Blender Tutorial - Procedural Cracked Surface Material
ฝัง
- เผยแพร่เมื่อ 31 ก.ค. 2024
- Hello everyone! In this video we will be creating a procedural cracked surface material in Blender and Eevee! This material is not to advanced to beginners should be able to follow along just fine! If you created something cool from this tutorial make sure to send it to me on instagram or twitter @BlenderMadeEasy
NebulaOblivion's Tutorial - • Blender 2.8 Eevee Plan...
Subscribe for more Blender Tutorials! th-cam.com/users/blendermadeeasy?sub_confi...
If you want to learn more about the Fire Simulation check out my course on it! Mantaflow Fire & Smoke Simulation Guide in Blender!
www.udemy.com/course/blender3...
Skillshare Link - skl.sh/35DZ0Jj
Come join the Discord! - / discord
Do you want to learn how to create a realistic modern house in Blender?
Check out my course on it!
www.udemy.com/course/blenderm...
Skillshare Link - skl.sh/3eVx5c3
Download Blender - www.blender.org
Come follow me on social media!
Udemy Page - www.udemy.com/user/stephen-pe...
Instagram - / blendermadeeasy
Twitter - / blendermadeeasy
Facebook - / 654488747984849
Website - www.blendermadeeasy.com
Gaming Channel - / therealsyberius
PC Specs
i7-9700k 3.60Ghz
Geforce RTX 2060
1Tb SSD 1Tb Hard Drive
Make sure you leave a like and subscribe! :)
Replay the Video!
• Blender Tutorial - Pro...
Blender Tutorial 2.80 2.90 Eevee Material Nodes Procedural Planet Lava Cracked Surface Space Blendermadeeasy
heads up the atmosphere effect only works in eevee, the shader to RGB node only gives you back the color of the shader and not the shadows in cycles
Very concise, easy to follow, and replay-friendly!
I don't think a tutorial like this could get better, fantastic job! :D
Thank you very much!
Thank you very much! The variation added to the emission makes a huge difference!
I can't put into words how good this tutorial is. It really helps to understand how to work with objects in shader editor, thank you very much for this guide. Keep it up!
Have been teaching myself how to use blender and this is a FANTASTIC tutorial!. Thank you very much! I'll always keep you in mind in my future work!
oh my goodness this is really easy to follow and very informative. thank you.
A good explanation of the shading, most other tuturials don't explain this part well. Thanks
Excellent procedural texture tutorial - learned so much - thanks
Thanks again. All your tutorial are very helpful.
THANK YOU! I have been wanting this for so long but I was shy to ask for it! I'm grateful!
Glad I could help!
You killed this tutorial, thank you!!!
This is what i need. Thank You
Awesome tutorial man 😉👍🏼
Man... I came here to know how to make cracks for the bread on a hamburger... Learned a lot more than I expected, lol. Thank you dude, very helpful in more ways than you think.
Fantastic! Thank you again
Brilliant tutorial. Thanks so much.
It was helpful for modeling charcoal for the bonfire.
Thank you.🙏
Great tutorial, learned a lot, thanks!
The result is cool!
Great! Thank you for sharing!
Nice one, I'll be using this in my next project! Cheers for sharing
awesome tut! :)
Thank you for this tutorial dude..This is very helpful for me..
Thank you very much for this tutorial ! I created easily a lava planet with your tutorial !
Nice, now I know how to make Dark Souls 3 fire clothing :) Thank you!
nice tutorial as always
love all your tutorials keep up the good work!
Thanks so much! I'm glad you like them!
literally wat i was looking for
Incredible Video, thank you very much❤
Very well done. Thank you for sharing :)
How did you get that effect while deleting the default cube
Thank you for sharing!
Amazing 😄🤩
Man you are amazing ❤️❤️❤️❤️❤️❤️
Amazing Material
Thanks!!!!
amazing tutorial !!!
great, thanks
Amazing!
Thank you
Ty sir!
Good work
thanks man
nice tuto
Update, from it didn't work grrr. I have since worked my butt off learning more and more trying new things and week after week building a knowledge base. It now works. I actually learned something that you may be interested in. If you duplicate the planet, scale it up slightly add in a transparency node and another mix shader node plus change blend mode to alpha blend and shadow mode to alpha hashed you get all the good stuff that was on the surface to an atmosphere that has is offset from the planet surface as well. Thanks for the tutorial.
need a tutorial on the default cube deletion
that was *smooth*
yep :) thought it was a glitch lol
hey if we could switch noise texture of crack emission from 3d to 4d we can animate value of w to get a flowing lava effect
awesome stuff! I have a question..how can you delete duplicate materials in the asset library folder if clear asset isnt able to be clicked on?
