My theory is that after valve realized how much of a pain the source 2 migration for CS was they came to the conclusion that the best path for TF2 is just improving what's already there, at least in the technical aspect. There's no "nah we'll deal with that when we migrate to source 2" anymore. I'm hoping this means more fixes down the road.
64 bit is muuch more than a performance boost. For devs, official or fan devs, this ensures higher mathematical precision and advanced calculations can be used. In fact, a LOT of legacy bugs were fixed in the update just by increasing floating point values and compiling for SSE2 support ( a cpu instruction format that was widely available to consumers by..... 2007. way to get the ball rolling there) including certian miscalculations with the huntsman, pyros airblast mechanics (you know, the same ones they "fixed" in jungle inferno), and alot of other registration problems. As it stood before, modern machines were, in simple terms, "emulating" tf2 and its entire component stack, so this update all but ensures tf2 will boot on modern hardware for decades more. Game still only uses 1 of your cpu cores tho. I said it could boot, not be performant.
I just started playing tf2. Not even 2 weeks in and I see that it’s starting to get more and more attention. The community is really great and the game is super fun. Love all you out there supporting the game and welcoming people like me!
cybersecurity expert here, and ill break down the issue with the images basically, the image format tf2 uses is a lot more than what a PNG file format is, and when unpacked into the native format tf2 is able to understand it's a massive file size. for whatever reason, nobody ever added instructions for "this is what you should do if the file is too big" and so the game would crash if this condition was ever met. if im understanding the dev notes correctly, what they did is they went in and added a line of code to simply return with the missing texture file instead of being presented with a massive file, and having no options on how to effectively handle it. essentially, the fix essentially was them going back and writing in instructions to the game on how to PROPERLY handle images too big to handle. something that should have been thought of originally, but wasn't
Great breakdown! As a person who didn't know much about what was going on I can now say I feel informed! I've never played TF2, but now I feel like I have to.
You speak spanish >:o OOOH SIIIIII! todo esa jergas y groserías que se pueden aprender +A+ Will still type in english just for everyone. I don't know about tf2 gtting more proper updates, mostly because Valve is in this weird state of just not doing anything with their games properly. It is shameful when you realize that CS2 was infested with hackers not too long ago and they had to colaborate with overwatch's dev team to get these hackers out, even big youtubers were leaving the scene, and there is a new version of VAC being introduced... But as to how this will improved tf2... I'm not sure and I'm not hopeful in all honesty. It was an embarrassing couple of weeks for valve, these games clearly make money but it took big youtubers for valve to do something and just on CS.... a lot of those have been leaving on tf2 and nothing of that magnitude has hap But I am kinda hopeful with megascatterbombs anti-cheat, we're literally running the show ourselves... and by goodness, who knows what kind oof sustain that type of project requires until they run out of steam, hopefully never ;u; Maybe that tf2 sex update is at our hands.... that might be a horrible idea if you think about it, I don't wanna see people's floatin' ther boatin'' e.e
The amount of support for people rallying for new updates or begging on their knees for a fully revamped sequel to TF2 is staggering. Almost seems for nothing just for the developers to give back nothing but crumbs; definitely s spit in the face. I can't believe you have to pay to chat with other players....in a multiplayer game....bunch of silly gooses. Also, big shout out to the dedication to reading into the performance specs they added, I would have been lost.
The objector crash is a little different to how you explained it. Basically the image for the objector has to be a .png file, can't be above a certain resolution (i think 120pixels by 120 pixels), and the filesize cant be above 69 kilobytes (nice). The 69 kilonyte filesize is enforced by the servers that the game runs on so it cant be easily bypassed, however the resolution is enforced by the game code running on your computer. By editing the code of the game you can bypass the resolution limit, allowing you to upload any resolution of image to your objector and, because the servers dont check for the resolution, the servers will just accept that image as long as it isn't over 69 kilobytes. The server also does a thing where it converts the file type of the image from a .PNG to a RAW file. This is important because PNG files use compression while RAW files do not. Essentially what this means is that PNGs simplify any images in their format. If they have large areas of one color, then the png will essentially just say "this area is this color." Meanwhile the RAW file will specifiy the color of each individual pixel To carry on with the previous analogy, the png would say "pixels 1-10 are blue" the RAW file would say "pixel 1 is blue, pixel 2 is blue, pixel 3 is blue, ..." And so on until they had specified each pixel. This means that the RAW files are often much larger than the PNGs, especially if that png is all one color. What people did with this was bypass the resolution limit and then upload an im. The filesize of that image as a PNG is only 69 kilobytes so the server accepted it. However, when the server converted it to a RAW image the resulting filesize was somewhere in the range of 3-4 gigabytes. The server usually reserves approximately two gigabytes of memory for the RAW image and so once it converted it and tried to put it into memory it overflowed the reserved space and caused a memory leak that crashed the server (and everyone's games). There is a much better explanation than mine done by shounic, a tf2 youtuber who often covers the technical aspects of updates and bug fixes like this one.
