Blender Tutorial - Procedural Cracked Surface Material

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  • เผยแพร่เมื่อ 31 ก.ค. 2024
  • Hello everyone! In this video we will be creating a procedural cracked surface material in Blender and Eevee! This material is not to advanced to beginners should be able to follow along just fine! If you created something cool from this tutorial make sure to send it to me on instagram or twitter ‪@BlenderMadeEasy‬
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    Blender Tutorial 2.80 2.90 Eevee Material Nodes Procedural Planet Lava Cracked Surface Space Blendermadeeasy

ความคิดเห็น • 93

  • @randomwtfaaaa
    @randomwtfaaaa 3 ปีที่แล้ว +23

    heads up the atmosphere effect only works in eevee, the shader to RGB node only gives you back the color of the shader and not the shadows in cycles

  • @RBGRafael
    @RBGRafael 3 ปีที่แล้ว +21

    Very concise, easy to follow, and replay-friendly!
    I don't think a tutorial like this could get better, fantastic job! :D

  • @acmtsing
    @acmtsing 2 ปีที่แล้ว

    Thank you very much! The variation added to the emission makes a huge difference!

  • @georgetolmachev8720
    @georgetolmachev8720 2 ปีที่แล้ว

    I can't put into words how good this tutorial is. It really helps to understand how to work with objects in shader editor, thank you very much for this guide. Keep it up!

  • @jacobmadariaga5852
    @jacobmadariaga5852 2 ปีที่แล้ว

    Have been teaching myself how to use blender and this is a FANTASTIC tutorial!. Thank you very much! I'll always keep you in mind in my future work!

  • @leahthegeek9677
    @leahthegeek9677 2 ปีที่แล้ว +1

    oh my goodness this is really easy to follow and very informative. thank you.

  • @rudypieplenbosch6752
    @rudypieplenbosch6752 3 ปีที่แล้ว

    A good explanation of the shading, most other tuturials don't explain this part well. Thanks

  • @nmcrobie
    @nmcrobie 3 ปีที่แล้ว

    Excellent procedural texture tutorial - learned so much - thanks

  • @ohmararain3d
    @ohmararain3d 3 ปีที่แล้ว +1

    Thanks again. All your tutorial are very helpful.

  • @EditGenius_PS
    @EditGenius_PS 3 ปีที่แล้ว +3

    THANK YOU! I have been wanting this for so long but I was shy to ask for it! I'm grateful!

  • @fetusness
    @fetusness 2 ปีที่แล้ว

    You killed this tutorial, thank you!!!

  • @zayar8725
    @zayar8725 7 หลายเดือนก่อน

    This is what i need. Thank You

  • @jenovaizquierdo
    @jenovaizquierdo 3 ปีที่แล้ว +2

    Awesome tutorial man 😉👍🏼

  • @diegomr
    @diegomr ปีที่แล้ว

    Man... I came here to know how to make cracks for the bread on a hamburger... Learned a lot more than I expected, lol. Thank you dude, very helpful in more ways than you think.

  • @jedijew
    @jedijew 3 ปีที่แล้ว +2

    Fantastic! Thank you again

  • @briansolomons744
    @briansolomons744 2 ปีที่แล้ว

    Brilliant tutorial. Thanks so much.

  • @ryokutya2000
    @ryokutya2000 2 ปีที่แล้ว

    It was helpful for modeling charcoal for the bonfire.
    Thank you.🙏

  • @jugibur2117
    @jugibur2117 ปีที่แล้ว

    Great tutorial, learned a lot, thanks!

  • @rbdinoduo9047
    @rbdinoduo9047 2 ปีที่แล้ว

    The result is cool!

  • @alamogordo280
    @alamogordo280 3 ปีที่แล้ว +1

    Great! Thank you for sharing!

  • @RenderEngine
    @RenderEngine 3 ปีที่แล้ว

    Nice one, I'll be using this in my next project! Cheers for sharing

  • @blendercomp
    @blendercomp 3 ปีที่แล้ว +2

    awesome tut! :)

  • @swapniljadhav5161
    @swapniljadhav5161 3 ปีที่แล้ว

    Thank you for this tutorial dude..This is very helpful for me..

  • @fltcomparisons5068
    @fltcomparisons5068 3 ปีที่แล้ว

    Thank you very much for this tutorial ! I created easily a lava planet with your tutorial !

  • @JoussefJouda
    @JoussefJouda 3 ปีที่แล้ว +4

    Nice, now I know how to make Dark Souls 3 fire clothing :) Thank you!

  • @mathewCPA
    @mathewCPA 3 ปีที่แล้ว +1

    nice tutorial as always

  • @midairduck
    @midairduck 3 ปีที่แล้ว +2

    love all your tutorials keep up the good work!

    • @BlenderMadeEasy
      @BlenderMadeEasy  3 ปีที่แล้ว

      Thanks so much! I'm glad you like them!

