Quite low iq take. The people using 4:3 are using the whole monitor aswell. But people with lower iq can't understand such a complex things like different resolutions. 😎
Is it just me or does CS have the best small creators? You really see how much passion went into this project and it is a very soothing experience. I mean sure there are skin nerds out there, but more in line with Goldec or Penguin. Very nice video, half of the reason I left this comment is for the algorithm to pick it up. I really liked it, great length, never got bored.
For some reason idk if it’s the increased fov or what but native 16:9 just feels smoother than stretched 4:3 on CS2. Took like a few days to get used to the res and I’m loving it especially for pistols and rifles however AWPing is definitely better on 4:3
it's the exact opposite for me, I liked playing 16:9 on go from time to time cuz I liked how it felt but I played shit now in cs2 I even lowered my res from 1440x1080 to 1280x960 cuz it just feels better
@@mindofanintrovert2046100% agree. Changed the resolution today and i feel exactly the opposite. 4:3 movement is so smooth it's almost like you're flying and my head shot % has increased but it's only been one day
I played streatched since 2016 but switched to Blackbars in Nov 2023. I realized that a weak point in my game was my ability to track moving targets so it didn't make sense for me to play a resolution that makes it more difficult. In the spirit of experimentation, I tried blackbars after years of thinking it was just for older players who played on 4:3 monitors. But I realized that I like intentionally cutting off my periferal vision as it makes it easier for me to focus on what I'm actaully point my crosshair at. I know its stragne to intentionally give up the advantage of seeing more, but I win more duels when I'm playing on settings that make me feel comfortable because that's what's most important.
@kw7814 is it really a placebo if he's effectively cutting his FOV so he's less distracted? If you're brain is taking in less information, he can process the total information received faster. Typically if you can prove the subject that the effect is indeed a placebo, then it is no longer effective. Although I don't know how you would effectively do a study on this. And honestly I don't really care. I'm not sure why I even typed all this out
I feel like obsessing over cm/360 is a bit silly for years and years I went by the mentality of "never change your sens you'll ruin your muscle memory" while using 3.1 @ 400 in CS until one day I went through a slump, lowered my sens by half and fragged out of my mind. Ever since I've been going lower and lower and realizing that I can adapt to a different sens in a day or two pretty easily Anyways, if you want like the idea of "zoomed in" res but can't stand 4:3 streched maybe try 16:10 streched with the 1728x1080p custom res, I've been loving it in cs2
@@0xUnkn0wN It's not. I can precisely hit 180 flick with awp blindfolded. I did test it years ago fyi. If you enter a certain angle thousands of times you will eventually learn to flick all the off angles around the angle you are entering.
@@lad4830muscle memory isn’t the myth but it’s massively overstated in its importance for aim. Like in your example, that skill only gets a kill if you a guy is standing directly behind you before flicking. It’s definitely a part of good aim but people massively overstate it’s importance.
some of the best advice ive heard is that aim is not muscle memory, its a skill. yes you can train yourself to do the same precise flick but when youre in game and have to react to various different peeks and angles, it becomes much more of a skill thing than a muscle memory thing.
@@tObito687 But if you keep same sens and same res you will learn exactly how much you need to move your mouse in order to hit something that's certain distance from cross. Imagine awp holding left side of top mid boxes from window and someone runs up from left. If you go into offline with friend and practise that for few hours you will always land it, because you know exactly how much you need to move and that is muscle memory. Hitting runboost mid air is different conversation, because you don't encounter that as often and that gets us to off angles. You use muscle memory to preaim most common angle in that area + you need to have a good aim to flick all the off angles around it. So muscle memory is important as it sets the baseline you can build the rest upon. I have a video of my recent ace, check the second kill on short. I preaim the most commonly held off angle and flick from it slightly to the right where enemy is streamable.com/e1ezea
I feel like mouse input changes in cs2 and how inputs respond (i.e. in csgo mouse inputs qere tick based) also makes 16:9 more enjoyable for some reason... Mouse just felt better in csgo using stretched.
i don't know if i can do it..... as much as i'd like to "experiment" with native, i don't want to lose any consistency by changing things up. 4:3 for life
played years on 4:3 cuz of listening to pros... switched to 16:9 on cs2 and my aim is crispy can onetap now... 4:3 felt too fast... also peekers advantage on CS2 is GG with 4:3 it feels like ferrari peek every time. 16:9 best in cs2 enemy feels slower
Absolutely! I even experimented with 16:9 vertically stretched on 16:10 monitor. Enemies move even slower.. This is the counter against the rampant online run & gun wide swing "meta" in cs2. At the end of the day the pro's settings are optimized for LAN play, not online play. Ppl just copy their settings without giving it a deeper thought; 99.9% of cs players will never see LAN environment.
my biggest issue with native right now is that my pc isn’t the most optimized, it runs cs2 at like 180 fps on native, and when smokes go up, when mollies initially spread, and especially when nades blow up smokes, i drop to roughly 40 fps even with almost all the lowest graphic settings. on stretch res i sit at around 400 fps and only drop maybe 20 frames down to around 375-380 when all the util shit happens
yeah hopefully valve eventually optimizes the game properly, i would never trade cs2's smokes for csgos but god would i love to have more than 200 fps sometimes
Been playing CS:GO/2 and CS:S on a 21:9 1080p monitor for the past few years now, thought it'd be placebo for a time until I had multiple matches where I spotted something on the edge of my field of view that my teammates either wouldn't or (when spectating) outright didn't, sometimes to the extent of making calls that won rounds (I recall a Vertigo match recently where my teammate and the last enemy alive were unknowingly shift-walking next to eachother and I spotted him on the left edge of the screen, resulting in a callout that won the round) Very neat video as someone who's been playing on native aspect ratio for all nine years of my time in CS, interesting seeing professionals adopting it after years of hearing people nonstop praise 4:3 stretched
The majority of my playtime in GO was on stretched. It was butter smooth and made the game more responsive. However, I switched 2 or maybe 3 years ago to Full HD. Never went back to stretched. As you said - people are supposedly peeking slowly, I have enhanced fov with the slighg disadvantage that people are "skinnier". Let's add the fact that for some reason CS 2 looks absolutely horrendous in lower resolutions or settings than CS:GO did for some reason.
