The only reason they let them go with such a slap on the wrist is because the last thing they want is the standings to low enough for war and have this fleet crusing around in Thule
Shield shunt is godsend for AI. They know when to vent but they constantly get too optimistic with their shields and suffer overload after overload. This neatly sidesteps the issue - you can't get overloaded just from firing your guns, you just lose fire rate as you hit flux cap.
Invictus casualy asserting low tech superiority. Legion and onslaught are tough but they lack speed and firepower to finish off oponents and now with invictus acting as instant-delete button they realy rule the stars.
I just got one in my current playthrough (modded) and its 17 fleets with conquests and pegasi… That shit sucks I better see the League eternally bankrupt and steamrolled by the Heg after I finish mopping up what is probably their entire military
I normally run a wolfpack tactics style build, and when I got the Persean League blockade notification my first thought was "ah what can it be, 2 fleets?". Then I got the 22 fleets notification and thought "ah they're probably mainly fast pickets". Then I camped the ring system around Kazeron to engage far forward, only to see an S-modded fleet and like 10 fleets I stood no chance against even without support. It was a lengthy guerrilla war. Also I learned Persean League fighter & Gazer spam is like the ultimate frigate build counter.
fighters beat frigates, ultimately that's their greatest use and is THE reason to field them they can deal good damage to battleships too, but in their case they have more effective PD systems which can cripple fighter formations
Odyssey works great with Wolfpack tactics. With the right red skills, you can keep pace with frigates, give the frigates something to hide behind and stay mobile enough to not get into a firefight you can't win.
And at 3:46... and 3:59... and 4:45... Love how that inelegant brick of a ship is so wide it can comfortably hit two ships at once. Low-tech at its finest.
this is interesting, i'm still learning starsector, so definitely not tried anything like this. So far i've been enjoying midline ships the most but still struggling to really learn what to fit to the big cruisers & battleships with, but tons of fun might give this strategy a try on my next playthrough
Midline offers a really enjoyable balance between low and hi tech, but I think in general it sacrifices a considerable amount of what makes both good. In my opinion, which admittedly is just an opinion, it typically lacks enough to actually beat either without a considerable amount of skill. As far as fitting guns and whatnot, the biggest and most important thing to consider is how you pilot vs how an AI pilots. You hardly ever want to give the AI a ship that can make more flux than it can dissipate from shooting. They can and will overload themselves EVERY TIME. (not every time but it feels like it). Whereas your own ship can have much, much more flux heavy things and you can manage it properly. Well, unless you use 4 shield shunted onslaughts... then you don't have to worry about the AI overloading themselves :p Hope my random intrusion was helpful and didn't come off as mean or conceited or anything. if/when you start modding, there's so much crazy shit out there.
@@zarosthealmighty371 I do a tiny bit of modding but I mostly just stick to nexerelium mod or however it's spelled just for the Qol stuff, but I have learned that I love the mjolner cannons, those things are awesome. I also for the first time got a legion in my fleet last night and I think I'm in love with that thing, it can take so much punishment while my destroyers and cruisers go around the flanks and clean house, so I really want to try an onslaught now :) also so far my favorite cruiser is an Eagle I've heard it's not good but so far it works really well for me so idk
@@TheTemplarnightEagle is a really good cruiser. It wont destroy anything in the forseeable future but its really good at stalling the enemy. Very fast, very good shielding means it can just sit there and make the enemy ai cry. Personally i hate midline with a passion, bc they are jack of all trades, that means they suck at everything basically. There are very good ships there ofc. Eagle, champion, player pegasus, hammerhead, sunder. But to be fair all of these good ships are good at one single thing. Thats why they are good. I dont personally like the do all but badly ships High and low tech on the other hand is hilarious fun. High tech rewards a good pilot while lowtech just sits there and outlasts anything. I include some interesting ships for you. Dakkatech: lp brawler, the goddamn eradicator. Oh eradicator my beloved. As the name suggests its very good at eradicating stuff. But the pirate version is trash, you really want the non p version bc accelerated ammo feeder goes brr. Probably the strongest cruiser rn. Fast, good armor, insane firepower and the unlimited power of medium ballistics, legion is good preferrably XIV. And the classic, The Old Man, the XIV Onslaught. Its pretty much impossible to outdakka that thing. It has 2 things, firepower and survivability. And finally the peaktech: Tempest,omen, hyperion, fury, aurora, harbi, astral, im not a big paragon respecter bc its boring as hell, but you cant deny that thing is effective. And my personal favorite ship in the entire game. The Frickin Odyssey. The true battlecruiser. Its