9:11 - I mean, there's a ring cosmetic that lets you marry the mercs (the Something Special For Someone Special) and alerts everyone playing, so who knows. Thank you for the video!
One day... a wise person told me... My son... one day... some person will lose her time just to read the shits you comment... And... he was right the day is today.
I subscribed to WekaSuwi and lost all of my money in the stock market.
Oof
Girl if you don't put that FOV to 90 in your game then start running.
He's getting closer.
*sweats*
My theory is that after valve realized how much of a pain the source 2 migration for CS was they came to the conclusion that the best path for TF2 is just improving what's already there, at least in the technical aspect. There's no "nah we'll deal with that when we migrate to source 2" anymore. I'm hoping this means more fixes down the road.
That’s true.
64 bit is muuch more than a performance boost. For devs, official or fan devs, this ensures higher mathematical precision and advanced calculations can be used. In fact, a LOT of legacy bugs were fixed in the update just by increasing floating point values and compiling for SSE2 support ( a cpu instruction format that was widely available to consumers by..... 2007. way to get the ball rolling there) including certian miscalculations with the huntsman, pyros airblast mechanics (you know, the same ones they "fixed" in jungle inferno), and alot of other registration problems. As it stood before, modern machines were, in simple terms, "emulating" tf2 and its entire component stack, so this update all but ensures tf2 will boot on modern hardware for decades more.
Game still only uses 1 of your cpu cores tho. I said it could boot, not be performant.
That’s right it ensures the game lives on
I just started playing tf2. Not even 2 weeks in and I see that it’s starting to get more and more attention. The community is really great and the game is super fun. Love all you out there supporting the game and welcoming people like me!
Welcome!
tf2 taking place in the renaissance era would be pretty cool actually
Lmao no
So like, Medieval Mode but add several centuries to it?
cybersecurity expert here, and ill break down the issue with the images
basically, the image format tf2 uses is a lot more than what a PNG file format is, and when unpacked into the native format tf2 is able to understand it's a massive file size. for whatever reason, nobody ever added instructions for "this is what you should do if the file is too big" and so the game would crash if this condition was ever met. if im understanding the dev notes correctly, what they did is they went in and added a line of code to simply return with the missing texture file instead of being presented with a massive file, and having no options on how to effectively handle it.
essentially, the fix essentially was them going back and writing in instructions to the game on how to PROPERLY handle images too big to handle. something that should have been thought of originally, but wasn't
Thanks for explaining it 💜
🤓
Something that goes understated on how important it is is how TF2 now being 64 Bit makes it easier for Valve and Vscript creators to work on the game.
Great breakdown! As a person who didn't know much about what was going on I can now say I feel informed! I've never played TF2, but now I feel like I have to.
Glad you enjoyed! Welcome to tf2 beanpole..
You speak spanish >:o
OOOH SIIIIII! todo esa jergas y groserías que se pueden aprender +A+
Will still type in english just for everyone. I don't know about tf2 gtting more proper updates, mostly because Valve is in this weird state of just not doing anything with their games properly.
It is shameful when you realize that CS2 was infested with hackers not too long ago and they had to colaborate with overwatch's dev team to get these hackers out, even big youtubers were leaving the scene, and there is a new version of VAC being introduced...
But as to how this will improved tf2... I'm not sure and I'm not hopeful in all honesty. It was an embarrassing couple of weeks for valve, these games clearly make money but it took big youtubers for valve to do something and just on CS.... a lot of those have been leaving on tf2 and nothing of that magnitude has hap
But I am kinda hopeful with megascatterbombs anti-cheat, we're literally running the show ourselves... and by goodness, who knows what kind oof sustain that type of project requires until they run out of steam, hopefully never ;u;
Maybe that tf2 sex update is at our hands.... that might be a horrible idea if you think about it, I don't wanna see people's floatin' ther boatin'' e.e
Jaja gracias por tu comentario. Muy interesantes tus puntos de vista.
I'm going to be honest, this is one of the greatest videos of all time.
You’re crazy
it's not really Gaben to pray to now for TF2, it's the potted plant, the janitor, and the intern
Annd the seal.