  • @teekuang1001
    @teekuang1001 3 ปีที่แล้ว

    literally wat i was looking for

  • @schwarzer.tumor_v2
    @schwarzer.tumor_v2 ปีที่แล้ว

    Incredible Video, thank you very much❤

  • @elevateedm660
    @elevateedm660 3 ปีที่แล้ว

    Very well done. Thank you for sharing :)

  • @rahulpaul.3d
    @rahulpaul.3d 3 ปีที่แล้ว +10

    How did you get that effect while deleting the default cube

  • @mikaeldamkier1800
    @mikaeldamkier1800 2 ปีที่แล้ว

    Thank you for sharing!

  • @user-pb1rm6ph5k
    @user-pb1rm6ph5k 3 ปีที่แล้ว +2

    Amazing 😄🤩

  • @exclusiveartist1644
    @exclusiveartist1644 3 ปีที่แล้ว

    Man you are amazing ❤️❤️❤️❤️❤️❤️

  • @ruslandad365
    @ruslandad365 10 หลายเดือนก่อน

    Amazing Material
    Thanks!!!!

  • @VitorCaldeira1980
    @VitorCaldeira1980 2 ปีที่แล้ว

    amazing tutorial !!!

  • @ferghanex
    @ferghanex ปีที่แล้ว

    great, thanks

  • @StuSutcliffe60
    @StuSutcliffe60 ปีที่แล้ว

    Amazing!

  • @Benjy68Kill
    @Benjy68Kill 3 ปีที่แล้ว +1

    Thank you

  • @Safeshelter
    @Safeshelter 2 ปีที่แล้ว

    Ty sir!

  • @abdoudesigner7623
    @abdoudesigner7623 3 ปีที่แล้ว +1

    Good work

  • @yoboiwithdrip8446
    @yoboiwithdrip8446 3 ปีที่แล้ว +1

    thanks man

  • @sansdomicileconnu
    @sansdomicileconnu 3 ปีที่แล้ว +1

    nice tuto

  • @chasgiv4
    @chasgiv4 2 ปีที่แล้ว

    Update, from it didn't work grrr. I have since worked my butt off learning more and more trying new things and week after week building a knowledge base. It now works. I actually learned something that you may be interested in. If you duplicate the planet, scale it up slightly add in a transparency node and another mix shader node plus change blend mode to alpha blend and shadow mode to alpha hashed you get all the good stuff that was on the surface to an atmosphere that has is offset from the planet surface as well. Thanks for the tutorial.

  • @ishaans4379
    @ishaans4379 3 ปีที่แล้ว +8

    need a tutorial on the default cube deletion
    that was *smooth*

  • @mavvimaxx2904
    @mavvimaxx2904 3 ปีที่แล้ว +2

    hey if we could switch noise texture of crack emission from 3d to 4d we can animate value of w to get a flowing lava effect

  • @muajin
    @muajin 2 ปีที่แล้ว

    awesome stuff! I have a question..how can you delete duplicate materials in the asset library folder if clear asset isnt able to be clicked on?

  • @icte3335
    @icte3335 2 ปีที่แล้ว

    My man has the best PC in all multiverses

  • @aoliepung5692
    @aoliepung5692 2 ปีที่แล้ว

    Nice tut

  • @JamesonHuddle
    @JamesonHuddle 2 ปีที่แล้ว

    Using this in my donut, thanks :)

  • @halimdesigner
    @halimdesigner 3 ปีที่แล้ว +1

    Cool ..

  • @derekwesleyarnoldmusic
    @derekwesleyarnoldmusic 2 ปีที่แล้ว

    How would one export this for use in Unreal Engine 5? I only get solid white static mesh and material each time I try. I was able to get a png of the normal map, but the texture and material in Blender don't seem to export properly/completely in the fbx format. The results in Blender are amazing, and I feel like I'm really close to being able to use this model. Any help would be greatly appreciated.

  • @bgvideo100
    @bgvideo100 ปีที่แล้ว

    Hi I'm trying to export my final cracked planet as an fbx into Unreal, but it's blank without color or texture with any of the settings I choose... any ideas? Thanks for the awesome tutorial.

  • @Ren.Leader
    @Ren.Leader 2 ปีที่แล้ว +1

    "ITS OVER ANAKIN. I MADE THE HIGH GROUND!"
    "You underestimate my power"
    "Don't try it."
    *Adjusts color ramp*

  • @rock.shorts
    @rock.shorts ปีที่แล้ว

    how can i drag and drop this to other mesh? or reuse this?

  • @labmesh
    @labmesh 2 ปีที่แล้ว

    🤩🔥

  • @Madvincul
    @Madvincul 3 ปีที่แล้ว

    1:22 there's no option here to split the window
    I can't drag the top corner. not possible
    what should I do?

  • @YaseenKhan-px4qm
    @YaseenKhan-px4qm 2 ปีที่แล้ว

    Hello I create this material, but how i export this to unity because it cannot include textures. Please help

  • @Alex996FR
    @Alex996FR 3 ปีที่แล้ว

    1:49 "ctrl shift left clic" just for that, thank you !

  • @aniketchatterjee2456
    @aniketchatterjee2456 2 ปีที่แล้ว

    Can, You plz help me, with why my Crack Emissions are taking all over the spear instead of just the cracks. I am new.

