Hum, yeah that makes sense. AP gauss builds have high DPS and mobility, but are generally on lighter mechs. Better take out the glass cannon first before slugging it out with the heavies.
Yeah, this thing is BRUTAL. Did 832dmg my first match in it. Can core an Annihilator's CT from the rear, from untouched armor, to orange in one salvo. I used a ERML instead of pulse, no extra DHS (you really don't need it), and more ammo. No need for the cooldown either really as the 2sec reload is low enough as is, so I went for max range+max velocity quirks. Baradul is totally correct that you don't want to get to the front first, as players already have learned the hard way to focus ALL THE GUNS on you. 28 Pinpoint from the APGauss, every 2 sec, is to be feared, as you're doing 16 dps *more* than a doubletap from an Ultra AC20, in the time it takes a UAC20 to safely reload, and never need to worry about jamming.
Yet another example of the devs breaking their own game. This mech and the PIR are prime examples. If you make APG or MGs ok to use in small numbers (2-4), then mechs like this become monsters and are potentially game breaking. But if you reduce the power of those weapons that these mechs aren't overpowered then those weapons become useless when you use less than a dozen of them. You would think they would have learned from their mistakes with the PIR.
Brave Sir Baradul ran away. ("No!") Bravely ran away away. ("I didn't!") When danger reared it's ugly head, He bravely turned his tail and fled. ("I never!") Yes, brave Sir Baradul turned about And gallantly he chickened out. ("You're lying!") Swiftly taking to his feet, He beat a very brave retreat. Bravest of the braaaave, Sir Baradul! "Look, Thanatos" (shush, it's only a model!)
Can’t imagine why it would, for all it has, it takes 14 of them to do okay damage with, and it has the same base range as an IS medium laser. I reckon it’s balanced just fine. I feel like if they nerf it at all now, adding ghost heat or whatever to it, they run the risk of eliminating the weapon as effective altogether.
@@chronoatog5650 I could see that, maybe increase the cooldown a bit or decrease the range a little. I think it’s not terribly overpowered though, as I’ve seen it a lot in recent times, and it just gets melted under any significant amount of pinpoint, or any SRM/Streak boat.
I know, Btech is 1 year older than me, just a funny thought. Last weekend I helped pack some VWE Tesla MkII pods for a convention. Also not everything in Btech has been around since the beginning.
@@r0s3ncr4ntzthis isn’t just BattleTech sir, this is MechWarrior Online, where they’ve made up things because it’s a multiplayer game. There’s a ton of Apocryphal content on top of the canonical stuff, so it very well could be a reference to something.
Would love to see a good Silver Bullet build, or at least a good Thunderbolt Missile build. Rocking two SB Gauss Rifles on my Fafnir FNR-5(S) and I'm experimenting with Thunderbolts on the Longbow Spitfire (might try another assault with plenty of missile hardpoints)
Tried 6 APGs on a MLynx, even saw a Piranha with a bunch of them, both squishy but playable. The problem currently is, that players haven't got the muscle memory to react properly when hit by APGs. I caught myself ignoring first 3 hits as harmless LB2X hits, until my back was open and torso structure red.
Its crazy that suddenly with those C-AP Gauss an Adder has nearly 30 pinpoint every 1,8 seconds. (that faster then the 6 ac5 anni or mauler mx90) ...... but they need like 10x the tonnage for the same damage. Those new Gauss are nuts.
They are exactly the same dps as MGs for twice the weight per gun. Magshot takes twice the space, but same weight as isMGs. So they are iffy. Can generally do better with machine guns especially since lasers pair up with MGs better. These things to not play well with any other weapon.
This is honestly one of the most P2W builds we've ever had. There are some NASTY non premium versions too, but this is definitely the best option by a long shot.