The amount of support for people rallying for new updates or begging on their knees for a fully revamped sequel to TF2 is staggering. Almost seems for nothing just for the developers to give back nothing but crumbs; definitely s spit in the face. I can't believe you have to pay to chat with other players....in a multiplayer game....bunch of silly gooses. Also, big shout out to the dedication to reading into the performance specs they added, I would have been lost.
That’s right #savetf2
The objector crash is a little different to how you explained it.
Basically the image for the objector has to be a .png file, can't be above a certain resolution (i think 120pixels by 120 pixels), and the filesize cant be above 69 kilobytes (nice). The 69 kilonyte filesize is enforced by the servers that the game runs on so it cant be easily bypassed, however the resolution is enforced by the game code running on your computer. By editing the code of the game you can bypass the resolution limit, allowing you to upload any resolution of image to your objector and, because the servers dont check for the resolution, the servers will just accept that image as long as it isn't over 69 kilobytes.
The server also does a thing where it converts the file type of the image from a .PNG to a RAW file. This is important because PNG files use compression while RAW files do not. Essentially what this means is that PNGs simplify any images in their format. If they have large areas of one color, then the png will essentially just say "this area is this color." Meanwhile the RAW file will specifiy the color of each individual pixel
To carry on with the previous analogy, the png would say "pixels 1-10 are blue" the RAW file would say "pixel 1 is blue, pixel 2 is blue, pixel 3 is blue, ..." And so on until they had specified each pixel.
This means that the RAW files are often much larger than the PNGs, especially if that png is all one color.
What people did with this was bypass the resolution limit and then upload an im. The filesize of that image as a PNG is only 69 kilobytes so the server accepted it. However, when the server converted it to a RAW image the resulting filesize was somewhere in the range of 3-4 gigabytes. The server usually reserves approximately two gigabytes of memory for the RAW image and so once it converted it and tried to put it into memory it overflowed the reserved space and caused a memory leak that crashed the server (and everyone's games).
There is a much better explanation than mine done by shounic, a tf2 youtuber who often covers the technical aspects of updates and bug fixes like this one.
Oh okay! Yeah so I misspoke but I hope I got the gyst out..!
Another top notch video from WekaSuwi
I will never financially recover from my investment into the stock market, but at least I subbed to the woman
I can’t give you the money you lost but i can take you to mcdonalds
Oh, also the largest bot hoster is doxxed now and has been getting ddossed since.. 2 weeks ago. So the real omegatronic is gone.
I heard of that yeah
20% fps is pretty nice
idc if valve hates the tf2 community i am going to play until my ass fuses to my seat and then i'll play some more
9:11 - I mean, there's a ring cosmetic that lets you marry the mercs (the Something Special For Someone Special) and alerts everyone playing, so who knows.
Thank you for the video!
No, thank you for watching
tbh i think tf2 will get an update! on it's 20th anniversary which is in 3 years...
Here’s to hoping 🤞
im there hoping with you, but that new zesty bot video in my side bar is a brutal contrast😂same day too
i lost all of my money in the stock market and subscribed to WekaSuwi
also i think the 64-bit update is a sign from Valve that they dont want tf2 to die and they want it 2 live
pffft valve updating Tf2 in your dreams
What's your favorite Color to play in MTG?
Black and blue 🖤💙
@@wekasuwi Evil and based.
TH-cam será una basura pero el algoritmo me trajo al lugar correcto!
Holaaaaa bienvenid@
idk why but I feel like you would enjoy the weirdcore HUD
Teach me…
@@wekasuwi its a custom HUD (game UI) you can install ("install" just means drag and drop the file)
I see tf2 I click
Valve is incompetent they can't fix the bot issue
i mean, there is a tone of bots in tf2. if they remove them, more will show up, regardless if they’re trading bots, idle bots, etc.
You look like the adminstrator
W
1 thingf i hear when i watch a new chanel. well now i have to subscrib
you definitely play team fortress 2
girl you need a config‼️
Teach me…
@@wekasuwi mastercomfig is a godsend
i can't have Mcdonals im gluten free that made me sad :'((((((
girl what is that fov 💀are you playing on xbox?
THE GAME DOESNT COME WITH FOV SETTINGS INCLUDED I DIDNT KNOW
clickbait
yup
no not really
MONKEEEEEEE
oo oo aa aa
One day... a wise person told me... My son... one day... some person will lose her time just to read the shits you comment...
And... he was right the day is today.
Click bait, no valve game is fixed, lol. They arent a game company, they are a hardware company.
Merc kiss
FUNNY WOMAN YIPPEE