like midline but actually good. 2 large energy slots with wide arcs and the flux stats to back them up. Its faster than some cruisers, has insanely good shielding, 2 fighters bc why the hell not. Once you find a good odyssey fit you dont want to pilot anything else. It also brings utility since you get the biggest vision range in the game for basically free if you build in the advanced sensors, wich btw dont count as built in s mods. It outruns everything that it cant outgun, and it outguns everything you cant outrun. Doesnt cost a fortune to move around. Its basically an aurora on anabolic steroids. Couple it with some cruisers that can hold the line and flank, nothing can catch you that you cant evaporate in a second. Once you have an ody you can sell all the conquests you have for some reason. The only thing that comes close to that ship in the causing mayhem category is something [VERY REDACTED] you can find somewhere in the sector. If you already knoe what it is, its a big mean looking capital that spams purple orbs for comedic relief
Persean Fleet Doctrine: Midline is bestline! I love defeating in Detail and using EMP and stand off DEM weapons to cripple the enemy before leveraging my superior mobility to outflank and out range my opponent! Hegemony Fleet Doctrine: Strap as much armour onto the ship, forget the shields just fire all guns all at once constantly oouuuhhhggggg
Ah, you say mods seems to beat such setup? Yeah, some mods it seems yes, because of that i do not play mods, just change for other better mod ships, weapons if they are. For such impudent mods I have paragons in my stash. :D
Invictus is new. It's expensive but it's as tough as 3 onslaughts. No shield onslaughts have their weakness but well built and supported, all that saved energy is directed at your enemy in the form of endless firepower. I do consider a proper officer mandatory to make it shine at it's best.
i am a totally confused beginner. How can your onslaughts not take any damage while having no shields? And is that Invictus new in the game or from a mod?
@@Fierann2 there is no safety overrides, and it can not be built in. To have third build in mod there is a skill: Best of the Best, take a look for it.
@@gabrielh3900 hardened shileds, shild conversion front, stabilize shields, arm em with light mortar, decent bait target. Story mod shield conversion and stabilized shield, nothing short of Retribution volley can destroy it.
This video is amazing and exactly what i wanted to see. These Persean league monkeys seem to think they can harass others to join them and pay a hefty tax, but no longer. Also would love to see your invictus ships build as i cant figure out how you can make the cannons fire at the same time.
The colony crisis faction raids are godsend. Back then i had to go to war with them to get infinite supply of their ships. Now they come to me. I can salvage everything bc my colony is like 10 meters away. Free money. I just have 3 separate fleets in storage to counter every style of fleet they throw at me. Big stupid low tier fleets? 2 words. Plasma Cannon. Big stupid low tech frigate junk? 2 different words. Tachyon Lance. I have a safety override lp eradicator with nothing but reapers and thumpers that i solely deploy to solo an invictus. Park behind it, launch every torp to strip armor, press F, gone. Against high tech i tend to just deploy my omega odyssey. Watch the femboys cry when i drop 6k kinetic dps on them. Midline is the hardest one tbh bc the constant and annoying missile spam. How do you counter spam? Wasp drones. Ungodly amount of wasp drones. They have pd, no crew so they can freely blow up. If you have more than 10 fps you dont have enough wasps. I either go with full legions if i happen to have enough, or just a random junk cruiser fleet with the makeshift hangars. Every fighter slot gets 6 wasps and they barely cost any points. Defensive targeting hullmod if i want to be extra annoying. And if poo hits the fan you can always hide behind your station. Just avoid midline stations, they blow. The other options are about the same. But high tech needs good weapon blueprints. Low tech doesnt care if your only large ballistic is the hellbore. It has insane firepower, only low tech big boys and high tech can reliably survive. But high tech ships with ai fits usually lack the range and the anti armor firepower to deal with the station. So unless the ai parks 600 auroras ontop or 10 onslaughts you are more than fine. And thankfully station ai likes to focus fire so the enemy cant really retreat out of its insane range. But the high tech station once you have tachyon lance, plasma and that burst emp medium i always forget how its called coupled with an alpha core, it becomes a league of its own. I saw that thing solo entire double and triple stack of smodded invasion fleets. Deploying anything smaller than a cruiser is a suicide against the tachyon spam, while the big guys enjoy some plasma for breakfast. And it has insane shielding, so its not so prone to be worn down in constant suicide yolo
@@jackoneil1000 boohoo broski got mad he read a fairly long text that was completely optional to him. But instead of ignoring the wall of text he just posts a mean reply so everyone knows how cool and edgy he is. Shit me bricks
The blockade is just free added security for your system. A few missing credits and slower growth aren’t a huge deal…..unless you have multiple colonies in one system.
