Shield shunt is godsend for AI. They know when to vent but they constantly get too optimistic with their shields and suffer overload after overload. This neatly sidesteps the issue - you can't get overloaded just from firing your guns, you just lose fire rate as you hit flux cap.
I normally run a wolfpack tactics style build, and when I got the Persean League blockade notification my first thought was "ah what can it be, 2 fleets?". Then I got the 22 fleets notification and thought "ah they're probably mainly fast pickets". Then I camped the ring system around Kazeron to engage far forward, only to see an S-modded fleet and like 10 fleets I stood no chance against even without support. It was a lengthy guerrilla war. Also I learned Persean League fighter & Gazer spam is like the ultimate frigate build counter.
Invictus casualy asserting low tech superiority. Legion and onslaught are tough but they lack speed and firepower to finish off oponents and now with invictus acting as instant-delete button they realy rule the stars.
And at 3:46... and 3:59... and 4:45... Love how that inelegant brick of a ship is so wide it can comfortably hit two ships at once. Low-tech at its finest.
Persean Fleet Doctrine: Midline is bestline! I love defeating in Detail and using EMP and stand off DEM weapons to cripple the enemy before leveraging my superior mobility to outflank and out range my opponent! Hegemony Fleet Doctrine: Strap as much armour onto the ship, forget the shields just fire all guns all at once constantly oouuuhhhggggg
this is interesting, i'm still learning starsector, so definitely not tried anything like this. So far i've been enjoying midline ships the most but still struggling to really learn what to fit to the big cruisers & battleships with, but tons of fun might give this strategy a try on my next playthrough
Midline offers a really enjoyable balance between low and hi tech, but I think in general it sacrifices a considerable amount of what makes both good. In my opinion, which admittedly is just an opinion, it typically lacks enough to actually beat either without a considerable amount of skill. As far as fitting guns and whatnot, the biggest and most important thing to consider is how you pilot vs how an AI pilots. You hardly ever want to give the AI a ship that can make more flux than it can dissipate from shooting. They can and will overload themselves EVERY TIME. (not every time but it feels like it). Whereas your own ship can have much, much more flux heavy things and you can manage it properly. Well, unless you use 4 shield shunted onslaughts... then you don't have to worry about the AI overloading themselves :p Hope my random intrusion was helpful and didn't come off as mean or conceited or anything. if/when you start modding, there's so much crazy shit out there.
@@zarosthealmighty371 I do a tiny bit of modding but I mostly just stick to nexerelium mod or however it's spelled just for the Qol stuff, but I have learned that I love the mjolner cannons, those things are awesome. I also for the first time got a legion in my fleet last night and I think I'm in love with that thing, it can take so much punishment while my destroyers and cruisers go around the flanks and clean house, so I really want to try an onslaught now :) also so far my favorite cruiser is an Eagle I've heard it's not good but so far it works really well for me so idk
Ah, you say mods seems to beat such setup? Yeah, some mods it seems yes, because of that i do not play mods, just change for other better mod ships, weapons if they are. For such impudent mods I have paragons in my stash. :D
Invictus is new. It's expensive but it's as tough as 3 onslaughts. No shield onslaughts have their weakness but well built and supported, all that saved energy is directed at your enemy in the form of endless firepower. I do consider a proper officer mandatory to make it shine at it's best.
This video is amazing and exactly what i wanted to see. These Persean league monkeys seem to think they can harass others to join them and pay a hefty tax, but no longer. Also would love to see your invictus ships build as i cant figure out how you can make the cannons fire at the same time.
i am a totally confused beginner. How can your onslaughts not take any damage while having no shields? And is that Invictus new in the game or from a mod?
@@Fierann2 there is no safety overrides, and it can not be built in. To have third build in mod there is a skill: Best of the Best, take a look for it.
@@gabrielh3900 hardened shileds, shild conversion front, stabilize shields, arm em with light mortar, decent bait target. Story mod shield conversion and stabilized shield, nothing short of Retribution volley can destroy it.
this type of defeat should have consequences on the faction, it certainly has on players. who knows, as things get more desperate they may start playing dirtier and dirtier, maybe until there isn't that much difference between how the pathers fight and how try-tachion fights.