Because it's absolutely impossible to cram 6 small pulse into any other mech? Wat? That's all this is, the equivilant of 6 small pulse lasers. Except this can (and will) run out of ammo. 6 small pulse is 30 damage, in a very short burn time. Easily keep it pinpoint. 14 APG is 28 dmg ppfld. Ever so slightly better fire rate, due to laser burn times. Balances out the damage difference with repeated firing. Hundreds of mechs can do 6 small pulse. One can do 14 APG. Hardly worth gettin yer panties in a bunch over. Especially since 5 med pulse has the same range, and even MORE damage per shot. Make it 6 med pulse and yer going to out dps this thing. I toyed with them on a Viper that had 12 of them. Had to scrape off a lot of armor to squeeze in 3 tons of ammo. It isnt enough to really be considered OP compared to the old stand by favorite knife fighting weapon.
the light mech apocalypse has begun. these guns are way to op the cauldren will tell you they have less dps then a heavy mg and that may be true but these guns dont require the face time and have more range
Well, this is not a MWO problem, rather a BT universe one. Magshots do take 2 dlots most of the time, IS is just ain't is good until late eras in terms of tech
Doesnt have enough hardpoints. And nothing else really meshes well with them. Small pulse is too short of a range, and med pulse is to slow on the cooldown.
@@TauShasla No they wont. The APG requires a lead, so if u fire both lasers and APG together, at a moving target, one of them is going to miss. LMGs are hitscan exactly like lasers. No lead required... if yer laser is hitting, so are the MGs. Thes things just dont mesh well with any other weapon. Micropulse has the same fire rate, but no range. So if yer hoping to stay at range, that wont work... does work if yer getting under their feet tho. Bigger pulse lasers can add range, but then fire rates wont sinc up.
@@robertagren9360 Yea ok but same damage range (HMG is actually higher) but with a cooldown, all I was saying is that I am having trouble finding a niche for the new weapons
@Baradul Hello! With the current event going on, and the free Hero mech of your choice, do you have a recommendation of some unique Hero mechs? I tend to play medium/heavy mechs, almost exclusively IS mechs. I'm wanting to pick something that is unique that other variants don't have. Or very cool quirks that really make the mech stand out. Do you have any recommendations?
I only know this Mech as a Worthog, i only knew the Ebon Jaguar as the "Cauldron born" before. Can someone explain to me, why these mechs all have so many different names? 😅
Highlander IIC has a +HSL for energy or laser. I've had good results with 3 beams and a UAC20. The Skoll with 4 Plasma Cannons and an LB20X is looking promising, but I haven't had a chance to playtest it.
There is a set of 8 Nova with 75-85% velocity and 3 energy hard points. REAL Decent for the plasma. Beams, find heat scale limit mechs, like one of the Highlander IIcs. Or something that is just short on hardpoints but has 2 High mounts, and lots of room for heatsinks. Pair them up with some LMGs on the Summoner/Thor for example.
@@ghoulbuster1 They are half the heat of an erPPC and half the weight/damage. They are almost identical to erPPCs per ton (slightly reduced dmg, but adds heat dmg.) A meager 1 point of damage less for 2 plasma vs 1 erPPC and a much faster cooldown. 3 plasma vs 2 erPPC plasma wins on DPS and Heat. Try doing math before you eat yer own foot. ;)
Micropulse weighs the same but does more damage, same cool down, no need for ammo. MGs do the same DPS, for half the weight. Ammo lasts longer. 1 small pulse is the same weight as 2 APG, and does more damage per shot. Roughly the same overall DPS due to burn time on laser. How exactly is it "broken"? This one mech just because it can boat so many? Every mech than can boat insane numbers of knife fighting weapons is "broken". Whether that be small lasers or MGs or, imagine this, even these. The weapon is fine... it's the boat that is the issue. And no, no boats should be nerfed. They are fun little meme mechs. Keep em for the fun of playing them.
I can kill a Kodiak in any light. Nothing special about the Warthog there. A light mech is a hard counter to an assault, always has been and always will be.
Yep, it's a very small (by 'mech standards) weapon designed for use against infantry and light vehicles. It's kind of a funny weapon to add to a game that only has 'mechs.
It's a double weight MG. Exact same dps, for twice the tonnage. IS weight is the same, but they take 2 slots. MGs are better, if you can maintain fire. However, ppfld generally is more useful. Mathematically well ballanced. In practice, probably better than MGs overall.
Impressive and awesome so many people can still have so much fun with it. But ith all these new weapons and changes, I am getting more and more afraid to get back into MWO, only to have my teeth kicked in constantly ...