this type of defeat should have consequences on the faction, it certainly has on players. who knows, as things get more desperate they may start playing dirtier and dirtier, maybe until there isn't that much difference between how the pathers fight and how try-tachion fights.
@@SSfiless well, he game is trying to simulate a live sector, its not about simulating the cost of each ship for a giga complex system, it could be simplified in many ways to fit the game.
@@yyeetmax2849 By simplifying you are unlikely to get the desired result. I can't even use any game as an example. X4 maybe, but also with some edits, the bots there are just as stupid, so it’s suitable as a comparison.
Not trying to piss in your cheerios, but this does not look balanced at all. Do you derive satisfaction from removing any chance 95% of ships have to contribute to a fight against that monster ship? Evidence suggests you must, but perhaps it's too good in terms of content.
it's very slow and VERY resource and crew heavy fleet. So, it's balancing through economy, not through military strength. I fear it only could be used as some type of homeworld protection detachment, but not as the main sector cleaning tool...
@@DeepProbe just with three tugs and hyperfield omtimization you have cap speed 20 in hyper, and 17 in system without nav buoy, so speed it is not a problem. Aslo crew payment it is not a problem, now i hove 150kk, colony income is 600k, one bounty is 300-800k, i do not understand if someone spek about such things. So it can be used like main total sector cleaning tool, with remnants it is not very well, but hunting by one ordo it is ok, three ordos seems to be a problem. :D
@@SSfiless Oh... That looks like much later stage of the game than I (personally) finding "too boring to continue" and starting a new run... (but, frankly, I should get that clue when spotted 3 of these 14th Onslaughts in one fleet...)
I'm new to Starsector and have clapped Invictus' rather easily. True, I had a Paragon, but still it wasn't an optimized build since I knew jack shit on what to put on it besides tachyon lances, and didn't build on it using a guide.
3 shield shunted XIV Onslaughts and an Invictus. Gigachad
Overwhelming low tech superiority
>destroys the whole of persean league fleet
>relationship reduced by 5
That's because they respect your power.
It's quite understandable since they pretty much knew it was going to happen and they started it.
That's what you get for not having transponder on and suspicions for smuggling... 😂
The only reason they let them go with such a slap on the wrist is because the last thing they want is the standings to low enough for war and have this fleet crusing around in Thule
It's fun to watch the shield shunted onslaughts work because they just gun gun gun.
Shield shunt is godsend for AI. They know when to vent but they constantly get too optimistic with their shields and suffer overload after overload. This neatly sidesteps the issue - you can't get overloaded just from firing your guns, you just lose fire rate as you hit flux cap.
Invictus casualy asserting low tech superiority.
Legion and onslaught are tough but they lack speed and firepower to finish off oponents and now with invictus acting as instant-delete button they realy rule the stars.
Wow they heavily reduced the size of the blockade. Used to be around 14 fleets per blockade.
Nah it's still that big, but it might scale from number and size of colinies in the system.
I just got one in my current playthrough (modded) and its 17 fleets with conquests and pegasi… That shit sucks
I better see the League eternally bankrupt and steamrolled by the Heg after I finish mopping up what is probably their entire military
@@ExceedProduction had 27 fleets as a blockade . 2 colonys lvl 3 and 4 . thats a problematik fight
They actually went on an offense with their cargo and fuel ships, that's both brave and hilarious!