@@SSfiless well, he game is trying to simulate a live sector, its not about simulating the cost of each ship for a giga complex system, it could be simplified in many ways to fit the game.
@@yyeetmax2849 By simplifying you are unlikely to get the desired result. I can't even use any game as an example. X4 maybe, but also with some edits, the bots there are just as stupid, so it’s suitable as a comparison.
I'm new to Starsector and have clapped Invictus' rather easily. True, I had a Paragon, but still it wasn't an optimized build since I knew jack shit on what to put on it besides tachyon lances, and didn't build on it using a guide.
Not trying to piss in your cheerios, but this does not look balanced at all. Do you derive satisfaction from removing any chance 95% of ships have to contribute to a fight against that monster ship? Evidence suggests you must, but perhaps it's too good in terms of content.
it's very slow and VERY resource and crew heavy fleet. So, it's balancing through economy, not through military strength. I fear it only could be used as some type of homeworld protection detachment, but not as the main sector cleaning tool...
@@DeepProbe just with three tugs and hyperfield omtimization you have cap speed 20 in hyper, and 17 in system without nav buoy, so speed it is not a problem. Aslo crew payment it is not a problem, now i hove 150kk, colony income is 600k, one bounty is 300-800k, i do not understand if someone spek about such things. So it can be used like main total sector cleaning tool, with remnants it is not very well, but hunting by one ordo it is ok, three ordos seems to be a problem. :D
@@SSfiless Oh... That looks like much later stage of the game than I (personally) finding "too boring to continue" and starting a new run... (but, frankly, I should get that clue when spotted 3 of these 14th Onslaughts in one fleet...)
3 shield shunted XIV Onslaughts and an Invictus. Gigachad
Overwhelming low tech superiority
>destroys the whole of persean league fleet
>relationship reduced by 5
That's because they respect your power.
It's quite understandable since they pretty much knew it was going to happen and they started it.
That's what you get for not having transponder on and suspicions for smuggling... 😂
It's fun to watch the shield shunted onslaughts work because they just gun gun gun.
Shield shunt is godsend for AI. They know when to vent but they constantly get too optimistic with their shields and suffer overload after overload. This neatly sidesteps the issue - you can't get overloaded just from firing your guns, you just lose fire rate as you hit flux cap.
I normally run a wolfpack tactics style build, and when I got the Persean League blockade notification my first thought was "ah what can it be, 2 fleets?".
Then I got the 22 fleets notification and thought "ah they're probably mainly fast pickets".
Then I camped the ring system around Kazeron to engage far forward, only to see an S-modded fleet and like 10 fleets I stood no chance against even without support.
It was a lengthy guerrilla war. Also I learned Persean League fighter & Gazer spam is like the ultimate frigate build counter.
Mhmm I guess 5% of income well spent for me...
Invictus casualy asserting low tech superiority.
Legion and onslaught are tough but they lack speed and firepower to finish off oponents and now with invictus acting as instant-delete button they realy rule the stars.
The league casually burns away millions upon millions of credits trying to harass the demigod of war himself into joining them...
Seems about right
listen
they provide the convenient benefit of letting me avoid AI inspections
Wow they heavily reduced the size of the blockade. Used to be around 14 fleets per blockade.
Nah it's still that big, but it might scale from number and size of colinies in the system.
They actually went on an offense with their cargo and fuel ships, that's both brave and hilarious!
They only got Zap Brangingham left as commander... Poor bastards
Dat Eagle double kill at 2:32
And at 3:46... and 3:59... and 4:45...
Love how that inelegant brick of a ship is so wide it can comfortably hit two ships at once. Low-tech at its finest.
Man, you did not so much as let those Leagers a breathing room. To just leeroy jenkins to the spawn point is insane. I love it.
Persean Fleet Doctrine: Midline is bestline! I love defeating in Detail and using EMP and stand off DEM weapons to cripple the enemy before leveraging my superior mobility to outflank and out range my opponent!
Hegemony Fleet Doctrine: Strap as much armour onto the ship, forget the shields just fire all guns all at once constantly oouuuhhhggggg
ah a colony crises mechanic, have not seen them until now!
