Red Dead Redemption 2 - DLSS's's Biggest Challenge Yet

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  • เผยแพร่เมื่อ 15 พ.ค. 2024
  • DLSS in Red Dead Redemption 2 faces a formidable challenge, in the form of the game's pixelated, checkerboard-y look. But how will DLSS fare VS the game's blobby TAA method?
    0:00 - RAGE Against the Hair
    1:18 - DLSS in this game summarised
    1:50 - Understanding Trails
    2:48 - Different DLSS Versions
    4:32 - Benchmarks VS Native
    5:30 - DLSS Ultra Performance
    5:59 - DLSS Performance
    7:57 - DLSS Quality
    10:00 - Conclusion
    10:58 - Supersampling
    11:43 - A superior upscale?
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ความคิดเห็น • 940

  • @TinyTroglodyte
    @TinyTroglodyte 2 ปีที่แล้ว +729

    360p probably isn't the most optimal way to be viewing this. I'm going to wait for TH-cam to process this...

    • @LyricalViking
      @LyricalViking 2 ปีที่แล้ว +29

      Maybe we're all just using DLSS 1.0 XD

    • @EdselAmbience
      @EdselAmbience 2 ปีที่แล้ว +2

      lmfao same its still going

    • @DanielSuarez-tt4jp
      @DanielSuarez-tt4jp 2 ปีที่แล้ว +2

      Anyday now...

    • @zoiioio3653
      @zoiioio3653 2 ปีที่แล้ว

      but it is

    • @gavaac
      @gavaac 2 ปีที่แล้ว +1

      Yeah any minute now…

  • @michaelmu6765
    @michaelmu6765 2 ปีที่แล้ว +464

    TH-cam could use some DLSS for it's 360p videos

    • @waldolemmer
      @waldolemmer 2 ปีที่แล้ว +3

      *its

    • @You-in6mb
      @You-in6mb 2 ปีที่แล้ว +3

      They already did. It is called Encoding.

    • @berkk29
      @berkk29 2 ปีที่แล้ว +1

      You mean 1080p ? Because it still looks like shit

    • @Spookyhoobster
      @Spookyhoobster 2 ปีที่แล้ว

      The reason DLSS works so well is because it has game data to work with. That game data knows exactly what should be shown on the screen, but rendering engines make compromises so that things work efficiently. The DLSS uses machine learning to improve those compromises, where as a fully uploaded 360p video has no compromises. That's EXACTLY the data that's stored (minus TH-cam's compression).
      CAD software actually doesn't make those compromises and is (pretty much) 100% accurate, because of that it can be pretty choppy to run even with just a few objects.
      Edit: Oh looks like TH-cam had this video stuck at 360p after the upload :P

    • @waldolemmer
      @waldolemmer 2 ปีที่แล้ว

      @@Spookyhoobster INB4 someone wooshes you

  • @JayanthRajakumar
    @JayanthRajakumar 2 ปีที่แล้ว +669

    Plot twist, Philip uploaded in 360p just to mess with everyone.

    • @BlindBison
      @BlindBison 2 ปีที่แล้ว +1

      lol

    • @KesslerCOIL
      @KesslerCOIL 2 ปีที่แล้ว +28

      Feels like it tbh. I've never had a video take over an hour to process higher than 360p.

    • @cozmicnonsense
      @cozmicnonsense 2 ปีที่แล้ว +11

      I'm starting to believe that

    • @ViperSurf
      @ViperSurf 2 ปีที่แล้ว +4

      I agree, were onto you Phillip 🧐

    • @wibs0n68
      @wibs0n68 2 ปีที่แล้ว

      Mayne philip upscale 8k soon?

  • @SpookySkeletonGang
    @SpookySkeletonGang 2 ปีที่แล้ว +191

    THANK YOU for showing DLSS with actual footage instead of stills. Every damn video I see about it just shows stills, which of course does a great job of hiding every artifact present in DLSS. I don't think this is malicious, just short sighted. AI upscaling for stills is quite good (as you know haha), so seeing how it does with moving subjects is a lot more useful. Great video. DLSS is still really fucking good, but I just hate that so many people think it's perfect and fail to point out the flaws.

    • @blightviolin7322
      @blightviolin7322 2 ปีที่แล้ว +8

      this made me mad when DF claimed dlss 1080p input looked better than native 1800p of consoles with still shots/slow cutscenes
      they misdirect so many people. dlss is a miracle in still shots, i bet it can even build a native-like image from a 360p input source. things get muddy when you actually move the camera... yet they never cover that

    • @Sinoops
      @Sinoops 2 ปีที่แล้ว +8

      @@blightviolin7322 In some games I think it actually does now look really close to native in motion. But RDR2 is certainly not one of them.

    • @markjacobs1086
      @markjacobs1086 2 ปีที่แล้ว +1

      It's not perfect, neither is "native resolution" or any other form of image reconstruction or upscaling.

    • @gorps
      @gorps 2 ปีที่แล้ว +1

      Actually DLSS looks bad in this case because TAA sharpening is turned on while running DLSS. It looks better with that setting turned off

    • @eLemonnader
      @eLemonnader 2 ปีที่แล้ว +1

      I think my brain is broken when it comes to the DLSS artifacts, even in this video. All I see is the massive increase in clarity. I'm in the 'fuck TAA' crowd, personally. Never preferred it in anything. I can handle flashies and ghosts here and there as long as the image is crisp and not sharpened to death.

  • @Damonj17
    @Damonj17 2 ปีที่แล้ว +387

    Clicked on the video so fast that youtube hasn't processed higher resolution than 360p. Hilarious. I'll be back later.