16:10 is the goated resolution; gives you both a good amount of stretch while allowing for a good amount of visibility (in terms of FOV and quality). Also (as an awper), allows for precision and removes that horizontal velocity. But hey, I do like that you mention at the end of the video that it is really more-so preference at the end of the day lol. I will say, anyone who obsesses over getting the exact settings in every game or trying to keep the same crosshair/sensitivity for years are insane and is proven to be a non-factor in keeping skill or obtaining skill over different games or time. Changing any of these settings (as long as it isn't to an obvious disadvantage, like 1x1 resolution) will very rarely make you better or worse. This will give you a slight improvement sometimes, which at a high level (like the pro scene) can matter. Personally, I have a base sens that I start each day on, and if it feels slow or fast I will adjust it accordingly. That base has kind of landed around 1000 edpi, with some days going down to 800. People will complain that this messes up your muscle memory but throw around the term incorrectly. There is plenty of good research available so Ill give a base TLDR: your muscle memory when playing video games is built in a way that your brain can adjust between different games/sensitivity/resolutions and still be able to hit flicks and shots that most would say is a result of having good "muscle memory". There is a reason why when most players switch between games, they will generally be better than just a regular casual gamer starting out. This is why CS players switching to Valorant were able to perform as well as they did, or also why people like Shroud are able to switch between games and still be amazing at them when never even having played them prior.
I tried going back to 16:9 but failed. I actually don't find that fast player movement and smaller FOV greatly affects my games. I generally hold angles "wider" than how it should feel and IMO lurks in pugs are generally a non-factor at my level. With all that said, I would say to anyone getting into the game get used to 16:9 first. It's not the res that get you the win.
i used to only play 16:9 and have alway hated 4:3 because it looks kinda off and u have like 15° less fov which is a huge disadvantage for everyone. now i tried 16:10 and kinda feels and looks nice :D i dont know what it is about it but it kinda fits this game in my opinion. but non of that bullshit, that u can aim better for heads is true. if ur eyes are capapble of spotting small heads, then its alright. even if the enmies are bigger, they also move faster across the screen, in the same proportion. so theres no catch in this topic. its kinda stupid not to play in native, because of the sharpness but it feels nice:D huge tip for clearest non native res. use the tool CRU to make a new res for your monitor. for example i play on 1440p and the highest 16:10 res available was 1900x 1000 something. to let one axis be native i created 2304x1440 and it looks the clearest 16:10 for 1440p. 16 divided by 10 is 1.6. 1.6 times 1440 is 2304. the clearest 16:10 ratio for 1440p 4 divided by 3 is 1.33 1.33 times 1080p is around 1436 so 1436/1437 x 1080 clearest 1080p 4x3 res
I used to play on a 4:3 resolution when I played TF2 because my PC back then couldn't handle the game. Although the game would end up freezing at times with no way to open task manager or anything else to close it. So I had to put it on sleep mode, only for the resolution to carry over into Windows unless I restarted the PC. Let that be a warning to be careful with changing your resolution.
I have tested both resolutions several weeks and I can confirm that the the stretched 4:3 makes hitting head shots easier due to players looking larger. The advantage of this is greater than the preceived increase of speed in movement. For me screen proximity makes my eyes worse more than the difference in resolution itself. So I will be sticking to the 4:3 combined with the extremely overpowered AUG rifle 😁
I get a headache, when playing streched :( not bc of the stretch, bus blurryness of the picture. So 1440x1080 is possible... but not for a long time. My eyes are always trying to "correct" the blurryness, that comes with stretch
I was blackbars player at first then switched to stretched bc most pros played that. In 2021 I switched to 16:9 1472x828 to help me track wide peekers. At some point after playing some months of valorant, went back to csgo and needed to switch to native bc I got used to the sharpness of 1080p while playing valo. At cs2 I switch between native, blackbars 1728x1080 or 1440x1080 blackbars. Always 1080p vertical res to maintain a sharp image and always blackbars to get correct horizontal velocity.
for me, the worst thing bout 4:3 is the fuzzy ass crosshair u get, puts soo much strain on my eyes needing to focus on the "fuzz". When I try 16:9 it just feels wayyy less straining on my eyes
6:34 nah bruh not the asanagi mousepad never really kept the same cm/360 between games, but always made sure it felt comfortable for the game itself so it's easy to quickly adapt to
5:35 I play stretched in CS, and I play TF2 and Quake Live in native with almost double the sensitivity, and I have no issues switching between games. Counterstrike players are just anal retentive imo.
I switched recently to native aswell, the game looks better and you have a wider field of view, heads might be a bit smaller but they move slower horizontaly
I hit global elite on 4:3 with m_yaw changed to 0.0165. (600 hours) I hit faceit 10 on native (900-1000hours, 160 faceit games) and then I hit what felt like my peak using 4:3 stretched normal m_yaw. It’s all just a fat load of preference. All in the last year as I picked up the game in 2023.
I only played on 4:3 because im csgo, it honestly made me preform better, something with how hitreg worked, made hitting things easier Now that ive tested plenty of times on cs2, 16:9 , 16:10 no longer has hit rate issued like it did in csgo and so ive switched back (Im 16k in prem)
I used to play 4:3 but now i play 16:9 1600 : 900 I only do that resolution for better fps, otherwise id go to 1080p Also hit reg seems to be more consistent at lower resolutions
How do you record on 4:3 stretched mine recorded gameplay is always shit n super choppy i use nvidia geforce to record and have it set to 60fps but it dosnt seem like 60
for me since cs2 is more gpu heavy and my pc is cpu bound (lowering res doesn't give me performance boost because the bottleneck is the cpu and not the gpu), 4:3 is not giving me the fps boost i was looking for in the first place, i tried 16:9 and the fps and overall smoothness of the game felt the same, even putting textures on high made no difference so yeah, that's what made me switch back to 16:9 for now, but i like changing from time to time so i think someday ill go back to 4:3 for some reason i now dont know
cs2 is so hardware demanding that most non-pros are better off sticking to 4:3 stretch due to fps. I also don't see many pros doing the switch. grim, frozen and olofmeister went from black bars to native, which is simlar (more fov, less fps) twistzz and blamef tried 16:9 but went back to stretched rain went from 16:10 to 16:9
I played native for 4500 hours in csGo. I had trouble with one taps in cs2 so I switched to stretch and it helped out a lot. I hate the way the up and down movement feels though for flicking. I never understood why valve can't just add a fov option slidebar
I've tried to play CS stretched and every other game native, but it made me feel nauseous switching between such different FOVs for some reason. Not totally sure why. It was like looking through warped glasses, which eventually made me feel sick. Doesn't seem to matter in casual games, but in Valorant I just couldn't get used to native without feeling dizzy so now I don't play it much anymore. Weird but yea
I had been playing 16:9 for years (2015 or so) and switched about two months before cs2 came out and it’s greatly improved my aim and ability to spot enemies/reaction time. I also have eye issues so idk
Visibility is a real issue, especially when the fov is on the high end compared to other fps games in my experience. Playing on native just feels much smoother to me. Its a trade off you make, you can get used to it. Depends on your monitor a ton as well, pixel density and fuzziness, motion blurring etc. Don't help the already small models and details at some ranges.
