Fantastic video as always. I think you’ve hit that sweet spot where photography and 3D design intersect whereas a lot of other Blender creators focus primarily on the technical aspects. Great content!
Max anisotropy is essentially how much the light gets scattered in the volume, or how the light bounces, so a value of 0 would mean when the light hits a "piece of volume" it bounces in all directions and a value of 1 would mean the light goes straight in front and the volume wouldn't affect the light at all unless the camera is directly under the light and facing it.
Today I found out I'm good on MAX # of faces in blender. I accidentally set voxel size to .01 in remesh modifier. It hourglassed for like a whole minute and finally came back with only 66 MILLION faces. So, I quickly set it back to .1 and feel pretty good about creating 2 or 3 million faces in a scene now. I see Max has 1.6 million in this one so... glad I made that mistake. Not an excuse for wasting memory on unnecessarily detailed models but good to know. Thx for the tuts! 24 gb of vram. must be nice!
Fantastic video as always. I think you’ve hit that sweet spot where photography and 3D design intersect whereas a lot of other Blender creators focus primarily on the technical aspects. Great content!
Max anisotropy is essentially how much the light gets scattered in the volume, or how the light bounces, so a value of 0 would mean when the light hits a "piece of volume" it bounces in all directions and a value of 1 would mean the light goes straight in front and the volume wouldn't affect the light at all unless the camera is directly under the light and facing it.
Today I found out I'm good on MAX # of faces in blender. I accidentally set voxel size to .01 in remesh modifier. It hourglassed for like a whole minute and finally came back with only 66 MILLION faces. So, I quickly set it back to .1 and feel pretty good about creating 2 or 3 million faces in a scene now. I see Max has 1.6 million in this one so... glad I made that mistake. Not an excuse for wasting memory on unnecessarily detailed models but good to know. Thx for the tuts! 24 gb of vram. must be nice!
Love the upload consistency, even though i don't get to watch them all , when i do get around to them they always have great stuff
Incredible video. I am absolutely just eating up your videos. Just found you yesterday. You rock man.
Thanks for the breakdown, really useful to learn!
Epic render as always...
Love your videos bro and your consistency... 🔥🔥
Keep creting more tutorials like this..... ☺☺
These videos are so helpful Max, thank you for this amazing breakdown!
Amazing max, can you make breakdown of city scene you made recently
holy,, your channel is a hidden gem.
A great video, very useful tools here.
how do you setup your workspace to have that rendered view in the bottom right?
Is there a cave above the ground too?
Nice anyway :-P
Another banger 🔥
Hi max!, what is your pc specs? im planning to buy a new a computer but im not sure what im looking for atm! thanks
When I want to create a dark space like that, it appears spots with noise in the darker areas. Do you know how could I fix that?
Legendary
what is your opinion on texturing in blender vs a software like Quixel Mixer or substance painter
quixel mixer is trash, always laggy and paint mode works sometimes and sometimes not, substance is awesome if you dont like procedural workflow
How to get inspiration but not hard for my hardware? I am with 8gb ram with i5-6200U cpu and i need inspirations for these kinda PCs.
my pc crying in the corner lol
Hahaha because of the poly count? Or why?
Thinkpad user here 👋
What your pc settings
cell fracture ?
Bro said quick 💀
1:04 we need a tutorial on buying models 😂
how do you get your concepts?
in some video he was saying that he likes to look at AI art
Litttttttttttttttttt
We want it step by step…. 😺💔
Nah, really helps me to research and figure it out. Sticks wayy better
Yo
Woke up to this video 😂😂( from india current time 7:17am)😊
Me too but 8:17am
'PromoSM'