FLEA-19 with 40CDR would've been too strong with 8 ballistic slots and... 1ton with max speed engines or need to shove it down to 3 T going 100 KPH on a flea. HAHA NERF IT! THE POWER OF 14 MAG SHOTS IS TOO OP- Warthog: *Exists*
This build is cancer right now. Just fought two battles with a four man squad of these. First battle they were on my team and we won with only two losses. Second game was against them and they won with dudes getting 900 to 1000 damage.
That ain't a Warthog!!! Damn, Piranha get it right! Real Warthog from the game addon for M4 is totally a beast tank and killer. This is a light mech of dubious usefulness.
My first drop in one of these, someone had clearly met one before because he focused me over the two assaults beside me. Reasonable, to be honest.
Hum, yeah that makes sense. AP gauss builds have high DPS and mobility, but are generally on lighter mechs. Better take out the glass cannon first before slugging it out with the heavies.
9:00 very, very frightening
I knew before I watched 😂
Lights and mediums even more dangerous. Wow.
Only a handful of lights can boat them to any meaningful degree and one of them is locked behind a paywall.
Yeah, this thing is BRUTAL.
Did 832dmg my first match in it. Can core an Annihilator's CT from the rear, from untouched armor, to orange in one salvo.
I used a ERML instead of pulse, no extra DHS (you really don't need it), and more ammo. No need for the cooldown either really as the 2sec reload is low enough as is, so I went for max range+max velocity quirks.
Baradul is totally correct that you don't want to get to the front first, as players already have learned the hard way to focus ALL THE GUNS on you. 28 Pinpoint from the APGauss, every 2 sec, is to be feared, as you're doing 16 dps *more* than a doubletap from an Ultra AC20, in the time it takes a UAC20 to safely reload, and never need to worry about jamming.
Yeah, I had a go with these too and I swear sometimes they don't register the hit
You got latency
@@robertagren9360 Yeah you might be right, playing from New Zealand on a potato PC
This was the FIRST thing I thought of when the new patch dropped. It does not disappoint.
AP gauss velocity 1700, compared to AC2= 1800, AC5= 1500. Regular Gauss is 2200.
This is basically the same damage pin-point as two regular Gauss rifles.
Ooo ur totally right… firing 3x faster too
So it's 2 ultra gauss rifle
I like to think of it as chain firing 2 heavy gauss
Baradul, next episode has to be AP Gauss Direwolf. Can't forget the one you used in MW5:Mercs YAML modded.😎😎😎🤘🤘🤘
I’ve bumped into several of these builds so far. They are brutal. So we try to focus them down as quickly as possible.
Piranha with 8 APGs is a monster, consistent 600+ damage games with 2-4 kills.
APG and MagShot gives lights and mediums some serious firepower.
it's funny, i had the same thought and used this same build last night. i was able to outtrade heavy mechs with this setup
this was the first load out I tried on patch day :) Doing this with the Viper-F was fun too, but a bit harder to hit with.
Yeah I tried in the F too but could only get 8 of them mounted with enough ammo
@@ctakitimu Bah, softcore.
My Viper has 12, and I stripped armor for more ammo. Who needs armor anywho.
Haha i changed to 11 i think
Yet another example of the devs breaking their own game. This mech and the PIR are prime examples. If you make APG or MGs ok to use in small numbers (2-4), then mechs like this become monsters and are potentially game breaking. But if you reduce the power of those weapons that these mechs aren't overpowered then those weapons become useless when you use less than a dozen of them. You would think they would have learned from their mistakes with the PIR.
Brave Sir Baradul ran away.
("No!")
Bravely ran away away.
("I didn't!")
When danger reared it's ugly head,
He bravely turned his tail and fled.
("I never!")
Yes, brave Sir Baradul turned about
And gallantly he chickened out.
("You're lying!")
Swiftly taking to his feet,
He beat a very brave retreat.
Bravest of the braaaave, Sir Baradul!
"Look, Thanatos"
(shush, it's only a model!)
I'm soooooooo glad I was able to snag one of these. First drop with this build I got 3 kills and like 760 damage. Amazing little dogfighter
That Timber Wolf on the other team got 1447 damage!?