They only got Zap Brangingham left as commander... Poor bastards
I normally run a wolfpack tactics style build, and when I got the Persean League blockade notification my first thought was "ah what can it be, 2 fleets?".
Then I got the 22 fleets notification and thought "ah they're probably mainly fast pickets".
Then I camped the ring system around Kazeron to engage far forward, only to see an S-modded fleet and like 10 fleets I stood no chance against even without support.
It was a lengthy guerrilla war. Also I learned Persean League fighter & Gazer spam is like the ultimate frigate build counter.
Mhmm I guess 5% of income well spent for me...
fighters beat frigates, ultimately that's their greatest use and is THE reason to field them
they can deal good damage to battleships too, but in their case they have more effective PD systems which can cripple fighter formations
Odyssey works great with Wolfpack tactics. With the right red skills, you can keep pace with frigates, give the frigates something to hide behind and stay mobile enough to not get into a firefight you can't win.
Man, you did not so much as let those Leagers a breathing room. To just leeroy jenkins to the spawn point is insane. I love it.
Dat Eagle double kill at 2:32
And at 3:46... and 3:59... and 4:45...
Love how that inelegant brick of a ship is so wide it can comfortably hit two ships at once. Low-tech at its finest.
this is interesting, i'm still learning starsector, so definitely not tried anything like this. So far i've been enjoying midline ships the most but still struggling to really learn what to fit to the big cruisers & battleships with, but tons of fun might give this strategy a try on my next playthrough
Midline offers a really enjoyable balance between low and hi tech, but I think in general it sacrifices a considerable amount of what makes both good. In my opinion, which admittedly is just an opinion, it typically lacks enough to actually beat either without a considerable amount of skill.
As far as fitting guns and whatnot, the biggest and most important thing to consider is how you pilot vs how an AI pilots. You hardly ever want to give the AI a ship that can make more flux than it can dissipate from shooting. They can and will overload themselves EVERY TIME. (not every time but it feels like it). Whereas your own ship can have much, much more flux heavy things and you can manage it properly.
Well, unless you use 4 shield shunted onslaughts... then you don't have to worry about the AI overloading themselves :p
Hope my random intrusion was helpful and didn't come off as mean or conceited or anything. if/when you start modding, there's so much crazy shit out there.
@@zarosthealmighty371 I do a tiny bit of modding but I mostly just stick to nexerelium mod or however it's spelled just for the Qol stuff, but I have learned that I love the mjolner cannons, those things are awesome. I also for the first time got a legion in my fleet last night and I think I'm in love with that thing, it can take so much punishment while my destroyers and cruisers go around the flanks and clean house, so I really want to try an onslaught now :) also so far my favorite cruiser is an Eagle I've heard it's not good but so far it works really well for me so idk
@@zarosthealmighty371 shield Shunt moment
@@TheTemplarnightEagle is a really good cruiser. It wont destroy anything in the forseeable future but its really good at stalling the enemy. Very fast, very good shielding means it can just sit there and make the enemy ai cry.
Personally i hate midline with a passion, bc they are jack of all trades, that means they suck at everything basically. There are very good ships there ofc. Eagle, champion, player pegasus, hammerhead, sunder. But to be fair all of these good ships are good at one single thing. Thats why they are good. I dont personally like the do all but badly ships
High and low tech on the other hand is hilarious fun. High tech rewards a good pilot while lowtech just sits there and outlasts anything. I include some interesting ships for you.
Dakkatech: lp brawler, the goddamn eradicator. Oh eradicator my beloved. As the name suggests its very good at eradicating stuff. But the pirate version is trash, you really want the non p version bc accelerated ammo feeder goes brr. Probably the strongest cruiser rn. Fast, good armor, insane firepower and the unlimited power of medium ballistics, legion is good preferrably XIV. And the classic, The Old Man, the XIV Onslaught. Its pretty much impossible to outdakka that thing. It has 2 things, firepower and survivability.
