Vello, Minecraft Settlements, and destructible planets - This Week in Bevy

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  • เผยแพร่เมื่อ 25 ต.ค. 2024

ความคิดเห็น • 12

  • @techbytefrontier
    @techbytefrontier 2 หลายเดือนก่อน

    Ty for mentioning my project! Space 2d grid one.. still working on it

  • @TechJolt3d
    @TechJolt3d 2 หลายเดือนก่อน

    Love the Linebender team and their work on Vello

  • @MrHandsy
    @MrHandsy 2 หลายเดือนก่อน +4

    Can you please make an example / tutorial video on the 2D depth buffer shader? I may want to do something like that for my game, but only have speculation on what it actually does since the video here doesn't actually show an active example, but a screenshot.

    • @chrisbiscardi
      @chrisbiscardi  2 หลายเดือนก่อน +2

      yep, I can come up with an example.
      The screenshot is of the resulting depth texture after all writes. So its a visualization of the distance of every pixel that was "closest to the camera" at the final render, as determined by the fragment shader's output depth value. The final output image determines which fragment shader's color output to use based on which depth is closer to the camera.

    • @MrHandsy
      @MrHandsy 2 หลายเดือนก่อน

      @@chrisbiscardi This is why you're awesome. 🙂
      Thank you, sir.

  • @voxelltech
    @voxelltech 2 หลายเดือนก่อน

    Thanks for the showcase!

  • @Infernal_toast
    @Infernal_toast 2 หลายเดือนก่อน

    2:30 damn... a 2d depth buffer would have made the development of diablo 1 WAY better if you listen to their talks xD

  • @holly_hacker
    @holly_hacker 2 หลายเดือนก่อน +3

    Small note: typst isn't pronounced "typist", it's pronounced as its written :)

    • @chrisbiscardi
      @chrisbiscardi  2 หลายเดือนก่อน

      thanks! I'll re-evaluate. The pronunciation guide in the github docs could probably be updated if that's the case.
      > "Ty" like in Typesetting and "pst" like in Hipster
      Which reads like suggesting "Type-st", which is very similar to, but not, "Typist".
      So "it's pronounced as its written" unfortunately doesn't help me much. I'll have to try to get it into an IPA playback system or pay better attention in the next community call.

  • @zidanrecry5068
    @zidanrecry5068 2 หลายเดือนก่อน

    Great

  • @Jarl-Game-com
    @Jarl-Game-com 2 หลายเดือนก่อน +3

    Yay, thanks for mentioning my project!

    • @chrisbiscardi
      @chrisbiscardi  2 หลายเดือนก่อน +2

      always exciting to see jarl progress!