ATMs BABY! My best game (years ago) was 1380 with 9 kills in a Timby with 3 ATM 9, MPLs and MGs
@@andyd8370 1541 was my best damage on an ATM build. Nova Cat hero.
ATMs and a new computer really turned my MWO career around :D
I feel like the ap gauss is going to get nerfed a bit 100% because of the warthog
Can’t imagine why it would, for all it has, it takes 14 of them to do okay damage with, and it has the same base range as an IS medium laser. I reckon it’s balanced just fine. I feel like if they nerf it at all now, adding ghost heat or whatever to it, they run the risk of eliminating the weapon as effective altogether.
I think the Silver Bullet gauss will get nerfed too as at the moment, it doesn't count towards the gauss/ppc family limit before ghost heat.
@@ctakitimuI can see them making it something like 0.25 more heat or 2.5s cooldown
Honestly giving the warthog negative quirks for ap-gauss, problem solved.
@@chronoatog5650 I could see that, maybe increase the cooldown a bit or decrease the range a little. I think it’s not terribly overpowered though, as I’ve seen it a lot in recent times, and it just gets melted under any significant amount of pinpoint, or any SRM/Streak boat.
Dang man I gotta go to bed but I wanna log on and test out all my new builds!
Just tried the flea with 8 ballistic hardpoints and magshots, and worked really nice. Also the Crael with 7 Light AC2 managed to do 900+ damage.
Baradul coming in clutch when I was curious about how this build may work!
Is the hero name of this mech a reference to Halo's Red vs. Blue? I.S. name being a Puma which is joke name they came up with for the Warthog...
Checks out to me.
🤣
Considering Battletech is older than Halo, I highly doubt it
I know, Btech is 1 year older than me, just a funny thought. Last weekend I helped pack some VWE Tesla MkII pods for a convention. Also not everything in Btech has been around since the beginning.
@@r0s3ncr4ntzthis isn’t just BattleTech sir, this is MechWarrior Online, where they’ve made up things because it’s a multiplayer game. There’s a ton of Apocryphal content on top of the canonical stuff, so it very well could be a reference to something.
I'm going to have to try that build!
Would love to see a good Silver Bullet build, or at least a good Thunderbolt Missile build. Rocking two SB Gauss Rifles on my Fafnir FNR-5(S) and I'm experimenting with Thunderbolts on the Longbow Spitfire (might try another assault with plenty of missile hardpoints)
been playing this build ever since the patch came out. It's way too fun.
Exciting first match! Well done with the dmg, Bara!
Tried 6 APGs on a MLynx, even saw a Piranha with a bunch of them, both squishy but playable.
The problem currently is, that players haven't got the muscle memory to react properly when hit by APGs. I caught myself ignoring first 3 hits as harmless LB2X hits, until my back was open and torso structure red.
1447 damage from an enemy game 1 😮
Timberwolf lgd
I have a feeling the gauss weapons they introduced will get some nerfs in the next patch. :D
Its crazy that suddenly with those C-AP Gauss an Adder has nearly 30 pinpoint every 1,8 seconds. (that faster then the 6 ac5 anni or mauler mx90) ...... but they need like 10x the tonnage for the same damage. Those new Gauss are nuts.
Different range though, unless the AP Gauss follows standard Gauss falloff (3x instead of 2x).
They are exactly the same dps as MGs for twice the weight per gun. Magshot takes twice the space, but same weight as isMGs. So they are iffy. Can generally do better with machine guns especially since lasers pair up with MGs better. These things to not play well with any other weapon.
This is honestly one of the most P2W builds we've ever had. There are some NASTY non premium versions too, but this is definitely the best option by a long shot.
Because it's absolutely impossible to cram 6 small pulse into any other mech? Wat?
That's all this is, the equivilant of 6 small pulse lasers. Except this can (and will) run out of ammo.
6 small pulse is 30 damage, in a very short burn time. Easily keep it pinpoint. 14 APG is 28 dmg ppfld. Ever so slightly better fire rate, due to laser burn times. Balances out the damage difference with repeated firing. Hundreds of mechs can do 6 small pulse. One can do 14 APG. Hardly worth gettin yer panties in a bunch over. Especially since 5 med pulse has the same range, and even MORE damage per shot. Make it 6 med pulse and yer going to out dps this thing.