And finally the peaktech:
Tempest,omen, hyperion, fury, aurora, harbi, astral, im not a big paragon respecter bc its boring as hell, but you cant deny that thing is effective. And my personal favorite ship in the entire game. The Frickin Odyssey. The true battlecruiser. Its like midline but actually good. 2 large energy slots with wide arcs and the flux stats to back them up. Its faster than some cruisers, has insanely good shielding, 2 fighters bc why the hell not. Once you find a good odyssey fit you dont want to pilot anything else. It also brings utility since you get the biggest vision range in the game for basically free if you build in the advanced sensors, wich btw dont count as built in s mods. It outruns everything that it cant outgun, and it outguns everything you cant outrun. Doesnt cost a fortune to move around. Its basically an aurora on anabolic steroids. Couple it with some cruisers that can hold the line and flank, nothing can catch you that you cant evaporate in a second. Once you have an ody you can sell all the conquests you have for some reason. The only thing that comes close to that ship in the causing mayhem category is something [VERY REDACTED] you can find somewhere in the sector. If you already knoe what it is, its a big mean looking capital that spams purple orbs for comedic relief
ah a colony crises mechanic, have not seen them until now!
The scale of force is certainly a Crisis. A bit like Stellaris level of threat projection
The league casually burns away millions upon millions of credits trying to harass the demigod of war himself into joining them...
Seems about right
listen
they provide the convenient benefit of letting me avoid AI inspections
@@atransarcticfox Honestly just commit 3 magic tricks and AI inspections are gone.
Who would win?
- The combined might of a Persean grand armada supported by numerous other detachments
- An angry metal box with laser pointers
Finally, a fellow DTA Spark user. Great video, I love these new Colony Crises
Sparks is not wary good, better is to use Xyphos. Sparks have other behavior, not wery well for that situation. Sparks are heavy: 18 OP, but worth it.
This is surprisingly very enjoyable to watch
I'm glad you enjoy that!
Persean Fleet Doctrine: Midline is bestline! I love defeating in Detail and using EMP and stand off DEM weapons to cripple the enemy before leveraging my superior mobility to outflank and out range my opponent!
Hegemony Fleet Doctrine: Strap as much armour onto the ship, forget the shields just fire all guns all at once constantly oouuuhhhggggg
Modded gameplay : Onslaughts and that BOX absulutely getting deleted from existence
Vanilla :
Ah, you say mods seems to beat such setup? Yeah, some mods it seems yes, because of that i do not play mods, just change for other better mod ships, weapons if they are. For such impudent mods I have paragons in my stash. :D
I can't comprehend how your officers did good with unshielded ships while my Onslaight officers kept getting blown to shit wholesale.
Reckless officers. Full armor build and ok combination of weapons to beat it.
imgur.com/a/NNfniIY
Invictus is new. It's expensive but it's as tough as 3 onslaughts.
No shield onslaughts have their weakness but well built and supported, all that saved energy is directed at your enemy in the form of endless firepower.
I do consider a proper officer mandatory to make it shine at it's best.
This video gave me the confidence to liberate my colony from the Persean blockade. My citizens thank you
Persan commandant : "Please, ours ship can't be deployed before to be destroy..."
Gamer : "Yeah , it's a blocus"
6:17
WHOAAAA BIG EXPLOSION. SECOND IN COMMAND SWITCH TO RAMMING SPEED!!!
Dude, good job slapping the League arround
i am a totally confused beginner. How can your onslaughts not take any damage while having no shields? And is that Invictus new in the game or from a mod?
imgur.com/a/NNfniIY
And ithere is no mods, clear vanilla. It is not ok with remnants, for remnants there are paragons. In 0.97 it is a bit boosted...
@@SSfiless How have you built in 3 s-mods? Safety overrides?
@@Fierann2 there is no safety overrides, and it can not be built in. To have third build in mod there is a skill: Best of the Best, take a look for it.
@@SSfiless thank you, completely forgot about that one
I love how the most damage you recieved was from an onslauhgt just tanking a conquest explosion instead of opening its shields
wow! what's the ship & it's build of that curiser killer? I'm a newbie and just started the persean league blockade trouble...