    • @mememan9890
      @mememan9890 2 ปีที่แล้ว +3

      I was wondering what was going on too. God damn lmao

    • @Anon.G
      @Anon.G 2 ปีที่แล้ว

      It's 1080p now, but this video is likely 4k

    • @avert4003
      @avert4003 2 ปีที่แล้ว

      YEP

    • @magneticflux-
      @magneticflux- 2 ปีที่แล้ว +8

      Just DLSS the video to 1080p lmao

    • @lssjgaming1599
      @lssjgaming1599 2 ปีที่แล้ว +3

      @@Anon.G still stuck on 360 on my phone

  • @rynominnie83
    @rynominnie83 2 ปีที่แล้ว +110

    6:34 "so until I upgrade(???) to Windows 10 again..."?
    uhmmmm heavy shade there Phil

    • @woosix7735
      @woosix7735 2 ปีที่แล้ว +9

      windows 11 moment

    • @rosuav
      @rosuav 2 ปีที่แล้ว +2

      Someone needs to ship some aloe vera to Redmond, they just got burrrrrned

  • @weezerfan3571
    @weezerfan3571 2 ปีที่แล้ว +113

    this is the longest ive ever seen a video stay at 360p for

    • @BlindBison
      @BlindBison 2 ปีที่แล้ว +2

      same lol

    • @matrix9452
      @matrix9452 2 ปีที่แล้ว +1

      I saw other videos with this issue today, must be something with TH-cam servers

    • @Signynt
      @Signynt 2 ปีที่แล้ว

      @@matrix9452 I thought the quality looked bad today in general, but thought it was just my internet, interesting to hear it must be server side

    • @Triumph263
      @Triumph263 2 ปีที่แล้ว +2

      And it's STILL at 360p 2 hours later.

    • @purplelizard0102
      @purplelizard0102 2 ปีที่แล้ว +1

      rdr2 tribute

  • @rutviklhase4880
    @rutviklhase4880 2 ปีที่แล้ว +128

    Wow I am here so early that the only quality option available is 360p

    • @cameron9122
      @cameron9122 2 ปีที่แล้ว +4

      I'm stuck at 480 😂

    • @ederbarrero5585
      @ederbarrero5585 2 ปีที่แล้ว +2

      Low res gang 😔

    • @_issu3
      @_issu3 2 ปีที่แล้ว

      360p gang wya

    • @thebunfromouterspace
      @thebunfromouterspace 2 ปีที่แล้ว +2

      30 minutes later, and it's still fucked lmao

    • @aitsu_nojayjay
      @aitsu_nojayjay 2 ปีที่แล้ว +2

      I'm stuck at 720p. Cmon I just wanna watch at 1080p lol

  • @leosm07
    @leosm07 2 ปีที่แล้ว +81

    We need DLSS to upscale this video from 360p

  • @moopledoopy
    @moopledoopy 2 ปีที่แล้ว +206

    DLSS would certainly be useful for watching right now :P

    • @mikolajmrz
      @mikolajmrz 2 ปีที่แล้ว

      "I use the AI upscaling to destroy the AI upscaling"

    • @littlehhh4338
      @littlehhh4338 2 ปีที่แล้ว +2

      we get it, u cant afford good internet or a good quality monitor

    • @RobCXS
      @RobCXS 2 ปีที่แล้ว +1

      @@littlehhh4338 you insult people when you're the idiot, when the video is uploaded it is in 360p/480p for a while which is what the OP was referring to

    • @littlehhh4338
      @littlehhh4338 2 ปีที่แล้ว +2

      @@RobCXS but the video is not uploaded in 360p/480p you can check the quality buddy, use your eyes, not hard.

    • @FleaOnMyWiener
      @FleaOnMyWiener 2 ปีที่แล้ว +4

      @@littlehhh4338 they're talking about TH-cam's processing forcing you to watch at a lower quality for the first 30 minutes or so after a video is uploaded. Use your head.

  • @Heavenira
    @Heavenira 2 ปีที่แล้ว +152

    I'm honestly just here for 2kliksphilip's voice.

    • @Malkolm52
      @Malkolm52 2 ปีที่แล้ว +2

      Who isn't?

    • @ArowStone
      @ArowStone 2 ปีที่แล้ว

      +

    • @SPACECOWBOY_Hej
      @SPACECOWBOY_Hej 2 ปีที่แล้ว

      He also lays shit out perfectly, i watch his csgo vids too, even though i despise csgo and think its the worst cs in cs history.

    • @Robstrap
      @Robstrap 2 ปีที่แล้ว +7

      @@SPACECOWBOY_Hej actually the csgo vids are made by 3kliksphilip. Not 2kliksphilip. They're different people 🌝

    • @SPACECOWBOY_Hej
      @SPACECOWBOY_Hej 2 ปีที่แล้ว

      @@Robstrap yaya they know eachother

  • @GMMReviews
    @GMMReviews 2 ปีที่แล้ว +251

    Me: "I just wanna play RDR2 at above 60fps."
    Phillip: *"The trees are too pixilated."*

    • @hotmotorsports3756
      @hotmotorsports3756 2 ปีที่แล้ว

      same

    • @guily6669
      @guily6669 2 ปีที่แล้ว

      Hell, when I usually don't see pixels for me is when the problems start :)
      But then again it seems RDR2 is really sadly a anti-pixel game because no matter what seems like it's made with AA as a permanent coded feature (or can you disable AA completely??). I my self, rather get pixels than vaseline on my screen from the AA.
      I only played RDR2 on my PS4 Pro and the biggest problem was really the vaseline blur killing my eyes and the nice ghosting artifact from the TAA on motion and it seems the PC version is no better, some of those Vaseline games I totally saved my eyes just switching from console to PC to disable the shitty AA, however sadly some games seem persistent...
      Even had a game where I had to modify a few files just to get rid of AA as it was pretty locked into the game and no way to disable just to then realize that the game was really only made to be used with AA or looked completely abnormally strange FFS...
      PS: Guess the proper way to play RDR2 then is to add 1000% postprocessing sharpening then 😁

    • @hotmotorsports3756
      @hotmotorsports3756 2 ปีที่แล้ว

      @@guily6669 thanks!

    • @PlanetaJuegosPC
      @PlanetaJuegosPC 2 ปีที่แล้ว +2

      *The bush behind the tree is too pixelated

    • @OutlawedPoet
      @OutlawedPoet 2 ปีที่แล้ว +2

      @@guily6669 "Guess the proper way to play RDR2 then is to add 1000% postprocessing sharpening then"
      You were probably being ironic, but sharpening can't really fix this mess. The slightest amount of sharpening in this game introduces a fuck ton of noise and haloing. I see people playing at 1080p with like 6 different sharpening filters enabled all maxed out and I have absolutely no idea how they think the game looks good at all. Even 20% NVIDIA sharpening produces awful results.