I toyed with them on a Viper that had 12 of them. Had to scrape off a lot of armor to squeeze in 3 tons of ammo. It isnt enough to really be considered OP compared to the old stand by favorite knife fighting weapon.
got right away the same build XD silly little monster
Just built a 14 AP Gauss. 5 kills. I like the little guy.
the light mech apocalypse has begun. these guns are way to op the cauldren will tell you they have less dps then a heavy mg and that may be true but these guns dont require the face time and have more range
So glad these don't have the dumb gauss charge mechanic. Just thump thump like an AC. Looks fun. =)
Looks like fun. PGI nerf coming in 3-2-1.
its total BS that the IS magshot takes up 2 slots though... and those of us who don't have a warthog get to practice our sadface :/
Well, this is not a MWO problem, rather a BT universe one. Magshots do take 2 dlots most of the time, IS is just ain't is good until late eras in terms of tech
Curious how well these perform overall compare to the various machineguns.
How many gauss cannons do you have on that thing?!
Baradul: "Yes."
Basically the Gauss version of a machinegun boat.
I put seven of these and an erppc on a shadow cat. Good match.
Good battle. AP GAUSS very useful weapon.
In that first game are you watching where your shot goes? Once you pull the trigger there's nothing else you can do.
You can learn from observing to maybe hit the next one better.
i am gonna use those AP ones on my Incubus i think. high hard point so good for peaking
Doesnt have enough hardpoints. And nothing else really meshes well with them. Small pulse is too short of a range, and med pulse is to slow on the cooldown.
@@hohenzollern6025i run my Incubus with 2 HLLs and 5 LMGs. magshot might work as a LMG replacement
@@TauShasla
No they wont. The APG requires a lead, so if u fire both lasers and APG together, at a moving target, one of them is going to miss. LMGs are hitscan exactly like lasers. No lead required... if yer laser is hitting, so are the MGs.
Thes things just dont mesh well with any other weapon. Micropulse has the same fire rate, but no range. So if yer hoping to stay at range, that wont work... does work if yer getting under their feet tho. Bigger pulse lasers can add range, but then fire rates wont sinc up.
@@hohenzollern6025sad times . i see your point
@@hohenzollern6025plasma + mag seems to be working ok. i am getting consistent 500+ dmg games
Going to try the 6xMG Javelin with 6xMagshots instead. Wish me luck.
how do u get that Adder? I can't build that
the velocity of magshots and anti-personnel gauss rifles is 1700 m/s
fire support, fire SUPPORT!
I don't like these new weapons, making lights even more annoying than they already were
04:36 Hello, bud.😊
- 👋🙂
It seems like AP gauss and Magshot fill the same niche as HMG's but with more range and slightly lower damage
Not comparable since Heavy machine guns are Hit Scan and gauss is Point Target.
@@robertagren9360 Yea ok but same damage range (HMG is actually higher) but with a cooldown, all I was saying is that I am having trouble finding a niche for the new weapons
When does this become available in the store...it was a loyalty one.... probably next month or May right
@Baradul Hello! With the current event going on, and the free Hero mech of your choice, do you have a recommendation of some unique Hero mechs? I tend to play medium/heavy mechs, almost exclusively IS mechs. I'm wanting to pick something that is unique that other variants don't have. Or very cool quirks that really make the mech stand out. Do you have any recommendations?
Random comment for channel interaction.
I only know this Mech as a Worthog, i only knew the Ebon Jaguar as the "Cauldron born" before.
Can someone explain to me, why these mechs all have so many different names? 😅
Still trying to find a mech I own that can use either the Plasma Cannons or Beam Lasers well.
Highlander IIC has a +HSL for energy or laser. I've had good results with 3 beams and a UAC20.
The Skoll with 4 Plasma Cannons and an LB20X is looking promising, but I haven't had a chance to playtest it.
Try 6 CBLs on the dire prime.
Don't bother with plasma, they are too hot and are worse than an ERPPC.
There is a set of 8 Nova with 75-85% velocity and 3 energy hard points. REAL Decent for the plasma.
