aren't going to niche 3rd party tournaments. EX, especially Pikachu and Mewtwo are objectively overtuned and too high presence for the format. The game only gets more diverse from action being taken against them
how to fix the game. Get rid of EX pokemon
Its crazy they started with overtuned EX
@@Verlisify yeah such a dumb decision. Feels even bad when you go first and opponent starts with a pikachu EX. You’re on a two turn clock of are you dead because they’re gonna hit for 90. Most of the time you can’t even build a deck you want as pilachu ex sweeps if they start turn two
game needs 2x speed
My mankey/sandslash kills both pikachu and mewtwo decks, don’t even need an EX😂
Make sow that we can choose who gouse first ore secon if Win the coin flip
Make Misty a single coin flip
Then misty is useless people will stop using it and go to the next best luck based card and it will repeat
@ oh, you’re funny
@@Sitonit-business It honestly wasn't meant to be funny or mean what I'm saying is that reducing the rng of one card won't fix the game becuse people will just find the next coin flipper
you should be able to flip all of your coins
Just make the first turn not drawing card duh
i was enjoying this video but then my friend said you sound like barack obama so now i can't take you seriously
I have been compared to many people but in over 11 years and 400 million views no one ever said I sound like Obama
at least obama sounds cool 😎af (at least for me)
btw. screw nerfs. they can just fix the game by powercreeping coinflips/non-ex pokemon and giving evolution decks buffs.
i think they will eventually remove the 1st turn attack (a lot more can be done to balance it properly but turn 1 attacks are just about the only thing that has an actual chance of getting changed because of misty hitting a 1 pokemon board into instant win which is... just wow and they are 100% going to introduce more energy ramping items eventually).
making matches up to 4 points is a preference for me, but "keeping ex the last ace after 2 non ex" could work...if again they have to powercreep the normals
Get rid of beta players that way everyone has the same amount of cards
As much as I'd agree. It would kill so many players the game would just die. Your que times would go up
@@rathalosdreadking6952 Thats just not correct though. There weren't millions of beta players compared to the 30 million downloads the game just hit. It would make queue times the same since the players quitting would be replaced with new players that want to play fair decks
They need to do something about beta players get rid of them or put them in their own format that way they can just fight each other and the players that got the game when it came out don’t have to worry about them
@Verlisify I mean if the beta players are that outnumbered running into them would be basically impossible or you really wouldn't be able to tell the difference between a beta or a whale. That all being said something should be done but wiping only specific people's accounts would cause some kind of backlash that effects everybody. It just might not be in the way I described
@@rathalosdreadking6952 No. Most beta players have the power level to queue for battles so they will over populate the ladder regardless how much their base number is since a higher % are ready
😊❤😊❤😊
Winning 2 prizes (points) when an EX Pokemon gets knocked out was based on the original setup of the TCG where you have 60 cards in a deck and you need 6 points (prizes) to win.
Everyone knows this so what is the point of the comment
Getting 2 points KOing an EX when you need 3 is what makes EX Balance in this game you have cards like Sabrina that help against them honestly anyone having a problem against EX mons just comes down to skill issues@Verlisify
Unpopular opinion, Pikachu and Mewtwo decks aren't that scary to fight unless they draw a perfect hand from the jump. Still haven't lost to either of them yet in the current event. One mewtwo player came close, but I don't think he was aware of ex pokemon granted 2 prizes.
I think the game wants to be unbalanced. This way the difference between pro and casual is maintained
They can't solve anything. They're having a water event then a fire event...... 😂😂😂😂
Ehh, I am going to be really honest. Going first in Pokémon TCG Pocket feels better than going second in almost any other TCG I have ever played. I just kinda wish coin flip let you chose to go first or second. So yeah, it is balanced, but it feels weird that "winning" the coin flip is a bad thing.
I'd love to hear why you think that. The only decks that benefit are Exeggutor due to the one energy stage 1, and water decks running misty. Otherwise it is objectively worse. There are literally no other upsides to it. You are on the backfoot the entire game if both players have equal rng.
@@zeyf7810 Because of the very fact that there indeed exists decks that benefits from going first. So as long as there is a coin flip winning the coin flip should make you gain the advantage to chose the most beneficial position for you to start in. I mean, they could also just remove the coin flip and randomly decide who goes first without showing that coin flip, but I think it is a worthwhile skill to know which decks are beneficial to go first against, even though I would say that is a skill that would be more appropriate in a BO3 format.
@@FiresplitterSpeedrun Give me an example so I can tell you why you're wrong. I'm starting to think you don't understand how the game works.
@@zeyf7810 For example in an Executor EX mirror whoever can evolve earlier and attack is at an advantage. The same thing would be true for any deck with a 1 energy evolution attacker as those decks would slightly benefit from going first as they can attack with their evolved form a turn earlier.
We also have Misty who can make water decks donk if going first.
It is indeed rare, but as there are already some matchups where going first would be beneficial and I do not think that going first is BETTER than going second in this game in general and therefore think that getting to make the choice would really only benefit the game if it had a BO3 format, but it sure is better than going second is in most other TCGs I have played.
@@FiresplitterSpeedrun your comment was "Going first in Pokémon TCG Pocket feels better than going second in almost any other TCG I have ever played." Which is just such an insane statement considering that 90% of the decks in this game see litterally 0 benefit for going first. You're also failing to consider that you'd also need to start with the correct basic in your hand, and draw into the stage one pokemon for the instant evolution strategy to even work. Meanwhile Misty works on starting both 1st and 2nd, but at least starting 2nd you gain an energy so you don't have to get as lucky for multiple coin flips. So i'd argue 2nd is still better for misty decks.
eh I think the ex thing is fine , at the moment its not like we have any overly broken ones cause atm baring moltres they are all beaters
there are a fair bit of decks that don't use ex pokemon and some of them just got supported recently ( like primape ) its just usually you have to actually play those right or you'll get killed fast
Going first advantage is that you get to play your cards first before potential red card but more importantly you get to evolve your Pokémon next turn before enemy player can. But your behind in energy, and probably can’t attack…not that this turn shenanigans affects misty.
Red card is only -1 and doesn't change win outcome. Opponent could red card and mulligan a bad hand for you for free just as likely