  • @AngryApple
    @AngryApple 2 ปีที่แล้ว +146

    So basically the game is designed with TAA in mind with checkerboard rendering and temporal upscale and DLSS is just a slap on and doenst produce good results with all the trickery rockstar did with the renderer.
    All the flickery stuff properly comes because the game is still rendering in a checkerboard pattern

    • @NiceGuyShaders
      @NiceGuyShaders 2 ปีที่แล้ว +32

      Yes, I think the renderer is designed to render only and only with TAA. When you turn it off, everything looks terrible. Tree leaves look dead, Contact shadows look stepped, checkerboard pattern jumps into your eyes, and etc... You can't play the game without TAA and even though the DLSS has a kind of similar nature to TAA, It can't eliminate those terrible artifacts and rockstar just didn't want to pay some time fixing it. Tnx Rockstar :/

    • @luisantos1996
      @luisantos1996 2 ปีที่แล้ว +8

      @@NiceGuyShaderswhen they released this game dlss and ray tracing was just about to come out, they didn't built the game around those features, for them properly implement ray tracing and does they would have to rewrite the whole code, and since Red Dead online had barely any support it makes more unlikely for them to spend time over it.

    • @DripDripDrip69
      @DripDripDrip69 2 ปีที่แล้ว +4

      Only alpha transparency is checkerboarded.

    • @lynxyu11
      @lynxyu11 2 ปีที่แล้ว +3

      @@luisantos1996 its just rockstar are lazy when it comes to post release to their single player games

    • @Sinoops
      @Sinoops 2 ปีที่แล้ว +6

      @@lynxyu11 I think it's because as soon as a single player title is done they like to quickly move on and start work on the next game. They half ass the RDO and GTA Online updates to keep people interested while most of their resources are going into their next triple a title.

  • @lowenevvan8619
    @lowenevvan8619 2 ปีที่แล้ว +66

    Some experience in game dev here:
    Any level of transparency is very expensive, none more expensive then the most accurate method, Alpha Blending, when you simply add the colors into the scene. Not only is it the most expensive type of rendering, but it can't occlude objects to force things behind it to unload, and it's accuracy in even modern engines is poor, as render order is solved per-object, rendering it very inaccurate for freeform 3D spaces. This is surprisingly still untouched territory in the modern era. The Dreamcast had hardware support for transparency on a per-vertex level, while modern Unity/Unreal Engine still relies on object positions and sort distance.
    The other methods of solving for transparency are rather straightforwards, Alpha Clipping & Hashed. Alpha clip is simply having a pixel either visible or not, so when it attempts to draw a part of the geometry it just doesn't and will attempt to render what's behind it.
    Hashing is a little more complicated, and what RDR2 seems to be doing. You take either of the above methods and test for transparency in passes, solving for so much each frame and building onto the result in the following frames. This can be masked by TAA but looks extremely poor regardless for real-time rendered games, albeit it can be solved with higher resolutions when the pixels are cheaper to throw out.

    • @hamzix6599
      @hamzix6599 2 ปีที่แล้ว +1

      i am not a game dev but I think using raytraced rendering will solve this or maybe not ?

    • @oOKenduOo
      @oOKenduOo ปีที่แล้ว +1

      Thanks for explaining! Will sharpening even effect the image when in motion? (For example the TAA Sharpening filter setting in RDR2)

    • @Alexthereek-ob7vt
      @Alexthereek-ob7vt 8 หลายเดือนก่อน

      @@hamzix6599full path tracing could possibly work

  • @BottomOfTheDumpsterFire
    @BottomOfTheDumpsterFire 2 ปีที่แล้ว +20

    7:30 "TH-cam likes to crush details such as these" Sure does!

  • @callmeivan2064
    @callmeivan2064 2 ปีที่แล้ว +19

    The fact this video's quality settings just jumps from 480p straight to 2160p. My poor Internet.

  • @minerkey682
    @minerkey682 2 ปีที่แล้ว +56

    *shows 1440p quality*
    me watching at 360p on a 1080p monitor: mmmmm, the details

    • @Yveldi
      @Yveldi 2 ปีที่แล้ว

      I have no quality choice between 720p and 4K. WTF, TH-cam?

    • @mimisusanti3572
      @mimisusanti3572 2 ปีที่แล้ว

      @@Yveldi For Me, TH-cam Already Opened 1080p 60fps

    • @LIKETHESTREAM
      @LIKETHESTREAM 2 ปีที่แล้ว +1

      Really interesting how the mentally ill people all have corona masks as their profile picture. Nature has evolved to show us the awful people.

    • @LIKETHESTREAM
      @LIKETHESTREAM 2 ปีที่แล้ว

      And by the way, I believe in masks and vaccines, but for some reason the mask profile picture virtue signaling is almost always a good sign the person is a nutcase.

    • @minerkey682
      @minerkey682 2 ปีที่แล้ว +2

      @@LIKETHESTREAM this is a drawing of a photo of me in Hanoi from 2019 - where pollution masks were pretty much everywhere

  • @Kazumo
    @Kazumo 2 ปีที่แล้ว +35

    God, thank you so much for talking about these issues, Philip. My friends never acknowledged that they exist in the game and they called me crazy for thinking it's either fuzzy or blurry at times.

    • @OutlawedPoet
      @OutlawedPoet 2 ปีที่แล้ว +9

      your friends must be playing the game at 16k if they dont think its a blurry mess filled with artifacts

  • @TexelGuy
    @TexelGuy 2 ปีที่แล้ว +32

    Hmm, so since the game engine can't handle transparencies well, the game's TAA was built around that issue so that it looks blurrier than it should, while on the upside hiding checkerboard artifacts on hair and trees at lower resolutions. DLSS, while resolving more detail, wasn't built to hide these artifacts found specifically in the RAGE engine, so it ends up looking worse sometimes.

    • @Sinoops
      @Sinoops 2 ปีที่แล้ว +5

      The flickering trees and checkerboarded hair makes it unusable for me. As someone who has spent some time playing with DLSS on RDR2 I actually think the issues with it are much worse than what Philip showed. You can notice ghosting on almost every model outline and the reflections and parallax mapping sometimes flicker like the white noise on a tube television. It's so distracting that Arthur's head and even your horses tail look like they are being viewed through a screen door. I also should mention I exclusively play at DLSS Quality setting at 1440p and I was noticing all of this stuff. I personally would only use DLSS on RDR2 if I was upscaling to 4k.