Beams, find heat scale limit mechs, like one of the Highlander IIcs. Or something that is just short on hardpoints but has 2 High mounts, and lots of room for heatsinks. Pair them up with some LMGs on the Summoner/Thor for example.
@@ghoulbuster1
They are half the heat of an erPPC and half the weight/damage. They are almost identical to erPPCs per ton (slightly reduced dmg, but adds heat dmg.) A meager 1 point of damage less for 2 plasma vs 1 erPPC and a much faster cooldown. 3 plasma vs 2 erPPC plasma wins on DPS and Heat. Try doing math before you eat yer own foot. ;)
@@Artificer1911 Thank you! Will have a look!
Saw this coming last night. This is utterly broken.
Micropulse weighs the same but does more damage, same cool down, no need for ammo.
MGs do the same DPS, for half the weight. Ammo lasts longer.
1 small pulse is the same weight as 2 APG, and does more damage per shot. Roughly the same overall DPS due to burn time on laser.
How exactly is it "broken"? This one mech just because it can boat so many? Every mech than can boat insane numbers of knife fighting weapons is "broken". Whether that be small lasers or MGs or, imagine this, even these. The weapon is fine... it's the boat that is the issue. And no, no boats should be nerfed. They are fun little meme mechs. Keep em for the fun of playing them.
@@hohenzollern6025 machine guns, small and micro pulse lasers all have significantly shorter range.
Awww, the two matches i was in didn't make it to the video :/
Any buyable mech with similar capabilities as the Warthog?
Well I mean this is great, but how can I get ahold of that mech..?
a better name for the warthog ap variant is the murder pig
Got in a fight with one of these in my Kodiak... and lost. They told me there were 2 more of them I didn't see. Still didn't feel good.
I can kill a Kodiak in any light. Nothing special about the Warthog there. A light mech is a hard counter to an assault, always has been and always will be.
So many new weapons.
AP stands for anti personal?
Yep, it's a very small (by 'mech standards) weapon designed for use against infantry and light vehicles. It's kind of a funny weapon to add to a game that only has 'mechs.
@@imperiallarch7610 Okay, thanks.
I mean... Dying feels less bad after you run out of ammo.
dude sick
where can you get the Warthog? I can't find it anywhere
You know the gun is broken when you get high match score with it from the first run... It's an 0.5 ton's ac2
It's a double weight MG. Exact same dps, for twice the tonnage. IS weight is the same, but they take 2 slots. MGs are better, if you can maintain fire. However, ppfld generally is more useful. Mathematically well ballanced. In practice, probably better than MGs overall.
Impressive and awesome so many people can still have so much fun with it. But ith all these new weapons and changes, I am getting more and more afraid to get back into MWO, only to have my teeth kicked in constantly ...
Try Rogue squadron if you think this is kicking in the teeth.
FLEA-19 with 40CDR would've been too strong with 8 ballistic slots and... 1ton with max speed engines or need to shove it down to 3 T going 100 KPH on a flea. HAHA NERF IT! THE POWER OF 14 MAG SHOTS IS TOO OP-
Warthog: *Exists*
How do you even get this mech?
It's a SITUATION.
Imagine a weapon with the capability to accelerate projectiles to hypersonic speed... only for a distance of less than a mile. 😂😂😂
Make sense
I hate encounter with this mech on light or medium
team mates are friends not cannon fodder
Hmmm Mist Lynx
This build is cancer right now. Just fought two battles with a four man squad of these. First battle they were on my team and we won with only two losses. Second game was against them and they won with dudes getting 900 to 1000 damage.
Alternative ppewpew.!!
That ain't a Warthog!!! Damn, Piranha get it right! Real Warthog from the game addon for M4 is totally a beast tank and killer. This is a light mech of dubious usefulness.
Can't even play one day before the min-maxing begins.
first time?
too slow
Bro playing stock mechs
"mean ap gauss build"
This mech is broken. If you can aim well it must feel like aimbot for your enemy
I want my AI girl daughter to play well.
Most of the weapons are Garbage. You can still out produce the a p's with machine guns in damage.
dont waste your money
Pay to win crap imo.
Hm "OP-Gauss"? 👍🦾