Great job, I have to troubleshoot my sim, for reasons that elude me at the moment my particle system exploded out of the domain LOL ! so there's a bit of work for me to get it right. Love your animation though, very clean & easy to follow ........ just like all of your tuts. Stay safe, keep on smiling 😀
No problem, and thanks to you too for your crystal clear tutorials. I personally want to see another one of those low poly room designs especially in the 2.9 version.
I see I'm not the only one whose particles are lifted by the fire flow but then continue on out of the domain, away from the fire, but I have no idea how to trouble shoot the problem...
I followed step by several do-overs from beginning within my already created city scene. I rendered as PNG (to be converted into AVI) and it did not work. You can only particles (dots), no flame or flame-shape. I have PNG photo as proof. But can't attach to this comment.
@@BlenderMadeEasy ah, I was thinking about 2.9.0 but if there are not much improvement, well I'll take it thanks ! Quick question do you know what cause the slow down in a scene ? Because no matter how large or small my simulation is, the lag seems to be completely random for me x_x
If I'm understanding your question that really depends on your hardware. If you have a slower computer it will slow down the animation. Once you render it out it should be smooth though.
this was amazing!!! followed step by step and it came out beautiful! thank you!
Okay, I got lost right away. When I deleted my cube there was no lightning... What am I doing wrong?
@@prospy0062 r/woosh
Great job, I have to troubleshoot my sim, for reasons that elude me at the moment my particle system exploded out of the domain LOL ! so there's a bit of work for me to get it right.
Love your animation though, very clean & easy to follow ........ just like all of your tuts.
Stay safe, keep on smiling 😀
This solve everything that i need! Thanks!
What is the add on that adds that cool animation when he deletes the starter cube?
Amazing tutorial
Thank you
Man ! Thanks for this tutorial!
Will adding motion blur improve the render by connecting the particles (or smearing them)?
Wow, impressive
Might be selfish of me but, would be nice to make another tutorial about low poly interiors, regardless, good content, and looking forward for more.
Thanks for the idea! I've been wanting to create another low poly tutorial. I just need to come up with a subject!
No problem, and thanks to you too for your crystal clear tutorials. I personally want to see another one of those low poly room designs especially in the 2.9 version.
9:30 the color ramping isn't doing nothing, its only letting me select/change it to one color even though i have three sections added to the ramp
what about to blur particles?
Sir please make a tutorial video on full body point tracking and add 3d model of iron man in blender
Lmao that’s not really how blender is used
How do i make so my fire points down and not upward? i need it for a rocket engine.
Does not work for me, doing exact what u are doing, but my particles won`t follow the fire animation. :(
The same with mine
i don't found the "bake data" button :(
Why explode my particle system? do i something wrong? And your tutorials are great!
I followed tutorial perfectly twice, and both times the fire looked weird it was shaped like an oval and the particles would explode everywhere :(
can you please make more videos? like tutorials on you instagram stuff
nice
I see I'm not the only one whose particles are lifted by the fire flow but then continue on out of the domain, away from the fire, but I have no idea how to trouble shoot the problem...
at the 7:09 mark I go to Blend texture but I do not see the influence panel.
I dont have a "Bake Data' button. Using 2.9
same here
I followed step by several do-overs from beginning within my already created city scene. I rendered as PNG (to be converted into AVI) and it did not work. You can only particles (dots), no flame or flame-shape. I have PNG photo as proof. But can't attach to this comment.
same here
Poor default cube 😭
Sometimes i mix up you and Ducky3D XD
if this is fire.......
Heh, would have prefer a fluid tutorial... oh well
th-cam.com/video/iMKoCI6UeI0/w-d-xo.html
@@BlenderMadeEasy ah, I was thinking about 2.9.0 but if there are not much improvement, well I'll take it thanks !
Quick question do you know what cause the slow down in a scene ? Because no matter how large or small my simulation is, the lag seems to be completely random for me x_x
If I'm understanding your question that really depends on your hardware. If you have a slower computer it will slow down the animation. Once you render it out it should be smooth though.
Bro. Change your TH-cam name your tutorials aren’t easy