    • @MrMeanh
      @MrMeanh 2 ปีที่แล้ว

      @@Sinoops Have not tried DLSS in RDR2 yet (got a 6800xt in my gaming system atm), but for me as a person gaming at 1440p and in the games I have tried DLSS in for more than a few minutes (WD Legion, Control, Death Stranding and CP2077) I almost always prefer native if I can get 60fps without sacrificing too much graphical fidelity. The only game I actually used DLSS (Quality mode) in most of the time playing was CP2077 because it made it possible to hit 60 fps with almost all RT maxed out on a 3080. All the other games did not gain enough performance to make up for some of the noticable issues they added with DLSS, as an example WD Legion had more flickering, moiré patterns and extra blur in motion even with DLSS Quality compared to native 1440p.

    • @Anderson-dx6wb
      @Anderson-dx6wb 2 ปีที่แล้ว

      @@Sinoops Flicker of the hair, looks like from playstation 4. Played this game on PS4 and PC and in both hair looks like they kinda laggy.

    • @markjacobs1086
      @markjacobs1086 2 ปีที่แล้ว

      It's used on a lot of engines though, not just RAGE. It's there to cut back on alpha sorting & blending which is a problem dating back years (costs a lot of CPU resources to properly sort & blend transparency).

    • @nuggetpiece
      @nuggetpiece 2 ปีที่แล้ว

      @@Sinoops i dunno, im running it on my lg cx 48" with 4k and hdr. I think dlss quality makes everything look much sharper. And with the contrast hdr makes usually wearing a hat on i cant even notice the hair unless i stick my face to the screen. I think the game looks overall much better. (And in a huge fps player who would never use dlss in an fps because of motion)

  • @obsolete4735
    @obsolete4735 2 ปีที่แล้ว +2

    I cannot imagine how much work was done for this video. You are crazy man, best DLSS video so far.

  • @branpod
    @branpod ปีที่แล้ว +11

    This is one of those games that I am looking forward to playing in 10 years from now at a ridiculously high resolution.

    • @deathrager2404
      @deathrager2404 11 หลายเดือนก่อน

      bro this game isnt even optimized. anywhere outside towns/cities you get good fps and the cpu and gpu usage is above 90 percent. but in cities/towns? gpu usage isnt even 60 percent. that is poor optimization.

    • @DragonOfTheMortalKombat
      @DragonOfTheMortalKombat 11 หลายเดือนก่อน

      ​@@deathrager2404 Your CPU is a huge bottleneck. What are your specs ?

    • @DragonOfTheMortalKombat
      @DragonOfTheMortalKombat 11 หลายเดือนก่อน

      8K 120Fps HDR with RT mod.

    • @deathrager2404
      @deathrager2404 11 หลายเดือนก่อน

      @@DragonOfTheMortalKombat did u read what i said bro? can you stop with the bot reply? did u read what i said? when the cpu and gpu usage is above 90 percent, i get around 85-90 fps. my cpu is not the bottleneck, the optimization is the bottleneck. because there isnt any. i understand my cpu is old, sure, but it doesnt even reach 100 percent usage. get lost you bot.

  • @wigunad1637
    @wigunad1637 2 ปีที่แล้ว +5

    my eyes burn watching it at 360p, its been an hour and still waiting for full resolution TH-cam compressed

  • @Hirens.
    @Hirens. 2 ปีที่แล้ว

    Amazing video!
    Love the content. I was hoping someone will make such a video.
    Great work!

  • @mohammad-zabih
    @mohammad-zabih 2 ปีที่แล้ว

    seems like i found a super channel to sub to !!!! someone who actually research before talking !!!! thank you so much for existing sir !

  • @MannFace51
    @MannFace51 2 ปีที่แล้ว +4

    The ultimate test of RDR2’s trademark artifacting is looking at the wheels of a wagon while it’s in motion. Would’ve loved to have seen a comparison on that front.

  • @binarysplit3178
    @binarysplit3178 2 ปีที่แล้ว +3

    One of the reasons for trails might be "Phone-Wire Anti-Aliasing" - a trick where thin objects like phone wires and horse reins are rendered a few pixels wider than usual, but with a texture that fades to transparent so that the "anti-aliasing" is a result of texture sampling (which blends texels, giving much better results) instead of geometry anti-aliasing (which takes discrete, unblended samples and causes jaggies). The downside is that transparent geometry is still geometry - either you include the whole effect (including the extra pixels of transparency) in the depth buffer and potentially risk z-fighting artifacts, or exclude them from the depth buffer causing DLSS to think they're painted on the sky.

  • @Chaoes96
    @Chaoes96 2 ปีที่แล้ว

    The video I was waiting for. Thank you

  • @shadowprogamer6
    @shadowprogamer6 2 ปีที่แล้ว

    Thanks for this! Best dlss vs native comparison I've seen

  • @ItzTapt
    @ItzTapt 2 ปีที่แล้ว +9

    I hate the TAA on rdr2 with a passion and every time I load this damn game up taa turns back on again like a zombie refusing to die after 17 smacks with a shovel.

  • @RidentGaming
    @RidentGaming 2 ปีที่แล้ว +5

    I started replaying this game as soon as this update went live, partially inspired by your mention of rdr2 getting DLSS in recent video. This game is fucking fantastic, and even better with about 30 extra frames.

  • @buriedstpatrick2294
    @buriedstpatrick2294 2 ปีที่แล้ว +2

    I feel like you really stepped up your editing game here with some nice transitions and motion graphics. Good job Philip :)

  • @bigspicydad8970
    @bigspicydad8970 2 ปีที่แล้ว

    loved the backing track for this vid

  • @RantyZombie
    @RantyZombie 2 ปีที่แล้ว +13

    watching this in 360p is just beautiful

  • @smogre5143
    @smogre5143 2 ปีที่แล้ว +23

    I'd like to thank youtube for playing this at 360p

    • @flarfo348
      @flarfo348 2 ปีที่แล้ว +1

      hi vector

    • @smogre5143
      @smogre5143 2 ปีที่แล้ว

      @@flarfo348 greetings disciple

  • @fpshooterful
    @fpshooterful 2 ปีที่แล้ว

    GREAT REVIEW! I am loving DLSS so far with the combination of HUB-optimized settings.