The scale of force is certainly a Crisis. A bit like Stellaris level of threat projection
this is interesting, i'm still learning starsector, so definitely not tried anything like this. So far i've been enjoying midline ships the most but still struggling to really learn what to fit to the big cruisers & battleships with, but tons of fun might give this strategy a try on my next playthrough
Midline offers a really enjoyable balance between low and hi tech, but I think in general it sacrifices a considerable amount of what makes both good. In my opinion, which admittedly is just an opinion, it typically lacks enough to actually beat either without a considerable amount of skill.
As far as fitting guns and whatnot, the biggest and most important thing to consider is how you pilot vs how an AI pilots. You hardly ever want to give the AI a ship that can make more flux than it can dissipate from shooting. They can and will overload themselves EVERY TIME. (not every time but it feels like it). Whereas your own ship can have much, much more flux heavy things and you can manage it properly.
Well, unless you use 4 shield shunted onslaughts... then you don't have to worry about the AI overloading themselves :p
Hope my random intrusion was helpful and didn't come off as mean or conceited or anything. if/when you start modding, there's so much crazy shit out there.
@@zarosthealmighty371 I do a tiny bit of modding but I mostly just stick to nexerelium mod or however it's spelled just for the Qol stuff, but I have learned that I love the mjolner cannons, those things are awesome. I also for the first time got a legion in my fleet last night and I think I'm in love with that thing, it can take so much punishment while my destroyers and cruisers go around the flanks and clean house, so I really want to try an onslaught now :) also so far my favorite cruiser is an Eagle I've heard it's not good but so far it works really well for me so idk
@@zarosthealmighty371 shield Shunt moment
Modded gameplay : Onslaughts and that BOX absulutely getting deleted from existence
Vanilla :
Ah, you say mods seems to beat such setup? Yeah, some mods it seems yes, because of that i do not play mods, just change for other better mod ships, weapons if they are. For such impudent mods I have paragons in my stash. :D
I can't comprehend how your officers did good with unshielded ships while my Onslaight officers kept getting blown to shit wholesale.
Reckless officers. Full armor build and ok combination of weapons to beat it.
imgur.com/a/NNfniIY
Invictus is new. It's expensive but it's as tough as 3 onslaughts.
No shield onslaughts have their weakness but well built and supported, all that saved energy is directed at your enemy in the form of endless firepower.
I do consider a proper officer mandatory to make it shine at it's best.
Finally, a fellow DTA Spark user. Great video, I love these new Colony Crises
Sparks is not wary good, better is to use Xyphos. Sparks have other behavior, not wery well for that situation. Sparks are heavy: 18 OP, but worth it.
6:17
WHOAAAA BIG EXPLOSION. SECOND IN COMMAND SWITCH TO RAMMING SPEED!!!
Who would win?
- The combined might of a Persean grand armada supported by numerous other detachments
- An angry metal box with laser pointers
Dude, good job slapping the League arround
This is surprisingly very enjoyable to watch
I'm glad you enjoy that!
I love how the most damage you recieved was from an onslauhgt just tanking a conquest explosion instead of opening its shields
Wow an actually good captain, i usually just double their amount of fleets in defense, doesn't improve my skill a whole lot though 😅
I was more scared of the 9 fuel tankers, if only they knew their true DPS potential
This video is amazing and exactly what i wanted to see. These Persean league monkeys seem to think they can harass others to join them and pay a hefty tax, but no longer. Also would love to see your invictus ships build as i cant figure out how you can make the cannons fire at the same time.
Frankly what I find most impressive is that you broke a monitor while it had fortress shield running.
i am a totally confused beginner. How can your onslaughts not take any damage while having no shields? And is that Invictus new in the game or from a mod?
imgur.com/a/NNfniIY
And ithere is no mods, clear vanilla. It is not ok with remnants, for remnants there are paragons. In 0.97 it is a bit boosted...
@@SSfiless How have you built in 3 s-mods? Safety overrides?
@@Fierann2 there is no safety overrides, and it can not be built in. To have third build in mod there is a skill: Best of the Best, take a look for it.
@@SSfiless thank you, completely forgot about that one
What a massacre! Those poor league ships never stood a chance.
Wish you woulda posted the fits :(
What's the loadout for the invictus? very strong!
(Im still new to the game)
watching this makes me think. is it just how powerfull the ships you using are or just how bad the ai are at dealing with yours ships.
what are the hull mods on your Invictus?