"We're done when I say we're done"
- John Starsector
What are the shepherds for? Point defence?
Salvage bonus, and just a bit of support. But better is to use monitors.
@@SSfiless moral support lol
@@SSfilessare monitors still good after the nerf? 😫😭
@@gabrielh3900 hardened shileds, shild conversion front, stabilize shields, arm em with light mortar, decent bait target.
Story mod shield conversion and stabilized shield, nothing short of Retribution volley can destroy it.
This video is amazing and exactly what i wanted to see. These Persean league monkeys seem to think they can harass others to join them and pay a hefty tax, but no longer. Also would love to see your invictus ships build as i cant figure out how you can make the cannons fire at the same time.
Wow an actually good captain, i usually just double their amount of fleets in defense, doesn't improve my skill a whole lot though 😅
Frankly what I find most impressive is that you broke a monitor while it had fortress shield running.
Wish you woulda posted the fits :(
What's the loadout for the invictus? very strong!
(Im still new to the game)
"Tree of Life"
As it casually destroys thousands if not millions of crew and marine lives.
Whats the invictus build?
It's hard to explain it now, sorry.
@@SSfiless I am mainly curious how it manage to sustain the burst of Mojnr for so long.
Wildest part of all of this is the shepherds.
Based and Hegemony-pilled.
Imagine if we get an LP version of Invictus with Safety Overrides
how do you get the Invictus?
what are the hull mods on your Invictus?
watching this makes me think. is it just how powerfull the ships you using are or just how bad the ai are at dealing with yours ships.
Blockade? What they blocking and why?
Ivent's name. Blocking my colony.
The colony crisis faction raids are godsend. Back then i had to go to war with them to get infinite supply of their ships. Now they come to me. I can salvage everything bc my colony is like 10 meters away. Free money. I just have 3 separate fleets in storage to counter every style of fleet they throw at me. Big stupid low tier fleets? 2 words. Plasma Cannon. Big stupid low tech frigate junk? 2 different words. Tachyon Lance. I have a safety override lp eradicator with nothing but reapers and thumpers that i solely deploy to solo an invictus. Park behind it, launch every torp to strip armor, press F, gone. Against high tech i tend to just deploy my omega odyssey. Watch the femboys cry when i drop 6k kinetic dps on them. Midline is the hardest one tbh bc the constant and annoying missile spam. How do you counter spam? Wasp drones. Ungodly amount of wasp drones. They have pd, no crew so they can freely blow up. If you have more than 10 fps you dont have enough wasps. I either go with full legions if i happen to have enough, or just a random junk cruiser fleet with the makeshift hangars. Every fighter slot gets 6 wasps and they barely cost any points. Defensive targeting hullmod if i want to be extra annoying. And if poo hits the fan you can always hide behind your station. Just avoid midline stations, they blow. The other options are about the same. But high tech needs good weapon blueprints. Low tech doesnt care if your only large ballistic is the hellbore. It has insane firepower, only low tech big boys and high tech can reliably survive. But high tech ships with ai fits usually lack the range and the anti armor firepower to deal with the station. So unless the ai parks 600 auroras ontop or 10 onslaughts you are more than fine. And thankfully station ai likes to focus fire so the enemy cant really retreat out of its insane range. But the high tech station once you have tachyon lance, plasma and that burst emp medium i always forget how its called coupled with an alpha core, it becomes a league of its own. I saw that thing solo entire double and triple stack of smodded invasion fleets. Deploying anything smaller than a cruiser is a suicide against the tachyon spam, while the big guys enjoy some plasma for breakfast. And it has insane shielding, so its not so prone to be worn down in constant suicide yolo
Is this an essay you got assigned at school?
@@jackoneil1000 boohoo broski got mad he read a fairly long text that was completely optional to him. But instead of ignoring the wall of text he just posts a mean reply so everyone knows how cool and edgy he is. Shit me bricks
@@kermitthefrog1176 Sry, did not mean to be mean, was just joking. Have a great day.
@@jackoneil1000 on that note my apologies. I misinterpreted it
What is the build for those Shepherds?
imgur.com/a/9KcMrM2
@@SSfiless How did you get 4 S-mods onto the Shepherd?