  • @Beastw1ck
    @Beastw1ck 2 ปีที่แล้ว +1

    Was waiting for a Digital Foundry video on RDR2 DLSS and this was just as good.

  • @PolajLive
    @PolajLive 2 ปีที่แล้ว +15

    "If your pc is gpu limited, consider playing at an above native resolution"
    Me with gtx 750ti: 4K LETS GO

    • @pastorlol
      @pastorlol 2 ปีที่แล้ว

      he said cpu limited, not gpu limited

    • @PolajLive
      @PolajLive 2 ปีที่แล้ว

      @@pastorlol 11:18 ???

    • @hmmm9183
      @hmmm9183 2 ปีที่แล้ว

      Its for rtx who have dlss, to have the sharpening and look that we think is better than native while having the same performance

    • @hmmm9183
      @hmmm9183 2 ปีที่แล้ว

      @@pastorlol cpu wouldnt even make sense

  • @HDConcussionz
    @HDConcussionz 2 ปีที่แล้ว +31

    Still refreshing trying to get this 1080p

    • @YetiFell
      @YetiFell 2 ปีที่แล้ว +4

      youtube just doesn't feel like it today

    • @Lead_Foot
      @Lead_Foot 2 ปีที่แล้ว +1

      It takes a long ass time. If the video is 4k hdr it can be multiple days before the highest quality is available.

    • @TweetyOW
      @TweetyOW 2 ปีที่แล้ว

      I was on high resolution but it change to 360 halfway through the video

    • @araghon007
      @araghon007 2 ปีที่แล้ว

      @@Lead_Foot I highly doubt it's HDR, since as far as I know there is no tool to record HDR content on PC. As for quality, TH-cam seems to be really drunk today, switching between available resolutions

    • @HDConcussionz
      @HDConcussionz 2 ปีที่แล้ว

      @@Lead_Foot Finally back to watch it haha.

  • @briando8150
    @briando8150 2 ปีที่แล้ว +1

    I like that all of kliksphilip's interests are projected onto his fans as well. A lot of us seen to be willing to wait for the video to be higher quality to watch it as it is intended. Can't say that for most other youtubers.
    If you're reading this filip, you could unlist the videos to allow it time in process on youtube first before pushing it out to your subs
    We love you and your content phil :)

  • @ImAltair1
    @ImAltair1 2 ปีที่แล้ว +1

    5 hours later and this is still at 720p. Amazing

  • @The1Wolfcast
    @The1Wolfcast 2 ปีที่แล้ว +13

    "If dlss can resolve this games quality, then it can fix anything."
    Even my marriage?

    • @irulannaba6970
      @irulannaba6970 2 ปีที่แล้ว

      Damn, boah. I can feel the pain from here

  • @weses2
    @weses2 2 ปีที่แล้ว +4

    What I do is enable TAA with FXAA on top and only use control panel sharpening to sharpen both at once (in-game sharpening only sharpens the TAA). In terms of image quality I find this looks best and makes lower resolutions more acceptable (more FPS), especially in fast motion with FXAA smoothing what TAA can't catch up with

  • @RubiksTheGamer
    @RubiksTheGamer 2 ปีที่แล้ว +2

    This is the best looking video that I hate having to watch at 360p

  • @PazuzuHanbi
    @PazuzuHanbi 2 ปีที่แล้ว

    Great video man :)

  • @iSenZatiion
    @iSenZatiion 2 ปีที่แล้ว +8

    The thing about red dead that has always annoyed me is the fact that if you stand completely still, the image is super nice, sharp and no blurry background. But the second you start looking around the background becomes very blurry, and that is something DLSS fixed for me. The image looks the same when you stand still or if you are looking/moving around.
    DLSS on Quality playing at 1080p is a nice improvement for me.

    • @clark98881
      @clark98881 2 ปีที่แล้ว

      now we have dldsr with dlss the image looks more better.

  • @yeetleslaw8529
    @yeetleslaw8529 2 ปีที่แล้ว +11

    yeah, I'll come back to watch this later when youtube is done processing it.

  • @craigory8123
    @craigory8123 2 ปีที่แล้ว +1

    1:07 the way the gta score faded in was so smooth lmao

  • @zeegobrazy5879
    @zeegobrazy5879 2 ปีที่แล้ว

    Cant believe I just watched a almost 13 min vid about things ive never heard about/confused tf outta me since i play on console and i still enjoyed it

  • @xXSilentAgent47Xx
    @xXSilentAgent47Xx 2 ปีที่แล้ว +5

    7:03 Seen that issue many times on console even on some other games at 1080p. I don't know why but that's close explanation.

    • @noamias4897
      @noamias4897 ปีที่แล้ว

      I see you everywhere lol

  • @godofredo404
    @godofredo404 2 ปีที่แล้ว +21

    40 mins past and still no higher quality, PHILIP!

    • @Anas-ux9vi
      @Anas-ux9vi 2 ปีที่แล้ว +5

      I am not sure if this was his doing, but I am glad to join you in your anger.

    • @BottomOfTheDumpsterFire
      @BottomOfTheDumpsterFire 2 ปีที่แล้ว +1

      Still nothing and it's been nearly 3 hours. I can actually see some issues even at 360p

    • @loonloon9365
      @loonloon9365 2 ปีที่แล้ว

      we are being trolled

    • @Xeller_real
      @Xeller_real 2 ปีที่แล้ว

      Nothing still

    • @juan.6255
      @juan.6255 2 ปีที่แล้ว +2

      its 3 week now and they finally added 1080p

  • @_________9996
    @_________9996 2 ปีที่แล้ว +2

    Looking forward to your video on FSR once it's on some games that anyone cares about. Or perhaps FSR2. As a 5K screen user you should be at the sweet spot

  • @Kryzertek
    @Kryzertek 2 ปีที่แล้ว

    Sad I have a RX 570, but great video philip! keep stronk yes.

  • @RawAustin
    @RawAustin 2 ปีที่แล้ว +3

    Regarding Rockstar's RAGE engine and how it handles alphas, there's a lot of insight to be gleaned from Adrian Couregges' dissection of GTAV's render pipeline that I'd highly recommend going through. I think you'd thoroughly enjoy his write-ups.
    In essence, the reason behind the dithering on transparent materials is the usage of a technique called alpha-stippling, which renders such materials in a checkerboard pattern as observed by Philip to smooth out LOD transitions. It does nothing to improve performance, so the transitions might've been startling enough for Rockstar to deem the artifacts worth it by comparison.