@@frumpyglint As you get better in the game you will understand that you don't really need to see much and that extra vision is worth trading for wider models. You will learn the angles and how to interact with them to see everything you need even on smaller res. There is a reason for 99% of lvl10 players using stretched 4:3 1280x960 / 1280x1024. Also If you want to really get into CS. You should get minimum 144hz, ideally 240hz, 24"-27"with corresponding hardware of course. Can't run game on 240hz when you have 150 fps. decent hardware is massive advantage. It's not moba or an rts. It's fps and you need all the fps and all the hertzes :D Feel free to ask me anything regarding cs. As they say...I've been around the block.
i noticed a lot of players that used black bars in GO switched to 16:9. namely Frozen, Ax1le (went back to BB), and sh1ro (went to 4:3 stretched). i think its because black bars (especially 1024x768, which is what frozen and sh1ro played on) looks really blurry in cs2. i never had problems seeing enemies on 1024x768 BB in GO but in CS2 i also had to switch to 1280x960 stretched just to be able to see. something about better graphics makes lower res look even worse than before. not unplayable tho. i am 20 and haven't played for years and years so i dont think its my eyes that are the issue
I used to play CS 1.6 with 640x resolution. Now I’m using native in CS2 and half. Resolution doesn’t matter but native is the most Optimal for brain eye coordination as there is no unnecessary stretch involved
I used both 4:3 and 16:9 in CSGO. But when CS2 came out, I noticed that when I was using 4:3 - the game would just randomly crash in the middle of MM. Worked perfectly fine with 16:9, so I switched and got used to it :)
That's hardware issue. CS2 made a lot of csgo players go inactive or quit and we got a lot of newcomers who don't know our ways. But it's still fair to say that at least 70% are using 4:3 stretched. (It was 90% on csgo if I remember correctly) Point is. If it was a game issue, we would all have it. So that means either your game files are corrupt (do "verify intergrity of game files") or there is an issue with your computer settings.
@lad4830 No that is incorrect, it can be a game stability issue on a certain combination of hardware, it doesn't necessarily indicate anything is wrong with the computer itself. That is still the games fault, this issue only began after updating to CS2.
what if using an ultrawide monitor (21:9) then stretch it to 4:3 equivalent ratio (7:4). It combines both wider playermodel like 4:3 and the wider fov like 16:9
ultrawide monitors aren't the best choice for cs. Go for 24-27" 16:9 1920x1080 native and stretch out 1280x960 4:3. Overall most used setup / setting. Nobody on higher levels plays uw monitors.
I bet most people who read it can't run cs2 in full hd on high enough frame rate for it to make sense. That's the case for me, I have a 240hz monitor and in full hd I have less than 200fps, not worth it In my opinion standardisied dpi across games is not worth it. Think about it, for cs you want a low res that probably won't even let you do a full 180. Compere that to something like tf2 or battlefield or on the extreme quake where you are gonna be attacked from all angles so you will need that full 180 probably even a little more. Now you either have 2 different dpi, or you have to compromise your performance in one of the games
idno man, i just play with a wider res (2560x1200 instead of 2560x1440, my monitor's native) more fov more comfort, wish cs2 actually had an fov setting (why the fuck does it not have it like every other first person shooter these days??)
Next step for pros would be going from 1080p to 1440p monitors, huge diffrence even in competitve games and basically no fps loss in those games since theyre not really gpu intensive anyway.
I hate stretch res. It looks terrible and I never like lowering my fov in any game. Also I feel like having a higher res/monitor size is underrated. If you have a bigger monitor you can sit a normal distance away and models still seem bigger. Sure it is generally recommended to have a higher resolution with bigger monitors for pixel density, and this will lower your framerate. But tbh if you’re getting like 500fps and you go down to 300 I don’t really see the problem, the extra clarity and size is worth it imo. It really does help at range and on tight angles
On stretched the models move faster and are therefore much harder to hit. Peekers advantage always has been a thing and playing on a stretched res will only make it worse, in online play that is. Yes, alot of pro's play and have played on stretched their whole career, but their settings are optimized for LAN PLAY, not ONLINE play. Ppl seem to forget this fact.
if you are on 90 fov and you take a few steps back you now see what a player on 106 fov would see if you are on 106 fov and you take a few steps forward you now see what a player on 90 fov would see end of story, fov has no impact on your game, use what you feel like suits your preferred positioning on the map i use it cause it looks cool
I play a lot of tf2 and have started trying out cs, and everyone in tf2 uses the 16:9, so I just naturally use the 16:9 Except b4nny but what does he know, it’s not like he’s the best tf2 player
the actual reason to play stretched is not player models being bigger its obviously to make the skins appear bigger and therefore get more SKIN out of your SKINS
same, i'm used to 4:3 because my pc wasn't good enough for a few years to play on higher res (i have new one now) and now in cs2 1440x1080 keeps the 4:3 feel and looks pretty good
Used 4:3 since 2015 in GO then switched to 16:9 in CS2. Not sure why but 4:3 is very blurry in CS2 even 1440x1080 ratio. Could be because of the extra detailing in the maps or different shading and lighting. Don’t know 🤷🏽♂️ could be cope lol
you should try to figure out something that ive been struggling to understand for awhile now and that is why pros dont switch to 1440p/2k because even on my system which isnt quite top of the line albeit it is good i still get 450fps average on relatively high settings the visual clarity you gain from doing so is well worth it imo and ips panel ghosting rates/input delay/refresh rates etc are almost identical to tn panels and if youre a pro playing for an org you should have access to a stronger pc with better optimization than me so it just doesnt make a lot of sense especially if you are playing on 1280x960 as it just looks terrible you play 1920x1440 for the same stretch with MUCH higher fidelity idk let me know what you think
number one reason just has to do with familiarity. the pros too were once kids who just enjoyed the game and didnt have the most powerful pcs, so they just got good at 1280x960, and since they found so much success that they went pro, its hard to switch. it almost entirely based on the argument "if it aint broke, dont fix it"
@@WaTzuthat's clearly not the reason. Pros innovate and adapt. The real reason is that 2k monitors at high refresh rates aren't tournament standard yet and I don't see that changing anytime soon as such high visual clarity is just unnecessary compare to good motion clarity that most 1080p monitors can deliver with a reasonable price tag. The longest dueling distance in the game is A long on dust 2 which isn't even on the map pool, whereas cqbs are everywhere.