  • @friexino6580
    @friexino6580 9 วันที่ผ่านมา

    can u explain why u connected it to the factor? when u connect to the factor what does it do 5:25

  • @billnoname8093
    @billnoname8093 2 ปีที่แล้ว

    Ctrl+shift+Lmb doesn't work and unfortunately I don't know where to hook it up to since it is not visible on your screen, and of coarse I just don't know enough, I wanted to add cracks to my glazed dounut. I did learn a few things, I like grouping the nodes in a box, makes it neater and easier to move , plus going back and adjusting

  • @pocarisweat_jp
    @pocarisweat_jp 3 ปีที่แล้ว +11

    0:58 the heck was that delete animation?? I need it!

    • @g-kems
      @g-kems 3 ปีที่แล้ว

      I've thought it was added in post, but it's really precise to be

    • @burhaann
      @burhaann 3 ปีที่แล้ว

      dissolve modifier may be🙂

    • @radhinnasywanabyasa1673
      @radhinnasywanabyasa1673 3 ปีที่แล้ว

      You can use build modifier i think. And check the reverse

  • @ALuckyGrenade
    @ALuckyGrenade 2 ปีที่แล้ว

    Nice tutorial! Instead of a sick looking planet I added cracks to a chocolate chip cookie lol

  • @sleepyslipper9208
    @sleepyslipper9208 2 ปีที่แล้ว

    I feel like General Grievous, I've add to my collection (of tutorials).

  • @FlickerJab
    @FlickerJab 3 ปีที่แล้ว +4

    Dope! what's Is there an alternative to Shader to RGB for Cycles?

    • @GenericInternetter
      @GenericInternetter 3 ปีที่แล้ว

      No cycles procedural alternative
      You can leave the surface blank, white and smooth, then bake the diffuse, then use that diffuse bake instead of shadsr to rgb

  • @sherylselga9316
    @sherylselga9316 2 ปีที่แล้ว

    How about glowing orange stripes to my model. like the colossal titan?

  • @SIEMapping
    @SIEMapping ปีที่แล้ว

    I'm Stuck In 12:04 . Someone PLS Help Me, I Am Not Having Shader To RGB Node. I'm using Blender 3.3

  • @mikabuinguyen405
    @mikabuinguyen405 3 ปีที่แล้ว

    Hi! Stupid question cause I'm new to blender, how do I make it spin like at the end of your video???

    • @films5262
      @films5262 3 ปีที่แล้ว

      just add keyframe and rotate it and add keyframe again!

  • @olive4101
    @olive4101 2 ปีที่แล้ว

    Wanted to make a cookie, watching 15 minute tutorial 😎

    • @olive4101
      @olive4101 2 ปีที่แล้ว

      Turns out it was way simpler than I made it out to be, living and learning.

    • @purpleblade3d286
      @purpleblade3d286 2 ปีที่แล้ว

      For some reason when I add bump node to my cookie it turns purple
      Do u know the reason

  • @nigellill3222
    @nigellill3222 3 ปีที่แล้ว +1

    That is the real deal, that's cool. Quick question about the modeling though, I see a lot of tutorials where "bump" is used instead of "displacement" which seems odd when you can see the outline of the object is still circular but the surface is "Bumped". Why is that ? is displacement to hard to work with ? Please don't get me wrong & think its a criticism its just something i've noticed & wondered about.
    Stay safe, keep on smiling 👍😀

    • @mathewCPA
      @mathewCPA 3 ปีที่แล้ว +1

      displacement requires a lot more polygons, and also only works in cycles

    • @BlenderMadeEasy
      @BlenderMadeEasy  3 ปีที่แล้ว +1

      Thank you! Usually a bump map is for all of the small details and displacement is for the bigger details. In this case I didn't really need large details so the bump map works well. Another thing is that bump doesn't really change the geometry of the mesh where as displacement does. That's why you see a flat surface near the edges of the sphere.

    • @nigellill3222
      @nigellill3222 3 ปีที่แล้ว

      @@BlenderMadeEasy Nice answer & fair enough. It all depends on the look you're going for which is understandable.
      Keep up the great tut's, stay safe & keep on smiling 😀👍

  • @senint
    @senint 9 วันที่ผ่านมา

    Huh.
    I thought to test out creating something alien with this tutorial onto flat surfaces, changing crack colors and ignoring the atmosphere effects part.
    On one point I made an accident with interesting discoveries. I am gonna play with the slides of the nodes more to research for something interesting and alien as surface material. 😂

  • @kthabel
    @kthabel ปีที่แล้ว

    Noob question: does anybody know how to make light streaks coming out of the cracks?

  • @9words40
    @9words40 3 ปีที่แล้ว +2

    my phone have this texture irl, can you show me how to undo it pls xD

  • @zulesplkx478
    @zulesplkx478 2 ปีที่แล้ว

    Word

  • @abrupt_opportunities
    @abrupt_opportunities 3 ปีที่แล้ว

    my blender crashed while i was in 5:17 :(

  • @andriusambrutis343
    @andriusambrutis343 2 ปีที่แล้ว

    Helped a lot thanks, sub. from me.

  • @goldenguard4230
    @goldenguard4230 2 ปีที่แล้ว

    Who else is here to make Eddie's guitar