@@BobfromSydneyone is going with by default (surveying) , you can use story points for such modules to achieve s-mod bonus if it has.
@@SSfiless thanks, I'll give that a try, very interesting!
The blockade is just free added security for your system.
A few missing credits and slower growth aren’t a huge deal…..unless you have multiple colonies in one system.
What a massacre! Those poor league ships never stood a chance.
I was more scared of the 9 fuel tankers, if only they knew their true DPS potential
you know shit is desperate if the AI is trying to go agains your onslaught with phaetons drams and other cargo vessels
Last option!
What are your builds?
If you can sweep the entire blockade force, then your combined build is optimized for it.
why are there shepards?
Starsector is just so much fun, I wish they would make the base game a lil more robust so you don't have to use mods to use mods
now I wonder if 4 ai controlled legions XIV would defeat this army....
Then better five, for all deployment points 200.
this type of defeat should have consequences on the faction, it certainly has on players.
who knows, as things get more desperate they may start playing dirtier and dirtier, maybe until there isn't that much difference between how the pathers fight and how try-tachion fights.
It's not about starsector)
@@SSfiless ???
did your message get cut or am i having a 3 IQ moment?
@@yyeetmax2849 I mean this won’t happen in the starsector, it’s too complicated for a simple game.
@@SSfiless well, he game is trying to simulate a live sector, its not about simulating the cost of each ship for a giga complex system, it could be simplified in many ways to fit the game.
@@yyeetmax2849 By simplifying you are unlikely to get the desired result. I can't even use any game as an example. X4 maybe, but also with some edits, the bots there are just as stupid, so it’s suitable as a comparison.
Hell yeah
best defense is a bulky armor and a lot of dakka t. this guy
Conquests ships still garbage then.
Ludd is proud.
I thought i know this game turns out i dont
Star Destroyer loadout.
6/10 needed more dakka
ewwwww low tech XD
Looks too easy with that big ship.
Yes, it is relatively new ship in game.
@@SSfiless I wasn't sure if it was new or a mod. I haven't gotten back into SS since the last patch.
@@billrich9722it was added in 0.96
@@SSfiless Maybe since a few patches ago, then.
show builds
It takes big ass ships to beat big ass blockades.
Not trying to piss in your cheerios, but this does not look balanced at all. Do you derive satisfaction from removing any chance 95% of ships have to contribute to a fight against that monster ship? Evidence suggests you must, but perhaps it's too good in terms of content.
This is vanilla rules in 0.97. Goal is to win, it is my way to win)
"Do you enjoy winning?"
"Yes"
What an absolute lad.
it's very slow and VERY resource and crew heavy fleet. So, it's balancing through economy, not through military strength. I fear it only could be used as some type of homeworld protection detachment, but not as the main sector cleaning tool...
@@DeepProbe just with three tugs and hyperfield omtimization you have cap speed 20 in hyper, and 17 in system without nav buoy, so speed it is not a problem. Aslo crew payment it is not a problem, now i hove 150kk, colony income is 600k, one bounty is 300-800k, i do not understand if someone spek about such things. So it can be used like main total sector cleaning tool, with remnants it is not very well, but hunting by one ordo it is ok, three ordos seems to be a problem. :D
@@SSfiless Oh... That looks like much later stage of the game than I (personally) finding "too boring to continue" and starting a new run... (but, frankly, I should get that clue when spotted 3 of these 14th Onslaughts in one fleet...)
It's clear the Invictus is just overpowered and needs a proper nerf.
Just a moment, I am preparing to make some video vith Paragon: infernal machine.
Invictus has weaknesses. This one is using skills that help drastically improve armor integrity even in the face of HE weapons.
@@Aeretobut they want just nerf if something is good, it is ridiculous
@@SSfiless the virgin nerf vs the chad editing in notepad
I'm new to Starsector and have clapped Invictus' rather easily. True, I had a Paragon, but still it wasn't an optimized build since I knew jack shit on what to put on it besides tachyon lances, and didn't build on it using a guide.
Too bad its not on steam :p
Here it is! Enjoy! fractalsoftworks.com/2024/02/
Gang Busters Time Baby