@@paragongaming9666sure, the same argument can be made with oled 360hz. But they cost a ton. the point is that 1080p 360hz tn panel has the most value right now for both tournament organizers and 99.9% of players. Yeah 500hz ips with ulmb exist rn and its amazing, 480hz oled releasing soon and looks stunning, even 540hz tn is available for purchase and offers crazy smoothness. But good ol 2566k gets the job done. You argument just sounds like "why bother using an ips when oled exist", and "why bother using a gpx when gpx2 exist". Its just not that big of an upgrade.
You are using full screen so everything is more spread out. Black bars have advantage when you have eyes too close or the monitor too big. I would use black bars if I had 27"+ but on my 24,5" I play 1280x960 stretched. Will never change that. It's perfect.
Native is better simply for the fact that you have extra fov. So many times where my team mates just don't see someone because of 4:3. I played for a decade on 4:3 before upgrading my PC and switching to native and never looked back. The game also looks a lot better.
I want the game to run as smooth as possible, which is the only reason why i use 4:3. I have a 10600k and rtx 3070 and my cpu is the bottleneck. Cs2 is the only game i have problems with my cpu. I don't want to buy a new cpu either yet, as the current one still works perfectly for everything i do except cs2.
Had to go back to 4:3 after switching to native during cs2 beta be cause i have 240hz monitor and my game doesnt handle that on native cs2 anymore 😅 had no issue on csgo
i've been a native shill for my entire cs playtime. you cant convince me 4:3 is better in any way, aside from the fps arguement. but at that point just drop your res to 720p/900p, or use FSR. and the whole "fatter models are easier to hit" is bs. i wont argue on this.
i used to play csgo at 3:4 stretched and now i'm playing cs2 at 1:1 stretched (yeah 😥) in my opinion, you should play based on how pc performs and which resolution you like
I've only been running stretch rez for the last few months, because I wanted 144hz thats all, its quite nice and noy that ugly in 1440p (not ugly 960p)
I use native resolution because I paid for the whole monitor, I'm gonna use the whole monitor
You still use your whole monitor with 4:3?
People stretch 4:3
I use black bars because lower fov helps with your focus (nah I just use black so I can say "I use black bars")
🤓
Quite low iq take. The people using 4:3 are using the whole monitor aswell. But people with lower iq can't understand such a complex things like different resolutions. 😎
Skinsmonkey gives 35% bonus but everything is 35% inflated
So true. Skinsmonkey is only good for trading easily
More like 50% 😂
I feel sorry for those who use that scam of a site
#business #marketing #economy #profitgods #thepope #blackrock
Yep definitely not worth it. If you want to trade your skins just sell it on buff163 and use your balance to buy a new skin
Aint no cs2 vid without skinsmonkey
Scam prices on that site
Is it just me or does CS have the best small creators? You really see how much passion went into this project and it is a very soothing experience. I mean sure there are skin nerds out there, but more in line with Goldec or Penguin. Very nice video, half of the reason I left this comment is for the algorithm to pick it up. I really liked it, great length, never got bored.
call of duty zombies also has the best small content creators
lol just you the game is shit along with all the pathetic creators milking the more minuscule aspects on the game
Runescape content creators are the best, trust
My summer car has incredible small creators
7:29 R6 FOV is measured vertically; the horizontal FOV is about 121 when you move the slider to 90.
oh shit, didnt know that
You sure? When I play on 90 fov and sit in a 90 degree corner I can’t see walls if I put the angle right
For some reason idk if it’s the increased fov or what but native 16:9 just feels smoother than stretched 4:3 on CS2. Took like a few days to get used to the res and I’m loving it especially for pistols and rifles however AWPing is definitely better on 4:3
oddly enough it's the opposite for me. idk why, it just feels a tad bit input laggy
This is why i think 16:10 is a good in-between for the benefits of both 16:9 and 4:3, but is generally slept on
it's the exact opposite for me, I liked playing 16:9 on go from time to time cuz I liked how it felt but I played shit
now in cs2 I even lowered my res from 1440x1080 to 1280x960 cuz it just feels better
@@mindofanintrovert2046100% agree. Changed the resolution today and i feel exactly the opposite. 4:3 movement is so smooth it's almost like you're flying and my head shot % has increased but it's only been one day
@@mindofanintrovert2046 make sure you set the game on full screen and not borderless full screen, borderless gives me input lag when i set it on
I played streatched since 2016 but switched to Blackbars in Nov 2023. I realized that a weak point in my game was my ability to track moving targets so it didn't make sense for me to play a resolution that makes it more difficult. In the spirit of experimentation, I tried blackbars after years of thinking it was just for older players who played on 4:3 monitors. But I realized that I like intentionally cutting off my periferal vision as it makes it easier for me to focus on what I'm actaully point my crosshair at. I know its stragne to intentionally give up the advantage of seeing more, but I win more duels when I'm playing on settings that make me feel comfortable because that's what's most important.
black bars gang 😎
Placebo
@kw7814 is it really a placebo if he's effectively cutting his FOV so he's less distracted? If you're brain is taking in less information, he can process the total information received faster. Typically if you can prove the subject that the effect is indeed a placebo, then it is no longer effective. Although I don't know how you would effectively do a study on this. And honestly I don't really care. I'm not sure why I even typed all this out
@@kw7814 it IS placebo that actually helps you more focus and centered, but i use native with 4:3 HUD
But stretched doesn’t mean you see more… the view is the same… it’s just stretched out to the monitor! 👍🏻
I feel like obsessing over cm/360 is a bit silly
for years and years I went by the mentality of "never change your sens you'll ruin your muscle memory" while using 3.1 @ 400 in CS until one day I went through a slump, lowered my sens by half and fragged out of my mind. Ever since I've been going lower and lower and realizing that I can adapt to a different sens in a day or two pretty easily
Anyways, if you want like the idea of "zoomed in" res but can't stand 4:3 streched maybe try 16:10 streched with the 1728x1080p custom res, I've been loving it in cs2
Thats because muscle memory for aiming is a myth
@@0xUnkn0wN It's not. I can precisely hit 180 flick with awp blindfolded. I did test it years ago fyi. If you enter a certain angle thousands of times you will eventually learn to flick all the off angles around the angle you are entering.