  • @raymondmichalak1026
    @raymondmichalak1026 2 ปีที่แล้ว +4

    It’s been over a hour and it’s still 360p, somethings wrong...

  • @xenotone3284
    @xenotone3284 2 ปีที่แล้ว

    My boy Philip making vids on par with DF. Awesome stuff.

  • @coldrunhershel604
    @coldrunhershel604 2 ปีที่แล้ว

    I love that it jumped from 480p and 360p straight to 4k and no intermediate options

  • @fxzn
    @fxzn 2 ปีที่แล้ว +3

    when i first saw the video i clicked and it was 360p, so i thought i would wait.
    about 30 minutes later i come back and its 1080p, but i have a 4k monitor and philip usually uploads in 4k, so i thought i would wait some more.
    1 hour later, it dropped back down to fucking 720p wth??

  • @Jofoyo
    @Jofoyo 2 ปีที่แล้ว +3

    Hard to tell on TH-cam, but I'll take my best guess on what's going on when Philip talks about "checkerboard transparency". I can only make assumptions based on my experience with UE4, but going off that, developers tend to use temporal anti aliasing to dither objects into their surroundings, rather than using standard translucency.
    This fixes a lot of shortcomings of standard translucency methods, with foliage, this is mostly to solve overdraw. Overdraw happens when a pixel is drawn multiple times over a single frame, which happens when two or more translucent objects are stacked behind one another, with scenes containing a lot of translucent objects, like grass and leaves, it can absolutely kill performance. With dithered translucency, each pixel is only drawn once.
    It also opens up other options for translucent materials. One issue with traditional transparent shading models, is that it is very taxing to draw things like shadows overtop, and generally has a lot of artifacting issues.
    However, as it is a dithering effect, it doesn't actually make materials transparent, but rather draws every other pixel of a mesh, which only provides the illusion of the material being transparent, and when viewed upclose, or on low res monitors, can break down. Again though this is only a guess.

    • @markjacobs1086
      @markjacobs1086 2 ปีที่แล้ว +1

      You hit the nail on the head though. That's exactly what's going on (& has been since the introduction of RAGE). The alternative to this method is awful performance or bad graphics, something fans wouldn't be happy about either 😆

    • @OutlawedPoet
      @OutlawedPoet 2 ปีที่แล้ว

      @@markjacobs1086 Bad graphics? The game already looks terrible.

    • @markjacobs1086
      @markjacobs1086 2 ปีที่แล้ว +1

      @@OutlawedPoet Let's just put it at, completely unshaded for transparent textures in that case.

  • @219SilverChoc
    @219SilverChoc 2 ปีที่แล้ว

    i can watch at 144p, 240p, no 360p, 480p, 720p at 30fps aand 4k 60fps
    great video, il defiantly try and re-watch it later.

  • @burger406
    @burger406 2 ปีที่แล้ว +2

    very early video! been looking forward to this one!
    -burger40

  • @meyomix2816
    @meyomix2816 2 ปีที่แล้ว +29

    360p gang riise up

    • @Zhaopow3
      @Zhaopow3 2 ปีที่แล้ว

      ya the game looks good to me what is he talking about

    • @kenbechillin5277
      @kenbechillin5277 2 ปีที่แล้ว +3

      Really enjoying this resolution. Helps me appreciate the DLSS

    • @pigydog123
      @pigydog123 2 ปีที่แล้ว +3

      "the human eye cant see anything past 360p 24fps" -me

  • @Manupaya24
    @Manupaya24 2 ปีที่แล้ว +7

    I'm running rdr2 on a 4k monitor currently. On native I average around 45 fps and had the same idea. I could render the game at a higher resolution and use DLSS to internally render at native. But the only way I found of doing this is by creating DSR factors on nvidia control panel, and the factors that aren't x4 all look terrible as there isnt a 4:1 correspondence between the pixels. And since DLSS disables the resolution scaler inside the game I'm left with no other choices, how did you manage in particular?

  • @nopenopeagain4397
    @nopenopeagain4397 2 ปีที่แล้ว

    Nice video. Also, I suggest using charts in addition to (or instead of) just tables, it would help visualize the difference better.

  • @pawwier2472
    @pawwier2472 2 ปีที่แล้ว

    Crossover I didn't know I needed

  • @ruijikisu
    @ruijikisu 2 ปีที่แล้ว +4

    i use quality, and i feel like at worst it looks exactly like native with TAA and at best it makes the artifacts almost disappear, im overall happy with the implementation

  • @mohsenessa1195
    @mohsenessa1195 2 ปีที่แล้ว +4

    5 hours in, we've been blessed with 480p.

    • @trignite
      @trignite 2 ปีที่แล้ว +1

      720p now

    • @JFinns
      @JFinns 2 ปีที่แล้ว

      @@trignite 1080p/60fps now

  • @mechanicalmonk2020
    @mechanicalmonk2020 2 ปีที่แล้ว

    Oh shit I should always leave captions on
    well played

  • @emerson-biggons7078
    @emerson-biggons7078 2 ปีที่แล้ว +1

    Oh my god... I am so glad to know I wasnt crazy for seeing the checker board patterns everywhere! RDR2 is the first and only game where I felt it was necessary to super sample at the cost of frame rate. I went from 50-60 in moderately busy scenes, to 35-47 at best but it was at least playable. Until I injected Raytracing...

  • @AttakusZakus
    @AttakusZakus 2 ปีที่แล้ว +5

    Maybe the 4K resolution was the friends we made along the way.

  • @korterkaks
    @korterkaks 2 ปีที่แล้ว +4

    3h later the video is still in 360p so it's impossible for me to enjoy how good or bad the upscaling is waaaaaah :((((
    Edit: Now 4h later and we've reached 720p boys!! This I can almost watch. I guess Philip didn't do some sick joke of actually making the whole vid in 360p to troll us.

  • @paliszarok
    @paliszarok 2 ปีที่แล้ว +2

    "philips" monitor, nice one philip! 👍

  • @Mythicalyst
    @Mythicalyst 2 ปีที่แล้ว +1

    Finally I can watch the video!