My man has the best PC in all multiverses
Nice tut
Using this in my donut, thanks :)
Cool ..
How would one export this for use in Unreal Engine 5? I only get solid white static mesh and material each time I try. I was able to get a png of the normal map, but the texture and material in Blender don't seem to export properly/completely in the fbx format. The results in Blender are amazing, and I feel like I'm really close to being able to use this model. Any help would be greatly appreciated.
Hi I'm trying to export my final cracked planet as an fbx into Unreal, but it's blank without color or texture with any of the settings I choose... any ideas? Thanks for the awesome tutorial.
"ITS OVER ANAKIN. I MADE THE HIGH GROUND!"
"You underestimate my power"
"Don't try it."
*Adjusts color ramp*
how can i drag and drop this to other mesh? or reuse this?
🤩🔥
1:22 there's no option here to split the window
I can't drag the top corner. not possible
what should I do?
Hello I create this material, but how i export this to unity because it cannot include textures. Please help
1:49 "ctrl shift left clic" just for that, thank you !
Can, You plz help me, with why my Crack Emissions are taking all over the spear instead of just the cracks. I am new.
can u explain why u connected it to the factor? when u connect to the factor what does it do 5:25
Ctrl+shift+Lmb doesn't work and unfortunately I don't know where to hook it up to since it is not visible on your screen, and of coarse I just don't know enough, I wanted to add cracks to my glazed dounut. I did learn a few things, I like grouping the nodes in a box, makes it neater and easier to move , plus going back and adjusting
0:58 the heck was that delete animation?? I need it!
I've thought it was added in post, but it's really precise to be
dissolve modifier may be🙂
You can use build modifier i think. And check the reverse
Nice tutorial! Instead of a sick looking planet I added cracks to a chocolate chip cookie lol
I feel like General Grievous, I've add to my collection (of tutorials).
Dope! what's Is there an alternative to Shader to RGB for Cycles?
No cycles procedural alternative
You can leave the surface blank, white and smooth, then bake the diffuse, then use that diffuse bake instead of shadsr to rgb
How about glowing orange stripes to my model. like the colossal titan?
I'm Stuck In 12:04 . Someone PLS Help Me, I Am Not Having Shader To RGB Node. I'm using Blender 3.3
Hi! Stupid question cause I'm new to blender, how do I make it spin like at the end of your video???
just add keyframe and rotate it and add keyframe again!
Wanted to make a cookie, watching 15 minute tutorial 😎
Turns out it was way simpler than I made it out to be, living and learning.
For some reason when I add bump node to my cookie it turns purple
Do u know the reason
That is the real deal, that's cool. Quick question about the modeling though, I see a lot of tutorials where "bump" is used instead of "displacement" which seems odd when you can see the outline of the object is still circular but the surface is "Bumped". Why is that ? is displacement to hard to work with ? Please don't get me wrong & think its a criticism its just something i've noticed & wondered about.
Stay safe, keep on smiling 👍😀
displacement requires a lot more polygons, and also only works in cycles
Thank you! Usually a bump map is for all of the small details and displacement is for the bigger details. In this case I didn't really need large details so the bump map works well. Another thing is that bump doesn't really change the geometry of the mesh where as displacement does. That's why you see a flat surface near the edges of the sphere.
@@BlenderMadeEasy Nice answer & fair enough. It all depends on the look you're going for which is understandable.
Keep up the great tut's, stay safe & keep on smiling 😀👍
Huh.
I thought to test out creating something alien with this tutorial onto flat surfaces, changing crack colors and ignoring the atmosphere effects part.
On one point I made an accident with interesting discoveries. I am gonna play with the slides of the nodes more to research for something interesting and alien as surface material. 😂
Noob question: does anybody know how to make light streaks coming out of the cracks?
my phone have this texture irl, can you show me how to undo it pls xD
Word
my blender crashed while i was in 5:17 :(
Helped a lot thanks, sub. from me.
Who else is here to make Eddie's guitar