@@lad4830muscle memory isn’t the myth but it’s massively overstated in its importance for aim. Like in your example, that skill only gets a kill if you a guy is standing directly behind you before flicking. It’s definitely a part of good aim but people massively overstate it’s importance.
some of the best advice ive heard is that aim is not muscle memory, its a skill. yes you can train yourself to do the same precise flick but when youre in game and have to react to various different peeks and angles, it becomes much more of a skill thing than a muscle memory thing.
@@tObito687 But if you keep same sens and same res you will learn exactly how much you need to move your mouse in order to hit something that's certain distance from cross. Imagine awp holding left side of top mid boxes from window and someone runs up from left. If you go into offline with friend and practise that for few hours you will always land it, because you know exactly how much you need to move and that is muscle memory. Hitting runboost mid air is different conversation, because you don't encounter that as often and that gets us to off angles. You use muscle memory to preaim most common angle in that area + you need to have a good aim to flick all the off angles around it. So muscle memory is important as it sets the baseline you can build the rest upon.
I have a video of my recent ace, check the second kill on short. I preaim the most commonly held off angle and flick from it slightly to the right where enemy is
streamable.com/e1ezea
I feel like mouse input changes in cs2 and how inputs respond (i.e. in csgo mouse inputs qere tick based) also makes 16:9 more enjoyable for some reason... Mouse just felt better in csgo using stretched.
i don't know if i can do it..... as much as i'd like to "experiment" with native, i don't want to lose any consistency by changing things up. 4:3 for life
I've definitely struggled playing stretched and close to monitor after the more wide swing play style being popularized around cs2's release.
the wideswing buff is def something i shouldve mentioned in the video
@@WaTzu almost perfect video then :)
played years on 4:3 cuz of listening to pros... switched to 16:9 on cs2 and my aim is crispy can onetap now... 4:3 felt too fast... also peekers advantage on CS2 is GG with 4:3 it feels like ferrari peek every time. 16:9 best in cs2 enemy feels slower
Absolutely! I even experimented with 16:9 vertically stretched on 16:10 monitor. Enemies move even slower.. This is the counter against the rampant online run & gun wide swing "meta" in cs2. At the end of the day the pro's settings are optimized for LAN play, not online play. Ppl just copy their settings without giving it a deeper thought; 99.9% of cs players will never see LAN environment.
my biggest issue with native right now is that my pc isn’t the most optimized, it runs cs2 at like 180 fps on native, and when smokes go up, when mollies initially spread, and especially when nades blow up smokes, i drop to roughly 40 fps even with almost all the lowest graphic settings. on stretch res i sit at around 400 fps and only drop maybe 20 frames down to around 375-380 when all the util shit happens
yeah hopefully valve eventually optimizes the game properly, i would never trade cs2's smokes for csgos but god would i love to have more than 200 fps sometimes
Ropz is the GOAT of native resolution. BTW watching these videos on break really helps kill the time! Keep it up!
Shroud too.
@@Хармония-ш6ж shroud and ropz arent in the same conversation
@@Хармония-ш6ж shroud is a bot compared to ropz
Shroud*
Been playing CS:GO/2 and CS:S on a 21:9 1080p monitor for the past few years now, thought it'd be placebo for a time until I had multiple matches where I spotted something on the edge of my field of view that my teammates either wouldn't or (when spectating) outright didn't, sometimes to the extent of making calls that won rounds (I recall a Vertigo match recently where my teammate and the last enemy alive were unknowingly shift-walking next to eachother and I spotted him on the left edge of the screen, resulting in a callout that won the round)
Very neat video as someone who's been playing on native aspect ratio for all nine years of my time in CS, interesting seeing professionals adopting it after years of hearing people nonstop praise 4:3 stretched
The majority of my playtime in GO was on stretched. It was butter smooth and made the game more responsive. However, I switched 2 or maybe 3 years ago to Full HD. Never went back to stretched. As you said - people are supposedly peeking slowly, I have enhanced fov with the slighg disadvantage that people are "skinnier". Let's add the fact that for some reason CS 2 looks absolutely horrendous in lower resolutions or settings than CS:GO did for some reason.
16:10 is the goated resolution; gives you both a good amount of stretch while allowing for a good amount of visibility (in terms of FOV and quality). Also (as an awper), allows for precision and removes that horizontal velocity. But hey, I do like that you mention at the end of the video that it is really more-so preference at the end of the day lol.
I will say, anyone who obsesses over getting the exact settings in every game or trying to keep the same crosshair/sensitivity for years are insane and is proven to be a non-factor in keeping skill or obtaining skill over different games or time. Changing any of these settings (as long as it isn't to an obvious disadvantage, like 1x1 resolution) will very rarely make you better or worse. This will give you a slight improvement sometimes, which at a high level (like the pro scene) can matter. Personally, I have a base sens that I start each day on, and if it feels slow or fast I will adjust it accordingly. That base has kind of landed around 1000 edpi, with some days going down to 800. People will complain that this messes up your muscle memory but throw around the term incorrectly. There is plenty of good research available so Ill give a base TLDR: your muscle memory when playing video games is built in a way that your brain can adjust between different games/sensitivity/resolutions and still be able to hit flicks and shots that most would say is a result of having good "muscle memory". There is a reason why when most players switch between games, they will generally be better than just a regular casual gamer starting out. This is why CS players switching to Valorant were able to perform as well as they did, or also why people like Shroud are able to switch between games and still be amazing at them when never even having played them prior.
1:1 res is the goat
I tried going back to 16:9 but failed. I actually don't find that fast player movement and smaller FOV greatly affects my games. I generally hold angles "wider" than how it should feel and IMO lurks in pugs are generally a non-factor at my level.