What are the shepherds for? Point defence?
Salvage bonus, and just a bit of support. But better is to use monitors.
@@SSfiless moral support lol
@@SSfilessare monitors still good after the nerf? 😫😭
@@gabrielh3900 hardened shileds, shild conversion front, stabilize shields, arm em with light mortar, decent bait target.
Story mod shield conversion and stabilized shield, nothing short of Retribution volley can destroy it.
Ludd is proud.
Conquests ships still garbage then.
how do you get the Invictus?
If you can sweep the entire blockade force, then your combined build is optimized for it.
Gang Busters Time Baby
Blockade? What they blocking and why?
Ivent's name. Blocking my colony.
What is the build for those Shepherds?
imgur.com/a/9KcMrM2
@@SSfiless How did you get 4 S-mods onto the Shepherd?
@@BobfromSydneyone is going with by default (surveying) , you can use story points for such modules to achieve s-mod bonus if it has.
@@SSfiless thanks, I'll give that a try, very interesting!
you know shit is desperate if the AI is trying to go agains your onslaught with phaetons drams and other cargo vessels
Last option!
best defense is a bulky armor and a lot of dakka t. this guy
now I wonder if 4 ai controlled legions XIV would defeat this army....
Then better five, for all deployment points 200.
this type of defeat should have consequences on the faction, it certainly has on players.
who knows, as things get more desperate they may start playing dirtier and dirtier, maybe until there isn't that much difference between how the pathers fight and how try-tachion fights.
It's not about starsector)
@@SSfiless ???
did your message get cut or am i having a 3 IQ moment?
@@yyeetmax2849 I mean this won’t happen in the starsector, it’s too complicated for a simple game.
@@SSfiless well, he game is trying to simulate a live sector, its not about simulating the cost of each ship for a giga complex system, it could be simplified in many ways to fit the game.
@@yyeetmax2849 By simplifying you are unlikely to get the desired result. I can't even use any game as an example. X4 maybe, but also with some edits, the bots there are just as stupid, so it’s suitable as a comparison.
ewwwww low tech XD
Looks too easy with that big ship.
Yes, it is relatively new ship in game.
@@SSfiless I wasn't sure if it was new or a mod. I haven't gotten back into SS since the last patch.
@@billrich9722it was added in 0.96
@@SSfiless Maybe since a few patches ago, then.
It's clear the Invictus is just overpowered and needs a proper nerf.
Just a moment, I am preparing to make some video vith Paragon: infernal machine.
Invictus has weaknesses. This one is using skills that help drastically improve armor integrity even in the face of HE weapons.
@@Aeretobut they want just nerf if something is good, it is ridiculous
@@SSfiless the virgin nerf vs the chad editing in notepad
I'm new to Starsector and have clapped Invictus' rather easily. True, I had a Paragon, but still it wasn't an optimized build since I knew jack shit on what to put on it besides tachyon lances, and didn't build on it using a guide.
Too bad its not on steam :p
Here it is! Enjoy! fractalsoftworks.com/2024/02/
Not trying to piss in your cheerios, but this does not look balanced at all. Do you derive satisfaction from removing any chance 95% of ships have to contribute to a fight against that monster ship? Evidence suggests you must, but perhaps it's too good in terms of content.
This is vanilla rules in 0.97. Goal is to win, it is my way to win)
"Do you enjoy winning?"
"Yes"
What an absolute lad.
it's very slow and VERY resource and crew heavy fleet. So, it's balancing through economy, not through military strength. I fear it only could be used as some type of homeworld protection detachment, but not as the main sector cleaning tool...
@@DeepProbe just with three tugs and hyperfield omtimization you have cap speed 20 in hyper, and 17 in system without nav buoy, so speed it is not a problem. Aslo crew payment it is not a problem, now i hove 150kk, colony income is 600k, one bounty is 300-800k, i do not understand if someone spek about such things. So it can be used like main total sector cleaning tool, with remnants it is not very well, but hunting by one ordo it is ok, three ordos seems to be a problem. :D
@@SSfiless Oh... That looks like much later stage of the game than I (personally) finding "too boring to continue" and starting a new run... (but, frankly, I should get that clue when spotted 3 of these 14th Onslaughts in one fleet...)
Can you share that Invictus build?