  • @AVerySillySausage
    @AVerySillySausage 2 ปีที่แล้ว +3

    11:23 Came to the same conclusion as well. On my 1440p monitor I found using DSR 4k and choosing 4k in game, then running DLSS Balanced or Performance was that magic sweet spot. Game just look straight up better. The benefits of DLSS in this game are still way more noticeable than the downsides compared to TAA. The immediate image quality is noticeably better the moment you enable DLSS. I think it's just because this game's TAA is designed around running at 4k. I'm sure if I had a 4k display, the native would just look better and the TAA wouldn't be so blurry.

    • @emma6648
      @emma6648 2 ปีที่แล้ว +1

      Uhh can you explain better

    • @emma6648
      @emma6648 2 ปีที่แล้ว +1

      Pls and thanks

    • @AVerySillySausage
      @AVerySillySausage 2 ปีที่แล้ว +3

      @@emma6648 First off, the game's TAA was obviously optimised to work with a 4k render resolution. So the game just looks very blurry with TAA when you don't have a 4k display.
      DLSS does not have the same horrible blur affect and looks much sharper than TAA when running below 4k.
      DLSS does have it's own downside, there is noticeably more aliasing and temporarily artefacts in certain areas. Overall, the look is better(assuming below 4k, I actually have since got a 4k display and just running native TAA looks best).
      I also found on my old 1440p display that getting the render resolution above 960p(the highest available by default) does a lot to negate the downsides of DLSS.
      The only way to get above 960p render res on a 1440p monitor using DLSS is to trick the game into thinking you have a 4k monitor. To do this you enable DSR in Nvidia Control panel, that gives you the option of choosing a 4k resolution which the Nvidia drive downscales to 1440p.
      After enabling DSR, I went into RDR2 menu and can now pick up 4k output from the menu. I can then enable DLSS and the performance mode which uses a 1080p render res. The end result is solid performance and a game that looks probably the best you can get it on a 1440p screen. I hit dimishing returns raising the DLSS quality above performance, and the performance penalty wasn't worth it.
      Note, I find that now I have an actual 4k display, it is clear to see the increase in quality as going up each DLSS mode, as previously mentioned I also think TAA now looks better than DLSS with a 4k screen so I don't bother with it. This backs up my initial point, the TAA was designed to look best at 4k.

  • @caloss2
    @caloss2 2 ปีที่แล้ว +3

    3 hours and it's 720p now. Thanks YT

    • @araghon007
      @araghon007 2 ปีที่แล้ว +1

      Took a while for youtube to DLSS it up from 360p, hasn't it

    • @caloss2
      @caloss2 2 ปีที่แล้ว +1

      @@araghon007 A thing YT does sometimes is show the video at full resolution so you hit publish, and it suddenly drops down to 360p again it's a real pita lol

  • @GLENC0C0
    @GLENC0C0 2 ปีที่แล้ว

    I can't guarantee I'll come back to watch but have a like

  • @carl6167
    @carl6167 2 ปีที่แล้ว

    Just liked and comented for philip's experiment.
    I guess he wants to test wether it makes a diff or not.

  • @00WhiteBlade
    @00WhiteBlade 2 ปีที่แล้ว +4

    "Windows 11 doesn't like it for some reason, so until I upgrade to Windows 10..."
    BURN

    • @Deliveredmean42
      @Deliveredmean42 2 ปีที่แล้ว +1

      Hold on... Why is he using Windows 11? Isn't it unstable and in testing phase?

  • @OVERKILL_PINBALL
    @OVERKILL_PINBALL 2 ปีที่แล้ว +5

    An hour later, still only 360p?

  • @araghon007
    @araghon007 2 ปีที่แล้ว

    It is possible that the transparency effects like hair might be made to rely on TAA, since sometimes you can get better results using TAA noise, but don't quote me on that. With my limited knowledge of Parallax Occlusion Mapping, you can also use TAA for dithering, so that might also explain that flickering

  • @Wheagg
    @Wheagg 2 ปีที่แล้ว

    I always thought of DLSS as a bruteforce method of squeezing more performance that will just make native really hard to run and the only option for small details. But here is does work better. Nice.

  • @vik1450
    @vik1450 2 ปีที่แล้ว +13

    I watched almost 1 minute before I realised that the video isn't supposed to be pixelated. Thanks youtube for the 360p.

  • @Easterhands
    @Easterhands 2 ปีที่แล้ว +6

    "Best looking game that I hate looking at" THANK YOU!!! No one ever talks about this. I cannot stand how this game looks in many cases.
    DLSS at 4k was unimpressive IMO, mainly due to the aggressive sharpness changes when you move the camera. I haven't tried running at DSR resolutions though

  • @chrisrojas3561
    @chrisrojas3561 2 ปีที่แล้ว

    Thanks for a video about fizzy detail uploaded at 720p

  • @JimJohn
    @JimJohn 2 ปีที่แล้ว +1

    Nice intro

  • @KonradGM
    @KonradGM 2 ปีที่แล้ว +11

    rdr2 is the only game where i fel it is contantly running at 50% the base resolution but the game tells you it runs at 100%

  • @ViperSurf
    @ViperSurf 2 ปีที่แล้ว +3

    I'm confused, been an hour and yet its still 360p 😕

  • @Spoggi99YT
    @Spoggi99YT 19 วันที่ผ่านมา +1

    I am late to the party but 2.25x DLDSR with Quality DLSS (version 3.5 with preset C via DLSS Tweaks) looks absolutely incredible at 1440p!
    There is almost no ghosting too, except on some birds and power poles in certain conditions.

    • @rottenapple_
      @rottenapple_ 10 วันที่ผ่านมา

      No need to do all of that useless crap. Just install DLSS 3.7, problem solved.

  • @TheAlienpope
    @TheAlienpope 2 ปีที่แล้ว +1

    The fizzy blurry effect is indeed a way for them to render more stuff. You can also see the same method in a lot of Ubisoft games, very obvious in older assassins creed games for example. I don't like the effect either, and i try and avoid effects like that in games i make. But i can understand why some studious sometimes feel forced to use them.