With all that said, I would say to anyone getting into the game get used to 16:9 first. It's not the res that get you the win.
i used to only play 16:9 and have alway hated 4:3 because it looks kinda off and u have like 15° less fov which is a huge disadvantage for everyone. now i tried 16:10 and kinda feels and looks nice :D i dont know what it is about it but it kinda fits this game in my opinion. but non of that bullshit, that u can aim better for heads is true. if ur eyes are capapble of spotting small heads, then its alright. even if the enmies are bigger, they also move faster across the screen, in the same proportion. so theres no catch in this topic. its kinda stupid not to play in native, because of the sharpness but it feels nice:D huge tip for clearest non native res. use the tool CRU to make a new res for your monitor.
for example i play on 1440p and the highest 16:10 res available was 1900x 1000 something.
to let one axis be native i created 2304x1440 and it looks the clearest 16:10 for 1440p.
16 divided by 10 is 1.6.
1.6 times 1440 is 2304.
the clearest 16:10 ratio for 1440p
4 divided by 3 is 1.33
1.33 times 1080p is around 1436
so 1436/1437 x 1080 clearest 1080p 4x3 res
Imma keep it real with u, you can get bigger models by getting closer to the monitor (I used that strat to win at Wii sports resort archery yesterday)
2:20 I knew it holy lesszzgoooo
I used to play on a 4:3 resolution when I played TF2 because my PC back then couldn't handle the game. Although the game would end up freezing at times with no way to open task manager or anything else to close it. So I had to put it on sleep mode, only for the resolution to carry over into Windows unless I restarted the PC. Let that be a warning to be careful with changing your resolution.
I have tested both resolutions several weeks and I can confirm that the the stretched 4:3 makes hitting head shots easier due to players looking larger. The advantage of this is greater than the preceived increase of speed in movement. For me screen proximity makes my eyes worse more than the difference in resolution itself. So I will be sticking to the 4:3 combined with the extremely overpowered AUG rifle 😁
I get a headache, when playing streched :( not bc of the stretch, bus blurryness of the picture. So 1440x1080 is possible... but not for a long time. My eyes are always trying to "correct" the blurryness, that comes with stretch
I've been 16:9 900p since 2012.
After taking a 7yrs break off CS.. today, i'm on 16:10 at 900p in CS2. idk why the settings are like that now...
The wider you make the models the more mouse movement you need to make for recoil control and scanning
I was blackbars player at first then switched to stretched bc most pros played that. In 2021 I switched to 16:9 1472x828 to help me track wide peekers. At some point after playing some months of valorant, went back to csgo and needed to switch to native bc I got used to the sharpness of 1080p while playing valo. At cs2 I switch between native, blackbars 1728x1080 or 1440x1080 blackbars. Always 1080p vertical res to maintain a sharp image and always blackbars to get correct horizontal velocity.
for me, the worst thing bout 4:3 is the fuzzy ass crosshair u get, puts soo much strain on my eyes needing to focus on the "fuzz". When I try 16:9 it just feels wayyy less straining on my eyes
6:34 nah bruh not the asanagi mousepad
never really kept the same cm/360 between games, but always made sure it felt comfortable for the game itself so it's easy to quickly adapt to
5:35 I play stretched in CS, and I play TF2 and Quake Live in native with almost double the sensitivity, and I have no issues switching between games. Counterstrike players are just anal retentive imo.
i switched to 4:3 recently and getting used to it it’s so hard to go back to 16:9
Bro, i turned on 4:3 for the first time yesterday, and i now have a 10+ win streak 50/50 between wingman and comp for the first time ever.
i played my whole life on 4:3 stretched and i switched on 16:10 couple days ago and i really enojy it and i see how i improved
I switched recently to native aswell, the game looks better and you have a wider field of view, heads might be a bit smaller but they move slower horizontaly
Played 4 years in 4:3 and now 16:19 1080p 240hz, 4:3 doesn’t feel and looks the same anymore
I hit global elite on 4:3 with m_yaw changed to 0.0165. (600 hours) I hit faceit 10 on native (900-1000hours, 160 faceit games) and then I hit what felt like my peak using 4:3 stretched normal m_yaw. It’s all just a fat load of preference. All in the last year as I picked up the game in 2023.
I only played on 4:3 because im csgo, it honestly made me preform better, something with how hitreg worked, made hitting things easier
Now that ive tested plenty of times on cs2, 16:9 , 16:10 no longer has hit rate issued like it did in csgo and so ive switched back
(Im 16k in prem)
What res you play
I used to play 4:3 but now i play 16:9
1600 : 900
I only do that resolution for better fps, otherwise id go to 1080p
Also hit reg seems to be more consistent at lower resolutions
1:50 thats sims music right?
How do you record on 4:3 stretched mine recorded gameplay is always shit n super choppy i use nvidia geforce to record and have it set to 60fps but it dosnt seem like 60
for me since cs2 is more gpu heavy and my pc is cpu bound (lowering res doesn't give me performance boost because the bottleneck is the cpu and not the gpu), 4:3 is not giving me the fps boost i was looking for in the first place, i tried 16:9 and the fps and overall smoothness of the game felt the same, even putting textures on high made no difference so yeah, that's what made me switch back to 16:9 for now, but i like changing from time to time so i think someday ill go back to 4:3 for some reason i now dont know
believe me, that 4:3 pull is crazy, i still switch every now and then
cs2 is so hardware demanding that most non-pros are better off sticking to 4:3 stretch due to fps.
I also don't see many pros doing the switch.
grim, frozen and olofmeister went from black bars to native, which is simlar (more fov, less fps)
twistzz and blamef tried 16:9 but went back to stretched
rain went from 16:10 to 16:9
I played native for 4500 hours in csGo. I had trouble with one taps in cs2 so I switched to stretch and it helped out a lot. I hate the way the up and down movement feels though for flicking. I never understood why valve can't just add a fov option slidebar
i used to run 4:3 but i cant do that anymore it feels hella weird after playing on native res after i took a 1.5 year break of cs
I've tried to play CS stretched and every other game native, but it made me feel nauseous switching between such different FOVs for some reason. Not totally sure why. It was like looking through warped glasses, which eventually made me feel sick. Doesn't seem to matter in casual games, but in Valorant I just couldn't get used to native without feeling dizzy so now I don't play it much anymore. Weird but yea
im used to play with 4 3 black bars because i used to play cs1.6 that way, also native feels distracting to me
I had been playing 16:9 for years (2015 or so) and switched about two months before cs2 came out and it’s greatly improved my aim and ability to spot enemies/reaction time. I also have eye issues so idk
Visibility is a real issue, especially when the fov is on the high end compared to other fps games in my experience. Playing on native just feels much smoother to me. Its a trade off you make, you can get used to it. Depends on your monitor a ton as well, pixel density and fuzziness, motion blurring etc. Don't help the already small models and details at some ranges.
