Starsector 0.97a - 5 Onslaught (XIV) vs. 1369 DP Triple Remnant Ordo

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  • เผยแพร่เมื่อ 17 ก.พ. 2024
  • A long yet victorious battle between a finalized fleet of 5 Onslaught (XIV)'s and 3 Omens against 3 fully-powered Remnant Ordos with 4 Radiants and 5 Novas. This battle showcases a useful trick where Rally Civilian Craft will cause assigned ships to hold their position and stay still, which is ideal for Onslaughts due to their long-range ballistics and anemic speed.
    Often, the hardest part of playing this fleet is holding off the initial Remnant ship wave, especially if the objective layout forces most of the Remnant fleet onto the sides of the map and, thus, exposes one of the Onslaughts to multiple flankers. However, once the initial wave is handled, the rest of the Remnant fleet becomes much easier as Onslaught formations become more stable and Remnant reinforcements are forced to trickle in slowly as their ships get picked off one-by-one.
    Also, the final Radiants could have been dealt with better - and possibly with no ship losses - if I had not played so aggressively near the end, but, with all Onslaughts alive by then and Hull Restoration making ship losses tolerable and cheap, such an aggressive play didn't prove to be overly detrimental in the end.
    Only mods used were Detailed Combat Results and Audio Plus. Music from Audio Plus was editted in, since the in-game music volume was set too low to clearly hear.
    0:06 Ship Loadouts
    0:42 Character Skills
    1:03 Engaging the Ordos
    1:19 Battle Start
    23:04 Aftermath
    23:33 Detailed Combat Results Report
  • เกม

ความคิดเห็น • 15

  • @pipperpepper
    @pipperpepper 3 หลายเดือนก่อน +8

    That was a great watch! That last mop up counter got hairy, especially that last duel. And who would've thought, when line ships act like line ships, they're very effective in that role? Thanks for the tip!

  • @endlessstrata6988
    @endlessstrata6988 3 หลายเดือนก่อน +7

    This is a perfect demonstration of how stupid the combat system in Starsector is. If only the ships obeyed your orders to the letter they would just have to stand still and win. Still love the game though. Most of the orders were him telling the ships to retreat so they wouldn't overextend.
    "Just stand there and win you morons!" Fighting your own AI more than fighting the enemies.

    • @batuarganda728
      @batuarganda728 5 วันที่ผ่านมา +1

      Ive learned from big brain man that 'rally civilian craft' actually does that to a T
      They will just stay there, exactly on the spot. Really helped me maintain my line, hope this helps

  • @Pilvenuga
    @Pilvenuga 3 หลายเดือนก่อน +3

    I love Hephaestus cannons, for me they're the best sounding guns in the game

  • @FireVasilisk
    @FireVasilisk 3 หลายเดือนก่อน +1

    That was nuts
    You got really good at this

  • @istvansipos9940
    @istvansipos9940 2 หลายเดือนก่อน +1

    Just imagine an Aurora happily dancing around the formation, finishing easy pickings.
    or a menu where we can tell our ships NOT to waste ammo / charge (f.e. thermo cannons) on fighters. That would be so nice.

    • @batuarganda728
      @batuarganda728 5 วันที่ผ่านมา +1

      Theres a mod that does that. It allows you to add restrictions to your guns like 'no target fighters' or 'only do pd' its called advanced gunnery control.

  • @AlexandarJankovic
    @AlexandarJankovic 2 หลายเดือนก่อน

    Impressive! I'm curious, have you tried a max armor and hull variant of the Onslaughts vs Remnants? I wonder how they'd compare versus the ones you have here.

  • @maxstr
    @maxstr หลายเดือนก่อน

    So I need 5 Onslaughts to just barely survive these things? I've been trying with carriers, Onslaughts, tons of cruisers, and I still get wiped out

  • @seniorbob2180
    @seniorbob2180 3 หลายเดือนก่อน

    This is great, you might make a good successor to Cap'n Hector, as he hasn't produced anything new for ~3 months. These X remnant fleets vs monocapital ship fleet fights are a great resource for ship builds.
    Do you believe that the nerf to the Monitor class has knocked it off of the list of useful detraction ships?
    You may want to consider reworking your character skills: those logistic fleet abilities won't serve you in combat, and the fleet-wide bonuses from cybernetic augmentation are too good to pass up.

    • @zuthalsoraniz6764
      @zuthalsoraniz6764 2 หลายเดือนก่อน

      It is less tanky now, and the speed loss hurts too, but according to my calcs a maximally shield-tank-build Monitor should still be able to tank something like 3850 anti-shield DPS indefinitely. But you pretty much need an officer with elite field modulation to make it viable now, imo.
      Though Monitor was always a bit weaker against Remnant fleets since they feature a lot of tachyon lances along with heavy burst hardflux (sabots and autopulses) that can burst up the Monitor's hardflux, after which it quickly dies to tachyon lance arcs.

  • @deltaCorben
    @deltaCorben 3 หลายเดือนก่อน +1

    how do you have level 7 captains?

    • @tranquility7109
      @tranquility7109  3 หลายเดือนก่อน +6

      Level 7 officers can be found in sleeper pods from derelict ships, stations, and other salvage. Up to 4 of them can be found in any given Sector, so it's a matter of luck finding them while exploring.
      As of 0.97a, these sleeper officers also spawn with one of many preset skill selections (like the 2 officers I had being amazing for Low Tech ships), so they'll always be useful on at least one kind of ship!

  • @0kisshun0
    @0kisshun0 3 หลายเดือนก่อน +1

    17:51 remant: weeeeeeeee!!!

    • @momom6197
      @momom6197 3 หลายเดือนก่อน

      Haha, yeah, it's a bug that is also easy to trigger with Odyssey. I think it happens when engines short out in the middle of system drive boost; then the ship retains its system-induced momentum instead of cancelling it after a short boost.