    • @araghon007
      @araghon007 2 ปีที่แล้ว

      Well, in this case it's a way to render transparency in rendering pipeline that very much dislikes transparency, but yeah

  • @raff1944
    @raff1944 2 ปีที่แล้ว +5

    ah yes, let me compare 4k gameplay on this 360p video

  • @miweneia
    @miweneia 2 ปีที่แล้ว +9

    rdr2's TAA is so god-awful, I ended up playing it at 4k in cinematic 35fps vs 1080p 110fps (also im cpu capped anyway)

    • @xXx_Baba-Smoker_xXx
      @xXx_Baba-Smoker_xXx 2 ปีที่แล้ว +2

      as a console player, I have played at 1080p at 30fps and it was fine.

    • @slavbot6938
      @slavbot6938 2 ปีที่แล้ว +10

      @@xXx_Baba-Smoker_xXx as a member of pc masterrace, unjokingly 30fps makes me nauseaus and drunk, it hurts my brain

    • @XXXLaurel
      @XXXLaurel 2 ปีที่แล้ว

      @@xXx_Baba-Smoker_xXx I agree with the other guys statement, i remember being used to play at even 24fps and thinking it was fine, i played on my PS4 after years and years of not turning it on and i had to stop an hour later and ran to the bathroom because i legit felt like puking, so i believe it's a question of adapting, but clearly the higher the fps the better for your eyes.

    • @Sinoops
      @Sinoops 2 ปีที่แล้ว +3

      There are some graphic tricks you can use to make the TAA look SIGNIFICANTLY better without going up to 4k. 1. Use Nvidia sharpening with noise reduction 2. Use TAA on Medium. For some reason TAA on High is much blurrier than the Medium setting. Seriously it's a night and day difference. I play on these settings at 1440p and it looks great. It looks better than DLSS Quality upscaled to 1440p in my opinion. It's just as sharp without all the shimmering, ghosting, and checkerboarding.

    • @MrMeanh
      @MrMeanh 2 ปีที่แล้ว

      @@XXXLaurel In the 90s I was used to gaming at a "smooth" 15-20 fps on PC in some games, these days anything below 60 (or 50 if I have VRR enabled) feels horrible. Oh, and playing Final Fantasy 7 Remake on my PS4 pro was horrible (and the last game I played on it) since I´ve gotten so used to 60+ fps on PC.

  • @sieyk
    @sieyk 2 ปีที่แล้ว

    The cause of the checkerboarding is overlap in the strides of the deconvolution layers in the neural net. It's basically caused by bad design in the deconv kernel size and stride length. Usually you can keep hammering the NN until it learns how to make them disappear, but that's generally bad practice since as soon as it gets novel input the checkerboards will spring back. The generally accepted solution is to replace deconv layers with a simple upscale then conv. They'd have to retrain all their models then though.

  • @Ragdoll00
    @Ragdoll00 2 ปีที่แล้ว

    That "fizz" is a smooth transition lod, it helps the game peform better by reducing the models/textures detail.E.g: A model might be 10k tris in lod0 then in lod1 it could be 8k tris and so on. Same with textures, the further the lod the lower resoultion it will be. If everything was lod0(best lod) you'd likely get under 10 fps the whole time

  • @avery2519
    @avery2519 2 ปีที่แล้ว +4

    why is it still 360p lol what is youtube doing

  • @CMWinter
    @CMWinter 2 ปีที่แล้ว +13

    What is the thought process behind uploading at 3.30am UK time? Surely that makes no sense in regards to your demographic. I was under the impression 5pm/6pm UK is generally a good time for dropping content. Though, you may be trying to hit a dry period that will allow the video to linger on sub feeds for longer.
    Super curious to your thoughts.

    • @FoddyFogHorn
      @FoddyFogHorn 2 ปีที่แล้ว +9

      He’s probably doing some experiment he’ll talk about later.

    • @irldoge2936
      @irldoge2936 2 ปีที่แล้ว +2

      Well the DLSS update for RDR2 like JUST launched, and since the video hasn't processed yet I'll bet you he stayed up all night making it and released it as soon as he was done haha

    • @jf6785
      @jf6785 2 ปีที่แล้ว +3

      The UK is far from his biggest demographic

    • @CMWinter
      @CMWinter 2 ปีที่แล้ว

      @@jf6785 Implying 7pm - 10pm on a Thursday is prime-time for America.

    • @BotsHateMe
      @BotsHateMe 2 ปีที่แล้ว

      @@irldoge2936 It didn't just launch mate. The update dropped on Tuesday. I'd wager that this one's youtube's fault.

  • @N0gtail
    @N0gtail 2 ปีที่แล้ว +2

    I think Rockstar's engine uses deferred rendering which makes lighting a lot more efficient but doesn't allow transparency. Rockstar seems to use a heap of dithering to get around the transparency problem when fading between different levels of detail and hopes their anti aliasing filter mostly smooths it out. I remember seeing an interesting write up of GTA V's rendering techniques somewhere.

    • @markjacobs1086
      @markjacobs1086 2 ปีที่แล้ว

      It's not that it doesn't allow "proper" transparency. It's just sorting & blending "proper" transparency absolutely destroys your performance with that many transparent objects. RAGE isn't the only offender though, most engines employ this trick (but sometimes use different dithering patterns).

  • @Saffy1
    @Saffy1 2 ปีที่แล้ว +2

    People complaining about 360p
    When I use DLSS to upscale video quality to 4k

  • @Strafprozessordnung
    @Strafprozessordnung 2 ปีที่แล้ว +3

    3 hours later, still 360p (Hamburg, Germany)
    Philip, I think your video is broken :(

  • @televisionandcheese
    @televisionandcheese 2 ปีที่แล้ว +5

    Been an hour and it's still 360p.....
    Did you do this on purpose Philip??

  • @seruppo4219
    @seruppo4219 2 ปีที่แล้ว +1

    I love how you care about captions. And I love how you put jokes that are not in the video to them. Gigapixel the Waifu.
    I love how you care about everything.
    And I, hope we, notice and care about it.

  • @I0NE007
    @I0NE007 2 ปีที่แล้ว +2

    It's hard to say being stuck in the time with only 360p scaled up to a large desktop monitor... but I think this is the first time where I genuinely enjoyed the DLSS version over the Native. But I also don't care for TAA and would prefer "any degree of MSAA" or take "No AA." Even then, definitely something to look into for later if/when the video has better video settings.
    But it would be intriguing to somehow use DLSS to help upscale this video discussing DLSS, now wouldn't it?