@@frumpyglint As you get better in the game you will understand that you don't really need to see much and that extra vision is worth trading for wider models. You will learn the angles and how to interact with them to see everything you need even on smaller res. There is a reason for 99% of lvl10 players using stretched 4:3 1280x960 / 1280x1024. Also If you want to really get into CS. You should get minimum 144hz, ideally 240hz, 24"-27"with corresponding hardware of course. Can't run game on 240hz when you have 150 fps. decent hardware is massive advantage. It's not moba or an rts. It's fps and you need all the fps and all the hertzes :D Feel free to ask me anything regarding cs. As they say...I've been around the block.
i noticed a lot of players that used black bars in GO switched to 16:9. namely Frozen, Ax1le (went back to BB), and sh1ro (went to 4:3 stretched). i think its because black bars (especially 1024x768, which is what frozen and sh1ro played on) looks really blurry in cs2. i never had problems seeing enemies on 1024x768 BB in GO but in CS2 i also had to switch to 1280x960 stretched just to be able to see. something about better graphics makes lower res look even worse than before. not unplayable tho. i am 20 and haven't played for years and years so i dont think its my eyes that are the issue
I used to play CS 1.6 with 640x resolution. Now I’m using native in CS2 and half. Resolution doesn’t matter but native is the most
Optimal for brain eye coordination as there is no unnecessary stretch involved
your videos are really nice ima fan
16:9 just doesnt feel right for me
I used both 4:3 and 16:9 in CSGO.
But when CS2 came out, I noticed that when I was using 4:3 - the game would just randomly crash in the middle of MM. Worked perfectly fine with 16:9, so I switched and got used to it :)
Same, I'm using stretched 4:3, and it routinely freezes my entire computer forcing me to reboot, it's horrible. Hasn't happened once using 16:9.
That's hardware issue. CS2 made a lot of csgo players go inactive or quit and we got a lot of newcomers who don't know our ways. But it's still fair to say that at least 70% are using 4:3 stretched. (It was 90% on csgo if I remember correctly) Point is. If it was a game issue, we would all have it. So that means either your game files are corrupt (do "verify intergrity of game files") or there is an issue with your computer settings.
@lad4830 No that is incorrect, it can be a game stability issue on a certain combination of hardware, it doesn't necessarily indicate anything is wrong with the computer itself. That is still the games fault, this issue only began after updating to CS2.
Setup is a very important factor. Playing 16:9 on a 16 inch laptop screen sucks hard, yet on 24 inch it is very comfortable
what if using an ultrawide monitor (21:9) then stretch it to 4:3 equivalent ratio (7:4). It combines both wider playermodel like 4:3 and the wider fov like 16:9
That's what I do, it's great! 2560x1440 stretched to 3440.
ultrawide monitors aren't the best choice for cs. Go for 24-27" 16:9 1920x1080 native and stretch out 1280x960 4:3. Overall most used setup / setting. Nobody on higher levels plays uw monitors.
I bet most people who read it can't run cs2 in full hd on high enough frame rate for it to make sense. That's the case for me, I have a 240hz monitor and in full hd I have less than 200fps, not worth it
In my opinion standardisied dpi across games is not worth it. Think about it, for cs you want a low res that probably won't even let you do a full 180. Compere that to something like tf2 or battlefield or on the extreme quake where you are gonna be attacked from all angles so you will need that full 180 probably even a little more. Now you either have 2 different dpi, or you have to compromise your performance in one of the games
Did I just went for a perfectly fine 16/9 1440p to a stretched 4/3 1440*1080
idno man, i just play with a wider res (2560x1200 instead of 2560x1440, my monitor's native)
more fov more comfort, wish cs2 actually had an fov setting (why the fuck does it not have it like every other first person shooter these days??)
so many time my friend failed to see a player because 4:3 is stunningly high
Next step for pros would be going from 1080p to 1440p monitors, huge diffrence even in competitve games and basically no fps loss in those games since theyre not really gpu intensive anyway.
I hate stretch res. It looks terrible and I never like lowering my fov in any game. Also I feel like having a higher res/monitor size is underrated. If you have a bigger monitor you can sit a normal distance away and models still seem bigger. Sure it is generally recommended to have a higher resolution with bigger monitors for pixel density, and this will lower your framerate. But tbh if you’re getting like 500fps and you go down to 300 I don’t really see the problem, the extra clarity and size is worth it imo. It really does help at range and on tight angles
Actually, frozen always used black bars, which is not stretched so its pretty natural to go to native from that
Ive always used native as my go to, tried stretch here and there but always thought it was a gimmick that pros used because they were stubborn.
there was actually a time pre covid where dev1ce, blameF, zywoo, twistzz, and of course ropz were all on 16:9
Twistzz used 16:9 when cs2 was released but eventually went back to 4:3, probably he thought that his performance was off with native
@@TheSibeee he used it for like 6 months on liquid too back on csgo
At the end of the day, choose what make u feel comfortable
I have high sens with safe and slow play style, I play 16:9 and get level 10 faceit
On stretched the models move faster and are therefore much harder to hit. Peekers advantage always has been a thing and playing on a stretched res will only make it worse, in online play that is. Yes, alot of pro's play and have played on stretched their whole career, but their settings are optimized for LAN PLAY, not ONLINE play. Ppl seem to forget this fact.
if you are on 90 fov and you take a few steps back you now see what a player on 106 fov would see
if you are on 106 fov and you take a few steps forward you now see what a player on 90 fov would see
end of story, fov has no impact on your game, use what you feel like suits your preferred positioning on the map
i use it cause it looks cool
I like this video but i feel like you didnt talk about the pros of stretched, only the cons
Have used 16:9 since the beginning when I played source. Glad to see people making the jump ;)
Could you post your .cfg? I want to see your 16:9 viewmodel settings!
just the default viewmodel settings for me
my video recording software literally wont record cs if i use native. anyone know some good recording software that actually works with cs?
i personally use nvidia shadowplay and obs, but you have to activate settings in order to record stretched
I play a lot of tf2 and have started trying out cs, and everyone in tf2 uses the 16:9, so I just naturally use the 16:9
Except b4nny but what does he know, it’s not like he’s the best tf2 player
the actual reason to play stretched is not player models being bigger
its obviously to make the skins appear bigger and therefore get more SKIN out of your SKINS
4:3 1440x1080 is best imo and built into cs2
same, i'm used to 4:3 because my pc wasn't good enough for a few years to play on higher res (i have new one now) and now in cs2 1440x1080 keeps the 4:3 feel and looks pretty good
only time you could argue for 16:9 is if you play awp, otherwise it's crap for landing headshots.
Used 4:3 since 2015 in GO then switched to 16:9 in CS2. Not sure why but 4:3 is very blurry in CS2 even 1440x1080 ratio. Could be because of the extra detailing in the maps or different shading and lighting.
Don’t know 🤷🏽♂️ could be cope lol
started with 16:9 but moved to stretch 4:3 now. It just feels easier.
you should try to figure out something that ive been struggling to understand for awhile now and that is why pros dont switch to 1440p/2k because even on my system which isnt quite top of the line albeit it is good i still get 450fps average on relatively high settings the visual clarity you gain from doing so is well worth it imo and ips panel ghosting rates/input delay/refresh rates etc are almost identical to tn panels and if youre a pro playing for an org you should have access to a stronger pc with better optimization than me so it just doesnt make a lot of sense especially if you are playing on 1280x960 as it just looks terrible you play 1920x1440 for the same stretch with MUCH higher fidelity idk let me know what you think
number one reason just has to do with familiarity. the pros too were once kids who just enjoyed the game and didnt have the most powerful pcs, so they just got good at 1280x960, and since they found so much success that they went pro, its hard to switch. it almost entirely based on the argument "if it aint broke, dont fix it"
@@WaTzuthat's clearly not the reason. Pros innovate and adapt. The real reason is that 2k monitors at high refresh rates aren't tournament standard yet and I don't see that changing anytime soon as such high visual clarity is just unnecessary compare to good motion clarity that most 1080p monitors can deliver with a reasonable price tag. The longest dueling distance in the game is A long on dust 2 which isn't even on the map pool, whereas cqbs are everywhere.
@@Charvix thats not true though ips panels have caught up in motion clarity i agree with the first part of your statement though
@@paragongaming9666sure, the same argument can be made with oled 360hz. But they cost a ton. the point is that 1080p 360hz tn panel has the most value right now for both tournament organizers and 99.9% of players. Yeah 500hz ips with ulmb exist rn and its amazing, 480hz oled releasing soon and looks stunning, even 540hz tn is available for purchase and offers crazy smoothness. But good ol 2566k gets the job done. You argument just sounds like "why bother using an ips when oled exist", and "why bother using a gpx when gpx2 exist". Its just not that big of an upgrade.
can you think of at least one advantage of stretched over sitting closer to black bars?
You are using full screen so everything is more spread out. Black bars have advantage when you have eyes too close or the monitor too big. I would use black bars if I had 27"+ but on my 24,5" I play 1280x960 stretched. Will never change that. It's perfect.
@@lad4830 you can't get any closer to the screen physically?
@@shortcat I could, but why would I? The distance and elevation I'm in from the monitor is perfect. I see everything I need to see.
@@lad4830 then this isn't an advantage
@@shortcat To each their own.
Native is better simply for the fact that you have extra fov. So many times where my team mates just don't see someone because of 4:3. I played for a decade on 4:3 before upgrading my PC and switching to native and never looked back. The game also looks a lot better.
if i use 1.2 sensitivity on 1280x960, would it be the same on 1920x1080?
Yes
same cm/360, different monitor distance sensitivity
ya'll are sleeping on 21:9 squashed fr fr
I want the game to run as smooth as possible, which is the only reason why i use 4:3. I have a 10600k and rtx 3070 and my cpu is the bottleneck. Cs2 is the only game i have problems with my cpu. I don't want to buy a new cpu either yet, as the current one still works perfectly for everything i do except cs2.
played BB's since source, sad windows + hardware have phased that out. Will be sticking to native tho
21:9 black bars ftw
So for a casual player 16:9 is good, considering I want to just casually enjoy the game, and rifiling for me is better on 16:9
Thoughts on stretching 16:9 to an 34" ultrawide monitor?
It honestly feels like best of both worlds
I do this and I like it that way
never tried personally so i cant really speak on it, nor do any pros play on 34". sounds like a great experience tho
I'm on 2560x1440 (16:9) stretched to 3440x1440 (21:9) and it's dope!
Had to go back to 4:3 after switching to native during cs2 beta be cause i have 240hz monitor and my game doesnt handle that on native cs2 anymore 😅 had no issue on csgo
I have been using 16/9 my whole life as playing csgo for a first time cause it is comfortable but people is all different
I have been saying this for years, they were acting like stretched rez is a sacred tradition lol
I’ve witnessed too much 4:3 blindness from friends to change over. I must see everything
honestly thats the number one reason why you should switch to 16:9, so that you can bully your friends for not seeing things
@@WaTzu so facts
I think its bc ppl seems to move faster in cs2 than go which is why some pros switched to native
No. Pros only switch because they are getting older and can't process fast movements as good anymore
i've been a native shill for my entire cs playtime. you cant convince me 4:3 is better in any way, aside from the fps arguement. but at that point just drop your res to 720p/900p, or use FSR. and the whole "fatter models are easier to hit" is bs. i wont argue on this.
i don't see anyone using 16 : 10 lol, it's wayyy better than 16:9 and 4:3, not to mention that it's just a tad bit stretched but not too much
i actually prefer 16:9 but my fps are low even on 4:3 so i can't really change
I really should switch to native but holy, can’t hit a single deagle shot without stretched res
i used to play csgo at 3:4 stretched and now i'm playing cs2 at 1:1 stretched (yeah 😥)
in my opinion, you should play based on how pc performs and which resolution you like
pretty sure frozen played native a while back, like ropz chrisj woxic karrigan mousesports
Played 800x600 BB in 1.6 played 1024x768 BB in csgo and I'll continue to play 1024x768bb in cs2 c:
I love when the game is more washed and not that detailed… your focus is better! 🔥
İs native models smaller than blackbar models
I've only been running stretch rez for the last few months, because I wanted 144hz thats all, its quite nice and noy that ugly in 1440p (not ugly 960p)
Me ? 16:10 2K resolution. 1600 dpi sens 0.40
I use stretch only because I can get more fps, and headshotting becomes easier for some reason